MOUSE: P.I. For Hire (Switch 2): all the updates (latest: Ver. 1.2.0)
On this page, you will find all there is to know about the various updates for MOUSE: P.I. For Hire on Nintendo Switch 2.
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MOUSE: P.I. For Hire – Ver. 1.2.0
- Release date: July 8th/9th 2026
- Patch notes:
Features and Quality of Life Improvements
- Level Revisit – Replay previous levels to collect missing collectibles and finish incomplete side quests.
- This feature is accessible via the overworld map by simply driving to a completed level and selecting “Revisit”.
- Completing the game will now automatically transport you to the HUB zone after the credits roll, providing access to the overworld map to replay levels.
- For players who have already completed the game, select “Continue” or reload your latest save file in the Main Menu, which will transport you to the HUB zone and provide access to the overworld map to replay levels.
- Balanced Mode – New 40 FPS “Balanced” graphics mode on Nintendo Switch 2.
- Uncapped VRR – Variable Refresh Rate support for smoother gameplay on compatible displays.
- Performance Optimization – General performance and optimization pass across the game.
- Weapon Wheel Upgrade Display – Weapon upgrade levels now displayed on the Weapon Wheel.
- Weapon Wheel Visual Uplift – Improved visual states and readability on the Weapon Wheel.
- Horizontal Axis Inversion – Added horizontal axis inversion option to camera controls.
- Settings Menu Improvements – “Apply” prompt now only appears when changes are actually made.
- Audio Feedback for Settings – Added audio confirmation when applying settings changes.
- Control Rebinding Overhaul – Improved reliability and usability of the control rebinding system.
- Kick Tutorial Failsafe – Players who missed the kick tutorial in ‘Vaudeville’ will no longer get stuck in later levels.
Bug Fixes
Stability and Crashes
- Fixed instances of the game freezing when system memory reached its limit.
- Resolved various internal errors that could cause unexpected behaviour during gameplay.
- Fixed an issue where camera shake effects could stack excessively.
- Fixed a crash that could occur on launch.
- Fixed a crash when the player jumped down to take fall damage in the ‘Der Harzerburg’ intro.
- Fixed a crash caused by the Boomstick attempting to move to idle animation in ‘Mouseburg Grand Opera’.
- Fixed audio corruption occurring during level progression in extended play sessions.
Gameplay and Progression
- Fixed an issue where players with mid-level saves could be blocked by an invisible collider during the flood dive sequence in ‘The Depths’.
- Fixed a progression blocker where weapons remained holstered when entering the Circus Ticket events in ‘MANGIA & MANGIA Secret Show’.
- Fixed an issue where player armor does not reduce explosive damage correctly.
- Fixed a blocker where players could get trapped by backing out of vent trap doors at the last moment.
- Fixed an issue where players could fall through the map after activating the lever in ‘The Depths’.
- Fixed an issue where players could become trapped in the sewer room during the ‘Shrewd Shrews’ mission.
- Fixed a sequence break and missing trigger near the Bandel door in ‘The Unknown’.
- Fixed an issue where players could get stuck at the bottom of a hole after defeating the ‘Movie Sets’ boss.
- Fixed a progression blocker where players could access an area too early in ‘Vaudeville’
- Fixed a blocker where players were unable to equip weapons or fists during the ‘Office Ruins’ mission.
- Fixed an issue where players could be blocked from progression due to doors closing too early in ‘Office Ruins’.
- Fixed an issue where players were unable to load the last checkpoint after being killed by a missile in ‘Office Ruins’.
- Fixed an issue where throwing D-namite during an autosave could break D-namite functionality.
- Fixed a blocker where players got stuck exiting a door after the fight club arena in ‘The Depths’.
- Fixed an issue where damage scaling for some weapons could persist incorrectly across game sessions.
- Fixed an issue where players could skip obtaining the Portable Freezer and finish the ‘Bandel’s Mansion’ level without entering the front door.
- Fixed a progression blocker where players could get stuck between the ceiling and staircase railing on ‘“River Fever” Line’.
- Fixed invisible wall collision on a pipe in ‘The Depths’.
- Fixed an issue where a fan launched the player upwards even when turned off in ‘Old Subway’.
- Fixed a teleport loop in the ‘Clergyrow’ level near the Spike-D tutorial.
- Fixed a blocker where players could get trapped by a door after interacting with a lever in ‘Curdsville Nuthouse’.
- Fixed an issue where enemies revived during their death animation would not animate properly.
- Fixed an issue where the last fuel tank in the Ze Professor fight did not deal damage.
- Fixed hit registration on fuel tanks during the Ze Professor boss fight.
- Fixed an issue where fuel tanks could be shot during the Ze Professor boss fight intro.
- Fixed an issue where the Hellrazor did not receive infinite ammo during the finale.
- Fixed a progression blocker where a teleporting collider was placed too close to an arena in ‘Bandel’s Mansion’.
- Fixed an issue where the Flashlight failed to re-equip after combat in the ‘’Old Subway’’ corridor.
- Fixed an issue where using primary and alternate fire simultaneously broke flashlight functionality.
- Fixed an issue where the weapon used during a save was not equipped after loading if the player loaded while using the flashlight.
- Fixed a sequence skip in ‘The Depths’ that allowed early access to a Baseball Card.
- Fixed a bridge that blocked ladder access in ‘Wallop Bay’.
- Fixed a collision issue where players could get stuck near a platform in the ‘MANGIA & MANGIA Secret Show’ boss fight.
- Fixed an issue where NPC Cameron Bozo used the wrong sprite when captured in ‘Wallop Bay’.
- Fixed a progression blocker where the elevator back to the previous zone was inaccessible in ‘Curdsville Nuthouse’.
- Fixed a progression blocker where the elevator back to the previous zone was inaccessible in ‘’The Depths’’.
- Fixed an issue where barrels thrown at enemies could bounce and get shot upwards.
- Fixed an infinite fall loop caused by zoning issues in the ‘The Unknown’ platforming section.
- Fixed a progression blocker where players could get stuck behind a container in ‘Tinsel Avenue’.
- Fixed a progression blocker where players could get stuck between barrels and a fence in ‘Wallop Bay’.
- Fixed an issue where an exit door could push the player out of the world in ‘Tinsel Avenue’.
- Fixed an issue where players could not interact with the car lift switch during the ‘Once Upon a Time by Tinsel Bros’ job in ‘Tinsel Avenue’.
- Fixed an issue where a locked door prevented progression when using a shortcut in ‘Fart Harbor’.
- Fixed a quest trigger bypass via a staircase jump in ‘The Depths’.
- Fixed timeline issues in the post-pit fight sequence in ‘The Depths’.
- Fixed teleport volume and fade duration in ‘The Depths’.
- Fixed an issue where players were unable to pick up a Toxic Barrel in ‘Old Subway’.
- Fixed missing fade transitions on teleports in ‘Wallop Bay’.
- Fixed an issue where an interactable suitcase and secret area were not functioning in ‘“River Fever” Line’.
- Fixed a collision issue where players could get stuck in ‘Tinsel Avenue’.
- Fixed an issue where cupboard colliders blocked entry into the Music Room secret area in ‘Quagmire’.
- Fixed an issue where the Shanty Town bridge exit could be easily missed in ‘Quagmire’.
- Fixed a small dollar pile that could not be picked up on a raised platform in ‘Quagmire’.
- Fixed a section skip in the Tinsel Bros building in ‘Tinsel Avenue’.
- Fixed an issue where D-pad controls no longer worked during lockpicking.
- Fixed an issue where enemies could not spawn properly due to collision issues in ‘Wallop Bay’.
- Fixed a progression blocker where cannon and ladder assets pushed the player under the floor in ‘Mouseburg Grand Opera’.
- Fixed an issue where the dance floor encounter could fail to activate in ‘Der Harzerburg’.
- Fixed an issue where Spike-D Tokens could fail to spawn.
- Fixed a collision issue that locked players out of the boss arena after interacting with the cannon in ‘Mouseburg Grand Opera’.
- Fixed an issue where installing a new build over an old save could cause UI issues or blockers.
- Fixed multiple issues when changing graphic presets throughout gameplay.
- Fixed a white screen or flat texture appearing during lockpicking.
- Fixed a blocker where players could fall through the floor in a corridor in ‘Quagmire’.
- Fixed an issue with D-Namite achieving a broken sprite/animation state.
- Fixed an instance where the player could fall out of the world in ‘Quagmire’.
- Fixed an instance where the player could teleport from a boat back to the wooden dock in ‘Quagmire’.
- Fixed repetitive teleportation issues in ‘Quagmire’.
- Fixed a teleport loop where players were sent into an endless looping state in ‘The Unknown’.
- Fixed an issue where players could jump out of the rollercoaster cart in ‘The Unknown’.
- Fixed a teleport that could transport the player to the wrong zone in ‘Fart Harbor’.
- Fixed a collider incorrectly placed where a bridge should be before the bridge is pulled down in ‘Quagmire’.
- Fixed a progression blocker where players could leave the decontamination room before the door fully closed in ‘Curdsville Nuthouse’.
- Fixed an instance where the player could teleport out of the world when jumping off a cliff immediately after the level loaded in ‘Bandel’s Mansion’.
Weapons and Combat
- Fixed an issue where weapons shot in bursts unexpectedly.
- Fixed an issue where certain enemies did not use their zap ability.
- Fixed an issue where players could not interact with health items while holding the Golden Monkey in ‘Bandel’s Mansion’.
- Fixed an issue where the Grappling Tail stopped working after a save/load in ‘Tinsel Avenue’.
UI and Menus
- Fixed an issue where the “Exit Level” popup displayed incorrect text.
- Fixed an issue where rapidly purchasing newspapers could cause a softlock.
- Fixed a visual glitch on the Accessibility Screen’s Privacy Notice.
- Fixed an issue where the Directional Helper ‘Detective Brush’ led to incorrect objectives in the HUB zone after completing ‘Vaudeville’.
- Fixed an issue where purchasing Baseball Cards too quickly caused a blank darkened screen.
- Fixed an issue where the Screen Bounds option did not properly dismiss with controller or keyboard.
- Fixed an issue where the UI counters for Coins, Spike-D Prize Tokens, and Weapon Schematics appeared in front of Screen Bounds when opened from the Notebook.
- Fixed an issue where interaction prompts displayed behind player hands and weapons.
- Fixed an issue where scrolling and card selection were broken in the Baseball Card minigame interface.
- Fixed an issue where bosses and mini-bosses used static sprites instead of animations for their portraits.
- Fixed an issue where the player’s weapon was visible during a cutscene on ‘“River Fever” Line’.
- Fixed overlapping dialogue and descriptive text when picking up Ze Professor’s note.
- Fixed camera clipping through glass during the Ze Professor interaction.
- Fixed an issue where the player’s weapon and UI were not hidden during the crane sequence in ‘Tinsel Avenue’.
Visuals and Graphics
- Fixed a rendering issue that could cause mismatched display dimensions.
- Fixed various zone culling and visual pop-in issues across multiple areas in ‘Tinsel Avenue’.
- Fixed an occlusion issue on the crane at the top of the arena in ‘Wallop Bay’.
- Fixed missing textures on the shooting range platform floor in ‘MANGIA & MANGIA Secret Show’.
- Fixed a Z-fighting/sprite mismatch on shield enemies in ‘Der Harzerburg’.
- Fixed the Film Grain effect not working correctly.
- Fixed an issue where disabling Lens Distortion also disabled Film Grain.
- Fixed an occlusion issue where players could see out of the world through fence planks in ‘Wallop Bay’.
- Fixed an occlusion issue when crouching on the side of a wall asset after defeating the crooked cop in ‘Wallop Bay’.
- Fixed a reward behind a secret door that had incorrect graphics in ‘’The Depths’’.
- Fixed an issue where the Giant Fish model had no collision in ‘Wallop Bay.’
- Fixed an issue where the ‘Mouseburg Grand Opera’ location on the overworld map remained visually unlocked after completing the level.
- Fixed an issue where the ‘Fart Harbor’ location on the overworld map remained visually unlocked after completing the level.
- Fixed an issue where the cutscene transition to credits visually loaded the HUB level in between.
- Fixed an indestructible window in the room with a note pickup in ‘Tinsel Avenue’.
- Fixed an issue where an enemy NPC got stuck and flickered sprites in ‘’Old Subway’’.
- Fixed infinite retriggering of audio and screen shake on a shootable target in ‘The Unknown’.
- Fixed VFX of a boss jumping off the boat after loading a checkpoint in ‘“River Fever” Line’.
- Fixed a notebook entry spelling mistake.
- Fixed instances where weapon sprites become jumbled and pixelated.
- Fixed the background moving with the camera in ‘The Depths’.
- Fixed floor assets losing textures during movement at the beginning of ‘Far Wetlands’.
- Fixed assets losing or changing textures with player movement in ‘Clergyrow’.
- Fixed an occlusion issue when looking between outdoor wooden planks in ‘Quagmire’.
- Fixed LOD problems when moving backward and forward in ‘Bandel’s Mansion’.
- Fixed objects disappearing at certain distances near a boss arena in ‘Wallop Bay’.
- Fixed unintended access to a crane leading to various technical and gameplay issues in ‘Wallop Bay’.
Audio and Music
- Fixed an issue where a vehicle horn sound looped indefinitely in levels and the overworld map.
- Fixed an issue where music did not play after a dialogue scene in ‘Mouseburg Grand Opera’.
- Fixed an issue where the alt-fire SFX for Mitts looped when disrupting the animation.
- Fixed an issue where audio disappeared after loading a save in the Swamp area.
- Fixed missing audio for the Music Box during playback animation.
- Fixed boss fight music incorrectly triggering when finishing the ‘Bandel’s Secret Lab’ level.
- Added audio hooks for lockpicking interactions.
Localisation
- Fixed a missing level name translation for the ‘Der Harzerburg’ Intro in all languages except English.
- Fixed the Pieruskie Rogi recipes displaying incorrectly in Polish.
- Fixed voice-over/subtitle mismatch when the Stage Designer is freed in ‘Mouseburg Grand Opera’.
- Fixed voice-over/subtitle mismatch from Tammy Tumbler when discussing the “Show Some Culture, Jack” side quest in the HUB.
- Fixed voice-over/subtitle mismatch from Tammy Tumbler when discussing the “Blueprints, Please” side quest in the HUB.
- Fixed incorrect subtitle spacing for ‘Mangia & Mangia’ in Jack’s dialogue.
- Fixed the “Moves Left” lockpicking text showing incorrectly in Turkish.
- Fixed the VIP card name displaying corrupted letters in various languages in ‘The Depths’ and ‘Vaudeville’.
- Fixed the Loft Key pickup displaying corrupted letters in various languages in ‘Vaudeville’.
Save System
- Fixed a progression blocker where a quest could not be completed due to save system issues with pinning clues onto the Detective Wall.
- Fixed a white placeholder square in the clues tab when loading saves prior to acquiring any clues.
Quests and Objectives
- Fixed a skippable objective causing the Direction Helper ‘Detective Brush’ to lead to the wrong location in ‘Der Harzerburg’.
- Fixed an issue where the Side Quest in ‘Tinsel Avenue’ conflicted with Main Quest voice-over dialogue.
- Fixed deprecated quest items remaining in the code room in ‘The Depths’.
- Fixed an issue where no missions appeared after completing ‘Far Wetlands’.
- Fixed incorrect number display on the display board in ‘Clergyrow’.
Controls and Input
-
Fixed an issue where closing and re-entering the Key Rebinding menu allowed all actions to be bound to one input.
Performance
- Fixed camera stuttering when using Bluetooth controllers.
- Fixed FPS drop in the Cheeselegger boss arena when looking back at the factory in ‘Far Wetlands’.
- Additional notes: none
- Source: Fumi Games
MOUSE: P.I. For Hire – Ver. 1.0.6
- Release date: June 1st/2nd 2026
- Patch notes:
- Fixed a crash that players could experience if setting their game language to Traditional Chinese both on the initial game start and in the in-game settings.
- Refined a small number of Simplified Chinese translations for better accuracy.
- Resolved a graphical issue in ‘The Reel Deal’ that could prevent players from progressing due to a black screen when lens distortion was disabled.
- Fixed a collision issue in the ‘Mouseburg Opera’ mini-boss arena to prevent players from getting stuck on the environment.
- Corrected a logic error in the ‘Far Wetlands’ level, where the ‘No Entry Yet’ door could fail to open after all enemies were defeated.
- Improved enemy pathfinding in the ‘Quagmire’ level to stop enemies from snagging on doors and level geometry, potentially causing a progression blocker.
- Improved the final boss’s movement patterns during the ‘The Reel Deal’ encounter.
- Ensured the D-Namite throwing animation triggers consistently.
- Addressed a bug where shotgun-wielding enemies would occasionally fail to deal damage to the player.
- Fixed a blocker in ‘Curdsville’ that was preventing some players from progressing.
- Resolved an issue where players could find themselves in a loop when trying to accept Controller rebindings.
- Added the option for players to opt out of data and analytics tracking in the Settings Menu, not only during onboarding.
- Settings sliders, weapon wheel and other menu items no longer have corrupted or glitchy sound effects when interacting with them.
- Added the game over music track to be excluded when the ‘Toggle Licensed Music’ setting is set to ‘Off’.
- Players will now be able to correctly collect a clue when freeing the jailed Cop in the ‘Clergy Row’ level.
- Players will now no longer be able to get stuck on the 6 door sequence in the ‘Tinsel Ave.’ level.
- Players will now no longer be able to get stuck in certain geometry in the ‘Wallop Bay’ level.
- The NPC character from the Side Quest ‘Friends in Deep Places’ will now no longer go missing in the ‘Fart Harbor’ Level.
- The quest item from the ‘Slugs in the Shell’ will now be appearing correctly in the “Fart Harbor” Level.
- Improved background process cleanup when closing the game.
- Improved quest handling to reduce cases where players may not have an active quest and find themselves softlocked.
- Updated the Privacy Policy in-game.
- Resolved an issue where blueprints could not be collected, locking the player from completing the ‘Blueprint, please’ side quest.
- Fixed an issue where ‘Active Jobs’ would disappear after completing ‘Far Wetlands’, causing the player to be blocked from progressing.
- Resolved an issue where weapon scaling damage would persists across game sessions.
- Additional notes: none
- Source: Fumi Games
How to download updates for MOUSE: P.I. For Hire on Nintendo Switch 2?
To download the updates for MOUSE: P.I. For Hire, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.
