Monster Train 2 (Switch): all the updates (latest: Lost Arsenal)
On this page, you will find all there is to know about the various updates for Monster Train 2 on Nintendo Switch.
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Monster Train 2 – Ver. ??? (Lost Arsenal)
- Release date: September 10th/11th 2025
- Patch notes:
New Clanless Equipment and Rooms
- Echo Vault
- Weapons Cache
- Exile’s Diadem
- Iron-tongue
- Stasis Crystal
New Monster Train 2 clan cards
- Heavensward – Banished Clan
- Smelted Treasure – Pyreborne
- Dusk Mantle – Luna Coven
- The Great Decay – Underlegion
- Mix-a-Lot – Lazarus League
Other New Features & Quality of Life
- Added “Titan Trial Default” option to gameplay settings to optionally automatically enable all Titan Trials. Added a tutorial to explain this.
- Added new Titan Cup that tracks the win streak for Titan victories at Covenant 10.
- When using controller or keyboard controls, added ability to move room targeted cards around so you can move it out of the way if it is blocking something. Added a tutorial to explain this functionality.
- Made it so the battle intro screen enemy unit stats take into account mutators and other gameplay effects beyond Covenant levels.
- Added visual UI difference in Dragon’s Hoard to differentiate rewards with one artifact from an artifact draft.
- Added a copy sharecode button that copies it to the clipboard when playing on PC desktop.
Banished Changes
- Penitent’s Bloodsuit cost reduced from 1 >>> 0.
- Spike of the Banished increased from 3X >>> 4X Valor.
- Fixed various behavior and communication bugs related to the interaction of Celestial Cascade and Fel’s Unchained upgrade path.
- Fixed ‘Wyngh’s Radiance’ not fully showing effects of Doublestack upgrade on card text.
- Fixed keyboard/controller Flight ability target selection glitch when room is at max unit capacity.
Pyreborne Changes
- Miser stats updated from 3/9 >>> 8/8.
- Gilded Egg and the variants can now attack if given an attack bonus.
- Fixed Pyreborne’s Insignia persisting until the end of battle instead of unit death.
- Fixed ‘Pay Off’ spells rigged with Holystone upgrades incorrectly scaling the amount of bonus Pyre healing.
- Pyreblooded cost reduced from 2 >>> 1.
- Devilish Details pyre damage decreased from 10 >>> 8.
Luna Coven Changes
- Fixed Scrivener ability Spellweave cost reduction not stacking.
- Nightingale updated “New Moon: Multistrike 1 >>> 2.”
- Silver Empress stats updated from 15/10, 20/15, 30/20 >>> 20/20, 25/25, 30/30. Silver Empress I conduit increased from 15 >>> 20.
- Hexscalation cost reduced from 2 >>> 1.
- Updated Hierophant Arduhn. “Silent units gain double armor” >>> “Silent units gain +1/2/3 ATK.”
- Fixed spells copied when units with Conduit are present incorrectly doubling the Conduit bonus.
Underlegion Changes
- Sporesinger Madame Lionsmane III updated “When a unit gains Decay, it gains +4 >>> +5 stacks.”
- Underlegion Mossystone now additionally grants +10 HP on top of the existing 10 Regen.
- Headsman III ATK increased from 100 >>> 160.
- Executioner Bolete upgrade line updated from: “Harvest: Gain Regen 2/3/5 and Rage 2/3/5.” >>> “Siphon: Spawn 2/2/3. Troop adds +1/2/3 HP per stack.” Stats updated from 10/30, 30/60, 50/120 >>> 30/20, 50/50, 80/100.
- Fixed bug where Evolutionary Instinct would count hidden statuses that drive abilities and some equipment.
- Fixed bug where Evolutionary Instinct might trigger multiple times when adding statuses, especially on spawn.
- Fixed an issue with Funguy incorrectly resetting equipment cooldowns when adding Troop stacks.
Lazarus League Changes
- Pincushion stats increased from 6/6 >>> 12/12.
- Organ Harvester ember cost increased 1 >>> 2.
- Increased the cost of Test Subject Alpha from 2 to 3.
- It’s Alive ATK decreased from +10 >>> +7.
- Baron Grael Learning Limb stats updated from 15/25, 30/40, 60/60 >>> 10/25, 20/45, 40/80. Permanent ATK granted to equipment increased from 2/4/6 >>> 3/6/9.
- Baron Grael It Hungers HP reduced from 25/45/85 >>> 20/40/80.
Clanless Changes
- Savage Spirit now grants 40 HP.
- Wyngh’s Spirit HP increased from 70 >>> 75.
- Heart of the Pact Pyre Heart HP increased from 55 >>> 65.
- Made Pyre Heart Savagery upgrade “unique” so it isn’t copied by Fecundity.
- Freezestone now grants -1 cost.
- Benevolence ability updated from “Restore friendly units to full health” >>> “Restore friendly units to full health and grant +5 Max HP.”
- Changed Enchant effects to use blue style ‘state’ display icons.
- Fixed Triboulet artifact incorrectly removing health from purged Ephemeral cards.
- Updated flavor text order in TitanEntropy event to match the order of the choices.
- Fixed bug where Curse of Forgetfulness could trigger from unit abilities.
- Changed Fecundity upgrade behavior so that the card copy mechanic only happens once. It had to be done.
- Fixed ‘Emot Tome’ incorrectly copying cost bonus from ‘Ancient Roots’ onto its Ephemeral duplicate card.
General Bug Fixes & Text Clarification
- Fixed exploit where cards that reduce a unit’s Max HP could be used on the Titan fight to kill an individual Titan without the others being at 1 HP.
- Fixed bug where various persistent effects granted by equipment/rooms/enchantments would be stripped off a unit upon removal of those things even if the unit had those effects previously already because it was provided by spells or was innate. Some examples: Trample, Quick, Silence, etc.
- Changed equipment merging to no longer allow two pieces of equipment with abilities to be merged.
- Updated Clan selection dialog to properly highlight currently selected Clan and Pyre Heart.
- Updated hitbox of trial and start battle buttons in battle intro screen to reduce the likelihood of misclicks.
- Updated Mute and Silence tooltips to specify they will block “Enchants” from applying as well.
- Fixed Heavenfall card saying “Russian>><<” in the middle of the card in that language (and others).
- Fixed room navigation tooltip not showing up when you switch from mouse to keyboard.
- Win streaks now have tooltips in the run summary screen.
- Fixed rewards and cards from drawing over the deck screen during events.
- Fixed sometimes clicking on a unit ability putting the game in a bad state.
- Fixed bug where Slay triggers would not always happen if the unit with the trigger died or was reanimated simultaneously.
- Fixed issue where a unit in Stasis could take damage from statuses if they were given to the unit before entering Stasis.
- Fixed ‘Vola’s Tuning Fork’ bonus being incorrectly duplicated by artifacts that copy cards.
- Fixed Graft + Jack in the Box interaction if the box gets duplicated or upgraded with Endless.
- Fixed bug where Loamcoat’s Propagate was impacted by Dualism.
- Fixed not being able to generate a Community Challenge from a custom run.
- Fixed clicking on ability and activating other unit’s ability under certain conditions.
- Fixed quitting while card draft open and resuming showing different cards.
- Fixed battle messages (e.g. “Hand full”) sometimes coming up at the end of continue or undo.
- Fixed units with Endless going to the Consume pile when killed on the same turn as a Cardless unit.
- Added tutorial that appears when replacing an ability on a unit to explain that a unit can only have one ability.
- Fixed wrong enemies shown in pre-battle screen on Quicksilver Cherubs (2), Penance Seekers (4), and Corrupted Crusade (5).
- Fixed soft lock if no units in deck, and winning large wing in Clipped Wings story event.
- Fixed soft lock when no movement keys are bound and card movement tutorials are displayed.
- Added capacity tooltips to cards that were missing it.
- Made some under the hood changes to reduce memory leaks.
- Improved English text consistency on a variety of content.
- Integrated various translation improvements into Russian, Japanese, and Chinese.
SPOILERS
New Monster Train clan cards
- Rage Room – Hellhorned
- Oldgrowth – Awoken
- Frostpiercer – Stygian Guard
- Resin Blades – Melting Remnant
- Glutton’s Maw – Umbra
Hellhorned Changes
- Fortify updated from Spell >>> Equipment. Renamed to “Fortified Pauldrons”. “Apply Armor 8” >>> “Armor 6. Resolve: Gain Armor 6.”
- The Unbroken Horn artifact’s text updated to reflect it also conserves Ember in the Deployment Phase.
- Imperialist Shardtail Queen effect updated to be an ability: “Action: Kill all Imp units. Deal 20 damage per Imp to enemy units.” >>> Ability: Imp Toss. CD 1. “Kill all Imp units. Deal 20/40/60 damage per Imp to enemy units”.
- Wrathful Prince. Stats updated from 15/15, 25/25, 40/40 >>> 25/25, 35/50, 45/75. “Revenge: Gain Rage 3/4/6 >>> 4/5/6.”
- Reaper Prince. Added Ability: Culling. CD 6/3/1. “Attack immediately.”
- Branding Rite damage decreased from 5 >>> 3.
- Imp-olate damage increased from 20x imps >>> 25x imps.
- Consumer of Crowns cost reduced from 8 >>> 4. Updated effect from: “Costs -1 EMBER per Imp unit in your deck.” >>> Ability: Warlord’s Tithe. “Sacrifice Imp. Attack immediately. Cooldown 2.”
- Hellhorned Furystone updated from Rage 10 >>> Rage 12.
- Inferno damage increased from 100 >>> 120.
- Molting Imp damage increased from 8 >>> 10.
- Vent damage increased from 3X >>> 5X.
- Alloy of the Ancients armor increased from 25 >>> 30.
- Horn Break damage increased from 5 >>> 8.
- Spike of the Hellhorned armor and rage increased from 3X >>> 4X.
- Shardtail Royalty stats updated from 10/10, 10/20, 10/40 >>> 10/15, 15/30, 25/60.
Awoken Changes
- Awaken updated from Spell >>> Room. “Awaken” >>> “Awakening Thicket”. “Restore 40 health. Apply Regen 3.” >>> “Friendly units have +20 Max HP and restore 10 health on Resolve.”
- Husk Hermit HP increased from 30 >>> 35. Added new effect: “Revenge: +3 ATK.”
- Animus of Speed new ability “Swiftshot: Attack any enemy immediately.”
- Thornlord Wyldenten. Converted effect into an ability. “Summon: Add 3 Sting spells with Frozen to your hand.” >>> “Ability: Needlebloom. (Add 3 Sting spells to your hand).”
- Awoken’s Rail Spike updated to not allow additional card draw during the current turn after casting to prevent infinites.
- Changed ‘Edge Prior’ unit’s healing spell cost bonus to also include Regen spells.
- Vinemother updated from “Resolve: Add a Sting spell to your hand” >>> “Ability: Vinewrath (Add 2 Sting Spells to your hand. CD 2.). End of Turn: Sting Spells in your deck gain +4 magic power.”
- Spreading Spores. Regen 2 and Spikes 2 >>> Regen 3 and Spikes 3. Now also restores 3 health
- Awoken Hollow Max HP increased from 15 >>> 25.
- Thorned Hollow Max HP increased from 15 >>> 25. Spikes on Rejuvenate increased from 3 >>> 4.
- Steelsinger buffed from permanent +1 ATK>>> permanent +3 ATK on Rejuvenate.
- Updated Ensnare to be able to target any unit.
- Focused Growth. “Restore 25 health. Draw +2 next turn” >>> “Restore 20 health, twice. Draw +2 next turn.”
- Restore regen increased from 1 >>> 2.
- Razorsharp Edge ATK increased from 10 >>> 12.
- Restoring Retreat cost increased from 1 >>> 2. HP restored increased from 10 >>> 25.
- Sharpen. +4 ATK and Spikes 5 >>> +6 ATK and Spikes 6
- Wildwood Sap. “Apply Regen 5” >>> “Apply Regen 4 and +4 max HP”
Stygian Guard Changes
- Siren’s Song updated from Spell >>> Room card. Effect now happens at the start of combat and only affects non-boss units. Cost increased 1 >>> 2.
- Cuttlehex updated from: “End of Turn: Apply Frozen to a random card in hand” >>> “Ability: Freeze Ray: Apply Frozen to a card in hand.”
- Titanchannel Solgard updated to be an ability. Stats reduced from 60/60, 120/20, 250/250 >>> 0/5. “Incant: Gain Shard 1. At 4 Shard stacks, remove Stasis.” >>> “Incant: Gain Shard 1. Ability: Resurgence. (Remove Stasis and gain +6/10/15 ATK/Max HP per shard.)”.
- Handheld Totem Tethys new ability “Runespeak: Draw a damage spell and apply +5/10/20 magic power.” Cooldown 3.
- Updated Offering Monument: “Incant: -5 Max HP. Draw 1.” >>> “Incant: Draw +1 next turn.” HP reduced from 40 >>> 1.
- Updated Gifts for a Guard to have Consume and only target damage spells.
- Deep Offering’s Ember cost increased from 2 >>> 3.
- Updated Energy Siphon to be able to target any unit.
- Titan’s Gratitude damage increased from 35 >>> 60.
- Fixed Ancient Synergy counting ephemeral spell cards as “in deck”.
- Unnamed Tome mute reduced from Mute 5 >>> Mute 3.
- Token of a Traitor damage increased from 2 >>> 3.
Umbra Changes
- Crucible Extension updated from Spell >>> Room card. “+1 capacity on this floor” >>> “+4 capacity.”
- Engine Upgrade updated from Spell >>> Room card. Cost reduced from 1 >>> 0.
- Morsel Made Atk and HP on Gorge increased from 2 >>> 4.
- Teeth of Gold now damages the lowest health enemy unit instead of the back enemy unit.
- Crucible Collector HP increased from 20 >>> 35.
- Overgorger HP increased from 25 >>> 35.
- Forever Consumed damage increased from 40 >>> 80.
- Blazing Bolts damage at all tiers increased from 40 >>> 60.
- Mine Collapse can now also target friendly units.
- Alloyed Construct now starts with Fuel 2.
- Cultivate effects no longer target Morsel units.
- Glutton Penumbra stats increased from 20/20 (all ranks) >>> 20/20, 35/35, 50/50.
- Made Retch only return units to hand, and not overflow to the draw pile when hand is full.
- Fixed bug where Superfood Primordium would give double its status effects to a unit with Dualism.
- Stalwart Snack III stats updated from 3/3 >>> 10/10.
Melting Remnant Changes
- Dark Calling Rektor Flicker effect updated to be an ability: “Resolve: Reform 2 random units and apply +10/15/25 ATK.” >>> Ability: Cryptcall. CD 1. “Reform 3 random units and apply +10/15/25 ATK.”
- Little Fade path Little Icarus starting Spikes increased from 5 >>> 7.
- Votivary updated from “Extinguish: Draw 1.” >>> “Extinguish: Draw 2 next turn.”
- Changed Lady of the House to have +5 ATK for every stack of Burnout. Base ATK reduced from 45 >>> 25.
- Memories of the Melted updated from Spell >>> Room. Renamed to “Memorial for the Melted”. “Gain 1 EMBER for each friendly unit death this battle.” >>> “Friendly units have Endless.” Cost increased from 0 >>> 1.
- Hallowed Halls increased to 3 cost.
- Fixed bug where Resin Block would not interact with Reanimate correctly.
- Resin Removal cost increased from 1 >>> 2.
- Draff ATK increased from 10 >>> 15.
- Legion of Wax base stats increased from 8/8 >>> 16/16. (Smaller versions updated to match).
- Updated Hallowed Drippings: “Apply Burnout 5 to friendly Burnout units.” >>> “Apply Burnout 5 and +5 ATK to friendly Burnout units.” Cost increased from 0 >>> 1.
Other MT1 Specific Changes
- Fixed slow animation timing when cards with Offering are discarded.
- Fixed buffs from Melting Spout, Grrrg’s Goad, and Winged Technology being incorrectly duplicated by Fecundity.
- Fixed Vine Grasp not targeting Titan of Dominion.
- Fixed “ClassSpikes” event allowing Shroud Spike to show up when not playing Umbra. Now it should only appear when playing as Umbra, as in MT1.
- Fixed bug where stats granted through Sacrificial Resurrection or Prism Retrieval would not carry over to a reformed unit.
- Sped up delay after playing a unit card, so you can play morsels more rapidly.
- Additional notes: none
- Source: Shiny Shoe (Steam)
Monster Train 2 – Ver. 1.1.2
- Release date: June 18th/18th 2025
- Patch notes:
Bug Fixes
- Fixed a softlock when the ‘Twisting Mycelium’ artifact is present under rare circumstances.
- Fixed a softlock caused by combinations of Reanimate, Burnout, and Harvest under certain conditions.
- Fixed a Cluster Colonel spawned Funguy making the front friendly character unplayable under rare conditions.
- Fixed Mooncaller unit’s Mooncycle trigger bonus not applying to the ‘Fae’s Nook’ artifact.
- Fixed Fhyra’s Greed Pyre Heart not granting money when taking pyre damage from Celestial Alcove events.
- Fixed bug where Trample would not work in a room with Imprisoned Zephyr.
- Fixed bug where Titan damage and status popups would not appear in the correct location.
- Fixed the option to abandon a Relentless battle going on for many rounds not actually abandoning the battle.
- Fixed visual issues with TFB background.
- Fixed a sorting issue with Chosen VFX.
- Fixed Astreal the Lost having incorrect Titan affinity VFX.
- Fixed Mooncaller feet, reanimate visuals, and relentless debris not being clipped by the floor properly.
- Fixed Savage Spirit upgrade not granting the correct amount of attack.
- Fixed bug where restarting a battle in the middle of playing Soldier of Fortune or similar unit-drawing cards could leave a card stuck on-screen.
- Fixed Trample damage not triggering Avarice.
- Fixed bug where Sacrificial Chamber would not trigger for bosses.
- Fixed ‘Penitent’s Bloodsuit’ on a Monster not triggering ‘Taskmaster’s Lash’ when the character shifts.
- Fixed bug where Canio, Yorrick, Kwilling Catcher, and Avarice were not impacted by the Tithe or Moneybag mutators.
- Fixed Corruption status effect being unaffected by Propagate effects.
- Fixed ‘Spotted Spore’ artifact only granting one bonus per spell cast instead of one bonus per Troop stack added.
- Fixed the ‘Split Anvil’ artifact incorrectly leaving a cost bonus on spell copies sent directly to the discard pile (ex: Spreading Spores, Contagious).
- Fixed ‘Mushy Room’ card text not showing bonus effects of the Duality Mutator.
- Fixed bug where Silence from enchantments would not properly suppress Spawn triggers.
- Fixed Inhale not spawning a Funguy when it slays a Monster unit in a room at max character limit.
- Fixed missing Ephemeral tooltip for Ekka’s Lunar Echo ability.
- Fixed various typos in English.
Balance Changes
- Spellchain and Holystone can now be upgraded together on the same card.
- Funguy that Ascend/Descend will no longer trigger Rally when they merge with another Funguy.
- Tidal Turning base healing reduced from 20 >>> 10.
- Baron Grael Living Armory I HP increased from 5 >>> 10.
- Ekka Silver Empress I & II stats increased from 12/8, 20/12 >>> 15/10, 20/15.
- Talos Battle Cleric I & II stats increased from 8/20, 15/30 >>> 15/20, 20/30.
- Moonlit Glaive cost increased from 1 >>> 2.
- Astrologer attack on Mooncycle increased from 4 >>> 5.
- Zone of Silence cost increased from 2 >>> 3.
- Pyreball damage increased from 15 >>> 20.
- Celestial Radiance Talos stats increased from 10/16, 15/25, 30/50 >>> 15/20, 25/35, 40/60.
- Wealthy Whelp ability Moneymaker gold gain reduced from 7 >>> 5, cooldown reduced from 3 >>> 2.
- Snotty Whelp ability Gellysneeze pyregel increased from 10 >>> 12.
- Arduhn Mystic Hammer II & III stats increased from 20/40, 40/80 >>> 25/45, 50/90.
- Morel Mistress attack increased from 5 >>> 15.
- Miser stats updated from 3/9 >>> 8/8.
- Lunar Priestess stats increased from 5/5 >>> 8/8.
- Silent Sentinel attack increased from 0 >>> 10.
- Pincushion stats increased from 6/6 >>> 12/12.
UI Changes
- Added a button to the Mix selection screen to hide the draft options so players can see the state of the battle before making their choice.
- Celestial Alcove events with 2 rewards now display tooltips and are stacked instead of side by side.
- Moved Calcified Ember notification to the bottom of the cards in the draft screen and added a glow around it to draw more attention to it.
- In the Battle Intro screen, fixed the enemy on the pedestal sometimes only having a small hover area for tooltips in battle intro screen.
- The Dragon’s Hoard “Loot” button sheen is now disabled when you have zero Dragon’s Hoard.
- Updated Battle Name, Waves Remaining and Community Challenges Name layout to fix bug with some overlapping elements.
- Upgrade names should no longer overlap custom challenge names in the Light Forge screen.
- In the Run Opening screen, adjust the OK button to render below any tooltips from cards that might overlap it.
- Fixed some tooltips for Covenant buffs not showing up in battle preview.
- Updated layout of Trials so that the Trial description text and Trials toggle button do not overlap in some languages.
- New unlocks are now immediately notified after leaving story dialogues.
- Fixed preventing clan and pyre heart selection dialogs from closing when clicking inside them, but not on the clan or pyre heart items.
- Fixed minor positioning issue with the champion upgrade screen card frames.
- Boss starter status effect and matching Covenant status effect stack counts are now combined when showing tooltips outside of combat.
- Merchant voice over now occurs half as often.
- Made minor layout adjustment to dimensional challenges layout to center content a little better.
Localization Changes
- Fixed numerous bugs in the Korean translation.
- Fixed numerous bugs in the Russian translation.
- Fixed a few issues in the Simplified Chinese translation.
- Fixed wrong Japanese kanji used in Dimensional Challenge lock message.
Bug Fixes – Spoilers
Fixed bug where Morsel mastery would not be preserved between game sessions properly, and in the original session where it’s established would erroneously count toward unlocks that key off card mastery. Fixed silence not blocking triggers on Steelsinger, Bounty Stalker, Gorger, and Little Icarus (Little Fade Upgrades). Fixed Funguy Troop stacks not being correctly adjusted when multiple ‘Razorsharp Edge’ spells are cast on them.Balance Changes – Spoilers
- Rektor Flicker Burn Bright II & III stats increased from 50/50, 90/90, 180/180 >>> 50/50, 100/100, 200/200.
- Solgard Direchannel III damage increased from 4/8/12 >>> 4/8/16.
- Wyldenten Strangler hp increased from 30/50/70 >>> 40/65/90.
- Wyldenten Thornlord atk increased from 5/5/5 >>> 5/10/20.
- Reaper Hornbreaker atk increased from 25/50/100 >>> 30/60/120.
- Vent damage increased from 2X >>> 3 X.
- Demon Fiend now has Trample.
- Imp-O-Late damage increased from 15x Imps in deck >>> 20x Imps in deck.
- Molting Imp damage increased from 5 >>> 8.
- Steelworker armor increased from 5 >>> 6.
- Fortify armor increased from 5 >>> 8.
- March of Shields armor increased from 10 >>> 12.
- Horned Warrior HP increased from 5 >>> 8.
- Branded Warrior HP increased from 5 >>> 8.
- Crucible Collector hp increased from 20 >>> 30.
- Crucible Warden atk increased from 20 >>> 30.
- Antumbra Assault damage increased from 3 >>> 5.
- Rubble Morsel granted stats increased from 2/2 >>> 3/3.
- Morsel Miner granted stats increased from 8/8 >>> 9/9.
- Morsel Jeweler hp and granted hp increased from 5 >>> 6.
- Morsel Excavator atk and granted atk increased from 5 >>> 6.
- Magma Morsel atk and granted atk increased from 8 >>> 9.
- Antumbra Morsel hp and granted hp increased from 8 >>> 9.
- Explosive Sentient HP increased from 25/50/100 >>> 30/60/120 Explosive Sentient III damage on Rejuvenate increased from 90 >>> 120.
- Handheld Totem Tethys atk increased from 5/10/20 >>> 10/20/30.
- Animus of Speed atk increased from 25 >>> 35.
- ‘Offering Token’ (Draw 1, Discard 1) updated so that any Ephemeral Offering Token copy in hand is ineligible for the discard requirement, not just ones made via Spellchain upgrades.
- Teeth of Gold artifact damage increased from 3 >>> 5.
UI Changes – Spoilers
- Changed Deep Offering to auto-select the first card in the player’s hand after the redraw on controller/keyboard.
- Additional notes: none
- Source: Shiny Shoe (Steam)
How to download updates for Monster Train 2 on Nintendo Switch?
To download the updates for Monster Train 2, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.