Turok (Switch): all the updates (latest: Ver. 3.2)
In this post, you will find all there is to know about the various updates for Turok on Nintendo Switch.
Click here for more games and consoles updates!
Turok – Ver. 3.2
- Release date: December 16th/17th 2025
- Patch notes:
- When loading a game, the remainingKeys is now correct.
- Fixed the spawning warp portals not returning the player to the last map in the right direction.
- Fixed the catacomb water that drains not being set to the correct initial position when the map begins.
- Minor model geometry fixes.
- Additional notes: none
- Source: Nightdive Studios
Turok – Ver. ??? (Patch 3)
- Release date: December 1st/2nd 2025
- Patch notes:
- Added Atari intro video. Updated KEX and Nightdive videos. Removed Acclaim intro cutscene.
- Save menu will now update the save slot text when all save slots are used.
- Fixed cheat text localization when entering in a cheat code.
- Added a much-requested gameplay option to toggle respawning enemies off.
- Added a gameplay option for enemies to always drop items no matter what the difficulty is set to.
- Crosshair now scales with the size of the screen.
- Trails: are smoother, no longer disappear when the enemies change animations, and their performance has been improved.
- When firing the Rocket Launcher the trails no longer stop spawning smoke particles.
- Crawling now uses the weapons walk animation instead of the run animation.
- Particles now fade in correctly with the intended alpha values.
- Sounds pause and resume when opening and closing menus.
- Lowered volume of explosion sounds during the end game escape cutscene.
- Maximum active sounds increased from 64 to 128.
- When the music changes there’s a quick fade out.
- Fixed issues with some enemies showing the wrong blood colors.
- Sandworms can no longer be shot when they have died and are under the floor.
- Knife makes metal impact sounds when hitting metal enemies.
- The arrow head on the Bow now flashes briefly for a better indicator of the Bow’s super shot timing.
- After beating the Longhunter and the dam opens, water sounds now play. Removed shadow flags on 2 of the dam doors. Removed unused switch sectors from beta version only seen on the automap.
- In Level 5 a shortcut from the beta version was added in, going from the outside area with the key to back inside to the catacomb hallways. The unique model used for the shortcut entrance was never correctly modeled, and it has now been fixed up.
- Added in the missing startup elevator sound for tech platforms.
- Sky speed now changes based on the sector properties. In Level 7, for example, the sky moves a little faster than the other levels.
- Fixed walk speed value when moving diagonally.
- Fixed enemies not respawning when they’re in water.
- Interpolation fixes.
- Minor model geometry fixes.
- (Switch) You can now select up to an FOV of 120 on Nintendo Switch.
- Additional notes: none
- Source: Nightdive Studios
Turok – Ver. 3.0.1013
- Release date: April 25th/26th 2025
- Patch notes:
- New option added to adjust automap line thickness. Automap lines are now rendered as quads.
- Now uses correct output channels, fixes reverb sounds using 2 channels.
- Entering or exiting a level will now set a checkpoint for the player and checkpoints will not show text or play a sound in boss maps, matching the original behavior.
- Save text now updates correctly and the most recent save is correctly colored.
- Fixed Vulkan syncing issues.
- Improvements to game logic ticker to mitigate stuttering.
- When a map fails to load it will now fall back to the title screen.
- Fixed several Interpolation issues.
- Fixes to the sun’s lens flare for it to be blocked by all objects.
- Fixed antialiasing not being set to the correct value when set through the menu.
- Turok will no longer make underwater hurt sounds when taking damage in an antigravity area.
- Fixed several issues with dying during the start of the Mantis and T-Rex fights.
- Fixed Reset Bindings from resetting other menu options (user loaded mods only).
- Fixed the input button used for deleting save files.
- The Gallery and Credits cheats are now disabled when you’re not on the title screen.
- Fixed cheats not being unlocked properly.
- Localized text for weapon binds and cheat messages.
- Fixed issues with particles not being set up correctly when spawned.
- Particle decals will now be correctly oriented on top of the water.
- Increased damage of the Alien Weapon from 15 to 25 and explosive damage from 0-20 to 25 (no falloff) with a radius of 20.
- The Quad Rocket Launcher now does radius damage when impacting default surfaces such as most floors in the game. And 1 of the 4 rockets had a larger radius than it should have.
- The damage the player does to enemies is now more accurate to the original on hard and hardcore difficulties.
- Credits will no longer fade out from button presses at the start of the credits. You can also speed up the credits by holding down the left face button on your controller.
- Thunder can now be damaged during his roaring animation matching the original game. When respawning he will run after you immediately.
- Bosses no longer receive knockback force.
- Restored Campaigners shield behavior. The shield’s total health is 1,500 and absorbs damage from explosive and energy based weapons. Other weapons still deal direct damage to the campaigner. The shield will change colors when damaged and will disappear when destroyed. All weapons will then hurt the Campaigner.
- Footstep sounds will now fade out when obstructed from the player correctly. Sounds with the ‘fadeIfObstructed’ flag were improved to work with any number of actors and will do less raycasting checks. This flag was also set for the raptor and purlin footsteps.
- Turok’s landing sound is no longer played when landing on a warp sector.
- The Fly mode cheat code in the cheat menu will now allow you to go through level geometry.
- Giblets can no longer spam sounds on every frame.
- Fixed big head scales on raptor, alien, and T-Rex. Leaper now has headtracking and big head mode now works on him.
- Tiny enemies and big head cheats now work in the Gallery for the Bosses and Turok.
- Dropped and spawned pickups will now cast a simple shadow.
- Fixes to sounds with a very low pitch.
- The player will now rotate when on spinning platforms.
- Additional notes: none
- Source: Nightdive Studios
Turok – Ver. 2.0.1
- Release date: April 15th 2019 (North America, Europe)
- Patch notes:
- Added option to control the orientation of gyro aiming (Yaw, Roll or Both)
- Added option for support for left-handed (southpaw) controls
- Added graphical option for always-on lens flares
- Directionality of the pro controller’s gyro aiming was reversed
- List of changes:
– this update makes various improvements to gyro controls (including control over which turning style to use)
- Additional notes: none
- Source: game
How to download updates for Turok on Nintendo Switch?
To download the updates for Turok, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.
