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DRAGON BALL GEKISHIN SQUADRA (Switch): all the updates (latest: Season 2)

On this page, you will find all there is to know about the various updates for DRAGON BALL GEKISHIN SQUADRA on Nintendo Switch.

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DRAGON BALL GEKISHIN SQUADRA – Ver. ??? (Season 2)

  • Release date: ???
  • Patch notes:

Buffs

■Full Power Bojack

Skill 1: Galactic Buster

・DMG increased: 423/470/564 → 540/600/720

Skill 2: Cosmic Bloom

・Time until energy blast explodes increased: 3 → 4.5s

・Time between end of attack and ability to perform actions decreased: 1.4 → 1.08s

Skill 3: Psycho Thread

・Movement Speed Down effect increased: 15 → 40%

・Time between end of attack and ability to perform actions decreased: 0.7 → 0.53s

■Android 17

Skill 1: Barrier Ball

・Cooldown decreased: 11 → 8s

Skill 3: Android Barrier

・Cooldown decreased: 17 → 15s

・Duration of extra HP effect increased: 1.5 → 2.5s

Super Attack: Counter Barrier

・Duration of Extra HP effect increased: 2.0 → 2.5s

■Super Uub

Skill 3: Shooting Chaser

・Cooldown decreased: 9 → 8s

■Dabura

Passive: Demon’s Domain

・Petrification Gauge buildup speed for enemies within AoE increased: 1–2 → 1–3/s

Skill 2: Darkness Spear

・Duration of No Vanishing Step applied to enemy heroes adjusted: 3/4/5 → 4/4/4s

・Movement Speed Boost effect on self increased: 3/4/5 → 4/4/4s

Skill 3: Evil Flame

・Movement Speed Down effect increased: 25 → 35(%)

■Divine Combo Cards

Build Up

・All Defense Up effect increased: 20 → 30

Steel Skin

・DMG reduction increased: 8 → 10

Guardian Angel

・DMG reduction increased: 15 → 20%

Defense Step

・DMG reduction against Super Attacks increased: 50 → 75% max

・DMG reduction against attacks other than Super Attacks increased: 25 → 30% max

■Helper

Attack Buff

・All Attack Up effect increased: 125 → 350

Push

・Forced Movement distance increased: 3 → 5m

Defense Buff

・All Defense Up effect increased: 200 → 300

・All Defense Up AOE increased: 5 → 7.5m

Ride

・Cooldown decreased: 60 → 45s

Quick Zone

・Movement Speed Up effect increased: 35 → 50%

Nerfs

■Super Saiyan Son Goku

Skill 2: Meteor Hammer

・DMG decreased: 900/1000/1200 → 810/900/1080

■Super Saiyan 3 Son Goku

Skill 1: Super Kamehameha

・First hit DMG decreased: 720/800/960 → 450/500/600

・DMG of follow-up attacks increased: 90/100/120 → 130/130/130

Instant Transmission Kamehameha

・First hit DMG decreased: 720/800/960 → 540/600/720

・DMG when used as follow-up increased: 90/100/120 → 130/130/130

Skill 3: Instant Transmission

・Instant Transmission destination moved further from target: 0 → 1.5m

■Cooler (Final Form)

Status

・Base HP decreased: 8316-14387 → 7128-12331

・Armor decreased: 5544-9591 → 4752-8221

Passive: Imperial Retaliation

・Immune to All effect duration from Skills increased

・Destruction Ray: 0.4 → 0.6s

・Death Stopper: 0.55 → 0.75s

・Death Chaser: 0.4 → 0.6s

Skill 1: Destruction Ray

・Cooldown increased: 4 → 6s

Skill 2: Death Stopper

・Cooldown increased: 12 → 14s

・Effect duration increased: 0.8 → 1.5s

■Super Saiyan 2 Caulifla

Skill 1: Storm Kick

・Cooldown increased: 6 → 7s

Skill 2: Blaze Dive

・Projectile speed decreased: 36/48/72 → 26/32/48m/s

Skill 3: Energy Release

・Cooldown increased: 9 → 11s

・Increased effect duration of skill: 0.8 → 1.5s

■Frieza (First Form)

Skill 1: Show Them, Zarbon!

・Shortened cooldown via canceling Skill through reinput increased: 4 → 6s

Super Saiyan Gotenks

Skill 1: Hyper Ultra Super Combo

・Cooldown increased: 12 → 14s

■Son Goku (Mini)

Skill 1: Panzy: Wasabi Bomb

・DMG decreased: 750/950/1150 → 700/850/1000

・Secondary explosion DMG decreased: 1100/1300/1600 → 850/1000/1250

■Helper

Crash

・Cooldown increased: 20 → 60s

Adjustments

■Android 18

Skill 1: Destructo-Disc

・Skill stock adjusted: 1/2/3 → 2/2/2

■Super Saiyan Vegeta

Status

・Base HP adjusted: 4725-15301 → 5700-13730

・Armor adjusted: 4725-15301 → 5700-13730

■Gekishin Burst

System

・Gekishin Burst system (including MAX Gekishin Burst) adjusted to correctly increase DMG based on hero level and duration of battle.

■Rank

・At the end of the season, the amount of Rank Points lost will be greatly increased this season.

Additionally, the amount of Rank Points gained or lost in Standard Battles will be adjusted so that players’ actual skill is reflected more accurately and they are matched with others of similar skill.

■Penalties

・Adjusted the accumulation and reduction values for AFK penalties.

Fixes

■Cooler (Final Form)

Skill 3: Death Chaser

・Fixed an issue where enemies would receive unintended DMG when knocked into a wall by this Skill while Retaliation is active.

■Super Saiyan 2 Caulifla

Skill 3: Energy Release

・Fixed an issue where, when being moved by effects such as Forced Movement while this Skill is active, the Skill’s AoE would not follow the user’s hero correctly.

■Frieza (First Form)

Skill 1: Show Them, Zarbon!

Skill 2: Crush Them, Dodoria!

・Fixed an issue where, while directing Zarbon or Dodoria, if an additional input was performed while the cooldown of Skill 1 or 2 was set to 0 as a result of Sparkly Stardust, Zarbon/Dodoria would move to an unintended location.

■All Heroes

・Fixed an issue where any Skill resulting in a warp (including Special Skills) could warp the user to an unintended location upon activation.

Boost Attack

・Fixed an issue where, when using a Boost Attack while under the effects of the Finisher Chance received as a result of a triple boss KO, players were able to KO heroes who had enough HP to survive a KO.

■Boost Attack

・Fixed an issue where, when using a Boost Attack while under the effects of the Finisher Chance received as a result of a triple boss KO, players were able to KO heroes who had enough HP to survive a KO.

■Badges

・Fixed an issue where previously earned Season Badges would remain.

Additional notes

・From now on, only the current season’s Season Badges will remain.

■Missions

・Fixed an issue where the ‘Beginner’ section in the mission screen would remain even after all beginner missions were completed.

■Quick Battles

・Fixed an issue where Quick Battle results were being reflected in the Hero rankings, allowing players to receive battle score rewards.

Additional Notes

・From now on, only Standard Battle results will be reflected in the Hero rankings and be able to earn battle score rewards.

Improvements

■All Heroes

・Adjustments and fixes to text (Hero names, Skill names, Customization names, etc.)

■Divine Combo Cards

・Added ‘Preset’ function to configure auto-acquired Divine Combo Cards in advance

Configurable via the following screen

– Player Info

– Battle Rules > Divine Combo Card List

– Before battle, just after selecting a hero

■Battle Tutorial completion reward

・In addition to Super Saiyan Son Goku, two more heroes are now obtainable after completing the battle tutorial.

Additional Heroes Obtained:

・Super Saiyan Vegeta (Role: Tank)

・Piccolo (Role: Damage)

Additional Notes

・For players who have already completed the battle tutorial, the additional heroes will be distributed within approximately one week.

・If you already own the additional heroes, they will be converted into Hero Memories.

・Please note that distribution may take some time.

■Penalties

・Added a notice during AFK penalties informing players after matchmaking begins that “matchmaking will be slower.”

■Hero Memories

・The first slot of Hero Memories earned in battle is now fixed to the hero you used in that battle.

Additional Notes

・From the second slot onward, the memories will be randomly selected from the heroes you own.

・From the second slot onward, additional slots (up to a maximum of four) will be unlocked depending on the number of heroes you own.

■Bonus Mission Points

・Removed the daily limit on the number of Bonus Mission Points that can be earned in Standard Battles.


DRAGON BALL GEKISHIN SQUADRA – Ver. ??? (Season 1.2)

  • Release date: October 28th/29th 2025
  • Patch notes:

Buffs

・Zamasu

Passive: Body Regeneration

・Regeneration Gauge duration increased: 15 → 20s

・Gamma 1 & Gamma 2

Stats

・Gamma 1 Base HP increased: 7484~15368 → 8165~16765

・Gamma 2 Base HP decreased: 6124~12574 → 5443~11177

Rush Attack (Gamma 2)

・DMG increased: 45 → 50

Skill 1: Gamma Strike

・Strike DMG increased: 540/600/720 → 720/800/960

・Explosion DMG increased: 900/1000/1200 → 1080/1200/1440

・Time between activation and dash decreased: 17 → 13F

・Time between third hit and explosion increased: 5 → 15F

・Time between end of third hit and ability to do actions other than movement increased: 9 → 18F

・Time between end of third hit and ability to move decreased: 45 → 26F

・Distance of separation from enemy after third hit decreased:1.15 → 0.5m

Skill 2: Gamma Impact

・Cooldown time decreased: 7 → 5s

・DMG decreased: 760/850/1000+200 → 630/700/840+160

・HP gain duration increased: 3 → 5s

・Amount of HP gained on hit increased: 5/10/20 → 10/15/20%

・Time between end of attack and ability to perform actions decreased: 24 → 20F(Movement 30 → 26F)

Adjustments

・GEKISHIN Rules

God of Destruction

Forced movement caused by Gods of Destruction now ignore nullifying status effects like Unstoppable and Immune to All.


DRAGON BALL GEKISHIN SQUADRA – Ver. ??? (Season 1.1)

  • Release date: October 14th/15th 2025
  • Patch notes:

Buffs

・Majin Buu (Good)

Stats

・Base HP increased: 7020~19305 → 8640~23760

Skill 1: Strangle Gum

・DMG dealt increased: 450/500/600 → 675/750/900

Skill 2: Healing Ray

・Range: 6/8/12 → 8/10/14m

・Cancel distance: 9/10/13 → 11/13/17m

Nerfs

・Super Saiyan Son Goku

Skill 2: Meteor Hammer

・Cooldown lengthened: 4 → 6s

Skill 3: Kaioken

・Effect duration increased: 0.75 → 1s

・Strike Attack Up effect decreased: 900/1250/1250 → 700/1000/1001

・Movement Speed Boost effect decreased: 175/225/275 → 140/180/220%

・Effect time caused by Kaioken Meteor Hammer or Kaioken Kamehameha shortened: 2 → 1s


DRAGON BALL GEKISHIN SQUADRA – Ver. ??? (Season 1)

  • Release date: September 23rd/24th 2025
  • Patch notes:

Buffs

・Frieza (First Form)

Skills1 Show Them, Zarbon!

・Cooldown time reduced: 30→20 seconds

・Cooldown reduction based on Zarbon’s remaining HP upon retreat increased: 60–40→80–40%

・Time to reach maximum range reduced: 5→3 seconds

・Effect of “Strike Defense Down” applied to enemies reduced: 100→50

Skills 3: Imperial Decree

・Increased boost speed when Dodoria is enhanced: 200% → 250%

・Increased attack interval reduction when Zarbon is enhanced: 40% → 60%

・Piccolo

Skills 1: Light Grenade

・Cooldown time reduced: 20→15 seconds

・Damage dealt increased: 2520/2800/3360→3000/3280/3560

Super Attack:Special Beam Cannon

・Maximum Charge Time Reduction: 4→3 seconds

・Son Goku (Mini)

Rush Attack

・Damage Increase: 33→41

Bug Fixes

・Fixed an issue where the effect of “Frieza (First Form)”‘s Passive ‘Fearsome Emperor’ could be interrupted by ally healing or contact with areas generated by himself or allies.

・Fixed an issue where skills targeting enemies or allies would activate without a valid target right before switching to GEKISHIN Burst.

・Fixed an issue where Zen-Oh would disappear if a triple KO occurred right before he returned to his starting point.

・Fixed an issue where Dragon Ball didn’t display correctly when obtained.


How to download updates for DRAGON BALL GEKISHIN SQUADRA on Nintendo Switch?

To download the updates for DRAGON BALL GEKISHIN SQUADRA, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.