On November 14th, the official website of Xenoblade Chronicles 2 was updated in Japan, adding a new section: Production Notes. It’s a blog-like section, where members of the development team will come discuss various aspects of the game.
Xenoblade Chronicles 2 – Production Notes #1: Drivers and Blades
Xenoblade Chronicles 2 – Production Notes #2: Script
Xenoblade Chronicles 2 – Character Design (Part 1)
Xenoblade Chronicles 2 – Production Notes #4: Music
Xenoblade Chronicles 2 – Production Notes #5 (Introduction to Xenoblade Chronicles 2)
The 5th Production Notes blog post for Xenoblade Chronicles 2 is from Tetsuya Takahashi, General Director. This one serves as a general introduction to the game, sharing some details about the story…
For those who are already playing the game, you might have noticed that Rex’s catchphrase is “Let’s go!” As these words suggest, he will always keep moving forward. And he won’t turn back to the past. His characterisation is probably due to the fact that I was born and raised in the Showa era. This is just the reminiscence of an old man, but I felt that it was a good thing that we always looked forward in the past. Even if there were individual differences in how well your life turned out, we had the hope of achieving a bright future so long as we worked hard for it. Of course the world around us was still gloomy, but society flourished because we could avoid looking at it. That is why we all worked hard and kept looking forward.
… the Titans…
The Titans offer a wide variety of scenery. While map design and the level design for those maps is something that Monolith Soft excels at, we have changed some of the designs for this instalment compared to our previous games. While players found enjoyment in climbing up mountains in Xenoblade Chronicles X, the gameplay for this instalment can be summarised as climbing down them. There are sort-of pathways that lead downward at many locations. Even if it first appears that you can’t climb down a certain location, there may be routes where you can walk across girders or fences, or hop across boulders to get to a new location.
… and Rare Blades:
While there are a fair number of Rare Blades, encountering them is completely random. Although it’s interesting to wonder who you will encounter, some players may also become anxious about whether they will actually meet one. I will make a firm statement. You will definitely (probably…if you’re lucky?) always encounter every single Rare Blade. (I found the last Rare Blade at 220 hours of playtime. There are still many things to do in the game at this point.)
Click here to check out this 5th Production Notes blog post for Xenoblade Chronicles 2, now available worldwide!