Dead by Daylight (Switch): all the updates (latest: Ver. 8.6.1 / Next: Ver. 8.7.0)
On this page, you will find all there is to know about the various updates for Dead by Daylight on Nintendo Switch.
Archives: launch to Ver. 7.4.2
Click here for more games and consoles updates!
Dead by Daylight – Ver. 8.7.0
- Release date: TBA
- Patch notes:
Content
New Survivor: Orela Rose
New Perks
- Do no Harm:
- When you heal another Survivor, for each hook state they have, heal 30/40/50% faster and gain +3/3/3% progress for succeeding great skill checks.
- Duty of Care:
- When you take a protection hit while healthy, all other Survivors within 16/16/16 meters gain 25/25/25% Haste for 4/5/6 seconds.
- Rapid Response:
- When you do a Fast Locker Exit, you suffer from the Exhausted status effect for 30/30/30 seconds.
- When you gain Exhausted, you see the Killer’s aura for 1/1.5/2 seconds.
- Exhausted prevents one from using perks that cause Exhausted.
Killers
The Doctor:
- Added a cooldown to interrupting Unhooks with Shock Therapy repeatedly.
The Houndmaster:
- Increased the Dog’s vault speed during Chase Command to 0.65 seconds (was 0.45 seconds).
- Doubled the Bloodpoint rewards of all her Deviousness Scoring Events.
The Oni:
- Removed the turn rate limit during the open phase of Demon Strike.
Perks
Survivor Perks
- Boon: Dark Theory:
- Increased the Haste effect to 3% (was 2%).
- Breakout:
- Increased the Haste effect while near a carried Survivor to 6/8/10% (was 5/6/7%).
- Champion of Light:
- Increased the Haste effect while using a Flashlight to 70% (was 50%).
- No One Left Behind:
- Now increases the Haste effect for unhooked Survivors by 10% instead of applying a separate Haste effect.
Killer Perks
- Furtive Chase:
- Increased Haste effect after hooking the Obsession to 10% (was 5%).
- Hex: Pentimento (Rework):
- You see the aura of cleansed totems and can Rekindle each Totem once.
- While a Totem is Rekindled, Survivors Heal and Repair 15% slower +3/4/5% for each additional Rekindled Totem.
- If all five totems are Rekindled simultaneously, all Totems are permanently blocked by The Entity.
- Survivors cursed by this perk see Rekindled Totems’ auras within 16m.
- Unbound:
- Increased the Haste effect after vaulting a window to 10% (was 5%).
Features
Quest System
- Introducing a unified place for all Quest, which will include daily, event, rift quests and much more.
Base Game Adjustments
- Added a protection to Survivors when their teammates spam the Unhook interaction without ever Unhooking.
- Added a protection for failing Skill Checks that trigger right when the interaction is stopped.
Haste & Hindered Stacking
- The effects of Haste and Hindered no longer stack with themselves.
- While multiple Haste or Hindered effects are active, the largest percentage for each is used.
- The speed bonus/penalty of Haste and Hindered are now shown on their respective status effect icons.
- Perks which affect movement speed now mention Haste or Hindered in their descriptions.
Surrender Option
- Added a new Killer scenario: 10 minutes after the last generator is completed, the Killer has the option to Surrender.
Rarity Rework
- Rarity levels have been revised to better surface different tier value and adding a new tag-based system that allows to surface extra information to players.
Bot Improvements
- Smoothened the camera direction of Bots while they are turning corners.
- Survivor Bots are no longer trigger-happy with their Flashlights.
Bug Fixes
Audio
- Fixed an issue where the wrong terrain type SFX would play when walking in the Grim Pantry’s big Cabin.
- Fixed an issue where the wrong terrain type SFX would play when walking on the balcony of the mine tower in the Ormond Lake Mine map.
- Fixed an issue where the wrong terrain type SFX would plat when walking on parts of the ramp inside the mine building in the Ormond Lake Mine map.
Bots
- Fixed an issue where survivor bots revealing The Ghost Face and clearing their Weakened status against The Unknown from normally impossible locations.
Character
- Fixed an issue where the Knight would be stunned at the Guard’s spawn location.
- Fixed an issue where the Knight’s power could break when being stunned at the start of a summon.
- Fixed an issue where the Knight could stay in the Patrol Path creation speed due to latency.
- Fixed an issue where Deep Wound would not stop depleting when a Survivor is grabbed by the Houndmaster’s Dog.
- Fixed an issue where there was no Cancel interaction prompt when the Trickster was in Main Event.
- Fixed an issue where the Nurse could briefly see Survivors in a locker when blinking through a nearby wall.
- Fixed an issue where the Ghoul’s hair and mask would briefly appear off his head when reaching the tally screen.
- Fixed an issue where Survivors could bleed out during a Mori.
Environment/Maps
- Fixed an issue Midwich Elementary School error in the script created slowdowns.
- Fixed an issue on Temple of Purgation adding new collision to let zombies reach the arch base.
- Fixed an issue on Treatment Theatre by hiding a yellow collision box visible on a chair.
- Fixed an issue on Father Campbell’s Chapel by removing an Invisible Collision present between 2 assets on Carnival section.
- Fixed an issue on Disturbed Ward by reworking collision to avoid zombies that can get stuck on the ramp leading inside the Asylum.
Perks
- Fixed an issue where Teamwork: Collective Stealth would show a second cooldown after exiting the perk’s range.
- Fixed an issue where the reduced action speed color and icon were missing on the progress bar when co-oping Invocation: Treacherous Crows.
UI
- Fixed an issue where the Tally Screen would leave the Bloodpoints Earned page before displaying all bonuses.
- Fixed an issue where toast notifications would disappear when transitioning to the main menu.
- Fixed a visual glitch with equipped add-ons in the loadout menu.
- Added audio feedback when hovering collected nodes in the Bloodweb.
- Added audio feedback when hovering items in the offering sequence.
- Added audio feedback when hovering items in the Tally Screen Match Consequences page.
Misc
- Fixed an issue where the What Lurks Beneath achievement/trophy would gain progress when the damage source was caused by a Survivor perk.
- Fixed an issue where the Demogorgon could perform actions while inside portals after pressing F11 throughout the Traverse charge.
- Additional notes: none.
- Source: Behaviour Interactive
Dead by Daylight – Ver. 8.6.2
- Release date: April 17th/18th 2025
- Patch notes:
Content
The Ghoul
- Reduced Tentacle range from 16 meters to 14 meters.
- Reduced Enraged mode time from 45 seconds to 40 seconds.
- Reduced Enraged bonus time when performing a perfectly timed grab-attack from 15 seconds to 10 seconds.
- Reduced Reticle Stickiness Time effect on targeted Survivor from 0.3 seconds to 0.18 seconds.
- Reduced Reticle aiming on Survivor detection for grab-attack by 94%.
- Reduced Grab-attacks Damage minimum distance requirement to activate over obstacles by -30%.
- After breaking a pallet, if the Killer Power is not in cooldown, Power goes into a forced cooldown equal to a single Leap usage.
- Add-on Fresh Coffee: Changed rarity from Common to Very Rare.
- Add-on Hinami’s Umbrella: Reworked Effect – Performing a perfectly timed grab-attack award an extra +10.0 seconds of Enraged bonus time and changed rarity from Very Rare to Uncommon.
- Add-on Blood stained Handkerchief: Reduced Kagune’s reach from 2 meters to 1 meter.
- Add-on Taiyaki: Reduced the Enraged Mode countdown from 15 seconds to 5 seconds and changed rarity from Uncommon to Common.
- Add-on Yamori’s Mask: Added the activation requirement of “all Survivors further than 40m”.
New Killer: Perk Changes
- None are Free:
- When you hook a Survivor for the first time, gain 1 token, up to 4.
- When all generators are completed, for each token, all windows and upright pallets are blocked for 12/14/16 seconds.
- Removed the blocked “for everyone” clause.
Bug Fixes
Archives
- Fixed an issue where the “Grenade Launcher” Killer master challenge could not be completed.
- Fixed an issue where the text reward appeared in Rift 1 instead of Tome 22 preview’s page.
Blood Moon
- The Blood Can no longer clips into the ground when crouching.
- Bloodpoints given when filling a Blood Can no longer exceed the cap.
- The SFX of filling a Blood Can interaction no longer lingers when grabbed by the Killer.
- Fixed an issue where players were not receiving objective points when only interacting with Fuel Generators.
- Fixed multiple map issues related to the Fuel Pump.
Characters
- The animation of Victor now plays correctly when opening a Locker with a Survivor in it.
The Ghoul
- The QTE prompt no longer stays indefinitely while spectating the Killer in Custom Games.
- Spectators can now see the Fail or Success state of The Ghoul’s Grab attack.
- The camera and Killer movement are no longer restricted after dropping a pallet on the Killer when they attempt to perform a grab-attack.
- The Kagune Mark Reticle now appears consistently in the Survivor perspective when aiming across a Pallet or Window.
- The Ghoul’s tentacle leap animation now plays correctly after doing the second leap on a Survivor behind an obstacle.
- The Ghoul can no longer basic attack a Survivor in quick succession during the third Kagune Leap cooldown.
Environment/Maps
- Fixed an issue in Forgotten Ruins where hooks were spawning close to each other in the Dungeons.
- Fixed an issue in Lery’s Memorial Institute where the Punishment Of The Damned could not travel through walls.
Perks
- Fixed an issue where Balanced Landing’s reduced stagger and grunt effects were still being applied after becoming Exhausted.
UI
- Fixed a crash in the Tally Scoreboard when docking or undocking the Switch.
- Fixed an issue which shows the wrong Killer name when switching characters during queuing in a Killer’s lobby.
- Fixed an issue where empty offering slots were shown as a hidden offering.
- Fixed an issue where the wrong icon was displayed for Zarina’s Murder Mill torso cosmetic.
Misc
- Fixed an issue where Killer could load into a match with unowned cosmetics when viewing the mori preview with the selected cosmetic.
- Fixed an issue where retired Offerings were not showing in player’s inventory.
Known Issues
- Survivors will still make a grunt when using Balanced Landing and performing a fast falling vault.
- Additional notes: none.
- Source: Behaviour Interactive
Dead by Daylight – Ver. 8.6.1
- Release date: April 9th/10th 2025
- Patch notes:
Features
Loadouts
- Equipped elements now show units left counter
- Search bar now accepts direct input, removing old pop up
Content
Blood Moon Event
- Allow community goal Bloodpoint bonus to apply to both event and regular queue
Bug Fixes
Character
- Fixed an issue that caused The Good Guy to miss some transition animations.
- Fixed an issue that caused the spawning animation for the Blood Can to be skipped.
- The Blight no longer recovers fatigue tokens by performing an attack on a pallet.
- Hatchets no longer spawn at the 0,0,0 location when playing against The Huntress.
- Survivors no longer lack animations and jitter temporarily when hit by a Dream Snare while sleeping against The Nightmare.
- Zombies no longer remain stuck after falling from the second floor of the Clock Tower.
- Zombies can no longer attack Survivors from the 1st floor after falling from certain holes on the 2nd floor of Crotus Prenn Asylum – Disturbed Ward
- Zombies no longer hit Survivors from a lower elevation while in the lab tube in the Hawkins Lab
The Ghoul
- The camera no longer zooms on the Survivor’s torso at the end of The Ghoul’s Mori animation.
- Using The Ghoul’s Special Ability no longer disables the FOV Slider’s functionalities for the remainder of the Trial.
- The reticle of the Kagune Leap no longer displays a collision where Survivors are downed for The Ghoul.
- The Aura is no longer visible on part of the tentacles when The Ghoul performs the second Kagune Leap while having their aura revealed.
Audio
- Fixed an issue where the Uroboros infection SFX would remain after being killed with a Mori by The Mastermind.
- Fixed an issue where Portia laughs slightly too often when reaching max speed while following Snug’s search path.
- Fixed an issue where the audio of The Ghoul’s intro from the offline lobby repeats during the Camera Pan.
Perks
- The perk Clean Break now works against The Twins.
- “Vigil” now affects the Survivor affected by Hindered by the Perk “Hex: Nothing But Misery”.
- Balanced Landing no longer plays a grunt when falling with the perk active
- The second Invocation that is completed now activates correctly during a Trial with both Invocation Perks.
- Survivor no longer loses the Status Effect icon after cleansing Hex: Nothing but Misery when Hex: Undying is also equipped
Blood Moon Event
- The Unknown can no longer leave Hallucinations near Blood Pumps and Blood Generators during the Blood Event 2025.
- An invisible Blood Can no longer appears on the ground in a corner of the map in Léry’s Memorial institute during Blood Moon 2025
- The Eye of Vecna no longer causes the Survivor to hold an item and a Blood Can in hand at the same time after exiting a Locker during the Blood Moon Event 2025.
- The Score Event “Blood Fueled” now grants the correct amount of Bloodpoints when triggered during the Blood Event 2025.
- The Bloodhound Perk no longer highlights Blood Stains from Blood Cans during Blood Moon 2025
Maps
- Fixed multiple issues related to the spawning elements of the Seasonal Event
- Fixed an issue in Dead Dawg Saloon where a Killer could not interact with the hook
- Fixed an issue in Dead Dawg Saloon where the Nightmare could not use the snare power through a section of the building
- Fixed an issue Ironworks of Misery where the Nightmare could not use the snare power through a section of the building
- Fixed an issue in Shattered Square where a placeholder tile would spawn
- Fixed an issue in Midwich Elementary School where the Nightmare could not use the snare power through a section of the building
- Fixed an issue in Haddonfield where Victor (The Twins) could jump out of the gameplay area
- Fixed an issue in Garden Of Joy where the fog is floating off the ground
- Fixed an issue in Eyrie Of Crows where a section of a generator is not interactable
Environment
- Fixed an issue by adding collision on Eyrie of Crows to avoid survivors and killers climbing the base of the Mausoleum Column
Loadout
- Fixed issue where it was possible to visually change killer when queuing
- Fixed issue where item counters were not displayed
- Fixed issue when interacting with loadout search bar function
Archives
- Fixed the alignment of “The Archives” string
- Fixed an issue where the rarity of items was displayed in Tome 22 page
- Fixed an issue where an incorrect amount of Rift Fragments would be displayed in the bundle description
- Fixed an issue where “Visceral” rarity would be mentioned in Archives challenge and Event details
- Additional notes: none.
- Source: Behaviour Interactive
Dead by Daylight – Ver. 8.6.0
- Release date: April 2nd/3rd 2025 at 9AM PT / 12PM ET / 5PM BST / 6PM CEST / 1AM JST
- Patch notes:
Content
New Killer – The Ghoul
Killer Power ONE – EYED TERROR
SPECIAL ABILITY: Kagune Leap
Use the Power button to charge and launch the Kagune, tentacles that attach to any vertical surface within range and quickly pull The Ghoul forward.
After completing a leap, The Ghoul has a window to perform a second consecutive Kagune Leap or put Kagune Leap into cooldown by using the Active Ability button.
Kagune Leap enters cooldown once The Ghoul has consumed their leaps, if they leap over a vault or downed pallet, or if the Kagune grabs and leaps at a Survivor.
If The Ghoul’s second consecutive leap targets a Survivor, they will perform a grab-attack. Grab-attacks damage Survivors if they are healthy; inflict Deep Wounds; and leave a Kagune Mark.
Performing a grab-attack also triggers Enraged Mode.
SPECIAL ABILITY: Enraged Mode
While Enraged, The Ghoul can perform up to three consecutive Kagune Leaps and can leap over vaults more quickly if they launch their Kagune at a Survivor.
Enraged Mode remains active while there are Survivors afflicted with Kagune Mark. Marked Survivors will lose their mark if they are fully mended, or if they are downed.
The Ghoul cannot grab-attack marked Survivors.
Once no marked Survivors remain, a Countdown begins. When the Countdown depletes, Enraged Mode ends. A perfectly timed grab-attack – tapping the attack button when the attack icon is displayed – will add extra time to the Countdown. The Countdown is paused while carrying Survivors.
NEW KILLER PERKS
Hex: Nothing But Misery:
- After you damage Survivors 8/8/8 times with basic attacks, a dull totem becomes a hex totem, cursing all Survivors.
- When you damage a Survivor with a basic attack, they gain 5/5/5% Hindered for 10/12.5/15 seconds.
- The effects last until the hex totem is cleansed.
Forever Entwined:
- When a Survivor takes damage, gain 1 token, up to 6/7/8.
- For each token, you pick up, drop and hook Survivors 4% faster.
None Are Free:
- When you hook a Survivor for the first time, gain 1 token, up to 4.
- When all generators are completed, for each token, all windows and upright pallets are blocked for everyone for 12/14/16 seconds.
Archives and Events
- The Blood Moon event returns and begins April 7th at 11:00 AM Eastern
- This event also includes an event tome that opens at the same time
- Another Chaos Shuffle event begins April 29th at 1:00 PM Eastern
Features
Scratch Marks Improvements
- Made improvements to the Scratch Marks spawn logic. They should spawn on the ground more consistently.
Surrender Option
Under specific scenarios, it will be possible to Surrender during a trial and retain some progress including:
- Bloodpoints
- Match XP
- Challenge progress
- Emblem scores
Surrendering in the following conditions does not incur a Disconnection Penalty, but will not count as a completed trial and still causes item/addon loss:
Killer:
- When all remaining Survivors are bots
- When no generator has been completed within the last 10 minutes
Survivor:
- When all other remaining Survivors are bots
- When all Survivors are in the Dying State
Survivor Bloodpoint Balancing
- Increased Safe Hook Rescue score event to 1250 (was 500)
- Increased Heal (no Med-Kit) score event to 750 (was 500)
- Increased Heal (Med-Kit) score event to 1000 (was 750)
- Increased Heal (self) score event to 750 (was 300)
- Increased Dull Totem Cleansing score event to 1500 (was 1000)
- Increased chase escape score event to 750 (was 400)
- Increased Repairs score event to 2000 (was 1250)
- Increased Gate Open score event to 2000 (was 1250)
- Increased Chest Unlocked score event to 750 (was 250)
- Increased Killer Grasp Escape score event to 1250 (was 500)
- Increased Obsession Escape score event to 2000 (was 1500)
- Increased Chased score event to 50/s (was 40/s)
- Increased Good Wiggle Skill Check score event to 50 each (was 25)
- Increased Great Wiggle Skill Check score event to 100 each (was 50)
The following score events have been moved to a different category:
- Dropping a pallet now awards Survival points (was Boldness)
- Stunning the Killer now awards Boldness points (was Survival)
- Cleansing a Dull Totem now awards Survival points (was Boldness)
- Cleansing a Hex Totem now awards Survival points (was Boldness)
Loadouts
- Equipped elements now show units left counter
- Search bar now accepts direct input, removing old pop up
Chat Widget
- Chat window updated.
- Messages sent at the Tally screen can be read by people that arrive after
- A line is added when people have left the tally, so players don’t need to check others’ pings to know if they are still at the tally
- Improved UI to make the chat easier to understand and read.
Killer Updates
The Legion:
- Decreased fatigue duration to 2.5 seconds (was 3 seconds)
- Increased movement speed during fatigue to 2.3m/s (was 2.07m/s)
- Increased duration of Feral Frenzy to 11 seconds (was 10 seconds)
- Decreased Feral Frenzy cooldown to 15 seconds (was 20 seconds)
- Increased bonus movement speed gained per hit during Feral Frenzy to 0.24m/s (was 0.2m/s)
The Legion Add-Ons:
- The Mural Sketch add-on now grants an additional 0.08m/s movement speed per hit (was 0.1m/s)
- The Mischief List add-on now increased Feral Frenzy duration by 1 second (was 2 seconds)
The Xenomorph:
- Increased the Tail Attack charge time to 0.3 seconds (was 0.2 seconds)
- Increased the Tail Attack charge volume for Survivors.
- Decreased the successful Tail Attack cooldown to 2.7 seconds (was 3 seconds)
- Decreased the missed Tail Attack cooldown to 2.5 seconds (was 3 seconds)
- Increased Killer Instinct range when exiting a tunnel to 16 meters (was 12 meters)
- Increased the amount of fire required to burn The Xenomorph out of Crawler Mode to 125 (was 100)
The Xenomorph Add-Ons:
- The Drinking Bird add-on now increases the duration of Killer Instinct after exiting a tunnel by 3 seconds (was 2 seconds)
- The Ash’s Innards add-on now increases the respawn time of Remote Flame Turrets by 15 seconds (was 10 seconds)
- The Light Wand add-on now increases the downtime of Remote Flame Turrets after exiting a tunnel by 3 seconds (was 1 second)
- The Molted Skin add-on now caused Survivors who deploy a Remote Flame Turret to become Exhausted for 30 seconds (was 3 seconds) and no longer inflicts Hindered.
- The Harpoon Gun add-on now causes Survivors further than 16 meters (was 24 meters) to be revealed when hitting a Survivor within 30 seconds (was 10 seconds) of exiting a tunnel.
- The Emergency Helmet add-on now increases resistance to Remote Flame Turrets by 15% (was 35%)
The Good Guy:
- Decreased Hidey-Ho cooldown to 12 seconds (was 14)
- Decreased the time it takes to reach max speed at the start of Slice and Dice and after Scampering a window or pallet.
The Oni:
- Increased the Demon Strike Attack angle limit to 180 degrees (was 90 degrees)
- Note: This applies to Keyboard & Mouse and Controllers
Terror Radius
- Increased The Hillbilly and The Blight’s Terror Radius to 40 meters (was 32 meters)
- Decreased The Pig, The Ghost Face, and The Skull Merchant’s Terror Radius to 24 meters (was 32 meters)
Deep Wound
- Decreased the time it takes to Mend your own Deep Wound to 10 seconds (was 12 seconds)
- Decreased the time it takes to Mend another Survivors’ Deep Wound to 6 seconds (was 8 seconds)
Killer Perks
Alien Instinct:
- Increased aura reveal duration to 8 seconds (was 5 seconds)
- Increased Oblivious duration to 40/50/60 seconds (was 16/18/20 seconds)
Deathbound:
- Decreased range to 12/8/4 meters (was 16/12/8 meters)
Hysteria:
- Increased Oblivious duration to 30/35/40 seconds (was 20/25/30 seconds)
- Decreased cooldown to 20 seconds (was 30 seconds)
Knock Out (Rework):
- When a Survivor drops a pallet, if they move 6/6/6 meters away from it within 6/6/6 seconds, they gain 5/5/5% Hindered for 3/4/5 seconds.
Nemesis:
- Increased aura reveal duration to 8 seconds (was 4 seconds)
Survivor Perks
Quick and Quiet:
- Decreased cooldown to 25/20/15 seconds (was 30/25/20 seconds)
Deception:
- Increased hidden scratch mark duration to 5 seconds (was 3 seconds)
- Decreased cooldown to 25/20/15 seconds (was 30/25/20 seconds)
Dance With Me:
- Increased hidden scratch mark duration to 5 seconds (was 3 seconds)
- Decreased cooldown to 25/20/15 seconds (was 30/25/20 seconds)
Red Herring:
- Decreased repair requirement to 1 second (was 3 seconds)
- Decreased cooldown to 25/20/15 seconds (was 30/25/20 seconds)
Map
Forsaken Boneyard
- The Eyrie of Crows main building was modified; windows have changed position and drops from the exterior have been added to the balcony
- The content of the tiles has been revisited, to reduce the amount of small collisions that were reducing the quality of the navigations.
- New tiles have been created: double pallet tiles
- An extension of the theme has been added:
- Dead Sands is a new map added to the roster under the Forsaken Boneyard theme, it expends the lore and at the same time nerfs the realm offering
- The branches with large collisions that would appear between tiles have been removed
Base Game
- Exit Gate notifications are visible for 12 seconds when they are powered (was 7 seconds)
Bug Fixes
Archives
- The Patch or Dispatch Challenge no longer gives progress to Survivors using the Plot Twist perk.
- The Challenge tracker no longer appears completed when totems remain in the trial for the “Thorough Cleansing” challenge.
Audio
- Fixed an issue where the effect on the Unknown’s voice was missing in the lobby.
- Fixed an issue where Leon Kennedy’s DSO Agent outfit used Carlos Oliveira’s voice.
- Fixed an issue where the ”Memory 1736” entry from the ”Talbot Grimes” journal was missing voice over.
- Fixed an issue that caused a dropped Flashbang to have no audio cue.
- Fixed an issue where the Frosty The Nightmare outfit for The Dredge would not have its unique audio.
- Fixed an issue where the grab cooldown SFX for The Ghoul would persist after performing a Pallet Vault with the Killer power’s.
- Fixed an issue where Nemesis would fail to emit any SFX when falling from a great height.
- Fixed an issue where the Skull Merchant’s drone sound effects would remain in the match when it was recalled after a Survivor activated it.
- Fixed an issue where the Houndmaster’s chase music was incorrect comparing to it’s release version.
- Fixed an issue where certain VO lines from The Dark Lord would not match with subtitles when hooking Soma and Alucard.
Bots
- Fixed an issue which prevented Disconnect bots from properly using their perks.
- Fixed multiple navigation issues for all AI entities in Haddonfield.
Character
- Fixed an issue that caused Survivors to clip into Killers during the pickup animation.
- Fixed an issue that caused Survivors to momentarily freeze when they stopped inputting movement.
- Fixed an issue that caused Survivor’s camera to stutter and re-align when fast exiting a locker.
- Fixed an issue that caused part of the Deathslinger’s reload animation to be skipped.
- Fixed an issue that caused the animation of missing a Basic Attack to fail to play properly during any trial as The Nemesis.
- Fixed an issue that caused the body of a carried Survivor to clip inside The Nightmare’s camera during basic attack cooldowns.
- Fixed an issue which caused the Nightmare’s Black Box Addon to block the exit area indefinitely.
- Fixed an issue that allowed the Nightmare to pass through Survivors by holding the Dream Pallet ability.
- Fixed an issue that caused Survivors to become injured by the Nightmare rupturing a Dream Pallet that was above/below the Survivor.
- Fixed an issue that caused the Skull Merchant’s drone not to rotate when deployed after recalling a disabled drone.
- Fixed an issue that caused Survivors to be scanned by the Skull Merchant’s Drones without having a scan line on them when the Drone is rotating in the South-West direction.
- Fixed an issue that caused the Cenobite’s aim indicator to flicker when aiming at large collision stacks.
- Fixed an issue that prevented the Knight from drawing a patrol path under a hook.
- Fixed an issue that caused Killers to play the wrong animation when hitting a Nemesis zombie.
- Fixed an issue that can cause Nemesis’ zombies to get stuck walking next to a hooked Survivor. Zombies will now take a wider route around the hook to avoid becoming stuck.
- Fixed an issue that caused The Cannibal’s Pretty Woman outfit played the wrong animation in online lobbies.
- Fixed an issue that caused the Survivor’s animation and interaction progress bar would persist after the interaction ended.
- Fixed an issue that caused the handheld camera to be missing when The Ghost Face performed a Mori in a Trial.
- Fixed an issue that caused The Lich would briefly jitter back and forth when picking up a Survivor hiding inside a Locker.
- Fixed an issue where The Nurse’s hair moved very slowly and floated uncontrollably when rotating quickly in the outfit preview.
- Fixed an issue where The Nurse’s fatigue animation duration was longer than intended.
- The Houndmaster’s laughter frequency has been adjusted when reaching Max Speed while following Snug’s Search Path.
- Camera and Killer movement are no longer restricted after failing to land a grab-attack due to a Flash Grenade while experiencing lag and packet loss.
- The Nurse’s position no longer changes upon ending a Blink near collisions.
- Survivors now correctly play the screaming animation when triggered by any means.
- The Nemesis add-on “Depleted Ink Ribbon” no longer makes Zombies reappear for a brief moment after being killed inside the Exit Gate.
- Tier 2 is now consistently charged if the Tombstone Piece Mini-Mori is done while Tier 3 is ending for The Shape.
- Survivors Unhooked by Bots no longer remain in a floating animation.
- Xenomorph’s Burn vignette now fades out when exiting Crawler mode by picking up a Survivor.
- Survivor’s animation and interaction progress bar no longer lingers after unlocking the Mastermind’s and Nemesis’ Crates.
- Teleporting Survivors no longer cause their model to jitter and slide back to their original location when performing interactions.
- The active Cruel Limits duration radial timer direction is now consistent and depletes in a clockwise direction.
- The Killer power of The Huntress and The Twins can no longer pass through Survivors on a Hook.
- The Deathslinger can no longer perform other actions while reeling Survivors.
The Ghoul
- The Ghoul’s Kakugan Reticle no longer rotates when pointing at the ground while rotating the camera.
- Survivors no longer become immobile after dropping a pallet on The Ghoul when the latter is attempting to perform a grab-attack.
- The Ghoul is no longer able to Leap Grab a Survivor during the dying state animation, preventing the associated issues.
- The Ghoul’s power now reloads properly when used a second time.
- The Ghoul’s input prompt over the power icon now updates to the current prompt.
- The Ghoul’s score event Become Enraged is no longer earned when performing a direct grab in enraged mode.
- The Kagune Swipe score event is now earned when The Ghoul does not reach the survivor on the first swing.
- The prompt no longer remains on screen when a Survivor attempts to blind The Ghoul during a failed grab-attack QTE.
- The grab Cooldown SFX no longer persists after performing a Pallet Vault with The Ghoul’s power.
- Damaging a survivor with a tentacle grab now removes Play With Your Food tokens for The Ghoul.
- Damaging the obsession with a tentacle grab now removes Save The Best For Last tokens for The Ghoul.
- The Ghoul’s Tentacles now have aura when Tentacle swinging.
- The Ghoul’s Kagune Reticle is no longer momentarily visible when arriving at a window/pallet to Tentacle vault.
- Enraged mode Countdown UI now pauses while carrying Survivors for The Ghoul.
- The Tentacle Impact Smoke VFX no longer appears offset with the Survivor model for The Ghoul.
- The Ghoul is no longer pushed forward after tentacle vaulting a pallet on one side.
- Survivors with Kagune Mark KE now receive damage when Direct Grab vaulting to Survivor close to a Window or Pallet for The Ghoul.
- The Ghoul’s Enraged mode withdrawal vignette VFX now pauses when carrying a Survivor.
- The Ghoul can now perform Tentacle Swing vault over the Killer Shack.
- The Ghoul’s tentacle animation is now present when performing the second Kagune Leap charge at the end of the cooldown.
- The Ghoul’s camera is now centered on the Survivor during a grab-attack.
- After a grab-attack, the vault interaction is no longer available and usable to The Ghoul during the grab/bite animation.
- The tentacle vault speed bonus no longer occurs when The Ghoul is not in Enraged mode.
- The Killer effect now appears on the Survivor HUD when The Ghoul enters withdrawal mode directly.
- The Ghoul’s Enraged mode Vignette now resets when having Enraged mode and getting Enraged mode again without the QTE by grab-attack tentacle vaulting to a Survivor across from a Pallet or Window.
- The Ghoul can no longer Kagune Leap twice on Survivors with an obstacle in the way.
- The Ghoul can no longer use a Kagune Leap briefly after cancelling the power.
- The Ghoul no longer stutters after a Kagune Leap.
- A placeholder is no longer displayed in the prompt when vaulting a dropped pallet with The Ghoul’s power.
- The Ghoul’s adjustment time end SFX no longer plays after the player cancels adjustment time early if cancelled after an invalid swing.
- The Ghoul’s Tentacle Vault no longer creates a visual glitch after vaulting.
- The Ghoul is now able to perform Basic Attacks after pressing the Killer power input.
- With lag, The Ghoul can no longer M1 directly after cancelling the power.
- The Ghoul can no longer perform a Basic Attack after falling from a Leap while in Enraged mode.
- The Ghoul’s power no longer breaks if stunned during a Kagune Leap slide.
- The Ghoul’s Cancel Swing icon is no longer always displayed when not relevant.
- The Ghoul’s Kagune Mark no longer remains visible on the Survivor portrait after being removed.
Environment
- Fixed an issue in the Raccoon City Police Station where the Dream Snares failed to pass through walls
- Fixed an issue in Forsaken Boneyard where projectiles were blocked by a collision in the maze tiles
- Fixed an issue in the Blood Lodge main building where the Dream Snares could not go through the closed doors where the basement could spawn
- Fixed an issue in the Thompson House where the Dream Snares were blocked in the structure of the main building
- Fixed an issue in Ormond Lake Mine where the Killers could use their power to land in an unintended area while lunging
- Fixed an issue on Shelter Woods where Killers could land on top of lockers
- Fixed an issue on Forsaken Boneyard where characters would jitter when walking against a collision
- Fixed an issue on Forsaken Boneyard where the Trapper could hide traps inside of the ground
- Fixed an issue on Forsaken Boneyard where items could disappear in the ground when placed/dropped
- Fixed an issue on the Nostromo main building where the zombies got stuck at the top of a ramp
- Fixed an issue on the Temple of Purgation Mausoleum structure where zombies would get stuck walking around the structure
- On the map Disturbed Ward, fixed fences that would not allow the Nurse to blink through
- Some walls that previously prevented the Nurse from blinking through are now fixed in the MacMillan Estate
- Fixed an issue of items clipping in the ground failed to be picked back up around the Clock Tower in Midwich Elementary School
- Fixed an issue where the fence wall fades out during the Mori animation in the vat room of Gideon Meat Plant
- Fixed a collision issue on Grim Pantry where a Survivor can be stopped by a ground rock on the hill
- Fixed an issue of the camera clipping into assets during the escape animation before reaching the Tally Screen on Dead Dawg Saloon
- Fixed an issue on the Nurse that allowed her to blink in the small prison located behind the Exit Gates on Dead Dawg Saloon
- Fixed various issues with level of detail of dirt on Ormond Lake Mine
- Fixed an issue with flickering textures on the ground near the Escape in Ormond Lake Mine
- Fixed an issue which made flickering textures visible on a crate on Ormond Lake Mine
- Fixed an issue of various signs that were clipping through the fence on Ormond Lake Mine
- Fixed an issue with the level of detail on every Cement Bag pile found throughout the Ormond Lake Mine map
- Fixed an issue on a pile of snow that was clipping inside a conveyor belt inside the main building of Ormond Lake Mine map
- Fixed an issue of Survivors and Killers that can clip through all the pipes around the Mine Building of Ormond Lake Mine map
- Fixed an issue of a superfluous collision on a staircase preventing the Killer from moving freely on Ormond Lake Mine
- Fixed an issue of a seam visible between two Escape tiles on Ormond Lake Mine
- Fixed an issue of textures that were missing on Ormond Lake Mine
- Fixed an issue of textures on a pool of blood that were missing on Ormond Lake Mine
- Fixed an issue that caused The Nightmare’s POV to go out of bounds on Ormond Lake Mine
- Fixed an issue of having the Dark Lord’s pillars of Hellfire spawning outside of the Exit Gates with the Add-on “Alucard’s Shield” on Ormond Lake Mine
- Fixed an issue of an invisible collision that hinders navigation for Survivors and Killers on the stairs of the Main Building in Toba Landing
- Fixed an issue of a gap available at the outer edge of the Escape tile on Borgo map
- Fixed an issue in Farm where The Dark Lord can stand on the doorframe of the Farmhouse when using his Bat Form
- Fixed an issue where hooks failed to fade out during a Mori animation on Badham Preschool
- Fixed an issue with the Nightmare’s Dream Snares that fail to go through most the walls of the closed classrooms in the Main Building on Badham Preschool
- Fixed an issue for the Shrine landmark ground that fades out during Mori animation on Yamaoka Estate.
- Fixed an issue for the Nurse that allowed her to blink behind a wall on tile East Wing of Raccoon City Police Station.
- Fixed an issue of collision that allowed players to walk onto a mop trolley on Raccoon City Police Station.
- Fixed an issue for the Nurse that allowed her to blink through a wall of the Nostromo Wreckage and become stuck.
- Fixed an issue on the basement floors and walls on Badham Preschool that was fading out during the Mori animation allowing to see out of the world.
- Fixed an issue in which the walls and roof of the office of the Exit Gates have a one-sided texture on Ormond Lake Mine
- Fixed an issue of collision that was allowed the player to walk on a sofa on Ormond
- Fixed an issue of foliage that fails to fade out during Mori animation throughout the map of Dead Dawg Saloon
- Fixed an issue where we could see out of world on the entrance to the Killer Shack during Mori animation on Midwich Elementary School
- Fixed an issue with the level of detail visible on Stairs sign in West Wing of Raccoon City Police Station.
- Fixed an issue of characters hovering above ground on the garden of Yamaoka Estate.
- Fixed an issue of Killer projectiles that can pass through a Vault Location in the Main Building on Ormond Lake Mine
- Fixed an issue for a basement rock wall that has a missing texture on Temple of Purgation
- Fixed an issue of the level of detail that can be seen from a distance on 2 sets of stairs outside the Temple of Purgation.
- Fixed an issue of the level of detail on the Cobwebs and the loculi on the Killer Shack’s wall on Forsaken Boneyard
- Fixed an issue of superfluous collision prevents smooth navigation along fence walls located on 6 Fence tile of the Forsaken Boneyard
- Fixed an issue on Eyrie of Crows that had visible level of detail issues on the floor of the Killer Shack.
- Fixed an issue with a sliced stone that was suspended in the air in front of the Clock Tower’s main entrance on the Forsaken Boneyard
- Fixed an issue of openings that were visible in some parts of the edge assets of multiple fence tiles on Garden of Joy
- Fixed an issue of a seam that can be seen between the tiles of a fence on the Decimated Borgo
- Fixed an issue with sand and roots’ color that appears different around the shack of Forsaken Boneyard
- Fixed an issue with multiple levels of detail on the broken brick walls on various tiles of Forsaken Boneyard
- Fixed an issue on Forgotten Ruins, a seam could be seen between the two fence tiles.
- Fixed an issue on Boneyard Shack where they had two occluded assets dissipated inside a coffin.
- Fixed an issue on Eyrie of Crows, Survivors and killers could climb to the base of the mausoleum column.
- Fixed an issue on Disturbed Ward, zombies could get stuck on the ramp leading inside the Asylum on the tile Asylum.
- Fixed an issue on Ormond Lake Mine, Shadow appears as reflection on some of the snow patches.
- Fixed an issue in Pale Rose where a Totem was stuck in a tree
Perks
- Fixed an issue that caused a Killer to be blinded while looking away from a Flashbang.
- Fixed an issue that caused Survivors with Shoulder The Burden not to become infected when unhooking a fully infected Survivor.
- Fixed an issue that caused the Struggle skill checks not to reset when a Survivor is unhooked by a Survivor with Shoulder The Burden.
- Fixed an issue that caused Eyes of Belmont not to extend the aura reading of 2 seconds to other aura reading perks.
- Fixed an issue that caused the aura of broken pallets to be displayed when equipped with Power Struggle.
- Fixed an issue that caused Save The Best For Last tokens not to be removed when injuring the Obsession with a throw from Virulent Bound.
- Fixed an issue that caused the tokens not to be consumed from several perks when injuring a Survivor with Flight of the Damned.
- Fixed an issue that caused the tokens not to be consumed from several perks when injuring a Survivor with a Dream Pallet.
- Fixed an issue that prevented the Nightmare from placing Dream Pallets in places where a pallet was destroyed by Spirit Fury
- The Fire Up perk effect is no longer applied when The Ghoul’s power is used to vault.
- Loud noise bubbles now appear when Survivors scream from the “Hex: Face the Darkness” Perk.
- In Spectator Mode, the Perk “Hex: Nothing but Misery” is no longer always shown in the active state.
- The Eye of Belmont Perk now extends the aura reading of (2+) seconds duration to other perks.
- The Perk “Hex: Nothing But Misery” is no longer lit at the beginning of the Trial.
- The Hex: Nothing But Misery fails to transfer on the Hex: Undying Totem when cleansed by the Survivors.
- Killers are now able to be blinded by the Blast Mine.
- The Eye of Belmont’s functionality is now consistent with Object of Obsession regarding if the Survivor is the Obsession or not.
- Decisive Strike now activates against Fire Up and Forever Entwined.
- Vigil now reduces the Oblivious Status from Hysteria.
UI
- Fixed an issue where the epilepsy warning warps.
- Fixed a potential crash issue in the lobby.
- Fixed an issue where arrow buttons in the Tome collection was not working after zooming in on the illustration.
- Fixed an issue where the Survivor’s mending bar appears where it has previously been mended if gets deep wound status while sprinting.
- Fixed to display trial character when the owned filter is applied.
- Fixed an issue where the name of the killer fails to update while looking for a match.
- Fixed an issue where the wrong perks’ reveal animation appears while spectating the player in the custom game.
- Fixed an issue where some Killer powers were missing input prompts during cooldown.
Misc
- Fixed an issue that caused Killer Perk “Shattered Hope” to not appear when searching for “General”.
- Fixed an issue that caused the “Kill” interaction from the Finisher Mori to be unlocalized in every language except English.
- Fixed an issue that caused the Adept Knight achievement/trophy to unlock when the Killer disconnected after completing the unlock requirements.
- Fixed an issue that caused the Death of Ignorance achievement/trophy not to progress when using the Artist’s Silver Bell add-on.
- Fixed an issue that caused a debug blue square to be visible when breaking a wall as a Killer.
- The Achievement Unforgettable Getaway can now be obtained in Mount Ormond Resort 3.
- Additional notes: none.
- Source: Behaviour Interactive
Dead by Daylight – Ver. 8.5.2
- Release date: February 11th/12th 2025
- Patch notes:
2V8
- Reduced the Survivor’s Herb interaction snap time.
- Fixed an issue that could cause Killers to become stuck in the trial after the End Game Collapse when a bot became stuck in a cage state.
- Fixed an issue that caused the Survivor to lose their struggle animation when interrupted by the Deathslinger’s harpoon while getting vaccinated or sprayed by another Survivor.
- Fixed an issue that caused Survivors to briefly float in the air before going to a cage when picked up by Naughty Bear.
- Fixed an issue in Raccoon City Police Station where killers and Survivors could land on top of crates in the main hall.
- Fixed an issue that caused the Event Entry Screen Overview tab to incorrectly refer to the Raccoon City Police Station as the Raccoon City Police Department.
Audio
- Fixed an issue where the chains and leather clothe from the Tortured Souls outfit would not make any sound while moving in the menu and in game for The Huntress, The Plague, The Blight and The Knight.
- Fixed an issue where killers would play the wrong material SFX for their footsteps in the Dead Dawg Saloon map.
- Fixed an issue where the Slice & Dice charge scream would fail to resume after a Scamper Vault or Pallet is performed.
- Fixed an issue that caused the Spirit’s Husk SFX to be heard while phase walking.
- Fixed an issue that caused the Legion’s grunt to play twice at the end of Feral Frenzy.
Characters
- Fixed an issue that caused the ‘Rose Marigold’ outfit’s skirt to clip through the Survivor’s legs.
- Fixed an issue that caused the Knight’s Rift weapon and Deep Rift variant to appear the same.
- Fixed an issue that caused empty nodes to appear in the Dark Lord’s Bloodweb.
- Fixed an issue that caused the Nightmare to teleport beyond the Exit Gate when teleporting with the Class Photo add-on in Greenville Square map.
- Fixed an issue that caused the Nightmare’s Dream Pallet shimmer to default to the maximum intensity when the pallet is placed outside the intended visible Survivor range.
- Fixed an issue that caused the Executioner’s Wax Doll and Black Strap add-ons to give the same range increase to Punishment of the Damned.
- Fixed an issue that caused the Onryo’s Reiko’s Watch add-on to have no effect.
- Fixed an issue that caused the Nemesis’ zombies to become invulnerable to basic attacks after being hit right after spawning.
- Fixed an issue where the Twins Charlotte could recall Victor instantly when latched onto a Survivor after Killer Instinct is applied.
- Fixed an issue that caused the Houndmaster’s Dog to float in the air briefly when vaulting the pallet on the second floor that leads to a fall in the Game map.
- Fixed an issue that caused the Mastermind’s Iridescent Uroboros Vial add-on to increase Survivors infection very rapidly at the start of the match.
- Fixed an issue that caused Survivors window vault animation to stutter.
Environment/Maps
- Fixed an issue in the realm of Coldwind Farm where the camera clipped through the survivor when spawning close to the Tree tile.
- Fixed an issue in Mother’s Dwelling map where the killer could land inside a tree when lunge attack from the balcony of the house.
- Fixed an issue in Raccoon City Police Station where the Dream Snares of the Nightmare would not go through walls in the West Wing of the building.
- Fixed an issue in multiple maps where the Vile Purge of the Plague would hit an invisible collision near exit gates.
- Fixed an issue in the realm of Decimated Borgo where a pallet was missing from a Maze Tile.
- Fixed an issue in Treatment Theatre where the Dream Snare of the Nightmare would not go through walls.
UI
- Fixed an issue with the player names and/or the “invite” buttons to be invisible in a Lobby after coming back from the Archives.
- Fixed an issue with the Beginner Mode Tooltips being invisible when hovering any Loadout slots.
- Additional notes: none.
- Source: Behaviour Interactive
Dead by Daylight – Ver. 8.5.1
- Release date: February 4th/5th 2025
- Patch notes:
Content
Killer Rework – The Nightmare
Base Changes
- Added VFX when The Nightmare is teleporting to a Survivor being healed.
Addons
- Black Box:
- Exit Gates are blocked for Sleeping Survivors for 15 seconds after they are opened.
- This effect lingers for 3 seconds after they Wake Up. (NEW)
Archives & Events
- Game Mode: 2V8 returns February 10th at 11:00am Eastern.
- This two-week event features an event tome with new Resident Evil-themed rewards.
Features
- Clairvoyance has been updated to use a progress bar.
- Updated the “Memento Mori” entry in the Game Manual / Killers section, renamed to “Kill By Your Hand”, with updated information on different ways to execute the Kill action.
- Included in English and French, with other languages to be updated later.
- General Perks can now be searched for using “Generic”, “Universal”, “General”, and “Global”.
Bug Fixes
Audio
- Fixed an issue that caused the Spirit’s “Tomie” Legendary outfit to be quieter than the default outfit when performing Phase Walk.
- Fixed an issue that caused the breathing SFX of the Spirit to be heard from the Husk during the Phase Walk.
- Fixed an issue that caused the audio of the left and right trigger inputs of a controller to be heard in the Collections tab without having a visible effect.
- Fixed an issue that caused the audio of the left and right trigger inputs of a controller to be heard in Lobbies without being useable.
- Fixed an issue that caused Survivors not to scream when injured or downed by the Knight’s Guards.
Bots
- Improved Survivor bot healing and pathing against ranged Killers.
Characters
- Fixed an issue that caused Yui “Murder Mill” torso customization to change her idle animations to the “Forest Guide” outfit animations.
- Fixed an issue that caused the hair on the Pig’s “Pig Mask” and “Stretched Muzzle” cosmetics to disappear.
- Fixed an issue that caused Survivors to not be able to complete the Snap Out when in Madness Tier 3.
- Fixed an issue that caused Survivors to soft-lock when dropping the First Aid Spray immediately after the Spray Self interaction has been completed with network lag.
- Fixed an issue that caused Killers to be able to pick up downed Survivors while searching a locker.
- Fixed an issue that enabled the Houndmaster’s Chase Command ability to stop a Survivor from leaving through the Exit Gate by repeatedly starting a grab.
- Fixed an issue that caused the Dog to sometimes not fall off ledges when following the Houndmaster.
- Fixed multiple instances where the Houndmaster’s Dog could get stuck or not be able to pass through places where the Killer could.
- Fixed multiple navigation issues with the Houndmaster’s Dog across multiple maps, elevations and vault areas.
The Nightmare
- Fixed an issue that caused the Nightmare to jitter when touching a Dream Pallet.
- Fixed an issue that caused the Nightmare’s Teleport Channeling audio to keep playing, even if it had been canceled with a basic attack.
- Fixed an issue that caused the Nightmare’s Dream Snare to continue moving off the balcony in the Raccoon City Police Station map.
- Fixed an issue that caused the Nightmare to teleport beyond the Exit Gate when teleporting with the Class Photo add-on in The Game map.
- Fixed an issue that made it possible for the Nightmare to place a total of 9 Dream Pallets instead of 8.
- Fixed an issue that caused the Nightmare to not see the aura of completed generators when the End Game Collapse triggered.
- Fixed an issue that caused Rupturing a Dream Pallet on the floor directly above or below a Survivor to hit said Survivor.
- Fixed an issue that allowed Dream Pallets to be placed out of bounds.
- Fixed an issue that caused the Nightmare’s Husk to be briefly visibility at the initial teleport location when finishing a teleport.
- Fixed an issue that caused the Nightmare to teleport directly onto healing Survivors instead of at a distance.
- Fixed an issue that caused all Survivors in the trial to hear the Nightmare’s laugh when he hit an awake Survivor with his Dream Snare.
- Fixed an issue that caused Survivors’ auras to not be revealed when triggering a static Dream Snare with the “Z” Block and Blue Dress add-ons.
Environment/Maps
- Fixed an issue in the Forgotten Ruins map, in which Zombies could get stuck in certain areas of the dungeon.
- Fixed an issue in the Coal Tower map, in which the intro camera clips into the Houndmaster.
- Fixed issues in The Underground Complex map, in which the intro camera clips into the Houndmaster.
- Fixed an issue in the Dead Dawg Saloon map, in which the Nurse could Blink into the prison cells behind the Exit Gates.
- Fixed an issue in the Raccoon City Police Station map, in which the Nurse could Blink out of bounds.
- Fixed an issue in the Raccoon City Police Station map, in which the Survivor’s body could clip through locker doors.
- Fixed an issue in the Realm of Coldwind Farm, in which the Nurse could Blink on top of the shack.
- Fixed an issue in the Realm of Yamaoka’s Estate, in which the Tanuki’s orientation did not match the Tanuki Statue.
- Fixed an issue in the Mother’s Dwelling map to prevent the player getting stuck on the top of the spinning wheel inside the main building.
- Fixed an issue in the Torment Creek map to prevent the Nightmare’s Dream Snare from clipping under the floor inside the main building.
- Fixed an issue in the Torment Creek map to enable smoother navigation up the slope near the Killer Basement’s entrance.
- Fixed an issue in the Badham Preschool map, in which the Nightmare’s Dream Snares would fail to go through the walls of the closed classrooms.
- Fixed an issue in the Dead Dawg Saloon map, in which the skybox was missing galaxy star clusters.
Perks
- Fixed an issue that caused Vigil’s status effect recovery to display the old values in-game.
UI
- Fixed an issue in which the inventory arrow buttons in the bot loadout were non-interactive.
- Fixed an issue in which the event popup would sometimes display incorrect info if it was opened through an event item in the Store menu.
- Fixed an issue in which The Huntress’ “Ohmwrecker” mask customization item would use the default mask model.
Misc
- Fixed an issue that caused some players to be unable to matchmake as Survivors.
- Optimized the logic used to handle status effects during gameplay to improve general performance.
- Additional notes: none.
- Source: Behaviour Interactive
Dead by Daylight – Ver. 8.5.0 (Mid-Chapter)
- Release date: January 28th/29th 2025
- Patch notes:
Content
Killer Rework – The Nightmare
Base Changes
- Dream Snares and Dream Pallets are both part of the base kit
- Tap the Ability button to swap between Dream Snares and Dream Pallets
- Dream Snares are now a ground projectile (more details below)
- Dream Pallets can be Ruptured from a distance (more details below)
- Dream Projection can now be used on completed generators (and more!)
Dream World
- Minor visual improvements to the Dream World
- Improved clarity when the nearest Survivor is asleep
- Survivors in the Dream World are Oblivious, but hear his Lullaby
- Survivors performing a healing action on a Sleeping Survivor or while being Asleep are revealed with Killer Instinct
- Survivors wake up when put in the Dying State
Dream Snares
- Press the Power button to charge a Dream Snare over 0.35 seconds
- While charged, tap the Attack button to launch the Dream Snare forward
- Dream Snares move at 12 m/s
- Dream Snares have a maximum range of 18 meters
- Dream Snares go through walls and follow slopes, but do not go off ledges (such as a 2nd-floor dropdown)
- Dream Snares add 30 seconds to an awake Survivor’s Sleep Meter
- Dream Snares inflict a 12% Hindered penalty for 4.5 seconds on Sleeping Survivors
- Dream Snares have a 7-second cooldown
Dream Pallets
- Press the Power button to enter Pallet focus mode
- Tap the Attack button to spawn a Dream Pallet at valid Pallet locations up to 24 meters away
- The Nightmare can create up to 8 Dream Pallets at a time
- While in Pallet Focus mode, target a Dream Pallet within 24 meters and tap the Attack button to Rupture it
- After a 1.5-second delay, the Dream Pallet Ruptures in a burst of blood
- Rupture adds 60 seconds to an awake Survivor’s Sleep Meter
- Rupture injures Sleeping Survivors
- Rupture has a range of 3.5 meters
- Rupture has a 1.5-second cooldown
- Rupture cannot be cancelled by any means
- Dream Pallets can be dropped by Survivors and can stun The Nightmare, but will explode in blood
- Improved visibility on Dream Pallets
Dream Projection
- Dream Projection can be used on unrepaired, partially repaired, completed, and blocked generators, at any moment during the trial
- Dream Projection can be used on Sleeping Survivors healing in the Dream World (any of the healers, or the one being healed. The Nightmare appears within 12 meters of their location.)
- Press and hold the Ability button for more than 0.5 seconds to perform Dream Projection
- While charging Dream Projection, The Nightmare’s movement speed is decreased to 3.86 m/s
- While charging Dream Projection, The Nightmare can see the aura of the husk to which he will teleport
- Dream Projection takes 2.5 seconds (was 4 seconds)
- Dream Projection can be cancelled by releasing the Ability button early
- Cancelling early incurs the full cooldown
- Upon completion, Survivors within 8 meters are revealed with Killer Instinct for 3 seconds, and gain 15 seconds on their Sleep Meter
- Dream Projection has a 30-second cooldown (was 45 seconds)
Alarm Clocks/Wake up
- Sleeping Survivors can use any Alarm Clock to wake up (was a specific Alarm Clock, usually on the other side of the map)
- Using an Alarm Clock grants Sleep Immunity for 30 seconds
- Using an Alarm Clock causes it to go on a global 45-second cooldown, which prevents anyone from using it
- The Wake Up interaction (snap snap, clap clap) always takes 5 seconds (would increase with each Wake Up interaction)
- The Wake Up interaction has priority over the healing interaction
Addons
- Garden Rake:
- Increases the size of the Dream Snare by 10% (NEW)
- Wool Shirt:
- Decreases the Dream Pallet Rupture delay by 10% (NEW)
- Kid’s Drawing:
- Increases the amount of Sleep gained from Dream Abilities by 10% (NEW)
- Sheep Block:
- Increases the Alarm Clock cooldown by 10% (NEW)
- Prototype Claws:
- Decreases Dream Snare charge time by 10% (NEW)
- Cat Block:
- Decrease Dream Projection’s Cooldown by 10% (NEW)
- Outdoor Rope:
- Increases the speed at which Dream Snares travel by 15% (NEW)
- Green Dress:
- Increases the time it takes for Survivors to perform the Wake Up action by 2 seconds (NEW)
- Nancy’s Sketch:
- Decreases the Sleep Immunity by 20% after a Survivor uses an Alarm Clock (NEW)
- Unicorn Block:
- Increases the Dream Pallet Rupture range by 0.5 meters (NEW)
- Blue Dress:
- Dream Snares no longer move (NEW)
- Dream Snares have a lifetime of 8 seconds (NEW)
- Only 1 Dream Snare can be placed at a time (NEW)
- Nancy’s Masterpiece:
- Decreases Dream Projection’s cooldown by 10% after hitting a Survivor with a Dream Ability (NEW)
- Jump Rope:
- Increases the Hindered penalty duration when a Survivor is caught by a Dream Snare by 0.5 second (NEW)
- Paint Thinner:
- When a Survivor drops a Dream Pallet, reveal them with Killer Instinct for 6 seconds (NEW)
- Unlocks the ability to use Dream Projection on that Survivor while they are revealed (NEW)
- This Dream Projection charges 100% faster (NEW)
- “Z” Block:
- Survivors hit by a Dream Snare or Dream Pallet Rupture are revealed for 3 seconds (NEW)
- Swing Chains:
- After using Dream Projection, block all window vaults within 16 meters for 6 seconds (NEW)
- Class Photo:
- Survivors in the Dream World are revealed with Killer Instinct while opening Exit Gates (NEW)
- Grants the ability to use Dream Projection on Exit Gates (NEW)
- Pill Bottle:
- Each time a Survivor wakes up, they fall asleep 10% faster, up to a maximum of 50% (NEW)
- Red Paint Brush:
- Reveals the aura of Survivors in the Dream World when they are further from 32 meters away (NEW)
- Increases each Survivor’s Sleep Meter by 50% (NEW)
- Black Box:
- Exit Gates are blocked for Sleeping Survivors for 15 seconds after they are opened (was applicable when recently opened. This update also makes it trigger when they fall asleep after the Exit Gates have been opened)
Features
- Deep Wound Visibility Improvements:
- Added a Deep Wound progress bar under the Mending progress bar for better visibility
- Removed the darkening vignette of the Deep Wound Effect
- Added a setting to disable the new Deep Wound progress bar
- Characters default and prestige cosmetics now have outfits in the outfit tab
- Normalized action progress bar behavior
- Hooking a player no longer uses a progress bar
- Deathslinger’s reload no longer uses a progress bar
- Cenobite’s teleport no longer uses a progress bar
- Clairvoyance no longer uses a progress bar
- Smoke effect added to the change of certain cosmetics that have unique lobby animations
- Smoke effect added to the Play Mori button of Visceral rarity cosmetics
- The colour of a completed generator was updated to better differentiate them from yellow highlighted generators
- Various perk tags added to aid in searching
- Generic perks can now be searched with “Generic”, “General”, “Universal”, or “Global”
- Shoulder the Burden can now be searched with “STB”
- Bite the Bullet can now be searched with “BTB”.
Perk Updates
Killer
- Beast of Prey:
- When you gain Bloodlust for the first time, gain Undetectable for 30/35/40 seconds (NEW)
- Gain 30/40/50% more Bloodpoints for actions in the Hunter Category (REMOVED)
- Fire Up:
- For each generator completed, gain a 4/5/6% stackable speed bonus to picking up, dropping, vaulting, damaging generators, and breaking pallets and breakable walls for the remained of the trial (was 3/3.5/4%)
- Remember Me:
- Each time your Obsession loses a health state, gain 1 token, up to 3/4/5 (was 2/3/4)
- For each token, increases the opening time of Exit Gates by 6 seconds, up to a maximum of 18/24/30 (was 12/18/24)
Survivor
- Vigil:
- Affects Survivors within 16 meters (was 8 meters)
- Recover from Blindness, Broken, Exhausted, Exposed, Haemorrhage, Hindered, Mangled and Oblivious 30/35/40% faster (was 20/25/30%)
- Wake Up!:
- For each Survivor still alive, increase the speed at which you open Exit Gates by 8/10/12.5% (NEW)
Archives & Events
- Tome 22 ANGUISH – Level 1 opens January 28th at 11:00am Eastern
Bug Fixes
Audio
- Fixed an issue that caused the harpoon and breathing SFX to be heard when entering the tally screen as the Deathslinger.
- Fixed an issue where the Spirit’s audio could be heard from the husk as she begins phasing.
- Fixed an issue where Technician and the Spring Clamp Toolbox add-on did not stack the range of which the Killer can hear generator repair noises.
- Fixed an issue where the Houndmaster wouldn’t whistle when attacking a survivor and immediately charging her power afterwards.
- Fixed an issue where Survivors wouldn’t scream when hooked after being downed by the ”Plot Twist” perk.
- Fixed an issue where the Victor’s Pounce attack would fail to make Survivors scream when injured or downed.
- Fixed an issue where the Technician Perk and Spring Clamp Toolbox add-on fail to stack the range of which the Killer can hear the noise of the generator repair.
- Fixed an issue where the Huntress’s lullaby on her Were-Elk Cosmetic is lower than her base audio with other outfits.
Bots
- Fixed an issue that caused bots to gain Haste indefinitely when Sprint Burst is activated.
- Fixed an issue that caused bots to try walking over a tree stump in Mother’s Dwelling.
- Fixed issues that caused bots to always look down while walking.
- Fixed issues that caused bots stay stuck in one location when they run out of immediate objectives.
Characters
- Fixed an issue that caused the wind and snow VFX from the Ormond Lake Mine map to be missing when the Knight was in path drawing mode.
- Fixed an issue that caused the Knight’s Guards to be unable to hit Survivors that went on a specific rock in the Rotten Fields map.
- Fixed an issue that caused the Knight’s Guards to prioritize reaching windows instead of hitting Survivors during chases.
- Fixed an issue that caused the Clown’s Spirit of Hartshorn add-on effects to apply to the Afterpiece Tonic.
- Fixed an issue that caused the Good Guy’s Slice & Dice progress not to show the debuff effect from the Silk Pillow add-on.
- Fixed an issue that caused multiple Killer powers to miss if a Survivor crouched where there was only slight elevation.
- Fixed an issue that caused Victor to be visible in Charlotte’s chest cavity after having been stomped by a Survivor.
- Fixed an issue that caused the Trickster to throw a single blade during Main Event if the interaction to activate it is held down.
- Fixed multiple issues that arose from the Knight’s pathing mechanics.
- Fixed an issue that sometimes caused the Huntress and Trickster to reload instead of grabbing Survivors.
- Fixed an issue that caused the Skull Merchant intro animation to be missing.
- Fixed an issue that caused certain Killers to play the incorrect pick-up animation.
- Fixed an issue that caused the Legion’s Susie, Julie, and Hunk sets to experience a minor animation hitch while strafing.
- Fixed an issue that caused the Executioner’s camera to move up and down abruptly when using Rites of Judgment.
- Fixed an issue that caused the Lich to stop moving when opening the menu while using the Fly spell.
The Houndmaster
- Fixed an issue that caused the Houndmaster to be able to move Survivors while holding the Dog Command input.
- Fixed an issue that caused healthy Exposed Survivors not to have the healthy version of Houndsense removed when downed.
- Fixed an issue that caused the Dog to teleport and get stuck outside the exit.
- Fixed an issue that caused the Dog not to affect Survivors with Houndsense when the Survivor is in the search radius as the ability starts.
- Fixed an issue that caused the Dog animations to break when grabbing a Survivor as they bleed out from Deep Wound.
- Fixed an issue that caused the Houndsense Killer effect not to be removed after the Mori.
- Fixed an issue that caused the Chase Command to be activated from a high ledge.
- Fixed an issue that caused the Search Command ground target to appear bigger than normal when quickly moving between different elevations.
- Fixed an issue that caused the Dog to remain in the pet command animation when the Houndmaster is stunned during the pet interaction.
- Fixed an issue that caused the Survivors camera to clip when crouching inside the Dog.
- Fixed an issue that caused the Houndsense killer effect timer not to increase on Mettle of Man’s hit protection.
- Fixed an issue that caused the Dog not to be able to chain vault two windows in Chase Command.
- Fixed an issue that could cause the Houndmaster to jitter when walking in the Dog’s Search Radius.
- Fixed an issue that caused the Search Command ground target to briefly appear further ahead while charging the Search Command.
- Fixed an issue that caused the Search Command ground target to appear bigger than normal when quickly moving between different elevations.
- Fixed an issue that caused the Dog not to catch up to the Houndmaster after a patrol if the Killer was still actively moving.
- Fixed multiple instances where the Dog could get stuck or not be able to pass through places where the Killer could.
- Fixed multiple navigation issues with the Dog.
Environment/Maps
- Fixed a collision issue on the Realm of Autohaven Wreckers on the side of the crane.
- Fixed multiple issues where the starting camera rotation clipped through the character of the Houndmaster.
- Fixed an issue on Léry’s Memorial Institute where a closed door would spawn next to a window in the main room.
- Fixed an issue on Crotus Prenn Asylum where Killers were not able to break a pallet if they were close to a wall.
- Fixed an issue on Crotus Prenn Asylum where the Nurse could blink on top of the roof.
- Fixed issues on Midwich Elementary School where survivors would clip into piles of gore.
- Fixed an issue on Nostromo Wreckage that caused the Chest to be fully unlocked at the start of a trial.
- Fixed an issue in The Temple of Purgation where Houndmasters Dog was unable to navigate
- Fixed an issue in Torment Creek where the camera fades through the ground
- Fixed issues with areas of various maps where the Survivors could pass through, but Killers could not
- Fixed an issue with adding collision to the mop trolley near a fence in Raccoon City Police Station to prevent stepping on it
- Fixed an issue with adjusting the height of the couch in Mount Ormond Resort to prevent stepping on it
- Fixed an issue on the Undergrond Complex to ensure the mori does not get interupted by the environment.
- Fixed an issue to prevent getting stuck inside the wall in the Raccoon City Police Station west wing
- Fixed an issue with adjusting collision in Yamaoka Estate to avoid hovering in a location
- Fixed an issue by adding collision on the bottom of the vault of the main building of Ormond Lake Mine to prevent the projectile from going through it
- Fixed an issue with filling in holes in the floor to avoid seeing through the wall
- Fixed an issue with separating the silo structure to make it easier to navigate nearby
- Fixed one-sided texture issue in Badham Preschool by splitting assets and adding proper texture
- Fixed an issue with adding a missing part to the mesh to fix a hole in Gideon Meat Plant
- Fixed a broken collision to prevent the player from hiding in the walls of the Gideon Meat Plant control room
- Fixed a missing window on the Badham Preschool house
- Fixed an issue with adding collision to fill the gap where the bat could stand on the door frame of the Thompson farmhouse in Coldwind
- Fixed the house appearing white from a distance in Raccoon City Police Station by changing the fog diffusion color
Perks
- Fixed an issue that caused Mettle of Man’s aura reading to have no range limit against Lethal Pursuer.
- Fixed an issue that caused Survivors to be unable to place a Chemical Trap on a pallet that previously had one installed.
- Fixed an issue that caused the Chemical Trap and the destroyed pallets aura to remain visible when the pallet is destroyed by Spirit Fury.
- Fixed an issue that caused the Exhausted status effect from Genetic Limits not to be applied onto a Survivor that uses Plot Twist.
- Fixed an issue that caused Survivors not to scream when hooked after using Plot Twist.
- Fixed an issue that caused the aura from Camaraderie to stay on the Survivor after getting unhooked.
- Fixed an issue that caused Dance With Me to be activated by any Survivor in the trial.
- Fixed an issue that caused Survivors with a hooked state not to receive the Exposed status effect from Shoulder the Burden.
- Fixed an issue that caused Boil Over to give double wiggle progression when dropped from a height.
- Fixed an issue that caused held items to be dropped at the players last safe position instead of their current position when hit with Franklin’s Demise during a fast vault.
UI
- Fixed an issue where placeholder text was showing.
- Fixed an issue that causes infinite match loading when opening the Auric Cells Store via top right Currency button on online lobby by disabling the button.
- Fixed an issue where lobby side panel blocks the left side of scrollbar in the character tab.
- Fixed an issue where after watching a Mori preview on a selected locked customization, the purchase prompt of the selected outfit disappears.
- Fixed an issue where the equip button and collection list were not updated after equipping in the store collection tab.
- Fixed an issue with scrolling the character list tab.
- Fixed a potential crash from season end rank rewards popup.
Misc
- Fixed an issue that caused the Honor the Bloodline achievement/trophy to be unlocked when taking control of Victor when playing as the Twins.
- Fixed an issue that caused the exit gates to power on when the last Survivor escapes through the hatch.
- Fixed an issue that caused the Unhooking and Self-Unhooking animations to be interrupted by a Killers basic attack.
- Fixed an issue that allowed players to reach areas which they were not supposed to by changing an in-game setting.
- Fixed the issue affecting Baermar Uraz’s Ugly Sweater, and the cosmetic was reenabled.
Known Issues
- The “Memory 1736” entry from the “Talbot Grimes” journal is missing voice over.
- Additional notes: none.
- Source: Behaviour Interactive
Dead by Daylight – Ver. 8.4.2
- Release date: December 12th/13th 2024
- Patch notes:
Content
Killer Updates
The Houndmaster – Basekit
- Chase Command cooldown reduced to 3 seconds (was 4 seconds)
- Increased the time it takes The Houndmaster to recover movement speed from cancelling Chase Command to 1 second (was 0.85 seconds)
- Reduced the movement speed penalty from cancelling Chase Command to 3.0 m/s (was 2.0 m/s)
- Increased the time it takes The Houndmaster to recover movement speed from cancelling Search Command to 1 second (was 0.85 seconds)
- Increased hitbox of Dog while performing Chase Command to 0.65 meters (was 0.5 meters)
- Increased Window and Pallet vault speed of Dog while performing Chase Command to 0.45 seconds (was 0.9 seconds)
- Reduced Chase Command camera transition time from The Houndmaster to Dog when activating Redirect to 0.15 seconds (was 0.25 seconds)
- Reduced Chase Command camera transition time from Dog to The Houndmaster after ending Redirect to 0.15 seconds (was 0.25 seconds)
- Updated Dog pathfinding during Grab to pull Survivors towards coordinates where the Grab was started (was previously towards The Houndmaster’s location at moment of Chase Command activation)
- Increased the amount of Hindered status effect applied to Survivor caught in a Grab to 10% (was 3%)
The Houndmaster – Addons
- Knotted Rope: Basic attack cooldown against grabbed Survivors reduced to 2% (was 10%)
Killer Perk Updates
- Hex: Thrill of the Hunt:
- For each Dull and Hex Totem remaining on the map, gain a Token.
- Survivors’ Cleansing and Blessing speed is reduced by 8/10/12% for each Token. (was 10/12/14%)
Archives & Events
- Chaos Shuffle returns January 16, 2025 at 11:00am Eastern.
- This event includes an event tome featuring Dungeons & Dragons themed rewards.
Bug Fixes
Bots
- Trained survivor bot to use the perk Invocation: Treacherous Crows.
Characters
- Fixed an issue that caused The Houndmaster to temporarily become stuck during the break generator animation when spectating.
- Fixed an issue that caused The Houndmaster’s Dog’s Search to have the wrong icon when charging the power.
- Fixed an issue that caused The Houndmaster’s Swap Command icon to remain lit up when charging the power.
- Fixed an issue that caused The Houndmaster’s Chase command not to injure vaulting Survivors.
- Fixed an issue that caused The Houndmaster’s Dog to vault at the same vault location being used by a Survivor.
- Fixed an issue that caused The Houndmaster’s Dog to bring the Survivor back to the location that the command was given when in a struggle.
- Fixed an issue that caused the Detected killer instinct to linger indefinitely on affected survivors if The Houndmaster’s Dog remains next to them after the patrol detection radius is gone.
- Fixed an issue that caused The Houndmaster’s Dog to vault over elevated vaults that players normally fall from.
- Fixed an issue that could cause a crash when The Houndmaster left a trial.
- Fixed an issue that caused The Demogorgon to be missing the Hold arrow icon for Traverse Upside Down action.
- Fixed an issue that caused The Nurse to be able to cancel her blink when releasing the input while looking down at an obstacle.
Environment/Maps
- Fixed a window on Ormond Lake Mine map that caused a Killer projectile impact issue.
- Fixed various issues with fading on Mori animations.
- Fixed an issue that allowed the Dark Lord’s pillars of Hellfire to go outside of the Exit Gates with the Add-on “Alucard’s Shield”.
- Fixed issues in The Nostromo Wreckage map that prevented the power of The Nurse and The Houndmaster from working properly.
- Fixed issues in The Underground Complex where The Nurse could use her power and get out of bounds on the map.
- Fixed multiples issues in all realms where the camera rotation at the beginning of a game would clip inside the head of The Houndmaster.
- Fixed issues in The Underground Complex where some of the ground did not appear.
- Fixed an issue Gideon Meat Plant where an invisible collision would prevent the players from navigating from the bottom floor to the second floor.
- Fixed an issue in Raccoon City Police Station where the players could stand on top on a couch.
- Fixed an issue in Suffocation Pit where a snowman would block the path of the players.
- Fixed an issue in Crotus Prenn where The Nurse would get stuck when blinking on wooden ramp on the second floor of the building.
- Fixed an issue in Haddonfield where The Nurse or The Cenobite could use their power outside of the limit of the map around the exit gates.
Perks
- Fixed an issue that caused Save the Best for Last not to lose tokens when damaging a Survivor with The Houndmaster’s Dog.
- Fixed an issue that caused Play With Your Food not to lose tokens when damaging a Survivor with The Houndmaster’s Dog.
- Fixed an issue that caused THWACK! not to display Survivor auras when destroying a pallet or breakable wall.
- Fixed an issue that caused Survivors to still have grunts of pain when using Clean Break with other interaction.
- Fixed an issue that caused a missing audio cue when dropping a Flashbang.
- Additional notes: none.
- Source: Behaviour Interactive
Dead by Daylight – Ver. 8.4.1
- Release date: December 9th/10th 2024
- Patch notes:
Killer Updates
The Houndmaster – Basekit
- Chase Command cooldown reduced to 4 seconds (was 5 seconds)
- Completed Generators now appear light orange to The Houndmaster after charging Search Command (previously Completed Generators were visible at all times)
- Houndsense Radius only visible to a Survivor when the dog is within 20 meters of them (previously was visible at any range)
- Survivors afflicted with Houndsense appear with reduced color and opacity outline to The Houndmaster (red tint used to blend too much with Killer Instinct feedback)
The Houndmaster – Addons
- Training Bell:
- Increased the Survivor aura reveals to 8 seconds (was 5 seconds)
- Spiked Collar:
- Increase the duration of the Mangled and Haemorrhage status effects to 60 seconds (was 45 seconds)
- Gunpowder Tin:
- Reduced the action speed bonus to 30% (was 40%)
- Marlinspike:
- Updated effect to exclude grabbed Survivor from receiving Houndsense (was previously all Survivors within 20m of location of Dog Grab)
- Description updated to reflect change of effect
The Dark Lord – Addons
- Medusa’s Hair:
- Decreased the Hindered penalty to 8%. (was 15%)
- Decreased the Hindered penalty duration to 3 seconds. (was 5 seconds)
The Demogorgon – Basekit
- Increase Upside Down suggested velocity to 32 m/s (was 28 m/s)
The Good Guy – Basekit
- Increased Hidey-Ho Mode’s cooldown to 14 seconds (was 12 sec)
- Increased Slice & Dice duration to 1.8 sec. (was 1.2 sec)
- Decreased Slice & Dice movement speed to 8 m/s. (was 10 m/s)
The Shape – Basekit
- Increased the Evil Within gain multiplier when stalking from up close to 0.6 (was 0.4)
Killer Perk Updates
- Human Greed:
- You see Unopened Chests auras and Survivor auras are revealed for 3/4/5 seconds when they enter a 8/8/8-meter range. (was 3/3/3 seconds)
- You also gain the ability to kick chests to close them. This ability has a 10/10/10-second cooldown. (was 30/25/20 seconds)
- Weave Attunement:
- When any item becomes depleted for the first time each match, it is dropped. You see the auras of dropped items.
- Survivors within 12 meters of dropped items have their auras revealed to you. (was 8 meters)
- Affected Survivors see the item’s aura.
- When a Survivor picks up a Survivor item, they suffer the Oblivious status effect for 20/25/30 seconds.
Bug Fixes
Archives & Events
- Fixed an issue where the challenge “Means To An End” in Tome 6 – DIVERGENCE was not properly tracking progress from successful pallet stuns after a dropped pallet was reset.
- The Tome 6 challenge Means To An End can now be correctly completed.
Audio
- Fixed an issue that caused Memory Shard idling sound to be audible after collecting it.
- Fixed an issue that caused the Demogorgon to be able to spam Grunts while interacting with a Glyph.
- Fixed an issue that caused The Skull Merchant’s Radar to persist when inspecting the Radar multiple time.
- Fixed an issue that caused The Spirit and Yun-Jin Lee to play the wrong menu theme music for their ‘Cozy Break’ outfits.
- Fixed an issue that caused The Dark Lord Hellfire’s sound to keep playing after getting Stunned during charging.
Characters
- Fixed an issue that caused the Lute to not dissolve after selecting any item for Aestri Yazar or Baermar Uraz.
- Updated the animation for Female Survivors: it is now intentional for them to no longer grip the Huntress’s axe during the Memento Mori.
- The Lich’s Fly spell can now correctly fly through vaults when the Survivor is on another side.
- Survivors’ M1 action to remove The Doctor’s Madness no longer randomly fails.
- Getting downed by Deep Wound while in the Struggle phase with a Mimic no longer locks the animation.
- Fixed an issue that caused the Plague to no longer have a cooldown when cancelling Vile Purge.
- The Cenobite’s chains correctly spawn faster while a Survivor blesses a totem while carrying the Lament Configuration.
The Houndmaster
- Fixed an issue that caused the Dog to grab Survivors that are being killed by the Entity during the End Game Collapse.
- Fixed an issue that caused the Dog’s Chase command to always vault if it is next to a vault location in Redirect mode.
- Fixed an issue that caused the trail boost to have no effect when starting a chase on the search path.
- Fixed an issue that caused the Dog to get stuck on walls and fail to dash when the Killer quickly sends the dash command on the other side of a wall.
- Fixed multiple path finding issues with the Dog in various maps.
- The Dog no longer teleports at the start of a dash.
- The Dog patrol path can appear above ground level when the patrol is sent to a different elevation.
- Fixed an issue that caused the Houndsense Killer Effect to be removed when an injured Survivor is grabbed.
- Fixed an issue that caused the Houndsense Killer Effect timer to reset if a Survivor was hit while having the Endurance effect.
- Fixed an issue that caused the power not to visually appear on cooldown when spectating.
- Fixed an issue that caused spectators not to see the reverse Red arrow marker when The Houndmaster points at objects with the patrol ability.
- The Nipping at Your Heels score event is no longer earned twice when the survivor escapes the trial with Houndsense.
Environment/Maps
- Fixed issues of Camera Fade exclusion for the Mori Update feature.
- Fixed a placeholder textures in the main building tile on the Eyrie Of Crows map.
- Fixed issues related to the collisions around the Shuttle on the Nostromo Wreckage map.
- Fixed issue in the Raccoon Police Department where collisions were preventing The Nurse, The Houndmaster, and The Cenobite to use their powers properly in the front part of the building.
Perks
- The Corrective Action perk no longer gains tokens on a successful “Snap Out of It” Skill Check from The Doctor.
- Fixed an issue that caused the Invocation perks to use the wrong input button prompts.
- Fixed an issue that caused Survivors auras to be missing around a newly created Scourge Hook when using Scourge Hook: Jagged Compass and Scourge Hook: Hangman’s Trick while carrying a Survivor.
- Fixed an issue that caused the Clean Break prompt to be seen briefly after recovering from the Dying State with the Broken status effect.
- Fixed an issue that caused Unnerving Presence to only affect the first skill check when No Quarter is active.
- The White Aura of the Invocation Ring is no longer visible to all Survivors after an Invocation has been completed.
- The Dance With Me perk is no longer missing 3 seconds of cooldown.
UI
- Fixed an issue with a superfluous Blood Mark displayed behind the Survivor’s HUD portrait icon when a Survivor stuns the Houndmaster’s Dog using a Pallet while being chased.
- Fixed an issue where the Perk Inventory was not instantly refreshed after purchasing a perk in the Shrine of Secrets.
- Fixed an issue with the Inventory Tooltip in the Tally Scoreboard that could be partially cut-off.
Misc
- Fixed an issue where unowned perks show up as disabled in the loadout presets with “None Remaining” in tooltip description.
- Additional notes: none.
- Source: Behaviour Interactive
Dead by Daylight – Ver. 8.4.0
- Release date: November 28th/29th 2024 at 8AM PT / 11AM ET / 4PM GMT / 5PM CEST / 1AM JST
- Patch notes:
Content
New Killer – The Houndmaster
Killer Power – Scent of Blood
The Houndmaster and her dog operate as one. Her commands are followed without question or delay.
Special Ability: Chase
The Chase Command sends the dog out at high speed. Pressing the Power button again redirects the Chase, pivoting the dog’s path. When the dog catches a Survivor, the dog starts a Grab. The Survivor becomes Hindered and is pulled toward The Houndmaster. The Survivor can get free by stunning the dog or can be rescued by another Survivor. Grabs that end without Injury leave the Survivor Hindered. Grab duration is shorter for Survivors with the Endurance status effect.
Special Ability: Search
The Search Command sends the dog to a target location, creating a Search Path. It has its own lullaby and, as it moves, its Houndsense radius rises over distance traveled. Survivors who enter the radius are affected by Houndsense and revealed by Killer Instinct. If The Houndmaster follows the dog’s Search Path, she gains increased movement speed over time. Leaving the Search Path ends the bonus movement speed.
Special Effect: Houndsense
Healthy Survivors affected by Houndsense receive Deep Wounds when Injured. Injured Survivors affected by Houndsense suffer from louder Grunts of Pain and longer Pools of Blood when put into the Dying state.
New Killer Perks:
- All-Shaking Thunder
- After you fall from a height, your lunge attack distance is increased by 75/75/75% for 8/12/16 seconds.
- This perk has a 5/5/5-second cooldown.
- Scourge Hook: Jagged Compass
- At the start of the trial, up to 4 random hooks are changed into scourge hooks. You see their auras in white.
- When a Survivor is unhooked from a non-scourge hook, it becomes a scourge hook.
- When you hook a Survivor on a Scourge Hook, the aura of the generator with the most progress is revealed in yellow for 6/8/10 seconds.
- No Quarter
- When a Survivor reaches 75/75/75% of a self-heal, they are faced with continuous skill checks.
- If one of these skill checks is missed or the heal is interrupted, the Survivor becomes broken for 20/25/30 seconds.
New Survivor – Taurie Cain
New Survivor Perks:
- Invocation: Treacherous Crows
- When in the Basement near the circle, press the ability button 2 to begin the Invocation.
- Invocations take 60/60/60 seconds. Other Survivors will see your aura during this and can join an ongoing interaction.
- Once the Invocation is completed:
- You become injured and broken for the rest of the trial.
- When a Survivor is in the Terror Radius and the Killer scares a crow, their aura is revealed to all Survivors for 1/1.5/2 seconds.
- Completing the Invocation disables that perk for all Survivors.
- Clean Break
- After you finish healing another Survivor, while being healed by another Survivor, press the ability button 1 to gain broken.
- After 80/70/60 seconds, you become healthy.
- This perk does not activate if you are already broken. The effect is cancelled if you go in the dying state.
- Shoulder the Burden
- Once per trial, as long as you are not on death hook, press the ability button 2 in front of a hooked Survivor to unhook them.
- When they are unhooked, they lose 1 hook state and you gain 1 hook state. You also scream and become Exposed for 60/50/40 seconds.
General Updates
- Decreased the Sacrificial Ward Offering rarity to Common. (was Rare)
Killer Updates
The Dark Lord – Basekit
- Increase shapeshift cooldown to 3.5 seconds (was 2.5)
- Vampire Form: Increase Hellfire cooldown to 10 seconds (was 7)
- Wolf Form: Increase the spawn rate of Scent Orbs to 1 every 5 seconds (was 1 every 6 seconds)
- Wolf Form: Decrease Wolf’s pounce charge time to 0.85 seconds (was 1)
The Demogorgon – Basekit
- Decrease Portal setting time to 0.85 seconds (was 1)
- Decrease Portal entry time to 1.35 seconds (was 1.5)
- Increase Upside Down travel speed to 28 m/s (was 20)
The Demogorgon – Addons
- Viscous Webbing:
- Increases the Sealing time of Portals by 10% (was 16%)
- Thorny Vines:
- Increases the Area of Effect of Active Portals by 1 meter
- Increases the Sealing time of Portals by 8% (was 11%)
- Upside Down Resin:
- Increases the Sealing time or Portals by 20% (was 28%)
- Lifeguard Whistle:
- Reveal Survivors near active portals without charging Of The Abyss (REMOVED)
- Increases the number of Portals by 2 (NEW)
The Ghost Face – Basekit
- Decrease Night Shroud’s cooldown to 17 seconds (was 20)
- Decrease the time to Mark Survivors to 4.5 seconds (was 5)
The Ghost Face – Addons
- “Philly”:
- Decreases the time to mark Survivors by 10% (was 20%)
- Walleye’s Matchbook:
- Decrease Night Shroud’s recovery time by 3 seconds (was 6)
The Good Guy – Basekit
- Decrease the Scamper time to 1 second (was 1.3)
- Increase Hidey-Ho Mode’s cooldown to 12 seconds (was 10)
The Good Guy – Addons
- Rat Poison:
- Decreased range to 6 meters (was 12)
- Decreased duration to 2.5 seconds (was 5)
The Lich – Basekit
- Decreased Dispelling Sphere’s cooldown to 35 seconds (was 38)
- Decreased Flight of the Damned’s cooldown to 35 seconds (was 38)
- Decreased Fly’s cooldown to 25 seconds (was 38)
- Increased Mage Hand’s cooldown to 40 seconds (was 38)
- Increased the cooldown after cancelling a spell to 1.25 seconds (was 1)
- Decreased the time Dispelling Sphere disables magic items to 45 seconds (was 60)
The Lich – Addons
- Pearl of Power:
- Decreases the cooldown of all Spells by 3 seconds after a successful Basic Attack (was 5)
- Ring of Spell Storing:
- Decreases the cooldown of all Spells by 2 seconds (was 4)
The Mastermind – Basekit
- Decreased Virulent Bound’s cooldown to 5.5 seconds (was 6 seconds)
The Mastermind – Addons
- Leather Gloves:
- Decreases Virulent Bound’s cooldown by 8% (was 10%)
The Shape – Basekit
- Increased Evil Within I movement speed to 4.4 m/s (was 4.2 m/s)
- Increased maximum stalk per Survivor to 20 points (was 10)
- Decreased the amount of Evil Within required to reach Evil Within II to 3 (was 5)
- Increased the Evil Within gain multiplier when stalking from afar to 1 (was 0.1)
- Decreased the Evil Within gain multiplier when stalking from up close to 0.4 (was 1)
The Shape – Addons
- Fragrant Tuft of Hair:
- Increased the Evil Within III requirement to 20 (was 10)
- Lock of Hair:
- Decreased the Evil Within III requirement to 50% (was 100%)
- Judith’s Tombstone:
- Increased the Evil Within III requirement to 20 (was 10)
- Tombstone Piece:
- Increased the Evil Within III requirement to 15 (was 7.5)
- Scratched Mirror:
- Decreases Evil Within I movement speed to 4.2 m/s (NEW)
Killer Perk Updates
- Distressing:
- Your Terror Radius is increased by 20/25/30%. (was 22/24/26%)
- Gain 100% more Bloodpoints for actions in the Deviousness category. (REMOVED)
- Dominance:
- The first time each totem and each chest is interacted with by a Survivor, that totem or chest is blocked by the Entity for 8/12/16 seconds. (was 4/6/8)
- Hex: Thrill of the Hunt:
- For each Dull and Hex Totem remaining on the map, gain a Token.
- Gain 10% more Bloodpoints for actions in the Hunter category for each Token. (REMOVED)
- Survivors’ Cleansing and Blessing speed is reduced by 10/12/14% for each Token. (was 8/9/10%)
- Human Greed:
- You see Unopened Chests auras and Survivor auras are revealed for 3/3/3 seconds when they enter a 8/8/8-meter range.
- You also gain the ability to kick chests to close them. This ability has a 30/25/20-second cooldown. (was 60/45/30 seconds)
- Languid Touch:
- When a Survivor within 36 meters of you scares a crow, they gain the Exhausted status effect for 6/8/10 seconds.
- This perk has a 5-second cooldown. (was 20 seconds)
- Weave Attunement:
- When any item becomes depleted for the first time each match, it is dropped. You see the auras of dropped items.
- Survivors within 8 meters of dropped items have their auras revealed to you. (was 12 meters)
- Affected Survivors see the item’s aura. (NEW)
- When a Survivor picks up a Survivor item, they suffer the Oblivious status effect for 20/25/30 seconds.
Survivor Updates
General
- Decreased the time it takes to unlock chests to 8 seconds (10 seconds)
Survivor Perk Updates
- Ace in the Hole:
- When retrieving an item from a chest, there is a 100% chance that a Ultra Rare (or lower) add-on will be attached to it. (was Very Rare or lower)
- 50/75/100% chance to finding an add-on of Uncommon rarity or lower. (was 10/25/50%)
- When escaping, keep any add-ons your item has.
- Buckle Up:
- Updated the perk’s description for clarity.
- Invocation: Weaving Spiders:
- Description was updated to match the new invocation (Treacherous Crows), but no gameplay change otherwise.
- No One Left Behind:
- Once the Exit Gates are powered, gain the following effects:
- 50/75/100% additional Bloodpoints for healing and unhooking other Survivors. (REMOVED)
- 50/75/100% bonus actions speed when healing and unhooking other Survivors. (was 30/40/50%)
- When unhooking a Survivor, they gain a 10% movement speed bonus for 15 seconds. (was 7% for 10 seconds)
- The aura of all other Survivors are revealed to you.
- Pharmacy:
- When injured, Pharmacy activates (REMOVED)
- Unlocking chests is 70/85/100% faster. (was 40/60/80% faster)
- The hearing distance for noises from unlocking chests are reduced by 20 meters. (was 8 meters)
- Pharmacy guarantees an Emergency Med-Kit upon completing the interaction.
- Plunderer’s Instinct:
- The auras of unopened chests and items in the environment are revealed to you when standing within a 32/48/64 meters range. (was 16/24/32 meters)
Increases the odds of finding higher rarity items from chests by 50%. (was 14/24/46%)- Scene Partner:
- Scene Partner activates when you are in the Killer’s Terror Radius.
- Whenever you look at the Killer, scream, then see the Killer’s aura for 4/5/6 seconds. (was 3/4/5 seconds)
- There is a chance you will scream again, if you do, you will see the Killer’s aura for an additional 2 seconds.
- Scene Partner then goes on cool-down for 40 seconds. (was 60 seconds)
Events & Archives
- “Bone Chill” seasonal event begins December 12 at 11:00am Eastern.
- This seasonal event also features an event tome opening at the same time.
Features
Survivor Activity HUD Improvements
- All activities will now surface their progress on the activity HUD (previously was just Generators and Recovery)
- A new activity was created to differentiate when a Survivor is Mending or Healing themselves
- A new activity was created to differentiate when a Survivor is Blessing a totem
- Some Killer power interactions which were previously missing are now included on the activity HUD
Perk HUD improvement
- Visual differentiation between a Perk being temporally unavailable from being disabled completely. First time implementation for new Invocation Perk.
Characters’ Bio Pages
- Re-added Power and Perks previews on Bio page
Store
- Featured Page main carousel can also display Bundles.
- Featured Page bundle widget is now a carousel that shows Bundles and Collections.
Inbox
- A new Inbox, accessible from the main menu, replaces the old News section. The Inbox contains two tabs:
- News: key announcements, events info, game modes info, etc.
- Messages: contains messages with rewards to claim and other miscellaneous messages.
- Notifications:
- The notification on the Inbox icon indicates unread messages or unclaimed rewards.
- “Read/Claim All” Button:
- Quickly mark all messages as read and claim all associated rewards with a single action.
- Sticky News:
- Important global announcements now pinned at the top of the News tab.
- Auto-Deletion:
- News and messages are automatically removed after expiration.
Bug Fixes
Archives
- Fixed the titles or descriptions of some challenges across various tomes to improve consistency and clarity.
Bots
- Improved Survivor bot locomotion.
Characters
- Fixed an issue that caused the Executioner’s Cage to sometimes spawn in occupied locations.
- Fixed an issue that caused the Onryo’s Demanifest invisibility duration to be shorter than intended.
Environment/Maps
- Fixed missing cracks during the End Game Collapse
- Fixing floating assets on multiple maps.
- Fixed brief bright light when returning to the Main Menu from the Store.
- Fixed sudden brief burst of bright light when viewing a Mori.
- Fixed occurrences of exit tiles not matching themed maps.
- Fixed a visible seam at the Exit Gates on Ormond Lake Mine.
- Fixed pools of blood that failed to appear in multiple places on the Ormond Lake Mine
- Fixed missing textures on multiple tiles of the Ormond Lake Mine
- Fixed a clipping issue the bridge in Ormond Lake Mine
- Fixed collision issues on tunnel stairs, tower scaffold ground, and tower tile collisions, on Ormond Lake Mine
- Reworked complex collisions preventing Killer projectile to pass through on the top floor of the Ormond Lake Mine Building
- Fixed issues of Camera Fade exclusion for the Mori Update feature
- Fixed an issue in Lery’s Hospital where the Killer could not grab a survivor from one side of a generator
- Fixed an issue with collision on Ironworks of Misery
- Fixed an issue with collision on The Underground Complex
- Fixed an issue with collision on The Nostromo Wreckage
Perks
- Fixed an issue that caused Hex: Thrill of the Hunt interaction speed values to be incorrect if cleansed before Hex: Undying.
- Fixed an issue that caused Deathbound not to be disabled when grabbed by the Killer.
- Fixed an issue that caused Hex: Devour Hope to gain a token when a Survivor self unhooks with the Deliverance perk.
- Fixed an issue that could cause Survivors to get stuck inside lockers after triggering Dominance.
UI
- Fixed an issue where cinematics can be skipped by L-stick or R-stick on the controller.
- Fixed a crash that could occur when using the virtual keyboard.
- Fixed an issue where the Beginner Tooltip text can be seen overflowing in certain languages.
- Fixed an issue where the Prestige button’s progress bar isn’t reacting accordingly to the Bloodpoints balance.
- Fixed a crash that could occur when equipping and unequipping the banner and badge.
- Fixed an issue where the Survivor action icon on the player status is missing after spectating the killer in a custom game.
- Fixed an issue where the blood splatter effect on the player status is missing in various states.
- Fixed an issue where unnecessary lines appear when opening the event popup.
- Fixed an issue where playing Mori animation and leaving the store at the same time would make the lobby have a black screen.
- Fixed an issue that caused the Event Tome to display the incorrect time remaining.
Misc
- Fixed an issue where platform exclusive outfits cannot be seen by other platform players
- Fixed an issue that caused Aestri Yazar, Lara Croft, Trevor Belmont, The Lich and The Dark Lord Prestige outfits unlock in wrong order.
- The Wraith is now correctly able to move and attack after doing certain interactions when using the “The Serpent – Soot” Add-on
- Fixed an issue that caused Killers to be able to spam the Mori interaction.
- Fixed an issue that could sometimes cause the screen to flash bright when getting unhooked after being hooked in the Void during the Halloween Event.
- Additional notes: none.
- Source: Behaviour Interactive
Dead by Daylight – Ver. 8.3.2
- Release date: October 24th 2024 (North America, Europe) / October 25th 2024 (Japan)
- Patch notes:
Content
- The Flashbang perk and Firecracker items have been re-enabled.
- The Level 2 of the Haunted By Daylight event tome opened October 24th at 11:00 am ET.
- The Level 3 of the Haunted By Daylight event tome opens October 31st at 11:00 am ET.
- Bloodpoint values for several Haunted by Daylight scoring events have been increased.
Killer Updates
The Skull Merchant – Basekit
- Reverted The Skull Merchant’s movement speed when Inspecting her Radar to 4.6 m/s.
- The Skull Merchant sees scan lines from her Drones at all times. (NEW)
- The Skull Merchant sees the aura of scan lines when Inspecting her Radar within 32 meters of the Drone(s). (NEW)
Killer Perk Updates
- Machine Learning:
Decreased the duration of the effect once activated to 35/40/45 seconds. (was 40/50/60 seconds)- Predator:
Decreased the duration of the aura reveal to 4 seconds. (was 6 seconds)- Zanshin Tactics:
Decreased the duration of the aura reveal to 3/4/5 seconds. (was 6/7/8 seconds)Survivor Perk Updates
- Distortion:
Decreased the requirement to regain a token to 15 seconds in chase. (was 30 seconds)- Inner Focus:
Now only triggers from health state loss caused by the Killer.- We’re Gonna Live Forever:
Revert the heal speed increase to 100%. (was 150%)Bug Fixes
Halloween Event
- Fixed an issue that caused Killers to be able to unleash a Captured Haunt and perform a basic attack in quick succession.
- Fixed an issue that caused the Killer’s Void Empowered tracker not to properly update when using a Haunt immediately after picking it up.
- Fixed an issue that caused the Blighted Serum add-on to make the Blight’s power unusable.
- Fixed an issue that caused Zarina’s Spirited Hair head customization to have a lighter skin tone.
- Fixed an issue that caused several Haunted by Daylight outfit icons to be missing glowing VFX.
- Fixed an issue that caused the Captured Haunt projectile to be blocked by the Knight’s Guards.
- Fixed an issue that caused the Cenobite to play the wrong animations when interacting with any Void Rift, Portal or Station.
- Fixed an issue that caused the unopened portals in the Void Zone to play the open portal SFX.
Archives
- Fixed an issue that caused the Nostalgic Axe Charm to be unlocked for all players without unlocking Tier 50 in the Tome 21 Rift.
Audio
- Fixed an issue that caused the Generator to have missing SFX in the Tutorial.
- Fixed an issue that caused the Entity “Attack” SFX to be missing on hook phase transitions.
- Fixed an issue that caused the Dark Lord’s Hellfire charge SFX to be too low.
- General optimization pass to fix issues that caused multiple SFX to be missing.
Characters
- Fixed an issue that caused several Killers’ Mori animations to be entirely in FPV.
- Fixed an issue that caused the Dark Lord’s Sylph Feature and Ruby Circlet add-on combo to increase the Hellfire cooldown.
- Fixed an issue that caused the Dark Lord to be able to use Hellfire through some walls when changing directions before using the power.
- Fixed an issue that caused Survivors to be inflicted by Deep Wound when hit with a basic attack after the Hillbilly used his chainsaw with the Lo Pro Chains add-on.
- Fixed an issue that caused the Doctor’s Illusionary pallets aura to be shown as both standing and dropped.
- Fixed an issue that caused the Spirit’s Husk to have the Killers red stain when Undetectable.
- Fixed an issue that caused the Good Guy’s Scamper ability to bypass the 90 degree camera lock.
- Fixed an issue that caused the Good Guy’s Hidey-Ho Mode to go on cooldown even if Slice & Dice was still being charged or used.
- Fixed an issue that caused the Knight to be able to kick generators (among other interactions) while setting a path for a Guard.
- Fixed an issue that caused the Skull Merchant’s drones scan lines to sometimes spawn inconsistently when deployed.
- Fixed an issue that caused the Darkness effect to disappear on the Dredge after teleporting to a second locker.
- Fixed an issue that caused the Blight to sometimes play the fatigue animation after using Lethal Rush.
- Fixed an issue that caused the Wraith to be unable to move or attack after doing certain interactions when using the Serpent – Soot add-on.
- Fixed an issue that caused Survivors to have no facial expressions when caught by the Cenobites chains.
Environment/Maps
- Fixed an issue that caused multiple breakable walls to spawn inside the Asylum building in the Disturbed Ward map.
- Fixed an issue that caused 5 breakable walls to spawn inside the main building in the Coal Tower map.
- Fixed an issue that caused breakable walls to spawn close together or on top of each other in multiple maps.
- Fixed multiple issues related to the camera fading since the release of the Mori Finisher Feature
- Fixed multiple issues related to the adaptation of maps for the 2v8 mode
- Fixed an issue in the Nostromo’s map where the Nurse can blink on top of rocks
- Fixed an issue in Dead Dawg Saloon where the AI can’t navigate properly when the target is standing on the table of the saloon
- Updated a loop around the Groaning Storehouse where the players could abuse the branching of the vaults
- Added Hooks spawners on the second floor of the Father Campbell’s Chapel
- Fixed an issue in the Nostromo’s map where the Nurse could blink and get stuck in the main structure
Platforms
- Fixed an issue that caused a crash when EAC Shutdown
Cross-progression
- Fixed an issue that enabled family shared DLC on Steam to be used on other platforms with cross progressed accounts
Misc
- Fixed an issue that caused the Killer client to crash when being blinded by a Flashbang or Firecracker at a specific moment at the end of their mori.
- Fixed an issue that caused Survivors spam healing another Survivor in a corner of a map to potentially snap out of bounds.
- Tentatively fixed the issue where players would face desync if they played the game on Low settings.
Known Issues
- The post-uncloak movement speed is missing when destroying a Breakable Wall or Pallet, or damaging a Generator, with The Wraith’s “The Serpent” – Soot add-on.
- Additional notes: none.
- Source: Behaviour Interactive
Dead by Daylight – Ver. 8.3.1
- Release date: October 16th 2024 (North America, Europe) / October 17th 2024 (Japan)
- Patch notes:
Content
Events & Archives
- The Haunted By Daylight event begins October 17th at 11:00 am ET.
- The Haunted By Daylight event Tome also opens October 17th at 11:00 am ET.
Bug Fixes
Archives
- Fixed an issue that caused a Tome 21 Killer challenge to be blocked off by two paid content challenges
- Fixed an issue that prevented players from completing the Core Memory: Terrifying Anamnesis challenge from Tome 20.
Audio
- Fixed an issue causing the Female survivors to not scream when getting hooked by The Dark Lord.
- Fixed an issue causing The Legion’s “Last Sleepover” outfit to use the wrong audio.
Bots
- Survivor bots passed Flashlight training, unfortunately we found blinding killer bots was ineffective. They will now lose location prediction when blinded.
- Survivor bots now have slightly slower reaction time against Deathslinger
Characters
- Fixed an issue that caused Renato’s wrist to appear distorted when he places his hand behind his head while idling in the lobby.
- Fixed an issue that allowed the Good Guy to stack Slice & Dice and use it at any time when cancelling scamper near a window.
- Fixed an issue that caused the Cenobite to be summoned out of bounds when a Survivor used the Lament Configuration in the exit gate area while facing out.
- Fixed an issue with the Deathslinger’s Blighted Bounty Hunter outfit weapon that blocked a large portion of the players screen.
- Fixed an issue that caused Trevor Belmont’s Soma outfit to have broken facial animations.
Environment/Maps
- Reverted a change to the Badham map that added a window to a dead end generator room.
- Fixed an issue in Raccoon City Police Station where the Nurse could blink behind walls
- Fixed an issue in the 2v8 version of the map Suffocation Pit where the Hillbilly AI get stuck on the hill
- Fixed an issue in the 2v8 version of the map Wreckers’ Yard where a placeholder tile would appear in the map
- Fixed an issue in The Game the map The Game, Gideon Meat Plant where breakable doors would appear over blocker doors
- Fixed a batch of issues related to the fading of assets in the Mori Finisher mode
Perks
- Fixed an issue that caused the Deathbound perk not to activate when a Survivor was healed by the Anti-Hemorrhagic Syringe medkit add-on.
- Fixed an issue that caused the Deathbound perk to display two debuff perk icons in the external perk widget when two Survivors healed each other.
- Fixed an issue that caused the radial timer on the Distortion perk icon not to appear when activated by an aura reveal.
- Fixed an issue that caused the Cursed status effect to appear before any token is earned on the perk Hex: Huntress Lullaby.
- Fixed an issue that caused the THWACK! perk not to activate when using any Killer’s special attack on a dropped pallet.
- Fixed an issue that caused self-unhooking not to activate the Blood Rush perk.
UI
- Fixed an issue that caused the Good Guy’s Slice & Dice charge bar to be visible when activating Hidey-Ho mode.
- Fixed an issue that caused the Mori Finisher icon to not replace the Hook Count icon in the Killer HUD when only one Survivor remained.
- Fixed an issue in the Loading screen to prevent displaying a “facing specific killer” tip after 3 times faced.
- Fixed a softlock in an online lobby when one user leaves the lobby 5 seconds before the countdown ends.
Misc
- Fixed an issue that caused matchmaking anti-cheat timeout errors after long sessions.
- Fixed an issue that caused Survivors to receive the Killer Stun score event when dropping a pallet and failing to rescue a carried Survivor.
- Flashlights can no longer be used while screaming.
- Fixed an issue that caused Survivors to erroneously see the Killers bubble notifications.
- Fixed an issue that caused the game to crash when the Killer bot Mori’d the player in the Tutorial.
- Fixed an issue that caused the game to crash when the Lich cast any spell when the game ends and left the tally screen before all other users after a match.
- Fixed an issue that prevented players from bringing Event Items into Custom Games.
Known Issues
- Several Killers’ Mori animations have been erroneously changed to FPV. We are working on a fix to rectify this in a future patch.
- Additional notes: none.
- Source: Behaviour Interactive
Dead by Daylight – Ver. 8.3.0
- Release date: October 8th 2024 (North America, Europe) / October 9th 2024 (Japan)
- Patch notes:
Content
Killer Perk Updates
- Blood Echo:
When hooking a Survivor, all injured Survivors suffer from Hemorrhage and Exhaustion for 20/25/30 seconds. (was 45 seconds)
Blood Echo has a cooldown of 80/70/60 seconds. (REMOVED)- Dead Man’s Switch:
When hooking a Survivor, Dead Man’s Switch activates. The first Survivor that stops repairing a generator calls upon the Entity to block it for 40/45/50 seconds. (was 35/40/45 seconds)
Dead Man’s Switch cannot activate while it is actively blocking a generator. (NEW)- Deathbound:
When a Survivor heals another Survivor, they scream and activate Deathbound. (Removed the distance requirement)
When the healer is further than 16/12/8 meters from the Survivor they healed, they are Oblivious.
This lasts until the healer is loses a health state. (was 60 seconds)- Genetic Limits:
Anytime a Survivor loses a health state, they suffer from the Exhausted Status Effect for 6/7/8 seconds. (was upon finishing the healing action, and 24/28/32 seconds)- Hex: Crowd Control:
The last 3/4/5 vaults that Survivors rush vault are blocked by the Entity. (was 14/17/20 seconds)
This lasts until the hex totem is cleansed.- Leverage:
When a Survivor performs the unhook action, their healing speed is reduced by 30/40/50% for 30 seconds. (was token based, and 3/4/5%)- Machine Learning:
When damaging a generator, it becomes Compromised. Only one generator can be Compromised at a time. (Removed the requirement to activate the perk)
When a Compromised generator is completed, you become Undetectable and gain 10% Haste for 40/50/60 seconds.
This effect cannot stack.- Predator:
When a Survivor escapes a chase, reveal their aura for 6 seconds. (NEW)
Predator has a 60/50/40-second cooldown (NEW)- THWACK!:
THWACK starts with 3 tokens (NEW)
When breaking a pallet or breakable wall, consume a token. (NEW)
Survivors within 24 meters scream, revealing their location for 3/4/5 seconds (was 28/30/32 meters, and 4 seconds)
When hooking a Survivor, regain 1 token (NEW)- Zanshin Tactics:
Reveal the aura of pallets and windows within 32 meters. (removed breakable walls)
Survivors who drop pallets are revealed to you for 6/7/8 seconds. (NEW)Survivor Perk Updates
- Bloodrush:
After being unhooked, Blood Rush activates for the next 40/50/60 seconds.
While suffering from Exhausted, press the Active Ability Button 1 to recover from Exhausted instantly.
Blood Rush deactivates when used or when performing a conspicuous action.
Blood Rush is disabled once the exit gates are powered.- Corrective Action:
You start the trial with 1/2/3 token(s) and gain a token, up to a maximum of 5, for every Great Skill Check.
When a Survivor fails a Normal Skill Check, 1 token is consumed and their failed Skill Check becomes a Good Skill Check. (was for coop repairs only)
Additionally, reveal their aura for 6/6/6 seconds. (NEW)- Distortion:
Start with 1 token. (was 3)
When your aura would be read, consume a token and hide your scratch marks and aura for the next 8/10/12 seconds. (was 6/8/10)
For each 30 seconds spent in chase, gain 1 token, up to 2. (was while hiding in the Terror Radius)- Inner Focus:
You can see other Survivors’ Scratch Marks.
Whenever another Survivor loses a health state, the Killer’s aura is revealed to you for 6/8/10 seconds. (Removed the range condition)- Lucky Star:
When you hide a locker, make no grunts of pain.
After exiting the locker, you see the aura of the closest generator, all Survivors, and make no grunts of pain, nor leave blood pools for 30 seconds. (was 10 seconds)
Lucky Star goes on cooldown for 40/35/30 seconds.- Poised:
When first starting repairs on a generator, reveal the Killer’s aura for 6 seconds. (NEW)
After a generator is completed, leave no scratch marks for 10/12/14 seconds. (was 6/8/10 seconds)- Quick Gambit:
When you are being chased, see the aura of other Survivors. (Removed the range condition)
Survivors working on any generator gain 3/4/5% repair speed boost. (was 6/7/8%)
Quick Gambit goes on cooldown for 60/60/60 seconds when you lose a health state. (NEW)- Teamwork: Collective Stealth:
After being healed by another Survivor, you both leave no scratch marks as long as you stay within 8/12/16 meters. (Removed cooldown, was 12 meters)
This effect lingers for 4 seconds when leaving the range. (NEW)
This effect does not stack.- Teamwork: Power of Two:
When you finish healing another Survivor, you both gain 5% Haste as long as you stay within 8/12/16 meters. (Removed cooldown, was 12 meters)
This effect lingers for 4 seconds when leaving the range. (NEW)
This effect does not stack.- We’re Gonna Live Forever:
When healing another Survivor in the dying state, your healing speed is increased by 150%. (was 100%)
When completing the heal action, grant them the Endurance Status Effect for 6/8/10 seconds. This effect has a 30-second cooldown. (Removed the list of conditions required to trigger this effect)Killer Updates
The Hillbilly – Basekit
- Decrease Overdrive dissipation buffer to 8 seconds (was 15 seconds)
- Decrease Overdrive chainsaw sprint speed to 12 m/s (was 13 m/s)
- Decrease Overdrive charges gained when revving to 1.5/second (was 2/second)
- Decrease Overdrive charges gained when sprinting to 1.5/second (was 2/second)
- Increase the Chainsaw miss cooldown to 2.7 seconds (was 2.5 seconds)
The Hillbilly – Addons
- Discarded Air Filter:
Decrease rarity to Common (was Rare)- High-Speed Idler Screw:
Decrease rarity to Uncommon (was Very Rare)- Dad’s Boots:
Increase rarity to Rare (was Common)
Increases the Chainsaw Sprint turn rate by 20% (was 30%)- Spiked Boots:
Increase rarity to Very Rare (was Uncommon)
Increases the Chainsaw Sprint turn rate by 30% (was 45%)- Lo Pro Chains:
Chainsaw hits within 5 seconds of breaking a pallet inflict Deep Wound on Injured Survivors (instead of the Dying State)The Skull Merchant – Basekit
- The Skull Merchant no longer gains Haste from Survivors having a Claw Trap.
- Survivors who are fast vaulting can no longer be detected by Drones.
- Drones are always in the active state. (NEW)
- Decrease the number of scan lines to 1. (was 2)
- Drone scan lines are only visible within 16 meters. (NEW)
- The Skull Merchant gains 5% Haste for 8 seconds when scanning a Survivor within 5 seconds of deploying a drone or changing a Drone’s rotation. (NEW)
- Increase the Drones’ rotation speed to 95 degrees per second. (was 85)
- Decrease the Hindered penalty when scanned while having a Claw Trap to 8%. (was 10%)
- Decrease the Survivor immunity period after being scanned to 2.5 seconds. (was 3)
- Decrease The Skull Merchant’s movement speed when deploying a Drone or inspecting her Radar to 4.4 m/s. (NEW)
The Skull Merchant – Addons
- Ultrasonic Speaker
Decreases immunity period by 10% (was 25%)- Vital Targeting Processor:
Increases Hindered from scans by 2% (was 3%)- Expired Batteries:
All Survivors start the trial with a Claw Trap, which has 50% normal battery life.
Claw Trap battery life increases by 10% for each Claw Trap received, up to 150%. (Note: After the initial Claw Trap of 50%, the next Claw Trap starts at 100% battery life)The Twins – Basekit
- Increase the cooldown when Victor is crushed to 20 seconds (was 15 seconds)
- Increase the cooldown when Victor downs a Survivor to 3.2 seconds (was 2.7 seconds)
The Unknown – Basekit
- Decrease to Teleport movement speed Recovery to 1.4 seconds (was 1.7 seconds)
- Moved Survivor body texture effect from UVX Airborne Hits to successful UVX Weakened Hits (Weakened Survivors should now have more visual information to track if they have become or are still afflicted by Weakened)
- Updated sound effect for UVX Airborne Hit to sound more neutral overall
- Updated The Unknown’s Killer Power Icon with new smaller icons to better show mechanics and cooldowns
The Unknown – Addons
- Blurry Photo:
After Teleporting, regain full Movement Speed 15% faster (was 50% faster)- Vanishing Box
Survivors who complete generators become Weakened against UVX
Increase Hallucination spawn time by 80% (NEW)Events & Archives
- Level 1 of Tome 21 – DOMINUS opens October 8, 11:00am Eastern.
Map Updates
- Springwood
Added a window in the dead end generator room as a new escape option for Survivors.Features
- Cypress Mori is now included as part of the killers basekit abilities, giving the killer the ability to mori the last survivor alive in a trial.
- Cypress Mori offerings will be retired, 1 million bloodpoints will be offered to players, which must be claimed prior to 11am ET on November 7th
- Match Details screen now shows the connection status of the Killer player as well as the normal Survivor players.
- Players can Preview Moris at the Rift Pass
Bug Fixes
Archives
- Fixed an issue that caused the “With Your Own hands” challenge not to gain progress when killing a Survivor with the Lich’s Recover Artifact.
- Fixed an issue where there was extra text in Memory 3778 that is not reflected in the audio recording from Tome 19 – Splendor.
- Fixed an issue with the “Enlighted” challenge in Tome 1 Level 2 that prevented consistent progress completion among Survivor players.
Audio
- In 2v8, added a sound cue at the start of a Trial to indicate that the trial started with disconnected players turned into Bots.
- Fixed an issue where The Legion’s “Last Sleepover” Outfit used the wrong audio.
- Fixed an issue that caused some Killers outfits to not produce SFX in the menus.
- Fixed an issue that caused the Spirit phasing sound to be too loud from her POV.
- Fixed an issue that caused The Shape to play the Stalking SFX when reaching the Tally Screen.
- Fixed an issue that caused Rain to have the default lobby music instead of the Alien theme.
- Fixed an issue that caused Lara Croft’s VO to play during a Mori.
- Fixed an issue that caused Slipknot’s Theme to not play when swapping cosmetics.
- Dwight’s Mr. Elf outfit is now producing short range SFX when crouching/uncrouching.
Bots
- Survivor Bots went through a grueling training on how to use Flashlights and are now much better at aiming them and using them mid-chase.
- During the running of 2v8, we found that Huntress Bot was struggling to count. In any future uses of Killer Bots, she’ll be able to reload her hatchets even when she has more than 0 hatchets on her.
- Bot brains should correctly initialize if players leave while loading into a Trial.
Characters
- Fixed an issue that caused the Nemesis’ unique roar animation to be missing on the 4th hit
- Fixed an issue that caused survivors to become stuck in the fear animation while in Madness.
- Fixed an issue that made it possible to see inside Victor’s head when reappearing.
- Fixed an issue that caused the grace period to be too short with slipstream when being unhooked against The Singularity
- Fixed an issue that caused Survivors to be able to use the Candelabra (Limited item from the Castlevania Lights Out event) or Flashbang items while affected by The Twin’s Victor or The Cenobites Chains
- Fixed an issue that caused the Nemesis’ add-on Adrenaline Injector not to increase Killer Instinct duration.
- Fixed an issue that caused the Dark Lord’s model to become distorted when spectating while the Killer shapeshifted forms.
- Fixed an issue that caused the Dark Lord’s bat form camera to sometimes clip through assets at certain angles
- Updated the Description to The Dark Lord’s Magical Ticket add-on to reflect the correct value.
- Fixed an issue that caused the Xenomorph’s Acidic Blood add-on to only trigger once per trial
- More Legendary Outfits for Killers now come with a custom name.
Environment/Maps
- Updated the map tile generation to reduce chances of bugs in the future. You may see certain tiles appear more or less commonly than before.
- Fixed multiple issues related to the fading of assets during the Mori Finisher feature
- Fixed multiple issues related to the content released in new 2v8 maps
- Fixed an issue in Dead Dawg Saloon where assets were clipping
- Fixed texture issue on the entity for the void event
- Fixed issues related to the LOD in the void
- Fixed an issue in the void zone where collider volumes were visible
- Optimization of assets in the void zone
- Fixed issue in multiple areas where the Nurse could blink
- Fixed issue allowing Trapper to hide Bear Traps near the ski chalet main entrance on Mount Ormond Resort
- Fixed issue where players would get stuck on debris between the ramp and a locker on Nostromo Wreckage
- Fixed issue where the Nurse could blink behind a wall on the East Wing of Racoon City Police Station
- Fixed issue where the Legion could get stuck on the pipe near the vault of the vat room on Gideon’s Meat Plant
- Fixed issue on Lampkin Lane where the moon is missing from the sky
- Fixed issue on Dead Dawg Saloon where players could get stuck going up the stairs of the main building
Perks
- Fixed an issue that caused the Bardic Inspiration perk buff to only be applied for 30 seconds
- Fixed an issue that caused the incorrect external perk icon to be shown when a Survivor is unhooked with Babysitter.
- Fixed an issue that caused Decisive Strike not to free the Survivor after being caught by the Lich mimic chest.
- Fixed an issue that caused the Eye of Belmont perk to behave inconsistently when paired with Object of Obsession perk.
- Fixed an issue that caused the Weave Attunement debuff icon to remain on a Survivor whilst no longer affected.
- Fixed an issue that caused the Weave Attunement perk icon not to disappear after a Survivor had picked up an item
- Fixed an issue that caused the Moment of Glory perk to lose its charges when entering the dying state
- Fixed an issue that caused the Dark Lord’s Sylph Feather add-on to gain tokens when breaking pallets with the Dissolution perk
- Fixed an issue that caused the Invocation: Weaving Spiders perk not deactivate the Wiretap perk when completing a generator
UI
- Fixed an issue where too many characters can be entered in the redeem code
- Fixed an issue where the warning icon on the play prompt overlaps with letters
- Fixed an issue where blue lines appear on the screen during loading
- Fixed an issue where finisher mori icon is missing when starting the custom game with only one survivor
- Fixed an issue with inconsistent transparency in the logo image on the loading screen
- Fixed an issue where spectators were able to see input binding buttons
- Fixed an issue that caused the Unknown’s Dispel Hallucination progress bar to appear full when approached for the first time
Misc
- Fixed a crash that could occur when force-exiting the application with Alt-F4 during a Trial.
- Fixed a crash that could occur on servers while loading into a Trial.
- Fixed a crash that could occur while inside a Trial.
- Fixed a crash that could occur when the Killer disconnected from a Trial.
- Fixed an issue that caused the White Ward Survivor Offering not to protect add-on when the Survivor dies with an upgraded item.
Known Issues
- Several Killers mori animations have been erroneously changed to FPV. We are working on a fix to rectify this in a future patch.
- Additional notes: none.
- Source: Behaviour Interactive
Dead by Daylight – Ver. 8.2.2
- Release date: September 11th 2024 (North America, Europe) / September 12th 2024 (Japan)
- Patch notes:
Important
- From September 12th the pricing of eight of our Original Characters will be reduced, Ace Visconti, Feng Min, Kate Denson, Adam Francis, The Hag, The Doctor, The Clown and The Spirit. These characters will now cost 125 AC/$1.25 USD.
- As a result we will also reduce the price of our Maddening Darkness DLC Pack to $9.99 USD.
Content
Killer Updates
The Nemesis – Addons
- Licker Tongue
Survivors are Hindered for an extra 1 second after being Contaminated. (was 3 seconds)Note: The Nemesis’ Hindered effect was much lower than intended. This is fixed as of this update, prompting the Licker Tongue add-on to be balanced accordingly.
The Dark Lord
- Bat Form movement speed changed to 6.5 m/s (was 6.0 m/s)
- Teleport Speed changed to 12.0 m/s (was 10.0 m/s)
- Shapeshift cooldown changed to 2.5 seconds (was 5.0 seconds)
- Addon Magical Ticket: Reduced to 10% to compensate for increased teleport speed (was 25%)
Bug Fixes
Audio
- Fixed missing idle sounds on The Dredge.
- Fixed missing Halloween theme on Michael Myers.
- Fixed an issue that caused The Dark Lord’s flame pillar charging sound not being heard from Survivor perspective.
Characters
- Fixed an issue that caused the Trickster to lack some facial animations when in the lobby.
- Fixed an issue that caused The Dark Lord’s Traveler’s Hat add-on not to function.
- Fixed an issue where The Dark Lord could attack while transforming.
- Fixed a collision issue with The Dark Lord’s Pounce attack.
- Fixed an issue that caused the Nemesis’ tentacle strike to apply the incorrect Hindered value to Survivors
Environment/Maps
- Fixed an issue in the Family Residence where the Dredge would get stuck in a locker
- Fixed an issue in Eyrie of Crows where the killer can’t grab from a side of a generator
- Fixed an issue in Toba Landing where the Nurse could blink on top of a stone pillar
- Fixed an issue in Raccoon City Police Station where a character could land on top of a light fixture when vaulting
- Fixed an issue in Nostromo Wreckage that allowed The Nurse to blink underneath the Main Building through the floor of 2 ledges
- Fixed an issue in Toba Landing where fog covered the ceiling and stairs in the basement, obstructing visibility
- Continuing the global clean up of collisions for all maps
- Fixed a window on the Decimated Borgo that could not properly be interacted with.
Perks
- Fixed an issue that caused the Fire Up perk not to gain tokens when a bot completed a generator
- Additional notes: none.
- Source: Behaviour Interactive
Dead by Daylight – Ver. 8.2.1
- Release date: September 4th 2024 (North America, Europe) / September 5th 2024 (Japan)
- Patch notes:
Content
Survivor Perks
Exultation
- Rarity of upgraded items is now kept at the end of a Trial.
Events & The Archives
- Modifier: Lights Out – Castlevania begins September 12th at 11:00am Eastern.
Features a new limited item, the Candelabra, used to guide Survivors in the darkness.
This Modifier also features an event tome with exclusive rewards.- Chaos Shuffle returns September 24th at 11:00am Eastern.
Bug Fixes
Audio
- Fixed an issue that caused Iron Will to not suppress the final grunt when self-healing
- Audio that starts at the same time as a character spawns, such as theme music, works correctly once again.
Characters
- Fixed an issue that caused the Lich’s pelvic rotation not to match the red stain from the survivor’s point of view
- Fixed an issue that caused the Hand of Vecna to not align properly when the Survivor performs certain actions
- Fixed an issue that caused the camera not to be at the correct distance when the Dark Lord switched forms by performing the Destroy action
- Fixed an issue that caused the Dark Lord’s Wolf Pounce power not to display the red cooldown drain around the icon after the first pounce attack
- Fixed an issue that caused the Dark Lord’s material swap to be desynched with some of the interactions as the wolf and bat
- Fixed an issue that caused the Survivors interrupt animation to be misaligned when the Dark Lord interrupted a window vault or locker
- Fixed an issue that caused the Lich’s portal VFX to be corrupted when viewed for the first time
Environment/Maps
- Fixed an issue in Raccoon City Police Station where a character could vault and land on a lamp over a door frame
- Fixed an issue in Greenville Square where there was a lag at the start of the game
- Fixed an issue in Disturbed Ward where there was a lag at the start of the game
- Fixed an issue in Raccoon City Police Station where a collision on the side of the stairs leading to the Basement would get the characters to bump
- Fixed an issue in Nostromo map where the Nurse could blink on top of a rock
- Fixed an issue in Azarov’s Resting Place where the killer could not grab a survivor off a generator side on tile LD13
- Fixed an issue in Raccoon City Police Station in the west wing where the Trapper could hide traps under debris
- Fixed an issue in Mount Ormond Resort where the killer could not pick up a survivor on tile Fr_MD75
- Fixed an issue in Badham Preschool where the killer could not navigate between assets of Garbage and Foliage
- Fixed an issue in Nostromo Map where the Nurse could blink under the Spaceship
- Fixed an issue in Toba Landing where the Nurse could blink on top of a rock pillar near the main building
Perks
- Fixed an issue that caused various Survivor chest perks to gain tokens when a Survivor briefly interacted with a chest previously closed by the Human Greed perk
- Fixed an issue that caused the aura of items in a chest to continue to appear after it was closed by the Human Greed perk when the Survivor had Plunderer’s Instinct equipped
- Fixed an issue that caused the Weave Attunement perk to trigger by the Exultation perk when stunning the Killer
- Fixed an issue that caused the Survivors White Ward offering to protect the add-ons when a Survivor is sacrificed with an upgraded item from the Exultation perk
- Fixed an issue that caused the Moment of Glory perk not to activate after the Broken status effect ended from the Deliverance & For The People perks
- Fixed an issue that caused the Hex: Wretched Fate not to transfer to the Hex: Undying when destroyed
- Fixed an issue that caused the Hex: Wretched Fate perk to be active despite no dull totems remaining
UI
- Fixed an issue where only the first modification is applied to cross-play/auto decline friend request setting.
- Fixed an issue where closing the text input popup required an additional selection to interact with store elements.
- Fixed the text field in the lobby archive widget to show all three digits of the rift tier when the tier is a hundred or higher.
- Fixed an issue where the user names of players are not displayed in the penalized user list.
- Fixed an issue where bloodweb perks do not include names of their respective character.
Misc
- Fixed an issue that caused Survivors affected by the Broken status effect to receive the Heal score events when using the Medkit’s Anti-Hemorrhagic add-on
- Fixed an issue that caused the inability to heal others and random skill checks appear when multiple injured Survivors repeatedly spam healed each other
Known Issues
- Addon Traveler’s Hat does not have the in-game effect as implied in its description.
- Additional notes: none.
- Source: Behaviour Interactive
Dead by Daylight – Ver. 8.2.0 (Castlevania)
- Release date: August 27th 2024 (North America, Europe) / August 28th 2024 (Japan)
- Patch notes:
Content
New Survivor – Trevor Belmont
New Perk: Eyes of Belmont
- When a generator is completed, the aura of the Killer is revealed to you for 1/2/3 seconds. Any time the Killer’s aura is shown for a period of time, its duration is increased by 2 seconds.
New Perk: Exultation
- Stunning the Killer with a pallet upgrades your held item rarity to the next tier, then recharges 25% of the item’s maximum charges. This perk has a 40/35/30-second cooldown.Rarity is not kept at the end of the trial.
New Perk: Moment of Glory
- This Perk activates after you open or rummage through 2 chests. When you become injured, you become broken. Automatically heal 1 health state after 80/70/60 seconds. Then, this perk deactivates.
This effect is cancelled if you enter the dying state.This perk will not activate if you are already suffering from the Broken status effect.New Killer – The Dark Lord
Killer Power
His dark power allows him to exact revenge on humans, taking many forms to terrorize and slaughter them.
The Dark Lord has access to three Forms and can freely change between them. Each Form has unique abilities and strengths.
- Vampire Form – In his default state, The Dark Lord can use the powerful Hellfire spell, which creates pillars of flame that erupt from the ground in front of him and can be cast across low obstacles.
- Wolf Form – In Wolf Form, The Dark Lord has access to several abilities that allow for more effective tracking. Blood pools and scratch marks are more apparent, and running Survivors leave a trail of Scent Orbs behind them. The Dark Lord can collect these Scent Orbs to charge a powerful Pounce attack and gain a short non-stacking haste buff.
- Bat Form – While in Bat Form, The Dark Lord gains the Undetectable status effect. Additionally, he moves faster, ignores vault points, and can Teleport to any vault points within 32 meters. Survivors become invisible, but scratch marks can be seen.
Perks
New Perk: Hex: Wretched Fate
- After one generator has been repaired, a random dull totem becomes a hex totem and curses the Obsession. The Obsession has a 27/30/33% repair speed penalty. They also see this Hex totem’s aura when within 12 meters.This effect persists until the Hex totem is cleansed.
New Perk: Human Greed
- You see Unopened Chests auras and Survivors auras are revealed for 3 seconds when they enter a 8 meter range. You also gain the ability to kick chests to close them. This ability has a 60/45/30-second cooldown. Survivors unlock these closed chests 50% faster.
New Perk: Dominance
- The first time each totem and each chest is interacted with by a Survivor, that totem or chest is blocked by the Entity for 4/6/8 seconds. The auras of blocked totems and chests are revealed to you in white.
Killer Updates
The Doctor – Basekit
- Static Blast’s cooldown is now dynamic:
If no Survivor was caught in the Static Blast, the cooldown will be 30 seconds. (NEW)
If at least 1 Survivor was caught in the Static Blast, the cooldown will be 45 seconds. (was 60 seconds)- Increased movement speed while charging Static Blast to 2.99 m/s. (was 1.16 m/s)
The Doctor – Addons
- “Order” – Class II:
Decreases Static Blast cooldown by 2.5 seconds. (was 4 seconds)- “Order” – Carter’s Notes:
Decreases Static Blast cooldown by 3 seconds. (was 6 seconds)The Dredge – Basekit
- Decreased the volume of The Dredge’s audio
- Increased movement speed while charging Reign of Darkness to 3.8 m/s. (was 3.68 m/s)
- Decreased Daytime cooldown to 10 seconds. (was 12 seconds)
- Increased Daytime teleport speed to 19 m/s. (was 12 m/s)
- Decreased time to exit locked Lockers to 2.25 seconds. (was 3 seconds)
- Increased night charges per injured Survivor to 1 charge per second. (was 0.75 charges per second)
The Dredge – Addons
- Boat Key
Increases teleport speed during Daytime by 3 m/s. (was 5 m/s)- Haddie’s Calendar
Decreases the time to exit a locked Locker by 0.4 seconds. (was 1 second)- Malthinker’s Skull
Increases the charges gained per injured Survivor by 25%. (was 66%)- Ottomarian Writing
Decreases the cool-down time of The Gloaming by -2 seconds during Daytime. (was -4 seconds)The Nemesis – Basekit
- Decrease the Mutation Rate 2 requirement to 5 Contamination Points. (was 6)
- Increase Hindered penalty duration from tentacle hits to 2 seconds. (was 0.25 seconds)
- Increase the Tentacle Strike length in Mutation Rate 3 to 6.5m (was 6)
- Decrease the Tentacle Strike successful cooldown to 2.25 seconds (was 2.5 seconds)
The Nemesis – Addons
- Licker Tongue
Survivors are Hindered for an extra 3 seconds after being Contaminated. (was 0.2 seconds)- Marvin’s Blood
Gain an extra 0.5 mutation for infecting a Survivor. (was 0.75)The Knight – Basekit
- The Knight can summon a Guard at anytime despawning any Guard that was deployed (NEW)
- Each Guard has a unique cooldown that starts after they have despawned (NEW):
Assassin: 30 seconds
Carnifex: 20 seconds
Jailer: 25 seconds- Despawning a patrolling Guard by hitting them with a basic attack decreases the cooldown to 10 seconds (NEW)
Survivor Perk Updates
- Blast Mine
Activates after completing a total of 40% worth of repair progress on generators. (was 50%)- Chemical Trap
Activates after completing a total of 20% worth of repair progress on generators. (was 50%)
Stays active for 40/50/60 seconds. (was 100/110/120 seconds)- Dance With Me
Decreased cooldown to 30/25/20 seconds. (was 60/50/40 seconds)- Deception
Decreased cooldown to 30/25/20 seconds. (was 60/50/40 seconds)- Diversion
Activates after being in the Killer’s Terror Radius while not in a Chase for 30/25/20 seconds. (was 40/35/30 seconds)- Flashbang
Activates after completing a total of 50/45/40% worth of repair progress on generators. (was 70/60/50%)- Mirrored Illusion
Activates after completing a total of 20% worth of repair progress on generators. (was 50%)- Wiretap
Activates after completing a total of 40% worth of repair progress on generators. (was 50%)General Gameplay Updates
- Increase hook stage drain timer to 70 seconds. (was 60 seconds)
Map Updates
Castle Vista
Dracula’s castle will spawn in the sky of Dead by Daylight original Maps when playing against Dracula.
Midwich Gameplay Pass
Midwich Elementary School also benefited from a gameplay pass.
The school has been revisited to find a better combination of obstacles and reduce the long line of sight of the school corridors.
A pass on both the interior (classrooms) and exterior tiles has also been done, updating the current gameplay and adding new exterior tiles for variation.Events & Archives
- Modifier: Lights Out – Castlevania begins September 12th at 11:00am Eastern.
This Modifier also features an event tome.Features
Live Data Reboot
As part of our Live operations, we occasionally deploy updates to the game without needing an update of the game application itself. These updates includes kill switches and new cosmetics, amongst other data. Starting from this release, when a critical data update is required to be downloaded by the game, you may see a popup asking you to return to the splash screen.
UX
Gameplay
- Addons are now shown to the left side of Items and Killer Powers.
- The Dark Lord’s Killer Power on the UI displays main power and new smaller icons to surface mechanics and cooldowns.
Lobby controller compatible navigation
- Players can now toggle Rotation mode to use the R-stick to rotate the character preview, as in the Store, so they don’t need to press A on top and use the joystick.
Lobby
- Characters default ordering changed to show owned characters sorted by release date, then unowned sorted to show latest characters first.
- Entering the Cosmetics section shows the Outfits category by default instead of Head.
Settings Menu
- Disabled options are shown are greyed out, instead of having a black/transparent background.
Misc
- The Prestige levels of other players is no longer visible within an Online Lobby (post-matchmaking).
Bug Fixes
Archives
- Fixed an issue where select Core Memory challenge could display negative progress was made when reaching the tally screen, resulting in no progress gained.
Audio
- Fixed an issue that caused the Long Grass to make no sound on collision.
- Fixed an issue where Season Grade Reset Rewards sounds triggered multiple times with no visual.
- Fixed Dredge’s locker warning SFX being too faint from Killer POV.
- Fixed an issue where the Arcade Machine Pallet SFX from Greenville Square was not played.
- Re-Balanced Were-Elk VOs compared to regular Huntress VOs.
Bots
- Bots using the Moment of Glory Perk can now set aside an Item, rather than be stuck in an infinite loop trading items with the Chest.
Characters
- Fixed an issue that caused the Trapper to sometimes not pickup bear traps despite the animation playing while wearing the Naughty Bear outfit.
- Fixed an issue that caused placing a trap as multiple characters (Trapper, Hag, Nightmare) close to walls or other objects to sometimes be cancelled even though the placement indicator shows a valid location.
- The Survivor grab animation is now correctly aligned when the Dredge teleports to a locker at the same time as the Survivor enters it.
- The Demogorgon can no longer perform actions while traveling through a Tunnel and opening and closing the Match Details screen.
- Jittering should be reduced when spectating Killers. Some issues still remain on the Killer’s weapons and are being looked at.
- Fixed an issue that caused The Nurse’s left hand to stop animating when holding her power for longer than anticipated.
- Fixed an issue that caused the Were-elk’s axe to shake when selected in the Killer’s lobby.
- Fixed an issue that caused The Good Guy’s camera to move at an unnatural angle when picking up a Survivor.
- Fixed an issue that caused a vertex to poke out of Elodie Rakoto’s shoulder in her Old Cami Torso customization.
- Fixed an issue that caused the players model not to follow the camera when sprinting away immediately after opening a chest or Killer crate.
- Fixed an issue that could rarely cause the Hand of Vecna not to teleport the player.
Environment/Maps
- Collision update pass on the Garden Of Joy Map.
- Collision update pass on the maps of the MacMillan Estate Realm.
- Fixed an issue in Greenville Park where the Parking tile doesn’t spawn
- Fixed an issue in Toba Landing where invisible collisions hindered the navigation of the players
- Fixed an issue in Greenville Park where Victor would dissolve when jumping in the stairs
- Fixed a soft-lock that could occur when loading into a map.
Perks
- Bardic Inspiration no longer requires the activation button to be held down to activate correctly.
UI
- If a player disconnects from a Trial due to network issues, they will no longer see the Killers’ Loadouts or name.
- Fixed Player HUD text, font readability and health bar elements to their previous size.
- Fixed Tally buttons navigation misalignment.
- Fixed missing hair on The Good Guy default and prestige head cosmetics.
- Fixed an issue with the reward size on the Tutorials screen.
- The game once again correctly closes when trying to Alt-F4 during the splash screen.
- Experiencing an error when going through the lobbies once again correctly kicks out the player to the Main Menu.
- Fixed an issue where Bloodweb item names are no longer in uppercase.
- Fixed an issue where the cursor is disabled during the offering screen in the custom game.
- Additional notes: none.
- Source: Behaviour Interactive
Dead by Daylight – Ver. 8.1.2
- Release date: August 6th 2024 (North America, Europe) / August 7th 2024 (Japan)
- Patch notes:
Content
Perks
Killer
- Stridor
The effect of the perk is no longer multiplicative, meaning that it will increase Survivor grunts of pain volume (even if they have Iron Will)Survivor
- Iron Will
The effect of the perk is no longer multiplicative, meaning it will lower Survivor grunts of pain volume rather than set it to zeroBug Fixes
2v8
- Hooked music should now be playing correctly when the player is in a 2v8 Cage.
- The Survivor’s Innate Skill “Self-Care” ability icon should now be correctly lit while in the dying state.
- Aura reveal SFX now correctly plays when being chased by a Killer.
Archives
- Fixed an issue where deselecting an image reward within Tome 20 Mythic’s journal collection would cause the game to freeze momentarily.
Audio
- A Killer disconnecting and being replaced by a Bot will now correctly trigger the “replaced by Bot” sound cue.
Bots
- Improved Bots pathing to avoid them trying to climb insurmountably steep hills.
- The Huntress Bot is now better at charging up her hatchet the correct amount.
Characters
- Fixed an issue that caused the white aura to be shown when the Singularity looks at a pod directly.
- Fixed an issue that caused the Knight’s Guard preview icon on the Knight’s arm to be inconsistent with the selected Guard.
- Fixed an issue that caused the Trapper’s Bear Oil add-on to only silence one bear trap in the trial.
- Fixed an issue that caused Survivors to be floating when hit by the Mastermind’s Virulent Bound at the end of the self unhook animation.
Perks
- Fixed an issue that caused Invocation: Weaving Spiders not to complete generators when above 90% repair progress.
- Fixed an issue that caused Specialist to make generators impossible to complete if every Survivor in the trial had and consumed max tokens on the same generator. This should also fix other cases of incompletable generators when combing other perks with Specialist.
- Fixed an issue that caused Survivor to lose their equipped items when crafting a Flash Grenade item from Flashbang.
- Fixed an issue that caused Dead Hard not to give the Endurance effect if Off The Record is triggered.
Platforms
- Fixed an issue that caused the Wraith’s shadow to be visible while cloaked from Survivor POV on Switch.
Misc
- Fixed an issue that could cause the game to freeze when the Lich leaves the tally screen before all other users after a match.
- Fixed an issue that caused the Escape Cake Offering not to consistently award bonus Bloodpoints.
- Additional notes: none.
- Source: Behaviour Interactive
Dead by Daylight – Ver. 8.1.1a
- Release date: July 31st 2024 (North America, Europe) / August 1st 2024 (Japan)
- Patch notes:
- Fixed an issue which caused a desync between the map tiles generated on the server and what players see.
- Additional notes: none.
- Source: Behaviour Interactive
Dead by Daylight – Ver. 8.1.1
- Release date: July 24th 2024 (North America, Europe) / July 25th 2024 (Japan)
- Patch notes:
Content
- The third Mount Ormond Resort Map variation has been enabled.
- The Backwater Swamp maps have been re-enabled.
Killer Perk Updates
- Stridor
Increased the grunts of pain to 30/40/50%. (was 25/50/50%)
Increased regular breathing to 15/20/25%. (was 0/0/25%)
The bonuses granted by the perk are additive. (was multiplicative)Killer Updates
The Singularity
- Holding the Ability button when taking control of a Biopod will cause it to automatically aim at the nearest Survivor. Tapping the button will take control normally.
- Reduced the time it takes to destroy a Biopod to 0.75 seconds (was 1.5 seconds).
Events & Archives
- Game Mode: 2V8 begins July 25 at 11:00:00 Eastern
Team together as survivors, or, for the first time, as a killer duo.
Use the new Skill and Class systems to define your loadout.
A single disconnected killer can be replaced by a Killer Bot.- The mode features unique, larger-than-ever Map variations
Suffocation Pit
Azarov’s Resting Place
The Thompson House
Disturbed Ward
Mother’s Dwelling- Game Mode: 2V8 also features an event Tome, opening at the same time.
Features
UX – Switch
Lobby UI:
- 3 columns wide navigation changed to 4 columns wide
- “Owned” tags disabled.
- Removed notifications on characters & customizations
Bug Fixes
Archives
- Fix an issue where the Killer Archive challenge “Knockout (Remix) was not randomizing perk after a disconnect.
- Fix an issue where “Core Memory” and “Glyph” Archive challenges were not appearing in the Trial after a disconnect.
Bots
- Leaving a Custom Game with 4 Survivor Bots correctly ends the match, no longer allowing spectating.
Characters
- Fixed an issue that caused some survivors to not play certain idle animations in the lobby.
- Fixed an issue that caused The Lich’s grab locker animation to stutter when grabbing a survivor out of a locker.
- Fixed an issue that caused survivors to briefly play the downed animation when getting injured the first time.
- Fixed an issue that caused survivors to become stuck in a floating animation after being released by The Mastermind.
- Fixed an issue that caused The Executioner to have his head missing when performing a Mori.
- Fixed an issue that caused The Executioner’s Cage of Atonement ability repeated usages to slow or stop the bleed-out of a Survivor.
- Fixed an Issue that prevented the Survivors Gate opening animations to be played when a flashlight was equipped
- Fixed an issue that caused flashlights to be unusable after previously using a Flash Grenade or Firecracker item.
Environment/Maps
- Fixed multiple issues where placeholder tiles would appear on different realms
- Fixed an issue in Underground Complex where the Nurse could blink through walls to reach unobtainable areas
- Fixed an issue in Nostromos where the Nurse could blink on top of debris
- Fixed an issue in Crotus Prenn Asylum where the Trapper could hide traps under debris
- Global task cleanup a variety of collisions in different maps
- Fixed an issue in Midwich School where an object would block players from moving
- Fix an issue on Backwater Swamp maps where survivors were immune to killer’s basic attack while standing next to a boat.
Perks
- Survivors with Dead Hard or Borrowed Time now correctly get endurance off the hook
- Resourceful no longer gains progress when picking up an item previously swapped into a Chest by another Survivor
- Sparks from Hex: Ruin no longer remain on the generator after failing a skill check,
UI
- Fixed a formatting issue in the Tally Scoreboard to remove the comma displayed in the score.
- Fixed a softlock in the Tutorial that happened when opening the Settings menu when a popup is displayed.
Misc
- Improved data consistency after finishing a Trial.
- Survivor no longer T-poses and bounces down from a the hook briefly when the unhook animation is interrupted
- Fixed an Issue where the Generator count would decrease when a Survivor left the Tally screen of an ongoing Trial
- Fixed Gamepad input conflict between the Lobby MatchMaking button (Play or Cancel) and the Lobby Customizations menu when trying to buy an item with Auric Cells.
Known Issues
- Performance issues with FPS drops in 2v8 mode on Switch. Dev Note: We would like our Switch players to have the opportunity to play 2v8, but we are aware that the performance is not where we would like it to be unfortunately, due to the technical limitations of running a 10 player game.
- Holding an item while crafting a Flash grenade from the Flashbang perk will result in the equipped item being lost.
- Some assets in the Azarov’s Resting Place map are missing collision.
- Placeholder tiles may spawn in the Shelter Woods map.
- Dead Hard perk does not give Endurance if the perk Off The Record is triggered.
- Additional notes: none.
- Source: Behaviour Interactive
Dead by Daylight – Ver. 8.1.0
- Release date: July 16th 2024 (North America, Europe) / July 17th 2024 (Japan)
- Patch notes:
Content
New Survivor: Lara Croft
New perk: Finesse
- This perk activates while you are healthy. Your fast vaults are 20% faster.
This perk goes on cool-down for 40/35/30 seconds after performing a fast vault.New Perk: Hardened
- This perk activates after you complete all of the following: unlock a chest;
cleanse or bless a totem.
For the rest of the trial, anytime you would scream, reveal the Killer’s aura for 3/4/5 seconds instead.New Perk: Specialist
- Each time you open or rummage through a chest, gain 1 token, up to 6/6/6. When you hit a great skill check on a generator, consume all tokens. Then for each token consumed, reduce the maximum required generator progress by 2/3/4.
Killer Perk Updates
Darkness Revealed:
- Increased the duration of the aura reveal to 6/7/8 seconds. (was 3/4/5 seconds)
I’m All Ears:
- Decreased the cooldown to 60/45/30 seconds. (was 60/50/40 seconds)
Trail of Torment:
- Decreased the cooldown to 60/45/30 seconds. (was 80/70/60 seconds)
Oppression:
- Decreased the cooldown to 60/50/40 seconds. (was 120/100/80 seconds)
Dragon’s Grip:
- Decreased the cooldown to 60/50/40 seconds. (was 120/100/80 seconds)
Machine Learning:
- Increased the Undetectable and Haste duration to 40/50/60 seconds. (was 20/25/30 seconds)
Survivor Perk Updates
Autodidact:
- Decreased the initial progress penalty to 15%. (was 25%)
Empathic Connection:
- Increased the speed at which you heal others to 30% faster. (was 10%)
Iron Will:
- Increased the grunts of pain reduction to 80/90/100%. (was 25/50/75%)
Resurgence:
- Increased the healing progress gained to 50/60/70%. (was 40/45/50%)
Solidarity:
- Increased the heal conversion rate to 50/60/70%. (was 40/45/50%)
Babysitter:
- Increased the Haste bonus to 10%. (was 7%)
- Increased the duration to 20/25/30 seconds. (was 4/6/8 seconds)
Killer Updates
The Knight – Basekit
- Added the ability to cycle between guards using the Secondary Ability button.
- Decrease the camera push distance when entering path creation mode to 80 cm. (was 160 cm)
- The Knight must create a patrol path of at least 10 meters before being able to spawn a Guard. It’s possible to cancel early by using the Secondary Ability button.
- Adjusted the Guards’ detection to reduce the likelihood of being detected through walls.
- While The Knight is within 8 meters of a Guard that is actively hunting, the hunt timer will deplete at 3x the normal speed.
- While drawing a patrol path, its length applies a modifier on the base total hunt time:
1-15 meters: 1x
16-25 meters: 1.25x
26+ meters: 1.5x- While drawing a patrol path, its length applies a modifier on the base banner spawn time:
1-15 meters: 1x
16-25 meters: 1.5x
26+ meters: 2x- Decreased The Carnifex’s hunt duration to 12 seconds. (was 24 seconds)
- Increased The Jailer’s hunt duration to 24 seconds. (was 12 seconds)
- Decreased the time it takes for each Guard to perform the Order action:
Carnifex: 1.8 seconds (was 2 seconds)
Assassin: 5 seconds (was 6 seconds)
Jailer: 5 seconds (was 6 seconds)- Increased each Guard’s detection range:
Carnifex: 10 meters (was 8 meters)
Assassin: 10 meters (was 8 meters)
Jailer: 16 meters (was 14 meters)The Knight – Addons
Map of the Realm:
- Increases the Guard’s detection range by 2 meters. (was 4 meters)
Pillaged Mead:
- Decreases the Break or Damage action of Guards by 10%. (was 15%)
Battleaxe Head:
- Decreases the cooldown after calling upon The Carnifex by 20%. (Rework)
Treated Blade:
- Decreases the cooldown after calling upon The Assassin by 20%. (Rework)
Cold Steel Manacles:
- Decreases the cooldown after calling upon The Jailer by 20%. (Rework)
Sharpened Mount (was Chain Mail Fragment):
- Increases the time it takes for the Standard to spawn by 15%. (Rework)
Grim Iron Mask:
- When a Guard detects a Survivor during a Patrol, the Survivor suffers from the Blindness Status Effect for the next 75 seconds. (was 60 seconds)
Broken Hilt:
- Guards inflict the Haemorrhage and Mangled Status Effects when damaging a Survivor. (was only Mangled)
Ironworker’s Tongs:
- If a Guard fails to damage a Survivor during a Hunt, the Survivor suffers from the Oblivious Status Effect for 60 seconds. (was 20 seconds)
Town Watch’s Torch:
- While a Guard is actively Hunting a Survivor, gain the Undetectable Status Effect. (Rework)
Blacksmith’s Hammer:
- Guards inflict the Broken Status Effect for 60 seconds when damaging a Survivor. (Rework)
Flint and Steel:
- After summoning The Carnifex, the auras of all Survivors within 24 meters of any unbroken dropped Pallets are revealed for 8 seconds. (was 5 seconds)
Healing Poultice:
- After summoning The Assassin, all Survivors within 8 meters of The Assassin’s spawn location have their auras revealed for 8 seconds. (Rework)
Jailer’s Chimes (was Lightweight Greaves):
- After summoning The Jailer, Survivors that cross The Jailer’s Patrol Path have their auras revealed for 8 seconds. (Rework)
Knight’s Contract:
- After giving an Order, the Guard will remain for an extra 8 seconds, triggering a Hunt should they detect a Survivor. (Rework)
Iridescent Company Banner:
- Drawing a Patrol Path through Windows blocks them for all Survivors for 25 seconds after summoning a Guard. (was 15 seconds)
- The Exit Gates are blocked by the Entity Spikes for the Hunted Survivor.
- All Windows vaulted by the Hunted Survivor are blocked for all Survivors for the remained of the Hunt.
The Singularity
- When tagging a Survivor from a Pod (and Slipstream is not completed), the Tagging progress goes down gradually over 0.5 sec (was instant)
- Tag depletion starts after 0.25 seconds after Slipstream has been accumulated (but not completed) (was 0.3 seconds)
- When destroying a pod while controlling it, hold down M1-Attack Button for 1.25 sec to destroy it (new)
- New Killer Instinct Effect for 3.0 sec. on Survivors receiving Slipstream from another Slipstreamed Survivor or from a Bio-Pod
- Added Aim Assist effect when aiming at a Slipstreamed Survivor
- Decreased Tagging cooldown for Pods after Slipstreaming a Survivor to 3.0 sec (was 3.5 – allows less downtime after shooting a Survivor)
- Decreased distance that Survivor can see Supply Crate aura when not Slipstreamed to 28M (was 32)
- Added Hindered Icon to show the slow down when Survivors charge the EMP tool
- Killer Wake Up time after controlling a Pod decreased to 0.5 seconds (was 1.0).
- Killer Wake Up time near a Hooked survivor decreased to 1.5 seconds (was 5) to account for the anti-camp feature.
- Decreased World Detection of the aiming radius to reduce collisions and interference for shots.
- Overclock Duration no longer scales based on the number of Slipstreamed Survivors. Base value has been increased to 5.7 seconds (was 4.7)
- Increased readability of the Survivor-in-range indicator – Highlight is On = can be tagged / Highlight is Off = cannot be tagged
- After exiting a Pod, the aura of the last used Pod is displayed in yellow for 10.0 seconds (was 5)
- Soma Family Photo Addon +3% Haste effect for the duration of the Overclock is now base kit.
- UltraSonic Sensor Addon sound effect is now base kit. Killer can hear sounds through a controlled Biopod after 0.20 seconds by default.
- Made valid location target placement easier (increased placement timing from 0.1 seconds to 0.2 seconds)
- After using an EMP, Survivors are invincible to Slipstream for 1.0 second (was 2.0)
- EMP Range effect has been increased from 8M to 10M.
- EMPs stop printing when reaching 97%. Survivors now need to complete the last 3% manually. Supply Crate auras are shown in yellow when maximum progress has been reached.
- No longer forced to pick up EMPs after opening Supply Cases
- Perks: Blast Mine and Head-on now both apply the Overheat effect when affected by a stun during Overclock.
The Good Guy
- Hidey-Ho Mode cooldown now starts at the end of a Slice & Dice.
- Hidey-Ho Mode cooldown reduced to 10 seconds (was 12 seconds)
Map Updates
- Added 2 new Map variations to the Mount Ormond Resort
- Added 1 new Map variation to the Family Residence from the Yamaoka’s Estate Realm
- Added 1 new Map variation to the Sanctum of Wrath from the Yamaoka’s Estate Realm
- Gameplay pass on the Forgotten Ruins map to add pallets on at the ground level
- Added variations to the maze tiles in the pool of tiles for the Coldwind Farm Realm
- Added lockers in the existing maze tiles in the Coldwind Farm Realm
- Updated the placement of the Exit Gates
- Updated new maze tile safety from the feedback collected during the PTB
Events & Archives
- Tome 20 – Mystic level 1 opens July 16 at 11:00:00 Eastern
Features
Hook Respawn
- Hooks broken by a Sacrifice will now respawn after 60 seconds.
UX – Knight Guard’s Chase
- Added a visual feedback when you have successfully distracted a guard by passing near a Window or downed Pallet.
UX – Lobby Update
- Cosmetics and Character selection are merged into a single section. As in the store, players can use subtabs to navigate between options, including Characters’ bio pages.
- Perks widget is added to the Lobby, available when looking at the Characters Menu, allowing players to view Perks and Powers while selecting Characters.
- Filter option allows for players to show locked cosmetics if they want to do so.
- As long as players are not waiting for a match to start, they can unlock Characters and Cosmetics directly on the Lobby.
- Now Moris can be previewed in the Lobby.
- Merged certain functionalities of the Killer and Survivor lobbies to make it easier to maintain in the future.
- Following PTB feedback, we’ve adjusted the Cosmetics and Character selection back to 4 columns for a smoother browsing & selection
(note that these changes will not be present on Switch but will be coming in a Hotfix).UX – Singularity’s Podding and Controlling
- Biopod & Killer reticule was updated to better communicate states:
Green state: Idle, Firing Biopod, Slipstreaming Survivor
Purple state: Teleport to Survivor
Grey state: On cooldown
Red state: Destroying Biopod, Disabled Biopod- Biopods will now indicate to Survivors when they are about to be reactivated
Bug Fixes
Audio
- The Voice-Over of the Lich is now correctly playing in the Mori Preview.
- Fixed an issue that caused The Knight’s guards audio to remain audible after being despawned during a Hunt.
- The Knight’s Hunt audio cue is now triggered correctly when using the addon “Knight’s Contract”
- The Legion’s (Susie) “Backstabber” outfit now match the correct voice.
Bots
- The Trapper Bot in the Survive with Friends Tutorial now correctly looks at the target it is chasing.
- The Trapper Bot in the Survive with Friends Tutorial should be better at not stepping into his own traps.
- Prevented multiple Bots in the same Trial to accidentally spawn with the same digits at the end of the name.
Characters
The Knight
- Fixed an issue that allowed The Knight to spawn a Guard while another was already spawned.
- Fixed an issue that caused survivors to not play their downed animation while using Bardic Inspiration.
- Fixed an issue that causes the camera to see into The Knight’s leg when vaulting with the ‘Menacing Knight’ outfit.”
- Fixed an issue that causes The Huntress’s ‘Were-Elk’ outfit arms to bend weirdly when throwing an axe while looking down.”
Environment/Maps
- Fixed an issue Mother’s Dwelling where players would get stuck in the ground
- Fixed an issue in Greenville Square where the singularity could place pogs on part of the stairs of the Theater
- Fixed an issue where a survivor spawner was misplaced
- Fixed an issue with Projectiles going through metal sheets of the Shack in Autohaven Wreckers
- Fixed an issue in the map Torment Creek where the killer could not navigate and be blocked in a chase
- Fixed an issue in Midwich Elementary School where the traps would get hidden under rubbles
- Fixed an issue in stairs of Midwich Elementary School where players would get stuck
- Fixed an issue of floating pallets in the corn fields
- Fixed an issue with stair in Midwich Elementary School where the players could not navigate smoothly near the Exit Door
- Fixed an issue in Rotten Fields causing unnecessary network corrections
Perks
- The Illusion created using the Mirrored Illusion perk now despawns when the killer walks through it.
- The Decisive Strike stun now always has the correct duration.
UI
- Fixed an issue where some perks’ descriptions have an improper number format
- Fixed an issue where the account name is displayed in the main menu when turning on or off the “Hide your name” setting
- Fixed an issue where the Auric cell packs purchase screen can be accessible when starting the final countdown.
Misc
- Fixed an issue that could soft-lock loading into a Trial due to a player’s loadout bringing an invalid Item.
Known Issues
- The Hag and The Unknown’s model appears floating after previewing the Mori a second time.
- One of the new Ormond Map variations will be disabled until the next Hotfix.
- We have temporarily disabled the Backwater Swamp realm due to a bug which caused Survivors to be unreachable. It will be re-enabled when the issue is fixed in our next update.
- Issues with players not correctly receiving the Endurance status effect – Fixed in Hotfix 1
- Generator count reduced when a Survivor leaves the tally screen whilst the Trial is ongoing – Tentative target for fix: Hotfix 1
- Survivors remain in floating animation after being grabbed by the Mastermind’s Virulent Bound – Fixed in Hotfix 2
- Deep Rift Cosmetic – Fixed in Hotfix 2
- VFX issues with Yui Kimura’s Rift Cosmetic – Under Investigation
- Additional notes: none.
- Source: Behaviour Interactive / Behaviour Interactive (Twitter) / Behaviour Interactive
Dead by Daylight – Ver. 8.0.2
- Release date: June 19th 2024 (North America, Europe) / June 20th 2024 (Japan)
- Patch notes:
Content
Environment/Maps
- In the Forgotten Ruins Map, at least 4 hooks will now always be available in the dungeon section of the map.
- In the Forgotten Ruins Map, Passage locations have been adjusted to avoid being directly beside vaults and pallets.
- Passage interaction time has been extended by 0.15 seconds for Survivors and shortened by 0.25 seconds for Killers.
Characters
The Lich
- Increased Mage Hand pallet lifting time from 0.35 seconds to 0.5 seconds.
- Increased the volume on Flight of the Damned skeleton spawn to give better awareness to Survivors.
- Addon Ring of Telekinesis: Activating Mage Hand on an Upward pallet increases your general vault Speed by 10% for the next 8 seconds.
- Addon Vorpal Sword: Increasing time to break pallet from 2.2 seconds to 3.2 seconds.
Bug Fixes
Anniversary
- Fixed an issue that caused some VFXs to appear late when a Player that was far away approaches the location where they appeared
- Cancelling an Invitation Pillar interaction no longer causes the gold glitter VFX to linger and fail to respawn the scroll atop the Pillar.
- The Dancing Marionettes no longer clip with the ceilings of the Underground Complex.
- Survivor’s pools of blood no longer disappear very rapidly after the effect of the “Quiet Mode” ability is over
Archives
- Fixed an issue where progress could not be made with some iterations of the Bronze Age challenge.
- Fixed an issue where multiple recent Tomes were using the same cover color in the Compendium screen of The Archives.
Characters
- Fixed an issue where the Lich’s hand teleports away from the survivor for a frame at the end of the assimilate animation.
- Fixed an issue where the The Lich can be seen entering the Passage during the selection animation.
- Fixed an issue that caused a few Killers’ motion trail VFX to not play correctly.
- The Lich’s Spell Indicator VFX no longer becomes distorted when players change the First Person FOV while Full Screen/Windowed Full Screen on an Ultra Wide Monitor
- The Hand of Vecna’s Locker Smoke VFX no longer appears before the locker doors open when Survivors fast-exit a destination locker after teleporting
- Survivors no longer obtain items from The Lich’s chest in the dying state
- It is no longer possible for a Survivor to teleport into the locked room on Temple of Purgation with the Hand of Vecna
- The assimilated Hand of Vecna no longer jitters and becomes desynced with the Survivors arm when moving
- The animation of The Lich’s chest can no longer be skipped if the Survivor presses the interaction button while the animation is playing.
Environment/Maps
- Fixed an issue in Garden of Joy where a Survivor could climb on the rock on the edge of the map
- Fixed an issue in the Temple of Purgation where content of the map could block the collision of the Killers only
- Fixed an issue in Lery’s Hospital where the Killer could not pick up a Survivor that was crawling against a blocker
- Fixed an issue in the Forgotten Ruins where a placeholder tile would appear in the environment
- Fixed an issue in Decimated Borgo where a blocker would prevent the Killer from passing
- Fixed an issue in Lery’s Hospital where a Survivor on hook would prevent the Killer from navigating
- Fixed an issue in Toba Landing where the Survivors could run on the railing of the stairs
- Survivors entering a Passage at the same time no longer get stuck
- Entry into a Passage is no longer cancelled when Victor Pounces on a Survivor entering a Passage
- Survivors no longer get stuck in the Killer’s collision when a Killer waits for Survivors at a Passage’s exit.
- The camera no longer gets stuck on the Spectator’s POV when the in-match Survivor uses the Passage while the Spectator was being mori’d
Perks
- Illusions spawned by the Mirrored Illusion perk now correctly despawn when the Killer walks through it
- The Mirrored Illusion perk no longer charges when an Illusion is already active.
- The Dark Arrogance perk’s bonus vault effect no longer incorrectly applies to other Killer abilities.
Misc
- Medkits no longer fully deplete when self-healing to 100% with no add-ons
- Fixed an issue that caused the Entity window blocking effects not to block a window that was just unblocked after 3 consecutive rushed vaults
- Survivors no longer get stuck in the hooked state when the killer is interrupted
- Additional notes: none.
- Source: Behaviour Interactive
Dead by Daylight – Ver. 8.0.1
- Release date: June 13th 2024 (North America, Europe) / June 14th 2024 (Japan)
- Patch notes:
Content
The Good Guy – Addons
- Power Drill
Hidey-Ho Mode cooldown reduced by 10% after hitting a Survivor with Slice & Dice. (was 15%)- Automatic Screwdriver
Missing a Slice & Dice reduces Hidey-Ho Cooldown by 8%. (was 10%)Dev note: Currently, The Good Guy’s Power incorrectly starts to recharge as soon as the Slice & Dice attack is started rather than after it finishes, making his Power recharge much faster than intended. This will be corrected in the near future. In the meantime, we have toned down these Add-Ons to make sure they don’t get out of hand. They will return to their normal strength once this is resolved.
Features
UX Improvement
- Added an option on the Graphic settings menu for players to choose between the use of the full sized item preview or reduced item preview during matches.
Bug Fixes
Archives
- Fixed an issue with the “Bloody Rewards” challenge where progress could not be made when the player was earning Bloodpoints in a trial.
Audio
- Fixed an issue that caused The Legion’s Backstabber outfit to have Frank’s voice instead of Susie’s.
Bots
- Bots no longer break from interacting with pallets reset by Any Means Necessary.
- The Trapper Bot in Survive with Bots Tutorial remembered how to use Bear Traps again
Characters
- Fixed an issue that caused some Survivors to lack facial animations while idle in the lobby.
- Fixed an issue that caused multiple clipping issues when performing various actions on the Survivor as The Pig.
- Fixed an issue that caused the hands to appear without the arms when teleporting to a TV while playing as The Onryo.
- Fixed an issue that caused the legs of male Survivors to clip through The Twins’ POV when the Survivor performs Decisive Strike.
- Blight no longer slows down to 4.6m/s before the end of a Rush when using the Alchemist’s Ring add-on.
Characters – The Lich
- When using the Fly spell, The Lich is now correctly able to move over crouched Survivors.
- The Treasures Chest lid no longer closes slightly for a moment after having been opened by a Survivor
- A network desync no longer occurs when The Lich interrupts a Survivor rushing into a locker with the Hand of Vecna equipped
- The Attuned Hand and Eye of Vecna no longer remain visible when Survivors are sacrificed on a hook
- The Hand of Vecna mesh no longer lacks a dissolve VFX when Survivors bleed out holding the hand
- The Locker Smoke VFX when The Lich or a Survivor opens an Entry-Locker is no longer hidden for Survivors
- The Lich’s Dispelling Sphere starting point is no longer offset when cast while strafing
- The Lich’s Mage Hand Decal VFX no longer remains visible on multiple Pallets when they are close together
- The Lich’s mini-mori is no longer bound to the same input as the regular mori
- The Lich’s mori and mini mori prompts no longer behave erratically when both are available at the same time
- The Lich’s Spell Indicator VFX no longer can become distorted when users change the First Person FOV while Full Screen/Windowed Full Screen on an Ultra Wide Monitor
- While spectating the Lich, the Spell Indicator VFX is no longer offset until a Survivor is killed by a mori.
Environment/Maps
- Fixed an issue in Toba Landing where there was a delay when entering the map
- Fixed an issue with the hatch where there was a delay when getting close to it
- Fixed an issue in Midwich Elementary school where players could experience a delay when navigating the corridor between the bathrooms
- Fixed an issue in the Yamaoka’s Estate Residence where a collision would create an issue for the Blight
- Fixed an issue in Badham Preschool where the killer would be blocked in the navigation
- Fixed an issue In MacMillan Estate Realm where projectiles would not go between the boards of boarded up windows
- Fixed an issue in Raccoon City Police Station where the Mastermind would not vault with his power activated
- The Camera no longer becomes misaligned if the Survivor is grabbed while traversing a Passage.
- The Knight’s guards pathing no longer breaks when Survivors take the Tower Passage during a Hunt
- The Passage glow VFX no longer remains visible from afar after traveling through it
- The camera no longer becomes first person when traveling through Passages on the Spectator’s POV
- The Passage aura and glow VFX are no longer missing on the Spectator’s POV
Events
- Fixed an issue where the Tryks Stand-In charm, a Twitch Drop reward, was erroneously listed within the Collection screen of the Twisted Anniversary event.
Perks
- The Mirrored Illusion can no longer be distinguished from The Killer POV from afar.
- Survivors using Mirrored Illusion can no longer stack Static illusions at the same location.
- The Mirrored Illusion VFX is no longer missing when a Survivor uses the Perk a second time.
- Survivors using Mirrored Illusion can no longer spawn Static Illusions on Boon Totems.
- Survivors with Mirrored Illusion can no longer become stuck and jitter when placing an Illusion on certain Generators.
- The Generator progress to activate the “Mirrored Illusion” Perk no longer fails to be displayed on the Perk icon
- The Still Sight perk icon now correctly remains dimmed when the survivor is hidden inside a locker
- The Pallet stun duration increase by Dark Arrogance is now correctly 25% instead of 20%
- The Perks Languid Touch and Weave Attunement no longer display a green ‘buff’ external Perk icon for Survivors.
- The Survivor can no longer be seen floating after succeeding in a Decisive Strike on the Killer.
UI
- Subtitles now correctly play in Cinematics.
Misc
- The Flame Turret no longer fails to display the Information UI on initial pickup from the Control Station.
- Basic attacks with ‘Undetectable’ status gained from perks and add-ons now correctly count towards ‘Outta Nowhere’ achievement
- Killers with the Ivory Memento Mori Offering can Mori Survivors on the 1st Hook stage when they self-unhook at the very last second.
Known Issues
- The Archives progress widget does not appear in-game when gaining progress on the “Show ‘Em What You Got”, “Encore! Encore!”, “It Takes Two”, and “Dancing with Myself” challenges. Progress is still retained after the match.
- Additional notes: none.
- Source: Behaviour Interactive
Dead by Daylight – Ver. 8.0.0 (Dungeons & Dragons)
- Release date: June 3rd 2024 (North America, Europe) / June 4th 2024 (Japan) at 8AM PT / 11AM ET / 4PM BST / 5PM CEST / 12AM JST.
- Patch notes:
Content
New Survivor – Aestri Yazar
New Survivor Perks
- Mirrored Illusion
This perk activates after completing a total of 50% worth of repair progress on generators.
Press the ability button 2 when next to a totem, chest, generator or exit gate to spawn a static illusion that lasts for 100/110/120 seconds.
Then, the perk deactivates.- Bardic Inspiration
Press the ability button 1 while standing and motionless to enter the “performance” interaction that lasts up to 15 seconds and empowers Survivors within 16 meters. Roll a d20. This effect lasts for 90 seconds if the performance is completed.
When the ability is cancelled or the performance completes, it goes on cooldown for 110/100/90 seconds.
- 1 | You scream, but nothing happens
- 2-10 | skill checks give +1% progress
- 11-19 | skill checks give +2% progress
- 20 | skill checks give +3% progress
- Still Sight
After standing still for 6/5/4 seconds, this perk activates.
Until you start moving, you see the aura of the Killer as well as all generators and chests within 24 meters.New Killer – The Lich
Killer Power
Bound with the skin and flesh of men, the Book is packed with spells both forbidden and wicked.
To select a Spell, hold the Ability Button to open the Spell selection. The Lich has access to 4 different Spells:
- Mage Hand: Creates a magical hand that lifts a downed pallet or blocks an upright pallet for 4 seconds.
- Flight of the Damned: Conjures 5 flying spectral entities that can pass through obstacles and injure Survivors.
- Dispelling Sphere: Casts a moving invisible sphere that reveals Survivors and temporarily disables their Magic Items.
- Fly: Gain a flying speed for a short period of time, allowing you to travel a long distance quickly and move over vaults and pallets.
SPECIAL ITEM: MAGIC ITEMS
Treasure Chests found around the map can contain Magic Items. Each Survivor can
equip up to two Magic Items at once: one pair of Boots and one pair of
Gauntlets. These Magic Items are each connected to a specific Spell, and
activate when The Lich casts that spell.
- Boots/Gauntlets of the Interloper: The Survivor sees the aura of pallets affected by Mage Hand and gains Haste for 3 seconds.
- Boots/Gauntlets of the Nightwatch: The Survivor can see the auras of the spectral entities conjured by Flight of the Damned.
- Boots/Gauntlets of the Archivist: The Survivor can see the Dispelling Sphere.
- Boots/Gauntlets of the Skyguard: The Survivor can see The Lich’s aura during Fly and for a few seconds after.
SPECIAL ITEMS: HAND & EYE OF VECNA
Rarely, Survivors can instead find the Hand or Eye of Vecna in a Treasure Chest. When picked up and used, Survivors gain a special ability while at full health. Using one of these special abilities costs the Survivor a health state and reveals their location with Killer Instinct for 3 seconds.
- Hand of Vecna: When doing a Fast Locker Entry, the Survivor is teleported to a further locker.
- Eye of Vecna: When doing a Fast Locker Exit, the Survivor cannot be seen by The Lich and gains Haste for 15 seconds.
New Killer Perks
- Weave Attunement
When any item becomes depleted for the first time each match, it is dropped. You see the auras of dropped items.
Survivors within 12 meters of dropped items have their auras revealed to you.
When a Survivor picks up a Survivor item, they suffer the Oblivious status effect for 20/25/30 seconds.
Oblivious prevents Survivors from hearing or being affected by the Killer’s Terror Radius.- Languid Touch
When a Survivor within 36 meters of you scares a crow, they gain the Exhausted status effect for 6/8/10 seconds.
This perk has a 20-second cooldown.
Exhausted prevents Survivors from activating exhausting perks.- Dark Arrogance
Increases the duration you are blinded and the duration of pallet stuns by 25%.
Increases regular vault speed by 15/20/25%.New Map – Forgotten Ruins
Pulled from the memories of alchemists, warriors, storytellers, and criminals, the Forgotten Ruins is an amalgamation of hidden knowledge and dark secrets. How many have wandered this dead terrain, unaware of what lurked beneath their feet? And how many more ventured down to the bottom of that decaying staircase, only to succumb to what awaited them?
Killer Perk Updates
- Deadlock
Decreased the block duration to 15/20/25 seconds. (was 20/25/30 seconds)- Grim Embrace
Decreased the block duration before reaching 4 tokens to 6/8/10 seconds. (was 8/10/12 seconds)- Pop Goes the Weasel
Decreased the amount of progress lost to 20%. (was 30%)- Scourge Hook: Pain Resonance
Decreased the amount of progress lost to 10/15/20%. (was 15/20/25%)Survivor Perk Updates
- Background Player
Decreased the movement speed bonus to 150%. (was 200%)
Decreased the Exhaustion duration to 30/25/20 seconds. (was 60/50/40 seconds)- Buckle Up
Both you and the healed Survivor gain Endurance for 6/8/10 seconds. (Removed)
The healed Survivor breaks
into a sprint at 150% of their normal Running Movement speed for 3/4/5
seconds and leaves no scratch marks during this time. (New functionality)- Invocation: Weaving Spiders
Decreased the time it takes to complete the Invocation to 60 seconds. (was 120 seconds)
Increased the time it takes for an Invocation to completely regress to 90 seconds. (was 6 seconds)- Decisive Strike
Decreased the stun duration to 4 seconds. (was 5 seconds)Killer Updates
The Blight – Addons
- Compound Thirty-Three
Rush tokens are capped at 5. (was 3)
Increases Rush turn rate by 11%. (was 33%)
Increases Rush duration by 11%. (was 33%)- Iridescent Blight Tag
Increases Rush speed by 10%. (was 20%)The Cannibal – Basekit
- Decreased the obstruction collision size while using the Chainsaw to 10 cm. (was 17.5 cm)
- Decreased the base Tantrum duration to 3 seconds. (was 5 seconds)
- Increased the base Chainsaw Sweep duration to 2.5 seconds. (was 2 seconds)
- Increased the base Chainsaw Sweep movement speed to 5.35 m/s. (was 5.29 m/s)
The Cannibal – Addons
- Award-Winning Chili
Increases maximum Chainsaw Sweep duration by 0.2 seconds per charge spent. (was 0.5 seconds)- Chainsaw File
Decreases tantrum duration by 0.25 seconds. (was 0.5 seconds)- Chili
Increases maximum Chainsaw Sweep duration by 0.15 seconds per charge spent. (was 0.25 seconds)
- Homemade Muffler
Decreases tantrum duration by 0.5 seconds. (was 1 second)- Knife Scratches
Increases Chainsaw Sweep movement speed by 1.5%. (was 2%)
Increases time required to charge the Chainsaw by 10%. (was 12%)- The Beast’s Marks
Increases Chainsaw Sweep movement speed by 2%. (was 3%)
Increases time required to charge the Chainsaw by 12%. (was 14%)The Deathslinger – Basekit
- Decreased the stun duration when a Survivor breaks free to 2.7 seconds. (was 3 seconds)
- Increased the reel speed to 2.76 m/s. (was 2.6 m/s)
- Increased movement speed while reloading to 3.08 m/s. (was 2.64 m/s)
The Deathslinger – Addons
- Bayshore’s Cigar
Decreases the stun duration when Survivors break free by 0.75 seconds. (was 1 second)- Bayshore’s Gold Tooth
Increases the Speargun’s reeling speed by 5%. (was 9%)- Chewing Tobacco
Decreases the stun duration when Survivors break free by 0.25 seconds. (was 0.5 seconds)- Snake Oil
Increases the Speargun’s reeling speed by 2.5%. (was 5%)The Mastermind – Basekit
- Decreased the Hindered penalty when reaching maximum infection to 4%. (was 8%)
- The Uroboros infection now resets to 1% upon being hooked. (was 50%)
The Good Guy – Basekit
- Scamper is now only available while performing a Slice & Dice.
- Hidey-Ho Mode cooldown reduced to 12 seconds. (was 18 seconds)
- Scamper time reduced to 1.3 seconds. (was 1.4 seconds)
- Added a 1 second cooldown after cancelling a Slice & Dice charge up.
The Good Guy – Addons
- Strobing Light
Decreases Terror Radius by 8m when Hidey-Ho Mode is in cooldown. (was 4m)- Pile of Nails
Upon manually exiting Hidey-Ho Mode, Chucky remain Undetectable for 3 seconds. (was 5 seconds)- Yardstick
Performing a Scamper reveals Survivor auras within 16 m distance for 3 seconds. (was 12m / 5 seconds)- Hard Hat
Removed “and exits Hidey-Ho Mode.” from description.Toolbox Updates
- Toolbox
Increases sabotage speed by 15%. (was 10%)- Mechanic’s Toolbox
Increases sabotage speed by 25%. (was 10%)- Commodious Toolbox
Increases sabotage speed by 50%. (New functionality)
- Engineer’s Toolbox
Increases sabotage speed by 10%. (was Decreases by 25%)- Alex’s Toolbox
18 charges. (was 24 charges)
Increases sabotage speed by 100%. (was 50%)- Festive Toolbox
Increases sabotage speed by 50%. (New functionality)- Anniversary Toolbox
Increases sabotage speed by 50%. (New functionality)
- Masquerade Toolbox
Increases sabotage speed by 50%. (New functionality)
Toolbox Addons
- Cutting Wire
Increases the Toolbox’s sabotage speed by 20%. (was 15%)- Grip Wrench
Hooks sabotaged using the Toolbox take an extra 20 seconds to respawn. (was 15 seconds)- Hacksaw
Increases the Toolbox’s sabotage speed by 30%. (was 20%)Events & Archives
- The Twisted Masquerade event begins June 13th at 11:00 am ET.
- The Twisted Masquerade event tome also opens June 13th at 11:00 am ET.
Map Updates
Decimated Borgo Realm Update
The
red lighting was a big issue in the realm of The Decimated Borgo. The
art and lighting team took care to make the realm more accessible to all
players and bring a different ambiance to the maps.Features
UX
- Started adding search tags for Charms
Only “Perks” and “Birds” for the moment.- New Item Preview Window
Regular
and Special Items will now display a short description of their effect
inside a Trial by using a new item previewer window.Bug Fixes
Archives
- Fixed an issue that affected Archives challenges which required the Killer to complete a Trial with no more than X Survivors living to update their progress incorrectly during a match. It now correctly updates throughout the match as each Survivor dies.
- Fixed
an issue that prevented the Archives challenge progress notification to
display in the Match Results screen if the challenge was already
completed before entering another trial.Bots
- The names of the Bots that appear following a player disconnection have been corrected.
Characters
- Fixed an issue that caused some survivors to stop playing their idle animation when equipped with an item in the lobby.
- Fixed an issue that caused Survivor to be misaligned with The Ghost Face during a vault interruption.
- Fixed an issue that caused the Male Survivors to be misaligned when Naughty Bear picks them up.
- Fixed an issue that caused the chains from the Cenobites portals not to be dismissed when the Cenobite teleports to a Survivor solving the box.
- Fixed an issue that caused a crosshair to be briefly visible in the middle of the screen when unbinding Victor as the Twins.
- Fixed an issue that caused Victor to briefly appear on Charlottes head in the tally screen when playing as the Twins.
- Fixed an issue that caused the Plague’s Vile and Corrupt Purge animation to continue playing after the interaction has ended.
- Fixed an issue that caused the Cannibal to be missing the Tantrum animation from the Killer POV when not extending the Chainsaw Sweep.
- Fixed an issue that caused the Cannibal to be missing the Tantrum animation after bumping into an asset.
- Fixed a crash that could sometimes happen when playing against killers with a lullaby
Environment/Maps
- Fixed an issue that caused items to slightly float on the Ferry Boat in the Pale Rose map.
- Fixed an issue that prevented the Killer from interrupting Survivors performing the Invocation interaction from specific spots.
- Fixed an issue in Raccoon City Police Station where the Nurse can blink out bound
UI
- Changing presets in the Loadout Menu will no longer rotate the character due to different charm layouts.
- Fixed an issue where the survivor offerings’ order is inconsistent in the match details
- Fixed a crash issue that could occur in the search bar
- Fixed a crash issue that could occur while reporting another player
- Fixed an issue where the perk’s description is not displayed properly in the Tally Scoreboard on the Switch
- Fixed an issue where the owned tag is shown on customization items in the Rift
- Fixed an issue where a tooltip was not displayed on the disabled button in the lobby
Misc
- Bloodwebs with kill-switched items should no longer be possible.
- Fixed a crash that could occur while in a Trial when gaining Bloodpoints.
- Fixed a crash that could occur while loading between the Play as Survivor lobby and the pre-Trial lobby.
- Fixed an issue that VFX to misalign with the Spirit’s body during the Mori preview with the Blazing Lineage outfit.
Public Test Build (PTB) Adjustments
New Killer – The Lich
- Survivor activating the effect of a Vecna Item suffers from Broken Status effect for 30 seconds.
- Decreasing the Spell charge time of all Spells from 0.33 seconds to 0.2 seconds.
- Increased all Spell charges movement speed from 3.68 m/s to 4.0 m/s.
- Increased duration of the Fly spell from 3.5 seconds to 4.0 seconds.
- Killer gains back collision with Survivors at the start of the end of Fly sequence.
- Slightly Increased ground friction and controls at the end of Fly to diminish the sliding effect.
- Reduced the FOTD Projectiles spawns from 1.0 seconds to 0.5 seconds.
- Increased the FOTD Projectiles movement speed from 8.0 m/s to 9.0 m/s.
- Increased FOTD Activation cooldown movement Speed from 2.3 m/s to 3.68 m/s.
- Increased Dispelling Sphere active time from 20 seconds. to 25 seconds.
- Increased Dispelling Sphere movement speed from 4.2 m/s to 5.5m/s.
- Increased Dispelling Sphere Activation cooldown movement Speed from 2.3m/s to 3.68m/s.
- Increased Mage Hand Activation cooldown movement Speed from 2.3m/s to 3.68m/s.
- Decreased Mage Hand time to lift a pallet from 0.5 seconds to 0.35 seconds.
- Decreased all Spell Cooldown from 50 seconds to 38 seconds.
- Decreased all Magic Items default Reveal Killer aura from 3.0 to 1.5 seconds.
Addons
- Addon Raven’s Feather Decreased duration of the Fly spell from 1 second. to 0.5 seconds.
- Addon Trickster’s Glove: Decreased Mage Hand holds pallet time from 1 seconds to 0.5 seconds.
- Addon Crystal Ball: Increased the duration of Killer instinct from 1.5 seconds to 3.0 seconds.
- Addon Potion of Speed: Decreases the period where you cannot attack after casting Fly from 0.5 seconds to 0.35 seconds.
- Addon Ring of Telekinesis Decreased the lift speed from 50% to 35%
- Addon Ring of Spell Storing Decreased the cooldown reduction of all spells from 5 seconds to 4 seconds.
- Addon Robe of Eyes Decreased distance detection from 8M to 6M.
- Addon Dragontooth Dagger Increased Haemorrhage and Mangled Status Effects from 30 seconds to 45 seconds.
- Addon Cloak of Invisibility Decreased the Undetectable time from 12 seconds to 10 seconds.
- Addon Vorpal Sword: Decreased the Broken status effect from 60 seconds to 30 seconds.
Score Events
- Violent Caster Increased from 100 to 300 Bloodpoints
- Spectral Smash Increased from 500 to 600 Bloodpoints
New Killer Perks
Weave Attunement
- Aura reveal distance increased from 8 meters to 12 meters of dropped items.
Dark Arrogance
- Vault speed increase updated from 16/18/20% to 15/20/25%.
New Survivor Perks
Bardic Inspiration
- Buff now lasts 90 seconds instead of 60 and goes on cooldown for 110/100/90 seconds instead of 80/70/60.
- Duration of buff is now shown on the external perk icon.
Still Sight
- Aura reveal distance increased from 18 meters to 24 meters.
Killer Updates
The Blight – Addons
- Compound Thirty-Three
Rush tokens are capped at 5. (was 3)Archives
- The
current challenge progression will now pop on the side of the Tally
screen at the end of every game, even if there was no progress on the
selected challenge.Bots
- Bots can now use the Mirrored Illusion Perk correctly.
- Bots no longer magically see The Lich’s Dispelling Sphere without an appropriate Magic Item.
- Bots should be less likely to stop mid-chase while thinking of options.
- Fixed multiple crashes that could occur due to playing with Bots.
- Duplicates of characters replaced by Bots should no longer appear in the Tally screen.
Bug Fixes
The Lich
- Fixed an issue that caused The Lich to lose collision with Survivors while selecting or charging spells.
- Fixed an issue that caused The Lich to lose collision with Survivors during the Fly spell.
- Fixed an issue that caused The Lich to lose collision with crouching Survivors after using the Fly spell.
- Fixed an issue that caused The Lich to potentially get stuck if the Fly spell ends on top of a vault.
- Fixed
an issue that caused The Lich to be unable to avoid being flashlight
blinded after having used Fly or the Flight of the Damned spells.- Fixed
an issue that caused The Lich’s spells to display in active cooldown on
the spell selection screen when quickly cancelling any spell cast.- Fixed an issue that caused Survivors to remain stuck in the grab animation for a few seconds after being interrupted during the Mimic chest escape interaction.
- Fixed an issue that caused the dispelling sphere loop SFX to be too loud on the survivor and killer perspective.
- Fixed an issue that caused blood burst VFX to appear at the feet of male survivors when attuning to the Eye of Vecna.
- Fixed an issue that caused the Magic Items to lack a dissolve VFX.
- Fixed an issue that caused the Vecna Items to lack a dissolve VFX.
- Fixed an issue that caused the Spell Indicator VFX invisibility or to remain dimly lit during and after the first Cooldowns.
- Fixed an issue that caused the Lich’s motion trail VFX offset during multiple actions.
- Fixed an issue that caused the Eye of Vecna Invisibility Locker Smoke VFX to be only visible for the Survivor fast-exiting the Locker.
- Fixed an issue that caused the blood drip VFX for The Lich’s wipe animation to offset.
- The Lich no longer speeds up briefly when casting Flight of the Damned or Dispelling Orb
- The Lich’s Flight of the Damned collision hitbox is now correctly lowered while using the Iridescent Book of Vile Darkness addon
Perks
- Fixed an issue that caused the Bardic Inspiration music to play indefinitely when falling the dice roll.
- Fixed an issue that caused the Bardic Inspiration perk animation to continue when a Survivor is downed during the interaction.
- Fixed an issue that caused Mirrored Illusion husk dissolution smoke VFX to remain longer than intended.
- Fixed an issue that caused Survivors’ auras to be revealed when swapping a handheld item with an item inside a chest when the Killer had the Weaved Attunement perk.
- Fixed an issue that caused the Weave Attunement external perk icon not to be displayed.
- Fixed an issue that caused the Languid Touch external perk icon not to be displayed.
Misc
- Buying multiple characters too fast should no longer crash the game.
- Fixed an issue that caused smoke flickering on pallets in the Forgotten Ruins map.
- Fixed an issue that caused trap Killers to be unable to use their powers at the entrance of the main building in the Forgotten Ruins map.
- Fixed an issue that caused Victor’s SFX to keep looping after a Survivor shoves open a locker blocked by Victor when playing against the Twins.
- Fixed an issue that caused the Dredge and a Survivor to get stuck in a locker if another Survivor tried to hide in the same locker before the Dredge teleported.
- Fixed an issue that caused The Good Guy to be able to Scamper window vaults while in Hidey-Ho Mode.
- Fixed a crash that could occur when using Decisive Strike.
- Fixed a crash that could occur when playing the Tutorial matches.
- Survivors are now able to correctly blind the Unknown with a Flashlight.
- Additional notes: none.
- Source: Behaviour Interactive
Dead by Daylight – Server Hotfix
- Release date: May 15th 2024 (North America, Europe) / May 16th2024 (Japan)
- Patch notes:
No patch notes available yet. This update brings the following to the game:
- fixes rubber banding issue
- Additional notes: none
- Source: Behaviour Interactive (Twitter)
Dead by Daylight – Ver. 7.7.1
- Release date: May 8th 2024 (North America, Europe, Japan)
- Patch notes:
Content
Modifiers
- Modifier: Chaos Shuffle opens at May 16th at 11:00:00 AM Eastern Time.
- This Modifier also features an event tome, opening at the same time.
Perk Updates
Ultimate Weapon
- Now causes Survivors within 32 meters of the locker to scream and show their position (was based on the Killer’s position) then gain Blindness for 30 seconds (as before).
Bug Fixes
Audio
- Fixed an issue that caused sound issues in the Mori Preview after previewing The Nightmare or the Wraith.
- Fixed an issue that caused Naughty Bear to have overlapping voice lines in the Mori Preview.
- Fixed an issue that caused the Huntress Inhuman Brute cosmetic sounds to be too low.
Characters
- Potential fix for an issue that caused rubber-banding when moving.
- Fixed an issue that caused a stutter at the end of several interactions.
- Fixed an issue which allowed Victor to be recalled sooner than 30 seconds after latching onto a Survivor.
- Victor now glows red after downing an injured Survivor with a Pounce attack, properly indicating he can be Crushed.
- Victor can no longer latch on to survivors with the Endurance status effect.
- Fixed an issue that caused Victor to be unable to move after switching to Victor while a Bot is crushing him.
- Fixed an issue that may cause Survivors to be unable to wiggle out when a Hook interaction is denied by the server.
- Fixed an issue that caused The Xenomorph to be unable to hit a Survivor placing a turret with their tail attack.
- Fixed an issue that caused The Nurse to not be affected by pallet stuns.
- Fixed an issue that caused the Survivors’ left arm to jitters when in downed state
- Fixed an issue that caused The Legion’s post-Frenzy hand to snaps upwards before entering the self-stun animation.
Perks
- Toolboxes now properly lose charge when used to charge the Potential Energy perk.
UI
- Fixed an issue when going back to the Main Menu from a “Play as Killer” offline Lobby causing the bottom button prompts to overlap.
- Fixed an issue in the Killer tutorial where two prompts could sometimes overlap.
- Fixed an issue in the Archives where the menu became invisible after watching a Journal’s Entry cinematic.
- Fixed an issue where the Killer name would be missing from the daily ritual “The Hunt Ritual”
Environment/Maps
- Fixed an issue in the Nostromo map where the Nurse could blink and get stuck in the hull of the Spaceship
- Fixed an issue where The Blight didn’t bounce of wall properly in the Raccoon PD map
- Fixed an issue in Greenville Square where the traps could be placed under the ground next to the shack window
- Fixed an issue in Shattered Square where both pallets of the main building would spawn at the same time
- Fixed an issue in the RPD where the survivors could land on top of a door frame
- Fixed an issue in Lery’s Hospital where the killer could not interrupt a survivor from one side of a generator
- Fixed an issue in Autohaven Wreckers where Victor could jump though a sheet of metal in the shack
- Fixed an issue in Greenville Square where the double pallet tile didn’t spawn
- Fixed an issue that may cause Meg to be unable to unhook Dwight during the Survivor Tutorial.
- Fixed an issue in Dead Dawg Saloon where the player camera could clip into a rock
- Fixed an issue in Coldwind Farms where the Cow Tree’s vault tarp was missing
- Fixed an issue in Crotus Prenn Asylum where Trapper could hide beartraps inside the rocky edge of the hill
- Fixed an issue in Eyrie of Crows where Trapper could hide beartraps inside some roots at the stone gazebo
- Fixed an issue in Hawkins Laboratory where superfluous collisions were affecting player navigation near some closed doors and causing rubber-banding
- Fixed an issue in Hawkins Laboratory where players could hide items in the floor near the storage room doors
- Fixed an issue in Haddonfield where players would collide with the car mirrors and experience frustrating navigation issues
- Fixed an issue in Haddonfield where the End-Game Collapse Cracks would appear on the ceiling of the balcony from one of the large houses
- Fixed an issue in Midwich Elementary School where Killers’ vision could clip into a destroyed wall and see outside of the map
- Fixed an issue in Raccoon City Police Department West Wing where Trapper could hide beartraps inside a pile of debris in the library
- Fixed an issue in Raccoon City Police Department where players could climb on top of a duffle bag
- Fixed an issue in Raccoon City Police Department East Wing where players could climb onto the toilets
- Fixed an issue in Toba’s Landing where the central computer console from the main base was popping with distance
Graphics
- Fixed an issue that caused bright flashes in the basement and in the end game screen.
Store
- Fix: Auric Cell Offers cards now can be clicked entirely without players needing to click on the button.
Misc
- Fixed an issue where items and add-ons would not get equipped automatically after previously running out of them
- Additional notes:
- fixes issue causing players to lose access to the Stranger Things and Ghostface DLC
- Additional notes: none
- Source: Behaviour Interactive (Twitter) / Behaviour Interactive
Dead by Daylight – Ver. 7.7.0a
- Release date: April 30th 2024 (North America, Europe) / May 1st 2024 (Japan)
- Patch notes:
No patch notes available yet. This update brings the following to the game:
- fixes issue with the strobing/flashing lights introduced in Ver. 7.7.0
- Additional notes: none
- Source: Behaviour Interactive (Twitter)
Dead by Daylight – Ver. 7.7.0
- Release date: April 23rd 2024 (North America, Europe) / April 24th 2024 (Japan)
- File size: ~10GB
- Patch notes:
Features
Game Engine Update
- Game engine was updated to Unreal Engine 5. This update will have no effect on gameplay or in-game graphics and serves as a foundation for possible future improvements.
New Store
- New Store available, replacing the previous one:
- Featured Page: Latest releases and Chapters, and the addition of the Weekly Gift feature.
- Weekly Gift: Allows players to claim free rewards during multiple weeks, if activated. Rewards are renewed per week, meaning that unclaimed ones are discarded when the week is reset.
- Specials Page: A dedicated page to show all special offers currently available in the game.
- Collections Page: Houses all Collections that exist in the game, and shows their content. Players can also unlock Cosmetics directly from there!
- Bundles Page: Showcases special bundles available for unlocking, Chapter bundles (previously known as DLC Chapters), and the new DLC Packs. Bundles can be opened to review their content before unlocking them, although not yet in the case of DLC Packs.
- Killer and Survivor dedicated Wardrobes: New separated independent pages for Killers and Survivors that allow for quick Mix and Matching of Characters and their Cosmetics.
- Mix and Matching specifics:
- Players can now select Characters and Cosmetics without having to equip them immediately.
- Clicking on an option allows players to preview the Character or Cosmetic.
- Selecting the Character or equipping the Cosmetic confirms their choice.
- Being able to preview allows players to preview pieces from different locked and unlocked Cosmetics, mix and matching options to be able to “try them out” before unlocking them.
- Players can now filter their Cosmetics with different options, and are able to show all options that are currently unavailable!
- Previewing Perks, Powers and Moris:
- Players now can open a little section that displays the Power and Perks of any Character that is currently selected, allowing for a smoother way to review and compare their Characters’ gameplay.
- Players can now preview every Killer’s Mori, including with the Mix and Match Outfits! This way players can check out how their Cosmetic choices are going to look during the Mori!
- Visceral Outfits are going to show their own version of their Character’s Mori.
- Bio pages for Characters:
- These were made a part of the Characters’ Wardrobes.
- They showcase the Characters’ lore, height, speed and Terror Radius size. Power and Perks were moved to the Power and Perks window.
- Common:
- Unlocking is now done with a press and hold mechanic to allow for a confirmation process free of pop ups.
- The section for getting more Auric Cells can now be accessed through the Store, and it can also be accessed by clicking the Auric Cells counter on the top right corner of the screen.
- Kill switched options are going to be available for unlocking, yet we are making sure to communicate it with a pop up for players to confirm they still want to proceed.
- Search bars have been included in most sections to allow finding Characters, Collections, and Cosmetics easier.
- Added a celebration pop up to better communicate that players have unlocked content or earned a reward at the Store.
- Shrine of Secrets:
- The Shrine was taken out of the Store and placed in the Characters’ lobbies, to be closer to the loadout and Bloodweb.
- The layout was updated to be easier to read and use, providing key information without the need to hover on any Perk option.
Match’s Details Menu
- The Match Details Menu now allow players to review Perks.
- During a match, when opening the Match Details window (Escape on computers), players can see their equipped Perks.
- Hovering on Perks and Offerings allow players to see the tooltips and read their description.
Content
The Archives
- Tome 19 “SPLENDOR” – Level 1 opens April 23rd at 11:00:00 AM Eastern Time.
Killer Update – The Twins
- The Visual Terror Radius accessibility setting will now include Victor’s grunts. (NEW)
- Victor will now glow red whenever he is vulnerable to being crushed and white when he is not. (NEW)
- Charlotte can now recall Victor at any point while he is unbound. (NEW)
- A new icon has been added to indicate the moment when Victor can be recalled. (NEW)
- Decreased the time it takes to switch back to Charlotte to 1.5 seconds. (was 3 seconds)
- Decreased the time it takes to unbind Victor to 0.75 seconds. (was 1 second)
- Decreased the time it takes to charge Victor’s Pounce to 0.85 seconds. (was 1 second)
- Increased the cooldown for Victor to come back after being crushed to 10 seconds. (was 6 seconds)
Add-Ons:
- Tiny Fingernail:
Decreases Victor’s Unbind time by 33%. (was 50%)- Toy Sword:
Decreases Pounce charge time by 10%. (was 20%)UX improvements
- Power Widget:
- Victor’s cooldown is now displayed.
- Cooldown is now displayed at a decreased opacity.
- Charlotte’s Power icon updates to surface when recalling Victor is available.
- Charlottes Power icon updates to surface the correct input when recalling Victor is available.
Killer Update – The Blight
- Improved collision detection to reduce cases where The Blight slides off objects.
Add-Ons:
- Shredded Notes:
Decreases time to recharge a Rush token by 0.33 seconds. (Removed downside)- Summoning Stone:
Increases the initial Rush duration by 0.5 second. (Rework)- Soul Chemical:
Increases the initial Rush speed by 5%. (Rework)UX improvements
- Power Widget:
- Cooldown is now displayed at a decreased opacity
- Cooldown now uses the consistent white colour
- Cooldown is now displayed per charge
- Rush duration is now surfaced
- Time to perform a new Rush is now surfaced
Perk Updates
Ultimate Weapon
- Now activates for 15 seconds (was 30 seconds).
- Now reveals Survivor auras for 3 seconds instead of causing them to scream and show their position.
- Increased cooldown to 80/70/60 seconds (was 40/35/30 seconds).
Decisive Strike
- Increased the Stun duration to 5 seconds (was 3 seconds).
Adrenaline
- Burst of speed now lasts 3 seconds (was 5 seconds).
- Adrenaline no longer activates if you are hooked or carried when the Gates are powered.
- Adrenaline no longer causes you to wake up when facing The Nightmare.
Environment/Maps
Haddonfield – Lampkin Lane
The map has been difficult for the players to enjoy. We made the decision to update it, prioritizing gameplay quality. The length of the street was reduced, line of sight blockers have been added in the street, removed any closed houses, reduced the amount of tiles in the map, added gameplay and blockers on the border tiles. added openings in the main house to improve the navigation and the gameplay. and the park tiles have also been revisited.
Gameplay Mechanics
- The Generator Damage interaction has been reviewed so that the Generator is actually damaged closer to the point where the hit lands to prevent letting go of the input early.
Bug Fixes
Audio
- Fixed an issue that caused the Survivors to hear the Territorial Imperative Perk audio cue.
- Fixed an issue that caused dead Survivors to be moaning after a Mori.
- Fixed an issue that caused Pod breaking SFX being heard by the Killer at any distance.
Archives
- Fixed an issue that prevented aura-reading related Challenges to not track progress properly, for example Caleb’s Watchful Eye Master Challenge.
- Fixed an issue that prevented The Dredge gaining progress on Challenges that required downing Survivors if the Survivor was grabbed during a locker teleportation interaction.
- Fixed an issue that prevented The Hillbilly from gaining progress for the Blood Runner Master Challenge.
- Fixed an issue where the Amateur Ornithologist Challenge would not award the correct amount of progress when startling a murder of crows in affected Realms.
- Fixed an issue that caused the Botanist Extraordinaire and Here For You Challenges not to gain progress when healing from the Dying State.
Characters
- Fixed an issue that caused The Trickster’s vault animation through a window to jitter.
- Fixed an issue that caused the male Survivor’s flashlight aim to be lower than before.
- Fixed an issue that caused Survivors to have to aim higher than Victor’s head to blind it.
- Fixed an issue that caused the Exit Gate Entity spikes to disappear if Victor leaps on a Survivor near the Exit Gate while Charlotte is also near.
- Fixed an issue that caused the Killer Instinct aura to show during The Twins Mori if Victor is nearby.
- Fixed an issue that caused Victor and The Nemesis’ Zombies to not be destroyed by the Head On Perk.
- Fixed an issue that caused the Punishment score event to be granted when hitting a hooked Survivor with the Punishment of the Damned attack.
- Fixed an issue that caused Bear Traps to float when placed under Survivors.
- Fixed an issue that caused Killers to play the normal vault animation and start falling too early when vaulting into a drop.
- Fixed an issue that caused Killers to fail to be Blinded by Firecrackers and Flashbangs when a downed Survivor is in front of the Killer.
Environment/Maps
- Fixed an issue with the Crashed Bus where the Characters could not vault.
- Fixed an issue with the Shack on Greenville Square where the Killer could hit through a visual blocker.
- Fixed an issue in Lampkin Lane where the Zombies of The Nemesis could not navigate part of the map.
- Fixed an issue that caused Bear Traps to clip inside a rock on the hill in Coldwind Farm maps.
Bots
- The Knight’s Guards will no longer get stuck on stairs.
- Bots can now activate the Plot Twist Perk
- Fixed an issue where bots were unable to interact with some Hex Totems in Léry’s Memorial Institute and Midwich Elementary School
Perks
- Fixed an issue that caused the Scourge Hook: Gift of Pain Perk to fail to apply more than once.
UI
- Fixed an issue where Killers could see a random Grade displayed in their scoreboard in the tally screen.
- Fixed an issue where the scale of the reward tooltip was not applied properly according to the option.
- Fixed an issue where the search result of friends cannot be scrolled with a Controller.
Misc
- Fixed an issue where players would not disconnect from their party when closing the game.
- Fixed an issue where players could not block other players.
- Fixed an issue that could cause Survivors to be unable to unhook after cancelling an unhook interaction.
- Fixed an issue that could cause Survivors to become unhookable if they had previously unhooked themselves just before reaching the struggle stage.
Known Issues
- The “i” button that opens up the selected Character’s lore is removed. This information will be again available in a future update:
- Lore is still accessible through the Store, using the “Bio” subtab on Characters’ wardrobes
- Charles Lee Ray is sometimes invisible to some players POV.
- Victor can sometimes not be crushed by pallets.
- Due to the internal engine changes, update download size is bigger than usual, since the game needs to be re-downloaded.
- Additional notes: none
- Source: Behaviour Interactive
Dead by Daylight – Ver. 7.6.2
- Release date: April 1st 2024 (North America, Europe) / April 2nd 2024 (Japan)
- Patch notes:
Content
Killer Updates
The Clown
Add-Ons:
- Sticky Soda Bottle:
Increases Invigoration’s effect by 2% (rework).- Cheap Gin Bottle:
Increases Invigoration’s effect by 3% (rework).The Huntress
Add-Ons:
- Leather Loop:
Hatchet hits grant 2% Haste for 5 seconds (rework).- Infantry Belt:
Hatchet hits grant 3% Haste for 5 seconds (rework).Bug Fixes
Characters
- Fixed an issue that caused The Unknown’s lunge to be shorter than other Killers.
- Fixed an issue that caused The Unknown to not see a black screen when teleporting to a Hallucination currently being interacted with by a Survivor.
- Fixed an issue that caused the Survivors to clip into the ground when locker interrupted by The Unknown.
- Fixed an issue that caused The Spirit to see hidden items on Survivors in lockers after phasing.
- Fixed an issue that caused The Cenobite’s Power not to interrupt healing actions.
- Fixed an issue where the Survivor appeared to float and disappear when being hooked by The Good Guy.
- Fixed an issue that caused The Cannibal camera to clip and see through lockers or walls at the end of is chainsaw animation.
- Fixed an issue that caused a stretched texture on The Doctor’s Blood Shock Outfit head during his lobby menu animation.
Environment/Maps
- Fixed an issue in the Underground Complex where the placement of the hook in the portal room would not be accessible to the survivors.
- Fixed an issue in the Underground Complex where The Trapper could hide Bear Traps in rubble.
- Fixed issues where the salt circle would not appear properly in the basement.
- Fixed an issue where a chest or Killer items would clip in lockers or blockers in the Underground Complex.
- Fixed an issue in Dead Dawg Saloon where a Generator could not be repaired on one side.
- Fixed an issue in Garden of Joy where where the Dream Snare would be placed under the floor.
Audio
- Fixed an issue that caused Dwight’s ‘Tight Tights’ pants jingle sound to be heard by all players when rotating in the menus.
- Additional notes: none
- Source: Behaviour Interactive
Dead by Daylight – Ver. 7.6.1
- Release date: March 25th 2024 (North America, Europe) / March 26th 2024 (Japan)
- Patch notes:
Content
- Re-enabled the Twins Killer.
Killer Updates
The Hag
Add-ons:
- Cracked Turtle Egg:
- Increases triggered Phantasm Trap duration by 30% (was 20%).
- Half Eggshell:
- Increases triggered Phantasm Trap duration by 25% (was 15%).
- Powdered Eggshell:
- Increases triggered Phantasm Trap duration by 20% (was 10%).
Survivor Bots
Reaction Time
- In order to ease the learning of how to play Killers in Custom Matches, we have updated our Survivor Bots:
- Base reaction times are now randomized and slower on average
- Reaction time versus Powers now increases according to distance between Survivor Bot and Killer
- Reaction time versus Powers now increases when Survivor Bot does not see the Killer
Bug Fixes
- The Unknown’s DLC exclusive cosmetic is now correctly granted when purchasing the All Things Wicked Chapter (works retroactively).
- The correct loadout is now displayed in the tutorials tally screens.
- Fixed a rare issue where returning players might get stuck on game boot.
- Fixed an issue that could cause a crash in the lobby when having any Remix archive challenge selected.
Audio
- Fixed an issue that caused some wheat plants to not trigger any SFX on Coldwind Farm’s Fractured Cowshed map
Environment/Maps
- Fixed an issue in Crotus Prenn Asylum where the The Trapper’s Bear Traps would float above the ground in the shack.
- The Demogorgon is now correctly able to traverse the Upside Down when a Portal is placed in various parts of the theater in Greenville Square map.
- Fixed an issue in Mother’s Dwelling where collision would prevent a proper navigation for both roles.
- Fixed an issue that caused a placeholder tile to spawn in Mother’s Dwelling.
- Fixed an issue in Treatment Theatre where The Singularity’s Biopods would not correctly attach to the walls.
- Fixed an issue where Victor could walk along stairs on Badham Preschool.
- Fixed an issue in Eyrie of Crows where a The Trapper could set his Trap under an object.
- Fixed an issue in Toba Landing where killers could land on top of objects.
- Fixed an issue that caused the Fragile Blood Basins to sometimes float in the air in multiple maps.
Characters
- Fixed an issue that caused Charlotte’s movement to rubberband after unbinding and recalling Victor.
- Fixed an issue that caused Charlotte’s movement to be hindered for the rest of the trial after unbinding Victor two or more times.
- Fixed an issue that allowed the Oni to lunge attack while carrying a Survivor.
- Fixed an issue that caused the Unknown’s hair to clip into the camera when hitting an object with the Rare and Very Rate heads equipped.
Perks
- Endurance status effect no longer remains active when performing the Invocation: Weaving Spiders interaction.
- A Score Event is no longer missing upon completion of the Invocation: Weaving Spiders interaction.
- The Perk ”Scourge Hook: Floods of rage” no longer fails to reveal the other Survivors auras when a Survivor self-unhooks on the Scourge Hook.
UI
- Fixed an issue where the player could select another button behind the invitation widget while accepting or declining an invitation.
- Fixed the Archive Rift Pass Details text formatting.
Platforms
- Fixed an issue that caused the Skull Merchant’s Scarlet Vengeance outfit to be missing arms on Nintendo Switch.
Known Issues
- The Doctor’s Blood Shock outfit head has stretched textures during his lobby menu animation.
- Additional notes: none
- Source: Behaviour Interactive
Dead by Daylight – Ver. 7.6.0
- Release date: March 12th 2024 (North America, Europe) / March 13th 2024 (Japan)
- Patch notes:
Content
New Killer – The Unknown
Killer Power
Press the Power button to charge UVX. Once ready, press the Attack button to launch UVX, a bouncing Projectile which creates a Blast Area upon impact. Survivors become Hindered if touched by UVX while airborne. Survivors touching the Blast Area become Weakened. Weakened Survivors lose health states if touched by Blast Area. Survivors lose Weakened by successfully Staring Down The Unknown.
Special Ability: Hallucinations
The Unknown will intermittently creates up to 4 Hallucinations. Hallucinations cannot be created while charging UVX, performing interactions, or in proximity to map objects like Hooks. Whenever Survivors are touched by Blast Area or otherwise become Weakened, the next Hallucination’s spawn time decreases by 10 seconds.
Special Ability: Teleport
The Unknown can teleport to Hallucinations, leaving behind a temporary Decoy. Survivors can remove Hallucinations from the Trial with the Dispel ability. Weakened Survivors take longer to Dispel. If Dispel is not completed, Survivors become Weakened and trigger Killer Instinct.
Perks
- Unbound
- This perk activates for 24/27/30 seconds after a Survivor becomes injured by any means.
- After vaulting a window, you gain 5% Haste for 10 seconds. This effect cannot stack with itself.
- Unforeseen
- When you perform the Break action on a Generator, your Terror Radius transfers to the Generator for 22/26/30 seconds and its radius is set to 32/32/32 meters.
- You gain Undetectable for that duration.
- Then, this Perk goes on cooldown for 30/30/30 seconds.
- Undone
- When a Survivor misses a healing or repair Skill Check, gain 3 Tokens, up to a maximum of 18/24/30 Tokens.
- When you perform the Break action on a Generator, if you have any Tokens, consume all of them. For each Token consumed, the Generator loses 1% total progress and then becomes blocked for 1 second.
- Then, once the Generator is unblocked, it starts regressing.
- This Perk goes on cooldown for 60 seconds.
New Survivor – Sable Ward
Perks
- Invocation: Weaving Spiders
- When in the Basement near the circle, press the ability button 1 to begin the Invocation.
- Invocations take 120 seconds. Other Survivors will see your aura during this and can join an ongoing interaction, increasing speed by 50% each. If they have an Invocation Perk equipped, they increase it by 100% instead.
- Once the Invocation is completed:
- You become injured and Broken for the rest of the Trial.
- Reduce the max required Generator progress of all remaining Generators by 8/9/10 charges (same effect as “Brand New Part”).
- Completing the Invocation disables that Perk for all Survivors.
- Strength in Shadows
- When in the basement, this Perk activates.
- Unlocks the Strength in Shadows ability, which allows you to heal without a med-kit at 70/70/70% normal healing speed.
- When you finish a heal in the basement, you see the Killer’s aura for 6/8/10 seconds.
- Wicked
- Your self-unhook attempts in the basement always succeed.
- When you are unhooked or unhook yourself, you see the Killer’s aura for 16/18/20 seconds.
New Map – Greenville Square
A new section of the Withered Isle has opened up to the players. The Greenville Square is a very different environment from what was previously seen from that Realm. It features a brand new set of tiles, including a new main building, The Theater. Make sure to explore all its layers! Look out for the Statue where two familiar friends would meet up and leave their mark. What does it mean and where will it bring us next? No one ever came back to tell us.
Mangled Update
Mangled up until now has required Survivors to heal in order to remove the effect, while also slowing down healing speeds. To create more meaningful player choice, we’ll be adding a timer to every source of Mangled in the game, allowing players to choose to heal through it, or wait it out.
Affected Perks
- Blood Echo
- Sloppy Butcher
- Scourge Hook: Gift of Pain
- Vigil
Affected Addons
- Defaced Smiley Pin (Legion)
- Diagnostic Tool (Singularity)
- Rusted Spike (Deathslinger)
- Begrimed Chains (Hillbilly)
- Blind Warrior – White (Wraith)
- Broken Hilt (Knight)
- Fragile Wheeze (Nurse)
- Grissly Chains (Cannibal)
- Honey Locust Thorn (Deathslinger)
- Cain’s Helmet (Xenomorph)
- Powdered Glass (Skull Merchant)
- Rusted Jaws (Trapper)
- Rusty Attachments (Pig)
- Unity Blades (Pig)
- Rusty Head (Huntress)
- Sulphuric Acid Vial (Clown)
- Thorny Nest (Artist)
- Begrimed Head (Huntress)
- Straight Razor (Good Guy)
- Tilling Blade (Dredge)
- Cat Block (Nightmare)
- Z Block (Nightmare)
- Crimson Ceremony Block (Executioner)
Killer Updates
The Blight
Add-Ons
- Compound Thirty-Three:
- Rush cannot be performed more than 3 times (was 2).
- Increases Rush turn rate by 33%.
- Increases Rush duration by 33%.
The Clown
Basekit
- Increased Afterpiece Antidote duration to 6 seconds (was 5).
- Decreased Afterpiece Antidote activation delay to 2 seconds (was 2.5).
- Increased number of bottle to 6 (was 4).
- Decreased the visual effect intensity when a Survivor is affected by the Afterpiece Tonic.
Add-Ons
- Redhead’s Pinky Finger:
- Direct hits by a bottle of Afterpiece Tonic inflict Exposed until Intoxication ends.
- Sets maximum number of carried bottles to 1 (new functionality).
The Demogorgon
Basekit
- Decreased Shred successful hit cooldown to 2.7 seconds (was 3).
- Decreased Shred pallet break cooldown to 1.8 seconds (was 2).
Add-Ons
- Black Heart:
- Decreases Shred hit cooldown by 10% (was 15%).
- Barb’s Glasses:
- Decreases Shred pallet break cooldown by 10% (was 15%).
The Doctor
Basekit
- Increased Shock Therapy range to 12 meters (was 10.7).
- Decrease Shock Therapy detonation delay to 0.8 seconds (was 1).
Add-Ons
- “Discipline” – Class III:
- Decreases the detonation delay of Shock Therapy by 15% (was 20%).
- “Discipline” – Carter’s Notes:
- Decreases the detonation delay of Shock Therapy by 20% (was 30%).
The Hag
Basekit
- Increased Phantasm Trap teleport range to 48 meters (was 40).
- Decreased Phantasm Trap setting time to 0.9 seconds (was 1).
- Increased triggered Phantasm Trap duration to 6 seconds (was 5).
- Decreased Phantasm Trap trigger range to 2.7 meters (was 3).
- Increased the time it takes to wipe away traps to 4 seconds (was 3.5).
Add-Ons
- Bloodied Mud:
- Decreases Phantasm Trap trigger range by 30% (was “Increases”).
- Bloodied Water:
- Decreases Phantasm Trap trigger range by 20% (was “Increases”).
- Bog Water:
- Decreases Phantasm Trap trigger range by 10% (was “Increases”).
- Cracked Turtle Egg:
- Increases triggered Phantasm Trap duration by 20% (was 55%).
- Cypress Necklet:
- Increases Phantasm Trap setting speed by 15% (was 20%).
- Dead Fly Mud:
- Increases teleportation range by 10% (was 20%).
- Dragonfly Wings:
- Increases teleportation range by 12.5% (was 25%).
- Dried Cicada:
- Increases teleportation range by 15% (was 30%).
- Half Eggshell:
- Increases triggered Phantasm Trap duration by 15% (was 45%).
- Powdered Eggshell:
- Increases triggered Phantasm Trap duration by 10% (was 25%).
- Rope Necklet:
- Increases Phantasm Trap setting speed by 10% (was 15%).
- Swamp Orchid Necklet:
- Increases Phantasm Trap setting speed by 20% (was 25%).
The Huntress
Basekit
- Increased Hatchet count to 7 (was 5).
- Decreased The Huntress’ Hatchet wind up speed to 0.9 seconds (was 1).
The Pig
Basekit
- Increased Ambush attack duration to 2.3 seconds (was 2).
- Decreased Ambush attack successful hit cooldown to 2.7 seconds (was 3).
- Decreased Ambush attack miss cooldown to 1.5 seconds (was 2).
- Increased The Pig’s movement speed while crouched to 3.8 m/s (was 3.6).
- Decreased the time it takes for The Pig to crouch to 1 second (was 1.3).
- Removed The Pig’s ability to see Jigsaw Boxes.
- Increased the amount of Bloodpoints earned for Ambush Dash hits to 850 BP (was 500).
- Increased the amount of Bloodpoints earned for setting a Reverse Bear Trap to 1000 BP (was 500).
Add-Ons
- Combat Straps:
- Increases crouching and uncrouching speed by 10% (was 30%).
- Shattered Syringe:
- Decreases Ambush attack miss cooldown by 10% (was 25%).
- Workshop Grease:
- Increases Ambush attack charge speed by 50%.
- Decreases Ambush attack miss cooldown by 10% (was 25%).
- Amanda’s Secret:
- Gain a notification when a Survivor removes a Reverse Bear Trap.
- Auras of Survivors removing a Reverse Bear Trap are revealed to you for 6 seconds.
- Disables your ability to see the Auras of Jigsaw Boxes. (removed functionality as it is now basekit).
Archives & Events
- The Blood Moon event begins March 18th at 11:00 am ET.
- The Blood Moon event tome also opens March 18th at 11:00 am ET.
Features
Bloodweb Improvements
- The auto-purchase center node gets unlocked for all Characters after at least one of them have been Prestiged.
- Level up pop-ups can be skipped by pressing: Controller’s A button, mouse’s left button, any keyboard key
- Added loading wheel animation when data is being loaded.
Loadout and Perks
- Selecting an empty Perk slot will no longer reset to the first page of Perks.
- Perks can now be searched with certain keywords and short-forms.
Locked Outfit Discount Tag Removal
For outfits that cannot have its pieces purchased individually, a discount tag will no longer be shown for buying the entire set.
Bug Fixes
Archives
- Fixed an issue where the Ailing Annihilator Challenge failed to gain progress when playing as The Clown and downing a Survivor affected by the Afterpiece Antidote.
- Fixed an issue where the Ailing Annihilator Challenge would unintentionally gain progress by the Killer’s Perk(s) if they applied a Perk effect, but not a Status Effect.
- Fixed an issue where the Ailing Annihilator Challenge failed to gain progress when playing as The Twins and using Victor Pounce ability.
- Fixed an issue where the Ailing Annihilator Challenge failed to gain progress after grabbing a Survivor from inside a locker when playing as The Dredge.
- Fixed an issue where the Ailing Annihilator Challenge failed to gain progress if a Survivor fell into the dying state after failing to mend their Deep Wound Status Effect.
- Fixed an issue where bots could unintentionally provide progression toward the player’s active Challenge(s).
- Fixed an issue where the Core Memory fragments could spawn in the ground in the Mount Ormond Realm.
Audio
- Fixed an issue that caused Kate’s Composer Pyjamas Outfit to have the wrong music playing in the lobby.
- Fixed an issue that caused The Blight’s Wandering Cat Outfit to have the default SFX.
- Fixed an issue that caused The Blight’s Wandering Cat Outfit to have the wrong music playing in the lobby.
- Fixed an issue that caused Yun-Jin’s Record-Breaking Sneakers to play the High Heels SFX.
- Fixed an issue that caused a spatialization issue with the Artist’s Dire Crow Power.
- Fixed an issue that caused Invocation: Weaving Spiders sound to restart when Survivor interrupt a co-op Invocation action.
- Fixed an issue that caused The Wraith’s cloak transition sound effect to be global instead of 40m.
- Fixed an issue that caused the sound to stutter when switching left and right quickly from pod to pod as The Singularity.
Bots
- Nemesis Zombies now turn around when walking into an obstacle at an indirect angle.
- Nemesis Zombies now correctly walk around a specific Vault Frame in The Underground Complex.
- Bots no longer get stuck near the Exit Gate while trying to escape The Underground Complex.
- Bots now try to run past the Killer when trapped in a dead end.
- Bots now replace Survivors who were kicked for cheating.
Characters
- Fixed an issue where The Oni’s ceremonial blade was facing the wrong direction.
- Fixed an issue where The Huntress’s hatchet throw animation no longer misaligns with the thrown hatchet’s trajectory.
- Fixed an issue that caused The Oni’s Demon Dash and Demon Strike animation to play at a slower rate.
- Fixed an issue that caused The Legion in Feral Frenzy, when Blinded by a Survivor, to not play the cooldown animation.
- Fixed an issue that caused The Knight to teleport by performing interactions from far away using Guardia Compagnia.
- Fixed an issue that caused Survivors to get stuck in the locker when opened at the same time one of The Knight’s Guards searched it.
- Fixed an issue that caused The Onryo’s Ring Drawing Add-On to give Survivors an extra Condemned stack when they heal something while they are holding a VHS Tape.
- Fixed an issue that caused The Hillbilly’s Overdrive cooldown movement speed not to be decreased.
Environment/Maps
- Fixed an issue in Lery’s Hospital where two basements would spawn.
- Fixed an issue in Dead Dawg Saloon where Victor can reach an area unreachable to Survivors.
- Fixed an issue in the Temple Of Purgation where an asset would block the navigation of players.
- Fixed multiple issues related to the placement of the salt circle that appears with the Perk Invocation: Weaving Spiders.
- Fixed multiple issues where the traps of The Trappers can be hidden under ground assets.
- Fixed an issue in Lery’s Hospital where The Nurse could blink through the ceiling.
- Fixed an issue in Mount Ormond Resort where a Hook would not appear properly in the main building.
Perks
- Fixed an issue that caused the aura of Entity blocked Generators not to fade when in close proximity to the Generator with the Visionary Perk equipped.
- Fixed an issue that caused the Deja Vu Perk not to reveal Generator auras affected by the Trail of Torment Perk.
- Fixed an issue that caused the Reactive Healing Perk to fully heal the player when a locker interrupt occurs.
UI
- Fixed an issue where the active state of the tab in the player profile is not resetting properly.
- Fixed an issue where the player profile is displayed on the offering screen.
- Fixed not being able to open Options and Daily Rituals during the last 5 seconds before the Trial starts.
- Fixed an issue where some player cards do not appear in the search results.
- Fixed a potential crash in the main menu when entering Killer lobby on PS4/PS5.
- Chapter packs are now shown with their official names.
- Discount tags are no longer showed on Outfits that can not be purchased.
- Black bars no longer appear on the sides of the screen when transitioning out of multiple menus.
- Survivor status icon now displays the correct status on the tally screen if a Survivor is sacrificed and the Killer disconnects.
- Fixed an issue which would cause a freeze in the event menu store, when trying to buy an owned cosmetic.
- Fixed the visual state of the disabled Killer selection button in the online Killer lobby.
Misc.
- Survivor loadouts now save correctly if the game is closed after completing a Challenge.
- Fixed an issue that caused Survivors to be able to continue repairing a Generator if that Generator exploded while the last Generator required to escape the match was repaired.
Known Issues
- The Unknown’s DLC exclusive cosmetic is currently not granted when purchasing the All Things Wicked Chapter (fixed in 7.6.1 Hotfix).
- Due to an issue causing Charlotte to be hindered in her navigation, The Twins will be kill switched until a future update.
- Additional notes: none
- Source: Behaviour Interactive
Dead by Daylight – Ver. 7.5.2
- Release date: February 14th 2024 (North America, Europe) / February 15th 2024 (Japan)
- Patch notes:
Content
Killer Adjustments – The Blight
Add-Ons
- Iridescent Blight Tag
- Rush cannot be performed more than 3 times (new functionality)
- Increases maximum Rush look angle 20 degrees (new functionality)
- Increases Rush speed by 20% (new functionality)
Killer Adjustments – The Hillbilly
- Decreased Chainsaw miss cooldown movement speed to 1.84 m/s (was 2.3 m/s)
- Increased Initial Turn rate adjustment duration to 1 second (was 0.75 sec)
- Added an audio cue when The Hillbilly’s Chainsaw cooldown is over and the Chainsaw is ready to be used again.
- Increased The Hillbilly’s Chainsaw volume from the Survivor’s perspective.
Add-Ons
- Greased Throttle
- Decreases recovery time after using the Chainsaw by 5% (was 8%)
- The Thompson’s Mix
- Decreases recovery time after using the Chainsaw by 10% (was 12%)
Perk Adjustments
- Champion of Light (Alan Wake)
- When you are shining a flashlight, you have 50% Haste. When you successfully blind the Killer, they also gain 20% Hindered for 6 seconds. This effect cannot stack with itself. Then, this Perk goes on cool-down for 80/70/60 seconds.
(Removed “while holding a flashlight” requirement)Bug Fixes
Audio
- Fixed an issue that caused Saga Anderson’s injured and hook screams to be too loud.
- Fixed an issue that caused some of Rose Marigold’s VOs to be too loud.
- Fixed an issue that caused some of The Trickster’s voice lines to be lower than others.
Archives
- Fixed an issue that caused the “The Light! It Burns!” Challenge to be completed by other players.
- Fixed an issue that caused the “The Light! It Burns!” Challenge to be completed when stunning The Singularity in Overclock mode without blinding it first.
Bots
- Bots no longer get stuck on a vault near the stairs in Treatment Theatre.
Environment/Maps
- Fixed an issue on Coal Tower Map that let The Demogorgon access the top of multiple blockers.
- Fixed an issue on Gideon Meat Plant where the screen would turn black when playing as The Good Guy and hugging a wall near the Exit Gate.
- Fixed an issue on Shattered Square where a hay bale prevented the Killer from accessing a hook.
- Fixed an issue on the Backwater Swamp Maps where The Dredge would get stuck when exiting certain Lockers.
Perks
- Fixed an issue that caused applying Call of Brine twice to the same Generator to cause it to regress permanently after the Perk’s active period ends.
UI
- Fixed an issue with animated Player Cards shown in the Tally scoreboard that were not reset properly and could be unsynced with the player.
- Fixed an issue where closing the Player Profile menu could make the Archive Widget appear in a broken state.
- Additional notes: none.
- Source: Behaviour Interactive (Reddit)
Dead by Daylight – Ver. 7.5.1
- Release date: February 8th 2024 (North America, Europe) / February 9th 2024 (Japan)
- Patch notes:
Killer Adjustments – The Blight
Addons
- Adrenaline Vial
- Increases maximum Rush tokens by 2.
- Increases maximum Rush look angle by 20 degrees.
- Decreases Rush turn rate by 55%. (re-added functionality)
- Increases Rush speed by 5%
- Compound Thirty Three
- Rush cannot be performed more than 2 times (new functionality)
- Increases Rush turn rate by 33% (slightly adjusted functionality)
- Increases Rush duration by 33% (new functionality)
Killer Adjustments – The Hillbilly
Addons
- Greased Throttle
- Decreases recovery time after using the Chainsaw by 8%
- This effect does not apply while in Overdrive (new functionality)
- The Thompson’s Mix
- Decreases recovery time after using the Chainsaw by 12%
- This effect does not apply while in Overdrive (new functionality)
Killer Adjustments – The Onryo
Killer Power
- Removed the Condemned cooldown
- Increased the number of Condemned stacks that lock in when a Survivor is hooked to 3 (was 2)
- Increased the Projection movement speed boost duration to 2 seconds (was 1.5)
- Increased movement speed while Manifesting to 4 m/s (was 3.68)
Events
- Modifier: Lights Out will be active from February 7, 2024 11:00am ET to February 14, 2024 11:00am ET.
- A Modifier: Lights Out event Tome will also open while the Modifier is active.
Bug Fixes
Archives
- The Brand New Part Skill Checks no longer award progress for Archive Quests requiring succeeding Generator Skill Checks.
Achievements
- The Nerves of Steel achievement now properly tracks Skill Checks.
Audio
- Fixed an issue where The Good Guys laugh could overlap the Slice & Dice scream
- Fixed an issue that caused no sound to be heard when an invite is accepted.
- Fixed an issue that caused all the Killers sounds to be muted when opening the option menus in-game.
- Fixed an issue where the End Game Collapse bell sound wasn’t heard.
Bots
- Bots no longer run away from a Killer on a different floor.
Characters
- Fixed an issue where The Good Guy’s “Wedding Dress” torso stretches and distorts when selecting the outfit icons.
- Fixed an issue that caused The Hag to be unable to move in any direction when attacking while carrying a Survivor.
- The Plague no longer has a 1 second cooldown before being able to attack after performing Vile Purge.
Environment/Maps
- Fixed an issue in Shattered Square where blockers prevented the killer from getting to a hook
- Fixed an issue in Midwich Elementary School where items could be hidden under rubbles
- Fixed an issue with the Harvester where bots could get stuck
- Fixed an issue with the crashed Bus where Bots would not leave their position
- Fixed an issue in Underground Complex entity effect were clipped near a hook
- Fixed an issue in Mother’s Dwelling where The Nurse could not blink through railings around the house
- Fixed an issue with the collision on a maze tile in Pale Rose
- Fixed an issue in the Underground Complex where the The Singularity’s Biopods would not stick to the walls properly
- Fixed an issue in the Dead Dawg Saloon map where a collision would block the players from navigating as intended.
- Fixed an issue in Eyrie of Crows where The Demogorgon could shred through different obstacles from the hill tile
- Fixed an issue in Shattered Square where an invisible collision was blocking the players navigations
- Fixed an issue where an unready Survivor could switch to the Killer role when attempting to start a Trial in custom matches.
Perks
- Fixed an issue that caused the Healing speed buff for Circle of Healing not to apply when the medkit runs out of charge while healing.
- The Save the Best for Last Perk now correctly grants 4% decreased attack cooldown instead of 5%.
- The Champion of Light perk properly grants the Hindered effect when the Killer is blinded while carrying a Survivor.
UI
- Fixed missing SFX when a player joins or leaves a party
- Fixed an unresponsive Daily Rituals button in the Main menu when coming back from a Killer Lobby or the Archives
- Fixed an issue where the cursor could be visible/movable during the intro cinematic
- Additional notes: none.
- Source: Behaviour Interactive
Dead by Daylight – Ver. 7.5.0
- Release date: January 30th 2024 (North America, Europe) / January 31st 2024 (Japan)
- Patch notes:
Features
Field of View Settings
There is a new settings option in DbD! Players now have the ability to adjust their FOV, or field-of-view, with a slider in the Settings Menu. This allows players with a first-person-camera (Killers, with the exception of The Good Guy) to adjust their field-of-view, reducing motion-sickness and other accessibility issues. This feature is initially in the Beta Tab while we allow for thorough testing.
FOV Perk Updates
- Shadowborn
- When blinded by any means, gain a 6/8/10% Haste Status Effect for 10 seconds (new functionality)
- Monitor and Abuse
- While in a chase, your Terror Radius is increased by 8 meters. Otherwise, your Terror Radius is decreased by 8 meters (FoV clause was removed)
Generators System Update
The 3-gen strategy (identifying the closest 3 Generators and defending only them) has become very strong, especially on certain Killers. This can lead to very long games and frustration. To help prevent such situations, the following now applies:
- Each Generator can only suffer 8 regression events maximum.
- After the max has been reached on a Generator, that Generator can no longer be regressed by the Killer (including kicks, Add-ons, and Perk-related regressions).
- Number of regressions per Generator is indicated by increasing VFX after 3 or more regression events.
- Gens at max regression events cannot regress by the Killer (including kicks, Add-ons, and Perk-related regressions).
- Survivors failing Skill Checks still regress Generators normally and do not count as regression events.
- Killer kick regression is increased from 2.5% to 5%.
- “Gen tapping” is no longer possible. To stop a Generator from regressing, a Survivor must repair 5% of the Generator.
- Regression does not occur while repairs are in progress.
Perks Affected
- Hex: Ruin
- All Generators are affected by Hex: Ruin. While a Generator is not being repaired by a Survivor, it will immediately and automatically regress repair progress at 50%/75%/100% of the normal regression speed. (no longer deactivates when a Survivor is killed).
- Surge and Scourge Hook: Pain Resonance
- Does not create a loud noise notification if no progress is lost on the Generator.
- Oppression
- Only causes a regression event on the Generator that was kicked.
- Overcharge
- Only the initiating kick counts as a regression event.
Content
- Re-enabled the Nowhere to Hide Perk.
- Re-enabled The Knight Killer.
New Survivor – Alan Wake
Dead by Daylight welcomes a new famous Survivor into The Fog – Alan Wake!
Perks
- Champion of Light
- While you are holding a Flashlight, this Perk activates. When you are shining a flashlight, you have 50% Haste. When you successfully blind the Killer, they also gain 20% Hindered for 6 seconds. This effect cannot stack with itself. Then, this Perk goes on cool-down for 80/70/60 seconds.
- Boon: Illumination
- Press and hold the Ability button 1 near a Dull or Hex Totem to bless it and create a Boon Totem. Soft chimes ring out in a 24 meter range. Survivors inside your Boon Totem’s range see the aura of all Chests and all Generators in blue. If you have a lit Boon Totem, you cleanse or bless Totems 6/8/10% faster. You can only bless one Totem at a time. All equipped Boon Perks are active on your Boon Totem.
- Deadline
- This Perk activates when you are injured. Skill Checks appear 6/8/10% more frequently when repairing or healing and appear in random places. The penalty for missing Skill Checks is reduced by 50%.
Killer Update – The Hillbilly
Killer Power
Press and hold the Power button to break into a Chainsaw Sprint. Survivors hit during a Chainsaw Sprint are put into the dying state. Revving the Chainsaw, and sprinting with the Chainsaw each cause the Overdrive meter to increase. The meter decreases when the Chainsaw is not in use. When the meter is full, the Chainsaw goes into Overdrive.
Base changes
- Increased Chainsaw Sprint movement speed to 10.12 m/s (was 9.2 m/s).
- Decreased the Chainsaw hit cooldown to 2.7 seconds (was 3 seconds).
- Decreased the Chainsaw miss cooldown to 2.5 seconds (was 3 seconds).
- Increased movement speed during the Chainsaw miss cooldown to 2.3 m/s (was 1.38 m/s).
- Decreased the size of the Chainsaw’s collision to improve navigation during a Chainsaw Sprint.
- Disconnected the Chainsaw’s sensitivity from controller sensitivity.
- Baseline sensitivity was set to 100% of the controller sensitivity.
Special State: Overdrive
While in Overdrive, the Chainsaw is enhanced. Chainsaw Charge and Sprint speeds are increased, and Chainsaw Sprint cooldowns are reduced. Overdrive lasts for 20 seconds.
Base Overdrive stats
- Chainsaw charge speed increased by 5%.
- Chainsaw Sprint movement speed increased to 13 m/s.
- Chainsaw cooldowns reduced by 10%.
Addons
- Greased Throttle (was Junkyard Air Filter)
- Decrease recovery time after using the Chainsaw by 8% (new functionality).
- Counterweight (was Heavy Clutch)
- Decreases Chainsaw Sprint initial turn rate by 70% (new functionality).
- Cracked Primer Bulb (was Speed Limiter)
- Survivors hit with the Chainsaw are damaged for a single health state.
- Increases Overdrive generation by 15% (new functionality).
- Steel Toe Boots
- Decreases recovery time after hitting an object with the Chainsaw by 10% (was 12%).
- Begrimed Chains (was Big Buckle)
- Survivors hit with the Chainsaw suffer from the Mangled and Hemorrhage Status Effects until fully healed (new functionality).
- Dad’s Boots
- Increases the Chainsaw Sprint turn rate by 30% (was 28%).
- Clogged Intake (was Death Engravings)
- Increases Overdrive duration by 15% (new functionality).
- Off-Brand Motor Oil
- Increases Overdrive generation by 15% (new functionality).
- Thermal Casing (was Punctured Muffler)
- Decreases the speed at which heat dissipates when not using the Chainsaw by 20% (new functionality).
- The Thompson’s Mix (was Black Grease)
- Decrease recovery time after using the Chainsaw by 12% (new functionality).
- Iridescent Engravings (was Doom Engravings)
- Increases Chainsaw Sprint movement speed by 20%.
- Increases time required to charge the Chainsaw by 12% (new functionality and rarity).
- Ragged Engine (was Leafy Mash)
- Decreases the speed at which Overdrive dissipates when not using the Chainsaw by 30% (new functionality).
- Low Kickback Chains
- Decreases recovery time after hitting an object with the Chainsaw by 15% (was 28%).
- Discarded Air Filter (was Mother’s Helpers)
- Increases the time it takes before Overdrive starts dissipating by 20% (new functionality).
- High Speed Idler Screw (was Pighouse Gloves)
- Increases the time it takes before Overdrive starts dissipating by 30% (new functionality).
- Spiked Boots
- Increases the Chainsaw Sprint turn rate by 45% (was 44%, & removed functionality).
- Tuned Carburetor
- Changed rarity to Ultra Rare.
- Apex Muffler
- Changed rarity to Very Rare.
- Filthy Slippers (was Iridescent Brick)
- After maintaining a Chainsaw Sprint for 2 seconds, grants Undetectable until the Chainsaw Sprint ends (new functionality and rarity).
Misc.
- Added a new loading tip regarding the Overdrive meter.
- Added new score events when using the Chainsaw:
- Curve: When turning a minimum of 80 degrees within 1 second of using the Chainsaw.
- Curve Hit: When hitting a Survivor with the Chainsaw within 2 seconds of getting the Curve score event.
- Overdrive: When Overdrive triggers.
- Overdrive Hit: When hitting a Survivor with the Chainsaw when in Overdrive mode.
- Sprinter: When performing a Chainsaw Sprint that is 4 seconds or longer.
- Sprint Hit: When hitting a Survivor with the Chainsaw after travelling more than 32 meters.
Killer Update – The Onryo
Demanifested State
- While Demanifested:
- The Onryo can gain Bloodlust as usual.
- The Onryo can enter chases as usual.
- When Demanifesting:
- Bloodlust is no longer lost.
- Increase Demanifested state invisibility duration from 1 to 1.2 seconds.
Killer Power
- Teleport cooldown from previous update removed.
- Condemned gained from teleports increased to 1 full stack.
- New Power Meter:
- Resets on teleport and charges automatically afterwards (10 seconds).
- If the power meter is at 98% or more when teleporting, the teleport applies Condemned to Survivors within 16 meters of the TV where The Onryo projected or any other powered TV.
- If the power meter is <98%, no Condemned is applied.
- Powered TVs:
- Now have VFX showing range at all times (when powered).
- Are revealed to Survivors within 16 meters.
- Hooking a Survivor locks in up to 2 stacks of Condemned (applies for each hook action). These stacks become impossible to remove.
VHS Tapes
- Tapes no longer grant protection from gaining Condemned while holding them.
- Survivors no longer gain Condemned if hit while holding a Tape.
- Survivors no longer lose their Tape when attacked.
- Survivors must bring their Tape to the furthest TV.
- Highlighted in yellow.
- Retrieving a Tape now takes 1 second (was 2).
- Inserting a Tape in a TV now takes 1 second (was 2).
Addons
- Videotape Copy
- Increases the range at which Survivors gain Condemned from Projection by 2 meters (new functionality).
- Reiko’s Watch
- Increases the invisibility duration while Demanifested by 25% (was 33%).
- Ring Drawing
- When hooking a Survivor carrying a Tape, other Survivors gain 1 Condemned stack (new functionality).
- Tape Editing Deck
- Each Survivor starts the Trial with a Tape in their possession, and their target TV is the furthest from their location (no change).
- Survivors that insert their Tape are revealed for 6 seconds (new functionality).
- Iridescent Videotape
- Projection does not turn off TVs, and does not apply Condemned (new functionality).
- TVs turned off by Survivors take 20% longer to turn back on (new functionality).
Killer Addon Updates – The Blight
- Blighted Rat
- Increases Rush speed by 2% for each consecutive Rush (was 4%).
- Blighted Crow
- Increases Rush speed by 3% for each consecutive Rush (was 6%).
- Adrenaline Vial
- Increases maximum Rush tokens by 2.
- Increases maximum Rush look angle by 20 degrees.
- Increases Rush speed by 5%.
- (adjusted functionality)
- Alchemist’s Ring
- Increases Rush duration by 20% for each consecutive Rush (new functionality).
- Compound Thirty-Three
- Increases Rush turn rate by 11% for each consecutive Rush that travels at least 3 meters, up to a maximum of 33% (new functionality).
- Iridescent Blight Tag
- Enables Rush to be performed without spending tokens.
- Rush bonuses are capped after 3 consecutive rushes.
- Blighted Corruption goes on cooldown for 20 seconds after a Lethal Rush attack, missing a Slam, or breaking a Pallet with Blighted Corruption.
- (new functionality)
Perk Updates
- Quick Gambit
- When you are chased by the Killer, see the Auras of Gens within 36 meters.
- Survivors working on highlighted Generators receives a 6/7/8% speed boost to the repair action.
- (new functionality)
- Save the Best for Last
- You become Obsessed with one Survivor.
- Earn a Token for each successful basic attack that is not dealt to the Obsession.
- Each Token grants a stackable 4% (was 5%) decreased successful basic attack cooldown, you can earn up to 6/7/8 tokens. (was 8 tokens)
- When hitting the Obsession with a basic attack or special attack, lose 2 Tokens. You cannot gain Tokens as long as the Obsession is sacrificed or killed. (adjusted damage source and tokens lost)
- Grim Embrace
- Each time a Survivor is hooked for the first time, gain a Token, then when you leave a 16 meter range of that hook, all Generators are blocked for 8/10/12 seconds. (new functionality)
- Upon reaching 4 Tokens, when you leave a 16 meter range of that hook, The Entity instead blocks all Generators for 40 seconds. The Obsession’s aura is revealed to you for 6 seconds. (Increased times, added proximity clause)
- Then, this Perk deactivates.
Events
- Modifier: Lights Out will be active from February 7, 2024 11:00am ET to February 14, 2024 11:00am ET.
- A Modifier: Lights Out event Tome will also open while the Modifier is active.
Maps
- Mount Ormond updates
We made some changes to Mount Ormond. The layout and main building are staying the same. but we decided to address the fact that the front of the Building, representing an entrance, had no gameplay or interesting loop. It was a big pile of rocks and not much else. So we went updated the gameplay to make it more fluid and fitting with the loops and to actually add gameplay. The Art team went through as well to make things look nice.
In the back of the building we had a couple of tiles that were simple loops, but that didn’t have interesting gameplay. We updated this and improved the quality there as well.
Bug Fixes
Archives
- Fixed an issue where The Archives Challenges could be completed when playing Tutorial Bot Match.
- Fixed an issue where the Memory Shard visual effects would not stop drawing when in Spectator mode.
- Fixed an issue where the Challenge descriptions of Core Memory: Stray Thoughts were inconsistent with other Core Memory Challenges.
- Fixed an issue where the Tome 17 Back-to-Back Challenge would gain unintended progress from non-consecutive Skill Checks.
- Fixed an issue where the Knockout Challenge would gain progress if a Survivor activated the Plot Twist Perk to put themselves in the dying state.
- Fixed an issue where the A Stunning Display Challenge would not gain progress after wiggling free from the Killer’s grasp.
- Fixed an issue where the That’s Rude Challenge would not gain progress when pointing at the Killer within five (5) seconds of the Premonition Perk activating.
- The Undying Influence Challenge now properly tracks Totems ignited by the Hex: Plaything Perk.
- The Plot Twist Perk no longer gives progress towards the Killer Challenge Knockout (Remix).
- The That’s Rude Challenge now correctly gains progress when pointing towards the Killer after activating the Premonition Perk.
Audio
- Fixed issues that caused the Thorn SFX from the 3 Generator System to be too loud.
- Reduced The Hillbilly’s Chainsaw volume.
Bots
- Bots no longer self-heal immediately after being unhooked. They will first try to get healed by the person that got the unhook.
- Bots now have different priorities between different self interactions (self mend being the highest priority, and self care being the lowest priority)
- Bots no longer enter an infinite loop when injured and holding a Medkit and a special item.
- Bots self-healing is now more consistent: they correctly see the interaction as possible while moving.
- Players can now signal a bot for their attention by either using the “come here” emote or by t-bagging. Unless they have something urgent, they’ll drop what they’re doing and heal the player or let themselves get healed.
- Bots now change the priority of their interactions when they are targeting a specific interactor.
- When bots drop their Flashbang to grab and use a Spray or Serum, they will immediately pick back up their Flashbang once they’re done healing themselves.
- Bots no longer stop in front of certain vaults.
Characters
- The Knight can no longer summon many Guards at the same time when vaulting a window.
- Fixed an issue that caused the Pebble throw animation from male Survivors to be misaligned with the camera’s orientation when using the Diversion Perk.
- Fixed an issue that caused Struggling Survivors to clip outside of The Demogorgon’s arm.
- Fixed an issue that caused Nancy’s red plaid skirt to clips into her leg while running in the tally screen.
- The screen no longer turns black for spectators after The Cenobite teleports to the Lament Configuration.
Environment/Maps
- Fixed an issue in Nostromo Wreckage where The Nurse would get stuck in the main building.
- Fixed an issue in Mount Ormond where a collision would block the Guards.
- Fixed an issue in the Crotus Prenn Asylum where players could walk on the visually inaccessible ramp.
- Fixed an issue in Mount Ormond where debris would prevent The Mastermind from moving properly.
- Fixed an issue in the Underground Complex where the Killers could not drop down a hole in the Rift room.
- Fixed an issue in the Underground Complex where The Knight’s Guards are unable to climb the stairs.
Perks
- Fixed an issue where players would end up with unleveled perks if they have leveled it in lobby without opening the loadout menu before loading into a Trial.
- Survivors equipped with the Visionary Perk will see the Aura of the claws on a Generator blocked by the Corrupt Intervention Perk.
UI
- Fixed an issue where the “Controller Disconnected” pop-up does not appear when the controller is disconnected.
- Fixed an issue where a popup message displays an option to buy Auric Cells when the item cannot be purchased with Auric Cells.
- Fixed an issue where the menu buttons when selecting a Survivor appear too small in the custom game lobby.
- Fixed an issue where the reward node status was not updated when collecting it.
- Fixed an issue where FSR SHARPNESS appears 1% lower when reopening the option after increasing it.
- Fixed an issue where Character info can be opened during the offering screen.
- Fixed an issue that caused the hook vignette to remain visible on screen in smaller scale while Survivors were being sacrificed.
- Fixed an issue that caused Survivors to be sacrificed a little before the End Game Collapse’s progression bar became empty.
- Fixed an issue that caused The Blight’s Rush input prompt to flicker when looking up.
- Fixed an issue that caused The Demogorgon’s Open Portal bar to remain white when equipped with the Rat Tail Add-on.
- Fixed an issue that caused the progress bar of nearby Generators, Totems or Chests not to be displayed when equipped with a Key or Map.
- Fixed an issue where some tooltips in bot loadout had their header off screen.
Misc
- Fixed an issue where players could be stuck in a loop loading when attempting to start a Trial in a Custom Game with 6 players.
Known Issues
- Daily Rituals button is unresponsive when coming to the Main menu from the Archives or a Killer lobby. This can be fixed by visiting any other menus and coming back to the Main menu. The daily rituals button is also accessible in any Lobby or the Tally.
- Additional notes: none.
- Source: Behaviour Interactive
Dead by Daylight – Ver. 7.4.2
- Release date: December 13th 2023 (North America, Europe) / December 14th 2023 (Japan)
- Patch notes:
Content
- Re-enabled Flashlight items and perks Residual Manifest, Dramaturgy and Appraisal.
The Good Guy
- Batteries Included (perk)
- When within 12 meters of a completed generator, you have 5% Haste. The movement speed bonus lingers for 1/3/5 seconds after leaving the generator’s range. (Removed deactivation when all generators are completed)
The Trickster
- Decreased the base time between throws to 0.3 seconds (was 0.33)
- Increased the Main Event throw rate multiplier to 66% (was 33%)
- Increased the Main Event active duration to 6 seconds (was 5 seconds)
- Reverted the time before Laceration starts decaying to 15 seconds (was 10 seconds)
Bug Fixes
Archives
- Fixed an issue that made it impossible to complete the Back-to-Back Tome 17 Challenge if getting a Good skill check or missing a skill check after getting 3 Great skill checks consecutively.
Bots
- Bots can once again dodge special attacks.
Characters
- Fixed an issue that caused the Mastermind picking up a Survivor on his shoulders to be misaligned for a few seconds.
- Fixed an issue that caused The Demogorgon’s Break Pallet animation to play properly when a Survivor runs into the Pallet from the other side.
- Fixed an issue that caused The Good Guy “Slice and Dice” hit animation to plays twice.
- Fixed an issue that caused survivors to become misaligned during The Good Guy carry animation attacks
- The Good Guy can now scamper under pallets being lifted by Any Means Necessary
- Fixed an issue where players could bypass the 90 degree camera lock with The Good Guy
- The Trickster’s Main Event can no longer trigger the Supreme Combo event multiple times per health state
- As seen from the survivor point of view Charles Lee Ray no longer jitters and lags behind while carrying The Good Guy
- Fixed an issue that caused The Huntress’ hatchets to become offset at launch
Environment/Maps
- Fixed an issue in The Nostromo map where characters could land on debris
- Fixed an issue in Midwich Elementary School where characters would clip through a vault
- Fixed an issue in the Swamp Realm where extra collision would let characters stand
- Fixed an issue in The Underground Complex where characters would not be able to rescue a survivor on a hook
UI
- Fixed occasionally missing UI elements like the Currencies information.
- Fixed a potential crash in the Archives when hovering a Reward node.
- Fixed a potential crash if closing the Player Profile menu too quickly after equipping a Player Card badge or banner.
Misc
- Fixed an issue that caused Survivors to clip into a locker after being interrupted from entering one by the Killer
- Fixed an issue that caused Survivors to clip into lockers after using a flashlight and entering the locker simultaneously
Known Issues
- The Back-to-Back Tome 17 challenge description erroneously says “1 consecutive skill check” instead of 3.
- Additional notes: none.
- Source: Behaviour Interactive
How to download updates for Dead by Daylight for the Nintendo Switch?
To download the updates for Dead by Daylight, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.https://forums.bhvr.com/dead-by-daylight/kb/articles/405