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Big Hops (Switch): all the updates (latest: Ver. ???)

On this page, you will find all there is to know about the various updates for Big Hops on Nintendo Switch.

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Big Hops – Ver. ???

  • Release date: April 1st/2nd 2026
  • Patch notes:

Cappler’s Conspiracy
  • A new conspiracy theorist owl Cappler, with full VO from Chester Rushing
  • 21 Photography Jobs to help Cappler prove (or disprove) conspiracy theories
  • 17 Filters including Retro, Watercolor, Fisheye, Bug Vision, Naked, and more
  • Zoom lenses, so you can take better shots from far away
  • Sky Shifter gadget, which lets you change the world around you
  • 6 new Trinkets that let you play in 1st person, climb ceilings, throw further, and more
Update
  • Adds the ‘Completionist Tablet’ to the Airship to help with finding the last collectibles
  • Adds a new settings menu option after beating the game to ‘Hold to Skip Dialogue’ for speedrunners
  • Adds ‘Hat Stays On’ Trinket which keeps your hat from falling off when bonking
  • Adds ‘Frog’s Eye View’ Trinket which lets you play in first person
  • Adds ‘Strong Arm’ Trinket which lets you throw objects farther with more accuracy
  • Adds ‘Sticky Hands’ Trinket which lets you climb ceilings
  • Adds ‘Coin/Bit Magnet’ Trinket which increases the collect radius of bits and coins by 3x

Big Hops – Ver. 1.0.5

  • Release date: March 5th/6th 2026
  • Patch notes:

  • Fixes semi-common Minecart related crash on fail or death in Treasure Room
  • Fixes bug where costume, trinkets, and backpack contents from last save are brought into challenge room levels when accessed from title screen (note, we will be resetting the leaderboards)
  • Fixes Piston Launchers in Forest Shrine sometimes not releasing the player after exiting their triggers
  • Disallow taking damage during loading
  • Rework of how save data is written to make save files much smaller
  • Lowers total runtime memory usage by 150mb
  • Reduces max memory usage during spikes during scene loads and when saving
  • Removes all per frame memory allocations so should see better frame pacing and fewers hitches, especially on lonw end devices
  • NavMesh tweak to help Hydro Plant Caterpillar not get stuck under the level
  • Fixes floating Otters in Rig Main
  • Tweaking some Dark Bit positions to not be intersecting ground
  • Adds individual translators to credits
  • Fixes placement of bubble spawners in Hydro Plant and Junktown
  • Removes broken material fish school in Ocean Island Intro
  • Nerfs speed and following of finale projectiles
  • Fixes title menu button sizes so centered mouse position doesn’t highlight them
  • Fixes Hops placement when loading to Mines Entrance, each Mineshaft, Airship, Duster Bluffs, Desert Canyon, eztc
  • Screen fade behaves more consistently during low framerate
  • Screen fade will keep consistent fade color instead of sometimes popping
  • Fixes rare one-frame popping to random camera view during loads
  • Extends distance attenuation for bug sounds
  • Fixes lines causing confusion about Junio’s relationship to Jackson
  • Adds missing Hop vocalization when using Grapple Barrel
  • Adds missing sounds on Boneyard stone movers
  • Audio mix changes for music, title UI, challenge room countdown, bonepile footsteps, bug facts, forest ambience
  • Better bedbug sounds

  • Additional notes: none
  • Source: Chris Wade (Bluesky)

Big Hops – Ver. 1.0.3

  • Release date: January 27th/28th 2026
  • Patch notes:

  • Fixes bad performance and crash in Void Finale Remix Rooms
  • Fixes most common crash when leaving scenes where fire is propagating
  • Fixes horizontal swing poles sometimes ignoring Hop after first use
  • Adds buttons in settings menu ‘Save and Quit’, and ‘Help I’m Stuck’
  • Improves tunneling through the floor when moving at high speeds (even better fix coming next patch)
  • Reduces memory footprint of the game by 300mb everywhere to reduce likelihood of crashes
  • Fixes Trinket Trunk soft lock when opening while no Trinkets / Slots remain to be unlocked
  • Prevents save loss in rare cases of crashes by saving before scene transitions
  • Fix false negatives when throwing Peppers at Tumbleweed
  • Peppers no longer fall off trees when caught on fire, preventing infinite Pepper feature
  • Reworks all checkpoints and navmesh in Void_OceanToMountain to prevent death loops
  • Makes a few Goo Ball segments easier in Sewer Exit
  • Places Potato Beetle and Grasshopper somewhere to be found in Mines Entrance and Beach Island, respectively
  • Removes unreachable Dark Bits in Void_ForestToDesert and Mineshaft C
  • Camera and Mixtape Player now worth zero coins and don’t give health when eaten
  • Fixes issue where repeatedly entering Grapple Barrel could turn you invisible
  • Hop will detach from Hookshots after 3 seconds to protect against soft locks
  • Veggie bushes plucked from the ground will respaw Veggies infinitely
  • Fixes Tumbleweed and Rock voxel shapes teleporting you when standing on them and looking away
  • Fixes Bug Shop / Veggie Shop heart rewards not giving extra hearts
  • Nerfs the difficulty of Wall Run 2 Challenge Room
  • Removes some bad respawn spots in Deep Mines, Shattered Forest Intro, Desert Canyon
  • Tweaks slingsho distances for Grapple Swings in hidden canyon section of Desert Plains

  • Known issues:

  • The switch to unlock Slingshots in the Desert may cause a long hang. Wait it out, the game will proceed
  • Leaving scenes with minecarts can still cause crashes, but your progress will be saved
  • Framerate issues after pausing/unpausing.

  • Additional notes: none
  • Source: Chris Wade (Bluesky)

Big Hops – Ver. 1.0.2

  • Release date: January 14th/15th 2026
  • Patch notes:

No patch notes available.


  • Additional notes: none
  • Source: Chris Wade (Bluesky)

Big Hops – Ver. 1.0.1

  • Release date: January 12th 2026
  • Patch notes:

No patch notes available.


  • Additional notes: none
  • Source: game

How to download updates for Big Hops on Nintendo Switch?

To download the updates for Big Hops, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.