Tales of Kenzera: ZAU (Switch): all the updates (latest: Ver. 1.5)
On this page, you will find all there is to know about the various updates for Tales of Kenzera: ZAU on Nintendo Switch.
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Tales of Kenzera: ZAU – Ver. 1.5
- Release date: November 21st/22nd 2025
- Patch notes:
- Added three new Hard Spirit Trials to each of the Spirit Trials locations, unlockable when the player has completed the normal Spirit Trials. Players who complete all new Hard Spirit Trials will receive the coveted Big Head Mode toggle.
- Improved lock-in encounters in 9 different areas, adjusting enemy configuration to make combat feel more balanced and enjoyable.
- Other minor fixes
- Additional notes: none
- Source: Electronic Arts
Tales of Kenzera: ZAU – Ver. 1.4
- Release date: October 16th 2024 (North America, Europe, Japan)
- Patch notes:
Ver. 1.3
Added two new difficulty levels in addition to Relaxed, Balanced, and Challenging.
- “Story” is even more forgiving than “Relaxed” in combat, providing further support on traversal and restoring full health at each checkpoint upon death.
- “Brutal” is a step beyond “Challenging” and is tailored for those who want to get a strong sense of the enormity of Zau’s task. “Brutal” emphasises dashing, using skills and abilities effectively, and remembering enemy attack patterns
- Adjusted hazards like the insta-kill spikes, diminishing collision slightly so they feel more fun and fair
- Added the option to skip chase sequences after a designated number of attempts determined by the player’s selected difficulty level.
- Improved the map’s fog of war, making it easier for collectors to identify areas where content may have been missed
- Fixed an issue in which players weren’t immediately aware of ZAU’s difficulty selection. Players will now be asked to choose their difficulty level upon starting a new game.
- Tied players’ chosen difficulty to their save slot for those who play on multiple saves or who share the game with others
- Added hints, tips and reminders to the pause menu
- Added a pop-up tutorial for the Kikiyaon Heart encounter
Other Fixes
- Fixed issue in which “I Am the Sun” achievement was not awarded if enemies were killed by Ignite from Supernova
- Fixed an issue in which Zau became stuck in pre-charge animation after the dash, double jump, and charge combo
- Fixed an issue in which players could not use Bamba’s Stone on GaGorib while he performs Body Slam
- Fixed issue in which seize expended dash and double jump charges
- Other minor fixes
Chase Sequences Gameplay changes
You’ve consistently given us feedback saying you wished there was an option to skip the chase sequences in ZAU, so we added it! Depending on the difficulty level you’ve selected, a Yumboe will appear after a certain number of attempts and let you skip if you’re struggling. The criteria for when the Yumboe will appear are:
- Story: The player always has the option
- Relaxed: Will appear after 3 deaths in total
- Balanced: Will appear after 5 deaths in total
- Challenging: Will appear after 10 deaths in total
- Brutal: The player never has the option
A Yumboe will remain in place once it has appeared, so if you are playing on Story difficulty and then switch to Brutal difficulty, it’ll still be there for you.
It’s worth noting that deaths are shared between all parts of the chase, so if you die 3 times in the first part of a chase and 2 times in the second part of a chase, the Yumboe will appear for Balanced difficulty players.
If the player changes difficulty, the game doesn’t reset how many times the player has died.
Ver. 1.4
- Improved the Zawadi’s Hook ability. In addition to its use in traversal, Zawadi’s Hook can now also be used in combat. Deploying the Hook while wearing the Mask of the Sun will pull Zau to the targeted enemy. With the Mask of the Moon, the enemy will be pulled to Zau.
- Added 18 fast travel points for a grand total of 32 in the whole game, making 100% completion smoother and more efficient
- Tuned shielded enemies on the lowest and second-lowest difficulties. Shielded enemies can now be pushed back or knocked upwards, making them easier to defeat
- Improved controller glyph support for Nintendo Switch Pro controller, DualSense wireless controller, and Xbox wireless controller
- Added DualSense haptics and improved controller haptics on all platforms
- Improved controller haptics on all platforms
- Improved Story mode platforms to make them more consistent with other difficulty levels
- Other minor improvements
- Additional notes: none
- Source: Electronic Arts
Tales of Kenzera: ZAU – Ver. 1.1
- Release date: May 31st 2024 (North America, Europe, Japan)
- Patch notes:
- Fixed issue in which players could become stuck beneath the Ikakaramba lift. If this has already happened to you, walk away and then reapproach the lift.
- Fixed issue in which movement interrupted by opening the map and other submenus would not continue after closing the map and submenus.
- Fixed camera issue near the start of the Kikiyaon encounter.
- Fixed issue in which rapidly closing the prompt that appears after death in a Spirit Trial would make the trial unusable.
- Fixed issue in which the player could become stuck under the floor when fast travelling.
- Fixed issue in which players could perform Seize with no valid enemies nearby.
- Fixed instances in which doors with pushable blocks pressed against them may fail to open.
- Fixed issue with the Ikakaramba lift in which combat music wouldn’t stop correctly.
- Fixed issue in which the door leading out of the mines in Highlands would remain locked.
- Fixed issue in which players weren’t able to shoot diagonally using some controller setups.
- Fixed issue in which Adze would continue certain attacks while frozen by Bamba’s Stone.
- Fixed instances in which some drop-through platforms weren’t marked in the same way as others.
- Improvements made to Tshukudu’s Might input resolving issues in which it failed to activate if many inputs were registered in the same frame.
- Improvements made to Tshukudu’s Might gates increasing leniency with the angle of approach for greater ease of use.
- Improvements made to the lava chase for slightly greater leniency.
- Improvements made to combat balancing.
- Improvements made to wall jumping to better support the ability to change direction before fully making contact with the wall.
- Improvements made to Kabili’s Wings controls for greater responsiveness and quicker activation. Additional amends made to speed changes between ascent and descent to increase ease of manoeuvrability. Leaving Kabili’s Wings in updraft volumes will not result in immediate freefall.
- Fixed issue in which trials could still be considered incomplete after obtaining their corresponding trinket. For existing players, the issue should be fixed after reloading their most recent save file.
- Resolved issue in which player could get soft locked during the second Great Spirit chase sequence.
- Resolved issue in which player could get soft locked behind door leading to the Highland mines.
- Additional notes: none
- Source: Electronic Arts / Electronic Arts
How to download updates for Tales of Kenzera: ZAU for the Nintendo Switch?
To download the updates for Tales of Kenzera: ZAU, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.