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Sid Meier’s Civilization VII (Switch, Switch 2): all the updates (latest: Ver. 1.1.1 – Patch 1 / Next: Ver. 1.2.0)

On this page, you will find all there is to know about the various updates for Sid Meier’s Civilization VII on Nintendo Switch and Nintendo Switch 2.

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Sid Meier’s Civilization VII – Ver. 1.2.0

  • Release date: TBA
  • Patch notes:
New Features
  • Resources
    • Added 10 new Resources to the game: Mangoes, Clay, Flax, Rubies, Rice, Limestone, Tin, Llamas, Hardwood, and Wild Game. Each has new effects and can appear in the Antiquity Age or Exploration Age. Only Rice, Limestone, Tin, Llamas, and Hardwood appear in the Modern Age.
    • Added at least one new Narrative Event for each resource.
    • Resources are now randomized on new game starts. Some are guaranteed in certain Ages to enable the Economic Legacy Path in each Age. New placement rules make for more consistent Resource distributions in initial Ages, and more changes between Age Transitions.
    • Some Resources in the Exploration Age and Modern Age related to the Economic Legacy Paths (Treasure and Factory Resources) will now appear on only one hemisphere or the other, requiring you to expand overseas or trade to access them. 
  • Treasure Resources Updates:
    • Treasure Resources now have passive effects on your empire, in addition to creating Treasure Fleets when improved in Coastal Settlements in Distant Lands.
      • Dev Note: We wanted to make these Resources worth improving and protecting even if they didn’t grant you Treasure Fleets on your Homelands.
    • Horses, Furs, and the new Rubies Resource are Treasure Resources now, and will create Treasure Fleets when improved in Coastal Settlements in Distant Lands. Gold, Silver, Cocoa, Spices, Sugar, and Tea continue to be Treasure Resources. Cocoa, Spices, Sugar, and Tea are divided among the major landmasses and islands of the game, meaning each hemisphere will have some Treasure Resources unique to it. 
    • Homelands and Distant Lands Treasure Resources are distinguished on-map with a Tooltip and new symbol on the Resource Icon. 
      • Dev Note: Homelands and Distant Lands are from each civilization’s perspective, so your Homelands could be Distant Lands to another civilization.
    • The Distant Lands continent in the Antiquity Age no longer spawns placeholder Treasure Resources for Age Transition.
  • Resource Balance Changes: 
    • Dyes give +4 Happiness instead of +3.
    • Fish is no longer a Factory Resource. It is a Bonus Resource with the effect: +6 Food in Settlements with a Port, +3 Food in any other Settlement.
    • Tin is a new Factory Resource that grants a bonus to Growth Rate.
      • Dev Note: We like the boost of Growth Rate as an effect, but not in the numbers or scale that Fish was granting it.
  • Map Generation
    • Improved coastal erosion on Continents Plus, Continents, Shuffle and Terra Incognita map types to help break up coastlines more, especially near the poles.
Gameplay

  • AI
    • AI players will now build larger navies when playing on the Archipelago map type.
    • AI players will no longer pick City-State Bonuses that have already been chosen by another player.
    • Improved how AI land Units handle attacks from hostile Naval Units.
    • Improved AI usage of Great People Unique Civilian Units.
    • Addressed a reported issue where AI would sometimes fail to attack nearby Enemy Units while forming Units to attack a Settlement.
  • Age Transition
    • Addressed a reported issue that could prevent Legacy cards from unlocking during Age Transitions. This is a speculative fix based on an ongoing investigation and may not cover all cases yet – hang in there as we continue to troubleshoot! 
  • Diplomacy
    • Increased the penalty for being caught stealing Technologies and Civics from 50% of the base cost over 10 turns to 100% of the base cost over 10 turns.
    • Increased the amount of time it takes to steal a Technology or Civic by 50%.
    • Counterspy can now be used against any number of players simultaneously.
    • Added a 30% failure chance to Espionage Actions taken while being counterspied.
      • Dev Note: We found that stealing Technologies and Civics was a bit too powerful of a strategy, and there was not enough counterplay or repercussions for doing it. These changes should make it riskier to do in the first place, and not allow a player to steal as many Technologies and Civics throughout an Age.
    • The Influence penalty from conquered Settlements is now properly removed when you lose control of the conquered Settlement.
    • Addressed a reported issue where the reward for Befriending an Independent Power could sometimes fail to be granted.
  • Environment
    • Natural disasters on light setting should appear 50% less frequently compared to before; natural disasters on Moderate setting should appear 25% less frequently compared to before; natural disasters on Catastrophic setting stay unchanged.
  • Economy
    • Bridges can now be purchased in Towns.
    • Towns with a water-based Building are now considered Coastal and will be connected to Settlements whose City centers are on the same Continent (as seen in the Continents Lens).
    • The cost of upgrading a Town to a City has been increased in the Exploration Age and Modern Age. The base cost and cost per City have been increased by 100 Gold per Age.
    • Removed Happiness penalties for losing trade routes and spawning or resettling Migrant Units.
    • Buildings with increased cost modifiers can no longer be purchased without sufficient Gold.
    • Using a Merchant to connect a City to a Town that already has a Focus will now properly send Food from that Town without needing to reset the Focus.
    • Addressed a reported issue that sometimes caused Merchants to be unable to connect Settlements by building roads within their land trade range.
    • Addressed a reported issue where some Town connections were broken after Age Transition.
      • Dev Note: We’re continuing to make improvements here! We are investigating at least one more known issue where the connections will not always update correctly when loading an autosave from the first turn of an Age.
    • Buildings that require a full tile can now be built over tiles with only a single obsolete Building.
    • The Expansionist Legend Attribute now correctly reduces the cost of upgrading a Town.
    • Unique Quarters no longer retrigger their effects again after being repaired.
    • The Manhattan Project can no longer be started by a single player in multiple different Settlements at the same time.
  • Food & Growth
    • Removed the previous hard-cap effect on Population growth when stockpiling Food. The growth formula now scales quadratically instead of cubically, so each growth event only modestly increases the number of turns until the next Population increase. 
  • Independent Powers
    • Independent Powers will no longer be removed after losing all of their Units.
    • Dispersing an Independent Power with a Naval Unit no longer removes adjacent player districts if the borders are touching.
  • Miscellaneous
    • Great People can no longer be used on ineligible tiles with no effect.
    • The Technology Tutorial now correctly occurs before the Grow City Tutorial.
  • Mementos
    • Addressed a reported issue where Confucius’ Brush and Scroll Memento could cause Food needed to the next growth event to become 0 or negative.
    • The Lantern Memento will no longer grant its effect when not equipped.
  • Military
    • Packed Units can now be upgraded simultaneously using the Upgrade All button on the Commander that the Units are packed into.
    • The Production cost and maintenance of Cavalry Units have been increased. The Production cost has increased by 10 Production per Age and the maintenance cost has been increased by 1 Gold in all Ages.
    • The Initiative Promotion now applies consistently on Rivers and rough terrain, and continues to function correctly after Age Transitions.
    • Naval Units are now less likely to be placed in inland lakes on Age Transition. On Age Transition, the game now looks for the largest nearby body of water when placing Naval Units.
    • Players now correctly receive an Aerodrome Commander after conquering a City with an Aerodrome during the Modern Age.
  • Religion
    • Fertility Rites now applies to all Settlements, not just Cities.
    • God of Healing now requires an Altar in the Capital but the effect is still global.

Civs

  • Chola:
    • The Samayam Unique Ability now adds the correct amount of extra trade capacity.
  • Inca:
    • The Quipu Tradition will no longer stack when slotted and unslotted on the same turn.
  • Mexico:
    • Addressed a reported issue where using Mexico’s Great Person José María Morelos on a Commander could result in Units disappearing from the map.
  • Prussia: 
    • Settlements now only use Prussian names.

UI

  • New UI Features
    • Added research queuing, so that a locked Tech or Civic can now be selected to automatically queue the Techs or Civics needed to unlock the selected one the fastest.
    • Added a Repair All option in the Production/purchase menu for when there are multiple tiles that need to be repaired. Purchasing will instantly repair everything, and selecting for Production will add all to the queue.
    • Added a highlight on tiles when a Great Person is selected to indicate where they can activate their ability.
  • Alignment & Spacing
    • The Civilopedia page no longer overlaps with the Religion Belief selection menu when opening the Civilopedia while attempting to select Beliefs.
    • Addressed a reported issue where the war support icon was misaligned when players supported themselves in the Leader Diplomacy menu.
    • Addressed a reported issue where the Settlement HP bar was overlapping with the Diplomacy menu.
  • Civilopedia
    • Added explanations for default terrain modifiers in gameplay and Civilopedia.
    • Corrected historical inaccuracy in Harriet Tubman’s Civilopedia biography.
    • Corrected historical inaccuracy in Hatshepsut’s Civilopedia biography
    • Corrected historical inaccuracy in Ibn Battuta’s Civilopedia biography.
    • Corrected historical inaccuracy in Civilopedia entry for Slinger Unit.
  • Controller-Specific
    • Resources are no longer highlighted pink when using the D-pad to place a Building during gameplay.
    • Focus on Unit Action tab is no longer impacted by other players giving actions to their own respective Units in Multiplayer matches.
    • The Legacy Path Advisor screen will now function correctly when using the Go Back button after choosing an Advisor.
    • Left and Right Triggers now correctly cycle between Cities in the Production Screen.
  • General
    • Tech and Civics now will show if a Wonder is already built or unlocked by the player.
    • Addressed a reported issue where the player was able to open the Challenges menu infinite times causing overlapping and freezing.
    • Addressed a reported issue where Diplomacy options were unable to be interacted with when selecting Leaders or Independent Powers during the Antiquity Age.
    • Added a new icon to Treasure Resources. Treasure Resources in your Distant Lands that will generate Treasure Fleets have a unique version of this icon to help distinguish between Treasure Resources that will generate fleets for you.
    • City Banners now correctly display when the player interacts with the City Banner or the Production Menu during gameplay.
    • The Exploration Age tutorial can now be bypassed or dismissed when the user deletes their Scout Unit during the Antiquity Age.
    • You can now place a Building in the Building Placement menu after selecting “Tell Me More” options and then using the back button when in the Civilopedia.
    • The health bar of healthy Units no longer turns red in the Unit Panel after viewing a damaged Unit of the same type during gameplay.
    • The correct Building information is now displayed when repairing an Improvement during gameplay.
    • Scrolling now only controls the Reliquary Beliefs menu while founding a Religion.
    • When attempting to load a save without owning all the content within the save, a popup will appear showing what content is missing.
    • Golden Age Universities now appear as eligible locations to Research Artifacts in the Continents Lens while playing in the Modern Age.
    • Ribbon Yields now stay visible with the “Always Show Ribbon Yields” option selected.
    • Town’s yields now change properly after changing the Town’s Focus.
    • Combat Previews now only appear when attacking a District with an enemy Unit on it.
    • Auto-Fill Legacy Cards now only selects unused cards.
    • Added a background to Subtitles while creating a new game.
    • Locked leaders and civs now consistently appear locked when creating a new game.
    • Addressed highlight missing from textboxes in the Attributes menu after unlocking an Attribute.
    • Addressed Narrate on Hover not properly narrating various tutorial paragraphs, land tiles, and Age progress.
    • Addressed Resources being unable to be allocated to their origin City after being unassigned appearing with the message “Settlement is not connected to your empire’s trade network” when in the Resource Menu.
  • Notifications
    • Reduced the frequency of Town Specialization Available notifications. These will now only appear if the Town has just unlocked a new Focus or if the Settlement has just grown and won’t grow again for more than 20 turns.
    • Addressed a reported issue where the Settlement Razed Notifications in certain translations would use the wrong adjective vs noun. This fix will require a new save as existing saves in these languages will continue to have this issue.
  • Text Changes
    • Added a warning to players that will show who you will go to war with if you Join an Alliance.
    • Improved the translation for Spread Religion information when not located on a valid District.
    • The Divine Right Tradition no longer lists its effects twice.
    • When placing a Building on an existing rural Improvement the popup warning now explains that the Rural Population will not be lost.
    • Added text to Walls/Defensive Fortifications description that they can only be purchased in a City Center.
    • Yields greater than 10 are now rounded in the leader ribbon and top Yield bar.
    • Removed hyphens from all Hawaiian City names as they don’t have hyphens in their language.
    • Removed text saying that a Settlement has been converted to a religion when capturing a Settlement despite that religion already being dominant.
    • Resolved missing text appearing when viewing the revealing the Military Sabotage Action in notification and espionage report during gameplay.
    • Addressed a reported issue where the Hale O Keawe Wonder reveal camera could play with missing text.
    • Updated the phrasing on Locked Attribute Nodes.
    • Addressed other various text and formatting issues.
  • Tooltips
    • Added estimated turns until the next phase of a Crisis to the Social Policies Screen.
    • Added the turns remaining until a Diplomatic Action can be performed again.
    • Plot Tooltips will now appear underneath other 2D UI elements.
    • Specialist’s tooltip information now only appears on urban plots.
    • Improved tooltip descriptions for game setup screens.
    • Tooltips now correctly appear after the tile selector is moved off screen and returned into view.
    • Civ relationship is now displayed when viewing a Unit’s tooltip.
    • Tooltips now appear correctly when viewing Buildings in the City Details Breakdown menu.
    • Tooltips now correctly display the player’s Unit name when hovering over them on the map.
Narrative
  • Added several Narrative Events, and addressed a number of reported issues preventing Narrative Events from triggering.
  • Corrected quote attributions for Charted Companies, Pax Britannica, Shipsheds, Sicilian Wars, Society of Antiquaries, and Splendid Isolation.
  • Body As a Tool: Reward tooltip for the third option now displays correctly in this event.
  • Denied: Rewards now correctly match the option text in this event.
  • Engines of War: Quest now can now be completed as described.
  • Forest Law: Rewards now correctly match the option text in this event.
  • If Needs Be: City name now displays correctly in the event.
  • Independent Village Tutorial: Correct village name is now displayed in Tutorial.
  • Machapuchare: Reward tooltip for the first option now displays correctly in this event.
  • Surprise Attack: Reward tooltip for the first option now displays correctly in this event.
  • Varbitsa’s Revenge: Reward tooltip for the second option now displays correctly in this event.
Audio
  • Addressed reported issues where incorrect VO was playing during certain parts of the game.
  • Addressed reported issues where some Units were missing sound effects.
  • Provided further audio updates and support for UI.
  • Updated SFX for the placement of Buildings in the game.
Platform-Specific
  • All Consoles
    • Addressed a reported issue where DLC would sometimes not be available when starting the title offline.
  • Additional notes: 
  • Update 1.2.0 won’t be available on Switch just yet, and will be incorporated into our June update when Civilization VII releases on Nintendo Switch 2.

Sid Meier’s Civilization VII – Ver. 1.1.1 – Patch 1

  • Release date: April 3rd/4th 2025
  • Patch notes:
  • Addressed several reported issues where civs were not unlocking correctly during an Age transition. 
    • Unfortunately, due to the nature of this issue, this change will not apply to existing saves.
  • Addressed a reported issue where Spain civ’s City names could be missing localization.
  • Additional notes: none
  • Source: Take-Two

Sid Meier’s Civilization VII – Ver. 1.1.1

  • Release date: March 26th/27th 2025
  • Patch notes:
New Features
  • Modern Age Pacing and Balance
    • We’ve made a number of changes to help the Modern Age last a bit longer so that players have more space to enjoy all the unique gameplay in that Age.
    • Eliminating a player no longer adds Age Progress in Modern, and the amount of Age Progress added in Exploration has been halved so that Domination Victories are easier to achieve now.
    • Modern Techs and Civic costs have been increased by roughly 25% overall, more heavily weighted on nodes deeper in the trees.
    • We’ve made a number of changes around Railroad Tycoon gameplay:
      • Factory Cost increased from 600 to 1400.
      • Port Cost increased from 550 to 1200.
      • Rail Station Cost increased from 650 to 1200.
      • Coal Resource changed from 100% Production bonus towards Rail Stations to 10% Production bonus towards Rail Stations and Ports (the existing 100% bonus was not functioning as intended).
      • Oil Resource now also gives a 10% Production bonus towards Factories.
    • Your Military Advisor will now warn you if you don’t have enough Commanders to retain all of your Units when an Age is ending.
    • Map Generation has been improved and players can now choose between two Start Position options (Standard and Balanced) in Advanced Setup.
Leaders & Civs
  • Leaders
    • Ashoka, World Conqueror
      • Devaraja Unique Ability combat bonus changed from “+10 against Fortified Districts during Celebrations” to “+5 against Fortified Districts during Celebrations.”
    • Confucius
      • Playing as Confucius now correctly unlocks the Qing in the Modern Age.
    • Lafayette:
      • +1 Combat Strength per Tradition slotted is no longer doubled in Distant Lands.
      • Changed “+2 Culture and Happiness per Age in Settlements, doubled in Distant Lands” to “+1 Culture and Happiness per Age in Settlements, doubled in Distant Lands.”
  • Civs
    • Buganda
      • Buganda’s Nyanza Civic now applies to full-hex buildings, e.g. Aerodrome.
    • [Crossroads of the World DLC*] Carthage:
      • The bonus Combat Strength for Carthage’s Numidian Cavalry now only gains +1 per unique City resource slotted in the Capital.
    • Hawai’i:
      • Ahupua’a Tradition changed from “+4 Culture on Food Buildings” to “+4 Food on Culture Buildings.”
      • Ho’okupu Tradition changed from “+2 Culture on Marine terrain” to “+1 Culture on Marine terrain.”
      • He’e Nalu Civic Mastery changed from “+1 Culture on Marine terrain in Settlements following your Religion” to “+1 Happiness on Marine terrain in Towns following your Religion, doubled for Cities.”
    • [Crossroads of the World DLC*] Great Britain:
      • No Eternal Allies Tradition changed from “+5% Gold in Towns, but -5% Gold in the Capital for every Alliance” to “+10% Food and Gold in Towns, but -5% Gold in the Capital for every Alliance.”
    • Majapahit:
      • Subak Tradition changed from “+1 Culture and Production on Marine Terrain” to “+1 Culture and Production on Marine Terrain in Cities.”
      • Gamelan Civic changed from “+4 Culture on Quarters” to “+2 Culture on Quarters.”
      • Nusantara Civic changed from “Culture Buildings receive a +1 Culture adjacency with Coast” to “Culture Buildings receive a +1 Happiness adjacency with Coast.”
    • Maya:
      • Uwaybil K’uh Quarter Production gained changed from 15% to 5% of the Technology researched.
      • K’uh Nah changed from +4 Science to +3 Science.
      • The Mundo Perdido Wonder now unlocks earlier in the Civics tree from Calendar Round.
    • Meiji Japan:
      • The Goishhin Unique Ability now correctly applies the Science bonus when overbuilding.
      • Kōkūtai Tradition now correctly applies to all Aircraft Units.
    • Mississippian:
      • The Mississippian Tradition, Shell-Tempered Pottery, now applies correctly outside of the Antiquity Age.
    • Mongolia:
      • Baghatur Tradition changed from “+5 Combat Strength for Cavalry Units” to “+3 Combat Strength for Cavalry Units.”
    • Rome:
      • Legion Unit changed from “+2 Combat Strength for every Tradition in the Government” to “+1 Combat Strength for every Tradition in the Government.”
      • Latinitas Tradition changed from “+10% Food, Gold and Culture in Towns with a Specialization” to “+5% Food, Gold and Culture in Towns without a Growing Town Focus.”
    • Russia:
      • General Moroz Tradition changed from “+5 Combat Strength for Units in Tundra” to “+3 Combat Strength for Units in Tundra.”
    • Songhai:
      • The Hi-Koi Civic no longer grants a bonus to Units that are not on a Navigable River.
Gameplay
  • AI
    • Improved AI scouting and Settlement behavior.  
    • AI Commanders will now correctly gain bonus XP based on difficulty:
      • Scribe: -20%
      • Governor: 0%
      • Viceroy: 40%
      • Sovereign: 60%
      • Immortal: 80%
      • Deity: 100%
    • AI now makes better Commander promotion choices, prioritizing bonuses like increased Combat Strength.
  • Economy
    • Towns with a Trade Outpost Focus now grant the +5 Trade range to all of your other Settlements and not just from themselves. 
      • Developer Note: This change makes it easier to build roads to connect your Towns to your Cities with Merchants if you have a few Trade Outposts.
    • Sawmills now properly grant Production to Camps.
    • Grocers no longer grant Food bonuses on Mines and Woodcutters
    • Addressed a reported issue where Ironworks was not granting Production bonuses on Mines and Woodcutters. Added a +1 Production bonus on Mountains.
    • Repairs can no longer be purchased without having enough Gold.
    • Players now correctly receive discounted prices when purchasing Buildings that have been discounted.
    • Purchases can no longer be made in a Town with Unrest.
    • Resolved an issue where the Fish Resource was decreasing the amount of Food needed for a Settlement’s next Growth Event to negative.
    • The Production queue properly updates when multiple Wonders are in the queue and another civilization completes a Wonder first.
    • Walls granted by the Byrsa Wonder are now properly granted on all eligible tiles.
  • Diplomacy
    • The Sabotage Space Program Espionage Action now completes as intended.
  • Crises
    • Revolutions Crisis now applies the correct amount of Unhappiness after players choose a new revolutionary Government.
  • Military
    • Scorched Earth Policy changed from “+5 Combat Strength for all Units when attacking” to “+3 Combat Strength for all Units when attacking.”
    • Purabhettarah Units now correctly gain +5 Combat Strength vs. Fortified Districts.
    • Scout Units no longer stack the +1 Sight Range bonus after unpacking from a Commander with the Initiative promotion. 
  • Natural Wonders
    • Torres del Paine changed from “Units that move adjacent to Torres Del Paine ignore Rough Terrain” to “+1 Food and Production on Tundra terrain in this Settlement.”
    • Increased the spawn rate of the Valley of Flowers.
  • Independent Powers
    • Naval Units can no longer Disperse Independent Villages while a Unit is defending the Village.
    • Emporium and Monastery Unique Improvements now stack Yields correctly when multiple are built in the same City.
  • Civilopedia
    • Added and updated several entries.
  • Addressed Issues:
    • Resolved a reported issue that could occur when exiting to the main menu too quickly while creating a new game.
UI
  • Notifications
    • Added new “District Under Attack” notification.
    • Players are now correctly notified when a Packed Commander was attacked.
    • Notifications now properly play their animations at the start of a new turn.
    • Increased the speed at which notifications appear during gameplay.
    • Added additional Watch-out / Advisor notifications to help with making Treasure Fleets. New Watch-outs will appear for when you’re missing shipbuilding tech or a Fishing Quay.
  • Text Changes
    • Resolved various reported text and formatting issues.
    • Several instances of missing text have been addressed.
  • Alignment & Spacing
    • Improved the alignment and ordering of tutorial pop-ups. 
    • Improved the alignment for the Resume and Restart buttons in the Pause menu.
    • Commander Level text is now centered when reaching a double-digit Promotion level during gameplay.
    • Improved the spacing between the Unit icon and flag and the number representing a Commander’s level.
    • The Quit button in the main menu no longer overlaps the images in the carousel.
  • Tooltips
    • Added Specialist info to plot tooltips.
    • Added Neutral Relationship icon and improved Relationship tooltip readability.
    • Resource type is now displayed with both icons and tooltips, both in map and in the Resource screen.
  • Controller-Specific
    • Espionage report pop-up now properly appears when attempting to open it via controller during gameplay.
    • Controllers now respond correctly after opening the Progress Menu in the ‘Choose Civilization’ Menu.
    • Trade lens will now change back to ‘None’ when the user closes the Trade lens during gameplay when using a controller.
    • Controller no longer loses focus on the City-State Bonus menu while a Unit is selected.
    • Players using a controller can now properly select Government choices when opening the “Choose a Government” screen via the Turn Advancer, even if a Unit is selected.
  • General
    • Settlements and Commander names can now be customized.
    • Added a Trade Lens that displays Trade Route information without requiring a Merchant Unit to be selected.
    • Now able to send Merchants to Settlements directly from the Trade Route panel.
    • The Unit Action tray is expanded by default to show all available Unit Actions.
    • Improved visibility on Unit and District health bars, and on Unit flags.
    • Added Crisis indicators to Age Progress UI to indicate activation/increase points.
    • Hide “turns until growth” UI when a Town has a focus (and thus will not be growing).
    • Pause menu is now expanded and reorganized to better show all options.
    • Addressed a reported issue where the Production panel would not refresh properly when purchasing in a Settlement.
    • Updated the description for the Change Capital Legacy card to more accurately reflect the functionality.
    • The Government selection screen now appears correctly on ultrawide monitors.
    • Unit portraits appear correctly after opening and closing the Diplomacy menu.
    • Settlement Yields now correctly update in the Building Placement menu instead of displaying the previously selected Settlement’s Yields.
    • Army Commander’s Progress Bar now updates properly in the Unit Panel when gaining experience.
    • The Wondrous banner now appears properly.
    • The Privacy Policy page now appears properly.
    • Economic Advisor Portrait now appears correctly in the Antiquity Age.
    • Learn More prompt now functions correctly when attempting to select it for unowned civs.
    • Addressed a reported issue where Buildings, Wonders, and Improvements did not display in the Production menu, preventing the player from placing anything other than Units in their Settlements.
    • The Town Unrest slider can no longer go negative.
    • Several fixes for UI and HUD elements not appearing as intended.
    • Added unique icons for various Great Works.
    • The War Weariness score will no longer be falsely attributed to a different leader during a First Meet.
    • Addressed a reported issue where the Unit panel would be missing when the player selects and closes the Unit panel multiple times.
    • Addressed a reported issue where the X button could lose functionality when transitioning to the next Age.
    • The Theology Civic now correctly appears in the Choose Civic list after the player founds a religion.
    • The Input Icon now appears correctly during the Legacy Progress tutorial.
    • Addressed a reported issue where the remaining turns displayed in the “Town is in Unrest” menu were not consistent with the actual number of turns remaining.
    • The Civiolopedia entry for Prussia’s Unique Infrastructure “Staatseisenbahn” now displays correctly.
    • Xerxes banner art has been updated.
    • Applied more historically accurate icons to Han’s Shi Dafu and Ming’s Mandarin.
    • The Commander Promotion menu now displays correctly in windowed mode.
Narrative
  • The following events can now be triggered:
    • Legacy of the Ancients
    • Sickness in the Air
    • The Song of the Scholar
    • Central Autocracy
    • Training Day
  • Children of the Sky: Changed the completion requirement text to “schoolhouse” instead of “school.”
  • Lessons of the Land: Event now starts correctly if Catherine played as Greece in the Antiquity Age.
  • Enduring Love: Reward tooltip now properly displays after hovering over the option button.
  • The Army’s Soul: The first option of the event can now be completed when playing as Spain.
  • The Sting of Iron: Reward tooltips now properly display when hovering over the option buttons.
  • Besiege and Conquer: The first option reward tooltip now displays the correct reward information.
  • A Mass for the Masses: Removed redundant Happiness icon in the first option.
  • Opening Night: Chariots are now properly granted the Combat bonus after selecting the “Hold a staged battle” event option.
  • The Moving Lake: Event will now only trigger if a Unit dies in a storm on a desert tile.
  • Neither Friend Nor Foe: Event will now correctly trigger when Relationship with another civ rises to Neutral.
  • Military Report: Production bonus reward is now only granted to Howitzer Units instead of all Units.
  • The Bane of Tanks: AT Guns are now properly granted the Combat Strength bonus reward for the second option.
  • Nature of Nature: The event will now trigger correctly after building a Museum and an Opera House.
  • A Shared World: Event now rewards the correct amount of Yield.
  • I am Fond of Dogs / I am Fond of Pigs / I am Fond of Cows: Events can now no longer be triggered simultaneously.
  • Will of Ares: Event rewards will be granted correctly.
  • The Rains Come: Event rewards will be granted correctly.
  • Discovery Event Yield cost text now updated to state percentage of costs.
  • Corrected historical inaccuracies in the Hermitage entry of the Civilopedia.
  • Clarified the text for Steps 1 and 2 of the Enlightenment Legacy Path.
Miscellaneous 
  • The Continue button now loads manual saves that are more recent than the last autosave.
  • Improved crane animations on Ports and Quarries.
  • Added more detail in Vegetated Tundra tiles.
  • Addressed a reported issue when the player moved the camera with both a controller and keyboard at the same time.
  • Fixes made to terrain seams on AMD GPUs.
  • Screen mode should now properly update when players change from Windowed to Fullscreen while using Alt+Enter or the F11 key.
  • Addressed a reported issue where players could join a multiplayer game mid-countdown when using a join code.
  • Addressed a reported issue where game settings were sometimes not saved, and Options did not revert, when selecting “Cancel Changes.”
Console
  • Switch
    • Improved the translations on several pieces of localized text.
  • Additional notes: none
  • Source: Take-Two

Sid Meier’s Civilization VII – Ver. 1.1.0

  • Release date: March 4th/5th 2025
  • Patch notes:
New Features
  • Modern Age Geographic Society Updates:
    • Natural History Mastery now grants Explorers +1 Sight and the ability to gain artifacts from Natural Wonders.
    • Completing Future Civic now grants +1 Artifact in the Modern Age
    • Completing Hegemony Civic now grants +1 Artifact when an Explorer researches Artifacts.
    • Explorers have had their cost increased now that Artifacts can be acquired from more sources.
    • Explorers can no longer create a new Dig site on top of an existing Dig site.
    • The Continents lens has been updated to show Natural Wonders that can provide Artifacts.
    • Hegemony has switched places with Militarism and now requires Nationalism and Globalism.
    • Increased the number of Artifacts that are spawned on Tiny maps.
  • Holy Cities can now be converted. Note that when players create their own Missionary Units, they will always follow the player’s chosen Religion.
  • City States will now turn into Friendly Independent Powers on Age Transition instead of disappearing completely and will also now start with more units in Exploration and Modern Ages.
  • Completing the final milestone of a Legacy Path no longer adds Age Progress in the Modern Age to ensure you have more time to complete a Victory.
Leaders & Civs
Leaders
  • Napoleon, Emperor**: Napoleon, Emperor can no longer reject Sanctions for free.
  • Isabella: Addressed an issue that some users reported experiencing where the 300 Gold from discovering a Natural Wonder while playing as Isabella was not being granted.
Civs
  • America: America now receives +2 Resource slots upon constructing their Unique Quarter.
  • Buganda: Adjusted Nyanza Civic Effect for Modern Buganda to award +1 Happiness and +1 Culture on Quarters adjacent to Rivers or Lakes.
  • Meiji Japan: Added +1 Resource slots to the Zaibatsu Unique Quarter.
  • Siam: Increased cost of Siam’s Itsaraphab action to be 50% more than the standard Befriend Independent action.
  • Siam: Addressed a reported issue where Siam was sometimes not properly unlocked in the Modern Age after unlocking them during the Exploration Age.
Gameplay
AI
  • AI will now perform better at completing the Modern Cultural Legacy Path, by gaining Artifacts from Natural Wonders, researching at Museums/Universities, completing Civics, etc. (No more AI explorer stacks of doom!)
  • Addressed a reported issue where the AI would sometimes fail to spend all of their points during an Advanced Start setup.
  • In Modern, AI will now declare war less often at the start of the age.
  • In Modern, AI will now consider Ideology more before Declaring War or offering Peace.
    • Other Leaders now have a decreased desire for war if neither party has an Ideology.
    • Other Leaders now have an increased desire for war with players of Opposing ideologies.
    • Other Leaders now have a decreased desire for Peace with players of opposing Ideologies.
  • AI will now offer high-value Cities less often during Peace Deals.
Economy
  • Oil Rigs now benefit from Warehouse bonuses granted by the Ironworks and Combustion Tech Masteries.
  • City Patron Pantheon effect decreased from +3 to +2 Influence on Altars.
  • In-progress Buildings that are instantly granted to the player will now auto-complete.
  • Improvements to Rail Networks aimed at increasing the reliability of Settlements connecting to the Rail Network over water by building Ports. This should apply as long as the Capital either has a Port or is connected by rail to a settlement with a Port.
  • Addressed an issue that some users reported experiencing where Sea Trade and Rail connections sometimes failed in Settlements where the City Center was not adjacent to the coast.
  • Addressed an issue that some users reported experiencing where the Factory was unavailable when a Distant Lands Settlement was connected to a Homelands Settlement in the Modern Age.
  • Addressed a reported issue where too many bonuses to Growth where Food needed for the next growth event became negative.
  • Towns will now switch their focus back to Growing town automatically if they are no longer eligible for their chosen Focus (for example, if their population decreases) until they are eligible again.
Diplomacy
  • Sanctions can now be used at Neutral Relationship and their cost will decrease as the Relationship gets more hostile.
Crises
  • Addressed a reported issue with Revolutions Crisis applying more Unhappiness in Settlements than stated.
  • Made improvements to the Loyalty Crisis in the Antiquity Age, including giving the ability to purchase Villas in towns during this crisis, giving another way to manage the happiness of your settlements.
Military
  • Naval Units can now disperse Independent Powers.
  • Refinements made to the Army Unpacking action. Players now have the option to select the Commander hex when choosing an unpack direction. Doing so will unpack the strongest unit in the Commander Unit’s hex and arrange any remaining Units on adjacent hexes based on the current facing direction of the Commander. If the player indicates a direction to unpack by selecting an adjacent hex, the strongest Unit will unpack in that direction, with the next strongest Unit unpacking on the Commander hex. Remaining Units will then unpack on adjacent hexes based on the unpack direction.
  • Addressed a reported issue with Harassment promotion unintentionally stacking too high.
  • Addressed a reported issue with incorrect Bombard strength being used for Garde Imperial and Sepoy Unique Infantry Units.
  • Duplicate Aerodrome Commanders should no longer appear when conquering a Settlement in the Modern Age.
  • A “ghost” Unit (or multiple Units of any class) can no longer be created when Units are deployed by an AI Commander Unit during normal gameplay.
  • Bombers can now deploy Nuclear Weapons when packed into an Aerodrome, Carrier, or Squadron Commander (previously only Heavy Bombers could do so).
    • Updated the description of the Produce Nuclear Weapon to reflect this.
    • Added an additional Military Advisor notification for when you have produced a Nuclear Weapon but do not have a Bomber.
  • Addressed reported inconsistencies with Naval Combat. 
    • Naval Units will use the correct Combat Strength values when attacking another Naval Unit in all instances.
    • Naval Units will properly take reciprocal damage after attacking another Naval Unit. 
    • Naval Units will more consistently move into the attacked tile after defeating another Naval Unit.
Natural Wonders
  • Added Bermuda Triangle Natural Wonder for all players.
  • [Crossroads of the World DLC*] Added:
    • Machapuchare – Tropical
    • Mount Fuji – Grassland
    • Vinicunca – Desert
    • Vihren – Plains
Memento Balance
  • We have made many changes to Mementos to make more of them feel like viable choices. Some Mementos were overshadowing Leader and civ abilities and needed to be toned down, while others were not quite impactful enough to take often.
  • We have made many changes to Mementos to make more of them feel like viable choices. Some Mementos were overshadowing Leader and civ abilities and needed to be toned down, while others were not quite impactful enough to take often.
  • All-T’oqapu Tunic: Now grants +1 Sight for Scouts adjacent to Mountains (was +3 Sight).
  • Altar Set: Now grants +1 Culture from Specialists (was +1 Culture and Gold from Specialists).
  • Chalcedony Seal: Now grants +1 Culture and Gold for Unique Buildings and Improvements (old effect: “+3 Culture and Gold for Unique Buildings and Improvements if you have 3 or more Unique Buildings or Improvements”).
  • Crown of Napoleon: Now grants 200 Gold per Age when a Formal War is declared against you (was 100 Gold per Age).
  • Dong Son Drum: Declaring a Formal War against another Civilization grants a Tech Boost (old effect: “Declaring War against another Civilization grants a Celebration”).
  • Eagle Banner: Now Cities gain +2% Science per Great Work on Display, Max 20% (old effect: “Cities gain 5% bonus Science Efficiency per Great Work they contain, Max 25%”).
  • Great Imperial Crown: Now grants +2 Science per Age on Towns in Tundra. (old effect: “Cities gain +5% Science per Great Work on Display, Max 25%”).
  • Imago Mundi: Now grants +2 Sight instead of +1 for Scout’s Search and Lookout abilities (was +3 Sight).
  • Joyeuse: Now grants +2 Happiness for every Cavalry Unit (old effect: “+2 Happiness per Age for every Cavalry Unit”).
  • Merchant’s Saddle: Now grants +1 Movement for Scouts, Merchants, Settlers, and Explorers (old effect: “+1 Movement and Sight for Scouts, Merchants, and Settlers”).
  • Padrón Real: Now grants +2 Happiness per Age on Natural Wonders (old effect: “+100% yields on Natural Wonders, if you are working the most Natural Wonder tiles. +2 Combat Strength for Naval Units if you are not”).
  • Queen’s Jewelry: Now grants +2 Gold per Age on Natural Wonders (old effect: “+2 Gold on Natural Wonders”).
  • Uraeus: Now grants +10% Culture in Cities with at least 1 Wonder (old effect: “+10% Culture if you have the most Wonders. +10% Production towards constructing Wonders if you do not”).

Memento Text Updates

  • Diamond Throne: +1 Happiness per Age on Quarters during a Celebration. (Previously read: “During a Celebration, +1 Happiness per Quarter per Age.”)
  • Lotus Blossom: Gain Science and Culture per turn equal to 4% of your Gold income. (Previously read: “+4% of your Gold income as additional Science and Culture.”)
  • Yata no Kagami: Gain 20 Culture per Age at the start of every Celebration. (Previously read: “+20 Culture per Age at the start of every Celebration.”)
Addressed Issues
  • Future Civic is now repeatable in all Ages. The cost of Future Tech and Future Civic will now increase more when repeated.
  • Addressed a reported issue with Epic and Marathon game speeds that was causing Ages to be shorter than intended.
  • Addressed an issue where some users reported experiencing Specialists being removed from Settlements when confirming the Legacy Cards from Age Transition.
UI
Text changes
  • Updated Maya’s K’uh Nah Unique Building text to state +3 Science instead of +4 Science.
  • Updated text for the following to reflect changes received in a previous patch:
    • Majapahit – Nusantura Civic: Exploration Age Culture Buildings receive a +1 Culture Adjacency for Coast.
    • America – Steel Mill: +6 Production. Gold Adjacency for Resources and Wonders. American Unique Production Building. Ageless.
  • Prussia – Ruhr Tier 1 Civic Tree Improvement: All Buildings gain a +1 Production Adjacency for Navigable Rivers.
Notifications
  • Added a notification for when an enemy attacks a player’s Unit in single-player.
  • The “Not enough gold in treasury” message now correctly appears when attempting to purchase an item the player cannot afford.
  • Added a notification for completed Espionage actions, so that you can more easily check the results of their Espionage actions.
  • “The game is waiting on you” message in multiplayer will now only appear for the last human player taking their turn.
  • The notification menu now opens correctly at the start of the next turn, even if no units were moved.
Alignment & Spacing
  • Continued to address alignment issues some users reported when playing in Simplified Chinese. We will continue to make improvements here in future patches
  • Addressed some text alignment issues when language is set to Simplified Chinese.
  • The lines connecting the Tech and Civic trees now align properly with their respective nodes.
  • Improved the alignment of leader names and portraits on the Age Summary, when viewing the Overview screen of the Victories Rankings.
  • Improved Image and Font alignment in the City details menu.
  • Improved spacing and alignment on the War Declaration screen.
  • Improved text alignment in the Global Yields Breakdown.
  • Improved image and text alignment on the Progress menu.
  • Improved the text alignment for the Description of Continents when using the Continents Lens during Exploration and Modern age.
  • Improved the spacing between Civ descriptions, unique Units, and Building icons on the loading screen.
Tooltips
  • Unit action tooltips now stay within screen boundaries.
  • Addressed a reported issue where advisor recommendation tooltips will appear on non-recommended items.
  • Tooltips updated with Wonder icons, descriptions, and status for buildings.
  • The Social panel icon now displays tooltips when hovering the mouse cursor over it in the Main Menu.
  • Addressed a reported issue where no tooltips for Leader’s name would appear when hovering over a non-selected leader when in the pre-game lobby screen.
  • Addressed a reported issue where tooltips for a civilization were not appearing properly on the pre-game lobby screen.
  • Addressed a reported issue where Tech and Civic Tree tooltip font didn’t scale.
Performance & Resolution
  • Various performance improvements.
  • Addressed a reported issue where progress bars for Age Progress, Tech, and Civics would present incorrectly at higher resolutions.
  • Addressed a reported issue where the Commander Unit Panel would run off screen at 1024 x 768 in Windowed mode.
  • Addressed a reported issue where hotkeys were inactive when the chat window was open in multiplayer.
  • Corrected inconsistent controls when in the technology tree menu.
  • The Scientific Attribute tree now displays correctly in 720p resolution without being cut off. 
  • Graphics Profile options now display correctly when changing settings in the Options menu, instead of always showing ‘High’.
General
  • The Victory Achieved popup now takes you to the correct Civilopedia page if it is the final milestone, and the correct tab in the victory progress screen otherwise. 
  • Descriptions for a civ’s Unique Units will no longer mention their Tier when loading into the game.
  • Social Policies and Crisis Policies can now be slotted separately when you unlock both on the same turn. This had previously made the screen appear stuck when either table had an empty slot.
  • The Plot cursor effect should now be more visible during a Growth Event or when placing a Building.
  • Selecting Factory Resources no longer highlights invalid slots.
  • A new icon for Natural Wonders in the Continent lens has been added, so it’s easier for players to see where to dig up Modern Age Artifacts.
  • Updated and Improved the Leader Attribute Menu.
  • Leader portraits now properly update when Relationships change during gameplay.
  • Scrollbars now properly respond to mouse wheel input.
  • Leader portraits now properly display in the My Progress menu.
  • Scrollbars now properly respond to mouse wheel input.
  • Addressed a reported issue where enabling or disabling lenses would hide Resource icons.
  • Addressed a reported issue where Resources were unable to be assigned to their origin City after being unassigned.
  • The current player’s religion is now displayed first in the belief picker tabs. 
  • Replaced the Simplified Chinese font with the font used in Civilization VI while we work on additional improvements for future patches.
  • Addressed a reported issue where the Settlement menu fails to open when clicking on a non-player’s Settlement Banner in gameplay.
  • Addressed a reported issue where some text was cut off on the Global Yields Breakdown screen.
  • City projects no longer appear to be purchasable.
  • Addressed an issue some users reported experiencing where a District’s health bar would remain on-screen after being fully healed.
  • Addressed an issue some users reported experiencing where the background color remained the default color when the user changed it in the Player Customize tab.
  • Addressed a reported issue where yield icons would fail to update in the City production list when upgrading a Town to a City.
  • Addressed various memory leaks in various UI elements.
  • Added resource yields on tiles that do not produce yields.
  • Addressed a reported issue on Age Transition where available civs would not fill horizontally across the screen when playing in Windowed mode.
  • In-game time now correctly matches system time instead of always displaying in UTC.
  • The pre-options menu now properly returns to the previous selection if a player selects the wrong option during gameplay.
  • Addressed a reported issue with the attribute menu displaying incorrect artwork when viewed during gameplay.
  • Peace Deals now correctly display the intended leader icon and name.
  • Selected Legacy cards now correctly appear in the Advanced Start menu during gameplay.
  • The Dawn of Man tutorial no longer closes automatically after exiting the Welcome to Civilization fullscreen tutorial.
  • The entire Science tab is now clickable when navigating between Age Progress and Victory tabs.
  • Disabled content no longer automatically re-enables when restarting the game after being disabled.
  • The Diplomatic menu no longer closes automatically when selecting a leader portrait after choosing a Diplomatic Action.
  • The option to revisit the guide no longer appears during the FTUE slideshow when Tutorials are enabled in Antiquity gameplay.
  • The cursor no longer displays as a forbidden icon in the Your Progress menu after reconnecting to the network at the Main Menu.
  • The “Journal” Quest no longer switches to a “Legacy Path” quest when opening the “Leader Screen” or “Diplomatic Action” menus during gameplay.
  • Added the description text for ‘Gunpowder Empire’ when viewing the thumbnail in the civic menu and tree.
  • The Range prompt now correctly appears when launching the Carpet Bomb ability in the Aerodrome Commander’s action panel.
  • Addressed a reported issue where the aerial reconnaissance ability had unlimited range.
  • Users can no longer choose Reliquary Beliefs for other leaders while researching the Reformation Civic if they haven’t selected Reliquary Belief during the Exploration Age.
  • Removed a redundant ‘Confirm’ button appearing when viewing the Promotion tree loading menu during Gameplay.
  • Addressed a reported issue where leaders would remain on the screen if two wonders are built on the same turn.
  • The Diplomacy ribbon now correctly appears after accepting Military Aid from an AI leader during gameplay.
  • The Rankings screen can now be toggled with shortcut keys.
  • Removed an unneeded red dot when no policy slot is available.
  • The Religion UI button and information panel now correctly appear during Modern Age gameplay.
  • Addressed a reported issue where Encampments are missing the White Dotted/Dashed Hex Borders UI after reloading save data.
  • Addressed a reported issue on the Keyboard + Mouse hotkey menu where the hotkey description text would stop appearing after changing the resolution.
  • The Crisis Page now correctly labels policies as “Your Crisis Policies”
  • Addressed a reported issue where the text-to-speech hotkey fails to function when used on a checkbox or slider in various menus.
  • Addressed a reported issue where the Narrator fails to have function when hovering the cursor on some items in the Your Progress menu.
  • Shawnee is now listed with the Exploration Age civilizations when viewing the Player Unlocks menu.
  • Addressed a reported issue where Shawnee’s unlock notification fails to display when befriending two City-States during Antiquity gameplay.
  • Addressed a reported issue where The Independent power characters remain on the screen after opening and closing the diplomacy menu several times.
  • Addressed an issue that some players reported experiencing where the Unique Quarter description appears cut off when viewing in the Building Breakdown screen.
  • Addressed an issue that some players reported experiencing where unlocalized text appeared when viewing the “Nuclear Weapons Available” warning pop-up in Modern Age.
  • Improvements to the Age Transition Spend Points screen.
  • Improved the performance of the City Details screen when viewing a large City.
  • Improved Progress Bar information consistency (HUD Progress wheels go the right way now).
  • The Esc key can be used to back out of the Independent Power screen.
  • Added Building icons to the plot tooltip with their status. Added Wonder icons to the plot tooltip with the gameplay effect. Made resource icons larger on improved tiles, and smaller on unimproved tiles. “Thank you for the inspiration Sukritact!”
  • Addressed an issue some users reported experiencing where yield icons failed to populate on the ‘now available’ Buildings when converting a Town to City.
  • The correct citizen character set is now being displayed for Korean Independent Powers.
Narrative
Narrative Events
  • Addressed various issues that were occurring on some Narrative Events.
Quests
  • Addressed a reported issue where the Great Library III Legacy Path Quest wasn’t completing if an academy was purchased.
  • Addressed reported issues with incorrectly displayed quest text.
Loading Screen
  • Corrected typos and other loading screen text issues.

Miscellaneous

  • Added additional Audio for various UI events, including First Meet diplomatic events.
  • The correct citizen character set is now being displayed for Korean Independent Powers.
  • Addressed a reported issue where the name of the Maintenance Yield name audio does not play when the user hovers over the text for yields with narration enabled.
  • Addressed a reported issue where the background flashes when the user switches the submenus in Age Progress.
Platform-Specific
General Console
  • Addressed a reported issue where the input prompt to loop between Units stacked on a tile was appearing at the wrong place.
  • Addressed a reported issue where it was possible to convert a Town to City without having enough gold.
  • Addressed reported issues with incorrect input prompts appearing.
  • Addressed  reported issues with controller focus.
  • Addressed a reported issue where platform friends couldn’t be added as 2K Account friends.
  • Addressed a reported issue where some multiplayer invites were not received in game.
  • Addressed a reported issue where cross-platform lobbies and cross-play saves were not available on first title launch.
  • Addressed a reported issue where the tooltips for items on the Tech and Civic Unlocked pop-ups were inaccessible on controller.
  • Addressed a reported issue where the Heroic Assault ability could be used without a target on controller.
  • Addressed a reported issue where the Great Banker unit could teleport into FOW tiles when using a controller.
  • Addressed a reported issue where the confirm button would appear offset from the tile highlight.
  • Addressed a reported issue where diplomacy scenes would fail to exit completely when backing out of them using a controller.
  • Addressed a reported issue where menus would automatically scroll when the user switches to another tab while scrolling.
  • Addressed a reported issue where the player could not navigate through the Civilopedia search results with a controller.
  • Addressed a reported issue where the Research/Excavate tooltip was not visible when playing with a controller.
  • Addressed a reported issue where the game was blocked after triggering the lenses in some specific setup on Xbox & PlayStation.
  • Addressed a reported issue where autosaves were not created after hitting a certain limit on Xbox & PlayStation.
Switch
  • Addressed a reported issue when trying to join a lobby with a Standard map size twice.
  • Addressed a reported issue where a player could appear twice in the friends list.
  • Additional notes: none
  • Source: Take-Two

Sid Meier’s Civilization VII – Ver. 1.0.1

  • Release date: February 11th 2025
  • Patch notes:
General
  • Moving onto a Bridge no longer ends a Unit’s movement
  • Removed -2 Happiness “Social Policy Lost” penalty when changing Social Policies during Celebrations
  • Ports can now be built on Navigable Rivers
  • Updated growth thresholds to ensure they never decrease
  • Tiles impacted by nuclear fallout no longer produce Yields
  • Town upgrade costs now scale with game speed for better pacing
  • Relationships can no longer reach Helpful while at war with another Leader
AI
  • AI now prioritizes pillaging any available tiles before attacking a Settlement’s center
  • AI leaders now accept and reject Peace Deals more appropriately
  • Commander Orders and Group attacks now behave more consistently
  • Improved AI navy ability to target plots on shore
  • Improved AI ability to use Migrant Units if space is available
UI

Updated minimap to show tile ownership by player

  • Added new information to the City Details screen that shows where a Town is sending its food and what Town a City is receiving food from
  • Added Auto Unit Cycle option to toggle on/off when a Unit has remaining movement
  • Added custom Religion naming
  • Policy screen now shows how many free slots are available
Narrative System
  • Reward description clarified on multiple Discovery Events
  • All Legacy Paths Civilopedia pages have been added to the Ages tab
  • Added Civilopedia entries for Ocean Exploration, Railroads, Specialists, Amphibious, Embark, Fortify, and Intercept
System Adjustments & Performance

All Platforms

  • Addressed a number of crash issues reported by some users
Audio & Visual
  • Road creation and connection logic updated to ensure consistent connections for better-looking roads and railroads
  • Railroad assets now appear on Rural and Improved tiles
  • Added text-to-speech narration
  • Fixed missing VFX across various Units
  • Updated VFX triggers on Volcanos
  • Updated VFX for Rivers
  • Updated color of Plague VFX from green to yellow
  • Adjusted timing on some leader VO
  • Fixed missing sounds across various Units
  • Fixed missing sounds across the Independent Powers screen
  • Fixed missing sounds across various UI
  • Fixed audio timing loops for certain Wonders
  • Updated audio for certain quotes to play with correct VO
Miscellaneous
  • Premium items obtained from the Deluxe Edition and Founders Edition can be toggled on/off
  • Additional notes: none
  • Source: Take-Two

How to download updates for Sid Meier’s Civilization VII for the Nintendo Switch?

To download the updates for Sid Meier’s Civilization VII, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.