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DRAGON BALL GEKISHIN SQUADRA (Switch): all the updates (latest: Season 3.3)

On this page, you will find all there is to know about the various updates for DRAGON BALL GEKISHIN SQUADRA on Nintendo Switch.

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DRAGON BALL GEKISHIN SQUADRA – Ver. ???(Season 3.3)

  • Release date: February 17th/18th 2026
  • Patch notes:

Super Saiyan 2 Kefla joins the fight in DRAGON BALL GEKISHIN SQUADRA!

Role: Damage
An aggressive hero who uses Vanishing Steps to attack a large area.
Strike as many foes as you can and set the battle alight!

Buffs

■Android 18

Skill 3: Accel Dash

・The condition for extending the reactivation time and increasing the number of reactivations has changed from “KO an enemy with Accel Dash” to “KO an enemy within a set period of time after activating Accel Dash.”

■Son Goku (Mini)

Skill 3: Power Pole Dance

・DMG increased: 85/85/85 → 200/200/200

・Damage reduction when consecutive hits land adjusted: 70/80/90 → 90/90/90%

・Movement speed reduction while attacking decreased: 50/40/20 → 50/30/0%

・Duration of Energy Defense Up and Movement Speed Boost effects when hit by an energy wave attack adjusted: 5/5/5 → 4.5/5/7s

・Duration of Strike Defense Up and Movement Speed Boost effects when hit by a strike attack: 5/5/5 → 4.5/5/7s

Super Attack: Swift Spark

・Changed the duration of “Immune to All” to self from “activation → start of dash” to “activation → end of dash”

・Consecutive attack DMG increased: 500 → 750

・Additional DMG after consecutive attacks decreased: 2,000 → 1,800

■Dabura

Skill 1: Doom’s Ray

・Cooldown decreased: 12 → 11s

・Guaranteed attack DMG increased: 810/900/1,080 → 865/960/1,150

・Restore base HP effect to self on guaranteed attacks added: 1,300/1,440/1,725

Super Attack: Evil Blast

・Time from skill activation until energy blast released decreased: 0.83 → 0.5s

・Distance-based DMG falloff decreased: 90 → 50%

・Petrification Gauge gain increased: 50 → 70

・Distance-based falloff of Petrification Gauge gain decreased: 90 → 50%

■Super Saiyan 3 Son Goku

Transformation: Super Saiyan 3

・DMG boost on transformation of “If I Won’t Do It, Who Will?!” increased: 3 → 5%

Passive: If I Won’t Do It, Who Will?!

・Damage boost based on target’s total HP percentage difference with self increased

・When difference is 11–30%: 2 → 10%

・When difference is 31–60%: 7 → 15%

・When difference is 61–99%: 12 → 25%

Skill 3: Instant Transmission

・Cooldown reduction when enemy hero is targeted upon activation increased: 10 → 20s

■Zamasu

Passive: Body Regeneration

・Initial value of Regeneration Gauge on battle start/respawn increased: 0 → 50%

Skill 1: Heavenly Arrow

・Skill stock number increased: 1/1/1 → 2/2/2

・Regeneration Gauge gain per hit decreased: 7.5 → 6

Skill 2: Divine Rush

・Effect that applies Movement Speed Down to enemies hit dead center by the knifehand added: 30/40/60%, 3s

Adjustments

■Super Vegito

Passive: Shining Fusion

・Cooldown decreased: 10 → 5s

・Cooldown when Skills or powered-up attacks hit an enemy decreased: 0.5 → 0.25s

Skill 2: Flash Dodge

・Cooldown decreased: 12 → 8s

・Time until movement starts increased: 0.15 → 0.2s

・Movement speed adjusted: 28/38.5/56 → 36/36/36

■Divine Draws

Medical Respawn

・Total HP of hero converted into the Medical Machine gauge decreased: 35 → 20%

・Time until respawn increased: 2–5 → 3–6s

・Percentage of hero respawn time converted into time until respawn increased: 10 → 20%

・Percentage of hero respawn time converted into time until Medical Machine disappears increased: 90 → 95%

■Star Collection

・Updated Hero Unlock content

・Added to [I]: Super Saiyan Bardock

・Changed to [II]: Ultimate Gohan

*We will be continuing to update the Hero Unlocks as new heroes are added to the game.

・Increased the maximum cap size of the Star Collection.

Bug Fixes

■Divine Draws

Medical Respawn

・Fixed an issue where a Medical Machine could spawn near a wall, overlapping with a hero and preventing them from moving


DRAGON BALL GEKISHIN SQUADRA – Ver. ???(Season 3.2)

  • Release date: January 27th/28th 2026
  • Patch notes:

Super Saiyan Bardock joins the fight in DRAGON BALL GEKISHIN SQUADRA!

Role: Tank
A hero who will quickly dash in to save comrades in a pinch.
Protect allies by drawing in attacks and launching an explosive counterattack with your amassed power!

Buffs

■Son Gohan (Kid)

Passive: Friendship Boost

・Energy Attack Up effect when ally hero is nearby added: 500

・All Defense Up effect when ally hero is nearby increased: 400 → 500

Skill 2: Masenkyaku

・Max time until fully charged decreased: 1.1 → 0.9s

Skill 3: Leave This to Me!

・Energy Defense Up to self and target ally hero on activation removed

・Energy Defense Down to enemies within barrier removed

・Cooldown decreased: 10 → 8s

■Android 18

Stats

・Base HP: 8748~17963 → 9914~20358

■Super Uub

Stats

・Base HP adjusted: 7038~25111 → 8280~22770

Passive: Cyclone Stream

・Max number of obtainable Cyclone increased: 64 → 96

Skill 1: Rage Barrage

・Obtainable Cyclone when 1 energy blast hits a target increased: 2 → 4

Skill 2: Brutal Buster

・Rush Attack/Shooting Chaser range increased and additional Rush Attack hits effect increased: 3/4/6 → 6/6/6s

Skill 3: Shooting Chaser

・Cooldown decreased: 8 → 6.5s

■God of Destruction Toppo

Skill 3: Sphere of Destruction: Tempered

・While in fighting stance, No Obstruction effect to self added.

Nerfs

■Super Saiyan 3 Son Goku

Skill 1: Super Kamehameha

・First hit DMG decreased: 450/500/600 → 400/450/550

・DMG of follow-up attacks decreased: 130/130/130 → 90/90/90

Instant Transmission Kamehameha

・First hit DMG decreased: 540/600/720 → 450/500/600

・DMG of follow-up attacks decreased: 130/130/130 → 100/100/100

Adjustments

■Legendary Super Saiyan Broly

Passive: Fiendish Tenacity

・Time until Despair Gauge starts to deplete decreased: 5 → 2s

Skill 1: Gigantic Knuckle

・Despair Gauge charge gain per hit decreased: 5/9/11/12 → 3/8/9/10 *Number of enemies on hit, 1/2/3/4

Skill 3: Roar

・Cooldown decreased: 9 → 7s

・Despair Gauge charge gain decreased: 25/35/41/45 → 20/30/36/40 *Number of enemies on hit, 1/2/3/4

■Super Saiyan Trunks (Teen)

Stats

・Base HP adjusted: 6955~20199 → 8100~18023

■Gamma 1 & Gamma 2

Passive: Gamma Switch

・Gamma 2’s Movement Speed Up increased: 10 → 25%

Skill 1: Gamma Strike

・Strike DMG decreased: 720/800/960 → 500/550/650

Super Attack: Special Pose

・Stagger effect on enemies hit when activating Special Pose removed.

・””Immune to All”” effect to self on activation added: 1.5s

・While Special Pose is active, range of Rush Attacks increased: 3 → 5m

■Frieza (First Form)

Skill 1: Show Them, Zarbon!

・DMG decreased: 750/750/900 → 650/650/800

・Strike Defense Down effect increased: 50 → 75

・Duration of Strike Defense Down effect decreased: 8 → 5s

Skill 2: Crush Them, Dodoria!

・DMG increased: 540/600/720 → 600/660/780

・Cooldown decreased: 20 → 18s

・While Imperial Decree is active, lunge speed scaling decreased: 2.5 → 1.5

■Bosses

Brianne Dechateau

・Base HP increased: 24500 → 32000

Jaco

・Base HP increased: 24500 → 28000

■Star Collection

・Updated Hero Unlock content

・Added to [I]: Super Vegito

・Changed to [II]: Super Saiyan 3 Son Goku

・Changed to [III]: Android 18

*We will be continuing to update the Hero Unlocks as new heroes are added to the game.

・Increased the maximum cap size of the Star Collection.

Improvements

■Gamma 1 & Gamma 2

Ability Details

・Fixed text to clearly show the range of Rush Attack increases while Special Pose is active.

*This is for an already existing ability.

■Super Saiyan 3 Son Goku

Ability Details

・Fixed text to clearly show DMG increases once Kamehameha changes to Instant Transmission Kamehameha.

*This is for an already existing ability.


DRAGON BALL GEKISHIN SQUADRA – Ver. ???(Season 3.1)

  • Release date: January 20th/21st 2026
  • Patch notes:

Improvements

■Standard Battles

・Changed so when the game is voided because a player is AFK, that player’s rank points are decreased

・A system has been added that applies a penalty to rank points that change after a battle if a player goes AFK during a battle

・A new system has been added that reduced the rank point loss from a defeat for players with high contribution when there is a large difference in contribution among players on the same team.


DRAGON BALL GEKISHIN SQUADRA – Ver. 1.3 (Season 3)

  • Release date: January 12th/13th 2026
  • Patch notes:

Buffs

■Super Saiyan Trunks (Teen)

Skill 2: Vanish Strike

・Cooldown decreased: 12 → 10s

Skill 3: Burning Attack

・Cooldown decreased: 9 → 8s

■Cooler (Final Form)

Skill 1: Destruction Ray

・Cooldown decreased: 6 → 5s

・Duration of Continuous Damage for pillars of fire increased: 3/3.5/4 → 5/5/5s

・Damage interval of Continuous Damage for pillars of fire decreased: 0.5 → 0.25s

・DMG of Continuous Damage decreased for pillars of fire: 100 → 50

■Dabura

Passive: Demon’s Domain

・AoE range per level up increased: 0.3 → 0.4m

・Petrification Gauge buildup for enemy heroes within AoE decreased: Every 0.25s: 3~1 → 2~1

Skill 2: Darkness Spear

・Cooldown decreased: 7 → 5.5s

・Duration of No Vanishing Step decreased: 4 → 3s

・Duration of Movement Speed Boost effect when moving towards enemy heroes pierced by a spear decreased: 4 → 3s

・Movement Speed Boost effect when moving towards enemy heroes pierced by a spear amount adjusted: 75/100/100 → 50/75/100

Skill 3: Evil Flame

・Cooldown increased: 6 → 7s

■Helper

Crash

・Cooldown decreased: 60 → 45s

■Divine Combo Card

Art of Decoy

・Movement speed gain increased: 40 → 50%

・Vanishing Step cooldown recovery speed increased: 30 → 45%

Guardian Angel

・DMG reduction increased: 20 → 25%

Nerfs

■Super Saiyan Son Goku

Skill 2: Meteor Hammer

・Additional input effect of Kaioken changed: Staggered → Applies Movement Speed Down (70%, 1.5s)

Skill 3: Kaioken

・Skill stock reduced: 1/1/2 → 1/1/1

・Increased effect of Movement Speed Up: 40/80/120 → 55/80/120%

Super Attack: Spirit Bomb

・Time until impact increased: 1 → 1.5s

・Distance before DMG falloff begins decreased: 4 → 2m

・Duration after bomb impact reduced: 1 → 0.5s

・DMG decreased: 4,000/4,000/4,000 → 3,500/3,500/3,500

・Kaioken additional input DMG decreased: 4,200/4,200/4,200 → 3,500/3,500/3,500

・Kaioken additional input explosion DMG decreased: 2,000/2,000/2,000 → 1,500/1,500/1,500

■Son Goku (Mini)

Passive: Battle Gear

・Strike DMG increase per 0.1s decreased: 20 → 12

・Strike DMG maximum increase value decreased: 800 → 600

■Divine Combo Cards

Lightning Swift

・Additional cooldown: 6s

Super Snowball

・All Attack power increase reduced: 75 → 40

・Additional number of All Attack Up: 4 → 5

Build Up

・All Defense Up increase reduced: 30 → 15

・Necessary NPC KO’s or assists required for All Defense Up increased: 2 → 3

・Additional number of All Defense Up: 10 → 15

Solid Barrier

・Barrier duration reduced: 2 → 1.5s

・Cooldown increased: 10 → 15s

Defense Step

・Additional cooldown: 4s

Adjustments

■Super Saiyan Gotenks

Skill 2: Galactic Donut

・Time between skill activation and until the donut is thrown decreased: 0.6 → 0.5s

Skill 3: Super Ghost

・Cooldown increased: 6 → 7s

・Ghost field of vision increased: 5 → 7m

・DMG decreased: 335/375/450 → 300/330/400

■Android 18

Skill 2: Lightning Step

・Apply No Skills/Attacks effect removed.

・Cooldown decreased: 13 → 12s

・Assault Rush DMG increase based on stacks increased: 100/105/115/130/150 → 100/115/130/145/160

■Divine Combo Card

Limit-Breaking Jump

・Activation conditions changed:

While Vanishing Step is on cooldown, before its cooldown ends → while Vanishing Step is on cooldown

・Additional cooldown: 6s

Bug Fixes

■Super Saiyan Gotenks

Skill 3: Super Ghost

・Fixed an issue where ghosts remained undetected if the hero it was following was not detected.

Improvements

■GEKISHIN Rules

・If the targeted God of Destruction is KO’d while charging a GEKISHIN Burst or after charging it but before it deals DMG, GEKISHIN Burst will now be interrupted and the stock for the activated skill will not be consumed.

■Matchmaking

・Changed matchmaking to reduce the likelihood of being matched with the same party twice in a row.

■Custom Battle

・Changed the number of battle participants from a fixed 8 players to 4–8 players.

*The battle starts when teams have at least 2 players.

*Applies to all rules including GEKISHIN Rules and Sub-Rules.

■Menu

・Added “Delete User Data” to “Other”.

*User data can now be deleted in-game.

*User data cannot be deleted if linked with a Bandai Namco ID.

*After deletion, you can either start the game from the beginning, or transfer data that has been linked to a Bandai Namco ID on another device.

*All billing information will be lost. Please note we will be unable to recover your data, even if you contact support. We kindly ask for your understanding.


DRAGON BALL GEKISHIN SQUADRA – Ver. ??? (Season 2.4)

  • Release date: December 23rd/24th 2025 at 10PM PT / 1AM ET 6AM GMT / 7AM CET / 3PM JST
  • Patch notes:

Buffs

■Android 17

Passive
Rate at which energy is replenished based on the number of Skills that are on cooldown (Super Attack excluded) increased: 10 → 15% per skill.

Skill 3: Android Barrier
・Cooldown decreased: 15 → 13s

■Krillin

Passive
・The cooldown reduction on skills when applying Marked to enemies has been increased: 0.5 → 1.0s

Skill 1: Energy Mine
・Maximum range increased: 4/6.5/6.5 → 6.5/6.5/6.5m
・Time until camera begins to move after activated increased: 0.1 → 0.4s

Skill 2: Solar Flare
・Time until attack activates decreased: 0.67 → 0.58s
・Time until attack can be canceled decreased: 0.83 → 0.75s

Skill 3: Scattering Energy Wave
・DMG dealt when the energy blast hits an enemy hero while controlled increased: 150/150/150 → 300/300/300
・DMG falloff when multiple blasts hit when dispersed decreased: 10/10/10 → 5/10/10%

■Hit

Skill 1: Deathblow
・Width of the energy wave expanded: Radius 0.75/1.0/1.5 → 1.25/1.5/2.0m

■Baby (Young Body)

Skill 2: Energy Explosion
・Cooldown decreased: 18 → 15s
・Cooldown reduction of Possession (Allies) / Cover Fire when hitting enemy heroes increased: 0.5/0.36/0.2 → 1/0.75/0.5s

■Helpers

Rush Boost
・DMG increased: 150 → 200

Nerfs

■Ultimate Gohan

Stats
・Base HP decreased: 11,664~23,950 → 9,914~20,358

Skill 1: Jack Blast
・Strike DMG decreased: 450/500/600 → 315/350/420
・Energy wave DMG increased: 180/200/240 → 315/350/420

Skill 2: Rolling Hammer
・Cooldown increased: 7 → 10s

Skill 3: Power Unleashed
・Removed the effect that further increases stacks when the first hit of a follow-up input hits an enemy hero

Super Attack: Mach Break
・Flurry DMG decreased: 350 → 175
・Shockwave DMG increased: 850 → 1,500

■Super Saiyan 4 Vegeta

Skill 2: Meteor Extrusion
・Stagger time when driven into a wall decreased: 2 → 1.5s

Skill 3: Barrier Wall
・Barrier duration decreased: 5 → 3.5s
・Additional HP gained decreased: 15/20/25 → 15/17.5/20%

■Helpers

Attack Buff
・All Attack Up effect decreased: 350 → 250

Decoy
・AoE decreased: 7.5 → 5m
・Effect duration shortened: 1.5 → 1.0s

Adjustments

■Star Collection

・Ultimate Gohan added to Hero Unlock [I]
・Star Collection 75 changed to Hero Unlock [I]
Even if you’ve already completed 75 before the update, you will be able to do so again!
You can unlock the heroes by opening the Star Collection screen after the change.

■Shop

The daily bonus that can be obtained every day for free has been changed to now only include Zeni and SG-Capsules

Bug Fixes

■Ultimate Gohan

Passive
・Fixed an issue where the stack count would reset to 0 when dealing additional damage with the Divine Combo Cards “Lightning Swift” and “Pursuer” while the stack count was 1.

Ability Details
・Added missing text to Super Attack: Mach Break

Improvements

■Capsules

・In Special G-Capsule, added a button to open 6 SG-Capsules at once.


DRAGON BALL GEKISHIN SQUADRA – Ver. ??? (Season 2.3)

  • Release date: December 16th/17th 2025
  • Patch notes:

Improvements

■Missions

・Added Hero Missions where you can earn one hero once a week
This week you can acquire “”Cell (Perfect Form)”” (Role: Tank)!
*Available until Dec. 24, 2025, at 5:59am (UTC).

If you already have him, you will receive Hero Memories ×5,000 instead.
It makes raising your Star Grades easier, so be sure to give it a try.
As mentioned in the Developer Letter, we are actively looking at different ways for players to earn new heroes.

■Custom Battles

・Added color to role icons to make them easier to recognize in rooms.

Bug Fixes

■Missions

・Fixed text for Beginner Missions
*Only the text has been revised, and no changes have been made to the conditions.”

■Miscellaneous

・Minor bug fixes


DRAGON BALL GEKISHIN SQUADRA – Ver. ??? (Season 2.2)

  • Release date: December 9th/10th 2025
  • Patch notes:

Adjustments

■Hero Memories

・The amount obtained per battle has been increased by approximately 2.5 times.
・We have adjusted the system in which the more battles you play, the fewer Hero Memories you obtain per battle.
The number of battles for when the amount begins to decrease has been changed, and the minimum you can obtain per slot has been increased so as not to be excessively low compared to before.

Bug Fixes

■Ultimate Gohan

・The number of stacks applied on the first hit of the Super Attack has been adjusted from two to one.
・We’ve implemented a fix so that icons for elements enhanced through leveling up are now displayed in the ability details.

■Battles

・We’ve fixed an issue where you don’t respawn despite the timer hitting 0.

■Penalties

・We’ve resolved a rare issue where players other than the one responsible for invalidating a battle could receive a penalty.
*Now, only the player at fault will be penalized.

■Miscellaneous

・Minor bug fixes


DRAGON BALL GEKISHIN SQUADRA – Ver. ??? (Season 2.1)

  • Release date: December 2nd/3rd 2025
  • Patch notes:

■Star Collection

・[III & IV] has been added to the Hero Unlocks.
This category lets you unlock [III] and [IV] characters.

・Updated Hero Unlock content
・Added to [I]: Super Saiyan 4 Vegeta
・Changed to [II]: Super Saiyan Gotenks
・Changed to [III]: Super Saiyan Trunks (Teen)
We will be continuing to update the Hero Unlocks as new heroes are added to the game.

・Increased the maximum cap size of the Star Collection.

■Penalty

・Players deemed to be AFK, or disrupting the game in a similar manner, will now receive a reduced amount of Hero Memories.
*It will be returned to standard amounts upon continuous normal play.

■Loading Screen

・Now displays the selected Divine Draw.
*Will also be displayed while spectating Custom Battles.


DRAGON BALL GEKISHIN SQUADRA – Ver. ??? (Season 2)

  • Release date: ???
  • Patch notes:

Buffs

■Full Power Bojack

Skill 1: Galactic Buster

・DMG increased: 423/470/564 → 540/600/720

Skill 2: Cosmic Bloom

・Time until energy blast explodes increased: 3 → 4.5s

・Time between end of attack and ability to perform actions decreased: 1.4 → 1.08s

Skill 3: Psycho Thread

・Movement Speed Down effect increased: 15 → 40%

・Time between end of attack and ability to perform actions decreased: 0.7 → 0.53s

■Android 17

Skill 1: Barrier Ball

・Cooldown decreased: 11 → 8s

Skill 3: Android Barrier

・Cooldown decreased: 17 → 15s

・Duration of extra HP effect increased: 1.5 → 2.5s

Super Attack: Counter Barrier

・Duration of Extra HP effect increased: 2.0 → 2.5s

■Super Uub

Skill 3: Shooting Chaser

・Cooldown decreased: 9 → 8s

■Dabura

Passive: Demon’s Domain

・Petrification Gauge buildup speed for enemies within AoE increased: 1–2 → 1–3/s

Skill 2: Darkness Spear

・Duration of No Vanishing Step applied to enemy heroes adjusted: 3/4/5 → 4/4/4s

・Movement Speed Boost effect on self increased: 3/4/5 → 4/4/4s

Skill 3: Evil Flame

・Movement Speed Down effect increased: 25 → 35(%)

■Divine Combo Cards

Build Up

・All Defense Up effect increased: 20 → 30

Steel Skin

・DMG reduction increased: 8 → 10

Guardian Angel

・DMG reduction increased: 15 → 20%

Defense Step

・DMG reduction against Super Attacks increased: 50 → 75% max

・DMG reduction against attacks other than Super Attacks increased: 25 → 30% max

■Helper

Attack Buff

・All Attack Up effect increased: 125 → 350

Push

・Forced Movement distance increased: 3 → 5m

Defense Buff

・All Defense Up effect increased: 200 → 300

・All Defense Up AOE increased: 5 → 7.5m

Ride

・Cooldown decreased: 60 → 45s

Quick Zone

・Movement Speed Up effect increased: 35 → 50%

Nerfs

■Super Saiyan Son Goku

Skill 2: Meteor Hammer

・DMG decreased: 900/1000/1200 → 810/900/1080

■Super Saiyan 3 Son Goku

Skill 1: Super Kamehameha

・First hit DMG decreased: 720/800/960 → 450/500/600

・DMG of follow-up attacks increased: 90/100/120 → 130/130/130

Instant Transmission Kamehameha

・First hit DMG decreased: 720/800/960 → 540/600/720

・DMG when used as follow-up increased: 90/100/120 → 130/130/130

Skill 3: Instant Transmission

・Instant Transmission destination moved further from target: 0 → 1.5m

■Cooler (Final Form)

Status

・Base HP decreased: 8316-14387 → 7128-12331

・Armor decreased: 5544-9591 → 4752-8221

Passive: Imperial Retaliation

・Immune to All effect duration from Skills increased

・Destruction Ray: 0.4 → 0.6s

・Death Stopper: 0.55 → 0.75s

・Death Chaser: 0.4 → 0.6s

Skill 1: Destruction Ray

・Cooldown increased: 4 → 6s

Skill 2: Death Stopper

・Cooldown increased: 12 → 14s

・Effect duration increased: 0.8 → 1.5s

■Super Saiyan 2 Caulifla

Skill 1: Storm Kick

・Cooldown increased: 6 → 7s

Skill 2: Blaze Dive

・Projectile speed decreased: 36/48/72 → 26/32/48m/s

Skill 3: Energy Release

・Cooldown increased: 9 → 11s

・Increased effect duration of skill: 0.8 → 1.5s

■Frieza (First Form)

Skill 1: Show Them, Zarbon!

・Shortened cooldown via canceling Skill through reinput increased: 4 → 6s

Super Saiyan Gotenks

Skill 1: Hyper Ultra Super Combo

・Cooldown increased: 12 → 14s

■Son Goku (Mini)

Skill 1: Panzy: Wasabi Bomb

・DMG decreased: 750/950/1150 → 700/850/1000

・Secondary explosion DMG decreased: 1100/1300/1600 → 850/1000/1250

■Helper

Crash

・Cooldown increased: 20 → 60s

Adjustments

■Android 18

Skill 1: Destructo-Disc

・Skill stock adjusted: 1/2/3 → 2/2/2

■Super Saiyan Vegeta

Status

・Base HP adjusted: 4725-15301 → 5700-13730

・Armor adjusted: 4725-15301 → 5700-13730

■Gekishin Burst

System

・Gekishin Burst system (including MAX Gekishin Burst) adjusted to correctly increase DMG based on hero level and duration of battle.

■Rank

・At the end of the season, the amount of Rank Points lost will be greatly increased this season.

Additionally, the amount of Rank Points gained or lost in Standard Battles will be adjusted so that players’ actual skill is reflected more accurately and they are matched with others of similar skill.

■Penalties

・Adjusted the accumulation and reduction values for AFK penalties.

Fixes

■Cooler (Final Form)

Skill 3: Death Chaser

・Fixed an issue where enemies would receive unintended DMG when knocked into a wall by this Skill while Retaliation is active.

■Super Saiyan 2 Caulifla

Skill 3: Energy Release

・Fixed an issue where, when being moved by effects such as Forced Movement while this Skill is active, the Skill’s AoE would not follow the user’s hero correctly.

■Frieza (First Form)

Skill 1: Show Them, Zarbon!

Skill 2: Crush Them, Dodoria!

・Fixed an issue where, while directing Zarbon or Dodoria, if an additional input was performed while the cooldown of Skill 1 or 2 was set to 0 as a result of Sparkly Stardust, Zarbon/Dodoria would move to an unintended location.

■All Heroes

・Fixed an issue where any Skill resulting in a warp (including Special Skills) could warp the user to an unintended location upon activation.

Boost Attack

・Fixed an issue where, when using a Boost Attack while under the effects of the Finisher Chance received as a result of a triple boss KO, players were able to KO heroes who had enough HP to survive a KO.

■Boost Attack

・Fixed an issue where, when using a Boost Attack while under the effects of the Finisher Chance received as a result of a triple boss KO, players were able to KO heroes who had enough HP to survive a KO.

■Badges

・Fixed an issue where previously earned Season Badges would remain.

Additional notes

・From now on, only the current season’s Season Badges will remain.

■Missions

・Fixed an issue where the ‘Beginner’ section in the mission screen would remain even after all beginner missions were completed.

■Quick Battles

・Fixed an issue where Quick Battle results were being reflected in the Hero rankings, allowing players to receive battle score rewards.

Additional Notes

・From now on, only Standard Battle results will be reflected in the Hero rankings and be able to earn battle score rewards.

Improvements

■All Heroes

・Adjustments and fixes to text (Hero names, Skill names, Customization names, etc.)

■Divine Combo Cards

・Added ‘Preset’ function to configure auto-acquired Divine Combo Cards in advance

Configurable via the following screen

– Player Info

– Battle Rules > Divine Combo Card List

– Before battle, just after selecting a hero

■Battle Tutorial completion reward

・In addition to Super Saiyan Son Goku, two more heroes are now obtainable after completing the battle tutorial.

Additional Heroes Obtained:

・Super Saiyan Vegeta (Role: Tank)

・Piccolo (Role: Damage)

Additional Notes

・For players who have already completed the battle tutorial, the additional heroes will be distributed within approximately one week.

・If you already own the additional heroes, they will be converted into Hero Memories.

・Please note that distribution may take some time.

■Penalties

・Added a notice during AFK penalties informing players after matchmaking begins that “matchmaking will be slower.”

■Hero Memories

・The first slot of Hero Memories earned in battle is now fixed to the hero you used in that battle.

Additional Notes

・From the second slot onward, the memories will be randomly selected from the heroes you own.

・From the second slot onward, additional slots (up to a maximum of four) will be unlocked depending on the number of heroes you own.

■Bonus Mission Points

・Removed the daily limit on the number of Bonus Mission Points that can be earned in Standard Battles.


DRAGON BALL GEKISHIN SQUADRA – Ver. ??? (Season 1.2)

  • Release date: October 28th/29th 2025
  • Patch notes:

Buffs

・Zamasu

Passive: Body Regeneration

・Regeneration Gauge duration increased: 15 → 20s

・Gamma 1 & Gamma 2

Stats

・Gamma 1 Base HP increased: 7484~15368 → 8165~16765

・Gamma 2 Base HP decreased: 6124~12574 → 5443~11177

Rush Attack (Gamma 2)

・DMG increased: 45 → 50

Skill 1: Gamma Strike

・Strike DMG increased: 540/600/720 → 720/800/960

・Explosion DMG increased: 900/1000/1200 → 1080/1200/1440

・Time between activation and dash decreased: 17 → 13F

・Time between third hit and explosion increased: 5 → 15F

・Time between end of third hit and ability to do actions other than movement increased: 9 → 18F

・Time between end of third hit and ability to move decreased: 45 → 26F

・Distance of separation from enemy after third hit decreased:1.15 → 0.5m

Skill 2: Gamma Impact

・Cooldown time decreased: 7 → 5s

・DMG decreased: 760/850/1000+200 → 630/700/840+160

・HP gain duration increased: 3 → 5s

・Amount of HP gained on hit increased: 5/10/20 → 10/15/20%

・Time between end of attack and ability to perform actions decreased: 24 → 20F(Movement 30 → 26F)

Adjustments

・GEKISHIN Rules

God of Destruction

Forced movement caused by Gods of Destruction now ignore nullifying status effects like Unstoppable and Immune to All.


DRAGON BALL GEKISHIN SQUADRA – Ver. ??? (Season 1.1)

  • Release date: October 14th/15th 2025
  • Patch notes:

Buffs

・Majin Buu (Good)

Stats

・Base HP increased: 7020~19305 → 8640~23760

Skill 1: Strangle Gum

・DMG dealt increased: 450/500/600 → 675/750/900

Skill 2: Healing Ray

・Range: 6/8/12 → 8/10/14m

・Cancel distance: 9/10/13 → 11/13/17m

Nerfs

・Super Saiyan Son Goku

Skill 2: Meteor Hammer

・Cooldown lengthened: 4 → 6s

Skill 3: Kaioken

・Effect duration increased: 0.75 → 1s

・Strike Attack Up effect decreased: 900/1250/1250 → 700/1000/1001

・Movement Speed Boost effect decreased: 175/225/275 → 140/180/220%

・Effect time caused by Kaioken Meteor Hammer or Kaioken Kamehameha shortened: 2 → 1s


DRAGON BALL GEKISHIN SQUADRA – Ver. ??? (Season 1)

  • Release date: September 23rd/24th 2025
  • Patch notes:

Buffs

・Frieza (First Form)

Skills1 Show Them, Zarbon!

・Cooldown time reduced: 30→20 seconds

・Cooldown reduction based on Zarbon’s remaining HP upon retreat increased: 60–40→80–40%

・Time to reach maximum range reduced: 5→3 seconds

・Effect of “Strike Defense Down” applied to enemies reduced: 100→50

Skills 3: Imperial Decree

・Increased boost speed when Dodoria is enhanced: 200% → 250%

・Increased attack interval reduction when Zarbon is enhanced: 40% → 60%

・Piccolo

Skills 1: Light Grenade

・Cooldown time reduced: 20→15 seconds

・Damage dealt increased: 2520/2800/3360→3000/3280/3560

Super Attack:Special Beam Cannon

・Maximum Charge Time Reduction: 4→3 seconds

・Son Goku (Mini)

Rush Attack

・Damage Increase: 33→41

Bug Fixes

・Fixed an issue where the effect of “Frieza (First Form)”‘s Passive ‘Fearsome Emperor’ could be interrupted by ally healing or contact with areas generated by himself or allies.

・Fixed an issue where skills targeting enemies or allies would activate without a valid target right before switching to GEKISHIN Burst.

・Fixed an issue where Zen-Oh would disappear if a triple KO occurred right before he returned to his starting point.

・Fixed an issue where Dragon Ball didn’t display correctly when obtained.


How to download updates for DRAGON BALL GEKISHIN SQUADRA on Nintendo Switch?

To download the updates for DRAGON BALL GEKISHIN SQUADRA, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.