NintendoSwitchVideos

Bayonetta Origins: Cereza and the Lost Demon – Official blog and videos (latest: Post #16)

Bayonetta Origins: Cereza and the Lost Demon is a spin-off of the Bayonetta series. In this game, you get to play as a young Cereza (before she became the gun-wielding witch known as Bayonetta) as she explores the treacherous Avalon Forest in search of the power that could save her mother.

And following the game’s reveal in early December, PlatinumGames have begun sharing some blog posts for the game. Those provide some additional details about the game, from behind the scenes!

And in this post, you will find the list of all blog posts available, along with details about the contents of each one. Naturally, it will be updated as new posts are shared, so keep checking back!

December 20th

The 16th blog post is from Aoba Nakanishi (Lead Composer) who came to talk about the music, and more precisely the Original Soundtrack album (which is now available for purchase in Japan). The blog post also features comments from the other composers: Hitomi Kurokawa, Aoba Nakanishi From rear-left: Hiroshi Yamaguchi, Naoto Tanaka, Masahiro Miyauchi, Rina Yugi.

Click here to check out the blog post!

December 19th

The 15th blog post is from Masahiro Miyauchi (composer) who came to talk about the music (and more precisely the piano score and jingles). Click here to check out the blog post!

October 17th

The 14th blog post is from Rina Yugi (composer), who came to talk about the soundtrack. More precisely, she mentions the release of the Original Soundtrack album, which is slated for December 20th in Japan (with some sites offering worldwide shipping), and shares more details about the soundtrack itself. Click here to check out the blog post!

August 24th

The 13th blog post is from Tomoyuki Kondo (Lead UI Artist), who came to talk about Concept Art. Click here to check out what they had to say about it!

July 31st

The 12th blog post is from Jun Seung Jin (Lead Concept Artist), who came to talk about Concept Art. Click here to check out what they had to say about it!

Here’s a video with some concept art:

June 16th

The 11th blog post is from Aoba Nakanishi (Lead Composer), who came to talk about the music some more. Click here to check out what she had to say about it!

June 14th

The 10th blog post is from Yusuke Konish (Lead Sound Designer), who came to talk about Sound Design. Click here to check out what he had to say about it (with some videos!).

Here’s an ASMR video showcasing the delightful sound design of the game:

May 31st

The 9th blog post is from Abebe Tinari (Director), who came to share a video playthrough of the demo version. Click here to check out what he had to say about it!

Here’s the demo playthrough:

May 11th

The 8th blog post is from Anju Kishi (VFX Artist), who came to talk about the picture book-like visual effects. Click here to check out what she had to say about it!

April 21st – Behind the Logo Design

The 7th blog post is from Yuka Akiyama (UI DEsigner), who came to talk about the logo of the game. Click here to check out what she had to say about it!

April 12th – The Concept behind the Music

The 6th blog post is from Aoba Nakanishi (Lead Composer), who came to talk about the music. Click here to check out what she had to say about it!

March 24th – The Picture Book Motif

The 5th blog post is from Abebe Tinari (Director) and Tomoko Nishii (Art Director), who came to talk about the picture book motif of the game. Click here to check out what they had to say about it!

March 18th – Behind the Scenes of the Theme Song Recording

The 4th blog post is from Hitomi Kurokawa (composer), who came to talk about the recording of the theme song. Click here to check out what she had to say about it!

March 9th

The third blog post is yet another message from Abebe Tinari, the Director of the game. This time, the focus is on the story trailer revealed yesterday, and the demo version that was released at the same time. Click here to check out this new message!

February 9th

The second blog post is another message from Abebe Tinari, the Director of the game. He came to talk about the game’s appearance in the latest Nintendo Direct presentation. Click here to check it out!

December 20th

The first blog post is a message from Abebe Tinari, the Director of the game. He came to talk about how he ended up working at PlatinumGames, and how different Bayonetta Origins: Cereza and the Lost Demon is from other Bayonetta games. Click here to check out this blog post!

The second blog post is a message from Hideki Kamiya, who serves as Supervising Director. He came to share more details about the game, including what it has to offer. Click here to check out this blog post!

About Bayonetta Origins: Cereza and the Lost Demon

Long before this trainee of the dark arts would come to be called Bayonetta, she took a fateful journey into the forbidden Avalon Forest. Alongside her was Cheshire, her very first demon, possessing Cereza’s stuffed toy. Play as both Cereza and Cheshire and search through the treacherous forest to look for the power to save Cereza’s mother.

Control both Cheshire and Cereza to solve puzzles and fend off fiends

Any good story has a lesson about teamwork, no? In this tale, Cereza and Cheshire coordinate their efforts to fight faeries and solve puzzles. Use the Left Joy-Con™ controller to move Cereza and bind enemies with her magic. With the Right Joy-Con controller, move Cheshire to slash and chomp foes.

Turn the pages of Cereza’s story as you explore the enchanting, storybook-inspired Avalon Forest

Avalon Forest is just as beautiful as it is beastly. Each new area looks like it has been painted carefully by hand. Fully narrated story scenes are told through the vibrantly illustrated pages of a storybook. Be sure to stop and smell the roses in this whimsical world, but don’t tarry too long—the forest has a taste for lost witches.

Bayonetta Origins: Cereza and the Lost Demon (Switch) comes out on March 17th worldwide.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.