DRAGON BALL GEKISHIN SQUADRA (Switch): all the updates (latest: Season 2.4)
On this page, you will find all there is to know about the various updates for DRAGON BALL GEKISHIN SQUADRA on Nintendo Switch.
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DRAGON BALL GEKISHIN SQUADRA – Ver. ??? (Season 2.4)
- Release date: December 23rd/24th 2025 at 10PM PT / 1AM ET 6AM GMT / 7AM CET / 3PM JST
- Patch notes:
Buffs
■Android 17
Passive
Rate at which energy is replenished based on the number of Skills that are on cooldown (Super Attack excluded) increased: 10 → 15% per skill.
Skill 3: Android Barrier
・Cooldown decreased: 15 → 13s
■Krillin
Passive
・The cooldown reduction on skills when applying Marked to enemies has been increased: 0.5 → 1.0s
Skill 1: Energy Mine
・Maximum range increased: 4/6.5/6.5 → 6.5/6.5/6.5m
・Time until camera begins to move after activated increased: 0.1 → 0.4s
Skill 2: Solar Flare
・Time until attack activates decreased: 0.67 → 0.58s
・Time until attack can be canceled decreased: 0.83 → 0.75s
Skill 3: Scattering Energy Wave
・DMG dealt when the energy blast hits an enemy hero while controlled increased: 150/150/150 → 300/300/300
・DMG falloff when multiple blasts hit when dispersed decreased: 10/10/10 → 5/10/10%
■Hit
Skill 1: Deathblow
・Width of the energy wave expanded: Radius 0.75/1.0/1.5 → 1.25/1.5/2.0m
■Baby (Young Body)
Skill 2: Energy Explosion
・Cooldown decreased: 18 → 15s
・Cooldown reduction of Possession (Allies) / Cover Fire when hitting enemy heroes increased: 0.5/0.36/0.2 → 1/0.75/0.5s
■Helpers
Rush Boost
・DMG increased: 150 → 200
Nerfs
■Ultimate Gohan
Stats
・Base HP decreased: 11,664~23,950 → 9,914~20,358
Skill 1: Jack Blast
・Strike DMG decreased: 450/500/600 → 315/350/420
・Energy wave DMG increased: 180/200/240 → 315/350/420
Skill 2: Rolling Hammer
・Cooldown increased: 7 → 10s
Skill 3: Power Unleashed
・Removed the effect that further increases stacks when the first hit of a follow-up input hits an enemy hero
Super Attack: Mach Break
・Flurry DMG decreased: 350 → 175
・Shockwave DMG increased: 850 → 1,500
■Super Saiyan 4 Vegeta
Skill 2: Meteor Extrusion
・Stagger time when driven into a wall decreased: 2 → 1.5s
Skill 3: Barrier Wall
・Barrier duration decreased: 5 → 3.5s
・Additional HP gained decreased: 15/20/25 → 15/17.5/20%
■Helpers
Attack Buff
・All Attack Up effect decreased: 350 → 250
Decoy
・AoE decreased: 7.5 → 5m
・Effect duration shortened: 1.5 → 1.0s
Adjustments
■Star Collection
・Ultimate Gohan added to Hero Unlock [I]
・Star Collection 75 changed to Hero Unlock [I]
Even if you’ve already completed 75 before the update, you will be able to do so again!
You can unlock the heroes by opening the Star Collection screen after the change.
■Shop
The daily bonus that can be obtained every day for free has been changed to now only include Zeni and SG-Capsules
Bug Fixes
■Ultimate Gohan
Passive
・Fixed an issue where the stack count would reset to 0 when dealing additional damage with the Divine Combo Cards “Lightning Swift” and “Pursuer” while the stack count was 1.
Ability Details
・Added missing text to Super Attack: Mach Break
Improvements
■Capsules
・In Special G-Capsule, added a button to open 6 SG-Capsules at once.
- Additional notes: none
- Source: Bandai-Namco
DRAGON BALL GEKISHIN SQUADRA – Ver. ??? (Season 2.3)
- Release date: December 16th/17th 2025
- Patch notes:
Improvements
■Missions
・Added Hero Missions where you can earn one hero once a week
This week you can acquire “”Cell (Perfect Form)”” (Role: Tank)!
*Available until Dec. 24, 2025, at 5:59am (UTC).
If you already have him, you will receive Hero Memories ×5,000 instead.
It makes raising your Star Grades easier, so be sure to give it a try.
As mentioned in the Developer Letter, we are actively looking at different ways for players to earn new heroes.
■Custom Battles
・Added color to role icons to make them easier to recognize in rooms.
Bug Fixes
■Missions
・Fixed text for Beginner Missions
*Only the text has been revised, and no changes have been made to the conditions.”
■Miscellaneous
・Minor bug fixes
- Additional notes: none
- Source: Bandai-Namco
DRAGON BALL GEKISHIN SQUADRA – Ver. ??? (Season 2.2)
- Release date: December 9th/10th 2025
- Patch notes:
Adjustments
■Hero Memories
・The amount obtained per battle has been increased by approximately 2.5 times.
・We have adjusted the system in which the more battles you play, the fewer Hero Memories you obtain per battle.
The number of battles for when the amount begins to decrease has been changed, and the minimum you can obtain per slot has been increased so as not to be excessively low compared to before.
Bug Fixes
■Ultimate Gohan
・The number of stacks applied on the first hit of the Super Attack has been adjusted from two to one.
・We’ve implemented a fix so that icons for elements enhanced through leveling up are now displayed in the ability details.
■Battles
・We’ve fixed an issue where you don’t respawn despite the timer hitting 0.
■Penalties
・We’ve resolved a rare issue where players other than the one responsible for invalidating a battle could receive a penalty.
*Now, only the player at fault will be penalized.
■Miscellaneous
・Minor bug fixes
- Additional notes: none
- Source: Bandai-Namco
DRAGON BALL GEKISHIN SQUADRA – Ver. ??? (Season 2.1)
- Release date: December 2nd/3rd 2025
- Patch notes:
■Star Collection
・[III & IV] has been added to the Hero Unlocks.
This category lets you unlock [III] and [IV] characters.
・Updated Hero Unlock content
・Added to [I]: Super Saiyan 4 Vegeta
・Changed to [II]: Super Saiyan Gotenks
・Changed to [III]: Super Saiyan Trunks (Teen)
We will be continuing to update the Hero Unlocks as new heroes are added to the game.
・Increased the maximum cap size of the Star Collection.
■Penalty
・Players deemed to be AFK, or disrupting the game in a similar manner, will now receive a reduced amount of Hero Memories.
*It will be returned to standard amounts upon continuous normal play.
■Loading Screen
・Now displays the selected Divine Draw.
*Will also be displayed while spectating Custom Battles.
- Additional notes: none
- Source: Bandai-Namco
DRAGON BALL GEKISHIN SQUADRA – Ver. ??? (Season 2)
- Release date: ???
- Patch notes:
Buffs
■Full Power Bojack
Skill 1: Galactic Buster
・DMG increased: 423/470/564 → 540/600/720
Skill 2: Cosmic Bloom
・Time until energy blast explodes increased: 3 → 4.5s
・Time between end of attack and ability to perform actions decreased: 1.4 → 1.08s
Skill 3: Psycho Thread
・Movement Speed Down effect increased: 15 → 40%
・Time between end of attack and ability to perform actions decreased: 0.7 → 0.53s
■Android 17
Skill 1: Barrier Ball
・Cooldown decreased: 11 → 8s
Skill 3: Android Barrier
・Cooldown decreased: 17 → 15s
・Duration of extra HP effect increased: 1.5 → 2.5s
Super Attack: Counter Barrier
・Duration of Extra HP effect increased: 2.0 → 2.5s
■Super Uub
Skill 3: Shooting Chaser
・Cooldown decreased: 9 → 8s
■Dabura
Passive: Demon’s Domain
・Petrification Gauge buildup speed for enemies within AoE increased: 1–2 → 1–3/s
Skill 2: Darkness Spear
・Duration of No Vanishing Step applied to enemy heroes adjusted: 3/4/5 → 4/4/4s
・Movement Speed Boost effect on self increased: 3/4/5 → 4/4/4s
Skill 3: Evil Flame
・Movement Speed Down effect increased: 25 → 35(%)
■Divine Combo Cards
Build Up
・All Defense Up effect increased: 20 → 30
Steel Skin
・DMG reduction increased: 8 → 10
Guardian Angel
・DMG reduction increased: 15 → 20%
Defense Step
・DMG reduction against Super Attacks increased: 50 → 75% max
・DMG reduction against attacks other than Super Attacks increased: 25 → 30% max
■Helper
Attack Buff
・All Attack Up effect increased: 125 → 350
Push
・Forced Movement distance increased: 3 → 5m
Defense Buff
・All Defense Up effect increased: 200 → 300
・All Defense Up AOE increased: 5 → 7.5m
Ride
・Cooldown decreased: 60 → 45s
Quick Zone
・Movement Speed Up effect increased: 35 → 50%
Nerfs
■Super Saiyan Son Goku
Skill 2: Meteor Hammer
・DMG decreased: 900/1000/1200 → 810/900/1080
■Super Saiyan 3 Son Goku
Skill 1: Super Kamehameha
・First hit DMG decreased: 720/800/960 → 450/500/600
・DMG of follow-up attacks increased: 90/100/120 → 130/130/130
Instant Transmission Kamehameha
・First hit DMG decreased: 720/800/960 → 540/600/720
・DMG when used as follow-up increased: 90/100/120 → 130/130/130
Skill 3: Instant Transmission
・Instant Transmission destination moved further from target: 0 → 1.5m
■Cooler (Final Form)
Status
・Base HP decreased: 8316-14387 → 7128-12331
・Armor decreased: 5544-9591 → 4752-8221
Passive: Imperial Retaliation
・Immune to All effect duration from Skills increased
・Destruction Ray: 0.4 → 0.6s
・Death Stopper: 0.55 → 0.75s
・Death Chaser: 0.4 → 0.6s
Skill 1: Destruction Ray
・Cooldown increased: 4 → 6s
Skill 2: Death Stopper
・Cooldown increased: 12 → 14s
・Effect duration increased: 0.8 → 1.5s
■Super Saiyan 2 Caulifla
Skill 1: Storm Kick
・Cooldown increased: 6 → 7s
Skill 2: Blaze Dive
・Projectile speed decreased: 36/48/72 → 26/32/48m/s
Skill 3: Energy Release
・Cooldown increased: 9 → 11s
・Increased effect duration of skill: 0.8 → 1.5s
■Frieza (First Form)
Skill 1: Show Them, Zarbon!
・Shortened cooldown via canceling Skill through reinput increased: 4 → 6s
Super Saiyan Gotenks
Skill 1: Hyper Ultra Super Combo
・Cooldown increased: 12 → 14s
■Son Goku (Mini)
Skill 1: Panzy: Wasabi Bomb
・DMG decreased: 750/950/1150 → 700/850/1000
・Secondary explosion DMG decreased: 1100/1300/1600 → 850/1000/1250
■Helper
Crash
・Cooldown increased: 20 → 60s
Adjustments
■Android 18
Skill 1: Destructo-Disc
・Skill stock adjusted: 1/2/3 → 2/2/2
■Super Saiyan Vegeta
Status
・Base HP adjusted: 4725-15301 → 5700-13730
・Armor adjusted: 4725-15301 → 5700-13730
■Gekishin Burst
System
・Gekishin Burst system (including MAX Gekishin Burst) adjusted to correctly increase DMG based on hero level and duration of battle.
■Rank
・At the end of the season, the amount of Rank Points lost will be greatly increased this season.
Additionally, the amount of Rank Points gained or lost in Standard Battles will be adjusted so that players’ actual skill is reflected more accurately and they are matched with others of similar skill.
■Penalties
・Adjusted the accumulation and reduction values for AFK penalties.
Fixes
■Cooler (Final Form)
Skill 3: Death Chaser
・Fixed an issue where enemies would receive unintended DMG when knocked into a wall by this Skill while Retaliation is active.
■Super Saiyan 2 Caulifla
Skill 3: Energy Release
・Fixed an issue where, when being moved by effects such as Forced Movement while this Skill is active, the Skill’s AoE would not follow the user’s hero correctly.
■Frieza (First Form)
Skill 1: Show Them, Zarbon!
Skill 2: Crush Them, Dodoria!
・Fixed an issue where, while directing Zarbon or Dodoria, if an additional input was performed while the cooldown of Skill 1 or 2 was set to 0 as a result of Sparkly Stardust, Zarbon/Dodoria would move to an unintended location.
■All Heroes
・Fixed an issue where any Skill resulting in a warp (including Special Skills) could warp the user to an unintended location upon activation.
Boost Attack
・Fixed an issue where, when using a Boost Attack while under the effects of the Finisher Chance received as a result of a triple boss KO, players were able to KO heroes who had enough HP to survive a KO.
■Boost Attack
・Fixed an issue where, when using a Boost Attack while under the effects of the Finisher Chance received as a result of a triple boss KO, players were able to KO heroes who had enough HP to survive a KO.
■Badges
・Fixed an issue where previously earned Season Badges would remain.
Additional notes
・From now on, only the current season’s Season Badges will remain.
■Missions
・Fixed an issue where the ‘Beginner’ section in the mission screen would remain even after all beginner missions were completed.
■Quick Battles
・Fixed an issue where Quick Battle results were being reflected in the Hero rankings, allowing players to receive battle score rewards.
Additional Notes
・From now on, only Standard Battle results will be reflected in the Hero rankings and be able to earn battle score rewards.
Improvements
■All Heroes
・Adjustments and fixes to text (Hero names, Skill names, Customization names, etc.)
■Divine Combo Cards
・Added ‘Preset’ function to configure auto-acquired Divine Combo Cards in advance
Configurable via the following screen
– Player Info
– Battle Rules > Divine Combo Card List
– Before battle, just after selecting a hero
■Battle Tutorial completion reward
・In addition to Super Saiyan Son Goku, two more heroes are now obtainable after completing the battle tutorial.
Additional Heroes Obtained:
・Super Saiyan Vegeta (Role: Tank)
・Piccolo (Role: Damage)
Additional Notes
・For players who have already completed the battle tutorial, the additional heroes will be distributed within approximately one week.
・If you already own the additional heroes, they will be converted into Hero Memories.
・Please note that distribution may take some time.
■Penalties
・Added a notice during AFK penalties informing players after matchmaking begins that “matchmaking will be slower.”
■Hero Memories
・The first slot of Hero Memories earned in battle is now fixed to the hero you used in that battle.
Additional Notes
・From the second slot onward, the memories will be randomly selected from the heroes you own.
・From the second slot onward, additional slots (up to a maximum of four) will be unlocked depending on the number of heroes you own.
■Bonus Mission Points
・Removed the daily limit on the number of Bonus Mission Points that can be earned in Standard Battles.
- Additional notes: none
- Source: Bandai-Namco
DRAGON BALL GEKISHIN SQUADRA – Ver. ??? (Season 1.2)
- Release date: October 28th/29th 2025
- Patch notes:
Buffs
・Zamasu
Passive: Body Regeneration
・Regeneration Gauge duration increased: 15 → 20s
・Gamma 1 & Gamma 2
Stats
・Gamma 1 Base HP increased: 7484~15368 → 8165~16765
・Gamma 2 Base HP decreased: 6124~12574 → 5443~11177
Rush Attack (Gamma 2)
・DMG increased: 45 → 50
Skill 1: Gamma Strike
・Strike DMG increased: 540/600/720 → 720/800/960
・Explosion DMG increased: 900/1000/1200 → 1080/1200/1440
・Time between activation and dash decreased: 17 → 13F
・Time between third hit and explosion increased: 5 → 15F
・Time between end of third hit and ability to do actions other than movement increased: 9 → 18F
・Time between end of third hit and ability to move decreased: 45 → 26F
・Distance of separation from enemy after third hit decreased:1.15 → 0.5m
Skill 2: Gamma Impact
・Cooldown time decreased: 7 → 5s
・DMG decreased: 760/850/1000+200 → 630/700/840+160
・HP gain duration increased: 3 → 5s
・Amount of HP gained on hit increased: 5/10/20 → 10/15/20%
・Time between end of attack and ability to perform actions decreased: 24 → 20F(Movement 30 → 26F)
Adjustments
・GEKISHIN Rules
God of Destruction
Forced movement caused by Gods of Destruction now ignore nullifying status effects like Unstoppable and Immune to All.
- Additional notes: none
- Source: Bandai-Namco
DRAGON BALL GEKISHIN SQUADRA – Ver. ??? (Season 1.1)
- Release date: October 14th/15th 2025
- Patch notes:
Buffs
・Majin Buu (Good)
Stats
・Base HP increased: 7020~19305 → 8640~23760
Skill 1: Strangle Gum
・DMG dealt increased: 450/500/600 → 675/750/900
Skill 2: Healing Ray
・Range: 6/8/12 → 8/10/14m
・Cancel distance: 9/10/13 → 11/13/17m
Nerfs
・Super Saiyan Son Goku
Skill 2: Meteor Hammer
・Cooldown lengthened: 4 → 6s
Skill 3: Kaioken
・Effect duration increased: 0.75 → 1s
・Strike Attack Up effect decreased: 900/1250/1250 → 700/1000/1001
・Movement Speed Boost effect decreased: 175/225/275 → 140/180/220%
・Effect time caused by Kaioken Meteor Hammer or Kaioken Kamehameha shortened: 2 → 1s
- Additional notes: none
- Source: Bandai-Namco
DRAGON BALL GEKISHIN SQUADRA – Ver. ??? (Season 1)
- Release date: September 23rd/24th 2025
- Patch notes:
Buffs
・Frieza (First Form)
Skills1 Show Them, Zarbon!
・Cooldown time reduced: 30→20 seconds
・Cooldown reduction based on Zarbon’s remaining HP upon retreat increased: 60–40→80–40%
・Time to reach maximum range reduced: 5→3 seconds
・Effect of “Strike Defense Down” applied to enemies reduced: 100→50
Skills 3: Imperial Decree
・Increased boost speed when Dodoria is enhanced: 200% → 250%
・Increased attack interval reduction when Zarbon is enhanced: 40% → 60%
・Piccolo
Skills 1: Light Grenade
・Cooldown time reduced: 20→15 seconds
・Damage dealt increased: 2520/2800/3360→3000/3280/3560
Super Attack:Special Beam Cannon
・Maximum Charge Time Reduction: 4→3 seconds
・Son Goku (Mini)
Rush Attack
・Damage Increase: 33→41
Bug Fixes
・Fixed an issue where the effect of “Frieza (First Form)”‘s Passive ‘Fearsome Emperor’ could be interrupted by ally healing or contact with areas generated by himself or allies.
・Fixed an issue where skills targeting enemies or allies would activate without a valid target right before switching to GEKISHIN Burst.
・Fixed an issue where Zen-Oh would disappear if a triple KO occurred right before he returned to his starting point.
・Fixed an issue where Dragon Ball didn’t display correctly when obtained.
- Additional notes: none
- Source: Bandai-Namco
How to download updates for DRAGON BALL GEKISHIN SQUADRA on Nintendo Switch?
To download the updates for DRAGON BALL GEKISHIN SQUADRA, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.
