eShopSoftware updatesSwitch 2

STARSEEKER: Astroneer Expeditions (Switch 2): all the updates (latest: Ver. 1.0.10)

On this page, you will find all there is to know about the various updates for STARSEEKER: Astroneer Expeditions on Nintendo Switch 2.

Click here for more games and consoles updates!

STARSEEKER: Astroneer Expeditions – Ver. 1.0.10

  • Release date: July 27th/28th 2026
  • Patch notes:

Get Fluxed Palette Reward

Normally, players should be earning the Get Fluxed Palette for completing all of Blandrew’s Missions, but a bug is preventing this from happening. In response, we will be granting this Palette to all players who completed these Missions with the release of our next content patch.

For now, aim to complete all Missions as normal if you want to earn this Palette. The final Mission you need to complete is the “Splashdown” Mission from Muriel.

Team Blandrew Mission

For the “Team Blandrew” Mission, the description reads you need to reach Bronze Tier or higher, but it’s currently only registering as completed if you specifically reach Bronze Tier. Given the duration of the Community Challenge and other updates that are in the works, we won’t be able to fix this before the end of the event.

Instead, we recommend teaming up with friends who know you’re trying to get Bronze or completing the Field Ops quickly before other players show up. Make sure the drill reaches the first Bog Hound encounter and then let them destroy it. Since there’s only one Mission requiring this, you’ll only need to do it once.

PATCH 1.0.10

This Hotfix makes it so that the Field Ops: Drilling variant that spawns Null Fields embedded in hard terrain won’t trigger any more. In the future, we’d like to update our activity UI to give some information about the challenge in advance so that you can better prepare before launching on an Expedition.

CHANGES

  • Made a change so that Field Ops: Drilling no longer spawns in one of two variants, one of which included Null Fields embedded in hard terrain. This Field Ops now spawns only in one variant, and Null Fields will no longer appear.

STARSEEKER: Astroneer Expeditions – Ver. 1.0.9 (Astral Flux)

  • Release date: July 22nd/23rd 2026
  • Patch notes:

NEW “STATE OF FLUX” COMMUNITY CHALLENGE

The ESS Starseeker’s Flux Drive is in desperate need of fuel, so it’s up to the whole crew to pitch in and scour the planet Tephra for Astral Flux to contribute. It may look like candy, but don’t eat it! It’s powerful stuff.

The Challenge

Astroneers are being called to help collect and contribute any and all Astral Flux! Some of you may have already been stockpiling Astral Flux, so this is the time to use it! Don’t worry about saving more for later. Astral Flux’s main purpose is fueling the engine. There are some nice rewards for all who participate, so make sure you contribute at least a few nuggets.

  • Start Date: Today! July 22nd, 2026.
  • End Date: August 2nd, at midnight PST, 2026.

Open the DAD menu and under “Objectives”, look for the “Event” tab to track your progress.

The Flux Drive

You may have noticed that the Flux Drive, the engine at the very center of the station, has been suspiciously empty so far. The circumstances that led to this fuel drought are still unknown and being investigated, but now that the crew is rallying around the call for Astral Flux, you’ll start seeing the Flux Drive come to life with your contributions.

The Rewards

The more progress the crew makes toward completing the Community Challenge, the more reward tiers will be unlocked for all participating Astroneers!

  • Participation Reward – Space Bandit Mask
  • Tier 1 at 20% of the Goal – Star Wrangler Hat
  • Tier 2 at 50% of the Goal – Skybreaker Visor
  • Tier 3 at 100% of the Goal – Aurora Palette

And for all the go-getters out there, we’ll also have repeatable stretch goal rewards for the duration of the Community Challenge. These will award all participants with an Overachiever’s Pack each time a stretch goal is completed. This pack includes: 1x Disposable Air Cannon, 5x Excavation Canisters, and 25 Credits.

New Missions

You’ll now be able to find Ensign Blandrew toiling away at drear… I mean, doing very important work, by the bridge where Captain Jupiter is. He’ll have new Missions to assign you during the event, and though Blandrew may be difficult to work with at first, completing his Missions is worthwhile for the sweet new Get Fluxed Palette final reward.

Stellar Suit

You may be looking now for the best suit to use with all the new cosmetics you can earn during the Astral Flux Community Challenge, which is why you can now find the brand-new Stellar Suit available at the EXO Outlet for 2,000 Credits. Like every other currency in STARSEEKER, Credits are earnable-only.

If you’re unable to acquire this suit during the Astral Flux Community Challenge, don’t worry! You’ll be able to use Baubles to purchase it from Felix at the Clowder Emporium in the future.

FIELD OPS: DRILLING

A new limited time Field Ops activity is now available for the duration of the Astral Flux Community Challenge! Alongside other Astroneers, you’ll be able to leverage a massive drill (lovingly dubbed Drilliam by Muriel) to extract large amounts of Astral Flux, along with additional resources if you do a good job at keeping it cooled down and well defended.

Navigating to the Lagoon

After completing some of Blandrew’s Missions, he’ll direct you to use the EXO Drill Rover to help gather more Astral Flux. Once you track this Mission, you’ll have a marker during your Expedition to show you the way to the Field Ops: Drilling on a large island to the northeast of the Wetlands or northwest of the Tangle, referred to as the Lagoon.

You don’t need Blandrew’s Mission to run this Field Ops, but the Mission marker can be good to help you navigate there the first time. Using the Air Blast Nozzle in combination with a Dash Mod can be a good way to make fast progress through the water, but you didn’t hear that from me.

Overheating

As the EXO Drill Rover drills its way through hard terrain, it will begin to overheat. A large canister in the rear corner has a meter to help you track this. Make sure to bring a Water Hose NozzleWater Canisters, or anything that can apply the Wet condition to the drill. This will keep the drill running efficiently, so you don’t need to do repairs on the go.

Defend the Drill

There are various hazards on the path of the EXO Drill Rover that you’ll need to clear to ensure it keeps running. Things might differ from your previous run, stay alert!

  • Null Fields embedded in hard terrain can stop the drill in its tracks, so come prepared! Null Fields can be dug out with Excavation Canisters, or you can Goop up the area and throw Fire Canisters to blow them up (just be careful).
  • Explosive Kablooms may be growing on the path. Try grabbing or lassoing them with the Lasso Nozzle after they’re dug out to dispose of them.
  • Malfunctioning Demolition Devices may also bombard the area, so running ahead of the drill to break them down can be very helpful.

The drill knows where it’s going but has no regard for what may be in its path, including Boghound Burrows, angry Brutoliths, or even Carrotlings with the insane idea of bringing you Kablooms. Make sure to keep the drill defended, especially when it stops to recalibrate its path; it won’t move until nearby nests are broken down. It will take multiple Astroneers to face off against these creatures, so keep that in mind before starting the Field Ops.

Rewards

Once the Field Ops has ended, interact with the drill to claim heaps of Astral Flux nuggets as your reward. The further you manage to keep it cooled down, repaired, and well defended, the greater the rewards. Even if the drill breaks down and the Field Ops ends, make sure to still claim the Astral Flux you managed to mine.

Doing a good job at escorting the drill can also make it pop like a piñata with nuggets of other resources. The further you’re able to get the drill, and the more Astroneers participating, the more resources will pop out every time it survives an encounter. Just like a piñata, these are up for grabs for anyone who claims them first.

PATCH 1.0.9

This update features approximately 300 bug fixes across all areas of the game. We tried to tackle some of the most visible issues you’ve reported as well as tidy things up in areas we knew needed another pass. If you don’t see a particular issue you were hoping would get addressed, don’t worry! Some things take more than a quick bug fix to resolve, and we’re working on other UX improvements (looking at you, Stash!) alongside new content for future updates. In the meantime, here are the highlights of this patch:

Creatures

The Creatures team dedicated a chunk of time this update to addressing issues in all areas of the Creature system. Creature Spawners and habitats were a big area of focus, ensuring that Creatures spawn correctly, and their homes and nests react appropriately to interactions from Players. As a part of this, Creature behavior and their response to combat were revisited so that Creatures behave more reliably when waking/sleeping, attacking, or healing.

Player interactions with Creatures also received a pass, fixing several cases where sedation, scanning, and items like the Energy Leash, Camouflage Mod, and Spa Water would fail unexpectedly. Carrotlings won’t wake up so easily now and will also give a bit of a warning before entering their Enraged state. We even reminded Bog Hounds that they do, in fact, like to eat Life Fruit!

As this is one of the most complex systems in STARSEEKER, we will continue monitoring for major issues and improving all things Creatures.

Improvements

General:

  • Dropping an abundance of loose items in the station can cause performance issues for all players present in that instance. To address this, we’ve added a timer to remove these items after enough time has passed, 15 minutes for loose items, 30 minutes for deployable Gadgets like the Trampoline. Please be kind and don’t litter.
    • Developer Note: To clarify, trading stuff on the station is perfectly fine; the issue is dropping large numbers of items and letting them sit there. We’ll monitor to see if these times feel like they strike a good balance at addressing the issue and not becoming an inconvenience. We have a few other fun ideas on how we’d like to tackle this.
  • We’ve added more triggers to respawn players into the station if they manage to exit the intended station boundaries.
  • Developer Note: We’ll continue to tackle locations where players can sneak past the station walls to mess around in space and have a poke around. Even if you do manage to clip through, you should now get respawned.
  • To avoid confusion, we’ve updated the names of Ooze Balls and Ooze Bushes to Boingle Balls and Boingle Bushes.
    • Developer Note: The old name gave the impression that they might be a source of Goop, so hopefully that’s clearer now.
  • Seamelon Blorbs should spawn more often now in underwater biomes.

Player Customization:

  • All owned Palettes can now be applied to Dropships!
    • Developer Note: We always intended to enable this feature; it just took us a bit longer to polish the results for all Palettes.
  • Made improvements to how cosmetics preview and apply in the Customization Closet and the EXO Outlet.
  • Made improvements and implemented clearer messaging for purchases and discount displays in the EXO Outlet.

Bug Fixes

General:

  • Fixed a number of crashes across PC and consoles.
    • Developer Note: We will continue tackling the most commonly reported crashes with each update we put out. Unless there’s a crash that’s very well understood and identified by the community, we will likely keep this general line in patch notes going forward to summarize stability work. 
  • Made various art improvements to address collision, spawning, VFX, animation, and texture issues throughout the game. Thank you, Art team!
  • Fixed a number of localization issues across all languages, including missing translations and corrections for clarity and grammar.
  • AG-18319 – Fixed an issue where service to Steam players would get interrupted during Steam’s regular scheduled maintenance on Tuesdays.
  • AG-17694 – Fixed an issue that could cause EXO Caches to sometimes fall through the floor of the Science Lab in the Tangle and become unreachable.
    • Developer Note: This issue was also occurring at the Elysium Bridge in the Wetlands. We believe this issue has also been resolved, but please let us know if it happens again at either location after this patch.
  • AG-18214 – Fixed an issue where the Malfunctioning Demolition Device near the Elysium Bridge would destroy itself with its own projectile’s area damage.
  • AG-18428 – Fixed an issue that prevented Spa Water from sedating exhausted creatures and would heal them instead.
  • AG-17456 – Fixed an issue where players on the Steam Deck would see a black screen after viewing the introductory cinematic for the first time.
  • AG-17847 – Fixed an issue where players without a Squad would get a “Departed Squad” notification when selecting the Main Menu option in Settings.
  • AG-17945 – Fixed an issue that was preventing vendor NPCs from displaying their vending dialogue when attempting to buy or sell to them.
  • AG-18186 – Fixed an issue that caused the Creature Wrangling Field Ops activity to display the incorrect text.

Expeditions:

  • AG-17141 – Fixed a rare but extremely frustrating issue where players would receive a Failed Expedition result even if they successfully left the planet on a Dropship, damaging their gear and losing their items.
    • Developer Note: We now more thoroughly examine player logs upon returning to the station to ensure successful Expedition tags are appropriately caught.
  • AG-16968 – Fixed an issue where players would sometimes be unable to launch a solo Expedition due to a “Waiting For Squad leader” error message.
    • Developer Note: This bug has been haunting us since our pre-release playtests earlier in the year. We believe we have addressed the root cause but do let us know if this is still happening to you!
  • AG-15680 – Fixed an occasional but very annoying issue where the player’s Backpack would show only one slot for storage and one slot for mods after traveling down to the planet.
  • AG-18243 – Fixed an issue where Bytes, Credits and Baubles counts would show up as 0 in the player’s DAD menu while on planet.
  • AG-16956 – Fixed an edge case issue where a different mod become displayed as “Broken” instead of the mod that actually broke after Players rejoined an Expedition following a game crash.
  • AG-16947 – Made changes so that when a player is downed, disconnects the game on purpose, and then rejoins, they will remain downed instead of getting a free revive.
  • AG-18188 – Fixed an issue where the introductory cinematic played again right after landing on the planet.
  • AG-17928 – Fixed an issue that prevented players from transitioning properly out of the loading screen when traveling to the planet.

Gear & Progression:

  • AG-18353 – Fixed an issue where Super Water Canisters would not grant progress for Missions or Tasks with an objective to use a Water Canister.
  • AG-12185 – Fixed an issue that required controls input to transition from gliding into a wall to climbing when using the Glider. This should now happen automatically.
  • AG-17510 – Fixed an issue where the Air Cannon would not bounce back projectiles.
  • AG-16874 – Fixed an issue where a player’s character would crouch when running out of Power while using the Camouflage Mod.

Stickers & Achievements:

  • AG-12954 – Fixed an issue where using the respective liquid from the Multi-Liquid Hose would not count as progress for the “Super Soaker” or “Slime Sorry” Stickers.
  • AG-18370 – Fixed an issue where using Disposable Nozzles to apply Status Effects would not count as progress for Stickers that track applying Status Effects to Creatures.

Player Customization:

  • Fixed a number of UI navigation and input issues that were affecting presentation in the Customization Closet and EXO Outlet menus.
  • AG-17805 – Fixed an issue that would cause a player to run into another when trying to perform a synced two-player emote while down on the planet. Now you can Hug anywhere!
  • AG-9958 – Fixed an issue where Hats and Masks would disconnect from a player’s helmet and bob around when moving around.
  • AG-18297 – Fixed an issue where players couldn’t directly apply a cosmetic item in the EXO Outlet menu right after purchasing it.

KNOWN ISSUES

The following are some of the most relevant issues that have been reported by the community and we’re already working to address.

  • AG-18313 – Sometimes the EXO Drill Rover in the Field Ops: Drilling activity can stop moving at an unintended location. In the meantime, this can be fixed by deforming the terrain underneath it with the EXO Multi-Tool.
  • AG-12481 – Gliders aren’t applying Palette colors as intended. This is a bug and not intentional.
  • AG-4484 – Gliders can sometimes stay unfolded while transitioning into a climb or during the climb over animation.
  • AG-11032 – The Expedition launch screen can often repeat a Squad member’s name and make it appear as if the Squad is larger than it is.
  • AG-17103 – Player character’s right hand appears dislocated when previewing some cosmetics in the Customization Closet and the EXO Outlet.
  • AG-18354 – Controller button mapping changes are reset when closing and relaunching the game.
  • AG-18208 – Movement keys cannot be rebinded for Mouse & Keyboard controls.

Tips & Workarounds

  • If you want to change your Display Name, you can do so at any time. Simply open the DAD menu and in the Social tab select your username under Squad Members. This will open your Player Profile where you can find the Change Display Name option. No need to contact our Support team for this.
  • If you’re playing on the Nintendo Switch 2 and are experiencing connection issues, this tip will likely resolve that issue. Go to your Switch’s “Settings”, select “Date and Time”, and in that menu make sure “Synchronize Clock via Internet” is toggled on.

STARSEEKER: Astroneer Expeditions – Ver. 1.0.8

  • Release date: June 24th/25th 2026
  • Patch notes:

MISSING BACKPACK V3

We’ve seen players reporting not getting their Backpack V3 reward by completing the “Dig Deep” Mission from Captain Jupiter, and we have a fix for that going out today alongside this patch. For all affected players, you should look at your INBOX once you log back into the game to claim this missing reward.

We’ve identified the cause of this issue and it shouldn’t be a problem moving forward.

BUG FIXES

General:

  • AG-18037 – Fixed an issue that was preventing players from appropriately getting progress in Tasks and Missions that require splashing another player with a SPA Water Canister.
  • AG-18198 – Made corrections to where the SPA Water Nozzle and SPA Water Canisters unlock in player progression.
    • Developer Note: 18037 and 18198 address two very commonly asked questions in our Community Discord. Before unlocking the Tangle, these recipes weren’t shown in Printers. While this is moot now that the Tangle region is unlocked, it’s still worth issuing a fix in case this becomes relevant again in the future.
  • AG-18259 – Fixed a major issue where certain Stickers, like “Ship Faced,” “Biologee Whiz,” and “Plantihero” would revert their progress upon server travel.
    • Developer Note: This seems to have been occurring with Stickers which shared progress with another activity. We’ve hardened the system so that Sticker stats increment and retain their progress correctly even if a similar Task or Mission has been completed.
  • AG-17862 – Fixed an issue where certain audio tracks would continue playing after landing on Tephra.

User Interface:

  • AG-18212 – Palettes that cannot be equipped on your Dropship no longer show up in the Customization Closet.
    • Developer Note: The ability to apply any owned palette to your Dropship will be included in an upcoming update! In the meantime, we don’t want to confuse players by showing palettes that cannot actually be applied.
  • AG-18223 – Fixed an annoying bug where players would unintentionally purchase the “EXO Suit” in the EXO Outfitters instead of their intended suit selection.
  • AG-18053 – Fixed an issue where Opening and Closing the “Examine” view with certain visors equipped would cause the player to lose input in both the EXO Outfitters and the Customization Closet.
  • AG-18177 – Fixed an issue in the Customization Closet where the View Store button can sometimes go missing.
  • AG-16972 – The “Team Up” ping is now visible to players not in your Squad.
    • Developer Note: The goal of the “Team Up” ping is to signal that you would like to squad up with players you encounter on the ESS Starseeker or on the planet. That doesn’t work too well when only your existing squadmates can see it! There are some distance and timing limitations on the ping to prevent spam, but with this change you should now be able to clearly signal that you’re LFG!
  • AG-18035 – Fixed an issue where certain resources could not be pinged on the Planet View map.
  • AG-18255 – Fixed an intermittent issue where opening the profile of a player you searched for by name would not work.

STARSEEKER: Astroneer Expeditions – Ver. 1.0.7

  • Release date: June 17th/18th 2026
  • Patch notes:

BALANCE CHANGES

  • AG-18011 – The objective for JAM-BX’s Mission ‘Let’s Get Clinical’ no longer requests an item before its crafting Blueprint has been unlocked.
    • Developer Note: While most players were getting through this Mission by stumbling upon the required item in caches, the intended experience is that players are able to craft an item before it becomes required for Mission progress. Except for Ensign Muriel’s Missions. She’s just eccentric. 

IMPROVEMENTS

  • AG-17900 – To assist with readability, Crew Member Mission text now stays on screen longer.
  • AG-18086 – To assist with wayfinding, the type and size of waypoint icons have been adjusted in the Tutorial for the Depot and the Landing Zone.

BUG FIXES

  • Addressed our most common GPU start up crash.
  • Added a number of fixes for observed server crashes.
  • Fixed a common source of performance decline encountered during Expeditions.
  • Fixed a common source of performance decline on the ESS Starseeker, when rendering the player’s avatar on the station signs.
  • Fixed an issue that showed unreleased cosmetic items in the Customizer. Nothing to see here, move along.
  • AG-15001 – Made improvements to address an issue where players can appear invisible to their squadmates after landing on Tephra.
    • Developer Note: This bug has been harder for us to pin down, and we’ve issued a number of fixes for it over the course of Beta testing. We may need to continue deploying fixes until we fully resolve the problem. 
  • AG-4153 – Fixed an issue where synced emotes were not properly showing across different clients.
  • AG-11707 – Added missing Crew Member idle animations.
  • AG-17894 – Fixed an issue that could allow players to move around while in a downed state after opening Planet View.
  • AG-18028 – Made improvements to address a UI memory leak. Additional fixes will come in future patches, but this should reduce the occurrence.
  • AG-17906 – Fixed an issue that could cause cinematics to stretch on ultrawide monitors. They are now properly locked to a 16:9 ratio. No more Widestroneers.
  • AG-18144 – Fixed an issue that was preventing all three Palettes included in the Engineering Pack from appearing in the in-game EXO Outlet preview.
  • AG-18028 – Implemented a fuller fix for the UI memory leak that could occur when interacting with DAD and Stash UI systems.
  • AG-18027 – Fixed an issue that was showing incorrect messaging on the launch screen when the game is in planned maintenance mode.
  • AG-18206 – Fixed an issue where players were getting stuck in the game’s startup flow when rejoining after a server crash.

STARSEEKER: Astroneer Expeditions – Ver. 1.0.5

  • Release date: June 12th/13th 2026
  • Patch notes:

BALANCE CHANGES

  • AG-17880 – Moved the Backpack V3 reward out of the Wetlands Mission chain to later in the player progression.

BUG FIXES

  • AG-16156 – Fixed the ‘Fit Check’ Sticker notification so it no longer triggers with every completed Expedition.
  • AG-15094 – Fixed an issue affecting the progress bar on “Press and Hold” actions on the Nintendo Switch 2.
  • AG-17966 – Fixed an error that would not properly track ownership of the Engineering Pack cosmetics across different platforms.

How to download updates for STARSEEKER: Astroneer Expeditions on Nintendo Switch 2?

To download the updates for STARSEEKER: Astroneer Expeditions, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.