Metal Slug Tactics (Switch): all the updates (latest: ???)
On this page, you will find all there is to know about the various updates for Metal Slug Tactics on Nintendo Switch.
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Metal Slug Tactics – Ver. ???
- Release date: February 6th/7th 2025
- Patch notes:
UX:
- Preview of Special Actions superior levels on Level Up and in Barracks
Features:
- Refusing a Strategic Asset grants 5 coins
- New weapon mods that change the user’s Max HP
- Improved the algorithm that randomly draws missions in a biome
Balancing:
- Trevor’s Flying Blade II & III now cost 3 ADR
- Trevor can now target himself with Nanoshroud
Balancing & Feature
- Reworked Clark’s Argentine Backbreaker to differentiate it from Stargazer. Now Clark
rushes towards the enemy before hurling them.- Clark’s Argentine Backbreaker costs -1 ADR (all 3 levels)
- You can now give up your current run at any time. This triggers the Defeat screen,
grants currency rewards, and then takes you back to the Character Selection screen.- Rebind for Camera Move (WASD) added
- Rebind for cursor superposition cycling added. Default keys: page up/page down
- Protect Miners is now easier for the first 3 difficulties, lowered the count of required miners to be kept alive to complete the mission
- Trevor’s Shinobi I & II now cost +1 ADR
- Trevor’s Shinobi III now doesn’t grant a bonus action if the target dies
- Trevor’s Flying Blade now doesn’t grant a bonus action if the target dies (all 3 levels)
- Trevor’s Flying Blade now has a reduced launch range, reduced damage for level 3, and increased ADR cost for level 1
Feedback & Interface
- The Desynchronized feedback on bosses is now triggered after all sync attacks have
been performed- Increased screen size for Special Action upgrade popups
- Improved AOE now display in popups
- Enemies’ level is now displayed in their popup
- Profiles do not use display names anymore, nor they require a keyboard for
creation- The 3 available profile slots are displayed explicitly
Sounds
- Polish, resync, and added missing SFX for
- Leona’s Skills and her afterimages (attack type/hits)
- Nadia’s Skills
- Trevor’s Skills
- Clark’s Skills
- Ralf’s Skills
- Enhanced “no damage” feedback
- Mummy players now no longer trigger Flamethrower or grenade sound upon weapon
selection- Fixed announcer randomly not saying “you’re great” on level up
Bug Fixes & Performance Optimizations
- Lightning Idol now deals damage on high ground
- Explosive props destroyed in a Sync attack now correctly apply their damage
- Players can now sync on targets hit by an explosive prop
- Syncs, including destructible crates, are now properly previewed
- The Convoy is not hurt by Geyers
- The Convoy does no longer open Sarcophagi
- Fixed the “Spy” achievement
- When moving an enemy with a Special Action in a mine’s AOE, the mine is now only
triggered if the enemy is not killed by the action, or if another enemy is in the AOE- Enemy Chaser now correctly predicts sync attacks
- Fixed Special Actions that could not hit Dragon Nosuke : Dynamite Punch, Enemy
Chaser, Galactica Phantom- Fixed pathfinding bug after room transitions in Dragon Nosuke’s mission
- The game now keeps backups for save files if the game/computer crashes during the
save process- Sync attacks are no longer previewed for units killed by the original attack
- Spotlight II & III AOEs should now correctly display in popups
- Fixed an issue for which delayed Hits for the Rebel Tower were sometimes not correctly restored on reload or reset turn
- Rewards drawn in the Outpost are now saved and won’t change on reload
- Incubator animations now play correctly
- Special Actions cannot break anymore when opening the Pause Menu during
preview- The destroyed Rebel Tower now stays on screen
- The camera now starts at the correct position when reloading the Dragon Nosuke mission
- The “War Machines” achievement now correctly triggers when defeating Dragon Nosuke
- Target statuses don’t count for the “A Sister” achievement
- Combustion triggers if a sync kills an enemy
- Units in Slugs are not killed during room transitions
- Correctly initialize reinforcements when selecting another difficulty
- Destroy idols objective counter
- Hide the enter slug UI “IN” feedback after destruction
- Cannot one-shot Abul Abbas and Allen O’Neil by invoking slugs on their position
- Don’t play idle for empty slugs on continue
- Lingering character visual when resetting a turn with a character inside a slug
- Alice is now correctly restored on continue
- Added bleeding effect description
- Fixed all occurrences of several music tracks playing at the same time
- Improved performance when there are Delayed Hits
- Improved performance for Jupiter King
- Improved performance when playing with a controller
- Improved performance when displaying units range
- Improved general performances in mission
Bug Fixes:
- There cannot be several weapon mods of the same upgrade chain when choosing a reward
- Eri’s Secret Service achievement could not be triggered with Clark’s Jump into Action, Tarma’s Final Crash and Ralf’s Overhead
- Trevor’s Flying Blade sometimes did not inflict damage when the target was too far
- Trevor’s Jet Lag reduced Special Actions costs by 2 instead of 1
- Trevor’s Nanoshroud applies the correct bonus movement effects
- Characters who died while in Mummy status played their idle animation on the next turn and appeared alive
- Some effects were not properly applied or removed after Aeshi Nero’s Laser and Bite attacks (e.g. Protection status was not removed)
- Path preview was not properly rendered on top of the map, mainly where there was a Jump
- Path preview Jump was sometimes vertically misplaced
- Path preview was improved for big jumps (eg. when landing on a Leaf Pile)
- Fixed path preview for the Slugnoid
- Fio’s Helping Hand passive did not work for some of her Special Actions
- Fio’s Extra Motivation passive did not work for some of her Special Actions
- Fio’s Field Dressing did not always correctly preview the healing bonus
- Fio’s Germi Style could trigger Fio’s weapon’s effects even if no sync was triggered
- Hid the Rewards panel on JupiterKing’s mission
- Miners are not affected by Nadia’s electric mines
- Slugs are not affected by Nadia’s electric mines
- Brawn’s bonus can only be activated once per turn per unit
- Brawn’s bonus was not activated if the attack triggered a revenge hit
- After gaining a bonus action, the unit’s UI was in some cases not properly updated
- Improved Paqar SFX integration when swapping idols
- Fixed Paqar’s idols hit and destroy animations
- Paqar’s destroyed idols were not correctly respawned on Reset Turn
- Paqar’s introduction can be fast-forwarded
- Fixed Slugs Popup (Armor and Fuel label)
- Fixed the Tutorial reset button
- Fixed Trevor’s animations in the HQ
Metal Slug Tactics – Ver. 1.0.1
- Release date: December 2nd/3rd 2024
- Patch notes:
UI:
- Increased font size for:
- All popups
- Tooltips
- Character reactions
- Mission UI: cancel move button, objectives, deploy units…
- Rewards Legend
- Level Up
- Turn order popup shows Rumi’s order
- Nadia’s Mine tooltip
Optimizations:
- First Blood damage modifier optimized
- Controller memory leaks optimized
Audio:
- Missing SFX for Paqar’s Totem swap now should appear correctly
Debug:
- Fixed equipped weapon glitch that could happen after exiting a vehicle
- Fixed the Metal Slug main cannon attack animation
- Node Superposition tooltip: the mouse icon should now appear correctly
- Optimized Save Profiles management
- Frags made by invocations (Alice, Gunbot, Iron Lizard, After Image) now count as frags for their invoker
- Frags made from a vehicle now count for objectives
- Frags made with a Crane now count for objectives
- Credits: “Compositor” role corrected to “Composer”
- End Turn now doesn’t require holding on the keyboard
- The game now ensures that all achievements validated ingame are validated on the platform as well
- Rumi’s name is now displayed
- Alice’s status now has a description
- Alice’s SFX now does not play indefinitely after going back to the menu
- Outpost: fixed Rumi’s name that could be hidden behind the reroll button
- The green color should no longer stick to the tile after reviving a character.
- Characters should no longer keep the mummy attacks after being killed as a mummy and revived.
- Leona’s afterimages can now be walked through by other units
- Nadia can no longer sync with her handgun while gunbot is spawned
- Fio’s Field Dressing passive skill now triggers correctly on Acupuncture Boost
- Gunbot can no longer gain infinite XP and coins for saving prisoners
- Tesla Ammo should now activate after undoing a move
- Quitting to the Main Menu then Continue’ing decremented the number of turns left before a destination room reveals by 1
- Corrected a crash that happened when a berserker retribution hit killed Leona
- Dragon Nosuke can now be correctly targeted
- The menu font should now correctly adapt to Turkish language
- Instigator II & III weapon mods now correctly add sync damage
- The description for Gunbot Self Destruct should now be correctly displayed
- The description for Rage ability and status (Natives) should now be correctly displayed
- Additional notes: none
- Source: Dotemu (Steam)
How to download updates for Metal Slug Tactics for the Nintendo Switch?
To download the updates for Metal Slug Tactics, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.