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R-Type Dimensions III (Switch, Switch 2): all the updates (latest: Ver. 1.0.3 / Ver. 1.0.4)

On this page, you will find all there is to know about the various updates for R-Type Dimensions III on Nintendo Switch and Nintendo Switch 2.

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R-Type Dimensions III – Ver. 1.0.3 (Nintendo Switch) / Ver. 1.0.4 (Nintendo Switch 2)

  • Release date: July 8th/9th 2026
  • Patch notes:

General:

  • Fixed 2D charging animation playing in reverse
  • Adjusted 2D charging animation speed to match original
  • Fixed the game time jumping far ahead when alt-tabbing
  • Added 3D Wave Cannon muzzle flash particles for the different charge levels
  • Fixed spelling/grammar errors in the French localization
  • Fixed Cyclone Force Capsule Laser being spammable during level transitions
  • Added delay before Capsule Laser Pit Unit shots can turn
  • Fixed audio issues with the charge sound effect playback
  • Fixed Display Issues with Ultrawide Resolutions
  • The player now gains invincibility on boss kills
  • Added flashing animation when player is invincible
  • Added missing default shot for LV1 Shadow Force when detached
  • Pit units now block shots correctly when in hyper mode
  • Fixed boss intro sting
  • Hyper mode heat sound effect now correctly switches when changing graphics mode
  • Changed 3D HUD Beam Type text to be consistent with 2D Version
  • Fixed Shadow Force Guide laser shooting faster than intended when shooting near an enemy
  • Reworked force docking behavior to match original
  • Fixed charge sound sticking when switching graphics mode
  • Fixed small 2D screen appearing when switching graphics mode after disabling crazy mode
  • Adjusted the cyclone force red laser behavior to match original game (Will now pierce through enemies)
  • Improved BGM looping

Level 1:

  • Fixed frame pacing for shooting animation of 2D large mech robots
  • Fixed Stray Explosions when respawning on Stage 1 last checkpoint
  • Fixed incorrect behaviour in the Mode 7 Pillar section:
    • Small Mech Robots no longer go off screen
    • Pillar appearing now should match the original
    • In 2D Mode Robots now correctly appear behind the pillar
    • Spawn Positions for Robots adjusted to match original
    • Robots now turn before leaving, shooting animation offsets adjusted
    • Robots should now be hittable from the same time as the original

Level 3:

  • Advanced mode turrets now immediately stop shooting when destroyed
  • Ambushing Robots now also have a camouflaged “eye” form in 3D
  • Fixed respawn position when respawning in vertical scroll sections

Level 4:

  • Large red beams now destroy POW Armors

Level 5:

  • Fixed invisible hitboxes being leftover when the second pair of WallSnakes are killed
  • Moving Block now correctly moves offscreen when the surrounding blocks have transformed
  • Force now attaches to the weakspot of Dobkeratops when launched at it
  • Cell boss now correctly plays its forming animation in the last phase
  • Cell boss hitbox now only gets activated once morph is complete in last phase
  • Transforming enemies (Green, Red, Yellow) are now invincible during their transform animation
  • The yellow tanks now correctly display their second form (Turret destroyed)
  • Green enemies now shoot in advanced mode
  • Fixed Outslay head appearing on the screen after defeating Gomander
  • Added missing advanced mode behaviour for Dobkeratops (Rest of the bosses coming soon)

Level 6:

  • Fixed behaviour of blue crabs (90 degree monsters)
    • Slightly reduced speed of normal mode crabs
    • Improved wall collision accuracy of crabs
    • Crabs should now despawn reliably when moving offscreen
    • Fixed blue crabs colliding with walls while spawning
  • Fixed slider push strength being inconsistent at high framerates
  • Made safe spots consistent (Hanging to the left when the single wall moves towards the player now doesnt result in a death)
  • Mother BYDO fixes
    • Last phase now is invincible while shooting
    • Improved tracking of projectiles in mother bydo last phase on high fps
    • Last phase projectiles now can go further off the screen before despawning
    • Fixed mother bydo still doing damage after swallowing the force
  • Added the missing fade in/out sounds for level 6
  • Added Head Regrow Animation for EndBoss in 3D
  • Audio: Fixed intro sting in new graphics

R-Type Dimensions III – Ver. 1.0.2 (Nintendo Switch) / Ver. 1.0.3 (Nintendo Switch 2)

  • Release date: July 1st/2nd 2026
  • Patch notes:

  • Bug fixes.

R-Type Dimensions III – Ver. 1.0.1

  • Release date: ???
  • Patch notes:

Controls & Configuration

  • Left and right shoulder buttons can now be freely configured 
  • Hyper Mode beam change and the beam/scanline toggles can now be assigned to action buttons

Gameplay Fixes

  • Fixed random deaths in Stage 6 caused by Bydo enemies hitting the player while still inside the dimension hole 
  • Fixed Stage 1 background thruster effects incorrectly dealing damage to the player 
  • Fixed the Force disappearing during level transitions 
  • Cyclone Force yellow laser bits now correctly shoot lasers and can block bullets like a Force 
  • Cyclone Force capsule lasers now correctly fire, deal pulse damage, and support 90-degree turns on enemies 
  • Shadow Force red lasers no longer cancel each other when hitting something early after spawning 
  • Shadow Force yellow laser now continues shooting when held against background blocks in Stage 5 
  • Stage 3 boss yellow shot can no longer be blocked by the pit unit.

Wave Cannon

  • Wave Cannon now has distinct damage values while charging (4 / 8 / 12 / 16 / 20) with distinct visuals for each level 
  • Wave Cannon now pierces through enemies until its damage budget is exhausted 
  • Mega Wave Cannon damage overhauled — affects all boss fights 
  • Mega Wave Cannon muzzle effect corrected in 2D mode 

 Collision & Hitboxes

  • General hitbox adjustments — previously oversized hitboxes are corrected (e.g. restores a safe spot in Stage 1) 
  • Vulcan shot hitbox now aligns with the player ship hitbox 
  • Many shot collision adjustments: more shots can now be erased by Mega Wave Cannon; some shots can now be blocked by Force 
  • Boss collision corrections across Stages 2, 3, and 4 

 Boss & Stage Fixes

  • Final boss energy orbs now explode correctly when the boss body is destroyed in Phase 1 
  • Final boss trailing orbs stop homing when the boss is dying in the last phase 
  • Stage 4: doubled 3D background when dying after the factory mini boss is fixed 
  • Stage 6 scrolling layer speed corrected — previously could create near-impossible situations near the dimension hole 
  • Stage 2: large green alien now correctly destroys the wall in Advanced Mode 

 Audio

  • Boss music and Final Boss music now start correctly with their intro 
  • Final Boss music now restarts correctly after dying at the boss 
  • Music looping corrected when switching audio versions 
  • Stage 1 music loop timing added 
  • Music fadeout and FPS-related audio issues fixed 

 Visual

  • Force bit 2D visuals no longer get stuck in Hyper Mode appearance 
  • Hit flash colour adjusted to better match the original game (slight blue tone) 
  • Two background graphic blocks that should not have appeared in 3D mode removed 

  • Additional notes: none
  • Source: ININ Games (Steam)

How to download updates for R-Type Dimensions III on Nintendo Switch and Nintendo Switch 2?

To download the updates for R-Type Dimensions III, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.