World to the West (Switch): Software updates

On this page, you will find all there is to know about the Software updates for World to the West on Nintendo Switch (originally released on January 18th 2018 in Europe, North America, and Japan)!

How to download updates for World to the West for the Nintendo Switch?

To download the updates for World to the West, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;


  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Click here for more Software updates!

World to the West – Ver. ???

  • Release date: August 23rd 2018
  • Patch notes:

Performance improvements

  • Optimized geometry for better culling and batching in most levels
  • Optimized many visual effects
  • Replaced many visual effects and animations with more performant versions.
  • Fixed occasional stutters when saving the game
  • Greatly improved performance of Knaus’ ice flakes
  • Improved performance for objects that occasionally animate, like chests, doors etc.
  • Improved performance during the last boss.
  • Improved compression for many assets.
  • Improved the performance of the UI.

Visual improvements

  • Adjusted water edges in all levels with water to match the shore better.
  • Improved lighting in several levels that were too dark.
  • Made fish less likely to escape the water.
  • Improved look of fog in many levels.
  • Added burn marks to several explosions.
  • Improved look of foot dust effect.

Bugfixes and improvements

  • Repaired holes in the level geometry in quite a few levels.
  • Improved AI navigation in most levels.
  • Minor fixes to the Japanese translation.
  • Fixed bug where the music sound would get permanently lowered until the game was restarted when entering and exiting the menu many times.
  • Moved several NPCs which could get the player stuck behind them.
  • Fixed an issue where Clonington could get stuck after a pugilism match.
  • Fixed ridden monsters moving too slowly after being ridden into a scene.
  • Fixed some instances of creatures that were falling to their doom teleporting back to safety.
  • Fixed some NPCs not playing their walking animation when walking around, and some other animation issues.
  • Fixed Lumina being able to blink through a few level transitions without triggering them, causing the player to fall off the edge of the map.
  • Fixed bug where Clonington would get locked into his ground stomp attack
  • Fixed bug where Clonington would get locked into his haymaker attack
  • Fixed some shader bugs causing graphical artifacts.
  • Fixed a few mismatched level transitions, which could cause players to end up outside the playable area if entering certain levels.
  • Fixed issue where you would fall through some stairs.
  • Fixed several levels having the area under it’s death plane marked as walkable, causing the player to occasionally get stuck there.
  • Fixed issues where you had to leave the area to be able to pay Bear and Cat to change their song again.
  • Fixed issue where the Flailmunk’s homerun effect would get triggered at the wrong time.
  • Fixed Flailmunks getting eaten mid-attack by Grues.
  • Fixed SnortHogs getting stuck in an invalid state if you stopped mind-controlling them mid-charge.
  • Improvements and fixes for sound and visuals in the end credits.
  • Fixed issue where Steam saving would lock up.


  • Flailmunks are now afraid of Clonington when he flexes.
  • Added drop shadow to all controlled characters, and greatly improved the performance on the characters that already had drop shadows.
  • Added a character bark when switching between characters in the totem map menu.
  • Knaus now moves much faster while underground, and digs holes faster.
  • Portuguese language added.
  • Additional notes: none.
  • Source: Rain Games (Twitter)



Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat. Also known as Maintenance Guy by some. Twitter: @lite_agent