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Brawlhalla (Switch): all the updates (latest: Ver. 10.2)

On this page, you will find all there is to know about the various updates for Brawlhalla on Nintendo Switch.

Archives: 2018 to 2022 / Ver. 7.03 to Ver. 7.13 / Ver. 8.0 to Ver. 9.13

Click here for more games and consoles updates!

Brawlhalla – Ver. 10.2

  • Release date: January 21st/22nd 2026
  • Patch notes:

New Legend: Rupture

  • Rupture  – “The Nemesis”
  • Weapons: Katars/Rocket Lance
  • Stats: 9 Strength, 3 Dexterity, 5 Defense, 5 Speed

Rupture emerges from the depths with 3 new Skins:

  • Hulking Mantis Rupture – “Say your prayers.”
  • Werebeast Rupture – “Volkov really needs to watch out”
  • Rock ‘n’ Rupture – “He’s huge in the underground scene.”

Show your loyalty for the Nemesis with this new doodle Avatar!

  • Ruptoodle – “Adorable Rupture Doodle”

3v3 Brawlball Queue Tomorrow

Prepare for the Eternal Sports Brawlball Championship! Automatically get matched into 3v3 Brawlball matches with this limited-time queue. This will have the same ruleset from the championship. How many touchdowns can you score?

Playable from January 22 at 5am EST/9am UTC until February 2.

Experimental Queue Tomorrow

Try out the new Snap Backdash feature in a limited-time Experimental queue! Playable from January 22 at 5am EST/9am UTC until February 11.

Let us know what you think at brawlhalla.com/feedback. This link will go live when the queue does on Thursday, the 22nd.

Snap Backdash

Performing a falling pivot snapdash will now result in a backdash.

Dodge Exhaustion

Dodge Exhaustion has been removed from Experimental and will not graduate.

Last Chance

Brawlhalla x G.I. JOE Crossover Items

A shattered bond has given way to a legendary rivalry as Snake Eyes and Storm Shadow journey to Valhalla to determine the victor.

All Brawlhalla x G.I. JOE Crossover Items will be leaving Mallhalla in Patch 10.03, so arm yourself with any you may have missed at a discount for the duration of this patch!

Epic Crossovers

Snake Eyes – “The original commando with deadly silent skills.”

  • A master in weaponry, Snake Eyes is armed with his MP7s and Onihashi Steel Blade.
  • Mirrors the abilities of Thatch (Sword/Blasters)

Storm Shadow Epic Crossover – “An expert assassin seeking vengeance as a Cobra agent.”

  • A member of the famed Arashikage clan, Storm Shadow takes to battle with his Tactical Recurve Bow and Mikimoto Katana.
  • Mirrors the abilities of Koji (Bow/Sword)

Avatars

  • Cobra Commander – “A fanatical leader who rules with an iron fist.”
    • An animated Avatar!
  • G.I. Joe – “Now you know, and knowing is half the battle!”
  • Cobra –  “Nemesis organization to the G.I. Joe Team.”
  • Snake Eyes – “The original commando.”
  • Storm Shadow – “Fueled by Vengeance.”
  • Timber – “Snake Eyes is the only pack he needs.”

All purchased Brawlhalla x G.I. JOE crossover items will remain in your inventory in future patches. No cosmetics will be removed from anybody’s inventory as part of this future update.

G.I. JOE and HASBRO and all related trademarks and logos are trademarks of Hasbro, Inc. © 2026 Hasbro.

Valhallentine’s 2026 Coming Soon

What’s sweeter than victory? Victory in new Valhallentine’s Colors! Earn your Login Bonus Gold and complete Event Center Missions during the 2026 Valhallentine’s Event, which begins February 4th at 4 EST/9 UTC.

There are new Items to earn, lovely Colors worth fighting for, and sweet brand new Bundles 🍫

Event Center Chests are coming back and the Blacklight Color Schemes are still rollable 💡

Balance

This patch includes adjustments to Weapons and Legends that provide more freedom of use on key attacks for underrepresented picks, while reducing the reward for the most commonly used attacks. This sets the stage for the first tournaments of 2026 and also includes Lady Vera’s first balance pass, marking her legal for use in official tournaments.

Axe

Axe users would most often reset to a neutral position after scoring a single hit, so we have slightly increased the Stun of the Neutral Air and Down Air to provide more meaningful windows to attempt follow-up attacks.

  • Axe Neutral Air: Increased Stun from 26 to 28.
  • Axe Down Air: Increased Stun of the aerial version from 22 to 23.

Blasters

As one of the Blasters main tools in the neutral game, the Side Light, carried too much risk for the current pace of gameplay. We have reduced its Recover time on miss to keep better pace with most other weapons.

  • Blasters Side Light: Decreased Recover time on miss from 13 Fixed/9 Variable to 10 Fixed/9 Variable.

Cannon

We have slightly decreased the Cannon Down Light’s Damage in order to reduce its Recover time on miss, bringing its risk more in line with the current pace of gameplay. The Cannon Side Air now has slightly greater Force, as its knockout power at later health ranges was outpaced by most other Weapons.

  • Cannon Down Light: Decreased Damage from 11 to 10; Decreased Recover time on miss from 10 Fixed/14 Variable to 9 Fixed/12 Variable.
  • Cannon Side Air: Increased Force from 65 Fixed/43 Variable to 65 Fixed/45 Variable.

Chakram

The Chakram Fused Down Light now has greater Stun and less Force to provide more reliable combos and string opportunities. We have also increased the amount of allowed acceleration during the Fused and Split Side Airs to better match their mobility to their relatively low range. The Chakram Split Neutral Air also has less Force to provide more consistent follow-up attempts at high health ranges.

  • Chakram Fused Down Light: Increased Stun from 25 to 27; Changed Force from 42 Fixed/5 Variable to 44 Fixed/3 Variable.
  • Chakram Fused Side Air: Increased the amount of allowed acceleration during this attack.
  • Chakram Split Side Air: Increased the amount of allowed acceleration during this attack.
  • Chakram Split Neutral Air: Decreased Force from 45 Fixed/8 Variable to 48 Fixed/4 Variable.

Gauntlets

As some of the most common tools in the neutral game, we have increased the Recover time on miss for the Gauntlets Side Light and Side Air to provide a greater window to punish reckless use of these attacks.

  • Gauntlets Side Light: Increased Recover time on miss from 7 Fixed/20 Variable to 9 Fixed/20 Variable.
  • Gauntlets Side Air: Increased Recover time on miss from 9 Fixed/21 Variable to 10 Fixed/21 Variable.

Katars

The Katars Neutral Light now halts the user’s descent through the entire Recover time when Gravity Canceled to provide a more similar distance to the opponent across Dexterity values; the Recover time itself still maintains the current Dexterity breakpoints. The Katars Down Air now does less maximum Damage to bring the reward of its Dodge Punish strings closer in line with those available on other weapons.

  • Katars Neutral Light: Increased Gravity Cancel time to maintain uniform end positioning across Dexterity values. Recover time breakpoints still adhere to current Dexterity scaling.
  • Katars Down Air: Decreased Damage from a range of 4~16 to a range of 4~14

Rocket Lance

To keep better pace in the current neutral game and more easily catch opponents, the Rocket Lance Side Light now has slightly greater vertical threat coverage and less Recover time on miss. Some of this power has been shifted from the Exhausted Recovery, which now has greater Time to Hit that matches the uncharged Recovery attack.

  • Rocket Lance Side Light: Slightly increased vertical threat coverage; Decreased Recover time on miss from 10 Fixed/14 Variable to 8 Fixed/14 Variable.
  • Rocket Lance Exhausted Recovery: Increased Time to Hit from 12 to 14 to match the uncharged Recovery Attack.

Orb

As some of the Orb’s most common pokes in the neutral game, we have increased the Recover time on miss of the Orb Side Air and Down Air to provide a greater window to punish reckless use of these attacks.

  • Orb Side Air: Increased Recover time on miss from 7 Fixed/26 Variable to 9 Fixed/26 Variable.
  • Orb Down Air: Increased Recover time on miss for the aerial version from 7 Fixed/20 Variable to 10 Fixed/20 Variable.

Scythe

The Scythe Neutral Light and Neutral Air now have greater Recover time on miss to provide greater windows to counter this powerful string Weapon. The backwards Neutral Air and backwards Down Air now have slightly less Stun to provide a wider window to escape follow-up attacks. We have also reduced the threat coverage at the edges of the Side Air and at the bottom of the Recovery attack to provide more reliable avenues of approach against this Weapon.

  • Scythe Neutral Light: Increased Recover time on miss from 8 Fixed/20 Variable to 10 Fixed/20 Variable.
  • Scythe Neutral Air: Increased Recover time on miss from 11 Fixed/20 Variable to 13 Fixed/20 Variable; Decreased Stun of the backwards Active Input from 20 to 18.
  • Scythe Side Air: Decreased threat coverage at the extreme edges of the attack.
  • Scythe Down Air: Decreased Stun of the backwards Active Input from 12 to 11.
  • Scythe Recovery: Decreased threat coverage at the bottom of the attack.

Spear

We have increased the Time to Hit and Recover time on miss for the Spear Side Light to provide a wider opportunity to punish or evade repeat use of this attack given its high potential reward. The Spear Side Air now has less Damage and Force to better match its overall range and utility. Similarly, we have also decreased the Damage and Force of the Recovery attack, and decreased the amount of allowed acceleration to provide better opportunities to evade or punish this attack.

  • Spear Side Light: Increased Time to Hit from 11 to 13; Increased Recover time on miss from 10 Fixed/10 Variable to 13 Fixed/10 Variable.
  • Spear Side Air: Decreased Damage from 17 to 16; Decreased Force from 45 Fixed/42 Variable to 42 Fixed/41 Variable.
  • Spear Recovery: Decreased Damage from 18 to 17; Decreased Force from a range of 61 Fixed/44~33 Variable to 60 Fixed/42~33 Variable; Decreased the amount of allowed acceleration in the backwards direction.

Cross

Cross’ Neutral Gauntlets and Side Blasters now have greater Force to better match other similar options on other Legends. We have also increased the Damage of Cross’ Down Blasters for more appropriate reward.

  • Cross Neutral Gauntlets: Increased Force from 55 Fixed/44 Variable to 60 Fixed/47 Variable.
  • Cross Side Blasters: Increased Force from 45 Fixed/49 Variable to 50 Fixed/51 Variable.
  • Cross Down Blasters: Increased Damage from 24 to 27.

King Zuva

King Zuva’s Neutral Battle Boots now has much greater threat coverage for more reliable use of this attack. We have also increased the Damage and Force of the later Hit Window for better average reward. King Zuva’s Side Battle Boots now has a faster Time to Hit after the charge, and greater Damage and Force to help bring this Signature up to par with other similar options.

  • King Zuva Neutral Battle Boots: Significantly increased threat coverage; Increased Force of the later Hit Window from 55 Fixed/53 Variable to 56 Fixed/55 Variable; Increased Damage of the later Hit Window from 20 to 22.
  • King Zuva Side Battle Boots: Decreased Time to Hit after charge from 11 to 9; Increased Force of the earlier Hit Window from 60 Fixed/53 Variable to 60 Fixed/55 Variable; Increased Force of the later Hit Window from 52 Fixed/48 Variable to 55 Fixed/52 Variable.

Lady Vera

We have decreased the Force of Lady Vera’s uncharged Side Scythe to bring its knockout power more in line with other similar options on other Legends. We have also decreased the Force of Lady Vera’s uncharged Down Scythe, while increasing the Force for the charged version, to provide a more notable difference between the two. Lady Vera is now legal for use in all official tournaments.

  • Lady Vera Side Scythe: Decreased Force of the uncharged Variant from 60 Fixed/52 Variable to 58 Fixed/50 Variable.
  • Lady Vera Down Scythe: Decreased Force of the uncharged Variant from 65 Fixed/54 Variable to 60 Fixed/51 Variable; Increased Force of the charged Variant from 70 Fixed/56 Variable to 72 Fixed/58 Variable.

Lin Fei

Lin Fei’s Side Cannon now has significantly less Recover time on miss to bring its risk more in line with the current pace of gameplay.

  • Lin Fei Side Cannon: Decreased grounded Recover time from 21 to 16; Decreased aerial Recover time from 18 to 16.

Priya

Priya’s Down Sword now has significantly less Minimum Charge time and carries more momentum for more reliable use of this attack against highly mobile opponents.

  • Priya Down Sword: Decreased Minimum Charge time from 10 to 5; Allowed momentum from movement to continue briefly after release.

Thea

Thea’s Side Rocket Lance now has greater Force and Damage to bring its reward more in line with its total duration and overall risk. We have also increased the Force of Thea’s Down Rocket Lance to be more in line with other similar options.

  • Thea Side Rocket Lance: Increased Force from 55 Fixed/50 Variable to 58 Fixed/53 Variable; Increased Damage from 22 to 25.
  • Thea Down Rocket Lance: Increased Force from 58 Fixed/50 Variable to 60 Fixed/54 Variable.

Brawl of the Week – Strikeout Mania!

You and your teammate pick your best three Legends and face off against an enemy team. 3 stocks for each player; run through your list of Legends as you lose stocks. K.O. all Legends on the enemy team to win!

  • 2v2 Strikeout!
  • 3 Stocks!
  • Last team standing wins!
  • Queue alone or with a friend!

Game Improvements

UI

  • Added a new Players Code of Conduct agreement. Only needs to be agreed once for new and returning players. To help ensure all brawlers play safe, play nice, and play fair.

Balance adjustments for Valhallentine’s Event Daily Missions.

  • All Missions that require playing 10 games (wins count 2x) have been lowered to 8.
  • All Missions that require dealing 1500 damage with a particular Weapon have been lowered to 1250.
  • The Mission for getting 8 4-hit strings has been lowered to 6.

UX

  • You may now toggle favorite Podiums in your inventory.
  • You may now favorite Sidekicks in your inventory
  • Added the ability to toggle favorite Color Schemes to the picker menu (w/e we call it) for console and desktop.
  • Steam: Fixed a bug where your friend’s Avatar would not update if they logged in after you.

Win-and-Earn Color Scheme Mission Update

  • When using cross-progression, both accounts are now checked for how many Legends with which you’ve earned an event Color Scheme before granting the Universal Color Scheme.
  • When winning a Strikeout match (or any other mode where you select multiple Legends) during an event that has a win-and-earn Color Scheme, you will now earn the event Color Scheme with the first Legend you haven’t earned it with yet. This is a change from previous behavior where only the first Legend was checked and the others were ignored.

Guilds

  • You can now open the Guild Menu from the top right player menu UI by selecting “Open Guild Details” where the Guild XP is displayed.

Esports

  • MENA region has been added to esports power rankings

Training Mode

  • Added a new setting “Show Impulse” that shows how hard you’re hitting or getting hit by the enemy bot.

Image Render Tool

  • The Image Render Tool can now copy the image to your clipboard when playing on desktop. It has been added as an “Export Type” under the Advanced options.

Map Adjustments

  • Removed a Weapon spawn location from Jikoku that was not fit for competitive play.

Tournament Map Pool

  • Demon Island and Suzaku Castle have been removed from the 2v2 Tournament Map Pool.
  • Jikoku and Shiganshina District have been added to the 2v2 Tournament Map Pool.
  • Shiganshina District Brawl has been added to the 3v3 Tournament Map Pool.

Bug Fixes

Art & Animation

  • Adjusted the Katars and Rocket Lance walk animations to work better with Legends & Skins with large torsos.
  • Fixed a bug where various Weapon pickup special effects were not matching the colors of the Weapon spawns on certain Maps.
  • Fixed a bug where certain Sidekicks would still be visible in the background while the player was performing the “Don’t Leave Me Hangin’” Emote.

Audio

  • Fixed a bug where players carrying a game mode-specific item like a CTF flag or Brawlball would not play the jump sounds.
  • Fixed a bug where The Rock would use Sentinel’s sound effect on a Gravity Cancel Hammer Side Signature.

UI

  • Fixed the in-game rank in the character select screen. It will now show the top 2000 players in each region.
  • Fixed a bug where the guild ranks in Legend Select were sometimes displaying the rank of someone else in the lobby.
  • Updated translations for “Gadget Mayhem” in all languages.

UX

  • Fixed a bug where Legend XP in Legend Select and in Meet the Legends did not update until you leveled up that Legend.
  • Mobile: Fixed a bug where having a favorite Weapon would make selecting a Weapon Skin difficult in offline modes due to the list of Weapon Skins constantly re-sorting every time you moved left or right.
  • Fixed a bug where the “try it” prompt wasn’t showing up for all Skins in Meet the Legends.

Battle Pass

  • Fixed a bug where the Battle Pass Season 12 progression missions had disappeared. You can once again see your progress for the Shinobi no Mono Jiro Skin and Millennium Hokora Podium.

Guilds

  • Fixed a leaderboard bug where the data would be missing until you tried to sort the data a second time.
  • Fixed a bug where the headers in the leaderboard page weren’t localized.
  • Fixed sort by “last week” to show updated data on the other columns.
  • Increased the amount of Guild Points gained from Guild battles by 4x.
  • Starting a lobby from the Guild mission screen now prompts the player to invite all Guildmates.
  • Fixed a bug where non-desktop platforms couldn’t invite to Guild in the lobby screen.
  • Players can now enter the Guild screen from the Legend Select screen.
  • Fixed blank Guild screens when you get promoted from/to an officer.

Image Render Tool

  • Clicking the screen behind the Image Render Tool will now close the Image Render Tool instead of rendering the image as if you’d clicked the Confirm button.

Win-and-Earn Color Scheme Mission Update

  • The post-match Color Scheme grid will no longer highlight a Legend after a win where you didn’t earn a new Color.
  • Fixed a bug where if a player leveled up a Legend and didn’t receive a level-up reward (e.g., new Color Scheme or Stance), the server would skip awarding the level-up Gold reward if the player won the match while an Event with a win-and-earn Color Scheme was active.

Brawlhalla – Ver. 10.1

  • Release date: December 4th 2025
  • Patch notes:

Attack on Brawlhalla Crossover Event

Fight for humanity with Eren, Mikasa, and Levi as they enter the fray during the Attack on Brawlhalla Crossover Event!

Follow the regiment icon in Mallhalla to find these Crossover items:

  • Eren Epic Crossover
  • Mikasa Epic Crossover
  • Levi Mythic Crossover
  • Smiling Titan KO Effect
  • Sasha Sweat Emoji Skin
  • Hange Wow Emoji Skin
  • Levi GG Emoji Skin
  • Colossal Titan Thumbs Down Emoji Skin
  • Erwin One More Emoji Skin
  • Armin WP Emoji Skin

Also earn a free Title reward, “Scout Regiment Soldier” and +250 bonus Gold upon login!

New Store Bundles

Attack on Brawlhalla Mega Bundle

Dedicate your heart with a bundle of humanity’s greatest soldiers!

  • Eren Epic Crossover
  • Mikasa Epic Crossover
  • Levi Mythic Crossover
  • Smiling Titan KO Effect
  • Sasha Sweat Emoji Skin
  • Hange Wow Emoji Skin
  • Levi GG Emoji Skin
  • Colossal Titan Thumbs Down Emoji Skin
  • Erwin One More Emoji Skin
  • Armin WP Emoji Skin

Eren Bundle

Wipe out every last Titan with this bundle featuring Eren alongside his greatest friends and greatest enemies.

  • Eren Epic Crossover
  • Smiling Titan KO Effect
  • Colossal Titan Thumbs Down Emoji Skin
  • Armin WP Emoji Skin

Mikasa Bundle

Grab your scarf and fight with your fellow Scouts with this bundle featuring Hange and Sasha Emoji Skins.

  • Mikasa Epic Crossover
  • Smiling Titan KO Effect
  • Sasha Sweat Emoji Skin
  • Hange Wow Emoji Skin

Levi Bundle

Fight with no regrets with this Levi bundle, featuring his commanding officer Erwin and the deadly Smiling Titan KO Effect.

  • Levi Mythic Crossover
  • Smiling Titan KO Effect
  • Levi GG Emoji Skin
  • Erwin One More Emoji Skin

New Map: Shiganshina District

Wall Maria has been breached and Titans have made their way to Shiganshina District! Battle on these new Maps and defend humanity!

  • Shiganshina District (2v2)
  • Shiganshina District Brawl (3v3)

Brawl of the Week – Hidden in the Walls

Beware enemies hidden inside Wall Maria! Quickly go invisible when you don’t use any powers in this tense game mode. Stay invisible too long, or use any power (including dodge) and you’re visible once more.

New Skirmish: Scouts vs Titans

Which side will you choose in the fight for humanity – Team Titan or Team Scout? Choose your faction and hop into the brawl for the next 2 weeks!

  • Choose your Faction based on your personal preference. There is no wrong choice!
  • Factions compete against each other by playing online matchmaking games.
  • When you play any Game Mode online, you earn Influence for your Faction.
  • The Faction with the most Influence when the Skirmish ends is the winner.
  • Special “Skirmish Battles” take place when you get matched with a member of the opposing Faction in Ranked. A random Influence multiplier is applied to a Skirmish Battle, which can be seen on the loading screen before the match.
  • Some rewards are granted when you choose your Faction, and extra rewards are granted when the Skirmish ends.
  • Faction Title awarded based on your total personal contribution to your Faction at the end of the Skirmish.
    • Scout/Titan Adept – 5,000 Influence
    • Hero – 50,000 Influence
    • Legend – 150,000 Influence
    • Scout Regiment/Colossal Titan – 300.000 Influence
  • Each member of the winning Faction will earn an animated version of their Faction’s Avatar. Additionally, any Titles that have been earned from your personal contribution to your Faction’s Influence will be yellow.
  • Titles that have been earned by members of the losing Faction will be white.
  • You can check the status of the ongoing Skirmish, including when the Skirmish ends, in the notifications tab of the Player Menu.

The Scouts vs. Titans Skirmish began immediately on December 3, 2025 at 4am EDT/9am UTC and will end on December 17, 2025 at 4am EDT/9am UTC.

Immediately after the Skirmish ends, Titles will be awarded to everyone who earned them, and the animated Avatar will be given to the members of the winning Faction.

Guilds Phase II: Missions & Battles

You’ve grown your Guild, now it’s time to compete! Hop into Guild Battles, complete Guild Missions, and earn your spot on the Guild Leaderboards! 

Guild Points are the core scoring system for Guild vs Guild competition. Rankings will be viewable in the new Guild Leaderboard. Rankings reset weekly, and Guilds are ranked based on how many Guild Points they earn.

You can earn Guild Points in two ways, and both matter equally:

Guild Missions

These are cooperative objectives that every member contributes to. All progress is shared. Completing missions awards Guild Points. Every Guild receives the same set of missions each week. A new randomized set arrives at the weekly reset, so Guilds start fresh together.

Guild Battles

A Guild Battle can occur in any team queue when a full team from your Guild matches against a full team from another Guild. Winning the match awards Guild Points. The amount you earn is affected by your Elo gain, your team’s average Elo, and a random multiplier displayed in the Match Loading screen, similar to Skirmishes. Higher rated teams are capable of earning more points.

Coordinate, compete, and climb the weekly Guild Rankings. Phase 2 begins the era of Guild competition, and every week is a new chance to take the top spot!

As a reminder, Guilds Phase 3 with Guild Duels is coming in 2026, and we’ll have more information about that in the coming months.

Guild Improvements & Bug Fixes

We’ve made several updates to guilds since the launch of Phase I, including:

UX

  • The Guilds popup can now be closed by pressing the Guilds tab in the Player Menu.

UI

  • Fixed some highlighting bugs when browsing Avatars for your Guild
  • Fixed the XP bar in the Guilds in-lobby dropdown screen.

Search

  • Guilds can now be searched by name.

Members Screen

  • Members can now be sorted by “Activity,” showing which members are online members and their time since last active.
  • Members can now be sorted by XP (weekly and total).
  • Members’ XP earned (weekly and total) are now shown when sorting by XP.
  • Kick, quit, disband and change leadership now have an extra confirmation screen.
  • Moving your mouse around on the Guild member screen will no longer hide the dropdown menu.
  • The number of online members are now shown.
  • Fixed a bug where the sort type was stuck on ‘Smart’.
  • Fixed a number of sorting bugs.
  • Fixed text overflow in certain languages.

Application/Recruitment

  • Applicants can be filtered to now narrow down by specific criteria instead of adding to your list.
  • Fixed a bug where the dropdown box would linger around when interacting with other objects on that screen.

Experimental Queue Returns: Dodge Exhaustion

Available now in the “Play” tab, try out our new experimental Feature: Dodge Exhaustion. 

When a player uses dodge while airborne, the cooldown will not reset on the usual timer until they touch the ground, touch the wall, or get hit.

The Experimental Queue will be live for 3 weeks until Dec 24th at 4am EDT/9am UTC. Send us your feedback through our official socials like Discord or X.

Updated End-of-Match Fanfare Text

At the end of every match, check out the fanfare text which has now been updated to match the style of the current logo!

Extra Life Emote: Last Chance

Thank you to everyone who’s donated to Children’s Healthcare of Atlanta by purchasing the Extra Life Emote. 

This patch represents your LAST CHANCE to donate to this great cause through a purchase of this Emote. The Extra Life Emote will leave Mallhalla when patch 10.02 goes live.

Game Improvements

Gameplay

  • Grounded String Leniency has graduated from experimental into all queues!
  • Companions now have improved navigation around all Maps.

Mallhalla

  • Ascended Legends and “Brawlhalla: Guardians” bundles are now visible in the “Accessories” tab, since they include exclusive Companions.

Art/Animation

  • Adjusted Patrick Star’s Emote animation when performing Primal Roar, The Running Man, Take a Bow, See Ya, Maniacal Laugh, So Salty, Facepalm, Deal With It, Photo Op, The Flex, Avatar Flag, Cossack Dance, Shadowboxing, and the Smooth Moves Emotes.
  • Updated the Color Exclusion list.

Localization

  • Updated translations for Lady Vera’s lore in all languages.
  • Updated the translations of certain terms in European Spanish: Kung Foot > Kung Fut, Brawler > Luchador

Bug Fixes

UI

  • Fixed missing characters on the “report user” screen.

Brawlhalla – Ver. 10.0

  • Release date: November 5th 2025
  • Patch notes:

Clans are now GUILDS on ALL Platforms!

Phase 1 of the long-awaited Guilds update is finally here! The old Clan system has been completely revamped and is now available on all platforms! Yes that means Console and Mobile too! 

This is just the first of 3 phases we’ll be rolling out this feature in. 

Phase 1: Membership

Live RIGHT NOW is Guilds Phase 1, which is all about membership. You can now join or create a Guild, recruit for your Guilds, apply for Guilds, and view & sort member lists. Guild leaders & officers will also be able to edit their Guild’s profile. That’s all the tools you will need to build your Guild and get it ready for brawling in Phase 2. 

Any existing Clans that have been active in the past year with more than one player in them have been automatically converted into Guilds.

Phase 2 – Missions & Battles drops next patch in early December! Check out this blog post for the full Guilds roadmap.

New Legend: Lady Vera

  • Lady Vera – “The Luminary”
  • Weapons: Chakram/Scythe
  • Stats: 3 Strength, 7 Dexterity, 8 Defense, 4 Speed

Lady Vera illuminates the arena with 3 new Skins:

  • Divine Adjudicator Vera – “An embodiment of the holy vengeance of the Bright King.”
  • High Inquisitor Vera – “Run. Hide. Pray. All will kneel in time.”
  • Aqyn Vera – “In the land of the golden sky, you will find her narrating ancient Epics.”

Show your love for the Luminary with this new doodle Avatar!

  • Lady Veroodle –  “Adorable Lady Vera doodle.”

10th Anniversary Event Center

It’s an extra exciting Anniversary! Celebrate 10 years of the Grand Tournament with new cosmetics that are sure to make the best dressed list.

The new Ivaldi’s Finest Ulgrim Skin is the Grand Prize for this 10th Anniversary Event Center! Claim the first ever earnable Avatar alongside 3 Emoji Skins & an exclusive Title to unlock this exclusive Legend Skin.

From now through Tuesday, November 25th you can complete missions to earn Anniversary Tickets, which can be used to unlock the 6 Event Items. Once you’ve claimed those items, you can unlock the Ulgrim Skin for free!

From November 26th until December 3rd, no more tickets may be earned for free. You’ll have this time to unlock any remaining items with Tickets you’ve already earned, or buy tickets with Mammoth Coins.

New Event Items

  • Decennial Title – 250 Tickets
  • Peacock Wave Emoji Skin – 200 Tickets
  • Haute Couture Cry Emoji Skin – 200 Tickets
  • MonoKyle Think Emoji Skin – 200 Tickets
  • The Brilliant Bearson Avatar – 200 Tickets
  • Bjorn Sidekick – 800 Tickets
  • Grand Prize – Ivaldi’s Finest Ulgrim Legend Skin

Esports v.3 Colors

They’re back! To celebrate the conclusion of Esports year 10 with the 10th annual Brawlhalla World Championship Expo in just over 2 weeks, you can earn these gold, green, and blue Colors. 

Whether you’ve been collecting random rolls throughout the years or if this is a clean slate, anyone can unlock the Color Scheme for all current and future Legends by winning matchmade games with all 67 Legends! Who knows, Legend 68 may be here sooner than you think… 

New Items in Malhalla

New Store Bundles

Lady Vera Launch Bundle

The Luminary joins the Grand Tournament! Get Lady Vera and her 3 launch Skins at a holy discount.

  • Lady Vera Legend
  • Divine Adjudicator Vera Legend Skin
  • High Inquisitor Vera Legend Skin
  • Aqyn Vera Legend Skin

Gothic Chic Nix Bundle

A stylish, high fashion bundle for buyers with excellent taste!

  • Gothic Chic Nix Legend Skin
  • Gothic Chic Laugh Emoji Skin
  • New, 2025 Exclusive, Gilded Deco 2025 Podium
  • Phil Sidekick

Gentleman Kor Bundle

This golden bundle will have you shining at the gala!

  • Gentleman Kor Legend Skin
  • Gentleman WP Emoji Skin
  • MonoKyle Sidekick
  • New, 2025 Exclusive, Gilded Deco 2025 Podium

More Anniversary Items

Also purchasable individually in the store

  • 10th Cake-aversary Emote
  • Gilded Deco ‘25 Podium
  • Gala Colors for every available Legend
  • 8 returning Anniversary Legend Skins:
    • Ritzy Bödvar
    • Gentleman Kor
    • Maître d’Hattori
    • The Honorable Sir Roland, Esq.
    • Gothic Chic Nix
    • Peacock Artemis
    • Swanky Diana
    • Haute Couture Ember

Game Improvements

UI

  • Console players can now report players!
  • Updated UI for the “Report Player” popup.
  • The Event Center now displays how many Tickets are in your inventory in the top right corner.

Art & Animation

  • Improved Patrick Star’s Emote animation for the following Emotes: Substitution Jutsu, Ramen Time, Monitor Smash, Massive W, Champion’s Belt, Robot Dance, Nooo, Nap Time, Arcade Brawl, and TEKKEN Arcade Cabinet.

Gameplay

  • Made several performance improvements to the Starlight Falls Map.

Player Experience

  • Event Chests now have a higher percentage chance to reward a random Blacklight Color Scheme roll.

Console Performance

  • Improved performance for Xbox and PlayStation consoles.
  • Minor performance improvements for Switch (more improvements planned for patch 10.01)

Bug Fixes

Gameplay

  • Fixed a major bug where the Companion Tommy could get stuck under certain Map platforms.

How to download updates for Brawlhalla on Nintendo Switch?

To download the updates for Brawlhalla, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game’s icon in the Home Menu and press – or + to get to the options screen. The version number is displayed below the title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.