NINJA GAIDEN: Ragebound (Switch): all the updates
On this page, you will find all there is to know about the various updates for NINJA GAIDEN: Ragebound on Nintendo Switch.
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NINJA GAIDEN: Ragebound – Ver. ???
- Release date: September 30th/October 1st 2025
- Patch notes:
Key Fixes & Improvements
Boss Fights & Challenges
- Fixed an issue where striking the boss at the edge of the arena on level 4-5 could push it out of the camera’s view.
- Several challenge conditions (like “Kill boss with a Ragebound Art” in 3-2 or “Win the duel” in 1-1) now properly trigger and reward your performance.
- Adjusted Rhyvashi’s encounters: improved stagger cooldown and prevented attacks from lingering after defeat.
- Corrected issues where skipping certain boss cutscenes (e.g., 4-5 helicopter pad) could result in Kenji being unfairly hit.
Gameplay Flow & Checkpoints
- Fixed multiple soft-locks and freeze scenarios when pausing or restarting from a checkpoint.
- Checkpoints now consistently heal Kenji across all levels, and properly respect equipped talismans.
- Restarting from the last checkpoint during boss fights no longer leaves the health bar stuck on screen.
Level-Specific Fixes
- Various collision issues were resolved (Kenji or Kumori getting stuck, clipping through bulldozers, cranes, or going out of bounds in 3-5, 2-2, S-5 and others).
- Environmental hazards (lava, fire, etc.) now correctly respect accessibility knockback settings.
Several background and asset display issues corrected (floating containers in S-8, mountain edges in S-3, camera transitions in 3-5). - Music and dialogue triggers are fixed in multiple levels to align correctly with progression.
Talismans & Accessibility
- Adjusted “Last Stance” to only affect melee slashes and guillotine boosts.
- Fixed incorrect stacking effects between “No Rest for the Wicked” and “Unworthy”.
- Accessibility settings (damage, screen shake, knockback) now behave consistently across all situations.
Enemies & Animations
- Corrected erratic behavior in enemies like Bio Harpies, Flying Turrets, and Bio Blockers.
- Fixed Kumori-specific issues (Guillotine charge talisman wrongly affecting Kenji, roll/jump behaviors).
- Improved visual consistency for certain attacks and death animations (Cyclops Demon’s eye, Rhyvashi waves, etc.).
System & Miscellaneous
- Additional improvements to performance and stability across the game.
NINJA GAIDEN: Ragebound – Ver. ???
- Release date: September 11th/12th 2025
- Patch notes:
New features & improvements
- New “Target FPS” option available on Nintendo Switch (only)!
- This option is set by default to 30FPS, we recommand Switch 2 players to change to 60FPS for an improved gaming experience!
- Available under: Options > Video > Target FPS
- The CRT Filter is now available in the Video Options on all platforms.
- Perfect for old-school fans looking to relive the arcade glory days!
- Available under: Options > Video > CRT Filter
- Restart from Checkpoint option added.
- In addition to restarting the entire level, you may now restart from the last checkpoint you found. This will let you quickly retry a level section or boss without the need of getting yourself killed.
- Hard Mode can now be unlocked by winning the duel against Ryu.
- In addition to the Hard Mode being unlocked by finishing the game for the first time, you may unlock it earlier by winning the duel against Ryu on level 1-1. If you want to leap right away to Hard Mode, you will first have to prove yourself worthy of the challenge!
- New dialogues have been added at the beginning of levels S-4, S-5 and S-6.
- A new alternative dialogue portrait for the Masked Agent on level 4-4 has been added.
- Hit stop and Screen shake can be now disabled through Accessibility settings.
- Golden Skins are now available immediately upon achieving S rank on all levels, without the need to complete the final level afterwards.
- Added many sound effects on enemies, projectiles and menus.
Bug Fixes
- Adjusted required kills to achieve the highest score on level 3-2 on Hard Mode.
- Kenji could climb a wall and leave the camera’s field of view towards the end of level 3-5.
- Large obstacle meant to be destroyed by Hypercharge was vulnerable to Kama Spider Weapon on stage 3-1.
- Luring a Cursed Fire enemy towards the collapsing platform allowed Kenji to get stuck in level 3-4.
- During Rhyvashi’s boss fight, the big rock could block your attacks right after disappearing during a brief period of time.
- In level 4-5 on Hard Mode, Kenji could be hit when skipping the cutscene in which he jumps onto a helicopter.
- Motorbike could flip after jumping against a wall on stage 2-2.
- In level 4-1, Kenji could roll through some steel containers which made him out of bounds.
- Kenji could be killed by skipping the cutscene right after defeating Jagäzk on level 4-6.
- If Kumori were to perform a roll attack whilst wearing the Black Spider Uniform, the default skin would be displayed during the animation.
- Removed invisible ceiling on level S-6 on Hard Mode, near the end of the tree section.
- Bio Grunts frequently remained locked in their attack animation for a brief time if Kenji was positioned close to their spawn point.
- On level 5-1 you could lose control of Kenji or Kumori when starting Rhyvahsi’s fight.
- On level 5-1, a long wait time was present after defeating Rhyvashi.
- Kenji could climb over a wall and skip part of the level, causing camera issues on level 3-5 on Hard Mode.
- The kill streak counter disappeared every time the game was paused or cutscene took place.
- On level 3-2 on Hard Mode, a Hanging Demon enemy could end up frozen and unable to attack.
- Level 4-4 boss shockwave projectiles could appear in the air rather than on a surface.
- Striking Level 4-4 boss in the back with a Hypercharge attack pushed it to the other edge, making it behave incorrectly.
- During the elevator section on level 4-4, drone enemies could attack Kenji while being outside the camera.
- Bio Blocker’s enemy projectile hitbox remained active after being killed.
- On level 3-2, during the Eels boss fight, the camera could be unlocked if Kenji reached a low point of the arena.
- Gurthka’s landing animation could not work properly when the boss fight started on levels 1-2 and 1-3.
- Jagäzk’s ribcage was immune to the Grenade Spider Weapon.
- On level 4-2, you could leave the camera bounds by using guillotine boosts on a helicopter.
- Kumori’s Hypercharged roll-jump kunai projectile could traverse an enemy without hitting it.
- On level S-8, a guillotine boost platforming section could be skipped by climbing a wall and moving through the ceiling.
- On level 2-2 the player could lose control of the motorbike when reaching the outdoor area.
- While playing as Kumori during a Demon Altar section, Kumori wouldn’t be able to manually hypercharge if Kenji’s health was too low.
- Cyclops Demon’s eye disappeared instantly rather than using a proper animation if the enemy was killed and the eye was away from their body.
- Kenji could clip through the subway tunnel’s ceiling during his epilogue.
- Backtracking during Kenji’s epilogue could cause inconsistent camera transitions.
- Exiting the credits from the main menu caused the music to reset and make the portraits not move properly.
- Many other performance improvements and bug fixes.
How to download updates for NINJA GAIDEN: Ragebound on Nintendo Switch?
To download the updates for NINJA GAIDEN: Ragebound, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.