System Shock 2: 25th Anniversary Remaster (Switch): all the updates (latest: Ver. 1.3 / Next: Ver. 1.3.1)
On this page, you will find all there is to know about the various updates for System Shock 2: 25th Anniversary Remaster on Nintendo Switch.
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System Shock 2: 25th Anniversary Remaster – Ver. 1.3.1
- Release date: TBA
- Patch notes:
No patch notes available yet. This update brings the following to the game:
- fixes a rare crash that may happen when loading Autosaves in Multiplayer.
- Additional notes: none
- Source: Nightdive Studios (Bluesky)
System Shock 2: 25th Anniversary Remaster – Ver. 1.3
- Release date: March 26th/27th 2026
- Patch notes:
Features:
- Brazilian Portuguese localization has been added.
- Completely rewritten network driver. Disconnects should be much less frequent now. If you are still experiencing frequent disconnects, please reach out to us on our Discord channel and we’ll try to get back to you requesting additional info.
- Added feedback for some network errors when they occur, instead of simply returning to the main menu without context.
- The mouse cursor in the in-game inventory now respects the system mouse preferences.
- Added a Quicksave button to the main menu when using gamepad input.
- The save button is now disabled when selecting the autosave slot in the save game menu.
- Support for Gyroscope controls on Steam Deck, improved Gyro support across supported platforms.
- Added the ability to swap the inventory and menu buttons for gamepads, for convenience.
- Added a reset all bindings button to the control options menu.
- Implemented support for toggled textures on level geometry, which allows for monitors and screens in the world to be destroyed, matching the original game.
- Added an accessibility option to turn off screen flashes when taking damage or overloading psi, the setting is in the gameplay options menu.
- Added an option to disable the contextual help that appears when opening the inventory while using gamepad controls.
- Improved the photosensitivity screen by combining it with the company logos. It now adapts to your chosen in-game language.
- The Atari logo has been added to the beginning of the game.
- Added numbers to the main menu buttons, like the original game.
- General improvements to existing localised text.
- Updated to the latest version of the Kex Engine.
- Updated to the latest versions of SDL, OpenAL and FMOD.
- Many other under-the-hood improvements to Dark Engine compatibility.
Bug fixes:
- Fixed crashes that could occur when closing the game while a video was playing.
- Fixed a crash when ending the game while awaiting a QBR revival.
- Fixed a multiplayer crash when a player died whilst on earth.
- Fixed a rare crash which could happen when opening the inventory.
- Fixed a crash when loading a save after disabling remastered content.
- Fixed being unable to re-bind the mouse wheel.
- Fixed a number of places throughout the menus where pressing cancel would, in fact, confirm the operation instead.
- Fixed surround sound not working properly when using the FMOD audio driver.
- Fixed some rare issues with music playback.
- Fixed a bug where after playing for long enough, inventory graphics would become mismatched.
- Fixed a bug where joining a multiplayer session would not restore collected audio logs.
- Fixed a variety of issues with held weapons after death.
- Fixed a bug where it was possible to completely lose input focus on the main menu.
- Fixed numerous bugs and quirks with the collision and physics system.
- Fixed an oversight where some menus would use the incorrect set of sound effects.
- Limited the max framerate to 500 fps, to prevent the game logic becoming unstable above this value.
- Fixed controller vibration not functioning properly.
- Fixed several issues with dynamic lights on apparitions and explosions.
- Added prevention for quicksaving whilst the player is dead.
- Fixed incorrect distance sorting for transparent objects.
- Fixed some bind names not properly describing their contextual functionalities.
- Keypads now always start with the number 5 selected when using gamepad input.
- The size of the keypad font now matches the original game.
- Fixed being unable to close the weapon settings MFD panel after selecting the modify or repair button on a gamepad.
- Fixed radioactive rooms ceasing to function after loading a saved game in multiplayer.
- Fixed “Maintenance Robots” causing huge bandwidth spikes.
- Fixed several common instances of desync in multiplayer.
- Fixed a mismash of issues that occurred in custom campaigns.
- Fixed several crashes reported to us by the community.
- Fixed some issues that could appear when starting a multiplayer game twice in one session.
- Fixed a bug which could lead to players having full movement speed on ladders.
- Fixed the “players” label in some menus being unlocalised.
- Fixed a bug where light textures would not change to their turned off variant.
- Fixed lipsync in multiplayer.
- Fixed a bug with Unlit models not being truly Unlit when they should be.
- Fixed dripping goo duplicating for each player present in multiplayer.
- Fixed the map not showing trait-added icons in multiplayer.
- Fixed an Alpha transparency issue.
- Fixed the texture not changing on the damaging floors in the final area.
- Fixed a bug where broken weapons could be equipped when using gamepad input, making them disappear forever.
- Fixed a bug where receiving an item from another player in multiplayer would show the notification message in their language, instead of the local language.
- Fixed a number of multiplayer bugs related to the cutscene in engineering.
- Fixed a great number of under the hood issues with multiplayer.
- Fixed a bug where some menu UI SFX would stop playing when entering the Vault.
- Sammy the Grub in Hydroponics will no longer get stuck under crates when he appears.
- Additional notes: none
- Source: Nightdive Studios (Steam)
System Shock 2: 25th Anniversary Remaster – Ver. 1.2
- Release date: August 28th/29th 2025
- Patch notes:
MULTIPLAYER
- Select multiplayer enemies will no longer become invincible under specific conditions.
- Fixed missing or overlapped items in the player’s inventory upon loading a save.
- Adjusted multiplayer behavior so that if a player disconnects from the game, everyone will return to the main menu. This is to prevent saving when players have left the session, altering the amount of players saved in that session.
- Fixed cases of player script data disappearing when returning to a previous level after loading a save, causing O/S Upgrades to be locked incorrectly, among other issues.
- Fixed a crash on the Recreation Deck caused by the spiders in the ceiling.
- Fixed cases of script data piling up causing “infinite” load screens. Depending on the specific circumstance, a new session may be required.
- Fixed several AI-related crashes when saving.
- Fixed multiplayer to prevent team killing during cutscenes.
GAMEPLAY
- Added a separate save slot for quick saves.
- Fixed collision bugs where the player could randomly get stuck in geometry.
- Fixed an uncommon crash in the penultimate level when entering water.
- Fixed the “Advanced Ammo Usage” English text being incorrect.
- Fixed numerous ways of breaking the cutscene on the ops deck.
- Fixed the Marines Year 1 voice line not playing.
- Fixed issue where players were not being pushed around properly by the steam vents in the penultimate level.
- Improved head tracking for enemies and multiplayer characters.
- Fixed head tracking on crew bodies, which was especially visible when in water.
- Fixed dropping armor and implants on gamepad not removing their bonuses.
- Fixed the sharpshooter trait incorrectly using the lethal weapon multiplier instead.
- Fixed one of the software shorthands reading RSRH for Research.
- Fixed the direction of the mouse wheel being flipped.
- Added support for mouse wheel scrolling in the MFD panels.
- Fixed the cyber interface only warning about toxic hazards upon opening the menu after loading a save.
- Fixed the Marine’s Port MacArthur Weapons Range posting only granting +1 to Standard Weapons. It now correctly grants +2.
- Fixed a rare crash in the MFD golf code when going between levels.
- Fixed subtitles being incorrectly disabled when clicking reset in the options menu.
- Fixed some XERXES subtitles using A instead of R when referring to some hacked turrets.
- Misc localization fixes.
INPUT
- Fixed custom binds not applying to inventory mode until the game was restarted.
- Added a joystick smoothing checkbox to the options menu.
DISPLAY / UI
- Fixed flickering objects.
- Fixed bloom affecting full-screen flashes.
- Fixed 3D objects in the MFD panels not properly updating the ambient light color.
- Fixed psi invisibility not fading your weapon.
- Fixed the alignment of many buttons in the main menu.
- Focus now starts on the confirm button when saving the game, instead of the name text box.
- Added a dimming effect when depressing buttons with a mouse click.
- Fixed filtering of images in the menu.
- Fixed the “hold crouch” and “toggle crouch” text being swapped.
AUDIO
- Fixed audio looping when loading with the FMOD audio driver.
ASSETS
- Fixed a banner in the Space Station having missing polygons on one side.
- Fixed a misaligned ceiling window in the Bonne Chance lounge.
- Fixed misalignment of the tall windows in the Bonne Chance lounge.
- Fixed a misaligned window in the final level.
- Updated KEX Engine video.
- Added new Vault content!
NINTENDO SWITCH
- Enabled ad-hoc multiplayer.
- Fixed a crash when playing back videos with no audio in the Vault.
- Removed ambient occlusion option due to performance concerns.
- Additional notes: none
- Source: Nightdive Studios
System Shock 2: 25th Anniversary Remaster – Ver. 1.1
- Release date: July 10th 2025
- Patch notes:
- Fixed music not playing at all in certain levels.
- Added many more bindable actions on keyboard and controller, such as using more types of hypos and placing navigation markers.
- Players can now hotswap their positions in a lobby session.
- Fixed the options screen scrolling while using a controller.
- Gun muzzle flashes now appear correctly on the ends of guns.
- Raised maximum number of navigation markers from 1 to 12 per player.
- Fixed the multiplayer menu sometimes randomly opening.
- Fixed various animation and AI issues in multiplayer.
- Fixed “Lean Toggle” not working properly on keyboard. “Lean Toggle” is now unbound by default on keyboard to prevent confusion.
- Increased the granularity and minimum range of the mouse sensitivity sliders.
- Fixed decals on windows in Hydroponics being drawn under other objects.
- Fixed transparency issues on the wormskin armor, and fixed light armor glowing in the dark.
- Fixed rendering of flat color polygons in static models.
- Mitigations for some uncommon crashes reported by players.
- Fixed some explosions showing black/pink borders.
- Fixed music playback being delayed when using FMOD.
- Removed the “Quit Game” entry in the keyboard bindings menu.
KNOWN ISSUES
- There is a bug that is causing players to get stuck on some corners. This will be fixed in the next patch.
- The “Advanced Ammo Usage” help text is incorrect in English.
- There are some quirks when using multi-monitor setups with at least one very high refresh rate monitor.
- Customized bindings may be temporarily incorrect while the player’s inventory is open.
- Additional notes: none
- Source: Nightdive Studios
How to download updates for System Shock 2: 25th Anniversary Remaster on Nintendo Switch?
To download the updates for System Shock 2: 25th Anniversary Remaster, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.
