Bad North (Switch): Software updates (latest: Ver. 1.0.7)

On this page, you will find all there is to know about the Software updates for Bad North on Nintendo Switch (originally released on August 20th 2018 in Europe, North America, and Japan)!

How to download updates for Bad North for the Nintendo Switch?

To download the updates for Bad North, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Click here for more Software updates!

Bad North – Ver. 1.0.7

  • Release date: February 18th 2019 (Europe, North America, Japan)
  • Patch notes:

Bug Fixes

  • Fix for Game crashing on Windows systems with Citrix, or other virtual display drivers
  • Fix for reduced total campaign gold (introduced by 1.06)
  • Fix for viking brute archers having too much stun damage (introduced in 1.06)
  • Fix for Game Over being triggered if the final level is the only level left
  • Fix for blurry fatigue icon in loadout screen
  • Fix for gamepad movement pointer disappearing if rapidly reselecting units
  • Fix for certain enemies occasionally teleporting off of their ships when disembarking

Polish

  • Antialiasing is now improved on Switch
  • Additional notes: none.
  • Source: Raw Fury

Bad North – Ver. 1.0.6

  • Release date: January 3rd 2019 (worldwide)
  • Patch notes:

Balance

  • Plunge can now drop from a height of 2 at upgrade level 1 and 2
  • Slight buff to archers
  • Replenish can begin before all units make it to the house, if some are delayed
    • Fixes progression blocker if commander is stunlocked
  • Early game enemy types appear a little sooner

Features

  • Easy Difficulty mode
  • Gamepad layout cheatsheets
  • Loadout / Deployment order is retained from turn to turn
  • Game will detect if you trap yourself on the campaign map and trigger a game over

Performance

  • Improved Island Generation so failures are less likely
    • Should reduce the chance of having islands stuck under the fog
  • Improved some framerate spikes due to garbage collection

Polish

  • Campaign Map updated with new visuals / animations / workflows
  • Various aesthetic improvements to the islands
  • Added several new island pieces to the island generator
  • Pathways between levels on islands are more visible
  • New fire effects
  • Various additional UI / flow tweaks
  • Improved Rich Presence for the platforms that support it
  • Miscellaneous UI polish
  • On Switch, there is a lovely sound when you return to the game from home screen
  • Squads will now exit the house and pretend they were helping, if they were replenishing when the battle was won
  • Corpses get highlighted like grass
  • Flee will popup an icon once the ship is considered fully fled (50% to the fog)
  • Sparklier snow

Bug fixes

  • Fixed a very rare crash related to navigation
  • Corrected the %age completion on Game Over, so it’s more accurate and doesn’t show 100% if you lose the final level
  • Popups can be closed with the back button
  • Fixed issue where hover effects on soldiers stick when pausing / winning the level
  • Fixed issue where full squads could be sent to replenish
  • Possible fix for occasional soft-lock in the campaign map
  • Fixed a bug where clicking commander portraits in the map screen would result in incorrect audio
  • Fixed one issue that could cause an infinite loading screen on new Campaign
  • Possible fix for game sometimes hanging at start
  • Fix for archers sometimes shooting through cave walls
  • Fixed issues where units would occasionally stick on each other (introduced in 1.04)
  • Fix for potential progression blocker if some soldiers made it into a house but the commander gets stunlocked on their way there
  • Fix for squads occasionally forgetting to follow their commander back out of a house
  • Improved handling of corrupted campaign save files
  • Fix for commander flags getting stuck on houses
  • Cycling through squads will show godrays, indicating the selected squad
  • Fleeing archers will be able to shoot from the ship before their commander arrives
  • Fix for the squad destination marker sometimes becoming invisible

Localisation

  • Spanish: next turn shows the number of commanders available as per other languages
  • German: Added missing translation for “Ready for action” in the upgrade screen
  • Various languages: Fixed text clipping on “Fled” or “Dead” on the end of level screen

Bad North – Ver. 1.0.4

  • Release date: November 2nd 2018 (worldwide)
  • Patch notes:

Optimizations

  • Various improvements to overall framerate
  • Reduction in framerate spikes
  • Improved / reduced loading times, especially when returning to a save game late in the campaign

Bugs

  • Fixed issue where the squad select UI would scroll incorrectly with gamepad
  • Fixed issue where duplicate squad order markers could appear
  • Fixed houses still burning sometimes when returning to an island
  • Fixed issue where portraits would sometimes become corrupted (show as plain white)
  • The “Move” command no longer gets deselected when you toggle rapidly between squads
  • Commanders can no longer get stun-locked when attempting to flee if some of their squad are already on the ship

Improvements / Tweaks

  • Updated app icons
  • “Game Saving” icon / spinner shows for longer
  • Highlight effects on flee / replenish
  • Slight buff to basic pikes
  • Fleeing an island resolves halfway to the fog (reduced waiting time)

Switch

  • Pinch zoom no longer snaps to max zoom erroneously
  • Pinch zoom is smoother
  • Additional notes: none.
  • Source: Raw Fury

Bad North – Ver. 1.0.3

  • Release date: September 26th 2018 (worldwide)
  • Patch notes:

Balance

Note: Some of these balance changes (marked with a *) will only take effect after starting a new campaign.

  • Archery skill Volley is more predicatable, powerful and can do stun damage
  • Pike skill charge has been slightly nerfed and made more consistent
  • Max enemy types per level is increased to 4*
  • Final level can contain all enemy types and has modified generation rules*
  • Reduced randomization on island difficulty*
  • Slightly reduced end-game difficulty on Normal*
  • Modified how numerous some late-game enemy types are, in particular axe-throwing and large bow-wielding enemies
  • Recruitable Commanders come with progressively more gold throughout the campaign*
  • Stun system has been tweaked and large enemies are no longer immune to stun damage (though still very resistant to it)

Bugs

  • Fixed issue where foliage highlights could become extremely bright
  • Fixed issue where volleying with no archers would cause the squad to become unresponsive
  • Fixed issue where the local commander could be dismissed
  • Squads are less likely to get stuck when moving past / through each other, especially when replenishing
  • Fixed an issue where broken units could cause all their neighbours to become broken
  • Fixed dotted line curves in squad selection and upgrades screen for 4K systems
  • Modified trigger conditions for “Nightwatch” trophy so it will trigger if you win an island that partially took place during the night (previously it would only trigger if you endedthe level at nighttime
  • Fixed an issue with the “Folk Hero” trophy that could prevent it from triggering.
  • Fixed issue where docking / undocking Nintendo Switch could cause commanders display to be misaligned in the map view

User Interface

  • Updated squad selection UI to make it less likely to dismiss your first commander by accident.
  • Added commander gold to the squad selection screen
  • Game Over screen shows number of Vikings Killed
  • Warhorn and Replenish will default to the closest non-burning house when playing with Gamepad
  • Additional notes: none.
  • Source: Raw Fury

Bad North – Ver. 1.0.2

  • Release date: September 14th 2018 (worldwide)
  • Patch notes:

Bugs

  • Fixed issue where Pikemen occasionally change direction for no obvious reason
  • Improved units ability to move past their friends.
  • Pikemen can no longer be interrupted mid charge
  • Fixed issue where unit dying or getting stuck on the way to ship might prevent the squad from fleeing
  • Fixed an issue where units might not register as dead (would freeze and be ignored by other units), preventing the level from ending
  • Fixed issue where corrupted Terrain follows players through multiple islands
    • This may have looked like units could walk through walls / some areas were non-navigable
  • Replenish is more reliable, with units getting killed on their way to the house
  • Fixed issue where archers sometimes get stuck firing at nothing

User Interface

  • Campaign seed shows up in pause / campaign options
    • Use this when reporting any bugs / issues to us, and they will be easier to reproduce!
  • Gamepad: Upgrades Menu opens with button press (removed navigate down from map, because it was confusing for new players)
  • Additional notes: none.
  • Source: Raw Fury

Bad North – Ver. 1.0.1

  • Release date: September 4th 2018 (worldwide)
  • Patch notes:
  • Fixed an issue that would stop enemies spawning, cause the island to never end
  • Fixed an issue where enemy units can become unresponsive, regardless of how much you hit them
  • Fixed an issue that caused units to be invisible / corrupted
  • Items will no longer respawn in the inventory
  • Fixed an issue that caused some islands and / or initial load screen to load forever
  • Fixed numerous small issues with gamepad UI
  • Fixed a severe framerate drop (5-10fps) that could affect the following locations:
    • Campaign Map
    • Upgrade Menu
    • Squad Selection
    • Coin Assignment
  • List of changes:

This update will fix the following issues:

  • Enemies Stop Spawning: this bug will prevent enemies (and ships) from spawning on an island, causing the island to be incomplete.
  • Immortal Enemies: there are a few cases where vikings can become impossible to kill, or don’t register as dead, making a level unbeatable.
  • Units Become Invisible / Corrupted Portraits: sometimes units become invisible and / or the portraits for the commanders / banners gets corrupted.
  • Infinite Loading Screen: occasionally you may experience infinite loading when either generating a campaign, entering a level or loading a campaign.
  • Units Fail to Replenish / Flee: We’ve had a few reports of units refusing to enter houses, or ships failing to disembark when fleeing.
  • Additional notes: none.
  • Source: Raw Fury

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Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat. Also known as Maintenance Guy by some. Twitter: @lite_agent

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