PlateUp! (Switch): all the updates (latest: Turning Up The Heat!)
On this page, you will find all there is to know about the various updates for PlateUp! on Nintendo Switch.
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PlateUp! – Ver. ??? (Turning Up The Heat!)
- Release date: August 4th/5th 2026
- Patch notes (highlights):
- HEAT & CHILL CARDS: Crank up the difficulty across 10 new challenge levels with Heat cards or take the pressure off with 3 stacking levels of Chill cards for a more relaxed service.
- FAJITAS: Serve up a brand new sizzling dish but be sure to keep it hot before impatient customers demand a re-cook!
- GREENHOUSE: Beat Day 15 with Heat cards active to earn reusable plants that grant unique buffs during runs.
- GARAGE REWORK & COSMETICS: Clean up lobby clutter with a new inbox pile for overflow crates, plus unlock new gardener and firefighter outfits!
- SWITCH ACHIEVEMENTS: In-game achievement tracking is now live for Switch players.
- Patch notes:
Heat: A new set of Challenge Cards
You’ve beaten Day 15. You’ve beaten Overtime 25. Some of you have even beaten Overtime 200. But now, there’s a new challenge.
Beating Day 15 on a dish will now allow you to play that dish with an added challenge card, called a Heat card. Each Heat card stacks with the previous level, enabling you to turn up the challenge through 10 new levels. Progress on each dish is tracked in the lobby so you can show off your skills to everyone you play with
Chill: Ways to play without the stress
For everyone who isn’t so keen on things being harder, what if they were easier instead? From trying out risky strategies to playing with new friends, there’s plenty of reasons to want a more chilled time.
Beating Day 15 will also enable you to play with three stacking levels of Chill cards, so that you can explore new strategies and try new techniques without the full pressure of a normal restaurant. For players who want an easier experience from the start, you can enable Chill mode on all dishes via the settings menu.
Fajitas: New Dish
Fajitas bring a new sizzling mechanic into the game. This dish has to be cooked in a frying pan and served immediately while it’s still hot. If it gets too cold, you’ll need to re-cook it for your impatient customers. Serve them up with a variety of extras and dips.
The Greenhouse: New upgrades to bring into your restaurant
Where better to enjoy all the heat than in your own greenhouse? This update adds the Greenhouse to the lobby, where you can collect all of your plants.
Plants are a new reward, earned by beating Day 15 with Heat cards active, that you can bring with you into future runs. Unlike crates, you can use them as much as you like.
Each plant has a unique buff that will help propel your restaurants to success. Every time you find a plant there’s a chance it’ll come with a special rarity, increasing its strength. Play on higher heats and get further into overtime for a better chance at the strongest plants.
Some of them might even help you turn up the heat!
Extra Helpings
- Two new buffet upgrades have been added, the Buffet – Heated and the Buffet – Platter
- The lobby’s setting selector now remembers your last choice
- Combiners can now bin things
- Portioners can now combine things from item sources
- Portioners can now empty (full) bins
- Copied blueprints can now be placed back into their cabinets, and can be placed into empty cabinets (they still can’t be copied, though)
- Picky Eater dishes can now be stored on a dish rack. All dishes on the rack have to be the same type
- Descriptions of some appliances have been improved to show their process speeds
- Customers who are going to buffets will wait a bit even if someone else takes the item they wanted
- Customers who are at buffets and only have their order partially served (such as not getting their side, or only getting some of their tacos) will wait at the buffet for a bit in case the rest of the order comes
- Crates (and plants) that arrive in the lobby when you have no space are now placed into an inbox pile. You can take and place them from this pile to get access to them
Bug Fixes
- Fixed a bug where two portioners trying to act on the same thing at the same time would cause one to wait a frame (this means two portioners pointed at the same sink will fill pots correctly)
- Fixed a bug where smart grabbers wouldn’t always grab correctly if they were grabbing from another grabber
- Fixed a case where two dishes could overlap in the lobby
- Performance improvements throughout the game
- Fixed dishes with less-than-default eating times not applying reliably
- Fixed a bug with text disappearing on the endgame screen
- Fixed a bug where delivering extras to a customer would reset their eating time
- Fixed missing text for Dish Cabinet reward screen
- Fixed a bug with buffets and sundaes where multiple customers in a group ordered the same thing and would sometimes get stuck
- Fixed a bug where saved resolutions would not be loaded correctly
- Fixed a bug where high-tier franchises involving Sundaes could sometimes have lots of copies of the Sundaes card which would eventually make it impossible to franchise them. This bug could make the game crash on load in extreme cases; these fixes should make the game load again correctly, but if not please let us know and we can manually fix your saves if the game is still not loading
- Fixed achievement count being wrong in some cases
- Fixed bins emptying into your hands if you ran into range with the button held
- Fixed a crash when leaving a lobby shortly after it loaded
- Fixed a bug with Nut Roast visual not updating when split
- Fixed customers squatting when waiting around in some cases
- Fixed Double Helpings not listing the increased money benefit
- Customers queuing at host stands near hatches will now queue in the correct place, which prevents cases where they could teleport over the wall
- Additional notes: none
- Source: Yogcast Games (Steam) / Yogcast Games PR (04/08/2026)
PlateUp! – Ver. 1.3.0
- Release date: ???
- Patch notes:
Major Changes
This patch reworks the way all console code is implemented so that we can work on content for all platforms simultaneously going forward. Previously, adding new content meant we had to manually port it to each platform separately. This means that this patch has less gameplay content than usual, but means future gameplay patches will be much quicker to develop.
While this patch has been tested extensively, a lot of code has been rewritten and so there might be some new issues introduced. Please report any issues you find so we can get them resolved as quickly as possible. We’re releasing this update first to smooth out any technical problems before we follow up with new content soon.
- Significantly improved load time on all platforms
- Improved performance of many systems, resulting in much better performance on all platforms, particularly in large restaurants and on Nintendo Switch. In some of our tests, we had nearly double FPS in late-game restaurants that were previously running slowly
- Improved networking on all platforms, especially:
- Nintendo Switch and PlayStation now use native networking for improved stability and performance
- Improvements throughout the netcode should make the game more responsive in multiplayer on all platforms
- Nintendo Switch and PlayStation now use native networking for improved stability and performance
- Weekly speedruns and leaderboards are now supported on all platforms
- Added support for the Nintendo Switch’s native on-screen keyboard (e.g. when entering seeds)
- Players who are spectating in multiplayer should now show up at the bottom of the screen
- Fixed some issues with achievements, particularly dish-based achievements. In previous versions, only the first dish type you served in a run was being tracked correctly
- Re-implemented how saves are implemented on all console platforms to improve performance and stability. This should prevent any stutters and freezes during saving, such as when starting a new day or changing outfits
- Improved resolution on Nintendo Switch
Minor Changes
- Fixed an issue where rushes were incorrectly based on the number of customers rather than groups. This should make rush cards (and turbo rushes) significantly easier to deal with when you have larger group sizes.
- Improved collision of outside things to prevent cases such as: letters getting stuck on the reroll option, wall decorations getting stuck when placed outside, and the reroll indicator showing up at the wrong time
- Improved text sizing in multiple places in the lobby to make it easier to read
- Dish difficulty ratings have been adjusted to better reflect how hard the dishes are for new players
- Fixed an issue where some ingredients weren’t sold in the shop correctly after being added to your menu
- The game no longer requires water as an ingredient in pies, so you can throw away your sink if you don’t need it
- Fixed an issue where booking desks could show up on blueprint desks even though you already had one
- You can now use the booking desk in practice mode to spawn in more cats
- Combiners and portioners are now upgrade-cyclable
- Fixed some cases where UI elements would shoot upwards and off the screen
- Witch hat cosmetics have been resized to prevent collision with customer orders
- Improved detection of when sinks are needed to prevent more cases where the game would require you to keep a sink unnecessarily
- Fixed a case where the game would spawn in two sets of plates when only one was required
- Fixed issues with kicking players
- Pinging blueprint desks now pops up the info for the appliance being offered
- Fixed a bug where Please Wait could be unlocked in practice mode
- Fixed a bug where some appliances could cause graphical bugs when being placed
- Improvements to some interactions to make it easier to target appliances such as the start practice mode and reroll options
- Added small colliders to fixed seed and speedrun boards to make them easier to interact with
- Fixed an issue where some items, such as cookie trays, could be combined with their raw ingredients to refill them
- Fixed an issue where the seed-affects-everything icon wouldn’t display in some cases
- Fixed a bug where wall appliances could be rotated even when they were supposed to be fixed in place
- Removed the chop requirement from tacos, which meant you would be offered unnecessary appliances in shops
- Prevented mandarins from being placed in prep stations, to fit better with other splitable things and prevent a bug where they could be infinitely replenished
- Fixed an issue with the Blueprint Info Only When Pinged option
- Chef Twitch integration no longer clears the player queue for each new restaurant
- Fixed an issue where players who were joining but not in-game would be accounted for in difficulty calculations
- Fixed some crashes associated with joining or leaving a new session
- Additional notes: none
- Source: Yogcast Games (Steam)
PlateUp! – Ver. ??? (Fully Loaded)
- Release date: August 8th 2024 (North America, Europe)
- Patch notes:
New Dish: Tacos
- The long-requested tacos have finally arrived in a Dish Cabinet (more about that later) near you
- Using the new Taco Tray, create up to four tacos at once. And you’ll need to be quick about it, because each customer will be ordering multiple
- Start simple with a plain meat taco, and build up to four different toppings. There’s
unlimited15 different variants for customers to order!Advanced Build Mode
- If you’ve ever wanted to spontaneously turn into a crane, then we’ve got excellent news for you.
- Advanced Build Mode allows you to become a crane and move over obstacles while building your restaurant in prep time
During preparation time, Advanced Build Mode lets you pick up and rotate objects, just like a person. The only difference is you’re a crane. Your crane can fly over objects and walls making rearranging yourfood factoryrestaurant a breeze. Never get stuck three-conveyors-deep again. Cranes are for everyone*, and everyone* can use their cranes at once (*you must be level 6 or higher to ride your crane)- Control your crane with your keyboard or controller, just like your person!
Dish Cabinet
- When you first started building restaurants two years ago, there weren’t so many things to choose from. Now there are 15 starting dishes to unlock, and it’s hard to find the ones you like
- With this update, you can start your restaurants with whichever dish you want using the Dish Cabinet in your headquarters
- Available once you’ve unlocked every dish
Leftover Bags
- Sick of filthy customers making a mess all over the place while they eat? Hand out this new consumable to your customers to politely (but firmly) request that take their food home and finish eating somewhere where it isn’t your job to clean up after them
- Alternatively, get ahead of the queues by handing them out as soon as you serve your food and enjoy a moment of peace before the next wave of leisurely eaters arrives. Giving a leftover bag to a customer will cause them to immediately finish eating their current dish
- As an added bonus, even the pickiest of eaters will scrape everything off their plates and into the bag! They might hang around for dessert, though
Splits Self-Service
- When Briony and Kirsty first streamed PlateUp as part of TinyTeams 2021, their restaurant was shut down because they tried to serve one customer an entire pot of carrot soup
- As part of the celebration of TinyTeams 2024 (and not just as a lucky coincidence), customers will now scoop their own carrot soup straight from the pot
- You can now serve customers any splittable food (which doesn’t require a plate, they’re not monsters) by placing the whole thing directly onto their table
Extra Helpings
- Stats room is now available from level 4 (rather than 6)
- Doughnuts can no longer burn
- Improves icons for appliances which look the same (e.g. consumable providers like napkins)
- Tables and mops can now be re-upgraded to change which upgrade they have (like research desks)
- Customer orders have been made visually larger to be easier to see on smaller screens
- Colourblind labels added to salads, pizzas, ketchup and mustard
- Rotating will now stop you from being ready, to prevent cases where you could accidentally rotate yourself into a stuck position
- Prevent things being highlighted when the game is paused and the player tries to move
- Extras will no longer satisfy multiple customers at once when served via a teleporter
- Auto Platers and Dish Rack no longer show up in non-plate runs, such as Cakes or Tacos
- Nut provider hitbox adjusted to fit the model better
- Pie difficulty ratings tweaked
- Crates in the garage now obey show-info-only-when-pinged option
- Pick up/drop sounds now work for trays
- Clarified franchise room unlock text changed to say “end a run after day 15”
- Fix typo in specials terminal text
- Fix bug with customer change not showing on card preview in franchise room
- Restaurant doors that become no-collide when stuck now have a transparent visual to show what is happening
- Fix oven description having an empty text area
- Tweaked the start day popup to be higher
- Fix alignment problem with end day text
- Red fish now use R rather than P
- Cranberry sauce on turkey uses C rather than CC
- Player indicator shape now shows up partially through objects
- A credits screen has been added in the main menu
- Fixed an issue where pinged UI would stay open if someone else looked at it
- Fixed some issues with trying to interact with things when standing on a floor appliance
- Fixed a bug where multiple bonus items could be taken at once by a single group on a large table
- Fix incorrect rotations of blueprints causing some things to appear upside down
- Fix a bug where Variety franchises could show the wrong dish
- Fixed some cases where doors would make noise when loading into a restaurant. Remaining noises are probably ghosts
- Additional notes: none
- Source: Yogcast Games
PlateUp! – Ver. ???
- Release date: ???
- Patch notes:
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- Additional notes: none
- Source: Yogcast Games
PlateUp! – Ver. ???
- Release date: March 6th 2024 (North America) / March 7th 2024 (Europe, Japan)
- Patch notes:
No patch notes available. This update brings the following to the game:
- addresses the save loss issues affecting some users
- Additional notes: none
- Source: Yogcast Games (Twitter)
PlateUp! – Ver. ???
- Release date: February 22nd 2024 (North America, Europe) / February 23rd 2024 (Japan)
- Patch notes:
No patch notes available. This update brings the following to the game:
- fixes networking issues impacting some users.
- Additional notes: none
- Source: Yogcast Games (Twitter)
How to download updates for PlateUp! for the Nintendo Switch?
To download the updates for PlateUp!, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.
