Dead by Daylight (Switch): all the updates (latest: Ver. 10.1.2 / Next: Ver. 10.2.0)
On this page, you will find all there is to know about the various updates for Dead by Daylight on Nintendo Switch.
Archives: launch to Ver. 7.4.2 / December 2023 to December 2025
Click here for more games and consoles updates!
Dead by Daylight – Ver. 10.2.0
- Release date: TBA
- Patch notes (PTB):
Features
Survivor Intent System
- Survivors can send and receive text messages during a match
- By pressing and holding the scroll-button when using a Mouse, or the right d-pad input on controllers, players can open the messages wheel
- 8 messages are available for players to select and send
- Hovering the message, and releasing scroll-button/right, will send the message
- Inputs are customizable
- Sent messages are shown to all Survivors, next to their information on the left side of the screen
- Messages are predefined.
- Players can customize on Settings their messages selection
- On Match Details, Players can mute and unmute any other player during a match
- Muting is not communicated to the muted player
- On Settings, players can deactivate the system, if they want to opt out
- On Match Details, Players that have deactivated the system are marked with a “no” icon to surface that they have opt out
- For reducing spamming, a 1s cooldown is applied when players send messages too quickly.
- If a player keeps spamming, their cooldown will increase up to 5 seconds.
- Waiting before sending new messages will reset the cooldown to its shortest duration.
- The “Gameplay” section has been added to Settings.
- The options for the system are on the Gameplay Tab, under “Messages”
- By pressing and holding the scroll-button when using a Mouse, or the right d-pad input on controllers, players can open the messages wheel
Abandon, Surrender, End Trial
- Abandon Option
- Survivor Condition – When all other Survivors are bots, the remaining human Survivor gains the option to Abandon
- Survivor is considered Abandoned
- Killer Condition – When all remaining Survivors are bots, and at least 1 is not in the Dying State, the Killer gains the option to Abandon (new condition)
- Killer is considered Abandoned
- Survivor outcome depends on what state they were in when the Killer Abandoned
- Survivor Condition – When all other Survivors are bots, the remaining human Survivor gains the option to Abandon
- Surrender Option
- Survivor Condition – When all the Survivors are in the Dying State simultaneously, Survivors gain the option to Surrender (previously Abandon)
- Survivors are considered Surrendered
- Survivor Condition – When all the Survivors are in the Dying State simultaneously, Survivors gain the option to Surrender (previously Abandon)
- End Trial Option
- Killer Condition – When all remaining Survivors are bots, and in the Dying State, the Killer gains the option to End Trial (new condition)
- Survivor outcome depends on what state they were in when the Killer Ends Trial
- Killer Condition – When all remaining Survivors are bots, and in the Dying State, the Killer gains the option to End Trial (new condition)
Dev Notes:
Intentions are as follows:
- Options to leave result in clearer outcomes for both roles
- Remove problematic conditions that encourage negative gameplay behaviour
- Lower the frequency of players leaving an ongoing match
Content
Killer Perk Updates
- Agitation
- While carrying a Survivor:
- You gain 14/16/18% Haste. (was 6/12/18%)
- Your Terror Radius is 12m larger.
- While carrying a Survivor:
- Iron Grasp
- While carrying a Survivor:
- Their wiggle is 75% weaker.
- They wiggle 10/11/12% slower. (was 4/8/12%)
- While carrying a Survivor:
Dev Note: We want to modernize the lower tier values of a few older perks to make them feel closer to what new players can expect long term.
- Bitter Murmur
- Whenever a Generator is completed, you see the Auras of Survivors within 20m of it for 8s. (was 16m and 5s)
- When all Generators are completed, you see the Auras of all Survivors for 10/12/14s. (was 5/7/10s)
- Deerstalker
- Every 40/35/30s, the Survivor with the least time in chase sees your Aura for 4s. (was 3s)
- While a Survivor sees your Aura, you see their Aura.
- Fire Up
- Whenever a Generator is completed, earn 1 Token, up to 5.
- For each Token:
- You basic-break Pallets and Breakable Walls 6/7/8% faster. (was 4/5/6%)
- You damage Generators 6/7/8% faster. (was 4/5/6%)
- You pick-up and drop Survivors 6/7/8% faster. (was 4/5/6%)
- You basic-vault Windows 6/7/8% faster. (was 4/5/6%)
- Game Afoot
- While chasing the Obsession, whenever you basic-break a Pallet or Breakable Wall, or damage a Generator, you gain 10% Haste for 8/9/10s. (was 7%)
- Whenever you damage the Survivor with the most chase time with a basic-attack, they become the Obsession.
- Spies from the Shadows
- Whenever a Survivor scares a Crow within 36/38/40m of you, you are alerted. Cooldown 3s. (was 20/28/36m and 5s)
- Unbound
- Whenever a Survivor takes damage, for the next 26/28/30s, whenever you basic-vault a window, you gain 5% Haste for 25s. (was 24/27/30s and 7% Haste for 10s)
Dev Note: Number improvements to Generic perks and perks impacted by Diminishing Returns.
- Help Wanted
- Whenever you damage a Generator, it is compromised.
- When that Generator is completed by Survivors:
- Your successful basic-attack cooldowns are 25% shorter for 100/110/120s (was 40/50/60s)
- Generators not being repaired regress at 150% speed for 100/110/120s (NEW)
- Other Generators lose compromised. (NEW)
- Up to 3 Generators can be compromised at a time. (was 1 Generator)
- Machine Learning
- Whenever you damage a Generator, it is compromised.
- When any compromised Generator is completed by Survivors:
- You gain 10% Haste for 40/50/60s (was 8%)
- You gain Undetectable for 40/50/60s
- Other Generators lose compromised. (NEW)
- Up to 3 Generators can be compromised at a time. (was 1 Generator)
Dev Note: Compromise perks require precise setup and the loss of a Generator. We weren’t entirely happy with exactly how precise, being able to compromise 3 Generators should allow for a bit more flexibility in how they’re activated. While improving the bonuses they provide aims to make the work feel worthwhile.
- Dark Arrogance
- You basic-vault Windows 15/20/25% faster.
- Your basic-attack recovery is 15/20/25% faster. (NEW)
- Whenever you are blinded or Pallet-stunned, the duration is 25% longer. (was 15%)
Dev Note: We found the downside of this perk to be very thematic but felt the bonus gained in return lacking. We want it to feel like a worthwhile trade-off.
- Dead Man’s Switch
- When you hook a Survivor, the first time a Survivor stops repairing a Generator for more than 2s, it is blocked for 30/35/40s. Cooldown: 30/35/40s. (was when a Survivor instantly stopped repairing a Generator, and 25/30/35s block duration and 50s cooldown)
Dev Note: We found the combination of Dead Man’s Switch with effects that caused brief forced interruptions lead to uninteractive moments. However we like the effect provided by Dead Man’s Switch, when a Killer actively pressures Survivors off of Generators.
- Dissolution
- 3s after a Survivor takes damage from a basic-attack, for 13/14/15s, the next time a Survivor fast-vaults a Pallet while within your Terror Radius, it is destroyed. (was any damage and 12/16/20s)
- Hex: Blood Favor
- When the trial starts, a Dull Totem ignites.
- Whenever a healthy Survivor becomes injured by your basic-attack, Upright Pallets within 32m of them are blocked for 13/14/15s. (was any damage and 24/28/32m and 15s)
Dev Note: We found the combination of Dissolution or Blood Favor and Killers that can use their power to quickly get an injury to be unhealthy. Additionally Blood Favor while strong in chase also happened to have the secondary benefit of denying pallet saves.
- Distressing
- Survivors within your Terror Radius repair 6/7/8% slower. (NEW)
- Your Terror Radius is 30% larger. (was 20/23/30%)
Dev Note: Distressing not providing a tangible benefit outside of a Terror Radius change can make it not feel like a real option outside of very specific builds. We’ve added a dedicated slow down effect to give a reason to select it on it’s own. It’s a simple passive slow down aimed primarily at newer players who’ve yet to unlock some of the better slow down options.
- Dominance
- The first time each Totem is being blessed or cleansed by a Survivor: (was Totems and Chests)
- It is blocked for 25s. (was 8/12/16s)
- That Survivor screams. (NEW)
- You see their Aura for 3/4/5s. (NEW)
- The first time each Totem is being blessed or cleansed by a Survivor: (was Totems and Chests)
Dev Note: We didn’t like that this perk inadvertently punished players for opening chests, as it was primarily intended as a totem defense perk. Currently Dominance can be quite hard to keep track of as your Totems silently become blocked. We want to give you extra information on who knows your totem is there, and where they’re running off too afterwards.
- Hex: Nothing but Misery
- After you damage Survivors with a basic-attack 4 times, a Dull Totem ignites. (was 8 times)
- Whenever you damage a Survivor with a basic-attack:
- They gain 5% Hindered for 10/12.5/15s.
- They vault 10% slower for 10/12.5/15s (NEW)
Dev Note: We found that the hex took too long to get for the benefit that it provided. We’ve reduced the overall requirement so it should come into play earlier in a trial. To further encourage Survivors to cleanse the totem, we’ve added a vault speed reduction. Previously with perks we’ve only ever increased vault speed so we’re keeping a close eye on this one to see how it lands.
- Hex: Thrill of the Hunt (Rework)
- The first time you hook a Survivor, a Dull Totem ignites.
- When you hook a Survivor, block all Hex Totems for 6/7/8s for each lit Hex Totem.
Dev Note: We found Thrill of the Hunt created strong passive value. Requiring very little work from the Killer to reset a large amount of progress from the Survivor. Our intention with the rework is to maintain the perks defensive capability but in a much more active way.
- Insidious
- After being idle for 2s, you gain Undetectable. (was 3/2/1s)
- Whenever you act, this ends after 6/7/8s. (NEW)
Dev Note: Outside of basement dwellers and Hallucination imposters Insidious has struggled to find it’s place in the fog. We found it’s effect iconic, but lacking. The intention behind the linger is to provide more opportunities to mind game certain areas.
- Knock Out
- Whenever a Survivor drops a Pallet, for the next 6s, if they move 10m away from it, they gain 20% Hindered for 3/4/5s. (was 6m and 5%)
- This ends early if the Pallet is broken. (NEW)
Dev Note: We want Knock Out to feel impactful in those cases where Survivors don’t loop around pallets. We’ve increased the range to account for some longer loops, as this should only impact players who intentionally run away from a pallet. We’ve also updated the removal effect to now also end the Hindered early if the pallet get’s broken, even if it’s already been applied.
- Ravenous
- The first time you hook each Survivor, you earn 1 Token. For each token:
- Gain 4% Haste while carrying Survivors. (NEW)
- Hook Survivors 4% faster. (NEW)
- When you have 4 Tokens, all Survivors:
- Scream.
- Gain Exposed for 80/85/90s. (was 40/50/60s)
- The first time you hook each Survivor, you earn 1 Token. For each token:
Dev Note: Hooking each Survivor once can be a difficult task. We want the reward to feel impactful, adding extra duration to the Exposed status allows more time to find and down Survivors. We also want to reward the player for each token to better encourage reaching all four. A hooking efficiency improvement should help you get back into the action faster.
- Scourge Hook: Monstrous Shrine
- When the trial starts:
- 4 random hooks become Scourge Hooks.
- The Basement Hooks become Scourge Hooks.
- While you are at least 24m away from a Survivor on a Scourge Hook, Generators not being repaired regress at 150/175/200% speed. (NEW)
- When the trial starts:
Dev Note: Monstrous Shrine benefited players for not camping by applying more pressure to Survivors but it’s effect was rarely felt. We want Monstrous Shrine to encourage players to seek out other Survivors and chase them off Generators to gain the strong benefit of faster regression. We also want the Survivors to have to make the choice between leaving the the Survivor on the safety of the hook, or rescuing them to end the regression effect.
- Shattered Hope (Rework)
- Whenever you snuff a Boon Totem, it is destroyed.
- Whenever a Totem is blessed, cleansed or destroyed: (NEW)
- Dull Totems are blocked for 16/18/20s. (NEW)
- Hex Totems are blocked for 16/18/20s. (NEW)
- You see the Auras of Boon Totems for 16/18/20s. (NEW)
Dev Note: We are actively discussing how we want Boon Totem snuffing to work base-kit. In the meantime the other effect of Shattered Hope was very limited to only providing value if boons were used. We want Shattered Hope to provide direct value that you could bring alongside Hex builds.
- Superior Anatomy
- Whenever a Survivor medium or fast-vaults within 12m of you, the next time you basic-vault a Window, you basic-vault Windows 30/35/40% faster for 10s. Cooldown: 20s. (was basic-vault once faster and 25s cooldown)
Dev Note: We want to provide more flexibility to Superior Anatomy’s usage. For those players who like to double or even triple vault a window the effect will now linger after it’s been used. Due to the cooldown being delayed until after the linger we’ve reduced it slightly so it doesn’t feel like a nerf in situations where you only need to vault once.
- Undone (Rework)
- Whenever you hook a Survivor, you earn 1 tokens, up to 3.
- Whenever you damage a Generator, spend all tokens. For each token spent:
- The Generator loses 8/9/10% progress.
- The Generator is blocked for 8/9/10s.
Dev Note: We found that Undone only really punished Survivors who were already struggling. We’ve put the activation condition in the Killers hands, giving them more agency. Less instant regression than Pop Goes the Weasel but the flexibility to stack it can lead to strategic moments. The generator still begins regressing when it’s unblocked.
- Unrelenting
- Your missed basic-attack cooldown is 30/35/40% shorter. (was 20/25/30%)
- Your successful basic-attack cooldown is 10% shorter. (NEW)
Dev Note: Diminishing Returns allows us to return the long since removed successful basic-attack cooldown. Additionally for cases where you’re smacking a lock off a locker or hitting a pallet instead of a player. This perk now also includes obstructed basic-attack.
- Whispers
- While within 28/26/24m of a Survivor, you randomly hear whispers. (was 48/40/32m)
- While outside of 28/26/24m of a Survivor, you gain 5% Haste. (NEW)
Dev Note: We want to give Whispers a new benefit to distinguish itself from being exclusively about information. The intention behind the added Haste is to help better traverse the map while looking for Survivors. While the reduced range is to allow more opportunities for the Killer to gain Haste.
Survivor Perk Updates
- Kindred
- While you are hooked, all Survivors see each others’ Auras. While the Killer is within 14/15/16m, all Survivors sees the Killer’s Aura. (was 8/12/16m)
- While another Survivor is hooked, you see the Auras of other Survivors. While the Killer is within 14/15/16m of the hooked Survivor, you see the Killer’s Aura. (was 8/12/16m)
- No One Left Behind
- When all Generators are completed:
- You heal 80/90/100% faster. (was 50/75/100%)
- You unhook other Survivors 80/90/100% faster. (was 50/75/100%)
- Whenever you unhook a Survivor, they gain 10% more Haste.
- You see the Auras of other Survivors.
- When all Generators are completed:
- Resilience
- While injured:
- You bless and cleanse Totems 7/8/9% faster. (was 3/6/9%)
- You heal 7/8/9% faster. (was 3/6/9%)
- You open Exit Gates 7/8/9% faster. (was 3/6/9%)
- You repair 7/8/9% faster. (was 3/6/9%)
- You sabotage Hooks 7/8/9% faster. (was 3/6/9%)
- You unhook Survivors 7/8/9% fester. (was 3/6/9%)
- You unlock chests 7/8/9% faster. (was 3/6/9%)
- You vault 7/8/9% faster. (was 3/6/9%)
- While injured:
- We’ll Make It
- Whenever you unhook a Survivor, for 70/80/90s, you heal other Survivors 100% faster. (was 30/60/90s)
Dev Note: We want to modernize the lower tier values of a few older perks to make them feel closer to what new players can expect long term.
- Better Than New
- Whenever you finish healing another Survivor, until they take damage:
- They bless and cleanse 40/45/50% faster. (was 12/14/16%)
- They heal 40/45/50% faster. (was 12/14/16%)
- They unlock Chests 40/45/50% faster. (was 12/14/16%)
- Whenever you finish healing another Survivor, until they take damage:
- Empathic Connection
- You heal other Survivors 40/45/50% faster. (was 25/30/35%)
- Injured Survivors see your Aura.
- Flow State
- Whenever a generator is completed, earn 1 token, up to 5.
- For each token:
- You bless and cleanse Totems 13/14/15% faster. (was 8/9/10%)
- You heal 13/14/15% faster. (was 8/9/10%)
- You unhook Survivors 13/14/15% faster. (was 8/9/10%)
- Friendly Competition
- Whenever you finish repairing a Generator with at least 1 other Survivor, Survivors who finished repairing it repair 10% faster for 80/85/90s. (was 5% for 100/110/120s)
- Bound by Obsession [Object of Obsession]
- While you are the Obsession, every 30s, the Killer sees your Aura for 4s. (was 3s)
- While the Killer sees your Aura:
- You see their Aura.
- You bless and cleanse Totems 8/9/10% faster. (was only cleanse and 2/4/6%)
- You heal 8/9/10% faster. (was 2/4/6%)
- You repair 8/9/10% faster. (was 2/4/6%)
- When the trial starts, you are more likely to be the Obsession.
Dev Note: Number improvements to Generic perks and perks impacted by Diminishing Returns.
- Blood Pact
- While you are not the Obsession:
- While you or the Obsession is injured, you see each other’s Auras.
- Whenever you finish healing the Obsession or they finish healing you, while within 16m of each other, you both gain 5/6/7% Haste.
- While you are the Obsession if you are hooked another Survivor becomes the Obsession. (NEW)
- When the trial starts, you are less likely to be the Obsession.
- While you are not the Obsession:
Dev Note: Blood Pact’s ability to combine with other perks has been reduced since Diminishing Returns however we are happy with it’s current Haste value. Instead we want to provide a quality of life improvement in an era where several perks are changing who the Obsession is.
- Boon: Illumination
- While next to a Totem, use Active Ability Button to bless it, creating a unique Boon Totem that combines all your Boons.
- Survivors within the Boon’s range:
- See the Auras of Chests.
- See the Auras of Generators.
- While you have a Boon Totem, you bless 150/175/200% faster. (was bless and cleanse 6/8/10%)
Dev Note: We want Boon: Illumination to feel more like a support boon you can bring to more easily transfer your boon around as the trial progresses. It also makes blessing a Hex Totem faster than cleansing it (equivalent to approx. 35% increased cleanse speed)
- Borrowed Time (Rework)
- Whenever you gain Deep Wound while you have Endurance passively mend over 40/35/30s.
Dev Note: We added Elusive to the list of unhook protections previously but didn’t like the idea of Borrowed Time extending it’s duration. Instead we’ve opted to rework the perk to an entirely new effect.
- Calm Spirit
- You do not scare Crows or scream.
- You bless and cleanse Totems, and unlock Chests silently and 8/9/10% faster. (was 40/35/30% slower)
Dev Note: We do not feel like Calm Spirit needs the downside, instead we’ve flipped it to providing a subtle upside. The intention being you should still primarily be taking this perk for it’s scream and crow prevention.
- Dark Sense
- Whenever a Generator is completed, when the Killer gets within 24m of you, for 8/9/10s: (was 5/7/10s)
- You see the Aura of Pallets and Windows within 24m (NEW)
- You see the Auras of other Survivors. (NEW)
- You see the Killer’s Aura.
- Whenever a Generator is completed, when the Killer gets within 24m of you, for 8/9/10s: (was 5/7/10s)
Dev Note: We want to maintain the simplicity of the perk. The intent behind the new benefits is both to give new players a tool to learn maps and teach them to position themselves near resources as the Killer approaches.
- Down to the Last [Sole Survivor] (Rework)
- Whenever you are hooked or complete a generator, you earn 1 Token, up to 6.
- For each Token, other Survivors open Exit Gates 10% faster.
- When you are the last Survivor, if you have at least 3 Tokens:
- You can unlock the Hatch.
- For each Token, the Killer cannot see your Aura for 6/8/10s.
Dev Note: We found Sole Survivor to be a selfish perk, often to the detriment of the other Survivors. We want to maintain the final girl aspects while shifting it’s focus more to supporting your teammates. Swapping the activation condition to encourage the user to engage in the normal gameplay loop. Providing the Exit Gate bonus to other Survivors encourages them to escape, so that the player who brought Sole Survivor can escape through the Hatch.
- Do No Harm
- While healing another Survivor for each Hook State they have:
- You heal 30/40/50% faster.
- Great basic Skill Check, grant 3% more progress. (was separate from the Hook State)
- Increase the odds of triggering a Skill Check by 5%. (NEW)
- While healing another Survivor for each Hook State they have:
Dev Note: We want Do No Harm to better distinguish itself from other flat healing speed perks. We added a scaling increase Skill Check odds and made the great skill check bonus scale as well. It should find a home with Survivors who like skill checks and skill check perks.
- Five Moves Ahead
- While you are in the Killer’s Terror radius or chased by the Killer:
- You see the Auras of the 5 closest Pallets. (was Pallets and Windows)
- After you drop a Pallet, you start moving 50% earlier.
- Whenever you drop a Pallet, cooldown: 40/35/30s.
- While you are in the Killer’s Terror radius or chased by the Killer:
Dev Note: Following the change to Windows of Opportunity below, we want to make Five Moves Ahead specialize in Pallets.
- Pharmacy
- Whenever you unlock a Chest, it will contain a rare Med-Kit.
- You unlock and rummage Chests 75/100/125% faster. (was only unlock)
- You can rummage each Chest 1 time. (NEW)
- The range at which the Killer hears you unlocking Chests is 12m shorter.
Dev Note: Bringing Pharmacy without other perks meant you were forgoing the option to ever find other items when you needed them. We want Pharmacy to still allow for the flexibility of finding the other item types by rummaging.
- Plunderer’s Instinct
- You see the aura of Chests and Items. (was only within 32/48/64m)
- You unlock chests 150%/175%/200% faster. (NEW)
- Whenever you unlock a Chest you are 50% more likely to find an item of higher rarity.
Dev Note: We want Plunderer’s Instinct to be your go to for improving the efficiency of interacting with Chests. It should have it’s place in builds that require you to open Chests.
- Premonition (Rework)
- While not chased by the Killer, whenever you look in the Killer’s direction within 32m: (was 36m and within 45 degrees)
- You are notified.
- You see the Killer’s Aura for 3s. (NEW)
- Cooldown: 70/65/60s. (was 60/45/30s)
- While not chased by the Killer, whenever you look in the Killer’s direction within 32m: (was 36m and within 45 degrees)
Dev Note: We want to modernize this perk by providing an Aura, giving newer players more direct information. To reinforce the need for players to learn how to loop a tile the effect disables in chase.
- Road Life (Rework)
- While injured and repairing a Generator: (was injured and not broken)
- Whenever you hit a basic great Skill Check, you earn 1 Token.
- Whenever you miss a basic Skill Check, you lose 1 Token.
- When you have 6/5/4 Tokens, you can heal yourself. Spend all Tokens to heal yourself 100% faster. (now grants the ability to self-heal)
- When you stop healing, this ends after 4s. (NEW)
- While injured and repairing a Generator: (was injured and not broken)
Dev Note: We want Road Life to be more usable on it’s own so we’ve given it the ability to self-heal and removed the broken restriction. We also added a quality of life linger so when a heal is interrupted accidentally it’s effect isn’t instantly cancelled.
- Self-Preservation
- Whenever another Survivor is hooked, you gain Elusive for 13/14/15s. (was 20/25/30s)
Dev Note: We know that Elusive can be a strong status effect. Several Self Preservations in a lobby can have the unintended effect of the Killer returning back to hook more often. We’re reducing the numbers here quite a bit, but are keeping a close eye on this perk.
- Shoulder the Burden
- Once per trial, while you do not have 2 Hook States, are next to a hooked Survivor use Active Ability Button 2 to unhook them:
- They lose 1 Hook State.
- You gain 1 Hook State.
- You scream.
- You become Injured (was Exposed for 60/50/40s)
- You become Broken for 160/140/120s. (NEW)
- Shoulder the Burden is deactivated for all Survivors. (NEW)
- Once per trial, while you do not have 2 Hook States, are next to a hooked Survivor use Active Ability Button 2 to unhook them:
Dev Note: Shoulder the Burden’s incredibly strong effect has not had a sizeable enough downside. We also found that the flexibility of how Shoulder the Burden could be used left little options for counterplay. We still fully expect the perk to be strong in the right hands. However we feel the new downsides and limitation provides more avenues for counterplay. We still aren’t completely happy with it’s interactions with some other perks, and are keeping a close eye on how the changes are received.
- Slippery Meat (Rework)
- Other Survivors unhook you 90/95/100% faster.
- Whenever you are unhooked, you gain 5% more Haste.
Dev Note: Slippery Meat was only ever effective with full Luck stacking, which lead to unhealthy situations. The intent behind this rework is for Slippery Meat to be a simple and useful form of General anti-tunnel. It’s not expected to fully eclipse existing anti-tunnel but be present as an option for newer players.
- Small Game (Rework)
- Within 10/11/12m of a Totem, you see its Aura.
Dev Note: We found trying to aim an invisible cone was confusing, especially for newer players. We want the new effect to be a very simple one, aimed at helping new players learn Totem locations.
- Solidarity
- While injured and healing another Survivor you also gain healing progress at 65/70/75% speed. (was without a Med-Kit and 50/60/70%)
Dev Note: We removed the restriction that prevented using Solidarity with a Med-Kit to encourage more altruistic usage of Med-Kits.
- Spine Chill (Rework)
- Whenever the Killer looks at you within 40m:
- You are notified.
- You cannot scream for 12s.
- You vault 10% faster for 12s.
- Cooldown: 40/35/30s
- Whenever the Killer looks at you within 40m:
Dev Note: Return of vault speed Spine Chill, now with a limited duration! We’re keeping a close eye on this one as we know vault speed is a strong effect, but feel like Diminishing Returns is a good opportunity to explore it once again.
- Stake Out (Rework)
- After hiding for 15s within 24m of the Killer, while in their Terror Radius, you earn 1 Token, up to 2/3/4.
- While you have at least 1 Token, basic Skill Checks are replaced by special Skill Checks.
- Special Skill Checks grant +4% more progress.
- Whenever you miss a special Skill Check, lose –4% more progress.
- Whenever you hit or miss a special Skill Check, spend 1 Token.
Dev Note: Previously Stake Out put a limitation on design space, removing any difficulty from great Skill Checks. We instead want to give players who are looking for the extra challenge more risk and reward from their skill checks. The Special Skill Check is more difficult and no longer activates other Skill Check perks.
- This is Not Happening
- Good basic Skill Check zones are 150/175/200% bigger. (NEW)
- Great basic Skill Check zones are 30% bigger. (was while injured and 10/20/30%)
Dev Note: We want this perk to be simple and aimed at newer players, however the injured requirement felt counter to these goals. Only impacting the great zone always meant it’s numbers could never be too high due to other perks. Adding the good zone let’s us greatly improve the numbers, to better match the intent of a simple perk for new players.
- Wake Up!
- When all Generators are completed:
- You see the Auras of Exit Gate Switches.
- While opening an Exit Gate, other Survivors see your Aura.
- You open Exit Gates 8/9/10% faster, and an additional 20% faster for each other Survivor alive. (was 8/10/12.5% per any Survivor alive)
- When all Generators are completed:
Dev Note: We want to improve the Exit Gate opening speed provided by other Survivors. Splitting the bonus between yourself and other Survivors allows us to more precisely balance around our intention of altruistic end game perks. Alone the perk is 2.5% slower than before, and if all Survivors are alive the perk is 20% faster than before.
- Windows of Opportunity (Rework)
- Within 24m of you see the Auras of Windows.
- You vault Windows 10% faster.
- Whenever you vault a Window, cooldown: 40/35/30s.
Dev Note: Windows of Opportunity has long reigned as one of the most used perks for it’s universal visibility on resources. We feel especially with the inclusion of other options it’s a good opportunity to make it specialize in Windows. Players can still gain the old effects of Windows of Opportunity by using the new Dark Sense or combining Windows of Opportunity with Five Moves Ahead.
Bug Fixes
Audio
- Fixed an issue where Curios item are missing their interaction SFX.
Bot Improvements
- Tentative fix for Survivor Bots sometimes automatically revealing Ghostface from anywhere on the map
- Fixed an issue where Survivor Bots tried to force a Flashlight save for too long against the Lightborn perk.
Characters
- Fixed an issue where using The Pig’s Ambush power while pointing the camera downward caused the camera to clip into the ground and the Killer’s arm to appear distorted.
- Fixed an issue where The Mastermind lacked downward acceleration when falling from a vault from a higher location with Virulent Bound.
- Fixed an issue where The Mastermind would sometimes collide with ground geometry when using Virulent Bound.
- Fixed an issue where The Twins’ Charlotte was unable to see the Aura of Exit Gates if the last Generator was completed while controlling Victor.
- Fixed an issue where the Aura of the Exit Gates was missing while in The Knight’s Summoning Phase.
Environment/Maps
- Fixed an issue in Greenville Square where a collision is preventing players from navigating properly
- Fixed an issue in Crotus Prenn Asylum where The Houndmaster’s dog could not vault over the window of the shack from the exterior side
- Fixed an issue in Toba Landing where the survivors were not able to heal each others in the stairs of the main structure
- Fixed an issue in Freddy Fazzbear’s Pizza map where a maze tile didn’t spawn the window and pallets
- Fixed an issue in Fractured Cowshed where the Houndmaster’s Dog could not vault on the side of the Barn
- Fixed an issue in Treatment Theater where the Killer could be blocked when a survivor is hanging on a hook
- Fixed an issue in Trickster Delusion where the pallets were spawned out of the system and were not calculated properly
- Fixed an issue in Trickster Delusion where the Nightmare, ghost pallet would spawn out of reach
- Fixed an issue in Trickster Delusion where the Slasher would be able to spawn inside of an object
- Fixed an issue in Sanctum of Wrath where the Trapper could hide a trap under the floor boards
- Fixed an issue in Freddy Fazzbear’s Pizza map where the Nurse could not blink through a section of the wall
- Fixed an issue in Mother’s Dwelling where a locker clipped through the ground
- Fixed an issue in Ormond Lake Mine where players would collide with an invisible collision when going up the stairs
- Fixed an issue in Coldwing Farm Realm where The Houndmaster’s Dog could not vault over one side of the shack window
- Fixed an issue in Forsaken Boneyard Realm where the killers could throw projectiles through the window bars of the shack
- Fixed an issue in Blackwater Swamp Realm where the Nurse could blink through the floor boards of a pier
- Fixed an issue in Grim Pantry where the Nurse could blink through the stairs of the small cabin structure
- Fixed an issue Treatment Theater where the door frames would be misaligned with the ground and wall
Perks
- Fixed an issue where The Judgment’s Loud Noise Notification could be spammed by Survivors equipped with the Made For This perk.
- Fixed an issue where the Killer Stun score event was awarded and Exhausted was applied when a survivor failed to stun the Nurse with Jane Romero’s Head On perk.
Quests
- Fixed an issue where progress was missing on repair Skill Checks on Generator Quests when using the Brand New Part Add-on.
UI
- Fixed an issue where incorrect information was present in The Animatronic’s Gameplay Showcase
- Fixed an issue where several Killers were missing more detailed information in their Gameplay Showcase
- Fixed readability issues with the Matchmaking button, making adjustments to the color scheme of the background, size and the thickness on the outline of the Lobby participants indicator.
- Fixed an issue where progress was missing on a repair Skill Check on Generator Quests when using the Brand New Part Add-on.
- Additional notes: none.
- Source: Behaviour Interactive
Dead by Daylight – Ver. 10.1.2
- Release date: September 9th/10th 2026
- Patch notes:
Content
The Judgment
- Increased the Divine Light curve window while Zealous to 0.8s (was 0.6s)
- Dev note: In hotfix 1 we increased the Zealous Curve window to 0.6s. However, that duration was shorter based on how long Divine Light was controlled – similar to how it was on the PTB. Because it can get pretty short, we felt it was safe to further increase it to 0.8s. We will continue monitoring this.
- Dev note: In hotfix 1 we increased the Zealous Curve window to 0.6s. However, that duration was shorter based on how long Divine Light was controlled – similar to how it was on the PTB. Because it can get pretty short, we felt it was safe to further increase it to 0.8s. We will continue monitoring this.
- Added a 0.3s Divine Light curve window when non-Zealous
- Dev note: The curving has been a hugely appreciated mechanic to the Zealous state, giving opportunities to outplay Survivors from close range. To give The Judgment an edge when outside of the Zealous state, we’re adding a shorter curve window to Divine Light. Zealous is still worth getting due to the longer curve window but being non-Zealous will provide more outplay potential.
- Dev note: The curving has been a hugely appreciated mechanic to the Zealous state, giving opportunities to outplay Survivors from close range. To give The Judgment an edge when outside of the Zealous state, we’re adding a shorter curve window to Divine Light. Zealous is still worth getting due to the longer curve window but being non-Zealous will provide more outplay potential.
- Survivors being Liberated from Exile respawn at least 32m away from The Judgment and get a 1s immunity to Divine Light
- Dev note: After spending some time in Exile, returning to the Entity’s Realm can be disorienting. Sometimes Survivors come back and The Judgment is right there, re-initiating a chase with them, to no fault of their (The Judgment’s) own. To reduce the amount of times a Survivor that is freshly out of Exile gets chased again, we’ll be respawning them away from the Killer. The 1s immunity is there to make sure a stray Divine Light doesn’t accidentally hit – giving them a proper chance at a reset.
Game Mode: 2v8
NEW KILLER
The Xenomorph – Innate Skills:
- When a turret takes The Xenomorph out of Crawler Mode it is automatically destroyed
- The cooldown of Crawler Mode is 25% faster while outside of tunnels
- Survivors hit by a Tail Strike are Mangled for 70 seconds
- After exiting a tunnel, gain 5% Haste for 3 seconds
NEW ITEM: INVOKING SALT
- Survivors will obtain Invoking Salt from Chests. It can be used once, consumed the moment it is placed. Placement takes 3 seconds
- When it is placed, up to 4 Survivors can perform a 40 second interaction that allows them to use their Unlockable Skill without being Hooked and gain a 5% Haste boost for 5 minutes, which reduces by 1% after each minute passes. Performing the Ritual subsequent times will refresh the Haste bonus and duration
KILLER UPDATE
The Ghostface
- Increased Night Shroud charge rate from 15% to 20%
- Increased Stalking charge rate from 10% to 15%
The Executioner
- Increased Punishment Of The Damned width by 2 meters
SURVIVOR CLASS UPDATE
Guide Class
- Successfully completing a Skill Check while the Killer is within 24 meters will reveal their Aura for 5 seconds
Survivor Starting Items
- Each Survivor Class is now granted a Default Item of Uncommon rarity:
- Medic – First Aid Kit
- Scout – Dull Key
- Escapist – Artisan’s Fog Vial
- Guide – Toolbox
NEW MAP
- Nostromo Wreckage is now available in 2v8
IMPROVED UNCAGE ANGLES
- Uncaging is now supported from the sides, similar to hooks
INCREASED CHESTS
- Number of Chest spawns has been increased from 20 to 27
Bug Fixes
Audio
- Fixed an issue where the Tome’s theme can be played in the Offline Lobby by holding Left Click.
- Fixed an issue where The Animatronic’s default footsteps sounded muffled, and Glitchtrap’s footsteps sounded too metallic.
- Fixed an issue where The Xenomorph’s Tail Strike was too loud.
- Fixed an issue where The Xenomorph is unable to hear the turret’s beeping warning sound upon approaching it in both Custom and 2v8 Trials.
Characters
- Fixed an issue where The Pig could stay in a crouched state while carrying a Survivor.
- Fixed an issue where The Pig’s un-crouch animation was not playing properly.
- Fixed an issue where The Knight’s Guards would get stuck in Pallets dropped during the Hunt.
- Fixed an issue where The Judgment’s Divine Light would reveal Survivors hidden in lockers.
- Fixed an issue where The Judgment trying to send a Survivor to Exile right before Heresy expired would cause the Survivor to become permanently invisible.
- Fixed an issue where The Judgment was able to Exile escaped Survivors.
- Fixed an issue where Survivors on Nostromo Wreckage could rarely be sent to the secret room when rescued from Exile against The Judgment.
- Fixed an issue where a Heretic Survivor could get Killer Instinct while in the process of returning from Exile against The Judgment.
- Fixed an issue where a hooked Survivor could get Heresy against The Judgment.
- Fixed an issue where the bot would be stuck in Exile until the end of the End Game Collapse when an Exiled Survivor disconnected while getting rescued against The Judgment.
- Fixed an issue where Survivors in Exile did not affect the End Game Collapse timer against The Judgment.
- Fixed an issue where The Judgment’s proximity Killer Instinct would sometimes activate after hitting a Survivor.
- Fixed an issue where blinded Survivors were unable to see The Judgment’s Shrine aura.
- Fixed an issue where the outfit True Blight displayed placeholder VFX on the back of the outfit in the Customization tab.
- Fixed an issue where Cybil Bennett’s badge and cosmetic’s description were shown as Lisa Garland.
Environment/Maps
- Fixed an issue in Dead Dawg Saloon where a crawling Survivor could not get to the top of the stairs.
- Fixed an issue in Badham Preschool where a bush was blocking players from navigating properly.
- Fixed an issue in Raccoon City Police Station where a collision was blocking projectiles.
- Fixed an issue in Torment Creek where players could hide behind a Killer item in the main building.
- Fixed an issue in Garden of Joy where a missing collision on the rooftop fence allowed Survivors to become immune to the Killer’s basic attacks.
- Fixed an issue in Torment Creek where a wall collision on the main building allowed projectiles to pass through it.
Perks
- Fixed an issue where the perk “Vigil” would still affect other status effects beyond Exhausted.
- Fixed an issue where perk “Nowhere to Hide” had an inconsistent description and in-game aura reveal range.
UI
- Fixed an issue where The First’s Gameplay Showcase descriptions contained multiple errors.
- Fixed an issue with the Dead By Daylight logo’s visibility on the play button.
- Fixed an issue where SFX were missing with the matchmaking button interaction.
- Fixed a crash when loading into a Custom game.
- Fixed an issue where checkmarks while matchmaking were missing for the local player.
- Fixed an issue where estimated queue time was missing when matchmaking.
- Fixed ban state not resetting the matchmaking button when reaching 0.
2v8
- Fixed an issue where a window in the chapel could only be vaulted from one side on Father Campbell’s Chapel.
- Fixed a collision issue preventing navigation on Sanctum of Wrath.
- Fixed an issue where a rock was blocking navigation on Family Residence.
- Fixed an issue where Survivors were unable to vault a window in the main building on Azarov’s Resting Place.
- Fixed an issue where a rock prevented navigation on Mother’s Dwelling.
- Fixed an issue where Survivors would keep the Endurance status effect after performing an Uncage action.
- Fixed an issue where Survivors could climb on top of a mop bucket on Raccoon City Police Station.
- Fixed an issue where The Nurse could Blink into a hill on Autohaven Wreckers.
- Fixed an issue where The Dark Lord could get stuck on the meat hooks in Mother’s Dwelling.
- Fixed an issue where the Anti-Camp bar was missing while spectating.
- Fixed an issue where the camera would sometimes become stuck after being sacrificed.
- Fixed an issue where Survivors who changed classes from Torchbearer would see a Flashlight in their hands in the lobby.
- Fixed an issue where a crate’s aura was missing when a Survivor was infected by The Mastermind or The Nemesis when they were both Killers in the Trial.
- Fixed an issue where the Antidote item in the 2v8 game mode would have an unknown rarity.
- Fixed an issue in Nostromo Wreckage where a collision would hinder the navigation of players.
Misc
- Fixed an issue where The Mark of the Adherent Add-On was using an old description in 12 languages.
Known Issues
- After using a Brand New Part and continuing the interaction, there are no random skill checks while repairing a generator.
- Additional notes: none.
- Source: Behaviour Interactive
Dead by Daylight – Ver. 10.1.1
- Release date: September 1st/2nd 2026
- Patch notes:
Content
Killer Updates
The Judgment
- Increased the Divine Light curve window while Zealous to 0.6s (was 0.3s)
Dev note: The decoupling of the curve window from the delay phase was good, but the duration of the window was much too short. As a result, we are doubling it to give players a longer window to curve Divine Light while Zealous. We will continue to monitor this value.
The Knight
- Dropping a Pallet while being Hunted by a Guard now causes the Guard to path around the Pallet
- If the resulting Guard Path is greater than 48m the Guard will abandon the Hunt
- Dropping a Pallet on a Guard now causes the Guard to move through the Pallet
Perk Updates
Survivor perks
- Repressed Alliance:
After repairing Generators for 40/35/30s, while repairing a Generator alone, use the Active Ability button to block that generator for 15s. (was 55/50/45 seconds) - Vigil
All Survivors within 16m of you:
Lose Exhausted 20/25/30% faster. (was 30/35/40%)
After they leave your range, this ends after 15s.
Dev note: We have heard concerns that the lower value may be too low. We will be monitoring this change carefully to see if further adjustments are required.
Bug Fixes
Audio
- Fixed an issue where The Judgment voice line about Aurora plays in the store.
- Fixed an issue where the sound effect that indicates the Divine Light will hit and injures Survivor continues to play when The Judgment cancels the Power.
- Fixed an issue where some audio SFX throughout the application are muffled or missing when leaving any Tutorials.
- Fixed an issue where the SFX and Haptic Feedback from the Torment Trail are missing after falling during the action.
- Fixed an issue where missing SFX when the Pig knife extend after standing up.
- Fixed an issue where there is an inaccurate SFX audible range when The Xenomorph misses the Tail Attack or when the tail is obstructed by environment.
- Fixed an issue when using the MiNa Legendary outfit as Trickster, some Default Trickster voice lines could play after exiting “Main Event”
Characters
- Fixed an issue where The Judgment’s cooldown after cancelling or timing out Divine Light was shorter than intended
- Fixed an issue where The Krasue’s body, while in Head Form, remains floating briefly during the falling animation when using a Vault that leads to a fall.
- Fixed an issue where Aurora’s book floats when holding an item during the idle animation.
- Fixed an issue where The Xenomorph’s inner mouth does not open during the Mori when using most cosmetics.
- Fixed an issue where the hair braid for Survivor Thalita Lyra’s lacks physics when performing any action in a match.
- Fixed an issue where swapping the head cosmetic on the ‘Splinter Rose’ full body outfit on The Knight causes the killer’s back to stretch forward unnaturally during the lobby animation.
- Fixed an issue where the auras of The Lich’s flying entities appear even if the opaque original mesh is not obstructed by other geometry
- Fixed an issue where The Onryo could be seen more than 24 meters away while demanifested.
- Fixed an issue where yellow blood VFX was displayed when Liberating a Survivor from the Exile when playing against The Judgment.
- Fixed an issue where The Judgment’s Crown of The Destroyer add-on failed to trigger the Terror Radius condition for multiple perks.
- Fixed an issue where Pallet debris VFX could appear sooner than expected when The Slasher was breaking Pallets.
- Fixed an issue where The Krasue’s Head Form remained floating briefly in the falling animation when using a Vault that led to a fall.
- Fixed an issue where The Judgment could become unable to use its power after sending a Survivor to the Exile and charging the power right after.
- Fixed an issue where The Skull Merchant could not Deploy a Drone when standing on a floor above/below a Hooked Survivor.
- Fixed an issue where Legion’s Arms are stretched in the Gameplay Showcase.
Environment/Maps
- Fixed an issue in Autohave Wreckers Realm where the Nurse could blink inside the Hill
- Fixed an issue in Yamaoka Estate Realm where projectiles would be blocked around the Shrine Landmark tile
- Fixed an issue in Shelter Woods where a tree would clip through the interior of the Apartment container
- Fixed an issue in Midwich Elementary School where the Blight could not bounce of a couch when using his power
- Fixed an issue in Pale Rose where the camera of the Survivor would clip through the roof of the boat
- Fixed an issue in Dead Dawg Saloon where the Nurse could blink on top of the railing of the Gallow and navigate on top of invisible collisions
- Fixed an issue in Midwich Elementary School where the Nurse could not blink through the caged restroom stalls
- Fixed an issue in Blood Lodge where the debris of a broken pallet did not appear on the ground
- Fixed an issue in Midwich Elementary School where the Killers could not grab a survivor that was on the ground
- Fixed an issue in Temple of Purgation where the Killer would be able to hit a survivor through a wall
- Fixed an issue in Badham Preschool where the Mastermind could not dash on a driveway curb
- Fixed an issue in Coldwind Farm where the Nurse is able to blink inside a hay stack
- Fixed an issue in Dead Dawg Saloon where a crawling survivor gets stuck at the top of the stairs
- Fixed an issue in Badham Preschool where a bush is blocking the navigation of players
- Fixed an issue where on The Thompson House, a Shrine could appear 20 meters away from the closest Generator when starting a Custom Trial with less than 4 Survivors.
- Fixed an issue where, on Nostromo Wreckage, the Keycard’s Aura remained visible after hacking the terminal.
Perks
- TEXT ONLY: Fixed the description of No One Left Behind to say: “You heal other Survivors… faster” and not: “You heal faster”.
- TEXT ONLY: Fixed the description of Deathbound to specify which effects affect which Survivor, and that it only applies to a single Survivor at a time.
- Fixed an issue to ensure Mettle of Man procured, only after the third protection hit.
- Fixed an issue where Still Sight could not be activated after a Survivor was rescued from the Exile.
UX
- Fixed several incorrect statements in the Gameplay Showcase
- Play button sound fix
UI
- Fixed some visual problems with the new matchmaking button not appearing everywhere it should. (and appearing where it shouldn’t)
- Fixed an issue where, as The Judgment, the charging bar remained displayed when Divine Light was cancelled before the end of the charge.
- Fixed an issue where The Judgment’s Zealous Icon appeared disabled when Divine Light was on Cooldown.
- Fixed an issue where The Judgment’s mini-Mori indicator appeared when a Heretic Survivor in their second hook stage was hooked.
- Fixed an issue where The Judgment’s Divine Light aiming reticule stayed visible after the control period expired while Zealous.
Misc
- Fixed an issue where blessing a Hex totem did not trigger a score event.
- Additional notes: none.
- Source: Behaviour Interactive
Dead by Daylight – Ver. 10.1.0 (Chorus of Sin)
- Release date: August 25th/26th 2026
- Patch notes:
Content
New Killer: The Judgment
POWER: WILL OF THE GODS
DIVINE LIGHT
- Press and hold the Power Button to summon Divine Light for up to 3s.
- Divine Light moves away from The Judgment and is controlled with camera controls (left/right only).
- While in this state, Divine Light does not damage Survivors.
- If Divine Light passes through obstacles, it slows down.
- While controlling Divine Light, press the Attack Button to Cast it forward.
- When Cast, it enters a brief delay before it fully activates, damaging and applying Heresy to any Survivors hit. (Survivors inflicted with Heresy are known as Heretics)
- Dev note: Divine Light enters its lethal state when it becomes larger
- When cast Divine Light is lethal and if misses a Survivor by 0.5m, reveal them with Killer Instinct for 2s.
- The longer Divine Light is controlled:
- The shorter the Cast delay
- The longer the Cast duration
- Divine Light has a 6 second cooldown.
- Dev note: Divine Light’s delay phase duration starts at 0.9s, after controlling Divine Light for 1s, the delay reaches its minimum of 0.3s
ZEALOUS
- Press the Secondary Ability Button to Exile a Heretic in the Dying State, gaining Zealous. (If they have 2 Hook States, they are killed instead.)
- Exiling a Survivor gives them a Hook State.
- When Exiling a Heretic:
- The 2 closest Shrines of Judgment become Active
- Zealous lasts for 60 seconds.
- Gain Killer Instinct on all Heretics for 3s. (only applies to Survivors with full Heresy)
- While Zealous:
- Increase Divine Light’s size by 10%
- Decrease Divine Light’s cooldown by 20%
- Maintain control of Divine Light for up to 0.3s
EXILE
- Exile acts like a Hook, but does not trigger Hook-related perks.
- Upon entering Exile, Survivors receive a Searcher’s Pendant (Limited Item).
- Exile is filled with dangerous Seeds of Punishment that reduce a Survivor’s Sacrifice timer by 3s when hit.
- Exile is also filled with helpful Exiled Souls. Hold the Use Item button to point the Searcher’s Pendant at Exiled Souls to collect them.
- For each Exiled Soul collected (up to 10), Survivors gain an additional 0.5s to default Unhook Protections (10% Haste, Endurance, and Elusive).
- Exiled Souls no longer grant additional protections once all Generators are completed.
- Survivors who aren’t in Exile can Pray at an active Shrine of Judgment (highlighted in red) to rescue Exiled Survivors.
HERESY
- Heresy is gained when hit by Divine Light or by taunting The Judgment (crouching repeatedly, gesturing or lingering in the Exit Area… just leave)
- Heretics suffer from special Skill Checks while repairing Generators. Good Skill Check results cause the Generator to lose some progression.
- Heretics can Repent at a Shrine of Judgment to begin depleting their Heresy over time.
THE JUDGMENT – CUSTOM SETTINGS
- The following settings can be found in the General settings tab under Beta, then The Judgment section
Divine Light – Control Settings
- Sensitivity settings exclusive to The Judgment
Divine Light – Near Miss Killer Instinct feedback
- Killer Instinct feedback setting exclusive to The Judgment
- This setting is ON by default
- Dev note: We understand that Killer Instinct can get overwhelming for some players. We’ve added this setting to allow you to disable this specific feedback from The Judgment while playing.
New Killer Perks
- Celestial Witness
- Every 30s, if the Obsession is at least 40m away from you, you see their Aura for 2/2.5/3s. Otherwise, the farthest Survivor becomes the Obsession.
- Hex: Under Your Thumb
- The first time a Survivor gains a hook state, a Dull Totem ignites.
- Whenever a running Survivor gains Haste within 32m of you, you are alerted.
- Running survivors cannot gain more than 25/20/15% Haste at a time.
- Lay Waste
- Whenever you damage a Generator, for each Charge it has, it regresses 2% faster. Cooldown: 55/50/45s.
New Survivor: Aurora
New Survivor Perks
- Fruits of your Labor
- Whenever a Generator is completed, you earn 1 Token.
- Whenever you finish repairing a Generator, for each Token:
- You gain 5% Haste for 2s.
- You gain 10/15/20% healing progress.
- Salvation’s Cry
- Whenever the Killer starts chasing you:
- You see the Auras of other Survivors for 1/2/3s.
- Survivors not being chased see your Aura for 5s.
- Survivors not being chased see the Killer’s Aura for 5s.
- Whenever the Killer starts chasing you:
- Boon: Steadfast
- While next to a Totem, use “E” to bless it, creating a unique Boon Totem that combines all your Boons.
Generators within the Boon’s range:- Regress 50% slower.
- Survivors repair them 8/9/10% faster.
- Survivors within the Boon’s range see the Auras of affected Generators.
- While next to a Totem, use “E” to bless it, creating a unique Boon Totem that combines all your Boons.
Base game updates
- Unhook Protections:
- Anytime a Survivor is unhooked, they gain Endurance and 10% Haste for 10 seconds. (was 15 seconds)
- Anytime a Survivor is unhooked, they gain Elusive for 10 seconds. (NEW – This does not apply once all generators are powered)
Killer perk updates
- A Nurse’s Calling:
- Within 28/30/32m of Survivors who are healing or being healed, you see their Auras. (Reveals all Survivors in a healing interaction, regardless of their health state)
- Dev note: There has been some confusion about the expected behaviour with A Nurse’s Calling, we felt it was a good opportunity to make it more consistent and clearer.
- Call of Brine:
- Whenever you damage a Generator, it regresses 30/40/50% faster for 90s. (was 70 seconds)
- For that time, whenever a Survivor hits a good basic Skill Check while repairing that Generator, you are alerted.
- Coulrophobia:
- Survivors within your Terror Radius:
- Heal 20/25/30% slower. (was 30/40/50%)
- While healing, basic Skill Checks spin 50% faster.
- Dev note: Because we’re buffing A Nurse’s Calling back to its pre-9.2.0 state while keeping the range buff, we felt it was safer to adjust Coulrophobia at the same time to decrease its synergy with certain builds.
- Survivors within your Terror Radius:
- Hex: Thrill of the Hunt:
- When the trial starts, a Dull Totem ignites.
- For each Dull and Hex Totem remaining, you have 1 Token.
- For each Token, Survivors bless and cleanse Totems 8/9/10% slower. (was 8/10/12%)
- Dev note: Hex: Thrill of the Hunt has excelled at defending totem builds in the recent patches. We’re slightly lowering its efficiency while reviewing the perk in the long term.
- Keep Them Waiting:
- Whenever you damage a Survivor who is not the Obsession with a basic-attack, you earn 1 Token, up to 6/7/8.
- For each Token, your basic-attack cooldown are 5% shorter. (was 4%)
- Whenever the Obsession takes damage, lose 2 Tokens.
- While the Obsession is dead, you cannot earn Tokens.
- Nowhere to Hide:
- Whenever you damage a Generator, for 3/4/5s, you see the Auras of Survivors within 24m of the Generator. (was revealing auras around the Killer position)
Survivor perk updates
- Sprint Burst:
- Whenever you start running:
- You gain 50% Haste for 2s. (was 3 seconds)
- You gain Exhausted for 60/50/40s.
- Whenever you start running:
- Apocalyptic Ingenuity:
- After you rummage or unlock 1 Chest, while next to a Broken Pallet, use Active Ability Button for 3s to create a Fragile Pallet. (was 2 chests, and 4 seconds)
- Within 24/28/32m, you see the Auras of Broken Pallets.
- Deliverance:
- Once per trial, when you safely unhook another Survivor, you can unhook yourself. When you unhook yourself this way, you gain Broken for 160/140/120s. (was 100/80/60 seconds)
- Vigil
- All Survivors within 16m of you:
- Lose Blindness 30/35/40% faster. (was 44/55/66%)
- Lose Broken 30/35/40% faster. (was 44/55/66%)
- Lose Exhausted 30/35/40% faster. (was 44/55/66%)
- Lose Exposed 30/35/40% faster. (was 44/55/66%)
- Lose Hemorrhage 30/35/40% faster. (was 44/55/66%)
- Lose Hindered 30/35/40% faster. (was 44/55/66%)
- Lose Mangled 30/35/40% faster. (was 44/55/66%)
- Lose Oblivious 30/35/40% faster. (was 44/55/66%)
- After they leave your range, this ends after 15s.
- Dev note: We heard the feedback that Vigil affects too many status effects. We will review the list of effects in an upcoming bugfix patch.
- All Survivors within 16m of you:
- Adrenaline:
- When all Generators are completed, if you are downed or injured, heal instantly. Then, ignoring Exhausted:
- You gain 50% Haste for 4s. (was 3 seconds)
- You gain Exhausted for 60/50/40s.
- When all Generators are completed, if you are downed or injured, heal instantly. Then, ignoring Exhausted:
- Clean Break:
- Whenever you finish healing another Survivor, while being healed by another Survivor, use the Active Ability Button to gain Broken.
- After 75/60/45s, if you are not downed, you are instantly healed. (was 80/70/60 seconds)
- Moment of Glory:
- After you rummage or unlock 1 Chest, while not Broken, when you become injured, gain Broken.
- If you do not take damage, after 80/70/60s, you are instantly healed. (was previously 2 chests)
- Repressed Alliance:
- After repairing Generators for 55/50/45s, while repairing a Generator alone, use the Active Ability button to block that generator for 15s. (was 30 seconds)
- Dev note: We heard the feedback about the requirement to activate the perk being a little too high. We will reassess this for an upcoming patch.
- Technician:
- While repairing a Generator:
- The range of Generator repair noises is 16m shorter. (was 8 meters shorter)
- Whenever you miss a basic Skill Check, the Generator does not explode, but loses 4/3/2% more progress. (was 5/4/3%)
- While repairing a Generator:
Features
- New Gameplay Showcase Section
- Can be entered through Survivors and Killers lobbies
- Killer Power’s icon is also a point of entry for the section
- Section includes detailed description of all Killers’ Powers, separated by killer and Key Aspect
- Each Key Aspect is accompanied by an example video
- Section includes the list of Killers for players to be able to preview their power
- Only accessible outside matches
- Power Tooltip updated
- Old Power Tooltip used to describe a Killer Power entirely is updated
- Content has been removed, replaced by the same Action-based description used on the F1 section of Match Details
- Updated Matchmaking Button
- Updated visuals, and reduced its intensity, following PTB’s feedback.
- Surfaces both estimated waiting time and current time on queue
- Bonuses and other complementary information is displayed through new tooltip
- Hook Timer Division
- The hook timer has been split into two bars, to better clarify the second hook state and death triggers.
- Updated for scenarios when a Survivor is on a hook, in a Cage of Corruption (Game Mode: 2V8) or Cage of Torment (The Executioner), and in Exile (The Judgment).
- MMR Update
- The way MMR is calculated has now changed, it will no longer count only Kills and Escapes. Similar to Emblems it will now consider more actions within a trial.
Bug Fixes
Audio
- Fixed an issue where subtitles might have disappeared before voice over finished.
- Fixed an issue where Aurora’s hooked voice lines would not play.
- Fixed an issue where Aurora’s failed skill check voice lines would not play.
Characters
- Fixed an issue where The Slasher’s Mini Mori wall-impale on Survivor had the Spike misaligned.
- Fixed an issue where William Birkin’s skins were missing a few idle animations.
- Fixed an issue where The Clown’s knife cleaning animation after a successful basic attack was not properly aligned with his hand.
- Fixed an issue where the Huntress’s Axe was misaligned when she was about to throw her hatchet.
- Fixed an issue where The Artist’s weapon briefly appears in the lobby when wearing the ‘Miss Fuchi’ outfit.
- Fixed an issue where Yui Kimura’s upper left chest caved inward when wearing the ‘Mikasa’s Dark Uniform’ outfit during the idle lobby animation.
- Fixed an issue where Ash J. Williams’s ankles caved inward when wearing the ‘Water Trash’ outfit.
- Fixed an issue where Legion’s ‘Hunk’ legendary outfit’s hand would clip into the pouch in the main menu.
- Fixed an issue where The Unknown’s Greenville Pep and Greenville Cheer cosmetics’ teeth appeared to be stuck together, resulting in them stretching during the killer’s Mori.
- Fixed an issue where the VFX for the Pride’s flashlight was missing.
- Fixed an issue where The Blight’s Lethal Rush Attack was unable to hit Survivors when the Survivor was inside the Killer’s hitbox.
- Fixed an issue where The Blight’s side movements were disabled after the second Rush.
- Fixed an issue where The Executioner’s Punishment of the Damned failed to travel uphill.
- Fixed an issue where The Skull Merchant’s prompt to Deploy a Drone appeared within the Anti-Camp radius when on a different height.
- Fixed an issue where Killers were unaffected by the movement penalty when a Survivor was wiggling.
- Fixed an issue where Survivors were able to escape while The Twins’ Victor had them bound.
- Fixed an issue where idle Generators regressed when affected by Aurora Stardotter’s Boon: Steadfast.
- Fixed an issue where addon status effects from The Pig’s add-ons were not applied to Survivors when the Video Tape add-on was also used.
- Fixed an issue where the camera jittered a lot while The Wraith was invisible.
- Fixed an issue where The Demogorgon could become invisible while entering a portal with lag.
- Fixed an issue where The Nurse could remain stuck on top of a fence after a Blink on Autohaven Wreckers.
Bots Improvements
- Fixed issues causing Survivor bots to not dodge special attacks toward the intended direction.
- Survivor Bots now have a chance to misdodge Special attacks based on how fast they reacted to the attack.
- Fixed issues causing Survivor bots to not heal other Survivors.
- Survivor Bots are now more brave against Killers that are not moving away from a location.
- Fixed an issue causing Survivor Bots to give up their goal too easily when entering the Terror Radius.
- Survivor Bots no longer try to remove an inactive Reverse Bear Trap after all generators have been completed.
- Fixed an issue causing Survivor Bots to prevent heals while in the Dying state.
Environment/Maps
- Fixed an issue in Yamaoka’s Family Residence where the Nurse could blink on top railings
- Fixed an issue in Nostromos where navigation is hindered by collisions
- Fixed an issue in Eyrie of Crows where the Nurse can blink inside of the stairs
- Fixed an issue in Treatment Theater where the Nightmare gets stuck in the main room
- Fixed an issue in Gideon Meat Plant where the Nurse could blink out of the environment
- Fixed an issue in Toba Landing where the Nurse can blink under the main structure
- Fixed an issue in Freddy Fazzbear’s Pizza the Nurse could not blink through the wall
- Fixed an issue in Ironworks of Misery where the Nurse can blink through the stairs
- Fixed an issue in Autohaven Wreckers where the Nurse get stuck under the hill of the realm
- Fixed an issue in the Exile tile where the players would get stuck on rocks on the ground
- Fixed an issue in Toba Landing where a rock clips through the inside of the locker
- Fixed an issue in Balckwater Swamp Realm where the Nurse can get stuck under floor board
- Fixed an issue in Grim Pantry where the Nurse can get stuck inside a rock
- Fixed an issue in Trickster’s Delusion where lockers are doubled in the alley near the night club
- Fixed an issue in Mother’s Dwelling where the dark lord gets stuck against a meat hook in the smoke house when in bat form
- Fixed an issue where The Skull Merchant was unable to deploy a Drone on the stairs and on the 2nd floor of the Main Building on Dvarka Deepwood
- Fixed an issue on the Autohaven Wreckers – Blood Lodge’s map where the Nurse can Blink on top of the fence and be stuck between the fence and chimney.
Perks
- Fixed an issue where Plot Twist deactivated the Corrupt Intervention Perk early.
- Fixed an issue where Plot Twist could trigger Eruption
- Fixed an issue where Hex: Under Your Thumb’s external icon was displayed to Survivors without the Haste Status Effect.
- Fixed an issue where Boon: Steadfast’s repair speed effect did not apply upon blessing the Totem while a Survivor was repairing a Generator.
- Fixed an issue where Boon: Steadfast’s effect stacked when a Generator was in range of two Boon Totems.
UI
- The DBD game logo has been updated to the latest version across the game
- The Players Tab in Match Details now shows the Killer’s Portrait instead of their Power Icon
- It is a known issue that a handful of Legendary cosmetics to not have a Killer Portrait icon. This will be fixed in an upcoming release.
- Fixed an issue where the game would freeze for a bit when hovering over the quest button.
- Fixed an issue where the faces on The Judgment’s legs were missing from the Customization icons
- Fixed an issue where an incorrect image was displayed on the interrupt and grab 1 survivor(s) quest
- Polished visual issues on the Summertime Smash Banner
- Polished the Clawing Death Banner to ensure Sable was not cut off by the screen edge
- Polished Mikaela’s dress on the Sunshine, or Whatever Banner
- Fixed an issue where the matchmaking button would display incorrect player counts and ready states
- Fixed an issue where the character name shown in a player’s lobby tag would not update after switching to a legendary customization
- Fixed an issue where the unblock option was missing from the social dropdown in the lobby on some platforms
- Fixed an issue where the name in a player’s lobby tag would not change color when hovered
- Fixed an issue where the ban countdown timer in the matchmaking button displayed an incorrect time after receiving DPP
- Fixed an issue where the queue timer in the matchmaking button would reset after navigating between screens
Miscellaneous
- Fixed an issue where game would crash while leaving or joining a match
- Fixed an issue where some Female Survivors had distorted facial animations
Known Issues
- The Judgment’s Killer Instinct Feedback on Near Misses tooltip description shows a placeholder string
- The Judgment’s Divine Light Control Settings disables horizontal movement when set to 0. Setting it to 1 prevents this.
- Still Sight cannot be activated after being rescued from the Exile
- Deathbound prematurely deactivates when another survivor completes a healing action
- The Onryo can be seen more than 24 meters away while demanifested in some cases
- Mettle of Man perk is activating one hit sooner than it should.
- Additional notes: none.
- Source: Behaviour Interactive
Dead by Daylight – Ver. 10.0.3
- Release date: July 21st/22nd 2026
- Patch notes:
Content
Killer Updates
The Slasher
- Jump Scare anti-camp penalty no longer applies across multiple floors
Perk Updates
New Survivor Perks
- Cross-Examination
- While in the Killer’s Terror Radius and not being chased by the Killer, they leave Light Marks that last for 10s that you can see. While on the Killer’s Light Marks, you gain Elusive. This ends after 3/4/5s.
Killer Add-on Updates
The Slasher’s add-ons
- Sauna Rock:
- After a Jump Scare, inflict all Survivors within Killer Instinct’s detection range with Exhausted for 3 seconds. (was 13 seconds)
- Two Nails:
- Spikes that come within 1 meter of a Survivor reveal their Aura for 5 seconds. (was 6 seconds)
- Mirror Shards:
- Impaled Survivors become Broken for 40 seconds after extracting the Spike. (was 30 seconds)
- Toxic Waste:
- After a Jump Scare, Survivors within 10 meters of a hook or Scrap Pile gain Oblivious for 13 seconds. (was 8 meters)
- Sleeping Bag:
- After grabbing a Hook Spike while in Omnipresent Evil mode, see the locations of Survivors within 10 meters of hooks. (was 8 meters)
- Party Noisemaker:
- Breaking a Pallet or Breakable Wall with Jump Scare reveals the Auras of Survivors further than 28 meters for 6 seconds. (was 32 meters)
Summer Screams Event
The Summer Screams event will be live from July 28th 11:00EDT – August 18th 11:00EDT. Featuring Chaos Shuffle, Lights Out and 2v8, each event will be active for 1 week at a time starting with Chaos Shuffle. Check out the available quests in order to receive rewards!
- Week 1: Chaos Shuffle (July 28 – August 4)
- Week 2: Lights Out (August 4 – August 11)
- Week 3: 2v8 (August 11 – August 18)
Game Mode Updates
Lights Out
- Survivors holding the Lantern will now see the Auras of Pallets, Vaults, and Breakable Walls within 32m
- Gate interaction points will now remain lit once all objectives have been completed
- Deep wounds and Anti-camp bars are now visible again
- Added support for the Fog Vial
- Fixed an issue where the lighting is inconsistent and can appear overly dark or bright on Xbox Series X
Chaos Shuffle
- All Perks and Add-ons now available to be assigned
Bug Fixes
2v8
- Fixed an issue where The Nemesis zombies could become stuck on Sanctum of Wrath.
- Fixed an issue where Killer chests did not have their Aura revealed when facing The Nemesis and The Mastermind together.
- Fixed an issue where Survivors could see the Aura of the Cage of Corruption while in a locker.
- Fixed an issue where trapped Survivors were missing the trapped animation after stepping in The Trapper’s Bear Trap while also being contaminated by The Nemesis.
- Fixed an issue where a Survivor caught in a Bear Trap could be sent into a Cage of Corruption twice against The Trapper and The Mastermind.
- Fixed an issue where it was unable to Drop the Spray/Antidote after being used by a different Survivor.
- Fixed an issue where certain map specific achievements were not being awarded in correctly.
Audio
- Fixed an issue where Walking Dead characters were not playing the right VO line during their interactions.
- Fixed an issue where Ice Nine Kills music wasn’t playing when equipped with collection items.
- Fixed an issue where The Slasher ‘Jump Scare’ cause the Survivors in Lockers to Scream.
- Fixed an issue where Survivors ”Fully Healed” Voice line triggers when partially healed.
- Fixed an issue where the bananas emit a metallic sound when hit by a projectile on Trickster Delusion map.
- Fixed an issue where the hook voice over played too late when transitioning from phase 1 to phase 2.
- Fixed an issue where Survivors exit gate dialog triggered at the same time the door opens, which was making it hard to hear.
- Fixed an issue where the incorrect voice lines played for Killers & Survivors regardless of their language setting.
- Fixed an issue where the lullaby for the Facemelter Eddie legendary cosmetic was lower than intended.
Characters
- Reverted a fix that prevented The Skull Merchant from deploying Drones when above/below a Hooked Survivor.
- Dev Note: The issue that the fix attempted to solve will be back, which made Drones disappear after being deployed, regardless of being out of the vertical range for Drone anti-camp. This is unintended and is under investigation.
- Fixed an issue where as The Animatronic, the Blighted Springtrap’s Mouth Animation was unable to be seen at the end of the Killer’s Mori.
- Fixed an issue where as The Dark Lord using the wolf form, the Killer could perform an extra attack right before the Pounce cooldown.
- Fixed an issue where Survivors downed by The Mastermind’s vault attack while working on a Generator kept repairing while downed.
Environment/Maps
- Fixed an issue in Eyrie of Crows where the traps could not be placed properly on the second floor of the main building.
- Fixed an issue in Torment Creek where traps could be placed under the ground near the window.
- Fixed an issue in Toba Landing where The Nurse can blink through the ground.
- Fixed an issue in Treatment Theater where The Executioner’s Punishment Of The Damned attack is blocked in the middle of the main room.
- Fixed an issue in Dead Dawg Saloon where The Nurse can blink on top of the small structures.
Perks
- Fixed an issue where Hex Statuses were hidden from Survivors when a Hex was reactivated by the Perk ‘Undying’.
- Fixed an issue where the perk Visionary would not reveal generator auras when exiting a Locker, after the cooldown was completed.
- Fixed an issue where the Perk ‘Plot Twist’ could be reused when picked up or dropped by a Killer.
- Fixed an issue where the aura of the Perk Hex: No One Escapes Death was missing for the Survivor POV.
- Fixed an issue where the Perk Deathbound caused Survivors that previously healed another Survivor to scream again.
- Fixed an issue where the Perk Deerstalker was unable to reveal a Survivor for an additional 2 sec when equipped with the Perk Eyes of Belmont.
- Fixed an issue where The perk Shadowborn failed to activate when Rampage had tokens.
UI
- Fixed an issue where The Slasher’s Dirty Money Add-On remained dimmed when active.
- Fixed an issue where Into the Fog Tooltips for Perk Related Quests did not show the associated Perk.
- Fixed an issue where The Oni’s Blood Fury’s prompt was missing an indication that it must be held to activate.
- Fixed an issue where Survivor Skills always appeared Unlocked in the Match Details screen.
- Fixed an issue where alternating from Chaos Shuffle to Normal Trial erased saved loadouts.
- Fixed an issue where there was no HUD or UI feedback indicating The Oni’s Blood Fury prompt had to be held to activate.
Misc
- Fixed an issue where Survivors were unable to wiggle when being grabbed while having a Skill Check.
- Fixed an issue causing the Entity to make an illegal purchase move in the Bloodweb.
- Fixed an issue where leaving the Survivor queue in Play While You Wait would reset the Killer priority queue.
Known Issues
- Stake Out tokens are sometimes consumed by Snap Out of It skillchecks when facing The Doctor.
- Dev Note: This is unintended and will be fixed in a future release.
- Additional notes: none.
- Source: Behaviour Interactive
Dead by Daylight – Ver. 10.0.2
- Release date: July 6th/7th 2026
- Patch notes:
Important
- The Doctor has been re-enabled in the 10th Anniversary Event queue.
Content
Killer Add-on Updates
The Slasher’s Add-ons
- Deputy’s Badge (Very Rare)
- While in Omnipresent Evil, passing within 2m of a generator will cause it to explode. (was 4m)
- No longer triggers on regressing Generators. (Bug Fix)
Bug Fixes
10th Anniversary Event – Black Banquet
- Changed the rarity of the Toothy Torte Cake offering from Very Rare to Common.
- Fixed an issue where Survivors were unable to Snap Out Of It against The Doctor when holding a Morsel.
- Fixed an issue where Fully infected Survivors were able to infect event interactables when playing against The Plague.
- Fixed an issue where only 3 Portals spawned in The Game map making one unable to be interacted with.
- Fixed an issue where, rarely, it was impossible to interact with a Portal in the Family Residence map.
- Fixed an issue where the Poison VFX remained on assets during the 10th Anniversary event.
- Fixed an issue where The Legion’s power did not go on cooldown when throwing Poison as it was ending.
- Fixed an issue where a blue stain would appear on the Survivor when consuming an Invisibility Morsel while being close to The Unknown.
- Fixed an issue where a placeholder interaction sphere appeared around The Houndmaster’s dog Snug when catching a Survivor that consumed an Invisibility Morsel.
- Fixed an issue where the Poison Throw SFX would loop infinitely when the throw was canceled by the Dessert phase transition.
Audio
- Fixed an issue where some Castlevania customizations were not playing the Collection music.
- Fixed an issue where the cooldown of an audio node could miss a timer assignment.
- Fixed a further unintended longer delay between healing end & saved voice overs.
- Fixed two issues causing Tomie’s audio to persist in following trials against The Spirit.
- Fixed an incorrect voice line for The First when activating World Breaker mode.
- Fixed an issue causing Killer and Survivor voice lines to be played in English, regardless of the Voice Language selection setting.
- Fixed an issue where audio distortion could be heard when escaping through the Exit Gate while the End Game collapse timer was almost done.
Characters
- Fixed an issue where some Survivors could pick up an item from outside The Lich’s chest when positioned to the left, right, or backward.
- Fixed an issue where the bottom teeth of Nancy Wheeler or Alan Wake (Rose Marigold Outfit) would clip inside the top lip when the Survivor attempts to ‘Escape’ while on a Hook.
- Fixed an issue where The Skull Merchant was able to deploy a Drone under a hooked Survivor. Causing the Drone to instantly be refunded.
- Fixed an issue where The Wraith’s Suppression of the Red Stain and Terror Radius after Uncloaking were missing with the “The Ghost” – Soot Add-On.
- Fixed an issue where Survivors could be misaligned when getting pinned by The Slasher.
- Fixed an issue where Survivors with high ping were pinned to walls backward when moving away from The Slasher.
- Fixed an issue where The Mastermind could rarely softlock when performing a quick double dash with high ping.
- Fixed an issue where Survivors’ shadows remained visible while The Slasher was inside the Omnipresent Evil.
- Fixed an issue where The Demogorgon became invisible when Teleporting to a Portal with a Survivor on top when the player was lagging.
- Fixed an issue where the Survivor kept the Flame Turret when in Dying State against The Xenomorph.
- Fixed an issue where Survivors traveled a much shorter distance when hit by the Killer Power of The Mastermind or The Slasher when both were at high ping.
- Fixed an issue where The Nightmare’s Black Box Add-On was unable to apply the Linger Effect.
- Fixed an issue where The Slasher’s Dirty Money Add-On consumed 2 tokens on a Jump Scare vault.
- Fixed an issue where The Cenobite could teleport under the map or inside the ground when teleporting to a Survivor using the Lament Configuration
- Fixed an issue where The Deputy’s Badge Add-On applied its regression effect on already regressing generators.
- Fixed an issue where The Deputy’s Badge could activate during the Jump Scare teleport for The Slasher.
Environment/Maps
- Fixed an issue where the closed guillotine doors in Grim Pantry had no collision.
- Fixed an issue in Badham Preschool where the Vile Purge is blocked by an invisible collision.
- Fixed an issue where the Killer can’t interact with the hatch.
- Fixed an issue in the Thompson House where screen goes black when blinking in part of the map.
- Fixed an issue in Toba Landing where The Houndmaster’s Dog can’t vault over a window.
- Fixed an issue in Raccoon City Police Station where The Slasher can’t reach and grab a survivor between two assets.
- Fixed an issue in Trickster’s Delusion where players can climb on top of the environment.
- Fixed an issue in the Crotus Prenn Asylum where grass is floating on top of a hill.
- Fixed an issue in Badham Preschool where assets would too spawn close to each other and prevent players to navigate.
- Fixed an issue in Fractured Cowshed where there was an extra collision on the stairs.
- Fixed an issue in Ironworks of Misery where The Plague’s Vile Purge would be blocked by an invisible collision.
- Fixed an issue in Trickster’s Delusion where The Slasher could teleport into a blocker.
- Fixed an issue in Mount Ormond Resort where The Demogorgon portal would float above the ground placed on the second floor of the building.
- Fixed an issue in the Realm of Coldwind Farm where the trap of The Trapper appears to be floating.
- Fixed an issue in Trickster’s Delusion where the introduction camera clips in The Houndmaster.
- Fixed an issue in Mount Ormond Resort where the base of a totem is clipping in the snow.
Perks
- Fixed an issue where Cross-Examination, could be triggered by 16 ranged Killer powers.
- Fixed an issue where Object of Obsession was unable to be activated when getting unhooked with Shoulder The Burden.
- Fixed an issue where the “Lend A Hand” prompt was displayed on the same Survivor after the charges were used.
- Fixed an issue where Buckle Up activated with the perk Conviction, this was previously amended in error.
Misc
- Fixed an issue where the Tome Challenge “Shared Task” was unable to be completed.
- Additional notes: none.
- Source: Behaviour Interactive
Dead by Daylight – Ver. 10.0.1
- Release date: June 23rd/24th 2026
- Patch notes:
Content
NEW SURVIVOR: SHANE WIIGWAAS (RELEASED ON JUNE 25TH)
New Survivor Perks
- Wide Open Throttle
- Whenever you fast-vault a Pallet:
- You gain 10/12.5/15% Haste for 3s.
- The Pallet is reset, blocked for 60s, and all Survivors see its Aura for that time.
- Cooldown: 60s.
- Whenever you fast-vault a Pallet:
- Lend a Hand
- Whenever you bless or cleanse 1 Totem, while healing another Survivor and only once per Survivor, use “F” to give them 2/3/4 permanent healing charges.
- Cross-Examination
- While in the Killer’s Terror Radius, the Killer leaves Light Marks that lasts for 10s that you can see. While on the Killer’s Light Marks, you gain Elusive. This ends after 3/4/5s.
- Cross-Examination (CHANGE WILL BE IMPLEMENTED IN BUGFIX PATCH 3)
- While in the Killer’s Terror Radius and not being chased by the Killer, the Killer leaves Light Marks that lasts for 10s that you can see. While on the Killer’s Light Marks, you gain Elusive. This ends after 3/4/5s.
- Added the “not being chased by the Killer” to perk conditions
- While in the Killer’s Terror Radius, the Killer leaves Light Marks that lasts for 10s that you can see. While on the Killer’s Light Marks, you gain Elusive. This ends after 3/4/5s.
Killer Add-on Updates
The Slasher’s add-ons
- Coroner’s Coffee (Uncommon)
- Increases the distance Survivors are pushed by Spikes by 25%.
- Gain 13% haste (was 8%) for 3 seconds after injuring a Survivor with a Spike if they do not collide with the environment.
Event
- The 10th Anniversary “Black Banquet” event will start Thursday, June 25th at 11:00 AM Eastern.
You are cordially invited to the Black Banquet, where you are free to experience the finest dining The Fog has to offer. Join our prestigious guests and take your highly coveted seat at the table. A luxurious evening of decadence and gluttony awaits.
Event Matches feature a Main Course and a Dessert, with each one offering a unique gameplay experience to feast on.
- Main Course: Takes place from the start of the match until 4 Generators are completed OR 1 Survivor remains.
- Dessert: After Main Course until the end of the match
At the start of each Trial, the Menu of the Day will be selected and dictate 3 effects that will persist throughout the match:
- A Global Effect that persists through the entire Main Course
- A Personal Effect granted to Survivors dining on Morsels found at Dining Carts
- A Payoff Effect for Survivors that place enough Morsels of food on Banquet Tables in the map
Killers gain a powerful Poison they can throw at Survivors or secretly poison objects with. Poison limits Survivor Sprinting while it’s active.
The 3 Menu of the Day with their themes are:
1. Stuffed Trotters: Speed
2. Creamy Pasta: Pallets & Invincibility
3. Baked Camembert: Portals & Invisibility
See the in-game Gameplay Details for more information.
Bug Fixes
Audio
- Fixed an issue causing too much delay between healing end and saved voiceover.
- Fixed an internal issue causing a missing Killer voiceover in certain scenarios.
- Refactored all survivors & killers to say their intended lobby voiceover in the audio system.
- Fixed an issue where killer subtitles were appearing during survivor point of view, whilst the killer is out of visual range.
- Fixed an issue causing muffled environment audio a few seconds after starting a trial.
- Fixed an issue where The Cannibal’s Chainsaw SFX was still playing when carrying a Survivor.
- Fixed an issue where Pallet stun stinger SFX was missing for Jason.
- Fixed an issue where the wrong SFX was played during the Trial Intro animation for Trickster.
- Fixed an issue causing the VO grunts of the Spirit to keep being from her Tomie customization after switching outfits.
- Fixed an issue when playing against The Artist, Survivors would not receive the Exposed SFX from the Garden of Rot addon after removing crows
- Fixed an issue where The Dark Lord’s Terror Radius lingered before ending after shapeshifting to Bat Form.
- Fixed an issue where The Slasher’s teleport mist played break audio when aimed at a dropped pallet.
Characters
- Fixed an issue where The Nurse was missing a fire effect with a specific customization.
- Fixed an issue where The First has a deformed eye and a pointy nose during a Mori in Worldbreaker mode.
- Fixed an issue where as The First, Survivors getting hit with a Vine Attack while dropping a pallet would not enter the floating state
- Fixed an issue where The Knight’s Guards pathing behaved incorrectly around dropped pallets during a chase.
- Fixed an issue where The Knight did not have highlight aura feedback for guard orders on pallets.
- Fixed an issue where The Animatronic was missing flashlight immunity when grabbing a Survivor inside a doorway.
- Fixed an issue where The Dark Lord’s wolf form backward movement speed incorrectly remained at 4.6 m/s.
- Fixed an issue where The Mastermind could not freely move the camera between dash buffers.
- Fixed an issue where visual issues occurred when The Slasher performed a Mini Mori near the end of a Spike’s duration
- Fixed an issue where Survivors briefly appeared impaled after being unpinned by The Slasher.
- Fixed an issue where The Mastermind’s Virulent Bound dash reset animation played too early.
- Fixed an issue where The Deathslinger performing a basic attack while a Survivor was affected by their power could crash the application.
- Fixed an issue where The Slasher’s Mini Mori animation was misaligned on downed impaled Survivors.
Environment/Maps
- Badham Preschool, Grim Pantry and Pale Rose Maps have been re-enabled.
- Fixed an issue in Sanctum of Wrath where the players could climb up a rock
- Fixed an issue in Trickster’s Delusion where the Legion could not fast vault over a pallet in the market area
- Fixed an issue in Raccoon City Police Station where the Singularity could send Biopod out of the environment
- Fixed an issue in Ormond Lake Mine where projectiles can be blocked over some assets
- Fixed an issue in Raccoon City Police Station where the Nurse can blink out of the environment
- Fixed multiple issues in Trickster’s Delusion where the players could climb up little assets on the ground
- Fixed an issue in Dead Dawg Saloon where players jitter when interacting with the clock of The First
- Fixed an issue in Autohaven’s realm where the players could climb up a rock
- Fixed an issue in Badham Preschool where the killers would get stuck between hedges
- Fixed an issue in MacMillan’s Estate where the players could climb on top of a rock
- Fixed an issue in Ormond Lake Mine where the Nurse cannot blink through the silos
- Fixed an issue in Nostormo where the Nurse can blink and get stuck in the shuttle
- Fixed an issue in Forgotten Ruins where the players could climb on top of assets
- Fixed issue in Toba Landing where players could climb on top of assets
- Fixed an issue in Eyrie of Crows where players would get stuck on hugging the walls of the shack when going down the stairs of the basement
- Fixed issue in Grim Pantry where it was missing projectile collision around Cabin walls
- Fixed an issue where The Lich’s Hand of Vecna failed to teleport Survivors in Badham Preschool lockers.
- Fixed an issue where The Knight’s patrol path extended too far on the bottom floor of the Giddeon Meat Plant map.
- Fixed an issue where The Lich’s Hand of Vecna failed to teleport Survivors in RPD West lockers.
- Fixed an issue where The Lich’s Hand of Vecna failed to teleport Survivors in Treatment Theatre lockers.
Perks
- Fixed an issue where the scream notification bubble appeared for the last remaining Survivor affected by Hex: Face the Darkness.
- Fixed an issue where the Perk Alert would trigger twice when the Knight used a Guard to Break Pallet.
- Fixed an issue where the perk Hex: The Third Seal would activate incorrectly when The Trickster hit a Survivor with a blade for the first time.
- Fixed an issue where Buckle Up could not activate while recovering with Conviction.
- Fixed an issue where the Perk For the People could not be used a second time.
- Fixed an issue where A Nurse’s Calling incorrectly revealed the auras of Survivors being healed from the dying state.
- Fixed an issue where Wide Open Throttle did not go on cooldown when triggering Dissolution.
UI
- Fixed an issue where the stamina bar would stay on screen until the end of the match when monitoring the animatronics security terminal while poisoned.
- Fixed an issue where the mending bar would appear and stay on screen when a survivor would interact with a security cameras.
- Fixed an issue where spectators could not see The Slasher’s mist during Omnipresent Evil.
- Fixed an issue where Survivors would incorrectly get the failed skill check animation when restarting work on the Lament Configuration.
- Fixed an issue where Omnipresent Evil red mist was incorrectly visible on other Survivors in spectator view.
- Fixed an issue where Spine Chill duration indicator would flicker when the Survivor stood at the edge of the Killer’s line of sight.
Misc
- Fixed an issue where “Save Game Error” could close the application.
- Fixed an issue causing player controller inputs to register when using the mouse & keyboard.
- Fixed an issue where confetti VFX were missing from two Event Med-Kits.
Changes from Release
New Perks
- Lend a Hand:
- Changed the perk so the effect can be used multiple times (still only once per other Survivor) as long as you fulfill the condition again, instead of only once per match.
Known Issues
- During Regular and Custom Trials, Spectator will not be able to leave until Trial ends (Spectator will leave automatically right after).
- Additional notes: none.
- Source: Behaviour Interactive
Dead by Daylight – Ver. 10.0.0
- Release date: June 16th/17th 2026
- Patch notes:
Content
NEW KILLER: THE SLASHER
POWER: OMNIPRESENT EVIL
- Press the Active Ability button to activate Omnipresent Evil. The Slasher becomes invisible and gains Undetectable, but cannot see Survivors or their Scratch Marks. Mist Clouds reveal the location of Survivors who are not moving. Footprints reveal the path of Survivors who are walking or running.
- Omnipresent Evil is deactivated by using Jump Scare.
SPECIAL ABILITY: JUMP SCARE
- While Omnipresent Evil is activated, look at a Pallet, Breakable Wall, or Window to quickly move to it and perform a special-break or special-vault action. The Secondary Action button switches the side you will face when performing Jump Scare.
- Jump Scare exits Omnipresent Evil mode, grants Haste, and reveals detected Survivors with Killer Instinct.
SPECIAL ABILITY: THROWING SPIKES
- Grab a Spike from Scrap Piles or Hooks. Hold the Secondary Action button to ready the Spike and tap the Attack button to throw. Spikes are replenished throughout the map when Omnipresent Evil is activated.
- A Spike knocks back a Survivor and damages them for one health state.
- Survivors will be Impaled if they are hit with a Hook Spike. They cannot heal past the injured state and the embedded Hook Spike will have an Aura visible to the Killer.
- Injured Survivors will be both Impaled and Immobilized if they are hit with a Spike and knocked into a wall.
New Killer Perks
- Hex: Scared to Death
- After you hook 3 different Survivors, a Dull Totem ignites.
- While chasing a Survivor, whenever you basic-break a Pallet, Survivors within 13m:
- Scream.
- Gain 11/12/13% Hindered for 3s.
- Silent Shadow
- Whenever you hook a Survivor, you gain Undetectable for 11/12/13s.
- When all Generators are completed, you gain Undetectable.
- Rampage
- Whenever you basic-break a Pallet or Breakable Wall, you earn 1 Token, up to 13.
- Whenever you are blinded or Pallet-stunned, for the next 13s you gain 1% Haste for each Token. Cooldown: 30/25/20s.
Features
Auras Customization
- New aura types are available for color customization
- Blocked Objects (e.g. Corrupt Intervention or Repressed Alliance)
- Completed Generators (e.g as The Houndmaster sending The Dog on a Search Command)
- Generator Progress (The starting color when a Generator’s progress is revealed e.g. Hex: Hive Mind or the add-on “All Seeing” – Spirit)
- Dull Totems (When a player doesn’t know the state of a Totem it will show as a Dull Totem e.g. Detectives Hunch)
- Cleansed Totems (e.g. Hex: Pentimento)
- Hex Totems
- Boon Totems
- Hatch
- Exit Gate Switches
Killer Power Match Details Tab
- Match Details have been updated with a new tab to provide a simplified description of the currently faced Killer’s power.
- Match Details will only show this information when one of the following occurs:
- Any Survivor enters a chase
- Any Survivor loses a health state
- The Killer Power Tab can be directly accessed by pressing F1 on Keyboard or pressing and holding SELECT on Controller.
Visual Change
- The Doctor
- Remove the Doctor’s noise vignette when using his power or when a Survivor get shocked.
- Reduce the intensity of the light when the Doctor used his power.
- Reduce the intensity of the camera shake when a Survivor gets shocked.
Bug Fixes
Audio
- Fixed an issue where Sable Ward’s ”Sassy Guest” outfit is missing the lobby music.
- Fixed an issue where Survivor hit audio does not play at a long distance for the Killer when the Survivor is hit by a projectile at long distance.
- Fixed an issue where the frequency rate of Dialogs for Alan Wake’s is low.
- Fixed an issue where there was missing voice line for The Singularity during the Mori.
- Fixed an issue where Survivors do not produce grunts when they are dropped by The Animatronic.
- Fixed an issue where missing sound effects when interacting with Memory Shards and Archives Portal.
- Fixed an issue where The Trickster’s mori preview VO is difficult to hear due to being at a too low volume.
- Fixed an issue where as a Survivor, the audio cue for The Nightmare’s Dream Projection does not play when teleporting to a generator.
- Fixed hook voice over could play during sacrifice if the Survivor is the last one standing.
- Fixed an issue where Jake Park being in a lobby could trigger other lobby dialogs when a second player also joins as Jake Park.
Characters
- Fixed an issue where The Xenomorph can see shadows through walls after exiting a Tunnel in Greenville Square.
- Fixed an issue where shadows disappear after repeatedly entering and exiting the Security Room as The Animatronic in Greenville Square.
- Fixed an issue where The Animatronic’s Immunity to Flashlights was missing when Grabbing a Survivor inside a door.
- Fixed an issue where The Executioner idle animation audio isn’t synched.
- Fixed an issue where the Iridescent Button add-on description was missing the fact it grants blind immunity for The Legion.
- Fixed an issue where Female Survivor’s facial animations were missing when caught in a locker by the Singularity.
- Fixed an issue where The Knight’s camera remained immobile when interrupting a Survivor who is either entering or exiting a Locker.
- Fixed an issue where The Knight did not have a Highlight Aura for guard orders on Pallets.
- Fixed an issue where The Knight’s Killer Power and the basic attack were accessible immediately after cancelling the Killer Power.
- Fixed an issue where The First’s Vines Attack hitting a Survivor while they were Dropping a Pallet caused them to be unable to enter the Floating State.
- Fixed an issue where the headset was misaligned with the hand and head of the Survivor when interacting with a Grandfather Clock.
- Fixed an issue where The Legion’s Feral Frenzy stopped recharging during the Mori.
- Fixed an issue where Survivors received no Exposed SFX after removing Crows from The Artist’s Garden of Rot add-on.
- Fixed an issue where the “Warg’s Fang” add-on for The Dark Lord only showed the aura of the last Survivor’s Scent Orb.
- Fixed an issue where, sometimes, The Houndmaster’s Dog was unable to Jump Pallets at sharp angles.
- Fixed an issue where The Demogorgon’s Active Portals auras were always revealed for the Survivors.
- Fixed an issue where The Mastermind was unable to freely move the Camera direction between Dash Buffering.
- Fixed an issue where The Mastermind could hit a Survivor at a lower altitude after vaulting with Virulent Bound.
- Fixed an issue where The Mastermind’s supply case auras were hidden to Survivors suffering from Blindness.
- Fixed an issue where The Mastermind Virulent Bound Dash buffering “resetting hand” Animation was played too early.
- Fixed an issue where Survivors were frequently missing the thrown and the colliding against obstacle animations from The Mastermind’s Virulent Bound.
- Fixed an issue where The Doctor was able to see the auras of Illusionary Doctors at Madness Tier without add-ons.
- Fixed an issue where Survivors were missing their Reverse Bear Trap when The Pig used the Video Tape Add-On.
- Fixed an issue where a Survivor was counted as ‘Escaped’ despite dying with the Reverse Bear Trap on while playing against The Pig.
- Fixed an issue where the legs animation was missing after a Slice & Dice attack, and after missing a Basic Attack as The Good Guy.
- Fixed an issue where the camera, Look-At, and carry FPV animations for The Good Guy were broken during some interactions.
- Fixed an issue where The Hag was missing 2 lobby animations.
- Fixed an issue where the lobby animation was choppy as The Spirit with the Nightmare Serpent skin.
- Fixed an issue where Killers were able to see Survivors through the Generator’s auras.
- Fixed an issue where multiple torso cosmetics appeared distorted around the stomach area when paired with Orela Rose’s shorts.
- Fixed an issue where Baermar Uraz had his arms moving abruptly periodically, and his right hand clipping through his guitar when playing it.
- Fixed an issue where Jill Valentine had clipping issues during multiple animations with the ‘Sturdy Skirt’ pants cosmetic.
Environment/Maps
- Fixed an issue by adjusting a collision In the astrology room in The Forgotten Ruins, a vault point has extended collision, blocking projectiles from being thrown through at an angle.
- Fixed an issue by adjusting a collision, plus moving a generator on the shrimp boat in Pale Rose, players was remain trapped if another player was repairing the generator.
- Fixed an issue in the Underground Complex where killers could get blocked by a hanging a survivor on a hook in a corridor.
- Fixed an issue in The Sanctum Of Wrath where killers could block the entrance to the basement on the side of the main structure.
- Fixed an issue in Crotus Prenn where the Nurse could not blink through the walls.
- Fixed an issue in Treatment Theater where the red stain would disappear in certain area of the map.
- Fixed an issue in Treatment Theater where a killer could not navigate through a door when a survivor was place on a hook.
- Fixed an issue in The MacMillan Estate Killer Shack, where an invisible collision hindered Survivors and Killers navigation.
- Fixed an issue in the realm of Coldwind Farm where projectiles would get blocked around the combine harvester.
- Fixed an issue in Groaning Storehouse where the players would get stuck where walking up the stairs of the basement.
- Fixed an issue in Shattered Square where projectiles would be blocked by collisions.
- Fixed an issue in Sanctum of Wrath where a killer could not grab survivor entering a locker.
- Fixed an issue in the realm Withered Isle where collision would block projectiles around picnic tables.
- Fixed an issue In the Raccoon City Police Station East Wing, by repositioned walls, where gap could be seen in several locations allowing the player to see through, or out of world.
- Fixed an issue in the east wing of the Raccoon City Police Station, by repositioning, where a gap was visible in several places, allowing the player to see through, or out of the world.
- Fixed an issue where The Artist was unable to place a Dire Crow in front of a window vault between specific tiles in the Trickster’s Delusion map.
- Fixed an issue where the passage aura color was pink on Forgotten Ruins.
- Fixed an issue in Crotus Prenn where characters could stand on top of a rock.
- Fixed an issue in Badham Preschool where characters could walk on top a rock.
- Fixed an issue in MacMillan’s Estate where killers could be blocked by assets.
- Fixed an issue in The Underground Complex where a collision would prevent a smooth navigation.
- Fixed an issue in Father Campbell’s Chapel where projectiles were blocked on the ceilings of the chapel.
- Fixed an issue in Red Forest maps where Dream Pallets would get stuck in the wall of the shack.
- Fixed an issue in Badham Preschool where branches clipped through the walls of a house structures.
- Fixed an issue in Grim Pantry where collisions would hinder the navigation of the players.
- Fixed an issue in Suffocation Pit where collisions would hinder the navigation of the players.
- Fixed an issue in Gideon Meat Plant where collisions would hinder the navigation of the players.
- Fixed an issue in the Raccoon City Police Station where the Nurse could blink out of the world.
- Fixed an issue in The Underground Complex where a collision was missing over the a table in the clinic section of the map.
- Fixed an issue in the Yamaoka Mansion where the Trapper could hide the trap under an assets.
- Fixed issues where the Nurse could not blink through walls of the Asylum.
- Fixed an issue where The Lich’s Hand of Vecna failed to teleport a Survivor when used on a specific locker in Badham Preschool.
- Fixed an issue where the Secret Room’s Chest was unable to give a Survivor a Flashlight when using the perk Residual Manifest on Nostromo Wreckage.
- Fixed an issue where The Lich’s Hand of Vecna failed to teleport a Survivor when used on a specific locker in Raccoon City Police Station West Side.
- Fixed an issue where The Lich’s Hand of Vecna failed to teleport a Survivor when used on a specific locker in the Treatment Theatre.
Perks
- Fixed an issue where Hex: No One Escapes Death was revealed to Survivors immediately when generators were completed.
- Fixed an issue where, rarely, the Aura of Fake Pallets could be seen by The Xenomorph throughout the map while using Ultimate Weapon and a Survivor had Apocalyptic Ingenuity.
- Fixed an issue where Hex: The Third Seal activated when The Trickster hit a Survivor with a blade for the first time.
- Fixed an issue where the Heal progress bar remained grey while healing another Survivor with Do No Harm activated.
- Fixed an issue where Streetwise’s aura reading activated with 3 Killer Items.
- Fixed an issue where THWACK! was unable to be activated on Breakable Walls.
- Fixed an issue where the external perk icon for Thanatophobia was displayed when performing actions with no injured, downed or hooked Survivors.
- Fixed an issue where AFK crows could appear on Survivor’s heads while working on a generator after using the perk Plot Twist and being picked up by the Killer.
Platforms
- Fixed an issue where an Asynchronous Load between the Survivor and the Killer caused the Killer to load partially invisible and Uncontrollable.
- Fixed an issue where Player shadows could be seen at the bottom of lockers on Switch.
- Fixed an issue where players could not accept or view each other’s profile in the friend list on the Epic Game Store version.
- Fixed an issue where it was unable to make progress on the “Resourceful” achievement/trophy.
Quests
- Fixed an issue where selecting Knockout (Remix) Challenge from the Tomes whilst having a Survivor Challenge make perk randomization impossible.
UI
- Fixed an issue in the Quests Menu where the Match queue text for Killers overlapped some Quest buttons.
- Fixed a localization issue with the scroll prompt in the quest menu.
- Fixed an issue where Keybind icon buttons were missing on the HUD when channeling interactions.
Misc
- Fixed an issue where, rarely, the loading screen temporarily freezes on ‘Initializing Shaders’ screen
- Fixed entity potentially making an invalid purchase move on the Bloodweb.
- Fixed certain map specific achievements failing to complete in 2v8.
- Fixed an issue with the Survivor having the Killer Name after using ‘Play While You Wait’.
- Fixed an issue where using ‘Play While You Wait’ and leaving a Survivor Lobby the priority queue for the Killer Lobby was also lost.
- Fixed an issue where the Flicker VFX was missing when a Survivor used a Flashlight with the Broken Bulb Add-on.
Known Issues
- On Nintendo Switch, The Slasher will temporarily only be available through the in-game store. The new DLC content will be available via external stores at the following times:
- Jason DLC – June 18th at 11AM ET
- Jason Edition – June 18th at 11AM ET
- 10th Anniversary Edition – June 18th at 1PM ET
- Additional notes: none.
- Source: Behaviour Interactive
Dead by Daylight – Ver. 9.6.0
- Release date: April 28th/29th 2026
- Patch notes:
Important
- As a result of engine updates, the download file size for this update will be larger than normal.
- The Legion has been re-enabled.
- Map weighting has been adjusted in order for maps to have an equal chance of spawning – Realm Repeat Prevention remains in effect.
Features
Diminishing Returns Update
- While in a Trial, repeated positive or negative gameplay modifiers and status effects are now affected by diminishing returns.
- Identical Killer and Survivor modifiers granted by Powers, Items, Perks and Offerings will now be reduced progressively as they become stacked.
- The following apply diminishing returns only within their role:
- Negative action speed modifiers
- Positive skill check chance modifiers
- The following are excluded entirely from diminishing returns:
- Modifiers granted from Add-ons
- The following apply diminishing returns only within their role:
- The gameplay modifier with the highest absolute value is always applied, while lesser ones are progressively lowered to a percentage of their original value.
- The game prioritizes the highest values, reducing the impact of lesser ones.
- 1st value (highest) – 100% of modifier
- 2nd value – 50% of modifier
- 3rd value – 25% of modifier
- 4th value – 12.5% of modifier
- 5th value and up – 5% of modifier
- The game prioritizes the highest values, reducing the impact of lesser ones.
- Game manual updated to include information on diminishing returns.
1v4 Play While You Wait Update
- Added the option to “Play While You Wait” to the default 1v4 game mode.
- While searching for a match as Killer, you will receive the option to Play While You Wait.
- This allows you to play a match as a Survivor while saving your place in the Killer queue.
- After finishing your Survivor match, you will automatically be returned to your place in the Killer queue.
Progress Bar Update
- The progress bar for interactions has a new animation to reinforce the speed differences.
- The color has been updated so it represents the speed of the interaction, becoming yellow if faster than normal, and red if slower than normal.
- Previously, the color was dependent on the individual contributor. Ie. a player could see the bar red even when going faster.
Visible Team Perks
- The Match Details have been updated to show the loadout of players of a same team:
- Perks
- Items and addons
- Offerings
- The Match Details have been updated to show the Killer to all Survivors when one of the following occurs:
- Any Survivor enters a chase
- Any Survivor loses a health state
- Elements can be hovered to display their descriptions.
- The loadout of the opposite team is not displayed until the match is over, following the final Score screen behavior.
Spectator Mode
- While in Spectator mode, most elements in the HUD can be hovered to display their description:
- Perks
- Items
- Add-ons
- Goals
- Status Effects
Auras Customization
- New aura types are available for color customization:
- Highlighted elements (e.g. as The Xenomorph, looking at specific Control Stations)
- Surfaced elements (e.g. Generators shown by Deja Vu, or because of Eruption)
- Marked elements (e.g. as The Xenomorph, marking a Control Station)
- Killer objects (e.g. The Hag’s traps, The Singularity’s Biopods)
- Breakable walls.
Content
Killer Updates
The Blight
- Decreased The Blight’s default movement speed to 4.4 m/s (was 4.6 m/s).
- Breaking a Downed Pallet now reduces Rush tokens down to 2 below maximum and resets current Rush token recharge to 0%.
- Includes basic-break and special-break Killer actions.
- Power description updated to reflect change.
The Doctor
- Decreased delay of Shock Therapy attack to 0.75 seconds (was 0.8 seconds).
The Cannibal
- Increased maximum Chainsaw Sweep speed to 5.45 m/s (was 5.35 m/s).
The Ghost Face
- Decreased the cooldown of Night Shroud to 15 seconds (was 17 seconds).
The Demogorgon
- Increased Shred’s movement speed to 19 m/s (was 18.4 m/s).
- Increased Shred’s turn rate to 55 degrees per second (was 27.5 degrees per second).
- Increased duration of Undetectable after traversing the Upside Down to 12 seconds (was 5 seconds).
The Dredge
- Increased movement speed while charging Reign of Darkness to 4 m/s (was 3.8m/s).
The Mastermind
- Decreased recovery time of Virulent Bound to 2.7 seconds (was 3 seconds).
- Decreased charge time per token to 5 seconds (was 5.5 seconds).
- Increased duration of the Chain Bound window to 2.5 seconds (was 2 seconds).
The Skull Merchant
- Added support to multiple Power icons.
- New Power Icons mapped to Deploy Drone, Rotate and Recall actions.
The Unknown
- Decreased cooldown of UVX to 6.25 seconds (was 7 seconds).
- Decreased Weakened Survivor vision linger duration to 0.75 seconds (was 1.25 seconds).
The Animatronic
- Decreased time to recall the Fire Axe when embedded in the environment to 6 seconds (was 7 seconds).
- Decreased time to recall the Fire Axe when embedded in Survivors to 8 seconds (was 10 seconds).
- Decreased battery consumption per Camera in use to 6% (was 7%).
- Decreased battery consumption upon Survivor teleport to 12% (was 15%).
- Key binding for Grab Axe button updated to use Power input (was Attack input).
Killer Add-on Updates
The Nurse’s Add-ons
- Heavy Panting (Rare)
- Extends the duration of a lunge after more than one blink by 10% (was 30%).
The Ghost Face’s Add-ons
- Walleye’s Matchbook (Common)
- Decreases Night Shroud recovery time by 2 seconds (was 3 seconds).
The Mastermind’s Add-ons
- Loose Crank (Uncommon)
- Increases movement speed between the first and second Virulent Bounds by 15% (was 8%).
- Egg (Gold) (Rare)
- Increases the Chain bound window by 20% (was 50%).
The Animatronic’s Add-ons
- Restaurant Menu (Common)
- Decreases the minimum time to retrieve an axe embedded in the environment by 10% (was 20%).
- Access Panel (Very Rare)
- While aiming the Fire Axe, reveals survivors within 6 meters of Security Doors with Killer Instinct (was 4 meters).
Survivor Perk Updates
Fast Track
- Whenever you unhook another Survivor, you earn 1 Token, up to 1/2/3 (was “Whenever another Survivor is hooked, you earn 1/2/3 tokens, up to 9”).
- While repairing, whenever you hit a great basic Skill Check, spend all Tokens. For each Token spent, the Generator gains 5% permanent progress (was 2% permanent progress).
2v8
The Deathslinger
- Increased Walk Reload Speed penalty from 0.7 to 0.8.
- Decreased Fire Miss Duration from 1.5 seconds to 1.2 seconds.
The Oni
- Increased loss of Demon Mode uptime from 7 seconds to 10 seconds when downing a Survivor.
Cage of Corruption
- Cages will now feedback the Anti-Camp bar.
- Once the Anti-Camp bar reaches maximum threshold the Survivor will be given the choice to relocate.
- Upon relocation the Bleedout Timer now pauses for 30 seconds.
Maps
- Added Temple of Purgation.
- Added Ironworks of Misery.
Bug Fixes
Audio
- Fixed an issue where missing voice lines for 9 Survivors and 2 Killers in the lobbies and in-trials.
- Fixed an issue where missing voice line and placeholder subtitle can be seen when entering an offline lobby with The Dark Lord.
- Fixed an issue where 4 Survivors have the wrong music for the Dungeons & Dragons cosmetics.
- Fixed an issue where sometimes, the audio of Rick Grimes is corrupted.
- Fixed an issue where Kwon Tae-young was nonstop coughing during Vile Purge Phase.
- Fixed an issue where The Wraith’s Wailing Bell is silent when the Purple Motley Torso Cosmetic is equipped.
- Fixed an issue where SFX was missing when opening the options menu.
- Fixed an issue where Survivors do not play the appropriate shoe-type footsteps on any terrain.
- Fixed an issue where the asphalt parking lots in the Greenville Square map will play grass footsteps SFX.
- Fixed an issue where globally, Male Zombies are missing their grunts.
- Fixed an issue where the music of Killers are replaced by the one from the Main Menu when switching role in Custom Games.
- Fixed an issue where the music SFX is muffled after the generator is repaired on Trickster’s Delusion.
- Fixed an issue where both the audio and animation of The Dark Lord’s 2nd and 3rd Wolf form pounce are missing.
- Fixed an issue where Survivors are missing a set of screams when hooked or sent to a cage.
- Fixed an issue where there is no audio SFX when earning Blood Points in the Tallyscreen.
Bot Improvements
- Fixed Survivor Bots walking against players that are interacting with an Exit Switch.
- Fixed an issue where Survivor Bots would walk slowly while in chase.
- Fixed an issue with Survivor Bots that would drop Pallets too hastily during a chase.
- Adapted Bots’ usage and vision of the Fog Vials according to their latest update.
- Fixed an issue where a Survivor Bot could reveal The Ghost Face through walls.
- Fixed an issue with Scout Survivor Bots being unable to repair pallets.
Characters
- Fixed an issue where The Hag’s traps aura caused some visibility issues.
- Fixed an issue where The Singularity’s slipstreaming to Survivors dropping pallets caused a desync to occur.
- Fixed an issue where The Mastermind’s Virulent Bound’s acceleration vignette stayed active when grabbing and getting stunned at the same time.
- Fixed an issue where The Mastermind slid off windows instead of hitting vaulting Survivors.
- Fixed an issue where The Knight’s Guard Summon Path flickered beyond the 10m visibility limit from the Survivor POV.
- Fixed an issue where summoning a Guard as The Knight at a higher FOV caused the camera to snap back.
- Fixed an issue where The Legion could repeatedly attack at the start of the Feral Frenzy cooldown.
- Fixed an issue where The Nurse’s hand animation played faster during a Blink.
- Fixed an issue where The Huntress was not able to get the “Charged Shot” score event when fully charging a hatchet.
- Fixed an issue where The Trickster’s Add-on “Killing Part Chords” was still only reducing the Style Rank decay by 20%.
- Fixed an issue where The Trickster could retrigger the S rank by using Main Event just before the expiration.
- Fixed an issue where The Trickster’s Style Rank regressed when grabbing a Survivor from a locker.
- Fixed an issue where The Xenomorph could gain blind immunity after canceling the Tunnel Entry animation.
- Fixed an issue where Ash Williams’ hand puppet causes the flashlight to aim toward the ground.
- Fixed an issue where The Animatronic’s knife wasn’t properly dissolving during its screaming idle animation.
- Fixed an issue where The Clown uses the back of his knife during his Mori.
- Fixed an issue where Sable’s “Reflections in Red” outfit clips into her body when she is being carried by a killer.
- Fixed an issue where the reverse bear trap is missing for The Pig in both the lobby and main menu.
- Fixed an issue where Meg Thomas’s ‘Zipper Hoodie’ torso cosmetic was not displaying properly.
- Fixed an issue where a Survivor gets stuck after being unhooked.
- Fixed an issue where Survivors did not keep the Mori VFX when another Survivor died on the Hook when against 4 specific Killers
- Fixed an issue where Yui Kimura’s outfit, Padfooted boots, while being carried by a Killer, would obstruct the Killer’s POV.
- Fixed an issue where The Lich’s Powers were not properly changing colors when changing Colourblind mode.
- Fixed an issue where the Survivor animations would sometimes desync after the Killer grabs them out of a locker.
- Fixed an issue where The Ghoul’s Kagune Leap on a Survivor entering a locker caused the Survivor to get stuck in the locker.
- Fixed an issue where The Dredge’s Nightfall lighting was applied during the mori.
Environment/Maps
- Fixed an issue where Singularity’s biopods would float when placed in an alley on Trickster’s Delusion map.
- Fixed an issue in Midwich Elementary School where the Killer can’t interact with a locker.
- Fixed an issue in Trickster’s Delusion where the camera at the beginning of a trial clips through The Houndmaster.
- Fixed an issue in Treatment Theater where the projectiles can’t go through a plant in the map.
- Fixed an issue in Treatment Theater where a Fountain of Devotion can’t be interacted with.
- Fixed an issue in Toba Landing where Snug could not vault over on top of the main structure.
- Fixed an issue in Garden Of Joy where the collisions around the piano were blocking projectiles.
- Fixed an issue in Treatment Theater where a generator can’t be interacted on one side.
- Fixed an issue in Dead Dawg Saloon where a yellow tarpaulin is clipping in the ground.
- Fixed an issue in Trickster’s Delusion where claws that are sticking out of the wall prevent Killers to navigate in the room where they appear.
- Fixed an issue in Trickster’s Delusion map where most trash cans did not have flies VFX.
- Fixed a multiple collision issue on a wall near the iconic tree on the Coldwind Farm by changing the default collision complexity to use the mesh as the complex collision.
- Fixed a collision issue where the Killer could throw projectiles through the metal grates on the tower floor on the Lake Ormond mine map.
- Fixed a one-sided texture that can be seen above the entrance of the Killer basement in the main building issue on Macmillan Estate, Suffocation Pit map by moving the dirt mesh around.
- Fixed a collision issue where The Huntress hatchet gets stuck on metal bars in Freezer Room at Gideon Meat Plant.
- Fixed an issue where part of the exterior right wall fades out during a Mori near the exit gates on any map in the MacMillan realm.
- Fixed an issue in Trickster’s Delusion where the screen goes black when The Nurse blinks in the corner store.
- Fixed an issue in Nostromo where a collision blocked the players from moving around an obstacle.
- Fixed an issue in Pale Rose where a hook could not be sabotage.
- Fixed an issue in Gideon Meat Plant where The Legion could vault over the edge of the Vat.
- Fixed an issue in Father Campbell’s Chapel where a placeholder tile could spawn in a generation of the map.
- Fixed an issue in Sanctum of Wrath where The Mastermind dash would make the player lose control.
- Fixed an issue in Garden of Joy where trap Killers could not use their powers in the stair landing.
- Fixed an issue in Sanctum of Wrath where one trap could spawn inside of an object.
- Fixed an issue in Ormond Resort where objects could spawn too close to each other and prevent the navigation of the players.
- Fixed an issue in Mother’s Dwelling where a character could get stuck in the collision of an object.
Perks
- Fixed an issue where the Perk Ultimate Weapon activated on Totem snuff.
- Fixed an issue where selecting Random Killer Perks Challenge was no longer giving Perks in a Trial.
- Fixed an issue where Corrective Action remained active when the perk holder was removed by the Trial.
- Fixed an issue where Vigil remained active on the hook where the perk owner had been sacrificed.
- Fixed an issue where Change of Plan transformed non Toolbox items given by Dramaturgy when triggered inside a locker.
- Fixed an issue where Quick & Quiet could be used just before the cooldown ends.
- Fixed an issue where the Brand New Part Toolbox add-on consumed Fast Track token stacks without applying them.
- Fixed an issue where The Legion was unable to Frenzy vault over a pallet being lifted up by Any Means Necessary.
Quests
- Fixed an issue where the Grenade Launcher master challenge was unable to be completed.
UI
- Fixed an issue where the Match Details wouldn’t display when a Survivor was holding The Krasue’s “Glowing Fungus”.
- Fixed an issue where the Match Details would mark some items as “Unknown Rarity”.
- Fixed an issue where opening the Match Details would interrupt actions even with the interactions set to Toggle.
- Fixed an issue with the diminishing return tooltip not opening the game manual page on bots loadout.
- Fixed an issue where consents could not be accepted with a controller.
- Fixed a memory leak caused by entering and closing certain menu fast enough.
- Fixed an issue with the HUD position to be off centered.
- Fixed an issue where the Survivor HUD would shift when the Survivor’s Anti-Camp bar appeared.
Misc
- Fixed an issue where the menu not scrolling with a controller.
- Fixed a crash that occurs when completing the onboarding Matches.
- Fixed an issue where using the Self-Unhook feature right before the skill check popped up caused the UI and VFX to appear after Self-Unhooking.
2v8
- Fixed an issue where the Torchbearer was able to throw a Flashbang from a high ground.
- Fixed an issue where Fearmonger’s team skill caused Survivors to scream inside lockers.
- Fixed an issue where the Brute Class’s loading tip was out of date.
- Fixed an issue where the uncaged Survivor could stay stuck in the air.
- Fixed an issue where The Huntress’ projectiles blocked The Mastermind’s dash.
- Fixed an issue where The Oni remained in Demon Dash animation when destroying a breakable wall at the same time as the other Killer.
- Fixed an issue where The Nemesis’s zombies could spawn between a generator and rubble in Autohaven Wreckers.
- Fixed an issue where The Trapper could hide traps under the stones by a door on the second floor in the Father Campbell’s Chapel map.
- Fixed an issue where sometimes Survivors spawned far away from each other in the Sanctum of Wrath map.
- Fixed an issue where sometimes a tree could spawn on top of the generator next to the smoke house in the Mother’s Dwelling map.
- Fixed an issue where a generator was unable to be interacted with on one side in the Treatment Theatre map.
- Fixed an issue where Survivors were able to get on top of a pallet in the treatment room in the Treatment Theatre map.
- Fixed an issue where some rocks on the ground had superfluous collision.
- Known issues:
- On Switch only, The Nightmare’s Dream Snare attack can trigger distorted audio for nearby Survivors.
- On Switch only, the majority of Killers and Survivors’ hair are missing, transparent or flickering.
- On Switch only, The Huntress’ hunting hatchets are invisible in her left hand.
- Additional notes: none.
- Source: Behaviour Interactive
Dead by Daylight – Ver. 9.5.2
- Release date: March 31st/April 1st 2026
- Patch notes:
Gameplay Features
Killer Update – The Trickster
- Laceration Meter decay delay increased to 16s (was 12).
The Trickster’s Add-ons – Updates
- Common – Trick Pouch
- Increases maximum carried Blades by 8. (was 4).
- Start the Trial with 8 extra Blades. (was 4).
- Common – Killing Part Chords
- Increases time before Style Ranks from D to A decay by 50%. (was 20%).
- Uncommon – Tequila Moonrock
- Increases Throw Speed by 8% for 10 seconds after gaining a Style Rank. (was 15%).
- Uncommon – Lucky Blade
- On every eighth Blade Hit, an additional bonus is assigned at random:
- Increases Throw Speed by 5% for 5 seconds. (was 8% for 8 seconds).
- Gain 3% Haste for 6 seconds. (was 3 seconds).
- Gain an additional Style Point.
- On every eighth Blade Hit, an additional bonus is assigned at random:
- Uncommon – Bloody Boa
- Decreases the speed at which Laceration decays by 75%. (was 25%).
- Rare – Waiting For You Watch
- Survivors whose Laceration Meter fully decays are revealed for 10 seconds. (was 4 seconds).
- Rare – Ripper Brace
- For each Style Rank, you basic-vault Windows, basic-break Pallets or Breakable Walls, and damage Generators 6% faster. (was 3%).
- Visceral – Death Throes Compilation
- Refills Blades by 75% of the maximum when Main Event ends. (was 50%).
The Trickster’s Add-ons – Reworks
- Common – Inferno Wires
- Increases the Style Rank timer of S-Rank by 20%.
- Rare – Fizz-Spin Soda
- Decreases the number of Blade Throws required to increase Throw Speed by 2.
- Rare – On Target Single
- Increases the duration of Main Event by 0.5 seconds for each Blade hit while in S-Rank, up to a maximum of 20 seconds.
Bug Fixes
Audio
- Fixed an issue where Globally, Survivors in a building can hear The Huntress’ Lullaby from any distance.
- Fixed an issue where The Unknown’s Mask customization plays the male voice lines always.
- Fixed an issue where Richter Belmont’s is missing audio in the intro animation.
- Fixed an issue where Static audio can be heard when Eleven is breathing in-game.
- Fixed an issue where Multiple outfits don’t have the Menu theme of their respective collection.
- Fixed an issue where The Creeping Fog. 5. journal entry is missing audio.
- Fixed an issue where 2 walls of the shop emit a metallic or a glass breaking sound when hit in Tricksters Delusion Map.
Blood Moon
- Fixed an issue where the Stop Leak action could be performed while holding a Blood Can.
Bot Improvements
- Fixed an issue causing Bots to be unable to complete multiple charged interactions.
Characters
- Fixed an issue where the crawling animation for female Survivors wasn’t playing properly.
- Fixed an issue where The Clown outfit “Lethal Scarecrow” was missing the bottom part of the pants during kick animations.
- Fixed an issue where repairing a generator as Lara Croft while equipping the Teal Throwback cosmetic caused dislocated arms.
- Fixed an issue where The Mastermind was unable to interrupt vaulting Survivors during Virulent Bound cooldown animation.
- Fixed an issue where The Mastermind was unable to move after Missing 1 Virulent Bound with 2 charges left.
- Fixed an issue where it was possible to consume all of The Mastermind’s Dash Tokens while holding the Dash Input.
- Fixed an issue where The Mastermind’s Virulent Bound Dash had a small delay between the first and second Dash.
Environment/Maps
- Fixed an issue where the lighting in the basement was incorrect in Trickster’s Delusion, Greenville Square, Freddy Fazbear’s Pizza, Fallen Refuge, and Ormond Lake Mine.
- Fixed an issue in Pale Rose where a trap was floating in a hole of the structure.
- Fixed an issue in Treatment Theater where a hook was stuck in assets.
- Fixed an issue in Ironworks of Misery where two totems would spawn close to each other.
- Fixed an issue in Rancid Abattoir where a collision is placed above the visual asset.
- Fixed an issue in Toba Landing where Snug could not vault off a ledge of the main building.
- Fixed an issue in Treatment Theater where a Pool of Devotion could not be interacted with.
- Fixed an issue in Pale Rose where it was impossible to place a trap in certain locations on the second floor of the Ferry Boat.
Perks
- Fixed an issue where the Perk Quick & Quiet could be used just before the cooldown ends, which made the Vault silent to the Survivor.
UI
- Fixed an issue where a red glow was appearing behind Prestige levels outside of the Loadout menu.
- Fixed an issue where some Store Bundle banners were shifted to the right.
- Fixed an issue where Match Details would not be displayed in the Tally Screen.
Animation
- Fixed an issue blocking rotation of Survivors and Killers in the Lobby.
Known Issues
- Mirrored Illusion is unable to be placed on the short side of a 3 sided generator when used for the second time.
- We’re Gonna Live Forever’s healing buff persists into the Injured State when using med-kits.
- Additional notes: none.
- Source: Behaviour Interactive
Dead by Daylight – Ver. 9.5.0 (All-Kill: Comeback)
- Release date: March 17th/18th 2026 at 8AM PT / 11AM ET / 3PM GMT / 4PM CET / 12AM JST
- Patch notes:
CONTENT
NEW MAP: TRICKSTER’S DELUSION
- The Sleepless District will be the new Realm
NEW SURVIVOR: KWON TAE-YOUNG
New Survivor Perks:
Flow State
- Whenever a generator is completed, earn 1 token, up to 5.
- For each token:
- You bless and cleanse Totems 8/9/10% faster.
- You heal 8/9/10% faster.
- You unhook Survivors 8/9/10% faster.
A Place For Us
- While healing another Survivor, you both gain Elusive.
- Whenever you finish healing The Obsession, you both gain Elusive for 20/25/30s.
- When the trial starts, you are less likely to be the Obsession.
Five Moves Ahead
- While you are in the Killer’s Terror radius or chased by the Killer:
- You see the Auras of the 5 closest Pallets and Windows.
- After you drop a Pallet, you start moving 50% earlier.
- Whenever you drop a Pallet, cooldown: 40/35/30s.
GAMEPLAY FEATURES
Killer Updates
Killer Update – The Trickster
Summary
- The Trickster now gains Style Points by throwing Blades, injuring Survivors and performing distinct gameplay actions back-to-back
- The Trickster goes up in Style Ranks by earning Style Points.
- Each Style Rank improves The Trickster’s Blade throw rate and Locker Restocking speed.
- Main Event can now only be activated once reaching the highest Style Rank.
- Style Points and Style Ranks are tracked via a new user interface element custom-made for The Trickster.
Basekit
- The Trickster’s movement speed decreased to 4.4m/s (was 4.6 m/s).
- Blade count decreased to 36 (was 44).
- Decreased Terror Radius to 24m (was 32m).
- Decreased time to enter Throw State to 0.3s (was 0.35s).
- Decreased time to exit Throw State to 1.15s (was 1.25s).
- Increased time between Blade throws to 0.33s (was 0.3s).
- Decreased base Throw State movement speed to 3.86m/s (was 3.68m/s).
- After 5 consecutive Blade throws, Throw State movement speed is decreased to 3.53 m/s.
- After 10 consecutive Blade throws, Throw State movement speed is decreased to 3.16 m/s.
- Increase Blade throw rate per Blade thrown:
- After 5 consecutive Blade throws, the throw rate increased by 50%.
- After 10 consecutive Blade throws, the throw rate is increased by 100%.
Laceration
- Laceration now only counted using whole numbers (previously decayed into decimals).
- Laceration Meter decreased to 6 (was 8).
- Laceration Meter decay delay decreased to 12s (was 15s).
- Increase Laceration stack decay time to 4.4s (was 3s).
- Laceration visual feedback updated.
- Now displayed on the Survivor directly, for both Survivors and Killer.
- Laceration cuts removed from Survivors’ user interface.
Style Points
- The Trickster performing combo actions generates Style Points.
- A combo action is triggered when two back-to-back gameplay actions are distinct.
- The following actions generate 1 Style Point:
- Hitting a Survivor with a Blade (first-hit only).
- Injuring a Survivor (from Laceration or basic-attack).
- Hooking a Survivor.
- Basic-breaking a Downed Pallet.
- Basic-breaking a Breakable Wall.
- Damaging a Generator.
- Snuffing a Boon Totem.
- The following actions generate 2 Style Points:
- Hitting a Survivor with 4 Blades from at least 4m (without missing or exiting the Throw State).
- Hitting a Survivor with a Blade from more than 16m away.
- Interrupting a Survivor.
- The following actions generate 3 Style Points:
- Hitting a Survivor with a Blade through small gaps.
Style Ranks
- There are 6 Style Ranks: E, D, C, B, A and S-Rank.
- Style Ranks each have their respective bonus maximum throw rate and Locker restocking speed modifiers.
- Higher bonuses at higher ranks.
- Higher Style Ranks require more Style Points to reach.
- Higher Style Ranks feature progressively shorter combo timers.
- Ranks regress to previous in order if combo timer ever lapses.
- Earning Style Points refreshes the current Style Rank’s combo timer.
- Style Rank combo timers are paused while The Trickster is performing interactions with Survivors or interactable objects.
S-Rank
- When reaching of S-Rank
- Survivors within 44m of The Trickster are revealed via Killer Instinct for 4.4s.
- All Survivors are notified across the Trial.
- While in S-Rank:
- The Trickster gains a 44m Terror radius.
- Lullaby is disabled.
- Laceration Meters decay 50% slower.
- Blade throw and Locker restock speeds increased to maximum.
- Main Event can be activated.
- S-Rank has a 66s combo timer.
- S-Rank cannot be paused or refreshed (unlike lower Style Ranks).
- S-Rank always reverts to E-Rank (via timer, or once Main Event ends).
Main Event
- Press the Secondary Ability button to activate Main Event
- Main Event lasts 10s (was 8s).
- Main Event movement speed set at 3.92 m/s.
- The Trickster throws Blades at at 1.67x the default Blade throw speed.
- Note: not affected by Consecutive Blade Throw and Style Rank Blade Throw modifiers.
- Survivors near The Trickster are notified.
- While performing Main Event:
- S-Rank timer is paused.
- Each Blade hitting Survivors awards bonus Style Points.
- The Trickster can cancel Main Even via the Secondary Ability button.
- When Main Event ends:
- The Trickster’s Power goes on cooldown for 4s.
- S-Rank resets to E-Rank
- The Trickster goes up in Style Ranks over time, based on bonus Style Points earned during Main Event.
The Trickster’s Add-Ons
- Memento Blades (Rework)
- Displays a reticle while aiming with Blades.
- Trick Pouch
- Increases maximum carried Blades by 4.
- Start the Trial with 4 extra Blades.
- Killing Part Chords (Rework)
- Increases time before Style Ranks from D to A decay by 20%.
- Inferno Wires (Rework)
- Decreases Showstopper’s cooldown after Main Event by 44%.
- Ji-Woon’s Autograph (Rework)
- Increases the duration of Main Event by 44%.
- Lucky Blade (Rework)
- On every eighth Blade Hit, an additional bonus is assigned at random:
- Increases Throw Speed by 8% for 8 seconds.
- Gain 3% Haste for 3 seconds.
- Gain an additional Style Point.
- On every eighth Blade Hit, an additional bonus is assigned at random:
- Caged Heart Shoes (Rework)
- When you basic-break Pallets and Breakable Walls or damage Generators, the next time you enter the Throw State, increase movement speed while in the Throw State by 5% for 10 seconds.
- Tequila Moonrock (Rework)
- Increases Throw Speed by 15% for 10 seconds after gaining a Style Rank.
- Bloody Boa (Rework)
- Decreases the speed at which Laceration decays by 25%.
- On Target Single (Rework)
- Increases time before Laceration starts decaying by 30%.
- Fizz-Spin Soda (Rework)
- Increases the number of Blade Throws required to slow movement speed while throwing by 2.
- Waiting for You Watch (Rework)
- Survivors whose Laceration Meter fully decays are revealed for 4 seconds.
- Ripper Brace (Rework)
- For each Style Rank, you basic-vault Windows, basic-break Pallets or Breakable Walls, and damage Generators 3% faster.
- Melodious Murder
- Increases Blade reload speed at lockers by 25%.
- Diamond Cufflinks
- Reveals Survivors’ auras for 6 seconds when their Laceration reaches one Blade hit from maximum.
- Edge of Revival Album (Rework)
- Blade Hits from more than 20 meters away deal 100% more Laceration.
- Trick Blades (Rework)
- Blades can ricochet off the environment once.
- On every eighth Blade Hit after a ricochet, an additional bonus is assigned at random:
- Increases Laceration by 100%.
- Reveal Survivor auras within 12 meters for 4.4 seconds.
- Gain an additional Style Point.
- Cut Thru U Single (Rework)
- When reaching A-Rank, Survivors within 32 meters are revealed with Killer Instinct for 4.4 seconds.
- Death Throes Compilation (Rework)
- Refills Blades by 50% of the maximum when Main Event ends.
- Iridescent Photocard (Rework)
- Increases the duration of Main Event by 100%.
- When Main Event is activated: reveal your aura to all Survivors, all Survivors’ auras are revealed, and block all Generators for 6 seconds.
The First
- Decreased 2nd phase of the Wordbreaker Timer from 60 seconds to 50 seconds.
- Killer Base Attack lunge speed adjusted from 6.6m/s to 6.9m/s to be on par with all Killers.
The First’s Add-Ons
- Bead Maze
- Now increases Worldbreaker Timer for 2.5 seconds for each living Survivor.
- Shattered Wrist Rocket
- Changed Common Rarity to Uncommon Rarity.
- Bloody Roller Skate
- Now Killer gains the Haste Effect for 1.5 seconds upon exiting Undergate Attack.
- Mid-Century Radio
- Changed Uncommon Rarity to Common Rarity.
- Forged Death Certificate
- Reworked for Each successful Worldbreaker Token placed on a Survivor via Vine Attack Undetectable Status Effect until the next Worldbreaker Mode activation.
- Rabbit Remains
- Changed Rare Rarity to Very Rare.
- Now give Exhausted status effect for 10 seconds, and increase the Upside Down Ability cooldown by 5 seconds.
- Broken Skateboard
- Reworked for When Worldbreaker Mode starts, you basic-vault windows 30% faster and auras of Pallets and Windows are revealed to you within 32 meters for the next 65 seconds.
- Pizza Goggles
- Changed Very Rare Rarity to Rare Rarity.
- Reworked for The Undergate Attack’s area of effect range is reduced by 90%, and its cooldown time is shortened by 25 seconds.
- Your exit cooldown time after executing the Undergate Attack is reduced by 80%.
- Chess Piece
- Removed the negative aspect of increasing the Upside Down Ability cooldown and the two charges attack radius are now diminished by 40%.
The Ghoul
- Adjusted Reticule stickiness on Survivor from 0.18 to 0.05 seconds when attempting a Kagune grabs.
- Killer can no longer automatically damages nearby Survivors following a Leap vault.
Killer Actions Update
- Accompanying the new language found in the Perks Description Update (see below), we have expanded our distinction between basic and special actions performed by Killers.
- Starting in update 9.5.0, the following terms will now appear in Power, Add-on and Perk descriptions:
- Basic-break
- When a Pallet or Breakable Wall is broken by the default ability of any Killer.
- Special-break
- When a Downed Pallet or Breakable Wall is broken due to an ability granted by a Killer’s Power.
- Basic-vault
- When a Window is vaulted by the default ability of any Killer.
- Special-vault
- When a Window or Downed Pallet is vaulted due to an ability granted by a Killer’s Power.
- Damaging Generators
- When a Generator is damaged and loses progress due to the default ability of any Killer.
- Generator Explosions
- When a Generator loses progress due to an ability granted by a Killer’s Power or Perk.
- Basic-break
- With these new terms, we intend to express with increased accuracy when specific gameplay interactions are intended to work alongside one another.
- Notably Killer Powers and Killer Perks.
- Multiple gameplay descriptions. been updated to surface these new interactions.
- The following Killers’ Power descriptions have been updated:
- Basic-break
- The Singularity
- Special-break
- The Shape
- The Hillbilly
- The Cannibal
- The Demogorgon
- The Oni
- The Blight
- The Nemesis
- The Knight
- The Dark Lord
- Special-vault
- The Legion
- The Mastermind
- The Good Guy
- The Ghoul
- The Krasue
- Basic-break
- The following Killer Add-on descriptions have been updated:
- The Wraith – “The Serpent” – Soot
- The Wraith – “Shadow Dance” – White
- The Wraith – “Shadow Dance” – Blood
- The Hillbilly – Lo Pro Chains
- The Spirit – Kintsugi Teacup
- The Legion – Iridescent Button
- The Ghost Face – Olsen’s Wallet
- The Demogorgon – Barb’s Glasses
- The Executioner – Obsidian Goblet
- The Mastermind – Lab Photo
- The Knight – Pillaged Mead
- The Skull Merchant – Geographical Readout
- The Xenomorph – Self-Destruct Bolt
- The Good Guy – Hard Hat
- The Lich – Ring of Telekinesis
- The Lich – Vorpal Sword
- The Dark Lord – Pocket Watch
- The Dark Lord – Sylph Feather
- The Houndmaster – Gunpowder Tin
- The Ghoul – CCG ID Card
- The Ghoul – Red-headed Centipede
- The Ghoul – Iridescent Eye Patch
- The Animatronic – Endo CPU
- The Krasue – Rotten Swine
- The Krasue – Mysterious Elixir
- The First – Shattered Wrist Rocket
- The First – Stained Glass Mural
- The First – Broken Skateboard
- The First – Electroshock Collar
- The following Killer Perk descriptions have been updated:
- Brutal Strength
- Overcharge
- Fire-Up
- Bamboozle
- Pop Goes The Weasel
- Spirit Fury (now “destroys” pallets)
- Surge
- Trail of Torment
- Dragon’s Grip
- Oppression
- Eruption
- Scourge Hook: Pain Resonance
- Call of Brine
- Dissolution (now “destroys” pallets)
- Superior Anatomy
- Nowhere to Hide
- Game Afoot
- THWACK!
- Machine Learning
- Unbound
- Unforeseen
- Undone
- Dark Arrogance
- Help Wanted
- Turn Back The Clock
- Hex: Hive Mind
- The following Survivor Perk descriptions have been updated:
- Alert
- Blast Mine
- Wiretap
- Chemical Trap
- Bada Bada Boom
Survivor Item Update
Fog Vial
- Reworked the Fog Cloud visual effect and rendering method.
- Opacity inside and outside its bounds is now consistent across all Realms.
- Always fully opaque when seen from the outside.
- Adapts to each Realm’s unique lighting and color.
- The following essential Auras are now always displayed through the Fog Cloud:
- When a Survivor is downed.
- When a Survivor is hooked.
- Increased the number of charges to 4 (was 2) for the following items:
- Apprentice’s Fog Vial
- Artisan’s Fog Vial
- Vigo’s Fog Vial
Fog Vial Add-ons
- Potent Extract (Visceral):
- Increased Fog Cloud increased opacity bonus to 100% (was 5%).
- Note: the increased bonus opacity is relative to the new Fog Cloud visual effect.
Survivor Perk Updates
Better Together
- Plot Twist can no longer force this Perk’s effect to activate out of the Survivor’s control.
Fast Track (Rework)
- Whenever another Survivor is hooked, you earn 1/2/3 Token(s), up to 9.
- While repairing, whenever you hit a great basic Skill Check, spend all Tokens. For each Token spent, the Generator gains 2 permanent Charges.
Self-Preservation (Rework)
- When another Survivor is hooked, you gain Elusive for 20/25/30s.
- The icon has been updated to reflect this change
Unbreakable
- Once per trial, while downed by the Killer, you can fully recover.
- While downed, you recover 25/30/35% faster.
- Note: now only grants the Survivor the ability to recover when the Killer was specifically responsible for them entering the downed state.
Killer Perk Updates
Forced Hesitation
- Plot Twist can no longer force this Perk’s effect to activate out of the Killer’s control.
Genetic Limits
- Updated to apply the Exhausted status effect simultaneously when the health state loss is recognized on Survivors, not afterwards.
Hex: Crowd Control (Rework)
- The first time a Survivor medium or fast-vaults a Window, a Dull Totem ignites.
- The last 4/5/6 Windows Survivors medium or fast-vault are blocked.
- You basic-vault blocked Windows 15% faster.
- You see the Auras of blocked Windows within 24m.
Pop Goes The Weasel
- Whenever you hook a Survivor, for the next 35/40/45s, when you damage a Generator, it explodes and loses 15% more progress (was 20% current progress, now total progress-only).
Terminus
- Updated to trigger earlier when Generators are completed to block healing abilities of Survivors occurring simultaneously.
FEATURES
Perks Description Update
- All Survivor and Killer Perk descriptions in the game have been updated and revised with simplified and consistent language.
- Aside from Perk updates above, Perk gameplay has not changed across the board.
- Our goals were the following:
- Shorten text and character usage.
- Ease Player understanding.
- Reset Perk language for easier future maintenance.
- Our goals were the following:
- To help achieve this, we have added Expanding Tooltips in the user interface:
- Status Effects can now be expanded separately to display reminders.
- Status Effects each feature unique colour labels, flagging them as positive or negative.
- Keybindings associated with a Perk’s activated effect are now displayed within a Perk’s text description.
- Examples: Dead Hard, Come And Get Me!, Dramaturgy, etc.
- Aside from Perk updates above, Perk gameplay has not changed across the board.
Auras Customization
- Auras colors have been updated
- Players can customize some auras’ colors on Beta tab
- Survivors
- Killers
- Hooked/dying survivors
- Normal Hooks
- Generators
- Pallets
- Windows
- Store: Players can use a “Clear all” button to remove active notifications
New Prestige Menu & Rewards System:
- Added a new way to track and view your rewards when Prestiging your character.
- Simply clicking on your characters’ Prestige level will let you access and track your progress
- New rewards given at Prestige 25, 50, 75 & 100 per character
Bug Fixes
Audio
- Fixed an issue where Haddie’s ‘Silent Breach’ outfit does not have its Lobby theme playing when equipped.
- Fixed an issue where outfits in the ‘Moonrise’ collection are missing their Lobby Themes when equipped.
- Fixed an issue where Junji-Ito’ Lobby theme is missing when using the ‘Soichi’s Party Clothes’ outfit for the Trickster in Lobby.
- Fixed an issue where the generator repair dialog between the Walking Dead characters no longer trigger.
- Fixed an issue where SFX from the Furin add-on plays from Killer POV when phasing with the Spirit.
- Fixed an issue where Cage of atonement music is not working properly.
- Fixed an issue where missing final part of the Audio during a Mori with The Trickster.
- Fixed an issue where Rift Animations and SFX is repeated when pressing the Rift Pass Button.
- Fixed an issue where the Trickster’s bat swinging SFX are inconsistent between the Camera Pan animation, his M1, and the idle lobby animation.
- Fixed an issue where the Trickster’s Chase music will not return to default after unequipping either of the two special addons.
- Fixed an issue where some surfaces were playing a metallic sound instead of cloth when hit.
- Fixed an issue where several of the Trickster’s customization outfits will play no sound effects from the weapon while loading into a lobby.
- Fixed an issue where there was an SFX that triggers every time the Survivors or the Killer enter or exit the radius of the Fog Vial.
- Fixed an issue where the Generators’ progress SFX is missing in the Tutorials.
Bot Improvements
- Fixed issues causing Survivor Bots to not dodge the intended direction.
- Improved Survivor Bots’ dodging against The Trickster.
- Survivor Bots now have as much control as players when speared by The Deathslinger.
- Tentative fix for Survivor Bots sometimes automatically revealing Ghostface from anywhere.
- Survivor Bots are now smarter with what they interact with when playing against The Plague.
- Survivor Bots now no longer use Plot Twist when infected by The Plague or The Krasue.
- Survivor Bots will now avoid taunting and blocking the path of other Survivors during chases.
- Fixed multiple navigation issues in Ormond Lake Mine.
Characters
- Fixed an issue where The Animatronic no longer holds the side of the screen when performing Lobby animation.
- Fixed an issue where The Animatronic’s animation could break when pallet stunned while using Axe Grab on a Survivor.
- Fixed an issue where Remove Axe could allow Survivors to walk through The Animatronic in some instances.
- Fixed an issue where The Animatronic could display stretching issues when performing a lunge attack or passing through a security door.
- Fixed an issue where The Nemesis could hit Survivors with Tentacle Strike after they exited the trial.
- Fixed an issue where The Trapper could bypass trap placement areas by flicking.
- Fixed an issue where The Trapper’s Bear Trap had inconsistent hitbox detection.
- Fixed an issue where The Trapper could place traps in inaccessible locations by FPS glitching.
- Fixed an issue where The Cannibal’s power could break during state changes.
- Fixed an issue where The Shape was unable to Tombstone Mori a Survivor while Bardic Inspiration was being performed.
- Fixed an issue where The Shape could kill a Survivor during the self-unhook animation while Evil Incarnate was active.
- Fixed an issue where The Demogorgon would stutter when spamming M2.
- Fixed an issue where The Demogorgon’s animation would not play properly when channeling the Abyss.
- Fixed an issue where the Dire Crow could be missing from the Survivor POV during The Artist’s mori.
- Fixed an issue where The Artist’s Dire Crow’s flight path did not behave consistently around small assets.
- Fixed an issue where The Blight’s turn rate slows down when stunned by Head On.
- Fixed an issue where The Blight was unable to injure Survivors when performing a Lunge Attack and Rush at the same time.
- Fixed an issue where The Ghoul’s Kagune Leap reticle would change colors when targeting an occupied locker.
- Fixed an issue where The Ghoul’s Enrage Mode countdown continued when a Kagune Mark got cleansed while carrying a Survivor.
- Fixed an issue where Survivors who unhook themselves started generating Blood Orbs from The Oni immediately instead of 10 seconds after the unhook.
- Fixed an issue where The Good Guy’s Slice & Dice did not always land the hit after releasing the button early.
- Fixed an issue where the external icon was missing when The Skull Merchant’s add-on “Geographical Readout” was active.
- Fixed an issue where the Survivor Reveal distance was inconsistent between 15 and 32 meters against The Ghost Face.
- Fixed an issue where The Legion’s power could break when blinded while vaulting.
- Fixed an issue where The Legion’s power description incorrectly labelled the movement speed bonus from landing a Feral Slash hit as 0.2m/s.
- Fixed an issue where The Huntress’ hatchets would inconsistently detect collision when attempting to hatchet throw through a window.
- Fixed an issue where The Krasue was unable to Intestinal Whip crouched Survivors on stairs.
- Fixed an issue where The First’s Vine attack animation would frequently remain in the charged state after spamming Release Vine Attack.
- Fixed an issue where The First’s Mind Break animation sometimes wouldn’t play properly for the Survivor.
- Fixed an issue where The First’s Mind Break animation was missing when two or more Survivors were hit at the same time while the Mini-Mori requirements were met.
- Fixed an issue where The First became invisible from the Custom Game Spectator point of view after exiting the Upside Down.
- Fixed an issue where the mend action could not be executed when two or more Survivors were hit at the same time while the Mini-Mori requirements were met for The First.
- Fixed an issue where The Houndmaster would rubberband when walking after successfully grabbing a Survivor with the Chase ability.
- Fixed an issue where the application could crash for Survivors and the Killer after The Houndmaster hooked a Survivor.
- Fixed an issue where the camera could get stuck in Charlotte’s or Victor’s head, making it difficult to control The Twins.
- Fixed an issue where The Lich could rarely keep the movement speed of “Fly” when stunned at the same time as casting the spell.
- Fixed an issue where the flashlight beam would reappear after The Dark Lord changed to Bat From after being previously blinded by the flashlight and the Survivor crafted a Flash Bang.
- Fixed an issue where The Dark Lord’s Hellfire pillar could be visually missing.
- Fixed an issue where, as Eleven, a texture stretching issue could be seen in the left armpit area of the outfit.
- Fixed an issue where Survivors could not remove the Reverse Bear Trap if they screamed at the end of a Jigsaw Box search.
- Fixed an issue where The Pig’s HUD prompts change when falling from a ledge while crouched.
- Fixed an issue where some of The Dredge’s Smoke is played over the Map Item light beam.
- Fixed an issue where generators, TV auras and out of world are visible while the Onryo projects to a TV.
- Fixed an issue where Survivors were unable to grab The Onryo’s VHS Tape after crafting a Flashbang.
Characters – The Mastermind
Refactor done in the Virulent Bound power. This specifically tackles the desync issues found while using the power. Will also improve responsiveness for most of his power usage. As well changed how we detect a collision with other characters (Survivors, Killers, Zombies) while grabbing a Survivor. It will now properly detect the size of the character collision size.
- Fixed an issue where The Mastermind’s Virulent Bound could glide off a hill’s ledge when falling
- Fixed an issue where The Mastermind’s Virulent Bound Speed effect was displayed after vaulting and falling a ledge.
- Fixed an issue where Survivors were able to use their flashlight while being thrown with Virulent Bound by The Mastermind.
- Fixed an issue where The Mastermind could initiate a partial vault on a pallet near a hole while falling.
- Fixed an issue where The Mastermind could grab Survivors through vault locations when using Virulent Bound at a certain angle.
- Fixed an issue where The Mastermind would briefly float in the air when vaulting from a higher vantage point while using Virulent Bound.
- Fixed an issue where The Mastermind’s supply crate could be climbed on when forcing collision with other players.
- Fixed an issue where the chase music would end after successfully hitting a healthy Survivor with the Virulent Bound as The Mastermind.
- Fixed an issue where Survivors could be stuck in rocks after being charged by The Mastermind on Thompson House.
- Fixed an issue where a Survivor could lose control of their character if The Mastermind used Virulent Bound as they entered a locker.
- Fixed an issue where players could escape a trial when grabbed by The Mastermind under high latency conditions.
- Fixed an issue where the collision box was too large when using Charge Bound on a Survivor towards another Survivor as The Mastermind.
Environment/Maps
- Fixed an issue in the Disturbed Wall where there`s not enough space to interact in front of a hook.
- Fixed an issue in the Treatment Theater where the Plague’s Vile Purge was blocked by an invisible collision.
- Fixed an issue where The Mastermind could bound off a balcony on The Sanctum of Wrath
- Fixed an issue where The Nurse could blink into the caged bathroom stalls in Midwich Elementary.
- Moved a simple collision in the tunnel of the Lake Ormond Mine map, in order to correct the issue of survivors who could stand on an invisible collision and become immune to killer attacks
- Fixed an issue in the realm Autohaven Wreckers where the projectile of the Plague would be blocked by invisible collisions
- Fixed an issue in the realm Coldwind Farm where the projectile of the Plague would be blocked by invisible collisions
- Fixed an issue in Garden Of Joy where the legion could not vault one side of a pallet next to the green house
- Fixed an issue in Dead Dawg Saloon where killers could not kick one side of a generator
- Fixed an issue in Trickster’s Delusion where the camera introduction of the Houndmaster clips inside the character
- Fixed multiple issues where the guards of The Knight where they would get stuck on the side of hills
- Fixed an issue in Ormond Lake Mine where the collisions of tires were blocking powers of killers
- Fixed an issue in Coal Tower where Killers would not be able to navigate between trees
- Fixed an issue in Garden Of Joy where the killers were able to climb a rock
Perks
- Fixed an issue where the Phantom Fear perk could trigger during the mori animation for The Shape with the Tombstone add-on.
- Fixed an issue where Survivors held item’s rarity would increase when using Blast Mine and the Exultation perk on a cloaked The Wraith.
- Fixed an issue where Face The Darkness did not activate with Claw Traps and For The People.
- Fixed an issue where the Recover bar could appear reduced after interacting with a generator while Invocation: Weaving Spiders was active.
- Fixed an issue where the wolf form pounce special attack did not remove Play With Your Food tokens for The Dark Lord.
- Fixed an issue where Turn Back The Clock’s ability button was briefly visible when several Killers used their power.
- Fixed an issue where Off The Record failed to activate when unhooked by Shoulder The Burden.
- Fixed an issue where Thrilling Tremors would trigger Secret Project’s Undetectable effect after all generators were completed.
- Fixed an issue where Hex: Pentimento rekindled totem auras were not revealed to Survivors.
- Fixed an issue where Blood Warden’s aura reading was active before the conditions were met.
Platforms
- Fixed an issue where Survivors were unable to remove Killer Items when the pick up item / interaction buttons were bound to the D-Pad.
UI
- Bottom Navigation menu buttons now display their input prompts for Controllers.
- Fixed an issue where the Survivor HUD would update whenever a Survivor used a locker against The Lich
- Fixed an issue where the game would crash if you stayed for extended periods of time in the tally screen.
- Fixed controller input placeholder in the shrine of secret.
- Fixed equip button feedback not triggering correctly.
Misc
- Fixed an error preventing Tutorial Bot matches from starting.
- Fixed an issue where Survivor could unhook themselves in the Tutorial, softlocking them.
- Fixed an issue where Survivors were unable to use Fog Vials near ledges.
- Fixed an issue where the Potent Extract Fog Vial add-on had no effect on the duration.
- Fixed an issue where pink fog appears briefly behind the Killer after previewing a Mori.
- Additional notes: none.
- Source: Behaviour Interactive
Dead by Daylight – Ver. 9.4.2
- Release date: February 12th/13th 2026
- Patch notes:
2v8
- The 2v8 event returns Tuesday, February 10th at 11:00 AM Eastern.
NEW KILLER
The Good Guy – Innate Skills:
- Slice & Dice turn speed increased by 10%.
- Increased Hidey-Ho Mode uptime by 15%.
- Performing a Scamper under a pallet breaks it immediately.
- The Good Guy can see Illusionary Footfalls around Survivors.
- Increased Slice & Dice attack duration by 50%.
KILLER UPDATE
The Nemesis:
- Added 2 additional Zombies for a total of 4.
- Increased Zombie movement speed by 35%.
KILLER CLASS UPDATES
Brute – Team Skill:
- Break action speed increased by 25%.
- Kicking a Generator causes it to weaken and begin regressing.
- The aura of the kicked generator will appear in yellow to the Brute.
- The next time a Survivor interacts with the Generator and repairs it past its regression point, it explodes triggering a loud noise notification and sprays the Survivor with smoke. The Survivor suffers from the Hindered status effect for 12 seconds.
- The aura of the generator returns to red after the effect occurs.
- Cooldown for 60 seconds where break action speed bonus is not applied.
Fearmonger – Team Skill:
- Gain 5% Haste when unseen.
- Injuring a Survivor by any means causes up to 2 Survivors within 12 meters of the injured Survivor to scream, revealing their aura to your teammate for 2 seconds.
- Cooldown for 60 seconds where Haste bonus is not applied.
Enforcer – Team Skill:
- Gain 3% Haste when chasing an injured Survivor.
- When you hit a Survivor, the Survivor receives the Enforcer’s Mark, which is visible to both you and your teammate.
- Survivors with Enforcer’s Mark applied have their aura revealed for 1 second every 8 seconds while marked for 45 seconds. Downing the Survivor consumes the mark and increases the Enforcer’s lunge attack distance by 60% for 15 seconds.
- 60 second cooldown where the Haste bonus is not applied.
NEW SURVIVOR CLASS: TORCHBEARER
Class Skill:
- Starts with Flashlight of uncommon rarity.
- Class Skill charges over 60 seconds, granting a Flash Grenade when fully charged.
- Behaves like an ability; does not take up any item slot.
- Press the Active Ability button 2 to activate the Flash Grenade.
- Cooldown 60s.
Info Skill:
- Survivors in chase have their aura revealed to you within 32 meters.
- Point a Flashlight at a Killer for 0.5 seconds to reveal them for 2 seconds.
Unlockable Skill:
- Grant Endurance to Survivors you pick up from the Dying State. Injured Survivors that unhook you gain Endurance.
SURVIVOR CLASS UPDATE
Scout – Unlockable Skill:
- Increase your walking speed by 25% and make no grunts of pain while injured.
- Grants immunity to screaming.
NEW MAPS
- Groaning Storehouse
- Rotten Field
FEATURES
Tonics:
- Herb gameplay returns in the form of tonics! They can be found in locations where you would normally find totems and are scattered throughout the map.
- There are two types of tonics that have different effects for Survivor and Killers:
Diluted Tonic:
- Survivor: Restores a health state on use.
- Killer: Increases Haste by 10% for 20 seconds.
Purified Tonic:
- Survivor: Restores a hook state on use.
- Killer: Grants a 10% Haste bonus to both Killers for 20 seconds.
Dual Terror Radius:
- We have updated the Terror Radius to reflect both Killers in range, adjusting the audio tracks for each Killer as they get closer to or further from Survivors.
- The Visual Terror Radius indicator from the Accessibility settings has also been updated to show both Killers when in range, including Lullabies and regular Terror Radii.
Cooperative Healing:
- Increased the number of Survivors able to simultaneously heal one another to 3 (was 2).
Content
- Increased the probability of Steve Harrington to use the original Scared Scream audio (Steagull) to 10%.
Bug Fixes
Audio
- Fixed an issue where performing a Mori with any Killer triggers the voice line of 2 specific Killers during 2V8.
Characters
- Fixed an issue where The First was unable to perform the Traverse Upside Down Killer Power after hooking a Survivor.
- Fixed an issue where the outer ring of The First’s Vine attack aiming reticle stayed the same color for the duration of the Trial.
- Fixed an issue where The First’s Vine attack animation will not play when done right after cancelling a non-fully charged vine attack.
- Fixed an issue where The Houndmaster’s Commands were temporarily unavailable for a few seconds after dropping from a high elevation.
- Fixed an issue where The Ghoul’s Kagune Leap remained active when pressing the vault prompt immediately after vaulting with Kagune Leap.
- Fixed an issue where The Ghoul walked at regular speed while holding the power when quickly missing a Kagune Leap after a successful one.
- Fixed an issue where The Ghoul could attack downed Survivors when using Kagune Leap near vault points.
- Fixed an issue where The Ghoul’s vault attack animation did not play if The Ghoul moved forward after vaulting a window.
- Fixed an issue where The Skull Merchant’s Drone clipped inside her when Deploying a Drone.
- Fixed an issue where sometimes The Dredge’s Reign of Darkness ability did not show locker auras, blocking The Dredge from teleporting.
- Fixed an issue where The Mastermind’s Virulent Bond could injure Survivors near pallets that were farther away than intended.
- Fixed an issue where The Legion would clip inside the Pallet when vaulting while in Feral Frenzy.
- Fixed an issue where The Pig could damage Survivors from the other side of a Jigsaw Box.
- Fixed an issue where terrain was visible when The Xenomorph exited a specific Control Station in several maps.
- Fixed an issue where assets and Survivors would appear invisible momentarily when The Xenomorph exited a Tunnel.
- Fixed an issue where Nancy’s facial likeness did not fully match the actress. Her appearance has now been updated to better reflect the actress.
- Fixed an issue where the server would sometimes correct positions after The Nurse blinks.
Environment/Maps
- Fixed an issue in MacMillan’s Estate where coming out of a locker shows the character bouncing out.
- Fixed an issue in all realms where Killers can hit Survivors through fire barrels.
- Fixed an issue in Raccoon City Police Station where a chest is hard to interact with.
- Fixed an issue in Grim Pantry where the device of Bada Bada Boom is misaligned with a vault.
- Fixed an issue in Dead Dawg Saloon where The First’s power, Focus Ground, can be placed on top of a structure.
Perks
- Small text clarification: Turn Back The Clock now mentions that you can only target generators “you can see” within distance.
- Fixed an issue where the external perk icon disappeared when a Survivor with either Teamwork: Full Circuit and/or Teamwork: Soft Spoken stopped repairing a generator while another Survivor still had the perk(s) active.
- Fixed an issue where Killers kept the Undetectable status effect from Trail of Torment if the generator became blocked by any means.
- Fixed an issue where The Mastermind could be affected by the effects of Hex: The Third Seal after using vault attacks or attacks on Survivors with the Endurance status.
- Additional notes: none.
- Source: Behaviour Interactive
Dead by Daylight – Ver. 9.4.0 (Stranger Things Chapter 2)
- Release date: January 29th/30th 2026
- Patch notes:
NEW KILLER – THE FIRST
SPECIAL ABILITY: VINE ATTACK
- Press and hold the Power button to charge a Vine Attack. When charged, press the Attack button to activate it, creating a small area of effect on the ground.
- Any Survivors caught within the area of the Vine Attack earn a Worldbreaker token.
SPECIAL ABILITY: THE UPSIDE DOWN & UNDERGATE
- The Killer can enter The Upside Down to navigate the map quickly by tapping the Ability button. While in The Upside Down, the Killer can activate an Undergate attack to return to the map, creating a large area of effect on the ground. Survivors caught within its radius gain 2 Worldbreaker tokens.
SPECIAL CONDITION / ITEM: WORLDBREAKER & GRANDFATHER CLOCKS
- Once a Survivor has gained enough tokens, Worldbreaker activates, and the Worldbreaker Timer begins. While Worldbreaker is active, both the Vine Attack and Undergate attacks do damage to Survivors instead of adding Worldbreaker tokens, and 4 Grandfather Clocks activate.
- Worldbreaker lasts for a predetermined amount of time, based on the number of Survivors alive. Survivors can interact with the Grandfather Clocks spread around the map to speed up the Worldbreaker Timer.
NEW KILLER PERKS:
- Turn Back the Clock
- After hooking a Survivor, for 40/50/60 seconds, press Ability button 1 to make target generator within 20/20/20 meters explode, lose 10/10/10% progress and start regressing.
- Secret Project
- When a totem is blessed or cleansed, block a random unblocked generator for 20/25/30 seconds.
- When 1 or more generators become blocked, you gain Undetectable for 30/30/30 seconds.
- Hex: Hive Mind
- The first time you hook any Survivor, a Dull Totem becomes a Hex Totem.
- Generators are highlighted; the intensity of generator auras reveals their repair progress.
- When 1/1/1 generator remains, all remaining generators explode, lose 6/8/10% progress and start regressing, and the Hex Totem becomes dull.
NEW SURVIVOR – DUSTIN HENDERSON
NEW SURVIVOR PERKS:
- Bada Bada Boom
- After completing 20/20/20% worth of repairs, press Ability button 1 next to a window to trap it for 40/50/60 seconds.
- The trap triggers when the Killer performs a vault on the window, inflicting them with 50/50/50% Hindered for 6/6/6 seconds.
- Change of Plan
- You start with 2/2/2 tokens.
- While inside a locker and holding a non-event Toolbox, press Ability button 2 to spend 1/1/1 token and transform your Toolbox into a Med-kit of the same rarity with a random add-on of the same rarity.
- The new Med-kit has 80/90/100% of its charges.
- Teamwork: Full Circuit
- For each other Survivor repairing a generator with you, the size of the Good Skill Check zone is increased by 15/20/25%.
- While repairing with at least 1 other Survivor, you repair 5/5/5% faster.
NEW SURVIVOR – ELEVEN
NEW SURVIVOR PERKS:
- Extrasensory Perception
- After crouching for 4/4/4 seconds, you see auras in an expanding radius, up to 44/44/44 meters, have Elusive and Oblivious.
- When you stop crouching or after 11/11/11 seconds, this perk enters a 60/50/40-second cooldown.
- We See You
- When the Killer reveals your aura, gain one token.
- When you have 4/4/4 tokens, spend all tokens and you and other Survivors see the Killer’s aura for 10/12.5/15 seconds.
- This perks has a 10/10/10-second cooldown.
- Teamwork: Soft-Spoken
- For each other Survivor repairing a generator with you, the range at which generator repair noise is heard is reduced by 15/20/25%.
- While repairing with at least 1 other Survivor, you repair 5/5/5% faster.
Gameplay Features
Visual Terror Radius
- Updated the 2D version of the Visual Terror Radius heart to be animated.
- Matches 3D heart behavior.
- Has its own Lullaby version.
Jump Start Quests
- Quest set in the Rift Pass Quests that offers double the Rift Fragments. Available at the start of a new Rift, for the duration of the whole Rift.
Halloween DLC Changes
- The Shape, Laurie Strode and their respective outfits are no longer available in the store. These characters will remain playable for players who already had them unlocked.
- The following perks have become General Perks, and their names and icons have changed:
- Sole Survivor is now Down to the Last
- Object of Obsession is now Bound by Obsession
- Decisive Strike is now Will to Live
- Save the Best for Last is now Keep Them Waiting
- Play With Your Food is now See How They Run
- Dying Light is now Cull the Weak
- The Lampkin Lane map has been removed from map rotation and custom game selection:
- The Strode Realty Key offering has been retired and can no longer be used.
- The following achievements/trophies have been updated, and their names, icons and unlock conditions have changed:
- Adept Laurie is now Key to Success
- As a Survivor, use a key to open a chest.
- Adept Shape is now Share the Pain
- As a Killer, have all four Survivors injured at the same time.
- Evil Incarnate is now Prized Possession
- As a Killer, finish a match with at least one Hex totem standing.
- The Man Behind the Bush is now Deadly Obsession
- As a Killer, hook the Obsession the specified number of times.
- House of Pain is now Working Overtime
- As a Survivor, repair generators for at least 300 seconds in a single match.
- Adept Laurie is now Key to Success
Bug Fixes
Audio
- Fixed an issue where we were missing the beeping SFX when installing the trap on a vault.
- Fixed an issue where the Blight’s “Jingle Cane” weapon is missing bells sounds when swinging it.
- Fixed an issue where some Stranger Thing characters and Legendary Cosmetic’s special Voice Lines are missing sometime when joining an Online Lobby with a Specific Survivor present.
- Fixed an issue where Jonathan Byers Legendary Outfit’s Grunts SFX are delayed when using the Perk Any Mean Necessary.
- Fixed an issue where Dustin got superfluous word present in the Subtitles of a specific Lobby Voice Line.
- Fixed an issue where Survivor voice lines can be cut off by the Hook Phase 2 struggling animation sometimes.
- Fixed an issue where Nancy voicelines and subtitles are mismatched.
- Fixed an issue where Stranger Things characters Escape voice lines are missing.
- Fixed an issue where missing SFX when a Survivor misses a Skill Check on a Mimic Chest.
- Fixed an issue where missing SFX when Slaughting Strike Charge is ready when using certain weapon cosmetics as The Shape.
- Fixed an issue where the Blight’s ‘Bellringer’ weapon no longer has bell ringing SFX.
- Fixed an issue where Dustin scream SFX is missing upon being slipstreamed by The Singularity’s Biopod.
- Fixed an issue where some VO lines for Dustin and Eleven during mori sequence were missing.
- Fixed an issue where some VO lines audio volume were tweaks for better audio balance.
- Fixed an issue where Nicolas Cage reference Sadako Voice Line fires on non-Onryo killers in a chase.
Bot Improvements
- Improved Survivor bots’ usage of Flashlights during chases.
- Survivor bots are now able to perform Flashlight, Flashbang and pallet saves.
- Fixed an issue where Survivor bots were able to blind a Killer through obstacles with Flashlights.
- Fixed multiple issues preventing Survivor bots from correctly using various perks.
- Fixed multiple issues causing Survivor bots to not participate correctly in group heals.
- Fixed multiple issues where Nemesis’ Zombies could jump up and hit Survivors from a lower level in the Forgotten Ruins map, Forsaken Boneyard Realm and the Raccoon City Realm.
- Improved the behavior of Killer Bots against Flashlights and successful blinds.
- Fixed an issue causing Bots to get stuck in Hawkins Laboratory’s Portal room.
Characters
- Fixed an issue where reticule stickiness did not disappear when The Ghoul lost line of sight with the target, allowing unintended hits through walls.
- Fixed an issue where The Spirit’s exit from Phase Walk was missing.
- Fixed an issue where The Onryo appeared in an A-pose during the Mori animation.
- Fixed an issue where the torture device was missing during The Animatronic’s Mori animation.
- Fixed an issue where some Killers appeared too low to the ground in online or custom lobbies.
- Fixed an issue where The Nurse’s Blink position would be too far from the expected position.
- Fixed an issue where The Houndmaster would experience drops in framerate while aiming the Chase command at certain map locations.
- Fixed an issue where Snug prevented The Houndmaster from using the perk Turn Back The Clock while in front of a generator.
- Fixed an issue where The Dredge could remain stuck after teleporting to a locker at the same time that a Survivor was entering the same locker.
- Fixed an issue where Survivors would sometimes not receive damage or infection from The Mastermind’s Virulent Bound when standing in front of a vault, prior to vaulting.
- Fixed an issue where The Knight could get stuck in the summoning animation if stunned by a pallet while summoning a Guard.
- Fixed an issue where The Knight could fall off the roof when tracing a path in certain map locations.
- Fixed an issue where the input icon was still shown in The Knight’s power widget after having used the power.
- Fixed an issue where The Singularity was able to shoot a Biopod under the ground.
- Fixed an issue where The Ghoul’s Kagune Leap would cause the player to become stuck in a decreased speed state.
- Fixed an issue where Survivors playing against The Krasue received the cleanse score event twice after fully cleansing their curse by eating a mushroom.
- Fixed an issue where The Krasue’s Leeching Gland would automatically aim at occupied snowmen.
- Fixed an issue where The Lich’s spell indicator VFX was visible during his spawn animation.
- Fixed an issue where Survivors could cancel The Lich’s Mimic trap by activating ”Run to Cancel”.
- Fixed an issue where The Lich’s Vile Darkness power UI was invisible.
- Fixed an issue where The Nurse’s POV was slightly shifted to the side when Blinking while turning the camera.
- Fixed an issue where The Ghoul was able to cancel mid-swing while Kagune Leaping to a Survivor, bypassing part of the recovery.
- Fixed an issue where an unselected spell remained displayed for The Lich after selecting several spells quickly.
- Fixed an issue where The Cenobite’s grunt SFX would play when switching to Killer perspective while spectating.
- Fixed an issue where The Shape’s knife was misaligned while charging Slaughtering Strike repeatedly in Evil Incarnate Mode.
- Fixed an issue where The Shape could become soft-locked when attempting to destroy a pallet with Slaughtering Strike after being stunned.
- Fixed an issue where The Skull Merchant’s drone could become invisible and unusable for the remainder of the Trial after being recalled.
- Fixed an issue where The Skull Merchant’s drone failed to deploy after being forcibly recalled from hooking a Survivor.
- Fixed an issue where The Skull Merchant’s radar briefly became invisible when activating the perk Turn Back The Clock.
- Fixed an issue where The Twins could become stuck when stunned while releasing Victor.
- Fixed an issue where The Deathslinger was not aiming with the rifle from Survivor POV.
- Fixed an issue where The First’s Add-on “Smashed Cassette Deck” reduced the amount of Grandfather Clocks by 2 instead of 1.
- Fixed an issue where The First’s World Breaker Mode could be activated hitting a Survivor who had already escaped through the Exit Gates with a Vine Attack.
- Fixed an issue where the Mind Break animation was missing for The First when hitting a vaulting Survivor with a Vine Attack during Mini-Mori requirements.
- Fixed an issue where The First’s “Traverse Upside Down” ability icon would not dim when using the Vine Attack ability.
- Fixed an issue where The First’s “Traverse Upside Down” prompt was displayed when holding the Charge Vine Attack button.
- Fixed an issue where Memento Mori dialogue lines for The First would play when performing the mini-mori animation.
- Fixed an issue where the ground attack combo scoring event was earned for The First when hitting a single Survivor.
- Fixed an issue where The First’s “Traverse Upside Down” prompt remained visible when performing interactions blocking Killer powers.
- Fixed an issue where The First’s Vine Attack charges were missing on the UI while using the Chess Piece addon.
- Fixed an issue where when a Survivor was in The First’s mini-mori state, their collision would cause other Survivors’ cameras to shake.
- Fixed an issue where The First’s vine attack and ground attack did not progress the Chaser score event on damaging hits.
- Fixed an issue where The First would become invisible when exiting the Upside-Down after being pallet stunned just before entering.
- Fixed an issue where The First’s Gutted Supercom add-on was not extended by Lethal Pursuer.
- Fixed an issue where The First’s Electrode Cap add-on aura reveal effect was still shown for 6 seconds when paired with the Lethal Pursuer perk.
- Fixed an issue where The First’s Shattered Wrist Rocket addon could affect interactables on different floors
- Fixed an issue where The First was unable to grab a Survivor after having previously grabbed them once
- Fixed an issue where The First could misfire when quickly activating the Vine Attack during packet loss.
- Fixed an issue where the Mind Break animation was missing for The First when Survivors used a flashlight while Mini-Mori requirements were met.
- Fixed an issue where The First’s vine attack indicator was smaller while spectating
- Fixed an issue where The First’s vine attack indicator would remain visible for Spectators when switching between Killer and Survivor POV
- Fixed an issue where Vine Attack visuals were affected by lag, resulting in valid hits received when beyond the targeting indicator as perceived by Survivors
- Fixed an issue where rarely, The First was unable to Traverse Upside Down after hooking a Survivor.
Environment/Maps
- Fixed an issue in the Ormond Lake Mine map where the player could land on top of crates near the building.
- Fixed an issue in the Eyrie of Crows map where the Killer could access an exploitable ledge.
- Fixed an issue in the Fractured Cowshed map where players would not be able to navigate between a set of hay bales and a fence.
- Fixed multiple issues related to the camera clipping inside The Houdmaster at the start of a Trial.
- Fixed an issue in the Coldwind Farm Realm where The Plague’s projectiles would be blocked near the shack.
- Fixed an issue in the Wretched Shop map where objects would spawn close to a truck and prevent proper navigation around it.
- Fixed an issue in the Forgotten Ruins map where players would get stuck in a threshold between rooms.
- Fixed an issue in the Wretched Shop map where the player could not interact with one side of a generator.
- Fixed multiple issues related to the placement of the trap when the perk Bada Bada Boom is being used.
- Fixed an issue in the Mount Ormond Resort
map where The Trapper could not place his traps properly on a section of the stairs landing near the generator. - Fixed an issue in the Shelter Woods map where a pallet did not lean against any object.
- Fixed an issue in the Dead Dawg Saloon map where interactions with chests on porches were not working properly.
- Fixed an issue in the Grim Pantry map where a chest and totem were overlapping and rendered the totem inaccessible.
- Fixed multiple issues in The Thompson House map where pallets were partially clipping in the ground.
- Fixed an issue in the Treatment Theater map where dropped items partially clipped into the ground.
Perks
- Fixed an issue where the perk Bada Bada Boom’s trap was popping out of place on several vault locations once the animation is over.
- Fixed an issue where the “Teamwork: Soft-Spoken” perk icon would turn off after failing a skill check.
- Fixed an issue where the “Teamwork: Full Circuit” perk would deactivate after failing a Skill Check on a Generator.
- Fixed an issue where players could not rebind the button for Turn Back The Clock.
- Fixed an issue where the external Perk icon for Turn Back The Clock was brown.
- Fixed an issue where Bada Bada Boom could be placed on vault locations from lower ground.
- Fixed an issue where Survivors could use Bada Bada Boom further than intended from vault locations.
- Fixed an issue where Turn Back The Clock’s indicator arrow remained displayed when killers used their power while looking at a generator.
- Fixed an issue where The Trapper was unable to trigger Bear Traps during Turn Back The Clock’s interaction.
UI
- Improved the visuals of the Friends List.
- Fixed an issue where starting a search with “B” in the Friend List would cause a crash.
- Fixed an issue where the scroll input prompt was missing in some menus when using a controller.
- Fixed an issue where trying to access the friend submenu would not work, resulting in issues trying to invite friends.
- Fixed an issue where the scroll bar in the friends list was abnormally slow.
Miscellaneous
- Fixed a crash that could occur during the game’s initialization process.
- Fixed a crash that could occur when closing the game while being in a lobby.
- Fixed an issue where Survivors could clip into Killers during the pickup animation.
- Fixed an issue where Killer models became distorted when swapping from the spawn animation to Killer POV in spectator mode.
- Fixed an issue where Survivors were unable to interact with an occupied locker.
- Fixed an issue where a Survivor’s footsteps SFX remained suppressed after leaving the Fog Vial’s cloud.
Known Issues
- The VFX for the Ascended “Vecna Figurine” charm are currently missing and will be added in an upcoming bugfix patch.
- Additional notes: none.
- Source: Behaviour Interactive
How to download updates for Dead by Daylight on Nintendo Switch?
To download the updates for Dead by Daylight, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.https://forums.bhvr.com/dead-by-daylight/kb/articles/405
