Dream Tactics (Switch): all the updates (latest: Ver. 1.2.2 – Nightmare Update)
On this page, you will find all there is to know about the various updates for Dream Tactics on Nintendo Switch.
Click here for more games and consoles updates!
Dream Tactics – Ver. 1.2.2 (Nightmare Update)
- Release date: December 13th/14th 2024
- Patch notes:
General
Added a new Nightmare difficulty level
- Nightmare difficulty now replaces Hardcore difficulty.
- Nightmare is substantially harder, and is meant for players who found Hard too easy.
- Existing save files can switch to Nightmare difficulty in the Options menu.
Added a Standard or Hardcore game mode selection
- Standard: Units will respawn after being defeated in combat.
- Hardcore: Units cannot be used again after being defeated in combat (aka. perma-death).
- Previous saves made on the old Hardcore difficulty will now use the new Hardcore game mode.
- Saves made on the new Hardcore mode will have a purple heart on their save file.
- Standard or Hardcore modes can only be selected when making a New Game, and cannot be changed later.
Misc
- Winning certain battles that loot all unopened chests will now centre the camera on those chests before opening them.
- Inflicting Poison on an already poisoned enemy now retains the highest poison damage value.
- Added a new “Saving Your Game” tutorial after the first fight in the Dew Meadows.
- Improved the “Trap Gauntlet” tutorial description to inform players that traps deal increased damage on higher difficulties.
Balance
Enemies
- Reduced enemy difficulty in the third fight of the Dew Meadows.
- Increased the chest time in the fight to the right of the town in the Dew Meadows.
- Increased the chest time in the secret fight in the Coral Oasis.
- Increased the chest time in the fight above the maze in the Kingdom of Grandia.
- Moved a Bomb Pillow in the first Colosseum fight.
Equipment
Added three new items to the Tier 5 shop:
- Bottled Fairy
- Spiked Sallet
- Mirror Shield
Check them out in-game to see what they do!
- Heart Bracelet
- Now applies Stim to enemies that already have Charm.
- Reduced MP gained from 2 to 1.
- Spotter’s Scope
- Increased INT and DEX scaling to 100.
- Now sets Snipe to always have 5 range.
- Retaliator
- Now always activates when dodging an attack.
- Reduced DEX scaling from 150 to 140.
- Glass Platemail
- Reduced HP gained from 50% to 40%.
- Miniature Coffin
- No longer inflicts all debuffs to adjacent enemies when detonating a Pillow.
- Instead, it now provides 40% more damage per debuff type on the Pillow.
Cards
- Detonate Pillow
- No longer increases in damage per debuff type on the Pillow by default.
- This effect has been moved to Miniature Coffin.
- Cascading Frost
- Increased INT scaling from 120 to 140.
- Reduced Area of Effect from 3 to 2 tiles.
- Fire Trap
- Increased duration from 3 to 5 turns.
- Ice Trap
- Increased duration from 3 to 5 turns.
Bug Fixes
- Fixed a bug where enemy damage forecasting was incorrect on Easy and Medium difficulties.
- Fixed a bug where Retaliator did not attack friendly units when used with Friendly Fire.
- Fixed a translation error with Shadow’s Blindfold in Simplified Chinese (thanks vtxtune!)
- Fixed a misplaced Dark Flame trap in the Ashguard lava room trap gauntlet.
- Fixed an audio bug when moving back towards the door in the second Willow-only fight (thanks beebee!)
- Additional notes: none
- Source: Spectra Entertainment
Dream Tactics – Ver. 1.1.3
- Release date: September 20th 2024 (North America, Europe) / September 21st 2024 (Japan)
- Patch notes:
General
- Added Simplified Chinese localization.
- Enemy reinforcements that get their spawn blocked will now award EXP.
- Summoned Pillows no longer need to be defeated in order to win a fight.
BalanceEquipment
Retaliator
- Increased DEX scaling from 130 to 150.
Loaded Dice
- Reduced critical hit damage reduction from 30% to 25%.
Trap Kit
- Reduced trap damage reduction from 50% to 40%.
Chaos Axe
- Now gives +15 STR, INT, and DEX.
- Lowered damage range from 0-3x to 0-2x.
- No longer rolls damage before mitigation.
King’s Crown
- Reduced Bolting STR scaling from 200 to 175.
Cards
Star Hammer
- Increased damage per Tired from 10% to 20%.
Bug Fixes
- Fixed a bug where enemies could become invulnerable when spawning into traps.
- Fixed a soft lock that could occur when leaving the Nexus quickly after loading in.
- Additional notes: none
- Source: Spectra Entertainment
Dream Tactics – Ver. 1.1.1 (Epilogue Update)
- Release date: June 14th 2024 (North America, Europe) / June 15th 2024 (Japan)
- Patch notes:
General
- Added a new epilogue cutscene after defeating Dream Eater.
- Completing an area will now mark all missed chests and barrels on the map.
- The map can now be used in the ‘Endless Sands’ region of the Coral Oasis.
- Chest completion for the Empire of Ashguard will now exclude chests that are not yet obtainable.
- Barricades in the Empire of Ashguard will now be automatically removed when finishing a fight.
- Minor adjustments to the wording around stat scaling.
- Added Japanese Localization to the credits.
- Polished Japanese localization. Updated the publisher’s splash and name in the credits.
Balance
- Reduced difficulty of Dream Eater, specifically:
- Lowered his final phase HP by 20%.
- Increased the stack count of Doom from 6 to 9.
- Adjusted the variety of enemies and their stats in certain phases.
- Reduced the HP scaling of one of the Coral Oasis bosses by 20%.
- Slightly reduced the difficulty of enemy spawns near the end of the Crystal Caves boss fight.
- Slightly increased enemy difficulty in the first few fights of the Dew Meadows.
- Lowered the damage of the Dark Flame traps in the Empire of Ashguard by 33%.
Equipment
- Arcane Rifle
- Lowered Red EP cost from 7 to 6.
- Barrier Key
- Now gives +2 DEF and RES.
- Sandals of Time
- Increased Blue EP cost from 1 to 4.
- Marked Cards
- Reduced Redraw Points per kill from 2 to 1.
- Reduced Blue EP cost from 4 to 3.
- Lucky Star
- Reduced the LUK scaling of Star Slam from 100% to 80%.
Cards
- Cheat
- No longer draws 1 card on discard.
- Dagger Throw
- Now scales with 60 STR and DEX.
- Shuriken
- Now scales with 50 DEX and AGI.
- Head Shot
- Now gives +3% CRIT per Rose stack, instead of modifying the card’s base critical hit chance.
- Melee (Summon Nightmare)
- Increased STR scaling from 80 to 100.
- Assassinate
- Decreased LUK scaling from 100 to 80.
- Clone
- Decoy now increases damage taken by 100% (from 50%).
Art Improvements
- Polished a variety of pillow profiles.
- Fixed collision issues on various levels that previously caused players to get stuck.
- Improved the sorting behaviour of players underneath roofs in the Crystal Caves.
- Improved the train’s placement in the Crystal Caves.
Bug Fixes
- Fixed a variety of crashes when loading in-combat saves.
- Fixed a crash caused by Grenade Pillow using Flashbang in certain situations.
- Fixed a crash when trying to unequip a Dream Fragment while playing the game in Japanese.
- Fixed a bug where units with Phasing could get removed from combat when traps triggered underneath them.
- Fixed a bug where the incorrect amount of EXP was being awarded.
- All existing save files will be automatically updated to the correct EXP & Level values.
- Completing all of the fights will now bring units to level 50.
- Prevented a crash when using Flint Axe or Fire-starter Suit in complex scenarios.
- Fixed a rare crash that could occur when opening the Cards UI.
- Fixed a rare crash when playing cards in certain situations.
- Fixed a bad interaction with large enemies and traps that would sometimes cause players to become unselectable.
- Fixed a bug where Boss enemies affected by Freeze could not be damaged.
- Fixed a bug where it was possible to skip the boss fight in the Kingdom of Grandia.
- Fixed a bug where it was possible to progress without collecting the bomb in the Crystal Caves.
- Cascading Frost no longer shows that it will hit allies.
- Fixed a crash when using Axe Pillow’s attack card directly on himself.
- Fixed a softlock in Dream Eater’s fight when loading an in-combat save.
- Fixed a bug where Thermometer and Friendly Fire did not affect the damage of Reignite or Wild Fire.
- Fixed a bug where teleporting the party in combat could overwrite units that were there previously.
- Fixed a bug where Temporal Bracers did not apply when refreshing status effects with a 1 turn duration.
- Fixed a bug where duplicate controls were present when inspecting cards while fielding units.
- Fixed rounding errors in stat scaling when using Heartwood Bow.
- Fixed a potential crash when using Cold Snap.
- Fixed a potential crash when failing a fight.
- Fixed a rare crash caused by pressing the left/right bumpers while selecting a target.
- Additional notes: none
- Source: Spectra Entertainment (Steam)
How to download updates for Dream Tactics for the Nintendo Switch?
To download the updates for Dream Tactics, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.