DOOM + DOOM II (Switch): all the updates (latest: Update 2)
On this page, you will find all there is to know about the various updates for DOOM + DOOM II on Nintendo Switch.
Click here for more games and consoles updates!
DOOM + DOOM II – Ver. ??? (Update 2)
- Release date: January 28th/29th 2025
- Patch notes:
Improvements
All Platforms
Multiplayer Mods
- Hosts need to activate the mod before entering the multiplayer menu
- Players will need to subscribe to the same mod before joining a match
- We recommend using room codes to join modified matches
- Mods must be authored with Vanilla DOOM, DeHackEd, MBF21 or BOOM to be compatible
General
- Resolved an issue in which some red doors did not display as red on the automap
- Fixed multiple crashes reported by the community when loading game saves
- Improved text line wrapping legibility for mod descriptions in Asian languages
- Removed map prefix from intermission screen to be consistent with original game behavior
Multiplayer
- Items can now be picked up by all players in co-op mission play
- Added spectator mode when players are dead and waiting to respawn in co-op mission play (it can also be initiated manually from the scoreboard button)
- Fixed an issue in which disabling the crosshair would also turn off player name and co-op respawn text display
- There are now more than 4 player colors available in game and on scoreboards
- Resolved an issue in which players would lose weapons when respawning in co-op using modern rules
- Fixed an issue in which the cross-platform friends menu could not be properly backed out of when no friends were available
- Further optimized multiplayer networking code
- Addressed crosshair centering issue in certain splitscreen configurations
- Intermission animations now run at the correct speed in splitscreen mode
Mods
- The mod downloader can now process more than the first 100 subscribed mods
Nintendo Switch
Mods
- Mod subscriptions will now work between multiple user profiles
- Additional notes: none
- Source: Bethesda
DOOM + DOOM II – Ver. ??? (Update 1)
- Release date: October 3rd 2024 (North America, Europe) / October 4th 2024 (Japan)
- Patch notes:
Improvements
All Platforms
General
- Left turn, right turn and strafe keys added to keyboard bindings, allowing playing with old-school keyboard-only tank controls
- Added 3D sound option in Sound Menu, allowing more than two speaker setups to be used – this allows individual sound effect levels to be taken into account compared to the original DOOM sound system
- Cheats can now be activated from the pause menu. Entering the original game’s cheat codes will unlock them for future use. You can also unlock all cheats from the Gameplay Settings menu
Multiplayer
- The multiplayer match browser can now be filtered and sorted
- Added timer and frag limit added to the multiplayer scoreboard
Mods
- Players can now search for mods by name in the Mod Browser
- Release notes for mods are now visible in the Mod Details screen
- Checking for Mod updates can now be manually done from the Play Menu
- Added a link in the Play Menu to the Mod’s details page to allow quicker access to unsubscribe, like, and report
- The current page and last selection are kept when backing out from a Mod’s details screen
Nintendo Switch
General
- Added an option to reverse the roll when using gyro controls
Fixes
All Platforms
General
- When a save game is incompatible due to a map update, you will now restart the level from the beginning, with the inventory you had at the time of the save
- Globally reduced input latency by at least one frame at 60hz
- Various audio issues fixed, including ones around playing looping sounds, positioning, and limits on simultaneous voices
- Loading saves no longer causes enemies to attack other map objects
- Loading saves will correctly restore enemy infighting and tracking of Arch-Vile and Revenant targets
- The correct DOOMguy expression is now displayed on the HUD when being damaged with more than 120 HP
- Progress on the “Until It Is Done” achievement can now be made when playing DOOM & SIGIL
- All difficulty modifiers will restore correctly when loading a save game
- Weapon lowers properly when dying when turning view bobbing off
Episode-Specific
- Resolved soft-locks in MAP03 in Legacy of Rust and TNT: Evilution MAP06 (at the lift near the start of the map)
- Fixed an issue in which some enemies were getting stuck in TNT: Evilution MAP31
Multiplayer
- Fixed an issue in which all platforms could not see each other in the Match Browser
- Fixed an issue in which wall textures would sometime not scroll correctly for multiplayer clients
Mods
- The game will no longer force quit when attempting to load incompatible Mods, sending you back to the Menu instead
- Fixed an issue in which saves made from certain Mods would not load
- Extended Boom feature compatibility to support a broader range of Mods. If your Boom or MBF21 Mods were having issues prior to this update, please try them again, and thanks everyone for all the reports so far!
- Automap will render correctly for large maps in Mods
- Additional notes: none
- Source: Bethesda
How to download updates for DOOM + DOOM II for the Nintendo Switch?
To download the updates for DOOM + DOOM II, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.