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Crypt of the NecroDancer: Nintendo Switch Edition (Switch): all the updates (latest: Ver. 4.1.0)

On this page, you will find all there is to know about the various updates for Crypt of the NecroDancer: Nintendo Switch Edition on Nintendo Switch.

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Crypt of the NecroDancer: Nintendo Switch Edition – Ver. 4.1.0

  • Release date: ???
  • Patch notes:

New features

  • Added compatibility mode when joining online multiplayer lobbies hosted on older versions:
    • Any online multiplayer lobby hosted on v4.0.0 or above can be entered, even if the game is on a newer version.
    • Selecting “Cross-play” when hosting a multiplayer lobby may temporarily revert the game to a previous patch to allow players from other platforms to join.
  • Added Win Streak tracking to All Zones Mode
    • Deathless Mode’s win counter is shared with the win streak tracker
    • Deathless Mode now allows interrupting win streaks on the first floor to switch to a different mode or character
    • All Zones Mode runs now automatically submit to the corresponding Deathless Mode leaderboards upon completion
    • Each combination of character and game mode tracks its own win streak individually
    • Win streaks are preserved when quitting to the lobby on the run summary menu or the first floor after a win
    • Win streaks are lost when quitting to the lobby (after the first floor), quick restarting mid-game or losing a run
    • Menu options that are about to break a win streak now show a warning message while on a streak
  • Added an option to toggle DLC playtime being counted separately on supported platforms
  • Added a 1 in 1024 chance for Dice Traps to spawn a rare enemy
  • Added controller rumble options to the “Reassign controls” menu
  • This can be disabled in the optionsAdded HUD indicators for diagonal movement button bindings to the lobby while playing Diamond, Klarinetta or Miku
  • Added visual spark effect for ground wires in Zone 5
  • Added a “Restore Unlock Progress” menu under “Manage save data”
    • This makes specific game content (characters, zones, items, NPCs) quickly accessible if they’ve previously been unlocked on another platform

  • Added an option to enable floating selection boxes in the editor when copying and pasting.

Balance changes

  • Changed Miku to no longer take damage when pressing too many buttons in a single beat
    • Standing still by not pressing any buttons for a beat will still inflict damage as before
  • Changed Zone 4 walls to be breakable without a shovel if the AMPLIFIED DLC is disabled
    • This helps Miku traverse Zone 4 more easily, as she cannot pick up shovels
  • Changed Pawnbroker to present a unique scroll as a special offer to Miku
  • Changed enemies disintegrated via teleportation to drop gold, increase multiplier and reduce cooldowns
    • This most commonly occurs when dashing into an enemy against an unbreakable wall as Miku
  • Changed Shrine of the Feast to no longer appear for Aria and Coda
  • Changed Shield of Shove to push frozen and sunken enemies
  • Changed Chaunter to possess Skeleton Knights directly with piercing attacks
  • Changed Granite Golems to move more slowly in Randomizer Mode
  • Changed Pixies to heal the player when pushed into them (via Bounce Trap or Shovemonster)
  • Changed Red Chests on boss floors to no longer contain Backpack, Holster or Cursed Potion

Bugfixes

  • Fixed high input latency on some systems
  • Fixed graphics corruption on some systems
  • Fixed button mappings resetting themselves after being unbound manually
  • Fixed music playback stuttering on some systems
  • Fixed Linka and GC CRAB character skins not being selectable
  • Fixed Reaper not being selectable as a skin for other characters when “Show all characters” is checked
  • Fixed Shopkeeper Ghost continuing to sing after being defeated in online multiplayer

Gameplay bugfixes

  • Fixed Gorgon Statues not appearing on the next level after falling through a trapdoor
  • Fixed Familiars failing to affect enemies larger than one tile
  • Fixed Miku being able to build up unlimited “SING” ability charges on boss floors
  • Fixed Miku incorrectly double-hitting enemies when performing an electric attack
  • Fixed Deep Blues being able to instantly attack the player when hit by an electric attack
  • Fixed Wisps materializing too close to players if a Monocle, Circlet of Telepathy or Glass Torch is picked up
  • Fixed Dragons and Nightmares being able to stomp other enemies posthumously
  • Fixed shrines placing their items at unreasonably long distances if the tiles below the shrine are occupied
  • Fixed Shrine of Sacrifice placing items on top of gold if the enemy is killed underneath the shrine
  • Fixed Dove getting stuck on boss floors in Ensemble Mode when using a bomb to teleport the miniboss
  • Fixed Deep Blues breaking the rules of chess while castling in rare cases
  • Fixed Chaunter not dropping the Golden Lute on death
  • Fixed Cadence’s penultimate boss passing through incorporeal Ghosts during phase 2
  • Fixed Berserk Spell ending if one of Reaper’s soul familiars bumps into an enemy
  • Fixed Nocturna not dropping the Golden Lute when dying while in Bat Form
  • Fixed monsters charmed by Miku’s “SING” ability not dropping their items upon healing Miku
  • Fixed Miku’s “SING” ability instantly vaporizing Mimics and their loot
  • Fixed Red and Blue Dragons moving too quickly if knocked back after exhaling
  • Fixed some levels being impassable for Monk/Coda without items if the SYNCHRONY DLC is disabled
  • Fixed Dancepad mode causing zones to generate in an incorrect order when playing Aria
  • Fixed Mannequins not accounting for cursed hearts
  • Fixed Miku getting stuck behind locked chests/cages
  • Fixed “I love gooooooold!” achievement not being unlocked when playing as Nocturna

Level generation bugfixes

  • Fixed Zone 3 generating differently for the same seed depending on whether the Shopkeeper is alive
  • Fixed Wind Gargoyles sometimes obstructing shop entrances
  • Fixed Thief and Cracked Floors sometimes appearing in secret rooms
  • Fixed Bounce Traps sometimes pointing into walls
  • Fixed Sarcophagi causing some layouts to be impassable for Monk/Coda
  • Fixed Shop Wall Mimics rarely being placed at incorrect locations
  • Fixed cracked walls rarely obstructing the path through the level for Monk and Coda
  • Fixed inconsistent training staircase position for hot and cold Zone 3 monsters

Audio bugfixes

  • Fixed Miku’s voice lines becoming nearly inaudible while shrunk
  • Fixed Banshee’s deafening effect ceasing if an enemy damages the Banshee
  • Fixed Banshee’s and Monstrous Shopkeeper’s screams not stopping when transformed into another enemy

Visual bugfixes

  • Fixed Miku’s attack preview displaying inaccurately near enemies larger than one tile
  • Fixed run summary screen displaying an incorrect seed in All Characters Mode and Story Mode
  • Fixed Map, Monocle, and other vision items continuing to take effect after entering or leaving spectator mode
  • Fixed missing outline pixels on Obsidian Shield’s equipment sprite
  • Fixed chat messages with line break characters obscuring the screen
  • Fixed Miku’s armors not being obscured in Mystery mode
  • Fixed missing outline pixel in Miku’s virtual armor
  • Fixed Gorgons not flashing upon turning into statues
  • Fixed Klarinetta’s eyes glowing in the wrong color while electrified
  • Fixed Miku’s attack causing enemies larger than one tile to bounce incorrectly
  • Fixed Mary visually appearing beneath her sheep in Phasing Mode while in the lobby
  • Fixed Mannequins’ health bars not always being visible
  • Fixed animations briefly playing incorrectly after loading a save

Level editor bugfixes

  • Fixed Slimes and other stationary enemies being removed from custom dungeons when playing Monk or Coda
  • Fixed hidden playable characters still being listed in the level editor’s side panel

Performance bugfixes

  • Fixed performance issues when playing very long Deathless Mode runs
  • Fixed performance issues after creating large numbers of text flyaways or attack swipes within a single level
  • Fixed performance issues if multiple different players activate Berserk Spell
  • Fixed post-game replay rarely causing errors while showing the perspective of the enemy that dealt the final blow

Crypt of the NecroDancer: Nintendo Switch Edition – Ver. 4.0.0

  • Release date: March 13th 2024 (North America, Europe) / March 14th 2024 (Japan)
  • Patch notes:

This update brings the following to the game:

  • adds support for the Crypt of the NecroDancer: SYNCHRONY DLC (which includes cross-platform multiplayer and mod support)
  • brings all updates originally released on PC since Ver. 3.0.0.
Ver. 4.0.0 patch notes
New features
  • Added Weekly Challenge mode to the SYNCHRONY DLC:
    • Huge shout-outs to our incredibly talented modding community for creating such a wide variety of content!
    • Each week features community-created playable characters, items, monsters, mechanics, bosses or zones
    • Speedrun times and high scores are tracked on a set of single-player and co-op leaderboards for each week
    • Previous weeks can be revisited and replayed at any time
     
  • Added cross-platform online multiplayer for the SYNCHRONY DLC between all supported platforms:
    • If cross-play is enabled when creating a public lobby, players from any platform can join the lobby
      • To play privately with friends from other platforms, set the visibility to “Public” and specify a password
    • Cross-play can be enabled or disabled when creating a lobby, or as a filtering option in the public game browser
    • Mods that have been reviewed and approved for all platforms by our moderation team can be enabled in cross-play sessions
     
  • Added cross-platform leaderboards for the SYNCHRONY DLC:
    • An icon next to each entry indicates which platform a leaderboard record was achieved on
    • Leaderboard replays are now supported across all platforms for cross-play leaderboards
     
  • Added online cross-play support for the AMPLIFIED DLC:
    • Lobbies hosted with AMPLIFIED content enabled can now be joined by players who do not own the DLC
    • Joining an AMPLIFIED lobby temporarily makes Zone 5 and all new items, enemies, shrines, traps and bosses available
     
  • Added leaderboard ranking indicator to Run Summary menu when achieving a new personal best score or time
    • For cross-platform leaderboards, both the old and new rank order are displayed
     
  • Added a new replay menu and replay management features:
    • The replay menu now displays info such as character, mode, zone/floor number and speedrun time for each replay
    • Replays can be marked as “Favorite” to pin them to the top of the replay menu and store them permanently
    • The replay menu can now be accessed from the pause menu and the run summary menu while watching a replay
  • Added options to control the visibility of other player’s usernames in online sessions
  • Added platform indicator icons to the player list
  • Added status indicator to player list menu
  • Added menu options to report players, lobbies and leaderboard entries
  • Added an option to block disruptive players
    • Blocking a player prevents them from joining lobbies you’ve created
    • When joining another player’s lobby, a warning message is shown when a blocked player joins the game
  • Added new graphics system for greatly improved performance across all platforms
  • Added an option to display the current framerate in-game
  • Added password-protected multiplayer lobbies
  • Added rich presence status for all platforms
  • Added “Show modded lobbies” and “Show cross-play lobbies” filters to game browser menu
  • Added an overhauled mod management system and menu:
    • Old mod versions are now automatically deleted after updating to the latest version
      • This behavior can be disabled via an option in the “Mod options” menu
      • This can also be invoked manually for all installed mods using option in the “Mod options” menu
    • Contextual mod actions are now displayed in a small pop-up overlay, instead of a section in the sidebar
    • Inappropriate mods can now be reported and (and their creators muted) directly from within the mod menu
    • Searching/filtering the mod menu now highlights all occurrences of the search term in mod titles and descriptions
  • Added support for saving/loading mods in presets
  • Added a progress bar when loading game content
  • Added equipment sprites for spells added in the SYNCHRONY DLC
  • Added an option to customize the color of gold outlines for Monk/Coda

 

Changes
  • Changed character selection room statistics to dynamically adjust to the current extra mode and player count
  • Changed ‘Letterbox’ view scaling mode to prefer pixel-perfect scale factors, instead of stretching pixels
  • Changed ‘Stretch’ view scaling mode to preserve the original aspect ratio, while stretching pixels to non-integer factors
  • Changed replay overlay to show “Restart” button prompt on the final level, instead of “Next level”
  • Changed post-death replay to alternate between the player’s and monster’s perspective after each loop
  • Changed version compatibility checks to tolerate differences in build numbers:
    • This allows hotfixes to be released at different times between platforms without preventing players from joining each other
     
  • Changed replay system to compress all replays recorded throughout each day into one file:
    • This greatly reduces storage requirements and improves performance when navigating the replay menu
    • Replays marked as “Favorite” are saved separately, allowing individual runs to be shared with other players
     
  • Changed leaderboard categories if the SYNCHRONY DLC is enabled:
    • Reduced number of combinations involving extra modes (Deathless, No Return, Hard, Phasing, Randomizer, Mystery)
      • Co-op boards for extra modes are unified across player counts (2/3/4/5+ co-op have been merged into 2+)
      • Extra modes no longer have Custom Music and Double Tempo leaderboard variants
    • Multi-character modes (All Characters, Story, Ensemble) still retain all leaderboard variants
    • Archived versions of all merged/removed leaderboards can still be viewed using the in-game menu on supported platforms
  • Changed translations to include all new and updated text across all supported languages
  • Changed resource loading system to improve startup time
  • Changed skin selection menu to only show selected player character
  • Changed spectator/replay mode to hide item slot key bindings
  • Changed minimap to crop the view around the player camera on large levels
  • Changed minimap to show Shrines of Configuration and selectable characters in the lobby
  • Changed minimap to follow the player through side rooms in the lobby
  • Changed online mod setup synchronization to be performed simultaneously for everyone, instead of waiting for the host
  • Changed tile map, light map and collision map systems to improve performance and reduce memory usage
  • Changed hitbox size of menu entries for mouse/touch input to eliminate gaps between entries
  • Changed fullscreen mode to use a borderless window
  • Changed mod dependencies to be downloaded automatically when loading a mod after a dependency was uninstalled
  • Changed DLCs to be load-order-independent, eliminating unnecessary reloads when joining unmodded multiplayer sessions

How to download updates for Crypt of the NecroDancer: Nintendo Switch Edition on Nintendo Switch?

To download the updates for Crypt of the NecroDancer: Nintendo Switch Edition, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.