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Shovel Knight: Software updates (latest update: Ver. 4.1)

In this post, you will find all there is to know about the Software updates for Shovel Knight, including the expansions (Specter of Torment, Plague of Shadows, etc.). The base version was originally released on Wii U and Nintendo 3DS on June 26, 2014 in North America, November 5, 2014 in Europe, and June 30, 2016 in Japan. The Nintendo Switch version was released on March 3rd, 2017 in Europe and North America.

NB: this page was created on March 31st 2017, and so, we’re only listing updates from Ver. 3.0 onwards.

Click here for more Software and Firmware updates!

Shovel Knight – Ver. 4.1

  • Release date: ???
  • Patchnotes:
  • New! 1:1 Pixel Scaling mode is now available on certain platforms. It can be found within Options > Screen Scale.
  • [Switch, Wii U, 3DS] Change: If wearing an amiibo costume when speaking with Madame Meeber the dialogue prompt to change back to the default costume now begins on the “No” prompt choice.
  • [3DS] Fix: Under certain circumstances, progress would not save to cartridge versions of the game after having updated to version 4.0A.
  • Change: Japanese graphical change cheat KUWA-GATA and Japanese text change cheat IKA-TAKO will now allow you to continue earning Feats.
  • Cheat compatibility improvements.
  • Localization improvements.

Shovel of Hope

  • Fix: Booming Horn while in upward moving wind would cause unintentional movement.
  • Fix: Co-op: Player A dying when blocking Player B on a ladder would cause Player B to be unable to climb in that direction until Player A returned.
  • [Switch/3DS/Wii U] Fix: Crash would occur when using the Shadow Mirror to Shovel Drop onto a platter.

Plague of Shadows

  • Fix: Mail Minion stats for bursts and bomb throws would increment during certain cinematic scenes.
  • Fix: Quickly skipping Troupple King introduction scene after watching his dance for the first time would cause Troupple King to incessantly flap his fins.

Specter of Torment

  • Fix: Dread Talon was unintentionally dealing more damage to bosses as of version 4.0 onward.
  • Fix: Throwing Sickle would not travel a shorter distance when thrown while Chronos Coin was active.
  • Fix: Final Red Skull turn-in scene would behave unintentionally when using certain cheats.
  • Fix: Crash could occur if Hoppicles was pushed onto Big Bohto

King of Cards

  • New! Added dialogue line after defeating Blazorb in Cavern of Joustus to help players know there is a larger mystery afoot!
  • New! In New Game+, gold multiplier info has been added to the level map menu.
  • Change: An exit sign post has been added to the single screen treasure area in world 2.
  • Change: When stealing back a previously lost, non-infinite, non-unique card after a Joustus victory, an entry for that card will always be removed from Chester’s
  • Reclaim list. Previously, if the opponent had a copy of that card in their deck, then stealing the copy would cause your stolen card to remain within the store.
  • Change: Blazorb is no longer required for 100% Joustus opponent victory.
  • Fix: King Knight not responding to spikes if he was bashing while wind was pushing downward.
  • Fix: Replaying Joustus tutorial would unintentionally count as defeating a unique card opponent, incrementing the card battle total on the Profile Select screen.
  • Fix: Playing the Joustus tutorial no longer has an effect on Joustus stats.
  • Fix: Could avoid damage from Crowndalier by bashing it while it is falling directly overhead.
  • Fix: Mr. Hat could be pushed out of the arena if damaged during certain attack states.
  • Fix: Treasure Knight would sometimes aim away from center screen when performing Anchor Shot Zip Slam near edge of the arena, which could result in becoming stuck.
  • Fix: Final boss first phase could be cleared with certain timing which resulted in the second phase starting with the player player taking damage immediately.
  • Fix: Final boss second phase would sometimes begin with an unintentional downward laser shot into the void.
  • Fix: Beginning a roll from bash will reset the attack hold timer, even if the Attack action is bound to two seperate buttons.
  • Fix: Turncoat effect not following King Knight correctly during screen transition.
  • Fix: Turncoat roll could send the player through a collision ceiling when jumping.
  • Fix: Turncoat roll could travel higher than intended when activated during jump rise.
  • Fix: Turncoat and Healing Hammer would buffer and execute twice when used just before touching a spring.
  • Fix: Using Bubble Frog and making contact with lava wall would cause King Knight to recover as if he was wearing the Rodent Regalia. Recovery now resembles a normal get hit.
  • Fix: Using Searing Saber and landing on a spring, then Gyro Boots just before bouncing on a spring could result in unintentional visual effects.
  • Fix: Gyro Boots ending in the air could result in the player not being able to visually turn around until beginning another state.
  • Fix: Bladescale could sometimes miss catching his thrown sword.
  • Fix: Rodent Regalia collision issues
  • [3DS] Fix: Bash spin on wall more consistent
  • Fix: Airship Joustus battles without a chair could become stuck if triggered too quickly.
  • Fix: Issues when obtaining repeated wisps in World 4’s Joustus House
  • Fix: Issues with dialogue getting stuck when challenging World 3’s Joustus House champion
  • Fix: Bash count stat would increment during certain cinematic scenes.
  • [3DS/WiiU] Fix: Decrees would display a gold cost to activate on the second screen when playing in New Game+.
  • Fix: Can no longer miss 1 turn to win card rewards
  • Fix: Using the Joustus Cheat Card “Play-Em-All” on the turn before Black Knight activates Meteor Attack would cause the meteor attack to never occur.
  • Fix: Wealth Whirl vortex could behave oddly in rare cases in stages which have warp walls.
  • Fix: Money Bags would appear incorrectly when traveling through a warp wall.
  • Fix: Landing and running off the W2’s bonus platform using cheats could cause non-progression.
  • Fix: Always Ice Cheat would cause a non-progression with first Specter Knight battle.


  • Change: When Theme Shuffle is on, Target Mode has the possibility of playing a wider variety of music.
  • [Standalone] Fix: Controller could become unresponsive when viewing Sound Test Unlocked message prompt.
  • Fix: Able to fall between lava and goo during its transition between lava and goo.
  • Fix: Targets combo meter could remain stuck at 1.0 for the entire round on first play.
  • Specter Knight: Fix for unintentional height gain when trying to throw a second sickle after wall jumping into collision.
  • Specter Knight: Wall climb back flip and scythe slash have a heavier fall, to better scale with the increased climb height in Showdown.
  • King Knight: Fixed unintentional velocity when using Rat Dismiss right after hitting a wall with Bash.
  • Black Knight: Fixed unintentional movement when canceling goo target shovel bounce into Dark Wave.
  • Mole Knight: Now breaks dirt blocks below when exiting from a submerged digpile.
  • Propeller Knight: Now limited to 3 uses of headwind in the air.
  • Propeller Knight: Holding down Attack button while releasing Special would unintentionally cause Headwind state to continue.
  • The Enchantress: Fixed issue where Enchantress could pass through the Airship in armor outpost with Dark Strafe.
  • The Enchantress: Being far above the HUD causes horizontal/upward Dark Strafes to fizzle out, and results in lesser kickback when shooting Magic Shot downward.
  • The Enchantress: Minor animation jitter fixes when using flight and Magic Shot on the ground.
  • Reize: Boomerang Throw downward will no longer be destroyed when thrown from above the screen top
  • Dark Reize: Aerial Dark Boomerang Throw will no longer be destroyed when thrown from above the screen top.
  • Liquid Samurai: Arrow shots can now break dirt blocks.
  • Liquid Samurai: Now limited to 3 uses of Claw Spin before needing to touch the ground.
  • Liquid Samurai: Increased time before Claw Spin can cancel into Blob Form. When canceling Claw Spin to Blob Form, slightly less height is gained than usual.
  • Liquid Samurai: Fixed facing away from a wall, beginning claw spin, then coming into contact with wall would cause you to bounce towards the wall.
  • Liquid Samurai: Fixed error which allowed Liquid Samurai to zip-to-ceiling endlessly when exiting ceiling with Claw Spin.
  • Liquid Samurai: Fixed arrow shot not ending in the air if pushed off ledge during sword weapon transformation.

Shovel Knight – Ver. 4.0B

  • Release date: ???
  • Patchnotes:
  • Localization improvements.

Shovel of Hope / Plague of Shadows

  • Fix: If save data became mismatched, corrupted or otherwise unintentionally altered during a version update, the player could start on the level map farther than they could progress (past level locks, under the fog of unrevealed areas, etc). In these rare error cases, the game will now start the player on the Village instead.
  • Fix: Treasure Knight could be pushed through wall under certain conditions
  • Fix: Palette could sometimes change blue when using fleet flask and jumping/falling/hitting a wall.

King of Cards

  • Fix: Duelist Di appearing twice during tower airship scene under certain circumstances.
  • Fix: King being able to jump after performing a bash into certain Heirloom attacks.
  • Fix: Dying and landing on a certain platform in World 2’s Bonus Stage would cause the stage to advance.
  • Fix: Being able to escape the stage’s bounds in Void Crater.
  • Fix: Joustus would crash when forfeiting while cards were being removed during a turn.
  • Fix: 3rd Joustus House boss would get stuck trying to begin the match.
  • Fix: Being able to bash and speak with Ledge Farmer at the same time.
  • Fix: Dueling Glove subtracting vigor twice if used just when touching a spring.
  • Fix: Rat Regalia getting you stuck in collision


  • Fix: Phantom Striker would not leave Phantom Shroud state if started before certain cutscenes.
  • Fix: Bindings in practice mode switch to menu bindings when menu is fully open.
  • Fix: Bindings no longer apply during story sequences.
  • Fix: AI would become stuck on respawn platform.
  • Fix: Custom bindings crash issues
  • Fix: Confirm/Cancel swap preventing the menu from progressing with the Enter key while selecting characters
    Shield Knight: Shield Toss now only bounces off screen top if thrown upward. Allowing downward and horizontal tosses from over the HUD to execute without issue.
  • Fix: French/German/Russian/Spanish Text overlap with Overtime!
  • Fix: Story mode crash in Targets in Russian/Japanese Kana
  • Fix: Practice mode custom bindings no longer forgotten when pause menu opens

Shovel Knight – Ver. 4.0A

  • Release date: December 10th 2019 (Europe, North America) / December 11th 2019 (Japan)
  • Patchnotes:
  • New: King of Cards is now available! Step into the gilded boots of King Knight in the biggest and most regal Shovel Knight game of them all!
  • New: Shovel Knight Showdown is now available. Duel with up to 4 players locally and scramble after gems! (Note: Showdown is not available on Vita or 3DS platforms)
  • New: Added a “Cheat Activated” prompt after successfully entering a cheat code.
  • New: Korean, Traditional Chinese, and Simplified Chinese language support. (Note: Due to space issues, these are not available on 3DS)
  • New: The “Screen Effects” option has been broken into two, more specific toggles: Screen Flash, and Screen Shake. These can be used to reduce motion and flash based effects in the game.
  • New: Accessibility options category has been added. Including options to toggle Screen Shake, Screen Flash, and adjust Joustus Card Color for colorblindness.
  • Change: Setting Screen Flash to Minimal now reduces additional effects.
  • Change: Setting the Accessibility Screen Flash to Minimal now lowers the animation speed of bright waterfall palette shifting effects.
  • Change: Leave stage menu prompt no longer pauses level music
  • Change: In cases where spikes and damage are detected on exactly the same frame, damage will win out
  • Change: Text referring to Campaigns/Adventures changed to more consistently refer to Shovel of Hope, Plague of Shadows, and King of Cards as “Games”.
  • Change: Screen scale menu design has changed slightly, to accommodate Showdown
  • Change: Plague of Shadows: Returning to The Potionarium after a level, purchasing an item, or turning in any itmes, will auto-save the game.
  • Change: “Subweapon Quick Select” has now been changed to “Quick Select”. Additional menus now support using L and R buttons to change options when this option is enabled. For example, changing pages on the File Select menu.
  • Change: New Game+ is now be started by pressing Start on the profile select, and has an additional prompt which recommends copying your profile first. This way you won’t be pestered or accidentally start NG+ when just visiting a completed save.
  • Fix: Deleting all save data when audio is set to zero will properly restore audio volumes.
  • Fix: Ghost enemies harming overlapping player on frame they return from phase out.
  • Fix: Challenge Mode – Enemies no longer drop gold during challenges where gold collection is not the objective.
  • Fix: Challenge Mode – Challenges clearing if passing the goal while dead.
  • (Long Needed) Fix: Player’s jump input being discarded in favor of skid by pressing the Jump button and the opposing direction while on the ground within any space of time that would normally result in a skid.
  • Fix: GetHit/Death rising velocity could be lower than intended if hit during specific points of a jump rise.3Fix: Wizzems sometimes leaving behind charging projectiles when culled.
  • Fix: Boneclang Honcho having inconsistent attack height when idle.
  • Fix: Issue where dropped money bags would persist through multiple deaths in automatically scrolling rooms.

[Switch/Wii U/3DS]

  • New: Support for Plague Knight, King Knight, Specter Knight and King Knight amiibo!


  • New: Video recording feature is now enabled.
  • Shorcuts for Change Controller/Grip Order have been removed. As you can find these right on the Switch Home screen!

[Wii U]

  • Miiverse functionality and related menus have been removed. … … *psst*

Shovel of Hope

  • Change : You can now earn Feats while playing co-op in Shovel of Hope! Profiles which previously had Feats disabled due to playing co-op in the past can once again obtain feats.
  • Change: Mr. Hat now drops Song Scroll #13 “Fighing With All of Our Might” in addition to Reize (whichever is picked up first). If the player misses the pickup after battling Reize or Hat, it will be held at the Fancy Shop until claimed.
  • Change: If you neglect to open the Red Chest while at the campfire, then Goatician will obtain and gleefully sell you these tickets instead.
  • Change: Mona’s name color is now consistent with the name color found in Plague of Shadows and King of Cards.
  • Change: While on the Level Map, Select button will now activate the co-op prompt and Attack button now changes the Stage Info/Totals prompt. As it was too easy to activate this menu unintentionally.
  • Change: Penny Pincher Feat can no longer be earned in New Game+, as you already carried over your purchases!
  • Change [co-op]: A fishing hooked player can trigger downward screen warps.
  • Fix: “Dirt Poor” Feat being obtainable in Plains. Now matches the description for “Order of no Quarter” stage.
  • Fix: Color highlighting in certain menus not appearing when referring to Health and Magic.
  • Fix: “Well Met” Feat not being warded if the catapult is taken from Armor Outpost to Village after fighting Mr. Hat.
  • Fix: Terms not being highlighted in Gear menu.
  • Fix: Ground Spark traveling through certain types of collision
  • Fix: Mobile Gear not sticking to the back of Big Bhoto.
  • Fix: Mobile Gear can be crushed by collision.
  • Fix: Skulls are once again pinned by weighted platforms rising into collision.
  • Fix: Obtaining a chalice no longer adds magic points.
  • Fix: If Chaos Sphere is placed to start within collision, it will instead spawn closer to Shovel Knight’s center. Keeping the chaos to outside of collision!
  • Fix: Speaking with Hoop Kid’s hoop right after knocking it away would cause Shovel Knight to run endlessly right out of the village. Most likely in shame.

[Switch/Wii U/3DS]

  • New: Support for Plague Knight, King Knight, Specter Knight and King Knight amiibo! Find out more here!
  • Change: You can now earn Feats while playing Custom Knight! Profiles which previously had Feats disabled due to playing Custom Knight in the past can once again obtain feats.
  • Custom Knight: Bomb Toss having erroneous velocity when cancelled immediately into thrown or casted subweapons.
  • Custom Knight: Fixes for Double Jump not resetting when attacking on the same frame as touching the ground.
  • Custom Knight [3DS/Wii U]: Selecting relics from bottom screen will dismiss the “new” notification within the main screen’s Edit menu.

Plague of Shadows

  • New: Alchemy Quick Select! Hold the L or R button to configure your bombs and Arcana with a convenient new menu and experiment with explosives freely, just like the mad alchemist himself! The old arcana-only quick select can be disabled by disabling “Alchemy Quick Select” within Options > Controls.
  • Change: Mr. Hat now drops Song Scroll #13 in addition to Reize (whichever is picked up first). If the player misses the pickup after battling Reize or Hat, it will be held at the Fancy Shop until claimed.
  • Change: If the player misses picking up Song Scroll #9 after battling Hat, it will be at the Fancy Shop until claimed.
  • Change: Skulls knocked away by Plague Knight’s bomb can damage enemies.
  • Change: While on the Level Map, the Attack button now changes the Stage Info/Totals prompt.
  • Change: Penny Pincher Feat can no longer be earned in New Game+, as you already carried over your purchases!
  • Change: Tracer Powder behavior adjusted slightly so as to better follow more types of collision.
  • NPCs and menus referring to Plague Knight’s “Magic Bar” now refer to it as “Alchemy Power”.
  • Fix: Color highlighting in certain menus not appearing when referring to Health.
  • Fix: Tonic pickups becoming invisible if contact is made while blinking and tonics are full.
  • Fix: Terms not being highlighted in Gear menu.
  • Fix: Plague Knight could run into vertical spikes and survive while using the Fleet Flask Arcana.
  • Fix: Plague Knight would perform a stunted jump and could not perform a second jump if performing a bomb throw on the same frame as touching the ground after already having performed a second jump in the air.
  • Fix: Orbit Case + Cascade Powder could create a dropping flame within collision, leading to inconsistent behavior. Now produces a normal explosion if detonated within collision.
  • Fix: Cascade Bomb’s dropping flame being sometimes being invisible when spawned within enemy.
  • Fix: Plague Knight could slide off the platform when speaking with Percy.
  • Fix: Tracer powder projectiles are created on ceiling or wall when detonated with with remote fuse. Projectiles sometimes would not appear when detonated near (but not touching) a ceiling.
  • Fix: Shovel Knight’s essence using incorrect palette

Specter of Torment

  • New: Specter Knight now has a long idle animation! Lookin’ cool, Specter.
  • New: 5 new challenge stages have been added to Challenge Mode.
  • Change: When attacks are disabled (Red Curio Room, Challenge Mode) Specter Knight no longer displays up/down angled animations when jumping or falling near enemies.
  • Change: When switching between unique and original armors at the shop, Specter Knight will appear back at the shop rather than at the beginning of Tower Hub.
  • Change: On first visit to the Tower, leaving the mirror room before speaking with Dark Acolyte will prompt new dialogue explaining how to begin conversations.
  • Change: Black Knight will now change direction when encountering a wall after hitting with a downthrust attack.
  • Fix: Black Knight starting Terrorpin spin attacks while Terrorpin is high above.
  • Change: Tower Boss Terrorpin will perform fireball attacks when struck by downthrusts during certain flying states when already low-to-ground levitate. Addresses issues which caused Terrorpin to fly higher up the screen than intended when hit by downthrust close to the ground.
  • Change: Added track “Final Redemption” to sound test.
  • Change: Skeleton Sentry and Caltrops will now be destroyed when crushed by collision.
  • Fix: Attacks would be buffered differently from subweapons, causing slightly different behavior if subweapon is set to Attack+Up
  • Fix: Term “cloak” highlighted differently in different conversations.
  • Fix: Rail armor carrying momentum incorrectly when air slash is cancelled into dash slash under certain circumstances
  • Fix: Final red skull turn in scene with Red saves at the very end of the scene, so rewards won’t be missed if the game is shutdown with specific timing.
  • Fix: Reize being able to reach unintended locations while teleporting.
  • Fix: Skeleton Sentry not sticking to the back of Big Bhoto.
  • Fix: Fleeto enemy not dropping gold.
  • Fix: Crushing platforms not defeating the player when jumping.
  • Fix: Crash when reaching certain scenes while using infinite health cheats
  • Fix: Garish Garb unintentionally changing the timing for activating Cold Shoulder.
  • Fix: Judgment Rush to target enclosed Wizzem during Horace’s Challenge leading toan in-escapable room.
  • Fix: The screen will stop following the player upward once it has reached the top of Horace’s tower climb game.
  • Fix: Specter Knight getting a very high spin jump when climbing a rising block at specific timing.
  • Fix: Striker Shawl’s charged dash slash will carry some momentum into grind if it contacts with a rail, similar to the regular dash slash.
  • Fix: Striker Shawl’s charged dash slash would sometimes play the wrong animation direction under certain circumstances.
  • Fix: Under rare circumstances, Dash Slash would execute twice from the same position, after defeating an enemy, landing on the corner of a ledge, and sliding off the ledge.
  • Fix: Specter Knight not breaking out dirt blocks when jumping at the most extreme edge of collision.

Shovel Knight – Ver. 3.2

  • Release date: ???
  • File size: 581 blocks / 72MB
  • Patchnotes:
  • New: Japanese language options added (Kanji and Kana).
  • Fix: (Shovel) Crash would occur when changing a single Body Swap setting for a boss, failing at that boss, and then revisiting the encounter.
  • Fix: (Shovel) Respawn point drifting farther back during many repeated deaths at the Hall of Champions boss.
  • Fix: (Plague) Failing to defeat Black Knight on the world map could sometimes lead to multiple encounters occupying the same space.
  • Fix: (Specter) Specter Knight losing active attack frames when releasing a charged slash at the very end of a rail.
  • Fix: (3DS) Crash would occur when changing costumes or using Bomb Burst while playing as Custom Knight or within amiibo Challenges.
  • Fix: (3DS) Crash could sometimes occur when selecting certain items as Plague Knight using the touch screen while playing in French, Italian, or German.
  • Fix: (Xbox) Crash would occur when completing the Turbo Tunnel mini-game in co-op.
  • Fix: (Xbox) Crash would occur when completing the Turbo Tunnel in Challenge Mode.
  • Fix: (PC): Lock up ould occur if the game window immediately lost focus on boot with certain option settings.
  • Various text fixes for Body Swap mode.
  • Various localization and text improvements.

Shovel Knight – Ver. 3.1A

  • Release date: ???
  • Patchnotes:
  • Fix: (Switch) Game starting in English when Switch system language is set to Japanese.
  • Fix: (Switch) Crash that could occur when scanning amiibo frequently throughout long play sessions.
  • Fix: Random armor cheat sometimes resulting in an unusable armor set.
  • Fix: Bugs in certain lines of dialogue while playing and changing settings in Body Swap mode.

Shovel Knight – Ver. 3.1

  • Release date: ???
  • Patchnotes:
  • Various localization and text improvements.
  • Fix: Crash when changing Body Swap settings for only a single Boss, while fighting that Boss, falling in battle, and then retrying the encounter.
  • Fix: Minor text error when changing game’s language under certain Body Swap conditions while on the Level Map.
  • Fix (Specter): Starting Black Knight, Phantom Striker, or Treasure Knight with Skeleton Sniper or active lantern flames causing erroneous behavior.
  • Fix: (Specter): Luan jumps prioritized better when backtracking through a room.
  • Change(Specter): Adjusted visibility of certain background tiles found in Tower and Flying Machine stages.
  • Fix: (Plague): Shadow blocks being destroyed by having an orbit bomb active during the penultimate boss battle.

Shovel Knight – Ver. 3.0A

  • Release date: March 29th (Nintendo Switch, Europe / North America) / April 5th (Wii U and Nintendo 3DS, Japan) / April 21st (Wii U, North America), April 25th (Nintendo 3DS, North America), May 11th (Wii U, Europe), June 1st (Nintendo 3DS, Europe)
  • Platforms: Nintendo Switch, Nintendo 3DS, Wii U
  • File size: ???MB (Nintendo Switch) / ???MB (Wii U) / ??? blocks – ??? MB (Nintendo 3DS)
  • Patchnotes:
  • Fix: Specter of Torment: Crash when defeating the final boss with a German language setting.
  • Fix: Specter of Torment: Fixed a bug that allowed Specter Knight to Judgment Rush to unintended locations during certain scenes.
  • Fix: Specter of Torment: Horace sometimes rewarding the wrong gold amount when reaching the tower’s top.
  • Fix: Support for Player 2’s controller within calibrate screen prompts.
  • Fix: Delete All now resets screen scale and brightness settings.
  • Fix: Shovel of Hope: Various bug fixes for co-op.
  • Fix: Specter of Torment: Broken camera transition when falling into a certain death pit within “event 2”.
  • Various localization and text improvements.
  • Change (Shovel/Plague): The wandering encounter Reize will no longer cross over into the second tier of stages if the game time is below 25 minutes…


  • Now outputs at a 1080p resolution while playing in docked mode!
  • Screen Scale video option is only applied and available while playing in docked mode.
  • Screen Scale menu now appears for the first time that the game is started while in TV mode.

Note: If your TV is not displaying the game’s full image we recommend adjusting your TV Settings from the System Settings menu — this way you’re set for all games in the future! Learn how to do so here.

  • Fix: Screen Scale / Brightness options not saving.
  • Notes: the Wii U and Nintendo 3DS version get this update, which includes all the changes from Ver. 3.0
  • Official website: click here!

Shovel Knight – Ver. 3.0 (Specter of Torment)

  • Release date: March 3rd (Nintendo Switch, Europe / North America)
  • Platforms: Nintendo Switch
  • File size: ???MB (Nintendo Switch)
  • Patchnotes:
  • New: Specter of Torment is now available! Enjoy an entirely new prequel adventure starring the shadowy scythe spinner himself!
  • New: Specter of Torment Challenges! Clear the game as Specter Knight to unlock.
  • New: Sound Test is now available! Sound Test will be unlocked for each campaign after they have been cleared.
  • New: The original Shovel Knight campaign is now referred to as Shovel of Hope.
  • New: Body Swap Mode is now available in Shovel of Hope!
  • New: Co-op is now available in Shovel of Hope on all platforms with the exception of portables such as 3DS and Vita.
  • New: Shovel Knight is now known as Shovel Knight: Treasure Trove!
  • New: Five additional Plague of Shadows challenges have been added. Hit the books and brush up on your alchemical knowledge.
  • Fix: Challenge clear being interrupted by goo bounce in certain challenge states
  • “Saving” prompt has been reduced in size.
  • New cheats have been added.
  • Additional controller support.
  • Various bugfixes across the game.
  • Various localization and text improvements.
  • Various changes across the game for displaying Treasure Trove, Specter of Torment, and Shovel of Hope.

Wii U/3DS/Switch

  • Meet Madam Meeber! She can be found around the Village (Shovel Knight), Potionarium (Plague Knight), and even the Tower of Fate (Specter Knight).
  • Custom Knight: Body Swap is now available as an option in Edit Appearance.
  • Fix: Custom Knight: Infinidagger remaining active during certain cutscenes. No matter how hilarious the result happened to be.
  • Fix: Plague Knight Inventory now matches on top and bottom screen when selecting bombs
  • Fix: Improvements so that the previous map state information is not lost when re-loading the map as Custom Knight
  • Fix: Co-op 2 Player Tally screen text better aligned
  • Fix: amiibo Prompt text fixes
  • Fix: Custom Knight level up memory leak fix
  • Fix: Custom Knight item warning only appears if Custom knight active (ie won’t display when playing as a clone)

Wii U

  • New: New Miiverse avatars from Specter of Torment are now selectable.
  • Fix: Player 2 can now go into the options menu and bind his own, unsaved, bindings. Player 2’s controller will always start with default controller bindings, instead of inheriting Player 1’s.
  • Fix: Various menu binding fixes
  • Fix: Multiplayer flip door fixes
  • Fix: Clearing flicker states while being pulled through a flip door in co-op.
  • Fix: Inventory menu shows proper tab switch button if Player 2 has different bindings than Player 1
  • Fix: Using the gamepad as Player 2 in co-op playing a repeating sound effect when selecting a blank relic slot.


  • Fix: Stereoscopic issue with walking into tower as Shovel Knight.
  • Fix: Streetpass Arena armor for 2nd player now shows original armor colors.
  • Fix: Streetpass relic button now works properly in recordings/viewings.
  • Notes: the Wii U and Nintendo 3DS versions get Ver. 3.0A (see above for more details)
  • Official website: click here!

How to update Shovel Knight?

To update Shovel Knight on Nintendo Switch, you have several options:

  • try to launch the game from the Home Menu: you should get prompt when doing so. Just follow the instructions on screen to download and install the update;
  • select Shovel Knight, and then press + or – to bring the Options Menu. After that, select Software update, and Vita the Internet.

To update Shovel Knight on Wii U, you have two options:

  • let the Wii U do its thing if you have automatic downloads activated. You should have the latest version installed the next time you launch the game;
  • if not, try to launch the game from the Home Menu (not the Quick Start Menu!): you should get a prompt when doing so. Just follow the instructions on screen.

To update Shovel Knight on Nintendo 3DS (digital version), you have four options:

  • launch Shovel Knight from the Home Menu of the Nintendo 3DS, while being connected to the internet. You should get a prompt when doing so: just follow the instructions on the screen;
  • search for Shovel Knight: Treasure Trove on the Nintendo eShop, select the game (not the stand-alone update!), and then click on the Update button at the bottom of the page;
  • find Shovel Knight: Treasure Trove in the list of previously downloaded games, tap it to go to the game page, and then click on the Update button at the bottom of the page;
  • use the option in the Nintendo eShop Settings.

To update Shovel Knight on Nintendo 3DS (retail version), you have three options:

  • launch Shovel Knight from the Home Menu of the Nintendo 3DS, while being connected to the internet. You should get a prompt when doing so: just follow the instructions on the screen;
  • search for Shovel Knight on the Nintendo eShop, and select the stand-alone update;
  • use the option in the Nintendo eShop Settings.

To check that you have the latest version installed, simply launch the game: the version number is displayed at the bottom of the Options screen). On Nintendo Switch, you can head to System Settings > Data Management > Software > select Shovel Knight. You should see the version number just below the game title.


Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.

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