DRAGON BALL GEKISHIN SQUADRA (Switch): all the updates (latest: Ver. 1.4 – Season 4)
On this page, you will find all there is to know about the various updates for DRAGON BALL GEKISHIN SQUADRA on Nintendo Switch.
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DRAGON BALL GEKISHIN SQUADRA – Ver. 1.4 (Season 4)
- Release date: March 16th/17th 2026
- Patch notes:
Super Saiyan God Son Goku joins the fight in DRAGON BALL GEKISHIN SQUADRA!
Role: Damage
A divine hero that can rain down damage across vast distances.
Raise your Red Fury in battle and pressure your enemies with unrelenting attacks!
Buffs
■Super Saiyan Son Goku
Skill 3: Kaioken
・Effect duration when activated via Kaioken only increased: 1 → 2s
■Android 18
Skill 1: Destructo-Disc
・Effect of dealing more DMG the less total HP an enemy has removed
・DMG adjusted: 432~720/480~800/576~960 → 600/680/840
Super Attack: Heart Breaker
・DMG increased: 1,800/2,000/2,400 → 2,700/2,900/3,300
・DMG to enemies with Assault Target increased: 3,600/4,000/4,800 → 4,200/4,700/5,500
■Son Gohan (Kid)
Super Attack: Exploding Rage
・DMG of Rush Attacks during “Exploding Rage” increased: 140 → 180
Super Attack: Shattering Beam
・Time until the explosion reaches maximum range decreased: 2.5 → 1s
・DMG of the first energy wave to hit increased: 900 → 1,200
■Super Uub
Super Attack: Cyclone Burst
・Time from Skill activation until energy blast released decreased: 1 → 0.8s
■Dabura
Skill 3: Evil Flame
・Burning DMG increased: 70 → 120
・Movement speed when changing angle of attack increased: 60/80/160 → 90/120/180°/s
■Baby (Young Body)
Skill 3: Possession (Allies) / Cover Fire
・Effect that applies Movement Speed Down to enemies hit by Cover Fire added: 30%, 1.75s
Super Attack: Revenge Blast
・DMG Increased: 2,000/2,000/2.000 → 3,000/3,000/3,000
・DMG increase amount when hitting the enemy decreased: 800 → 600
■Zamasu
Super Attack: Project Zero Mortals
・Effect that increases DMG the higher the Regeneration Gauge is upon activation added: 0~1,000
■Cell (Perfect Form)
Super Attack: Energy Field
・Time from Skill activation until barrier deployed decreased: 0.8 → 0.6s
Super Attack: Energy Field: Duel
・Time from Skill activation until barrier deployed decreased: 0.8 → 0.6s
・Time from Skill activation until ring created decreased: 2.6 → 1.6s
■Android 17
Super Attack: Counter Barrier
・Duration of extra HP increased: 2.5 → 4s
・Scaling of DMG and extra HP when own total HP is low increased: 150 → 200% max
・Effect that applies Movement Speed Up to self and nearby allied heroes added: 25%, 4s
■Super Saiyan Vegeta
Skill 1: Energy Blast Volley
・Effect added that applies Movement Speed Down to enemy added: 5% 0.75s
Skill 2: Photon Bomber
・Time until Skill can end decreased: 1 → 0.83s
Super Attack: Big Bang Attack
・First hit DMG increased: 300/300/300 → 2,000/2,000/2,000
・Follow-up DMG decreased: 300/300/160 → 260/260/140
■Super Saiyan 3 Son Goku
Skill 1: Super Kamehameha
・Follow-up attack DMG increased: 90/90/90 → 150/150/150
Instant Transmission Kamehameha
・First hit DMG increased: 450/500/600 → 500/575/650
■God of Destruction Toppo
Super Attack: Massive Sphere of Destruction
・Time from Skill activation until sphere of destruction released decreased: 1.2 → 1s
・Sphere of destruction fall speed decreased: 48 → 20m/s
■Super Saiyan Trunks (Teen)
Skill 1: Burst Sword
・DMG decreased: 1,530/1,700/2,040 → 1,440/1,600/1,920
・DMG increase threshold based on enemy total HP increased: 30 → 50%
Skill 2: Vanish Strike
・Cooldown decreased: 10 → 7s
・DMG decreased: 900/1,000/1,200 → 720/800/960
■Majin Buu (Good)
Super Attack: Candy Ray
・DMG when consuming an enemy turned into Candy changed: 2,000
・Total HP healed when consuming an enemy turned into Candy increased: 100 → 2,000
・Time from Skill activation until beam is released decreased: 1 → 0.75s
・Time until Skill can end decreased: 1.55 → 1.17s
■Cooler (Final Form)
Super Attack: Atomic Supernova
・Follow-up DMG increased: 300 → 350
・Explosion DMG increased: 1,500 → 2,500
・Distance at which enemies are pulled in on impact increased: 1.5/2/5 → 2/3/6m
■Super Saiyan 2 Caulifla
Skill 1: Storm Kick
・Provoked duration increased: 2/2/2 → 3/3.5/4s
・Duration of Provoked when hitting an enemy at point-blank range adjusted: 6/6/6 → 5/5.5/7s
Skill 3: Energy Release
・Effect that applies Movement Speed Down to enemy added: 70%, 2s
・Time until energy reaches max range increased: 0.2 → 0.3s
Super Attack: Crush Cannon
・Number of energy waves increased: 10/16/49 → 15/28/52
・Angle of energy waves released adjusted:
・Skill Level 1: 0/10 → 0/5/10°
・Skill Level 2: 0/15 → 0/5/10/15°
・Skill Level 3 (Super): 0/15/30/45 → 0/7.5/15/22.5/30/37.5/45°
・DMG increased: 400 → 500
・DMG distance falloff decreased: 90 → 50%
■Super Saiyan Kale (Berserk)
Skill 3: Energy Sphere
・Duration of Charge Force explosion on hit increased: 1 → 3s
・DMG when Charge Force makes contact with the explosion/hits the blast and explodes DMG increased: 90/100/120 → 90/110/150 per/every 0.1s
■Son Goku (Mini)
Super Attack: Swift Spark
・Conversion of DMG taken into additional DMG while Immune to All increased: 50 → 75%
■Gamma 1 & Gamma 2
Super Attack: Special Pose
・Scaling of total HP healed on activation increased: 10/15/25 → 40/40/40%
・DMG of Gamma Impact when activated during the effect increased: 380/420/500 → 760/840/1,000
■Super Saiyan Bardock
Passive: Rebel Warrior
・Time until Revenge Gauge depletion starts decreased: 0.75 → 0.5s
・Interval of Revenge Gauge depletion decreased: 0.25 → 0.2s
・Amount of Revenge Gauge depletion decreased: 1.25 → 1
Super Attack: Riot Javelin
・Explosion DMG increased: 750/750/750 → 3,500/3,500/3,500
■Hit
Super Attack: Assassin’s Domain
・Effect that applies Energy Defense Down to enemy added: 400, 6s
・Energy Defense Down distance falloff: 90%
■Frieza (First Form)
Super Attack: Supernova
・Effect that applies All Attack Down to enemies in the burn area removed
・Effect that applies Continuous Damage to enemies in the burn area added: 50 per 0.25s
・Effect that applies Burning to enemies in the burn area added: 100 per 0.5s, 3s after leaving
・Duration of burn area decreased: 15 → 10s
■Divine Combo Cards
Defense Step
・Duration of reduced DMG increased: 3 → 4s
・Time before DMG reduction begins to fall off increased: 1.5 → 2s
Epic Hunter
・DMG bonus increased: 25 → 40%
GEKISHIN High
・Cooldown reduction increased: 50 → 70%
Nerfs
■All Heroes
・Total HP healed upon transformation for Damage and Technical role heroes decreased: 50 → 40%
・Total HP healed upon transformation for Tank role heroes decreased: 50 → 30%
Adjustments
■Krillin
Skill 1: Energy Mine
・Effect that applies Shrink Field of View to enemies removed
・Effect that applies Movement Speed Down to enemies hit by chain/the secondary explosion added: 75%, 1s
・Time until placed energy mine reacts to the enemy increased: 1 → 1.5s
・Time until the energy mine reacts to the enemy or secondary explosion increased: 0.5 → 0.75s
・Secondary explosion DMG increased: 1,260/1,400/1,680 → 1,530/1,700/2,040
Skill 2: Solar Flare
・Changed the distance falloff from self reference point to a center line in the area
・Effect that applies Shrink Field of View to enemies on hit added: 3s
・Blind duration decreased: 2.5 → 2s
・All Attack Down duration decreased: 5 → 3s
■Legendary Super Saiyan Broly
Super Attack: Blaster Meteor
・Time from Skill activation until energy blast released increased: 0.08 → 0.33s
・Movement Speed Down during attack: 80/80/80 → 50/60/80%
・DMG of Cloaked energy from self increased: 250 → 300
・DMG falloff when explosions consecutively hit decreased: 25 → 15%
■Super Vegito
Skill 3: Finger Shot
・Cooldown decreased: 12 → 10s
・Movement Speed Down amount decreased: 70 → 30%
■Full Power Bojack
Skill 3: Psycho Thread
・Effect that applies No Vanishing Step to enemy added: 0.5s
・Movement Speed Down amount decreased: 40 → 20%
■Super Saiyan Gotenks
Skill 3: Super Ghost
・Enemy following time limitation added: 3s
Super Attack: Super Ghost Kamikaze Attack
・Time from Skill activation until ghosts charge reduced: 1.2 → 0.75s
・Last hit DMG increased: 900/900/900 → 900/950/1,050
■Ultimate Gohan
Skill 1: Jack Blast
・Effect that applies Energy Defense Down to enemy hit by strike added: 200, 1.5s
・Effect that applies Strike Defense Down to enemy hit by energy wave added: 150, 1.5s
・Effect that grants an additional use from Power Unleashed removed
・Effect that applies Energy Defense Down to enemy hit by strike added: 400, 1.5s
・Effect that applies Movement Speed Down to enemy hit by strike removed
・Effect that applies Strike Defense Down to enemy hit by energy wave added: 300, 1.5s
・Effect that staggers enemy hit by energy wave removed
Skill 2: Rolling Hammer
・Changed “warps to your target’s location” to “warps to the target location”
・Max range decreased: 10/14/18 → 8/10/14m
・Distance of forcibly moved on hit decreased: 9 → 7m
・Distance enemy blown away on hit with the additional use from Power Unleashed decreased: 12 → 9.5m
Skill 3: Power Unleashed
・Time until max range reached increased: 0.2 → 0.4s
・Changed when Flee is applied after reaching max range
・Attack duration increased: 0.25 → 0.45s
・Time until Skill can end increased: 0.42 → 0.58s
■Piccolo
Skill 2: Hellzone Trap
・DMG increased: 360/400/480 → 720/800/960
・Time until orbs start to drop when enemy is in range increased: 0 → 0.5s
■Enemy NPCs
General Enemy NPCs
・Spawn conditions and location adjustments
・Base HP increased
All Supreme Kais
・Time between attacks increased: 0 → 0.5s
・Indicator display time increased:
・First hit: 1 → 1.25s
・Second hit onwards: 0.42 → 0.58s
・EXP Obtained decreased: 500 → 300
Cell Jr.
・Time until first attack increased: 0.33 → 0.58s
・Time between attacks increased: 0.72 → 0.97s
Pirate Robot
・EXP Obtained increased: 200 → 350
■Bosses
All Bosses
・Spawn timing adjusted: 120/240/360/480 → 180/315/450/540s
Nappa
・Nappa’s Saibaiman movement speed decreased: 6 → 4m/s
・DMG when Saibaiman explodes decreased: 1,500 → 1,200
・Base HP increased: 17,000 → 22,100
Jackie Chun
・DMG when counterattacking after an Afterimage is attacked decreased: 1,500 → 1,000
・Time between Afterimages increased: 1.25 → 2.75s
Jaco
・Rapid-fire 5-beam attack
・Time until firing increased: 0.25 → 0.75s
・Indicator display time increased:
・First hit: 0.67 → 0.83s
・Second hit onwards: 0.25 → 0.5s
Brianne Dechateau and Ribrianne
・Rapid-fire heart attack:
・Shot speed decreased: 12.5 → 9m/s
・Indicator display time increased: 0.83 → 1.08s
・Huge heart attack
・DMG decreased: 1,500 → 1,200
・Indicator display time increased: 1 → 1.25s
・Base HP increased: 32,000 → 41,600
■GEKISHIN Rules
・DMG of GEKISHIN Burst (cancelling the Skill) adjusted
・Effect duration on team KO decreased: 30 → 20s
■Battle Rules
・Standard Battle has been renamed to Ranked Battle
・Condition to unlock Rank Battle has been set to reaching Star Collection 20
Bug Fixes
■All Heroes
・Fixed an issue where specific hero Skills could target enemies in inaccessible areas
Affected:
・Android 18’s “Heart Breaker”
・Hit’s powered-up Rush Attacks, “Vital Point Strike”
・Super Saiyan Kale (Berserk)’s transformed Rush Attacks
・Super Vegito’s “Flash Dodge”
・Cell (Perfect Form)’s “Raid Smash”
・Super Saiyan Bardock’s “Rebellion Smash”
・Super Saiyan Gotenks’ “Hyper Ultra Super Combo”
■Helpers
Pass
・Fixed an issue where it could target enemies in inaccessible areas
Improvements
■All Heroes
・Screen shake when enemy is KO’d or a hero Skill hits an enemy added
・Toggle on or off by accessing: Settings > Video > Screen Shake
■Super Vegito
Skill 3: Finger Shot
・Enemy team can now see the lock-on target indicator
■Super Saiyan Vegeta
Skill Details
・Updated text to indicate the more times Big Bang Attack hits the same enemy, DMG dealt to that enemy increases
■Son Goku (Mini)
Skill Details
・Fixed text to clearly show the application of Energy Defense Up and Movement Speed Up to self when using Power Pole Dance to activate a Panzy: Wasabi Bomb explosion
■Legendary Super Saiyan Broly
Skill Details
・Updated text to include the Dragon Shell as an enemy
■Custom Battle
・Fixed an issue of the individual spectator’s sound effects no longer playing while spectating
■Touch Panel
・Changed the positioning of the virtual pad so that it moves with control inputs
・It is possible to toggle between the original controls by going to: Settings > Touch Panel > Virtual Pad Settings > Turn ON Fixed Position (Movement Control)
・Feature to enlarge the minimap added
・You can now move with a pin, instead of the camera, while the minimap is enlarged
■GEKISHIN Rules
・Changed so that if the God of Destruction’s base HP is lower than the DMG received from the charged GEKISHIN Burst (excluding MAX GEKISHIN Burst), the attack triggers only once the accumulated DMG reaches the base HP
・Added a feature that changes Zen-Oh’s movements once all Gods of Destruction on a team are defeated:
・The timer for when Zen-Oh arrives at the God of Destruction’s area becomes ∞, and no longer returns to the departure point
・Now instantly moves from the God of Destruction’s area or Dragon Shell
・Camera angle during battle adjusted
・Improved visibility of the UI and notifications
■Results
・Detailed Data category added
・Updated the overall flow and display
■Hero List
・Exclusive icons now display for upgradable heroes
■Star Collection
・Updated the indicator so that it shows which heroes can be unlocked next
■Shop
・Added rarity information to item details (if applicable).
・Added an indicator to show if the Daily Bonus has not been claimed
■G-Capsules
・Updated animations
■Badges
・Renamed the player performance badge “Player” to “Player Performance”
■Tutorial
・Updated
- Additional notes: none
- Source: Bandai-Namco / Bandai-Namco
DRAGON BALL GEKISHIN SQUADRA – Ver. 1.3.3 (Season 3.3)
- Release date: February 17th/18th 2026
- Patch notes:
Super Saiyan 2 Kefla joins the fight in DRAGON BALL GEKISHIN SQUADRA!
Role: Damage
An aggressive hero who uses Vanishing Steps to attack a large area.
Strike as many foes as you can and set the battle alight!
Buffs
■Android 18
Skill 3: Accel Dash
・The condition for extending the reactivation time and increasing the number of reactivations has changed from “KO an enemy with Accel Dash” to “KO an enemy within a set period of time after activating Accel Dash.”
■Son Goku (Mini)
Skill 3: Power Pole Dance
・DMG increased: 85/85/85 → 200/200/200
・Damage reduction when consecutive hits land adjusted: 70/80/90 → 90/90/90%
・Movement speed reduction while attacking decreased: 50/40/20 → 50/30/0%
・Duration of Energy Defense Up and Movement Speed Boost effects when hit by an energy wave attack adjusted: 5/5/5 → 4.5/5/7s
・Duration of Strike Defense Up and Movement Speed Boost effects when hit by a strike attack: 5/5/5 → 4.5/5/7s
Super Attack: Swift Spark
・Changed the duration of “Immune to All” to self from “activation → start of dash” to “activation → end of dash”
・Consecutive attack DMG increased: 500 → 750
・Additional DMG after consecutive attacks decreased: 2,000 → 1,800
■Dabura
Skill 1: Doom’s Ray
・Cooldown decreased: 12 → 11s
・Guaranteed attack DMG increased: 810/900/1,080 → 865/960/1,150
・Restore base HP effect to self on guaranteed attacks added: 1,300/1,440/1,725
Super Attack: Evil Blast
・Time from skill activation until energy blast released decreased: 0.83 → 0.5s
・Distance-based DMG falloff decreased: 90 → 50%
・Petrification Gauge gain increased: 50 → 70
・Distance-based falloff of Petrification Gauge gain decreased: 90 → 50%
■Super Saiyan 3 Son Goku
Transformation: Super Saiyan 3
・DMG boost on transformation of “If I Won’t Do It, Who Will?!” increased: 3 → 5%
Passive: If I Won’t Do It, Who Will?!
・Damage boost based on target’s total HP percentage difference with self increased
・When difference is 11–30%: 2 → 10%
・When difference is 31–60%: 7 → 15%
・When difference is 61–99%: 12 → 25%
Skill 3: Instant Transmission
・Cooldown reduction when enemy hero is targeted upon activation increased: 10 → 20s
■Zamasu
Passive: Body Regeneration
・Initial value of Regeneration Gauge on battle start/respawn increased: 0 → 50%
Skill 1: Heavenly Arrow
・Skill stock number increased: 1/1/1 → 2/2/2
・Regeneration Gauge gain per hit decreased: 7.5 → 6
Skill 2: Divine Rush
・Effect that applies Movement Speed Down to enemies hit dead center by the knifehand added: 30/40/60%, 3s
Adjustments
■Super Vegito
Passive: Shining Fusion
・Cooldown decreased: 10 → 5s
・Cooldown when Skills or powered-up attacks hit an enemy decreased: 0.5 → 0.25s
Skill 2: Flash Dodge
・Cooldown decreased: 12 → 8s
・Time until movement starts increased: 0.15 → 0.2s
・Movement speed adjusted: 28/38.5/56 → 36/36/36
■Divine Draws
Medical Respawn
・Total HP of hero converted into the Medical Machine gauge decreased: 35 → 20%
・Time until respawn increased: 2–5 → 3–6s
・Percentage of hero respawn time converted into time until respawn increased: 10 → 20%
・Percentage of hero respawn time converted into time until Medical Machine disappears increased: 90 → 95%
■Star Collection
・Updated Hero Unlock content
・Added to [I]: Super Saiyan Bardock
・Changed to [II]: Ultimate Gohan
*We will be continuing to update the Hero Unlocks as new heroes are added to the game.
・Increased the maximum cap size of the Star Collection.
Bug Fixes
■Divine Draws
Medical Respawn
・Fixed an issue where a Medical Machine could spawn near a wall, overlapping with a hero and preventing them from moving
- Additional notes: none
- Source: Bandai-Namco / Bandai-Namco
DRAGON BALL GEKISHIN SQUADRA – Ver. 1.3.2 (Season 3.2)
- Release date: January 27th/28th 2026
- Patch notes:
Super Saiyan Bardock joins the fight in DRAGON BALL GEKISHIN SQUADRA!
Role: Tank
A hero who will quickly dash in to save comrades in a pinch.
Protect allies by drawing in attacks and launching an explosive counterattack with your amassed power!
Buffs
■Son Gohan (Kid)
Passive: Friendship Boost
・Energy Attack Up effect when ally hero is nearby added: 500
・All Defense Up effect when ally hero is nearby increased: 400 → 500
Skill 2: Masenkyaku
・Max time until fully charged decreased: 1.1 → 0.9s
Skill 3: Leave This to Me!
・Energy Defense Up to self and target ally hero on activation removed
・Energy Defense Down to enemies within barrier removed
・Cooldown decreased: 10 → 8s
■Android 18
Stats
・Base HP: 8748~17963 → 9914~20358
■Super Uub
Stats
・Base HP adjusted: 7038~25111 → 8280~22770
Passive: Cyclone Stream
・Max number of obtainable Cyclone increased: 64 → 96
Skill 1: Rage Barrage
・Obtainable Cyclone when 1 energy blast hits a target increased: 2 → 4
Skill 2: Brutal Buster
・Rush Attack/Shooting Chaser range increased and additional Rush Attack hits effect increased: 3/4/6 → 6/6/6s
Skill 3: Shooting Chaser
・Cooldown decreased: 8 → 6.5s
■God of Destruction Toppo
Skill 3: Sphere of Destruction: Tempered
・While in fighting stance, No Obstruction effect to self added.
Nerfs
■Super Saiyan 3 Son Goku
Skill 1: Super Kamehameha
・First hit DMG decreased: 450/500/600 → 400/450/550
・DMG of follow-up attacks decreased: 130/130/130 → 90/90/90
Instant Transmission Kamehameha
・First hit DMG decreased: 540/600/720 → 450/500/600
・DMG of follow-up attacks decreased: 130/130/130 → 100/100/100
Adjustments
■Legendary Super Saiyan Broly
Passive: Fiendish Tenacity
・Time until Despair Gauge starts to deplete decreased: 5 → 2s
Skill 1: Gigantic Knuckle
・Despair Gauge charge gain per hit decreased: 5/9/11/12 → 3/8/9/10 *Number of enemies on hit, 1/2/3/4
Skill 3: Roar
・Cooldown decreased: 9 → 7s
・Despair Gauge charge gain decreased: 25/35/41/45 → 20/30/36/40 *Number of enemies on hit, 1/2/3/4
■Super Saiyan Trunks (Teen)
Stats
・Base HP adjusted: 6955~20199 → 8100~18023
■Gamma 1 & Gamma 2
Passive: Gamma Switch
・Gamma 2’s Movement Speed Up increased: 10 → 25%
Skill 1: Gamma Strike
・Strike DMG decreased: 720/800/960 → 500/550/650
Super Attack: Special Pose
・Stagger effect on enemies hit when activating Special Pose removed.
・””Immune to All”” effect to self on activation added: 1.5s
・While Special Pose is active, range of Rush Attacks increased: 3 → 5m
■Frieza (First Form)
Skill 1: Show Them, Zarbon!
・DMG decreased: 750/750/900 → 650/650/800
・Strike Defense Down effect increased: 50 → 75
・Duration of Strike Defense Down effect decreased: 8 → 5s
Skill 2: Crush Them, Dodoria!
・DMG increased: 540/600/720 → 600/660/780
・Cooldown decreased: 20 → 18s
・While Imperial Decree is active, lunge speed scaling decreased: 2.5 → 1.5
■Bosses
Brianne Dechateau
・Base HP increased: 24500 → 32000
Jaco
・Base HP increased: 24500 → 28000
■Star Collection
・Updated Hero Unlock content
・Added to [I]: Super Vegito
・Changed to [II]: Super Saiyan 3 Son Goku
・Changed to [III]: Android 18
*We will be continuing to update the Hero Unlocks as new heroes are added to the game.
・Increased the maximum cap size of the Star Collection.
Improvements
■Gamma 1 & Gamma 2
Ability Details
・Fixed text to clearly show the range of Rush Attack increases while Special Pose is active.
*This is for an already existing ability.
■Super Saiyan 3 Son Goku
Ability Details
・Fixed text to clearly show DMG increases once Kamehameha changes to Instant Transmission Kamehameha.
*This is for an already existing ability.
- Additional notes: none
- Source: Bandai-Namco / Bandai-Namco
DRAGON BALL GEKISHIN SQUADRA – Ver. 1.3.1 (Season 3.1)
- Release date: January 20th/21st 2026
- Patch notes:
Improvements
■Standard Battles
・Changed so when the game is voided because a player is AFK, that player’s rank points are decreased
・A system has been added that applies a penalty to rank points that change after a battle if a player goes AFK during a battle
・A new system has been added that reduced the rank point loss from a defeat for players with high contribution when there is a large difference in contribution among players on the same team.
- Additional notes: none
- Source: Bandai-Namco
DRAGON BALL GEKISHIN SQUADRA – Ver. 1.3 (Season 3)
- Release date: January 12th/13th 2026
- Patch notes:
Buffs
■Super Saiyan Trunks (Teen)
Skill 2: Vanish Strike
・Cooldown decreased: 12 → 10s
Skill 3: Burning Attack
・Cooldown decreased: 9 → 8s
■Cooler (Final Form)
Skill 1: Destruction Ray
・Cooldown decreased: 6 → 5s
・Duration of Continuous Damage for pillars of fire increased: 3/3.5/4 → 5/5/5s
・Damage interval of Continuous Damage for pillars of fire decreased: 0.5 → 0.25s
・DMG of Continuous Damage decreased for pillars of fire: 100 → 50
■Dabura
Passive: Demon’s Domain
・AoE range per level up increased: 0.3 → 0.4m
・Petrification Gauge buildup for enemy heroes within AoE decreased: Every 0.25s: 3~1 → 2~1
Skill 2: Darkness Spear
・Cooldown decreased: 7 → 5.5s
・Duration of No Vanishing Step decreased: 4 → 3s
・Duration of Movement Speed Boost effect when moving towards enemy heroes pierced by a spear decreased: 4 → 3s
・Movement Speed Boost effect when moving towards enemy heroes pierced by a spear amount adjusted: 75/100/100 → 50/75/100
Skill 3: Evil Flame
・Cooldown increased: 6 → 7s
■Helper
Crash
・Cooldown decreased: 60 → 45s
■Divine Combo Card
Art of Decoy
・Movement speed gain increased: 40 → 50%
・Vanishing Step cooldown recovery speed increased: 30 → 45%
Guardian Angel
・DMG reduction increased: 20 → 25%
Nerfs
■Super Saiyan Son Goku
Skill 2: Meteor Hammer
・Additional input effect of Kaioken changed: Staggered → Applies Movement Speed Down (70%, 1.5s)
Skill 3: Kaioken
・Skill stock reduced: 1/1/2 → 1/1/1
・Increased effect of Movement Speed Up: 40/80/120 → 55/80/120%
Super Attack: Spirit Bomb
・Time until impact increased: 1 → 1.5s
・Distance before DMG falloff begins decreased: 4 → 2m
・Duration after bomb impact reduced: 1 → 0.5s
・DMG decreased: 4,000/4,000/4,000 → 3,500/3,500/3,500
・Kaioken additional input DMG decreased: 4,200/4,200/4,200 → 3,500/3,500/3,500
・Kaioken additional input explosion DMG decreased: 2,000/2,000/2,000 → 1,500/1,500/1,500
■Son Goku (Mini)
Passive: Battle Gear
・Strike DMG increase per 0.1s decreased: 20 → 12
・Strike DMG maximum increase value decreased: 800 → 600
■Divine Combo Cards
Lightning Swift
・Additional cooldown: 6s
Super Snowball
・All Attack power increase reduced: 75 → 40
・Additional number of All Attack Up: 4 → 5
Build Up
・All Defense Up increase reduced: 30 → 15
・Necessary NPC KO’s or assists required for All Defense Up increased: 2 → 3
・Additional number of All Defense Up: 10 → 15
Solid Barrier
・Barrier duration reduced: 2 → 1.5s
・Cooldown increased: 10 → 15s
Defense Step
・Additional cooldown: 4s
Adjustments
■Super Saiyan Gotenks
Skill 2: Galactic Donut
・Time between skill activation and until the donut is thrown decreased: 0.6 → 0.5s
Skill 3: Super Ghost
・Cooldown increased: 6 → 7s
・Ghost field of vision increased: 5 → 7m
・DMG decreased: 335/375/450 → 300/330/400
■Android 18
Skill 2: Lightning Step
・Apply No Skills/Attacks effect removed.
・Cooldown decreased: 13 → 12s
・Assault Rush DMG increase based on stacks increased: 100/105/115/130/150 → 100/115/130/145/160
■Divine Combo Card
Limit-Breaking Jump
・Activation conditions changed:
While Vanishing Step is on cooldown, before its cooldown ends → while Vanishing Step is on cooldown
・Additional cooldown: 6s
Bug Fixes
■Super Saiyan Gotenks
Skill 3: Super Ghost
・Fixed an issue where ghosts remained undetected if the hero it was following was not detected.
Improvements
■GEKISHIN Rules
・If the targeted God of Destruction is KO’d while charging a GEKISHIN Burst or after charging it but before it deals DMG, GEKISHIN Burst will now be interrupted and the stock for the activated skill will not be consumed.
■Matchmaking
・Changed matchmaking to reduce the likelihood of being matched with the same party twice in a row.
■Custom Battle
・Changed the number of battle participants from a fixed 8 players to 4–8 players.
*The battle starts when teams have at least 2 players.
*Applies to all rules including GEKISHIN Rules and Sub-Rules.
■Menu
・Added “Delete User Data” to “Other”.
*User data can now be deleted in-game.
*User data cannot be deleted if linked with a Bandai Namco ID.
*After deletion, you can either start the game from the beginning, or transfer data that has been linked to a Bandai Namco ID on another device.
*All billing information will be lost. Please note we will be unable to recover your data, even if you contact support. We kindly ask for your understanding.
- Additional notes: none
- Source: Bandai-Namco
DRAGON BALL GEKISHIN SQUADRA – Ver. 1.2.4 (Season 2.4)
- Release date: December 23rd/24th 2025 at 10PM PT / 1AM ET 6AM GMT / 7AM CET / 3PM JST
- Patch notes:
Buffs
■Android 17
Passive
Rate at which energy is replenished based on the number of Skills that are on cooldown (Super Attack excluded) increased: 10 → 15% per skill.
Skill 3: Android Barrier
・Cooldown decreased: 15 → 13s
■Krillin
Passive
・The cooldown reduction on skills when applying Marked to enemies has been increased: 0.5 → 1.0s
Skill 1: Energy Mine
・Maximum range increased: 4/6.5/6.5 → 6.5/6.5/6.5m
・Time until camera begins to move after activated increased: 0.1 → 0.4s
Skill 2: Solar Flare
・Time until attack activates decreased: 0.67 → 0.58s
・Time until attack can be canceled decreased: 0.83 → 0.75s
Skill 3: Scattering Energy Wave
・DMG dealt when the energy blast hits an enemy hero while controlled increased: 150/150/150 → 300/300/300
・DMG falloff when multiple blasts hit when dispersed decreased: 10/10/10 → 5/10/10%
■Hit
Skill 1: Deathblow
・Width of the energy wave expanded: Radius 0.75/1.0/1.5 → 1.25/1.5/2.0m
■Baby (Young Body)
Skill 2: Energy Explosion
・Cooldown decreased: 18 → 15s
・Cooldown reduction of Possession (Allies) / Cover Fire when hitting enemy heroes increased: 0.5/0.36/0.2 → 1/0.75/0.5s
■Helpers
Rush Boost
・DMG increased: 150 → 200
Nerfs
■Ultimate Gohan
Stats
・Base HP decreased: 11,664~23,950 → 9,914~20,358
Skill 1: Jack Blast
・Strike DMG decreased: 450/500/600 → 315/350/420
・Energy wave DMG increased: 180/200/240 → 315/350/420
Skill 2: Rolling Hammer
・Cooldown increased: 7 → 10s
Skill 3: Power Unleashed
・Removed the effect that further increases stacks when the first hit of a follow-up input hits an enemy hero
Super Attack: Mach Break
・Flurry DMG decreased: 350 → 175
・Shockwave DMG increased: 850 → 1,500
■Super Saiyan 4 Vegeta
Skill 2: Meteor Extrusion
・Stagger time when driven into a wall decreased: 2 → 1.5s
Skill 3: Barrier Wall
・Barrier duration decreased: 5 → 3.5s
・Additional HP gained decreased: 15/20/25 → 15/17.5/20%
■Helpers
Attack Buff
・All Attack Up effect decreased: 350 → 250
Decoy
・AoE decreased: 7.5 → 5m
・Effect duration shortened: 1.5 → 1.0s
Adjustments
■Star Collection
・Ultimate Gohan added to Hero Unlock [I]
・Star Collection 75 changed to Hero Unlock [I]
Even if you’ve already completed 75 before the update, you will be able to do so again!
You can unlock the heroes by opening the Star Collection screen after the change.
■Shop
The daily bonus that can be obtained every day for free has been changed to now only include Zeni and SG-Capsules
Bug Fixes
■Ultimate Gohan
Passive
・Fixed an issue where the stack count would reset to 0 when dealing additional damage with the Divine Combo Cards “Lightning Swift” and “Pursuer” while the stack count was 1.
Ability Details
・Added missing text to Super Attack: Mach Break
Improvements
■Capsules
・In Special G-Capsule, added a button to open 6 SG-Capsules at once.
- Additional notes: none
- Source: Bandai-Namco
DRAGON BALL GEKISHIN SQUADRA – Ver. 1.2.3 (Season 2.3)
- Release date: December 16th/17th 2025
- Patch notes:
Improvements
■Missions
・Added Hero Missions where you can earn one hero once a week
This week you can acquire “”Cell (Perfect Form)”” (Role: Tank)!
*Available until Dec. 24, 2025, at 5:59am (UTC).
If you already have him, you will receive Hero Memories ×5,000 instead.
It makes raising your Star Grades easier, so be sure to give it a try.
As mentioned in the Developer Letter, we are actively looking at different ways for players to earn new heroes.
■Custom Battles
・Added color to role icons to make them easier to recognize in rooms.
Bug Fixes
■Missions
・Fixed text for Beginner Missions
*Only the text has been revised, and no changes have been made to the conditions.”
■Miscellaneous
・Minor bug fixes
- Additional notes: none
- Source: Bandai-Namco
DRAGON BALL GEKISHIN SQUADRA – Ver. 1.2.2 (Season 2.2)
- Release date: December 9th/10th 2025
- Patch notes:
Adjustments
■Hero Memories
・The amount obtained per battle has been increased by approximately 2.5 times.
・We have adjusted the system in which the more battles you play, the fewer Hero Memories you obtain per battle.
The number of battles for when the amount begins to decrease has been changed, and the minimum you can obtain per slot has been increased so as not to be excessively low compared to before.
Bug Fixes
■Ultimate Gohan
・The number of stacks applied on the first hit of the Super Attack has been adjusted from two to one.
・We’ve implemented a fix so that icons for elements enhanced through leveling up are now displayed in the ability details.
■Battles
・We’ve fixed an issue where you don’t respawn despite the timer hitting 0.
■Penalties
・We’ve resolved a rare issue where players other than the one responsible for invalidating a battle could receive a penalty.
*Now, only the player at fault will be penalized.
■Miscellaneous
・Minor bug fixes
- Additional notes: none
- Source: Bandai-Namco
DRAGON BALL GEKISHIN SQUADRA – Ver. 1.2.1 (Season 2.1)
- Release date: December 2nd/3rd 2025
- Patch notes:
■Star Collection
・[III & IV] has been added to the Hero Unlocks.
This category lets you unlock [III] and [IV] characters.
・Updated Hero Unlock content
・Added to [I]: Super Saiyan 4 Vegeta
・Changed to [II]: Super Saiyan Gotenks
・Changed to [III]: Super Saiyan Trunks (Teen)
We will be continuing to update the Hero Unlocks as new heroes are added to the game.
・Increased the maximum cap size of the Star Collection.
■Penalty
・Players deemed to be AFK, or disrupting the game in a similar manner, will now receive a reduced amount of Hero Memories.
*It will be returned to standard amounts upon continuous normal play.
■Loading Screen
・Now displays the selected Divine Draw.
*Will also be displayed while spectating Custom Battles.
- Additional notes: none
- Source: Bandai-Namco
DRAGON BALL GEKISHIN SQUADRA – Ver. 1.2 (Season 2)
- Release date: ???
- Patch notes:
Buffs
■Full Power Bojack
Skill 1: Galactic Buster
・DMG increased: 423/470/564 → 540/600/720
Skill 2: Cosmic Bloom
・Time until energy blast explodes increased: 3 → 4.5s
・Time between end of attack and ability to perform actions decreased: 1.4 → 1.08s
Skill 3: Psycho Thread
・Movement Speed Down effect increased: 15 → 40%
・Time between end of attack and ability to perform actions decreased: 0.7 → 0.53s
■Android 17
Skill 1: Barrier Ball
・Cooldown decreased: 11 → 8s
Skill 3: Android Barrier
・Cooldown decreased: 17 → 15s
・Duration of extra HP effect increased: 1.5 → 2.5s
Super Attack: Counter Barrier
・Duration of Extra HP effect increased: 2.0 → 2.5s
■Super Uub
Skill 3: Shooting Chaser
・Cooldown decreased: 9 → 8s
■Dabura
Passive: Demon’s Domain
・Petrification Gauge buildup speed for enemies within AoE increased: 1–2 → 1–3/s
Skill 2: Darkness Spear
・Duration of No Vanishing Step applied to enemy heroes adjusted: 3/4/5 → 4/4/4s
・Movement Speed Boost effect on self increased: 3/4/5 → 4/4/4s
Skill 3: Evil Flame
・Movement Speed Down effect increased: 25 → 35(%)
■Divine Combo Cards
Build Up
・All Defense Up effect increased: 20 → 30
Steel Skin
・DMG reduction increased: 8 → 10
Guardian Angel
・DMG reduction increased: 15 → 20%
Defense Step
・DMG reduction against Super Attacks increased: 50 → 75% max
・DMG reduction against attacks other than Super Attacks increased: 25 → 30% max
■Helper
Attack Buff
・All Attack Up effect increased: 125 → 350
Push
・Forced Movement distance increased: 3 → 5m
Defense Buff
・All Defense Up effect increased: 200 → 300
・All Defense Up AOE increased: 5 → 7.5m
Ride
・Cooldown decreased: 60 → 45s
Quick Zone
・Movement Speed Up effect increased: 35 → 50%
Nerfs
■Super Saiyan Son Goku
Skill 2: Meteor Hammer
・DMG decreased: 900/1000/1200 → 810/900/1080
■Super Saiyan 3 Son Goku
Skill 1: Super Kamehameha
・First hit DMG decreased: 720/800/960 → 450/500/600
・DMG of follow-up attacks increased: 90/100/120 → 130/130/130
Instant Transmission Kamehameha
・First hit DMG decreased: 720/800/960 → 540/600/720
・DMG when used as follow-up increased: 90/100/120 → 130/130/130
Skill 3: Instant Transmission
・Instant Transmission destination moved further from target: 0 → 1.5m
■Cooler (Final Form)
Status
・Base HP decreased: 8316-14387 → 7128-12331
・Armor decreased: 5544-9591 → 4752-8221
Passive: Imperial Retaliation
・Immune to All effect duration from Skills increased
・Destruction Ray: 0.4 → 0.6s
・Death Stopper: 0.55 → 0.75s
・Death Chaser: 0.4 → 0.6s
Skill 1: Destruction Ray
・Cooldown increased: 4 → 6s
Skill 2: Death Stopper
・Cooldown increased: 12 → 14s
・Effect duration increased: 0.8 → 1.5s
■Super Saiyan 2 Caulifla
Skill 1: Storm Kick
・Cooldown increased: 6 → 7s
Skill 2: Blaze Dive
・Projectile speed decreased: 36/48/72 → 26/32/48m/s
Skill 3: Energy Release
・Cooldown increased: 9 → 11s
・Increased effect duration of skill: 0.8 → 1.5s
■Frieza (First Form)
Skill 1: Show Them, Zarbon!
・Shortened cooldown via canceling Skill through reinput increased: 4 → 6s
Super Saiyan Gotenks
Skill 1: Hyper Ultra Super Combo
・Cooldown increased: 12 → 14s
■Son Goku (Mini)
Skill 1: Panzy: Wasabi Bomb
・DMG decreased: 750/950/1150 → 700/850/1000
・Secondary explosion DMG decreased: 1100/1300/1600 → 850/1000/1250
■Helper
Crash
・Cooldown increased: 20 → 60s
Adjustments
■Android 18
Skill 1: Destructo-Disc
・Skill stock adjusted: 1/2/3 → 2/2/2
■Super Saiyan Vegeta
Status
・Base HP adjusted: 4725-15301 → 5700-13730
・Armor adjusted: 4725-15301 → 5700-13730
■Gekishin Burst
System
・Gekishin Burst system (including MAX Gekishin Burst) adjusted to correctly increase DMG based on hero level and duration of battle.
■Rank
・At the end of the season, the amount of Rank Points lost will be greatly increased this season.
Additionally, the amount of Rank Points gained or lost in Standard Battles will be adjusted so that players’ actual skill is reflected more accurately and they are matched with others of similar skill.
■Penalties
・Adjusted the accumulation and reduction values for AFK penalties.
Fixes
■Cooler (Final Form)
Skill 3: Death Chaser
・Fixed an issue where enemies would receive unintended DMG when knocked into a wall by this Skill while Retaliation is active.
■Super Saiyan 2 Caulifla
Skill 3: Energy Release
・Fixed an issue where, when being moved by effects such as Forced Movement while this Skill is active, the Skill’s AoE would not follow the user’s hero correctly.
■Frieza (First Form)
Skill 1: Show Them, Zarbon!
Skill 2: Crush Them, Dodoria!
・Fixed an issue where, while directing Zarbon or Dodoria, if an additional input was performed while the cooldown of Skill 1 or 2 was set to 0 as a result of Sparkly Stardust, Zarbon/Dodoria would move to an unintended location.
■All Heroes
・Fixed an issue where any Skill resulting in a warp (including Special Skills) could warp the user to an unintended location upon activation.
Boost Attack
・Fixed an issue where, when using a Boost Attack while under the effects of the Finisher Chance received as a result of a triple boss KO, players were able to KO heroes who had enough HP to survive a KO.
■Boost Attack
・Fixed an issue where, when using a Boost Attack while under the effects of the Finisher Chance received as a result of a triple boss KO, players were able to KO heroes who had enough HP to survive a KO.
■Badges
・Fixed an issue where previously earned Season Badges would remain.
Additional notes
・From now on, only the current season’s Season Badges will remain.
■Missions
・Fixed an issue where the ‘Beginner’ section in the mission screen would remain even after all beginner missions were completed.
■Quick Battles
・Fixed an issue where Quick Battle results were being reflected in the Hero rankings, allowing players to receive battle score rewards.
Additional Notes
・From now on, only Standard Battle results will be reflected in the Hero rankings and be able to earn battle score rewards.
Improvements
■All Heroes
・Adjustments and fixes to text (Hero names, Skill names, Customization names, etc.)
■Divine Combo Cards
・Added ‘Preset’ function to configure auto-acquired Divine Combo Cards in advance
Configurable via the following screen
– Player Info
– Battle Rules > Divine Combo Card List
– Before battle, just after selecting a hero
■Battle Tutorial completion reward
・In addition to Super Saiyan Son Goku, two more heroes are now obtainable after completing the battle tutorial.
Additional Heroes Obtained:
・Super Saiyan Vegeta (Role: Tank)
・Piccolo (Role: Damage)
Additional Notes
・For players who have already completed the battle tutorial, the additional heroes will be distributed within approximately one week.
・If you already own the additional heroes, they will be converted into Hero Memories.
・Please note that distribution may take some time.
■Penalties
・Added a notice during AFK penalties informing players after matchmaking begins that “matchmaking will be slower.”
■Hero Memories
・The first slot of Hero Memories earned in battle is now fixed to the hero you used in that battle.
Additional Notes
・From the second slot onward, the memories will be randomly selected from the heroes you own.
・From the second slot onward, additional slots (up to a maximum of four) will be unlocked depending on the number of heroes you own.
■Bonus Mission Points
・Removed the daily limit on the number of Bonus Mission Points that can be earned in Standard Battles.
- Additional notes: none
- Source: Bandai-Namco
DRAGON BALL GEKISHIN SQUADRA – Ver. 1.0.2 (Season 1.2)
- Release date: October 28th/29th 2025
- Patch notes:
Buffs
・Zamasu
Passive: Body Regeneration
・Regeneration Gauge duration increased: 15 → 20s
・Gamma 1 & Gamma 2
Stats
・Gamma 1 Base HP increased: 7484~15368 → 8165~16765
・Gamma 2 Base HP decreased: 6124~12574 → 5443~11177
Rush Attack (Gamma 2)
・DMG increased: 45 → 50
Skill 1: Gamma Strike
・Strike DMG increased: 540/600/720 → 720/800/960
・Explosion DMG increased: 900/1000/1200 → 1080/1200/1440
・Time between activation and dash decreased: 17 → 13F
・Time between third hit and explosion increased: 5 → 15F
・Time between end of third hit and ability to do actions other than movement increased: 9 → 18F
・Time between end of third hit and ability to move decreased: 45 → 26F
・Distance of separation from enemy after third hit decreased:1.15 → 0.5m
Skill 2: Gamma Impact
・Cooldown time decreased: 7 → 5s
・DMG decreased: 760/850/1000+200 → 630/700/840+160
・HP gain duration increased: 3 → 5s
・Amount of HP gained on hit increased: 5/10/20 → 10/15/20%
・Time between end of attack and ability to perform actions decreased: 24 → 20F(Movement 30 → 26F)
Adjustments
・GEKISHIN Rules
God of Destruction
Forced movement caused by Gods of Destruction now ignore nullifying status effects like Unstoppable and Immune to All.
- Additional notes: none
- Source: Bandai-Namco
DRAGON BALL GEKISHIN SQUADRA – Ver. 1.0.1 (Season 1.1)
- Release date: October 14th/15th 2025
- Patch notes:
Buffs
・Majin Buu (Good)
Stats
・Base HP increased: 7020~19305 → 8640~23760
Skill 1: Strangle Gum
・DMG dealt increased: 450/500/600 → 675/750/900
Skill 2: Healing Ray
・Range: 6/8/12 → 8/10/14m
・Cancel distance: 9/10/13 → 11/13/17m
Nerfs
・Super Saiyan Son Goku
Skill 2: Meteor Hammer
・Cooldown lengthened: 4 → 6s
Skill 3: Kaioken
・Effect duration increased: 0.75 → 1s
・Strike Attack Up effect decreased: 900/1250/1250 → 700/1000/1001
・Movement Speed Boost effect decreased: 175/225/275 → 140/180/220%
・Effect time caused by Kaioken Meteor Hammer or Kaioken Kamehameha shortened: 2 → 1s
- Additional notes: none
- Source: Bandai-Namco
DRAGON BALL GEKISHIN SQUADRA – Ver. 1.0.0 (Season 1)
- Release date: September 23rd/24th 2025
- Patch notes:
Buffs
・Frieza (First Form)
Skills1 Show Them, Zarbon!
・Cooldown time reduced: 30→20 seconds
・Cooldown reduction based on Zarbon’s remaining HP upon retreat increased: 60–40→80–40%
・Time to reach maximum range reduced: 5→3 seconds
・Effect of “Strike Defense Down” applied to enemies reduced: 100→50
Skills 3: Imperial Decree
・Increased boost speed when Dodoria is enhanced: 200% → 250%
・Increased attack interval reduction when Zarbon is enhanced: 40% → 60%
・Piccolo
Skills 1: Light Grenade
・Cooldown time reduced: 20→15 seconds
・Damage dealt increased: 2520/2800/3360→3000/3280/3560
Super Attack:Special Beam Cannon
・Maximum Charge Time Reduction: 4→3 seconds
・Son Goku (Mini)
Rush Attack
・Damage Increase: 33→41
Bug Fixes
・Fixed an issue where the effect of “Frieza (First Form)”‘s Passive ‘Fearsome Emperor’ could be interrupted by ally healing or contact with areas generated by himself or allies.
・Fixed an issue where skills targeting enemies or allies would activate without a valid target right before switching to GEKISHIN Burst.
・Fixed an issue where Zen-Oh would disappear if a triple KO occurred right before he returned to his starting point.
・Fixed an issue where Dragon Ball didn’t display correctly when obtained.
- Additional notes: none
- Source: Bandai-Namco
How to download updates for DRAGON BALL GEKISHIN SQUADRA on Nintendo Switch?
To download the updates for DRAGON BALL GEKISHIN SQUADRA, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.
