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SEDAP! A Culinary Adventure (Switch): all the updates (latest: Ver. 1.1 – The Seasoning Update)

On this page, you will find all there is to know about the various updates for SEDAP! A Culinary Adventure on Nintendo Switch.

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SEDAP! A Culinary Adventure – Ver. ???

  • Release date: Q3 2026
  • Patch notes:

No patch notes available. This update brings the following to the game:

  • adds online multiplayer.

  • Additional notes: none
  • Source: kopiforge (Bluesky)

SEDAP! A Culinary Adventure – Ver. 1.1 (The Seasoning Update)

  • Release date: January 29th/30th 2026
  • Patch notes (highlights):

In-Game Map

  • The new in-game map helps players with navigating larger levels — a quick toggle shows an aerial view of the level, denoting player locations, and ingredient spawns with respawn timers.
  • Toggle the map on and off any time during a level by using “Tab” for keyboard controls, and “Left Shoulder/LB” for controllers. For local multiplayer players using a shared keyboard, the toggle button would be “V” and “,” (default controls).

Herb Mode/Spice Mode

  • For players who prefer a more casual experience, Herb Mode is a new difficulty setting in the game, where damage taken, monster HP, dish freshness and order timing depletions are greatly reduced.
  • Players can toggle between the two modes at the start of the game, and in the game’s settings while in the Camp.
  • However, please note that you will only be able to earn Pink Stars in Spice Mode, the game’s standard difficulty.

Four New Charms

  • Refresh your adventure with four brand new Charms and an increased Charm carry limit!
    • Jade Earrings: Player attacks will no longer be interrupted by incoming attacks.
      • Unlocked after beating 02-03
    • Five Stones: Prevents Combo Streak from expiring.
      • Unlocked after beating 02-07
    • Yadom: Slows the rate of food going bad by 25%.
      • Unlocked after beating 02-SP
    • Kerosang: Grants a 2x Combo Streak at the start of the level.
      • Unlocked after beating 03-SP

The Bestiary

  • The Bestiary is a new chapter of the Makanomicon featuring brand new artwork, names, and detailed descriptions of the Monsters you’ll encounter.

  • Just like dishes, Bestiary pages unlock only after encountering the monsters.


  • Patch notes:

Content Updates

  • Dakila now has new dialogue lines when purchasing from the Shop.
  • Merapi’s Radio is now accessible from the Camp — you may now yap with her!

Balancing

General

  • [Single-player] [Standard Levels] Increased Combo Streak length (+10s)
  • [Single-player] [Spirit Trial Levels] Increased Combo Streak length (+30s)
  • Decreased the rate of food decay.
  • Increased the critical rate boost at Combo Streak x7
  • Decreased the difficulty of the fishing minigame when catching Squid
  • Increased the Mountains’ Falling Steps waiting time before it falls (1s -> 1.25s)
  • Increased the collider sizes of Falling Steps

Charms/Loadout

  • Increased the carry-on weight limit of Charms (5 -> 7)
  • Increased the weight cost of the damage Charms, Gilded Mask and Non La (+1)
  • Decreased the Rusted Blade‘s charging speed buff (100% -> 42%)
  • Revised the unlock levels for certain Weapons, Utensils, and Charms. Previously purchased equipment remains unaffected.
    • In light of the newly-added Charms and balancing changes, the unlock levels for Charms in the Beach and Mountains have been adjusted.
    • 2-star Spatula and Parang can now be unlocked earlier in the game, after beating 01-05.
    • 3-star Ngao, Sibat, Celurit and Chopsticks can now be unlocked earlier in the game, after beating 03-02.

Utensils

  • Decreased charging time for Utensils. The only exception to this is the Frying Pan, to allow players to check the cast range before casting.

  • Chopsticks

    • 2-star now freezes all Order timers for 30 seconds
    • 3-star charged ability now restores only 30 seconds to the Order time, but also freezes them for 30 seconds
  • Cleaver

    • Increased charged ability duration
      • 2-star (15s -> 30s)
      • 3-star (20s -> 50s)

Weapons

  • Ngao

    • Increased attack speed
    • Charged ability now instantly breaks Armour
    • Increased 3-star charged ability duration (0.25s -> 0.4s)
    • Reduced 3-star charged damage (50% of mob HP -> 40% of mob HP)
  • Parang

    • Reduced damage for all attacks
    • Whirlwind now pulls monsters in more reliably
  • Drumbone

    • Decreased damage per second (DPS)
    • Increased damage of the third attack
    • Increased charged attack duration
    • Increased 2-star charged attack damage
    • Adjusted the amount of hits required to stun a monster
  • Keris

    • Improved charged attack targeting

  • Sibat

    • Increased 2-star projectile per-hit damage

Monsters

  • Reduced Crab Critter spawns in 02-BOSS
  • Reduced the wake-up immunity time of Ginger Ghost (1s -> 0.4s)
  • Decreased the movement speed of the Bandito
  • Bandito’s random drops upon defeat no longer include ingredients from auto-producing Kitchenware, namely Milk, Noodles, or Rice.

Kitchenware

  • Oven

    • Increased the speed of the cooking minigame
    • Previously, the two required inputs for the cooking minigame could appear as a single block, which confused players. They are now clearly separated with a gap.
  • Tumpeng Altar

    • Slightly increased the hit window for the Wok and Pot cooking minigames.

Achievements

  • [Online Multiplayer] Fixed an achievement, “I’ll Go If You Go”, not being correctly unlocked.

Aesthetic

  • Shifted some visually-awkward environment assets and fixed floating assets in some levels.
  • Increased the visual intensity of the stink cloud VFX on Kitchenware containing stinky food.

Controls

  • (!!) Players can now dash at any time mid-animation to cancel the action. This makes combat and casting charged abilities feel less clunky.

Gameplay/Levels

  • General layout, collider fixes, and spawner position tweaks to some later levels.
  • Camera is now more zoomed out for bigger levels — 02-11, 02-12, 02-BOSS, 03-07, 03-09, and 03-BOSS.
  • Added a Ginger Ghost spawn to 03-08.
  • Improved the interaction range of the Repair Box in 03-BOSS.

Game Settings

  • [Single-player] Players may now enable or disable auto-swapping between Som and Gon when entering and exiting the Kitchen in the game’s settings.
  • Players may now enable or disable auto-skipping for already-seen dialogues and tutorials in the game’s settings.
  • Players may now adjust the game’s Graphical Quality settings.

Localisation

  • New language added — Ukrainian!
  • Increased the size of Chinese and Japanese characters in the Loadout and Shop.
  • General improvements to auto-sizing of text across languages, preventing overflows.

Quality-of-Life (QoL)

  • (!!) Freshness indicators for Kitchenware have a new look, with icons and a clearer display. We’ve also extended having these Freshness indicators to food.
  • In 01-04, the big tree trunk now fades-out when players move behind it.

Feedback

  • [Single-player] Players now get visual and audio cues when swapping characters.
  • New visual and audio cue whenever the Bandito appears in a level.
  • New visual and audio cue whenever the Cleaver’s charged ability is about to time out.
  • New visual cue to indicate the hit-ready moment for the Steamer’s cooking minigame.
  • New audio cue to indicate the hit-ready moment for Fishing Cone, Steamer, and Supper Showdown minigames.

UI Updates

  • General enhancements have been made to the game’s user interface.
  • Adjusted the brightness and contrast of some flowers in the Makanomicon.
  • The Spirit Trial phase progress bar at the bottom of the screen will now be hidden before the level begins.
  • Added outlines to the Windomie cooking minigame so that its more visually consistent with the other Supper Showdown cooking minigames.
  • While in a level, the current level number and chosen difficulty mode are displayed on the top right of the Pause menu.

Bug Fixes

  • [Local Multiplayer] Fixed an issue in Local MP where a single controller or keyboard could join as both Som and Gon in the Character Select menu in some instances.
  • [Single-player] Fixed an issue where the Celurit’s charged ability does not work if the player swaps to Hunter during cast.
  • Fixed an issue where player can permanently freeze while attacking in specific instances.
  • Fixed an issue where having the Settings and Credits open at the same time from the Main Menu could cause a crash when adjusting Settings.
  • Fixed an issue where picking up an item as it despawns would cause issues regarding picking up new items
  • Fixed an issue where controller vibration does not stop if players exit the game while in the middle of a controller vibration.
  • Fixed an issue where the camera would move abruptly in the Mountains levels while players were moving across different altitudes.
  • [Equipment] Fixed an issue where stat pips for Weapons were inconsistent between the Shop and the Loadout menu.
  • [Equipment] Fixed an issue where Som could use the Cleaver’s charged ability when it was already active.
  • [Equipment] Fixed an issue where using Spatula’s charged attack will not heal players to maximum HP if a Charm that boosts HP is equipped.
  • [Cooking] Fixed an issue where the cooking progress bar could move backwards when exiting cooking minigames at specific timings.
  • [Cooking] Fixed an issue where, when using the Frying Pan’s charged ability, failing a cooking minigame in a dish could carry over to the next dish, causing cooking chances not to reset properly.
  • [Cooking] Fixed an issue where interacting with Kitchenware as a dish animates out could trigger an invisible cooking minigame.
  • [Cooking] Fixed an issue where the Order timer bar would not reflect correctly (turn blue) when the Chopstick’s charged ability is casted as the timer bar is flashing.
  • [Levels] Fixed an issue where players can sometimes attack while on a Fallen Log, causing them to freeze.
  • [Levels] Fixed an issue where the player would be permanently slowed after using the Fallen Log in 01-10.
  • [Levels] Fixed an issue in 01-BOSS where the Ambuyat Pot cannot be interacted with consistently at all angles when the cooking minigame is active.
  • [Levels] Fixed an issue in 02-03 where the Kitchen zone did not contain the Woks on the outer right side.
  • [Levels] Fixed an issue in 03-10 and 03-12 where destination Wind Portals became unresponsive after players land on them.
  • [Levels] Fixed an issue in 03-BOSS where the Tumpeng Altar minigame would ignore the first input.
  • [Levels] Fixed an issue where the Repair Box would display an interaction prompt when the Boss Kitchenware was hit, even if a player was already in the midst of repairing it.
  • [Levels] Fixed an issue where players could pass a level if they got a score of less than 1 star.
  • [Monsters] Fixed an issue where a Tomatomancer or Kopimancer would continue firing projectiles even if its stunned from having its immunity broken.
  • [SFX] Fixed an issue where Som’s charged ability SFX drags on even if the ability wasn’t casted.
  • [SFX] Fixed an issue in 01-BOSS and 03-BOSS where SFX were not playing during the various cooking minigames.
  • [SFX] Fixed an issue where the Oven’s slider SFX would continue playing if the player exits the minigame, or if the player misses the hit.
  • [Visual] Fixed an issue where the “Loading…” text from the Splash Screen would overflow out of the screen in some languages.
  • [Visual] Fixed an issue where changing languages in Options during Camera Flyover would cause text to sometimes overlap with the button prompt.
  • [Visual] Fixed an issue where the environment would briefly look overexposed upon opening the Equipment menu in the Camp.
  • [Visual] Fixed an issue in 01-SP where failing the second pour of the Bubble Tea cooking minigame causes the second pour’s fill colour to remain in the cup.
  • [Visual] Fixed an issue in 01-BOSS where the progress bar fill direction was flipped for the Ambuyat Pot’s cooking minigame.
  • [Visual] Fixed an issue where player footprints would appear outside of the Beach.
  • [Visual] Fixed an issue where monster HP and Armour bars overlapped, causing all segmentation bars to display simultaneously.

SEDAP! A Culinary Adventure – Ver. ???

  • Release date: ???
  • Patch notes:

No patch notes available. This update brings the following to the game:

  • Fixes issue causing the game to crash during Level 01-BOSS.
    • Workaround: make sure that you’re not holding anything when approaching the Ambuyat Pot to cook in the final phase of the level.

  • Additional notes: none
  • Source: kopiforge (Bluesky)

How to download updates for SEDAP! A Culinary Adventure on Nintendo Switch?

To download the updates for SEDAP! A Culinary Adventure, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.