Ember Knights (Switch): all the updates (latest: Skills Mastery)
On this page, you will find all there is to know about the various updates for Ember Knights on Nintendo Switch (originally released in July 2023 in North America and Europe)!
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Ember Knights – Ver. ??? (Skill Mastery)
- Release date: May 16th 2024 (North America, Europe)
- Patch notes:
New Content and FeaturesSkill UpgradesUpgrades include 3 specific upgrades and 1 Ultimate upgrade for each skill as well as a handful of general upgrades that can be applied to any skill.
General Upgrades
Upgrade 1
- Increases crit chance
Upgrade 2
- Increases damage
Upgrade 3
- Adds 1 additional charge
Upgrade 4
- Defeating an enemy with a skill heals
Upgrade 5
- Reduces the number of hits to refresh
Ember Fire
Upgrade I
- Increases the range
Upgrade II
- Burst an additional cone of mystical flame behind the Knight
Upgrade III
- Shoots 3 fireballs in a spread shot
Ultimate Upgrade
- Whenever you burn an enemy with Ember Fire, your burn effects deal increased damage
Blast Bomb
Upgrade I
Enemies hit by your Blast Bomb are rooted Upgrade II
Your bombs pull enemies towards them before exploding Upgrade III
- Throws 3 bombs in a row
Ultimate Upgrade
Bombs explode into 3 smaller cluster bombsArcane Bolts
Upgrade I
- Your bolts become ghosts. Whenever you defeat an enemy with a ghost bolt, another is summoned to seek and damage additional enemies
Upgrade II
- Your bolts are imbued with a random element of burn, freeze, poison, or lightning
Upgrade III
- Your bolts release in an expanding circle
Ultimate Upgrade
- Arcane Bolts refreshes quicker
Rupture
Upgrade I
- The ground is ruptured dealing damage over time
Upgrade II
Whenever you cast a perfect Rupture, the outer ring is cast an additional time Upgrade III
- You gain Max HP for each enemy defeated by Rupture. Enemies have a chance to turn into a potato
Ultimate Upgrade
- Enemies below a certain HP are instantly defeated by Rupture
Chakram
Upgrade I
Increases crit chance of Chakram. Whenever Chakram crits, it freezes Upgrade II
- Whenever Chakram bounces off the Knight, their next weapon attack is a guaranteed crit
Upgrade III
- Whenever you cast a perfect Chakram, your first hit is a crit
Ultimate Upgrade
Chakram hits count towards refreshing skillsKnight’s Charge
Upgrade I
Whenever you cast a perfect Knight’s Charge, a meteor is summoned at the target location that deals damage and burn Upgrade II
- Leaves a trail of fire that burns enemies
Upgrade III
- Your Knight’s Charge is a decoy projectile that stuns enemies
Ultimate Upgrade
- Whenever 3 or more enemies are hit by a perfect Knight’s Charge, it refreshes
Warrior Wisps
Upgrade I
- Increases max Wisps by 1. Wisps no longer have a lifetime
Upgrade II
- You gain weapon damage for each Wisp you have
Upgrade III
- Whenever a Wisp is defeated, each Knight is healed
Ultimate Upgrade
- Increases damage, speed, and HP for all Wisps
Frost Wall
Upgrade I
- Whenever an enemy is defeated by Frost Wall, they explode dealing damage and freeze enemies behind them
Upgrade II
- Increases Frost Wall damage and freezes enemies that contact the Frost Wall
Upgrade III
- Your Frost Wall is an expanding ice ring dealing damage and freeze
Ultimate Upgrade
- Your Frost Wall permanently freezes elite and champion enemies
Cyclone
Upgrade I
- You gain move speed for each active Cyclone
Upgrade II
- Whenever a Cyclone dies, lightning is summoned
Upgrade III
- Your Cyclone stays with the Knight and no longer pulls enemies
Ultimate Upgrade
- Chunks of earth are thrown dealing damage
Hailstone Armor
Upgrade I
- Thrown snowballs create an ice spike dealing AOE damage around the target
Upgrade II
- Gain a passive aura that slows enemies around you
Upgrade III
- Whenever you cast a perfect Hailstone Armor, you become temporarily invulnerable
Ultimate Upgrade
- Whenever you cast a perfect Hailstone Armor, you gain armor. Also releases a frost nova that freezes
Ballista
Upgrade I
- Your Ballista is imbued with a random element of burn, freeze, poison, or lightning
Upgrade II
- Your Ballista shoots a spread of 3 arrows
Upgrade III
- Whenever an enemy is damaged by Ballista, you heal
Ultimate Upgrade
- Ballista can be picked up. Whenever it’s picked up, it refreshes
Phantom Spear
Upgrade I
- Deals bonus damage for each poisoned enemy
Upgrade II
- Your Phantom Spear explodes dealing AOE damage
Upgrade III
- Enemies hit by Phantom Spear are dealt max poison stacks
Ultimate Upgrade
- Enemies hit by Phantom Spear are haunted and spawn a ghost when defeated by Phantom Spear
Arcane Orb
Upgrade I
- Arcane Orb refreshes quicker
Upgrade II
- Arcane Orb is a cone of damage
Upgrade III
- Whenever Arcane Orb refreshes, 3 seeking orbs are summoned
Ultimate Upgrade
- Whenever charging, multiple seeking orbs are released
Judgment
Upgrade I
- Summons an additional set of lightning bolts
Upgrade II
- Enemies in the cast radius are rooted
Upgrade III
- Whenever you cast a perfect Judgment, your next 6 weapon attacks have lightning
Ultimate Upgrade
- Gain a static aura that deals AOE damage
Seek and Destroy
Upgrade I
- Your drill stays in place and deals AOE damage
Upgrade II
Whenever an enemy is defeated with your drill, each Knight is healed Upgrade III
- Enemies hit by your drill are rooted
Ultimate Upgrade
- Your drill will seek indefinitely until it fails to defeat a target
Cloak and Dagger
Upgrade I
- Your Dagger is replaced with 3 Daggers that attack in a cone
Upgrade II
- Whenever entering or exiting invisibility, conjure up to 3 lightning bolts
Upgrade III
- While invisible, unleash ghosts to seek and damage enemies. Enemies hit by your Dagger attack are haunted
Ultimate Upgrade
- Whenever entering or exiting invisibility, your next weapon attack is a guaranteed crit and deals increased damage
Arlan’s Lucky Dice
Upgrade I
- Rolling a 1 also conjures a food and rolling a 2 also conjures a gem
Upgrade II
- Rolling a 3 also summons a Wisp and rolling a 4 also summons a Ballista
Upgrade III
- The chance of rolling a 5 or 6 are doubled
Ultimate Upgrade
- Rolls a second of Arlan’s Lucky Dice
Soul Siphon
Upgrade I
- Whenever an enemy is defeated by Soul Siphon, it refreshes quicker
Upgrade II
- Conjures 3 beams
Upgrade III
- Enemies defeated by Soul Siphon leave a damage AOE where they were defeated
Ultimate Upgrade
- Whenever Soul Siphon refreshes, permanently increase skill damage
Gravity Well
Upgrade I
- Conjure a beam to pierce and pull enemies towards a black hole
Upgrade II
- Enemies hit by Gravity Well are frozen and no longer stunned
Upgrade III
- Gravity Well ends with an explosion of chain lightning that seeks other enemies
Ultimate Upgrade
- Gravity Well destroys enemy projectiles
Quasar Orbs
Upgrade I
- Quasar Orbs refreshes quicker
Upgrade II
- Your Quasar Orbs deals 3 cones of damage
Upgrade III
- Whenever Quasar Orbs refreshes, 3 seeking orbs are summoned
Ultimate Upgrade
- Whenever charging, multiple seeking orbs are released
Skill Upgrade Achievements
Apprentice
- Unlock skill upgrading
Shaman
- Unlock all upgrades for a skill
Wizard
- Unlock all upgrades for all skills
PAX Competition ModeAccess this fun new game mode via the Main Menu!
Balancing & Minor AdjustmentsIn addition to the new content and features, we’ve also made the following changes.
Skills
General
- Increased the presence of skill rooms in all map layouts
Eruption
- Renamed to Seek and Destroy
- Updated travel distance based on charge amount
- Added a knock-up to enemies in its travel path
- Added a burst of AOE damage to the end of its travel path
- Updated to seek another enemy if an enemy is killed with its AOE damage
Cloak and Dagger
- Updated the HUD to show the time left for being invisible
- Updated to allow the Dagger portion of the attack to be used with the attack button while invisible
Relics
General
- Increased frequency of legendary relics appearing
- Added the ability to upgrade relics that are limited to being owned by one player. Applies to Pristine Band and Withercore
Pyroguard – New Relic
- “Enemies that you burn deal reduced damage”
- Epic rarity
- Damage reduction of 20%
- Max owned of 1
Empowered Bangle
- Reworked to “Your first skill hit on an enemy deals skill damage”
- Damage of 30 * skill damage %
- Damage growth of 10
- Max owned of 2
Shock Troop
- Reworked to “Whenever you defeat an enemy with lightning, you gain armor.”
- Increases max armor of 10 on pickup
- Armor gain of 3
- Max armor growth of 5
- Max owned of 4
Withercore
- Reworked to “Whenever a player defeats a poisoned enemy, they drop a Withering Core that heals”
- Healing growth of 2
- Max owned of 4
- Dropped item applies to all players
- Can only be equipped by one player
Creature’s Bond
- Reworked to add flat bonus damage to Wisps
- Damage of 15
- Damage growth of 10
- Increased duration from 6s to 8s
- Duration growth of 2s
- Max owned of 2
Rejuvenation Glove
- Changed from common to epic
- Can no longer be upgraded
Recovery Ring
- Increased healing from 1 to 10
- Increased growth from 1 to 5
Glacier Necklace
- Increased damage from 5 to 15
- Increased growth from 5 to 10
Plasma Ball
- Increased proc chance from 25% to 75%
- Max stacks of 2 for 100% chance
Shocking Revelation
- Increased damage from 3-15 to 15-30
Flawless Brace
- Increased damage from 25% to 30%
Pristine Band
- Increased HP from 1 to 5
- Increased growth from 1 to 2
- Increased max owned from 4 to 5
- Can only be equipped by one player
Decayed Scepter
- Increased skill damage from 15% to 50%
- Increased poison stacks from 1/2/3 to 3/4/5
Surge Pendant
- Increased bonus skill damage from 50% to 75%
- Increased max owned from 2 to 4
- Increased duration from 3s to 8s
Magic Tome
- Increased damage from 5 to 25
- Increase growth from 5 to 10
Spell in a Bottle
- Increased damage from 15 to 25
- Increased max owned from 1 to 4
- Increased base projectiles from 1 to 2
- Added projectile growth of 1
- Increased frequency of appearing
Meteor
- Increased HP threshold from 20% to 50%
Ornate Glove
- Increased bonus stats from 5% to 10%
Steel Greaves
- Increased max armor growth from 5 to 10
- Increased gained armor from 2 to 5
Infested Mind
- Increased damage from 40 to 70
Trusty Wizard’s Hat
- Increased bonus skill damage from 25% to 50%
- Increased duration from 6s to 8s
Impact Charm
- Increased damage from 15 to 25
Giant Mace
- Increased bonus damage multiplier from 50% to 100%
Clobbering Mace
- Increased damage from 25 to 40
- Decreased growth from 25 to 15
Ember Seed
- Increased HP threshold from 15% to 50%
- Increased healing per enemy rooted from 2 to 5
- Increased tick damage from 3 to 10 * skill damage %
Doom Shell
- Removed cooldown
Mimic King’s Consort
- Increased damage from 15 to 30
- Increased HP from 100 to 550
- Increased attack rate from 1s to 0.75s
- Removed lifetime
Curses
Bane of the Deal
- Updated to preserve rarity on swap
Boon of Shrouding
- Updated to apply to all players
Void Mantle
Dark Clone
- Cooldown resets when entering a new room
Charge Attack
- Reduced charge time based on the number of orbs that are stored
- Removed charge requirement when 5 orbs are already stored
Dark Spells
- Prioritized enemies hit by the charge attack
- Removing targeting on invulnerable enemies
Dark Spell: Black Hole
- Increased damage from 30 to 50
- Updated to work like Darkening. Deals base damage or 10% enemy health damage; whichever is higher
- Updated visuals
Dark Spell: Celestial Tear
- Removed requirement of hitting an enemy to activate
Scoggfirth
Champion Rotworm
- Reduced spawn count
Wightsbury
General
- Added a green glow to indicate when the next room is a Wight room
Pox Rat
- Reduced attack speed
- Reduced range
- Reduced number of projectiles
Weald Wolf
- Added a max spawn count
Anville
General
- Reduced the number of traps
- Reduced the max number of supercharged enemies
- Various visual improvements
Cleaver
- Reduced range to match its champion version
- Reduced attack radius
Shocker
- Added a max speed to its chase attack
Defense Bot
- Reduced active range for its projectile attack
Champion Enemies
General
- Reduced HP on various champions
- Reduced the number of additional enemies that can spawn during the fight
Champion Rotworm
- Reduced the number of regular Rotworms
- Removed the additional spawning of regular Rotworms
Tyrant Difficulty Mod
General
- Reduced attack speed
- Decreased spawn rate for some attacks
- Improved attack visuals
- Updated to show Praxis with each attack
Void Vortex
- Added a short delay before attack
- Improved attack visuals
Misc
- Adjusted and balanced the HP of most enemies
- A bunch of memory optimizations and improvements
- Various localization improvements
Bug FixesLast but not least, we fixed a bunch of issues.
- Fixed a bug that was preventing some weapon challenges from being completed if a player is dead when a boss is defeated
- Fixed a multiplayer bug that could cause a crash if a client is webbed when Arachna Za dies
- Fixed a multiplayer bug that was preventing players from reconnecting in Netherra if all the stat gem rooms were cleared
- Fixed a bug that was causing players to get stuck when their controller disconnects the moment a boss is defeated and the north door opens
- Fixed a visual issue with Praxis where he would leap offscreen if he loses his target at the start of his claw attack
- Fixed a bug with Guardian Angel where Praxis enemies could still kill the player
- Fixed a bug that was occasionally causing frozen enemies to appear invisible when spawning
- Fixed a bug where the SFX for the Healing Fountain would stop playing
- Fixed a bug that was preventing the SFX from playing for the Ember Blade’s Whirlwind mod
- Fixed a bug that was preventing the Ember Dust popup from appearing for A Greater Power
- Fixed a bug that could cause the player to get softlocked if skipping the Ember Dust unlock sequence before identifying a Skill with Evee
- Fixed a bug that could cause the Suppression Obelisk to spawn when exiting a secret room
- Fixed a bug that was causing the glow of an enemy to turn white when stunned
- Fixed a bug that was causing the Doom Shell to stop spinning on the double roll
- Fixed a bug that was preventing the VFX from appearing on Shade’s leap attack
- Fixed a bug that was causing animations on the tear in the Architect’s Realm to stop playing
- Fixed a bug that was causing DoT attacks to stop the Whirmaw from doing its spin attack
- Fixed a bug that was causing Aim Assist to target the invincible traps in the Overtime Scrapper’s room
- Fixed a bug that was preventing the Rift Hammer’s Combat Slam from converting apples into apple sauce
- Fixed a bug that was only pausing the Mimic King’s record player after being hit
- Fixed a few issues with boss health bars while having Pantheon active
- Fixed a few issues with navigating the Ember Tree UI
- Fixed a few issues with navigating the Weapon Mod UI
- Additional notes: none
- Source: Twin Sails Interactive (Steam)
Ember Knights – Ver. 1.0.4
- Release date: December 12th 2023 (North America, Europe)
- Patch notes:
Ver. 1.2.0 (Knights Reforged Update)
New Content and FeaturesWeapon Mods
- Overhauled the entire mod system
- Added a new Ultimate Mod for each weapon
Ember Blade
- Honed – No change
- Spark – No change
- Stagger (NEW)
- Your first weapon hit on an enemy has a chance to stun
Flurry (NEW)
Gain a charge attack where you unleash a flurry of rapid attacks- Whirlwind – No change
- Lunge – No change
- Momentum – No change
Smite (NEW)
Whenever you stun an enemy, your next attack will unleash a lightning bolt Pyrostrike (NEW)
Whenever you crit an enemy, you also burn that enemy Spin Attack [Ultimate] (NEW)
Your 3rd attack is a spin attack Guardian Bow
- Rapid Shot – No change
- Spread Shot – No change
Opportunist (NEW)
Your charge attack deals bonus damage to enemies afflicted by status ailments Ricochet (NEW)
Your charge attacks will ricochet to additional enemies- Volley – No change
Perfectionist (NEW)
Chaining perfect charge attacks adds additional arrows- Marked Shot – No change
- Explosive Arrows – No change
Invigorate (NEW)
Whenever you defeat an enemy, increase your attack speed Empowered Arrows [Ultimate] (NEW)
Perfect weapon attacks empower your next chain attacks Nexal Staff
- Luminescence – No change
Overflow (NEW)
Your charge attack damages in a circle instead of a cone Magic Orbs (NEW)
Shoot 2 seeking orbs when a skill gains a charge Spell Siphon (NEW)
Defeating enemies with your charge attack increases the skill damage of your next skill use Focus (NEW)
The refresh count of your skills is lowered- Auto Orbs – No change
Imbuement (NEW)
Whenever you use a skill, your weapon gains temporary skill damage- Wisdom – No change
- Clairvoyance – No change
Arcane Mastery [Ultimate] (NEW)
Upgrades Arcane Orbs to Quasar Orbs Rift Hammer
Heavy Blow (NEW)
Your first weapon hit on an enemy deals a percentage of your max HP as damage Defensive Stance (NEW)
You gain damage reduction while charging- Knock Out – No change
- Unstable Rift – No change
Combat Slam (NEW)
When charged, your 3rd attack becomes a leap attack Volcanic Rift (NEW)
Your 3rd charge attack leaves a trail of fire- Safeguard – No change
Battle Rhythm (NEW)
Killing an enemy grants an orbiting hammer. Your 3rd attack launches the hammers forward- Detonate – No change
Overcharge [Ultimate] (NEW)
Adds overcharge to all attacks Razor Wind
Dual Strike (NEW)
Your 3rd attack hits twice- Live Wire – No change
- Hefty – No change
- Proficiency – No change
Persistence (NEW)
Your 3rd attack leaves a projectile Precision (NEW)
Your charge attack tipper hits twice- Empowered – No change
- Serrated – No change
Sharpened (NEW)
Your charge attack tipper has an extra chance to crit Burgeoning [Ultimate] (NEW)
Whenever your charge attack hits an enemy, its size increases temporarily Reaper’s Toll
Lacerate (NEW)
Slashed enemies take bonus damage from weapon attacks- Summoner – No change
Hidden Blade (NEW)
Start with Cloak and Dagger skill- Shroud – No change
Necromancy (NEW)
Whenever you defeat a slashed enemy, summon a Wisp Piercing Slash (NEW)
Slash projectiles pierce through enemies- Refill – No change
Split Slash (NEW)
Cast multiple slash projectiles simultaneously Phantasm (NEW)
Your slash projectiles conjure ghosts when fired Reserve [Ultimate] (NEW)
Gain an additional ammoEmber Tree
- Added a new sequence and legendary relic reward for completing the Ember Tree
- Overhauled the entire Ember Tree
Slot 1 – Health
Thick Skin (Updated)
Adjusted values Regeneration (Updated)
You heal after entering any room Earned Vitality (Updated)
Gain max HP after defeating a Boss or half after defeating a Miniboss Slot 2 – Damage Modifiers
Slayer (Updated)
Adjusted values Giant Slayer (Updated)
Adjusted values Earned Power (Updated)
Adjusted values Slot 3 – Gold
Pocket Change (Updated)
Adjusted values- Easy Money – No change
Dividend (Updated)
Gain bonus gold when you enter a room until you make a Shop purchase Slot 4 – Situational Damage
Warm Welcome (NEW)
You gain bonus damage for the first number of rooms of a new world- Confidence – No change
- Fury – No change
Slot 5 – Revive
Soul Link (Updated)
Adjusted to be unique revives per person- Second Wind – No change
Guardian Angel (NEW)
Once per world, if you would die, gain a protective shield that prevents damage and heals Slot 6 – Relics
- Relic Dice – No change
Treasure Hunter (NEW)
Epic and legendary relics have a greater chance to appear Keen Eye (NEW)
Bosses have an increased chance to drop a relic Slot 7 – Skills
Skill Dice (Updated)
Adjusted values Deep Knowledge (NEW)
Your first skill chosen gains an additional charge Expertise (NEW)
Perfect skills deal bonus damage Slot 8 – Stats
Bonus Gems (NEW)
Bosses and minibosses have a chance to drop a bonus gem Refinery (NEW)
Your first stat gem in each world gives double gems Perfection (NEW)
Defeating a boss without taking damage drops a bonus large stat gem Slot 9 – Wildcard (Options)
Expansion (Updated)
Renamed Expanded Relic Selector Fortunate (NEW)
Stat selectors have a chance to have a double gem Lucky Offering (NEW)
Offering Pits have a chance to give a bonus item Slot 10 – Wildcard (Super)
Bonus Relic (Updated)
Renamed Extra Starting Relic Super Reroll (NEW)
You gain a super reroll that can reroll and restock any selector and adds an additional option Ultembera (NEW)
When you are at full HP, your weapon attacks also shoot a short range energy projectileNew Relics
- Added 17 new relics
Eye of the Storm
[DEMONS Mode Community Contest Relic] – Your 3rd attack unleashes the power of the Razor Wind Ember Seed
Whenever your HP drops below a certain amount, root all enemies dealing damage over time and healing you for each enemy rooted Creature’s Bond
Whenever you use a skill, increase Wisp damage Confined Fury
Your Wisps deal more damage Warlock’s Grip
Gain bonus damage for each Wisp you have Frost Pact
Whenever you defeat a frozen enemy, summon a Frost Wisp Charged Trinket
Whenever you conjure a lightning bolt, you have a chance to summon a Lightning Wisp Pristine Band
Whenever you perfectly complete a room, increase your max HP Flawless Brace
Whenever you perfectly complete a room, gain damage in the next combat room Absolute Ambition
Whenever you perfectly complete a room, permanently increase skill damage Spark Ring
Lightning damage increased Shocking Revelation
Whenever you refresh a skill, conjure a lightning bolt Recovery Ring
Whenever you enter a new room, you heal Black Ice
Freeze damage increased Lethal Venom
Poison damage increased Impure Pestilence
Enemies can be afflicted with an additional stack of poison Cryo Freeze
Enemies are frozen longerNexus Boss Trophies
- When you defeat a boss, you’ll find a special new monument to that victory in the Nexus
- Beat the boss without taking damage to achieve a perfect victory version
- Interact with the trophy for a world-specific effect
Wightsbury Updating
Wights
Added a new type of ghostly trap that may appear Rare Chests
Added a new chest type to increase rewards Enemy behaviors
Updated behaviors for all enemies
Pox Rat
- Changed cone attack to lobbing poison projectiles
- When festering (turning purple), it fires 3 poison projectiles and gains increased move speed, attack speed and max HP, and leaves a poison puddle upon dying
Craven
- No longer remains stuck in the ground and explodes when contacting the player
- Adjusted attack anticipation for the dive attack
Condemned
- Daggers no longer remain stuck in the ground after the downward strike attack
Condemned Elite
- Daggers no longer remain stuck in the ground after the downward strike attack
- Adjusted attack anticipation for the dagger throwing attack. *Daggers now debuff the player, increasing damage taken by 25% for 5s
- Throws a whirlwind of daggers when HP drops below 20%
Weald Wolf
- Updated to jump across pits
- Swipe attack has a 25% chance to attack again in the opposite direction
- New chase attack that targeted player is rushed with 50% increased move speed. *Will jump to its target, if needed
- Will become enraged and stun is removed when HP drops below 80%. *While enraged, it gains 50% move speed, 25% attack speed, and 25% damage
The Forlorn
- Can now teleport across pits
The Forlorn Elite
- Can now teleport across pits
- Removed invincibility from the floating laser attack
Secret Interactable
For those who wished, we added a new interactableAnville Updating
Relic Refinement
A new shop and item for upgrading relics Player Buff
Added a new interactable that buffs the player by summoning lightning bolts on subsequent weapon and skill attacks Trap Rework
Replaced the existing supercharge trap with a new one. No more electrical lines between traps! Enemy behaviors
Updated behaviors for the following enemies
Supercharge Buff
- New visuals to better indicate the enemy is supercharged
- Supercharged enemies no longer spawn Voltes upon death
- Supercharged enemies gain 50% move speed, 25% damage, and 25% HP
Welder
- Added attack indicator for its melee slam attack
Defense Bot
- Added slight tracking to the projectile
- Updated to support movement during the seeking projectile attack
Scrap Chief Mack (and variants)
- Added attack indicator for the charging phase of the electric chase attack
Overlord Mack
- Overhauled the boss fight with new gear and new attacks
Visual Improvements
Updated the tilemap to improve visual clarity Offering Pit Healing
Removed healing items from the Offering PitBalancing & FixesIn addition to the new content and features, we’ve also made the following changes and fixes:
Relics
- Adjusted/reworked 14 relics
- Added an internal cooldown feature to some relics
Spell in a Bottle
- Changed rarity to common
- Changed to, whenever a skill refreshes fully, shoot a seeking missile that does base damage and skill damage
Archangel’s Scythe
- Changed rarity to common
- Changed to flat damage
Magic Tome
- Changed rarity to common
- Changed to skill damage
Wizard’s Fleece
- Max armor + 5
- Gain 3% skill damage for each armor
Toxic Bangle
- Changed rarity to epic
Infernal Scale
- Changed to show the constant amount instead of a %
Decayed Scepter
- Added skill damage
Kindleblade
- Changed from spawning a random Wisp to a Fire Wisp
Doom Shell
- Changed functionality to, when the player rolls, they turn into a spinning shell and deal AOE damage along their travel path
- Bonus damage for each armor
- Added internal cooldown
Glacial Necklace
- Changed rarity to common
- Max owned 4
- Added internal cooldown
Shock Troop
- Changed to, whenever you defeat an enemy with lightning, summon a Lightning Wisp
- Added internal cooldown
Call to Arms
- Changed from first use in a room to casting a perfect skill
- Added internal cooldown
Bruma’s Ring
- Changed from first kill to every kill
- Added internal cooldown
Barrier Pendant
- Added internal cooldown
Misc
- Separated champion enemies from their champion rooms so they can now appear anywhere
- Updated skill damage numbers (cast, charged, perfect) to be displayed in all instances where skills are referenced
- Added the concept of Perfect Rooms and Perfect Bosses; rooms cleared without taking any damage
- Updated the player HUD to show the Knight color and armor
- Various localization improvements
- Fixed a bug that was interrupting the Netherra music with room-specific tracks
Ver. 1.2.1
Adjustments
- Adjusted various Ember Tree upgrade costs
- Updated a few enemy values for endless looping
- Loop 1
- Enemy Health – 400% (was 200%)
- Loop 2
- Enemy Health – 800% (was 400%)
- Loops 3+
- Enemy Health – continues to double on every loop
- Enemy Damage – continues to double on every loop
- Note: No change to scaling on enemy attack speed, move speed, or spawning
Fixes
- Fixed a bug with the Ember Blade where attacks couldn’t be canceled by rolling
- Fixed a bug with Doppleganger’s seeking projectiles that prevented them from spawning
- Fixed a bug with Cleanup Crew that was causing voltage traps to be destroyed when one of the minibosses is defeated
- Fixed a bug with Praxis where he could dash or teleport out of bounds
- Fixed a bug where the revive prompt wasn’t clearing after being revived by defeating a miniboss or boss
- Fixed a bug with Super Rerolls where it was causing the game to lock when used in the Relic Refinement selectors and shops
- Fixed a bug with Absolute Ambition where it was multiplying its skill damage increase
- Fixed a bug with Steward’s Gift where it wasn’t spawning the Steward properly
- Fixed a bug with the Ember Tree’s Bonus Gems upgrade where it was showing the wrong icon when locked
- Fixed some visual issues with overlapping elements in the Ember Tree
- Fixed a bug that was preventing costs from showing in the swap menu of the Ember Tree
- Fixed a bug that was causing the Perfect Room and Perfect Boss banners to stop animating when the game is paused or the player inventory is viewed
- Fixed a multiplayer bug where Perfect Rooms and Perfect Bosses were desyncing between the host and clients
- Fixed some minor localization issues
- Fixed a bug where players were unable to revive in online multiplayer games
- Fixed a bug with Overlord Mack where he was getting stuck and locking players from progressing
- Fixed a bug where Guardian Bow’s Perfectionist charge attack was registering as a third attack
- Fixed a bug that was preventing duplicate projectiles from Eye of the Storm being destroyed
- Additional notes: none
- Source: Twin Sails Interactive (Twitter) / Twin Sails Interactive (Steam) / Twin Sails Interactive (Steam)
Ember Knights – Ver. 1.0.3
- Release date: October 25th 2023 (North America, Europe)
- Patch notes:
No patch notes available.
- Additional notes: none
- Source: Twin Sails Interactive (Twitter)
Ember Knights – Ver. 1.0.2
- Release date: September 12th 2023 (North America, Europe)
- Patch notes:
No patch notes available. This update brings the following to the game:
- includes a bunch of optimizations specifically for the Switch
- adds the content currently available on PC
- brings fixes currently available on PC
- Additional notes: none
- Source: Twin Sails Interactive (Steam)
How to download updates for Ember Knights for the Nintendo Switch?
To download the updates for Ember Knights, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.