Super Mega Baseball 3 (Switch): Software updates

On this page, you will find all there is to know about the various Software updates for Super Mega Baseball 3 on Nintendo Switch (originally released on May 13th 2020 in Europe and North America)!

Click here for more Software updates!

Super Mega Baseball 3 – Ver. ??? (Update 4)

  • Release date: September 29th 2020 (North America, Europe)
  • Patch notes:

Major Additions:

 

  • New Online Leagues game mode:
    • Play against friends on other platforms
    • Use custom teams (optional)
    • Uses matchmaking with customizable options and no fixed schedule
    • Statistics tracked throughout
    • Available in both the full game and in the demo/trial versions

       

  • Completely revamped Watch Mode for spectating AI vs AI games
    • Watch the game and explore the details of the ballparks from dozens of new camera angles
    • Control the camera direction and zoom for an immersive spectator experience
    • Use new minimal HUD modes for a relaxed visual experience or for clean screenshots
  •  

Improvements:

 

  • The speed and direction of ball deflections off of missed catches by fielders has been tweaked so that the ball continues to travel more in its current direction, and less in the direction that the fielder is moving.
  • Pitchers now drop even more comebackers.
  • A pitch intended to be a pitchout will now register as a pitchout even if the pitcher’s aim is slightly off.
  • Further minor improvements to AI bullpen usage have been made.
  • The suggested lineup algorithm / AI-generated lineups have been updated to reduce the likelihood that a big power hitter gets put in the lead-off spot while a more contact-type hitter ends up in the #3 spot.
  • Home run horns have been revised.
  • Pennant Race Ego assignments and Ratings have been adjusted, particularly to increase runs per game for players that were previously at Ego 80 and above.
  • In Pennant Race, the Hub now shows what Ego you will be assigned in your next game.
  • In Pennant Race, the standings can now be refreshed without leaving the Hub.
  • In Pennant Race, the Game History screen now lists the Ego used by each player.
  • In Pennant Race, the randomization algorithm used to pick the starting pitcher slot and the home team has been updated.
  • Various other minor UI improvements and touch-ups have been made.
  • Minor cinematic camera improvements have been made.
  • Various audio improvements have been made, particularly with the sound of the umpires’ voice.

Issues Addressed:

  • Fixed: In online play, base stealers are allowed to retreat too quickly after giving steal input or after the pitcher steps off, resulting in a “steal spamming” exploit.
  • Fixed: In online play, pressing the swing button before the pitch delivery telegraphs to the batter whether a pitch is on its way, leading to a base stealing exploit.
  • Fixed: Baserunners can be picked off on low throws in the dirt from the pitcher, even when no steal input is given.
  • Fixed: AI outfielders sometimes throw behind runners when they should be throwing ahead of them.
  • Fixed: In Pennant Race, a user can unintentionally be locked into the same team for the next race without being given an opportunity to pick a new team.
  • Fixed: In Pennant Race, player stats can fail to record after a player forfeits the game.
  • Fixed: A Franchise, Season, or Elimination playthrough can become inaccessible / crash the game on entry due to a corrupt mid-game save file generated via the “Finish Later” option in the pause menu.
  • Fixed: In Franchise mode, Mojo and Fitness can be initialized and updated incorrectly once a new season starts.
  • Fixed: In Franchise mode, season stats (AVG, ERA, WHIP, etc.) are not visible in the post game stats.
  • Fixed: In Franchise mode, number of pitches thrown by pitchers in the last 3 games are not displayed in the lineup menu.
  • Fixed: In Franchise mode, when loading the Franchise after completing the playoffs but before starting the offseason, the playoff bracket, stats, etc. from the wrong season can be shown instead of those from the most recent season.
  • Fixed: In Franchise mode, after many seasons, the game can lock-up after pressing the Skip Offseason button.
  • Fixed: Two batters appear at the plate after ball is thrown out of play during a strikeout cinematic.
  • Fixed: Baserunner could end up starting the next at-bat at the wrong base following a fouled bunt third strike.
  • Fixed: Sub n Swipe achievement not being awarded correctly.
  • Fixed: In online play, attempting to send a chat message at an inopportune time can inadvertently trigger a stolen base attempt or other unwanted behavior.
  • Fixed: In online play, a player’s batting stance appears different than the one chosen for them via customization.
  • Fixed: When playing online co-op Franchise mode in the offseason, game can crash in the Sign and Release screen after advancing to the next round.
  • Fixed: Exhibition team select screen can feel laggy when toggling through teams.
  • Fixed: [Switch only] Base stealing help story can repeatedly trigger when playing with single joycons.
  • Fixed: Pants style 3, knee cut length appear different on Male players with the Average body type.
  • Fixed: Away team announcer call for Nate Hanky can incorrectly say Chilli Little instead.
  • Fixed: Various other minor bugs with respect to announcer calls.
  • Fixed: Umpire can incorrectly call a ball outside/inside/up/down when it is a ball that misses elsewhere.
  • Fixed: Red headlights appearing on cars in Lafayette.
  • Fixed: In Big Sky, players in the dugout can clip with each other during a home run cinematic.
  • Fixed: Various touch-ups to Tiger Den, including moving the yellow foul line on the left-field wall so that it lines up with the foul pole.
  • Fixed: Incorrect distance measurement on outfield fence in Big Sky.
  • Fixed: Home run dugout celebration camera never used in Shaka.
  • Fixed: Various other rare crashes in the Front End / UI across several game modes.
  • Fixed: Various physics issues in stadiums outside the field of play.
  • List of changes:
  • adds the Online Leagues
    • Use invite codes to set up private leagues to play cross-platform with friends.
    • Play in short term or long term seasons, with statistics tracked throughout the season.
    • Customize settings and rules, such as Ego (difficulty) level and game length.
    • Play with SMB3 standard teams or fully customized user teams.
    • Create large leagues – up to 32 players.
    • Queue for games against any opponent in the league, or queue against a specific user.
  • adds a surprise mode that has yet to be announced
  • Watch mode will offer users a new way to simulate AI versus AI games by allowing the user to control various cameras around the stadiums. These camera angles will let users observe the on-field action at different dynamic angles and viewpoints, allowing for a different gameplay experience.

Super Mega Baseball 3 – Ver. ??? (Update 3)

  • Release date: June 25th 2020 (North America, Europe)
  • Patch notes:

Improvements:

  • Baserunners now delay for a small amount of time on swing contact with less than 2 outs, allowing more time to defend against line drive double plays and making it slightly easier to put runners out on ground balls in the infield.
  • Passed ball rates have been revamped:
    • Passed ball rates have been reduced on pitches in and directly above the strike zone.
    • Passed ball / wild pitch rates have been increased on balls in the dirt or very far from the strike zone, particularly when the pitch location is far from the initial target.
  • Further improvements have been made to base stealing in online play to shorten the window of time between when the pitcher starts the pitching minigame, and when the pitcher starts their stretch delivery animation.
  • AI bullpen usage has been improved, particularly to have the AI be more willing to pull the current pitcher sooner rather than later.
  • AI pick-off and pitchout rates are now reduced.
  • AI baserunners are now more susceptible to being picked off.
  • The Mojo penalty that pitchers receive for a failed pick-off attempt has been significantly reduced.
  • D-Pad buttons can now be used to make throws in the field (useful after stepping off during an early steal attempt).
  • In online play, chat can now be accessed during the post game.
  • In online play, extra pitching time is no longer awarded following a pick-off attempt.
  • It is now harder to steal 3B and home.
  • It is now much harder to steal home on a double steal play (by first stealing with a runner at 1B and then sending the runner at 3B home after the catcher throws to 2B).
  • It is now slightly harder to steal 2B when playing at a high baserunning Ego, and slightly easier to steal 2B when playing at a low baserunning Ego.
  • It is now harder to successfully steal a base when starting a steal after the pitcher starts a step off or pick-off attempt.
  • Infielders are now less likely to dig throws out of the dirt from the catcher during stolen base attempts.
  • Pitchers now drop comebackers more frequently.
  • A pitcher who is injured during play can now be replaced before facing the minimum 3 batters.
  • AI batters now rely more heavily on the power swing mechanic, producing more swings & misses and less softly hit foul balls while also generating more power on balls put in play.
  • AI batters’ aggression is now more varied during a game, leading to the AI swinging more often in some at-bats than others.
  • Bunting is now a bit easier, both for AI and human batters – a perfectly aligned reticle on the pitch location will now result in a slightly downward bunted ball rather than slightly upward.
  • Fielder running dive distances have been adjusted to help prevent fielders from diving past a hit ball.
  • AI is now less aggressive when it comes to making fielding substitutions when ahead late in a game.
  • Batters are now less likely to be injured after being hit by a pitch, and are more likely to receive a significantly larger Mojo increase instead.
  • Fielder selection changes can now also be triggered by changing movement directions, much like in Super Mega Baseball 2.
  • Various tweaks and improvements have been made to which fielder is initially selected on contact, and which fielder gets selected based on movement direction or when the change fielder button is pressed.
  • Middle infielders will now track pop-ups and shallow fly balls near the foul lines.
  • Fielders now make better decisions regarding when to run towards a throw when a runner is caught in a pickle.
  • The timing and speed of a baserunner’s slide during a pick-off attempt has been tweaked so that the runner stands up sooner.
  • The AI is now less likely to attempt to steal a base or execute a hit and run late in games when the run doesn’t matter.
  • You can now see how much surplus each team has when picking a team for a new Franchise.
  • In Franchise mode, pitching rotations are now reset to the default rotations at the start of the playoffs.
  • Franchise news feed text has been updated to use gender-neutral pronouns.
  • In Pennant Race, SP/RP pitchers that are part of the 4-man starting rotation are no longer available to pitch from the bullpen.
  • Several new shapes have been added to the Logo Editor.
  • Tweaks to various stadium and cinematic cameras have been made.
  • Various other minor UI fixes and improvements have been made.
  • Minor improvements and updates to help content have been made.

Issues Addressed:

  • Fixed: Some instances of loading into a Pennant Race game can result in a deadlock on the loading screen.
  • Fixed: Exhibition team select screen can become laggy and not respond for periods of time.
  • Fixed: AI tends to leave in their current pitcher longer when the bullpen is rested, rather than when the bullpen is tired.
  • Fixed: In Franchise mode, a released player’s initial new asking salary may not be generated correctly, resulting in a lower initial asking salary than intended.
  • Fixed: Automatic fielder re-selection after missed catch triggering at incorrect times.
  • Fixed: Middle infielder catching pick-off throw behind the base, rather than at the base.
  • Fixed: Crowd booing after home team attempts a pick-off throw.
  • Fixed: Skip home run button not working in AI vs AI games.
  • Fixed: Infielders sometimes behaving strangely during strikeout cinematics.
  • Fixed: A slightly off-centered right analog stick can result in unwanted check swings when swinging with the face buttons.
  • Fixed: Batter behaves strangely in rare cases during a passed ball, wild pitch, or stolen base attempt.
  • Fixed: “Fooled” AI batter feedback can appear when the AI batter is taking a pitch during a straight steal attempt.
  • Fixed: AI outfielders sometimes incorrectly throw to 3B or home plate, easily allowing the batter-runner to advance to 2B.
  • Fixed: AI outfielders sometimes try to double-up a runner at 1B when there is no hope of the throw beating the runner.
  • Fixed: Pitcher can sometimes be charged with an error and Mojo penalty after dropping a hard-hit comebacker.
  • Fixed: In online play, selection halo, player name, and throwing meter can flicker near the end of certain player animations, particularly after a stretch catch at 1B.
  • Fixed: In online play, players appear choppy / laggy during some cinematics.
  • Fixed: Starpoint award for home run under 350ft reads “Home run under 300ft”.
  • Fixed: Starpoint award for reaching 1B safely on a dropped third strike can be incorrectly and repeatedly awarded after advancing on a passed ball or wild pitch.Fixed: Airhorns blaring after home run cinematic is skipped.
  • Fixed: Announcer call not working correctly for Spanky Wagnerd and Raphael Gonzolo.
  • Fixed: Announcer repeated calls for “Number 27” and “Number 43”.
  • Fixed: Some umpires not making verbal strike out call.
  • Fixed: Female umpire making repeated “Fair Ball” call.
  • Fixed: Small hole in right field corner of Big Sky big enough for the ball to fit through.
  • Fixed: In local head-to-head play, “Pitchout” text can remain visible after the pitcher has started their delivery.
  • Fixed: In online play, a batter with extremely high latency could overly delay pitch deliveries and overly affect a fielder’s ability to field a hit ball.
  • Fixed: In customization, “Apply All” not working for tattoos.
  • Fixed: Crash when removing a local co-op partner from the party after hitting a home run, but before the home run was ruled.
  • Fixed: Rare crash when closing the pause menu right at the end of a game.
  • Fixed: Possible crash upon loading into a game after a disconnect re-routes to the front end.
  • Fixed: Other rare crashes and stability bugs.
  • Fixed: Grass is too bright in some stadiums / lighting conditions, making the ball hard to see (Nintendo Switch only).
  • Fixed: Frame drops experienced in some stadiums / lighting conditions when multiple baserunners are on base (Nintendo Switch only).
  • Mitigated: First baseman fields a ball that the second baseman can and should easily field

Super Mega Baseball 3 – Ver. ??? (Update 2)

  • Release date: June 6th 2020 (North America, Europe)
  • Patch notes:

Improvements:

  • Added ability to import customized teams and leagues from Super Mega Baseball 2.
  • Graphics performance improvements.
  • Minor audio improvements.
  • Greatly reduced rate of dropped catches by fielders on clean throws that do not bounce, particularly at first base.
  • Reduced lead-off sizes in some situations with less than 2 outs to help prevent line drive double plays.
  • Savedata stored to flash drive more frequently (Switch only).

Issues Addressed:

  • Fixed: Base runners inadvertently entering secondary leadoff before starting steal in online play, giving base stealers an unfair advantage.
  • Fixed: Potential crash in Franchise mode’s player development screen.
  • Fixed: Statistics tracking bug in Season, Elimination and Franchise mode.
  • Fixed: Potential crash if a trait activated shortly after a substitution.
  • Fixed: Potential crash after finishing a game in online co-op Franchise games.
  • Fixed: PDOs not always correctly applied to players in Franchise mode.
  • Fixed: Certain instances of animation stuttering issues during cinematics in online play.
  • Fixed: Certain achievements not triggering at the start of the playoffs (Xbox One only).
  • Fixed: The Star Studded Offense achievement not unlocking (Xbox One only).
  • Fixed: Several potential crashes which in some cases could lead to loss of recent customizations (Switch only).

How to download updates for Super Mega Baseball 3 for the Nintendo Switch?

To download the updates for Super Mega Baseball 3, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.


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Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat. Also known as Maintenance Guy by some. Twitter: @lite_agent

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