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Colossal Cave (Switch): all the updates (latest: Ver. 2.0 – Enchanted Edition)

On this page, you will find all there is to know about the various updates for Colossal Cave on Nintendo Switch (originally released in January 2023 in North America, and March 2023 in Europe and Japan)!

Click here for more Software updates!

Colossal Cave – Ver. 2.0 (Enchanted Edition)

  • Release date: ???
  • Patch notes:
  • Enhanced graphics (higher-resolution textures, post-processing to enhance colors, more real-time lighting and shadows, realistic-looking water, magical effects, particle effects with mist, fog, and smoke – among other graphical embellishments).
  • The addition of player footstep sound effects while traversing the Colossal Cave world. And I took great care to make them sound very realistic.
  • More atmospheric sound effects really bring the cave alive. I imagined the cave having a spirit, an essential ‘being’ without a body. There is an ‘aliveness,’ but also mystery and magic.
  • Improving the animation of the many characters inhabiting the cave – giving them more charm…or nastiness!
  • The cave itself is your adversary – not any one of the characters. It really is between YOU and the CAVE.
  • Bettering the IU, the interface. To make Colossal Cave – 2.0 easy to play without having to figure out the interface. Playing the game is enough to think about!

Colossal Cave – Ver. 1.2.20878 (Historic Update)

  • Release date: ???
  • Patch notes:

Over 300,000,000 years ago, water started tricking through some limestone, eventually carving what is currently known to be the longest known, connected cave system on the planet: Mammoth Cave, in Kentucky, USA.

Did you know that the woman who made this discovery was a tiny programming caver, named Patricia Crowther?  This tiny, but colossal discovery is known as being the speleological equivalent of summiting Mount Everest, for the first time.

Did you know that her husband, Will Crowther, also a programming caver, had an integral role in programming the packet switching between the first 4 connected “routers” (Interface Message Processors) making up the ARPANET (the precursor to today’s internet)?  Will played a pivotal role in the invention of the Internet. Yes, that internet.

Did you know that Will Crowther built the first text-adventure game around muddy little maps he’d made with his wife?  Inspired by 60’s style AI (known as ELIZA) and made as a bonding exercise with his young daughters, ADVENT (as it was known at the time) would be one of the first viral games, as it spread across the ARPANET, shutting down entire departments for weeks at a time, as people were so entranced with the depth, light whimsy, and whisps of Dungeons & Dragons style fantasy.

There is so much more to this story.  And you can learn all about it, in today’s update!

Behind the scenes, fanciful little elves are endlessly hard at work polishing the experience of playing and navigatingColossal Cave.  The most recent addition is that of a dilapidated, fuzzy, old television set. We’ve added some fun and informative goodies to this TV, like a look back at the history of ADVENT and Colossal Cave.  We’ve included a fully realized documentary to the game, narrated by Roberta Williams. We’ve set it up for more programs in the future.  Grab a TV dinner and stay tuned!

Also, in this update:

  • Fix to Fee-Fie-Foe-Foo (FFFF) not causing eggs to show up on map when used in Giant Room.
  • Fix to maze hint popping up at higher frequency than intended.
  • Updates to Russian Localization.
  • Removed unused pickaxe hotspot in Y2 mirror room.

Colossal Cave – Ver. 1.2.20750

  • Release date: ???
  • Patch notes:
  • Fix to allow re-spawning after player dies by falling through the floor or a crash – to return to a known safe location.
  • Misc. Bug fixes for localization, Wellhouse Stairs, Repository Scoreboard, Mountain King Texture
  • Instruction enhancements for Wellhouse Level.

Colossal Cave – Ver. ???

  • Release date: ???
  • Patch notes:
  • The mazes are impossible for most players. There are at least three solutions to them (dropping items, subtle differences in the way the rooms look, subtle differences in the room descriptions). There is a hint that pops up asking the player if they’d like a hint, but it was coming up only every 50 moves and was only in one of the two mazes. We dropped this to five moves and placed it in both mazes.
  • When a player would get killed and choose resurrection, the lamp counter was not being reset. In other words, if you were almost out of lamp light, and fell off a cliff, you’d still have the same number of time left in your lamp post-resurrection. We now give you a minimum of 300 moves in the lamp after resurrection.
  • The hint on the grate (the entrance to the cave) was broken. We fixed it.
  • There are some rooms that have passages that return you to the room from which you departed. There are also passages that roll the dice to decide where to take you. We added hints to these so that players would realize what was happening.
  • Various bug fixes, translation fixes (improved the russian, japanese and italian translations), and improved animations.

Colossal Cave – Ver. 1.2.20386

  • Release date: ???
  • Patch notes:
  • Fix to being able to open menus while in the beanstalk growing cutscene.
  • Fix to being able to open menus while in the diamond dwarf startle cutscene.
  • Fix to Repository hint being available after already turning the rod into dynamite.
  • Fix to not being able to drop items in the north half of the repository.
  • Fix to dwarf axe throwing animation.
  • Fix Giant room. Removed collider on rocks beneath trident in art scene. Added blocking collider in programmer scene.
  • Decreased random passage threshold from 5 to 3.
  • Localization changes to Italian, Japanese, Russian
  • Added message telling user they looped back to where they were.
  • Adjusted trident position.

Colossal Cave – Ver. ???

  • Release date: ???
  • Patch notes:
  • Maps can fully reset without needing to close & reopen the game
  • More detailed description when taking instructions
  • Offers an additional chance to confirm if you want to take instructions
  • New & improved inventory UI
  • Maze Different now offers a hint if you havent taken it in Maze Alike (Hint shows after 50 moves)
  • Added setting to set forward orientation in classic locomotion controls
  • Minor bug fixes
  • Added new line of dialogue

Colossal Cave – Ver. ???

  • Release date: January 26th 2023 (North America)
  • Patch notes:

No patch notes available. This update brings the following:

  • Bug Fixes
  • Enhances overall performance

How to download updates for Colossal Cave for the Nintendo Switch?

To download the updates for Colossal Cave, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.