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Discounty (Switch): all the updates (latest: Ver. 1.1.0 – Deep Pocket$ / Next: Ver. 1.1.3 – Quality of Life Update)

On this page, you will find all there is to know about the various updates for Discounty on Nintendo Switch.

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Discounty – Ver. 1.1.3 (Quality of Life Update)

  • Release date: TBA
  • Patch notes:

Shop Gameplay:

  • Customers no longer lose patience while making impulse purchases.
  • Added visual effect to customers’ shopping lists to indicate when they reach a new impatience level.
  • Customers now lose patience faster when standing on dirt or when they can’t find items.
  • Shelves and coolers now have a maximum appeal level of 10.
  • Customers display a dirt with hourglass thought bubble when walking on dirt.
  • Added hourglass icon to “can’t find item” thought bubble.
  • Customers react more organically to appealing items; high appeal increases likelihood that customers will pick up that item, but they can still pick up less appealing items in the vicinity.
  • Added 3-second delay timer for customers making impulse purchases after entering the shop.
  • Highlighting a customer no longer highlights their shopping list.

Quality of Life:

  • Posters can now be removed from walls.
  • Highlighting posters now brings up a tooltip showing days left and effects.
  • Customer shopping lists now stack and can be cycled through with button presses.
  • Time now slows during the scanner tutorial.
  • Players can rename their character at any time in the trailer mirror.
  • Scanner barcode guide and cash register price guide can now both be hidden with button presses.
  • Added new popup to the Guy Delivery to prevent orders after 21:00 (previously it appeared like you could place orders).
  • Changed English text of “days left” to “day(s) left” on challenges and poster tooltips.

Quests & Dialogue:

  • Fixed numerous instances of dialogue being able to play at an inappropriate moment of the story.
  • Most daily character dialogues can now only be played once per save file.
  • Vermin Ties: the rat quest has received a lot of polish to clarify objectives throughout the course of the game.
  • C.A.R. tutorial cutscene now triggers when the PDA is closed rather than a specific time.
  • Removed “End the Game” text from dialogue choices.
  • Added 10 second auto-complete timer for the inventory hotkey tutorial to prevent players with only a trackpad getting stuck.
  • Changed English text of poster tutorial popup.

Settings:

  • Added option to change font size.
  • Added option to make dialogue text appear instantly.
  • Added options to make dialogue text progress automatically.
  • Added option to lock cursor to screen.
  • Added option to pause when unfocused.
  • Added motion sickness mode (removes scrolling in main menu).
  • Added option to turn screen shake off.
  • Added option to unlock the scanner from the beginning.
  • Added option to turn off customer patience mechanics (i.e. customers will never leave a bad review).
  • Added fullscreen borderless display option.
  • Added volume slider for footsteps.

System:

  • Cutscene priority system: reworked the system that triggers cutscenes to prevent rare bug in which multiple cutscenes could play at once.
  • NPC spawning: various improvements to how NPCs are spawned into and out of cutscenes, preventing an occasional bug in which NPCs could teleport to weird locations after cutscenes.

Polish:

  • Allowed placing waste barrels in basement and storage room.
  • Allowed throwing out Fishmas Sticks at BloRSt.

Bug Fixes:

  • Fixed Chester getting stuck when you pick up a shelf he’s carrying items for.
  • Fixed getting stuck in the intro cutscene for the Fishy Business quest when Fisher’s delivery area is full.
  • Removed long wait time after finishing certain cutscenes.
  • Fixed bug in which posters could be printed instantly.
  • Fixed customer dialogue appearing in front of cash register & scanner guides.
  • Fixed various typos and inconsistencies.
  • Fixed numerous instances of jank when starting or finishing certain cutscenes (NPCs appearing or disappearing too early, fades not working properly, NPCs facing incorrectly, wonky camera movements, sudden time changes.)
  • Fixed visual issue with paint on Solruna’s altar.
  • Fixed being able to interact with the farm rat bowl too early.
  • Fixed newspaper not spawning properly after Resolutions quest.
  • “It’s A Deal” Achievement will now be retroactively applied to saves that should have gotten this achievement.
  • Fixed Dollhouse item not being delivered properly.
  • Fixed Tellar’s walking paths in her introductory cutscene.
  • Fixed being able to purchase item category discounts with insufficient reward points.
  • Fixed unnecessary wait times after certain cutscenes.
  • Fixed unpurchased item bin not properly changing appearance after being emptied.
  • Fixed Salmon item displaying incorrect colors in dialogue.
  • Fixed animation error with unpurchased item bin.
  • Fixed challenge notifications not sorting above the in-game PC user interface.
  • Fixed overexposed lights in Guy’s truck during the day.
  • Fixed items sometimes not being pixelated during animation.
  • Fixed time running when walking through doors.
  • Fixed trigger size of first delivery cutscene to prevent multiple cutscenes from playing at once.
  • Fixed some decorative items being difficult to pick up using a controller.
  • Fixed “Opening in 30 minutes” popup showing after tutorial.
  • Fixed poster remnants showing above newer posters (removed remnants visual from game).
  • Fixed off-center dialouge appearing when returning to the main menu and starting a new game.
  • Fixed a null ref in the end-of-day shop report.
  • Fixed it being difficult to select the PC or compactor using a controller when Grace is also in the office.
  • Fixed drink still being highlighted in the bar even after viewing final friendship event.
  • Fixed path error for Ms. Andersen entering the bank.
  • Fixed errors in C.A.R. calculations in mornings, after Sundays, and after skipped story days.

Discounty – Ver. 1.1.0 (Deep Pocket$)

  • Release date: October 20th/21st 2025
  • Patch notes:

Quests

  • Discounty Basement: Adds a multi-part questline, starting in Chapter 2 and continuing into the endgame, in which the player can add a basement to their store.
  • The Boiling Brew: Adds a quest that introduces you Solruna’s new experiments with paint. Can be started after seeing Solruna’s final friendship event.
  • Corporate Espionage: the stealth route is shorter, and now spawns automatically when player is in the forest between 19:00 and 20:00.
  • Beyond the Fog: reduced the firewood Elmer requires to 1 piece, and clarified quest text.
  • An Apple of the Occult: changed wording of objective to reduce player confusion.
  • The Fishy Fisherman: players can now speak with Barbara to get more Fishmas Sticks if needed.

Shop:

  • Basement: players can unlock a basement, giving extra storage space for item boxes, shelves, and decorations.
  • Scanner can now be toggled back to cash register using the PC.
  • Chester won’t steal: fixed bug that could cause items Chester holds to be lost when the player leaves the store.
  • Chester can now place items back in boxes if all shelves are full and he’s got nothing better to do.
  • Improved scanner tutorial to clarify the controls.
  • Customers now queue based on proximity to the cash register, rather than the order in which they finish their shopping lists. No more cutting in line!
  • Trash compactor lights now indicate what type of waste they contain.
  • Added a red-tinted “0” to empty shelves.
  • Players can no longer place items behind fridges. Already-placed items can be picked up.

New Rewards Shop Items:

  • Improved Sponge: can be used 3 times before wetting again.
  • Ultimate Sponge: can be used 4 times before wetting again.
  • Discounty Bucket: bucket no longer has an appeal penalty
  • Advanced Employee Shoes: Chester moves faster.
  • Premium Employee Shoes: Chester moves even faster
  • Employee Gloves: Chester restocks faster.
  • Premium Employee Gloves: Chester restocks even faster.
  • Category Discounts: get a discount when purchasing items in a particular category. Each category discount has 4 tiers.

Dialogues:

  • Guy will no longer introduce himself in Chapter 2 and beyond.
  • Derek can no longer talk about his workday before getting to work.
  • Karl no longer mentions the tea shop destruction early.
  • Ted and Solruna will now kick you out of their shops if you stay too late.

Visuals:

  • Added opening hours signs to all shops and trade deal vendors.
  • Improved look of the green sea.
  • Multiple aquariums no longer have synchronized movement.
  • Added particle effect when the PC is unpacked.

User Interface:

  • Character customization options are now numbered.
  • Added “Scan” command & button when using the scanner
  • Added progress bar to the Rewards Shop showing how many new items have been unlocked.
  • Tooltip for the standing fridges now way “Fridge” instead of “Cooler.”
  • Rewards Shop subheaders now properly scale to the text.

Other:

  • Performance: Fixed issue causing significant performance drops when entering the town.
  • Performance: Reduced the number of colliders and volumetric lighting sources in town to increase performance.
  • Players can no longer immediately go to bed; can only sleep at 9:30 or later on all days.
  • Ted’s opening hours are now properly set to the times listed.
  • Solruna now closes her shop at 20:00, to leave to parts unknown…
  • Post-credits popup has now been changed to Player dialogue.
  • Removed deteriorated posters in the parking lot next to town hall to make it clearer posters cannot be hung there.

Bug Fixes:

  • Fixed customers getting stuck when doors to the warehouse are blocked.
  • Fixed issue that could cause incorrect tooltips to show on shelves & coolers
  • Fixed players getting stuck in hay bales near farm.
  • Fixed players getting stuck next to Fisher’s mailbox.
  • Fixed Ms. Andersen looking out her window when she’s outside in some instances.
  • Fixed Elmer’s fireplace not being lit when it should be.
  • Fixed unaligned walls in shop.
  • Removed extra pixels in James’ sprite.
  • Fixed game pausing time after opening & closing sewer menus.
  • Fixed gap in visual boundary around shop.
  • Chester’s third friendship event is no longer available during Blomkest Fair, which could cause a soft lock.
  • Small potted tree now only spawns in the back slot at Solruna’s store.
  • Fixed bird bath not returning to normal after finishing the related quest.
  • Advanced trade deal items can no longer be selected before they’re unlocked.
  • Fixed bucket spawning too early.
  • Expand and Conquer quest: Elmer’s documents can no longer spawn in a way that can trap players.
  • Fixed rat bowl spawning too soon.
  • Shopping list text will no longer sometimes turn black.
  • Hilda’s third friendship event object (pot outside of Karl’s farm) will no longer be mistakenly highlighted.
  • The player can no longer “outrun” the rain effect by running downward.
  • Fixed issue with Tellar’s third friendship event triggering multiple times.
  • Fixed “New!” tag sometimes not disappearing on items from Delivery Guy.
  • Recycled individual boxes now return significantly less money than stacks.
  • Fixed issue causing the “It’s a Deal!” achievement to not trigger.
  • Fixed “Scrub Amok” achievement to only require cleaning 10 messes as described.

  • Additional notes: this update will also add new content to expand the endgame.
  • Source: Crinkle Cut Games (Steam)

Discounty – Ver. ??? (Patch 2)

  • Release date: September 26th/27th 2025
  • Patch notes:

Shop:
  • End of day report runs faster the more items it displays.
  • End of day report can now be skipped section by section.
  • Fixed players getting not being able to order more items when they’ve ordered a full truck of items but allow Guy to leave, potentially hard-locking the game.
  • Fixed confused customers getting frozen or stuck.
  • Fixed scanner not registering pressing “up” if the first item has an up-facing barcode.
  • Fixed the scanner not responding to D-pad down buttons on controllers.
  • Bottomless coolers now properly appear in Ted’s shop.
  • Fixed customers sometimes entering the shop right before closing time, making them leave an unhappy reaction unfairly.
  • Fixed issue with scanner mini-game sometimes not correctly registering the direction pressed.
  • Fixed an issue with customers getting stuck in the bucket when placed in the shop area.
  • Fixed visual issue in scanner mini-game causing pad item to not rotate around the middle.
  • Fixed Chester sometimes spawning at an incorrect location in the shop.
  • Fixed issue with Chester picking up items triggering vibration.
  • Vendor poster boosts: Fixed shopping lists to add vendor poster items on top of what has already been generated instead of replacing non-vendor wares.
  • Fixed Pickles not being boosted by Barbara’s booster.
Interactions:
  • Fixed Trade Deal crate perks not properly increasing the number of crates available.
  • Players can now properly select vendor posters in the printer using a controller.
  • Made it easier to interact with a friendship event item. (Ted’s drink at the bar.)
  • Fixed the clickable area not lining up with text when going to sleep.
  • Fixed karaoke dialogue sometimes crashing the game.
  • Fixed issue with playing being able to pick up both the bucket and the sponge at the same time leaving the player in a blocked state.
  • Chester’s lemonade stand is easier to interact with on controller from below.
  • Made it easier to pick up Barbara’s barrelson controller and mouse and keyboard and made sure they highlighted properly.
  • Made it easier to interact with quest buckets (Ms. Andersen’s quest and Fisher’s boat).
  • Made it easier to interact with trash bottles found around the world.
  • Added sounds to gate to the sheep pasture in the farm.
  • Adjusted vibrations and added more instances of vibration (picking up bottles, cash register.
Cutscenes:
  • Increased the time window in which it’s possible to start the pipe cutscene.
  • Added fog to all cutscenes featuring the shadow character.
  • Added sound effect to pipe cutscene.
  • Fixed Solruna’s friendship event 3 spawning too early
  • Fixed multiple issues with Karl’s trade deal 3 cutscene (changed trigger size and gave Karl a special path to make sure you don’t encounter him while heading to the farm).
  • Fixed issues with Derek friendship event 2 spawning too early.
  • Fixed issue with first Sunday cutscene being missable under certain conditions.
  • Fixed issue with cutscene trigger not covering the entire park.
  • Fixed visual issue in protest cutscene.
  • Fixed issue with screenshake in statue cutscene
  • Increase character movement speeds, emoting, and odd camera panning in multiple cutscenes.
  • Fixed issue with friendship events not triggering properly (Tellar’s second event and Hilda’s second event).
Getting Stuck:
  • Fixed players getting stuck in the hedges next to the Lapleys’ home.
  • Fixed players getting stuck in crab pots at the harbor.
  • Fixed players getting stuck behind Tellar’s house.
  • Fixed players getting stuck in the lamp post at the top of the harbor stairs.
  • Fixed players getting stuck in the flock of sheep at the Blomkest Fair.
  • Fixed players getting stuck in mailboxes.
  • Fixed players getting stuck in Elmer’s hedge.
  • Fixed players getting stuck in the rocks outside the mine.
  • Fixed players getting stuck in trees in multiple locations in the forest.
  • Fixed players getting stuck in farm fields.
  • Fixed players getting stuck in crates near Fisher’s boat.
Dialogues, schedules & quests:
  • Fixed Elmer relentlessly hitting on the player. (This dialogue now only plays once as intended.)
  • Fixed two friendship events spawning at the same time leading to a soft lock.
  • Fixed various issues with the Corporate Espionage quest that could soft lock players who started the quest on a Sunday.
  • Fixed soft-locking the game if you clicked on Flufflesfirst when painting sheep in the Karl’s second trade deal quest.
  • Fixed issue with players needing to start “Operating as a Real Supermarket” by going to the farm, rather than being able to start any of the trade deal vendor quests.
  • Fixed issue with players being soft-locked during Tammy’s third trade deal quest.
  • Fixed players being soft-locked due to the clock reaching midnight during a scene transition in Tammy’s first trade deal quest.
  • Fixed issue with Ms. Andersen being able to speak about early.
  • Fixed issue with Ted’s third friendship event object not being clickable.
  • Solruna’s third friendship event is now correctly displayed as taking place in the forest int he Customer tab.
  • Adjusted dialogue during Tammy’s third trade deal quest to clarify that Elmer needs three pieces of wood instead of one.
  • Fixed Hilda’s third friendship event item being highlighted before the player has seen the first two events.
  • Fixed HIlda’s second friendship event crashing in Spanish.
  • Fixed issue with dialogue option not disappearing in Tellar’s third friendship event.
  • Fixed minor scheduling issues for Derek.
  • Fixed issues with random dialogues being played out of order.
  • Fixed minor scheduling issues for Derek and Solruna.
  • Fixed visual issue with Barbara sometimes appearing to stand in the water on the harbor.
System/Settings:
  • Fixed game skipping ahead by 3 days every sleep after the end credits.
Typos:
  • Fixed Spanish & Japanese localizations listing the store’s opening hours as 8:00 instead of 9:00.
  • Fixed English text present in Barbara’s third trade deal event in the German version.
  • Tammy’s menu
  • Graces first friendship event
  • Printer upgrade dialogue
  • Hilda’s intro dialogue
  • Ted’s first friendship event
  • Quest stage for Fisherman TD3 (Fishy Business)
  • Quest dialogue with Tellar
  • Tellar RD_LF3
  • Grace cleaning tutorial
  • Karl’s menu
UI
  • Fixed navigation issues using controller in challenge UI when challenges had been completed.
  • Fixed issues with navigating Barbara’s trade deal perks on controller.
  • Fixed chapter screens not being centered in ultrawide resolution.
  • Fixed issues with visual alignment of the item description, and sleep interaction text in simplified Chinese.
  • Made sure the exit button in the point shop is highlighted correctly.
  • Fixed issues with localized text going out of bounds.
  • Fixed instances of incorrect storage capacity shown when hovering shelves in Isenkram’s shop.
  • Fixed character front size for Asian languages making certain text boxes appear out of screen.
  • Made sure the day of the week text box fit all asian languages.
Visuals
  • Changed delivery clock sign to display only seconds instead of minutes + seconds.
  • Fixed a visual issue with the rat house spawning too low on the display in Solruna’s shop.
  • Fixed a visual issue with the outline of the rathouse not being complete.
  • Fixed visual issue with the town hall stairs.
  • Fixed player sorting errors making the player appear below the bowl by the rats by the hardware store.
  • Fixed issue with missing colliders on some of the protest props, and made sure NPCs can pathfind around protest props.
  • Fixed sorting issues with the rats by the highway.
  • Fixed visual issues with shelves spawning too high up in Ted’s shop in chapter 2 and 3.
  • Fixed visual issue causing Ted to sometimes appear above shelves when walking past them in his shop.
Fixed various minor localization issues
  • Tammy menu (Danish)
  • Quest objective (simplified chinese)
  • UI (Danish)
  • UI (Traditional chinese)
  • Fixed instances of English text showing in warning messages in localized languages.
Misc.
  • Dollhouse decor item can no longer be placed in town, and can be placed in the store & trailer. If you have placed the dollhouse in town, it will be removed.
  • Fixed players getting stuck on day 2 after exiting the trailer after reading the newspaper
  • Fixed players getting stuck between the barricades on the staircase
  • Fixed Erik & Julie entering the shop just before closing time, leading to an unavoidable negative reaction
  • Fixed localization issue for the quest “Profitable as a Real Supermarket” that caused the goal to be displayed as 25,000 shills, instead of 8,000.

Discounty – Ver. 1.0.5

  • Release date: August 26th 2025
  • Patch notes:

No patch notes available. This update brings the following to the game:

  • fixes a bug that prevents you from interacting with friendship event trigger objects.

Discounty – Ver. 1.0.4

  • Release date: August 22nd 2025
  • Patch notes:

No patch notes available. This update brings the following to the game:

  • improves performance
  • improves input delays
  • fixes framerate issues
  • Known issues:
  • introduced a bug that prevents you from interacting with friendship event trigger objects.

Discounty – Ver. 1.0.3

  • Release date: August 20th/21st 2025
  • Patch notes:

No patch notes available. This is the base version of the game.

  • Additional notes: none
  • Source: game

How to download updates for Discounty on Nintendo Switch?

To download the updates for Discounty, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.