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Astroneer (Switch): all the updates (latest: Ver. 1.38.7)

On this page, you will find all there is to know about the various updates for Astroneer on Nintendo Switch.

Archives: launch to March 2024.

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Astroneer – Ver. 1.38.7

  • Release date: ???
  • Patch notes:

MEGATECH CUSTOM GAMES

With this update we’ve added new Custom Game options to tailor your gameplay experience with Megatech content to your liking. These settings include:

  • Mega Printer Platforms & Megastructure Component Printers:
    • Ability to adjust the recipes for Megastructures and their Mega Modules, both in the number of ingredient types in recipes and the quantities of required ingredients.
    • Ability to adjust print speeds.
  • Intermodal Terminal:
    • Ability to set fuel in the integrated Hydrazine canisters to be infinite.
  • Orbital Platform:
    • Ability to adjust the limit to how many Mega Terrain Platforms can be chained together.
    • Ability to adjust the intensity of gravity on the Orbital Platform.
  • Biodome:
    • Ability to adjust the growth rates for plants in the Biodome.
    • Ability to adjust the wilting times and time for plants to die that are planted in the Biodome.
  • Museum:
    • Ability to adjust the requirements for donation milestones.

Note: Some Custom Game Modifiers can negatively impact performance and block access to parts of the game, including missions and items.

MEGATECH RECIPE REWORKS

We’re addressing the feedback that some Megastructure recipes were too costly, especially for Megastructures you can build multiples of like the Biodome or that have a function that’s dependent on having multiples like the Intermodal Terminal. We still want to ensure these construction projects represent a challenge while still being a worthwhile investment of resources, so we think these new values will strike a better balance, but please let us know what you think. We’ll be keeping a close eye on your feedback.

The following recipes have been changed:

  • Intermodal Terminal:
    • 50 Resin (Down from 150)
    • 20 Aluminum (Down from 30)
    • 10 Ceramic (Down from 30)
    • 5 Steel (Down from 15)
    • 2 Titanium Alloy (Down from 5)
  • Biodome Stage 1:
    • 100 Resin (Down from 250)
    • 150 Organic (Unchanged)
    • 30 Steel (Unchanged)
    • 40 Glass (Unchanged)
    • 40 Ammonium (Down from 100)
  • Biodome Stage 2:
    • 100 Resin (Down from 150)
    • 20 Graphene (Down from 25)
    • 20 Aluminum Alloy (Down from 30)
    • 75 Glass (Down from 150)
    • 80 Nitrogen (Down from 160)
  • Biodome Stage 3:
    • 150 Resin (Down from 300)
    • 20 Rubber (Down from 30)
    • 20 Plastic (Down from 30)
    • 50 Glass (Unchanged)
  • Museum Stage 1:
    • 200 Compound (Down from 300)
    • 30 Copper (Down from 50)
    • 30 Glass (Down from 50)
    • 15 Silicone (Unchanged)
    • 10 Titanium Alloy (Unchanged)
  • Museum Stage 2:
    • 50 Compound (Unchanged)
    • 30 Silicone (Unchanged)
    • 30 Rubber (Unchanged)
    • 20 Aluminum (Down from 30)
    • 5 EXO Chip (Down from 10)

BUG FIXES

Megastructures

  • Fixed an issue that would cause the placement of Construction Anchors to mistakenly show as invalid despite being on valid terrain.
  • Fixed an issue where Megastructures were forced to be placed at the same elevation as the Construction Anchor. The preview hologram will now better match the terrain alignment it’s placed on.
  • Fixed an issue that would cause the preview hologram of Construction Anchors to always display red if they were spawned but never picked up before saving and exiting the game, though this would get fixed by interacting with its buttons.
  • Fixed an issue that would prevent the preview hologram from displaying when picking up a Construction Anchor for the first time.
  • Fixed an issue that could cause a Construction Anchor to spawn upside down if the player wasn’t looking when it landed on the landing pad.
  • Fixed a multiplayer issue where the Megastructure Component Printer could fail to display a recipe and instead simply replace ingredient names with the word “Ingredient”.

DLS:

  • Fixed an issue that could cause the button prompt on the tooltip for the DLS Construction Anchor tubes to not display after saving, exiting, and reloading a game.
  • Fixed an issue that would allow resources to be slotted into the DLS Mega-Component Printer despite not being called for by a recipe.
  • Fixed an issue where non-host players in multiplayer were unable to load or unload Construction Anchors from the DLS with a controller using the prompted interaction button but were still able to do so with the trigger button.
  • Fixed an issue where the DLS model shown while the Megastructure is being printed was an older version of the final DLS model.

Intermodal Terminal:

  • Fixed a game crash that could be triggered by unpacking a shuttle on an Intermodal Terminal.
  • Fixed an issue with the Intermodal Terminal’s Rail Station Control Panel displaying the incorrect text string for its Tier Mode setting.
  • Fixed an issue that could cause resources in canisters slotted into an Intermodal Terminal’s integrated Rail Station to move to the shuttle on its associated landing pad even after moving the shuttle and canister off of the Intermodal Terminal.

Orbital Platform:

  • Fixed an issue preventing Repeaters and Power Sensors from drilling into the surface of the Orbital Platform.

Biodome:

  • Fixed an issue where using a Mega Deconstructor on a Biodome would leave behind all plants within standing. Now, plants turn back into seeds that can be recovered.
  • Fixed an issue where seeds could be planted in an occupied plot in the Biodome Expansion under certain circumstances.
  • Fixed an issue where some of the oxygen display lights on the outside of the Biodome would not light up correctly.

Museum:

  • Fixed an issue that would prevent players from claiming their rewards after reaching the third milestone in donating power or bytes.
  • Fixed an issue that was preventing Storm Data from being able to be donated as a resource for the Museum.
  • Fixed an issue where tapping the interaction key/button while holding the cursor over the Display Case Platform would also activate your Backpack’s auxiliary slot.
  • Fixed an issue where packaged Display Cases and Display Case Platforms didn’t display the correct icon.
  • Fixed an issue preventing Display Cases from being repackaged after unpackaging.
  • Fixed an issue preventing packaged Display Cases slotted into a platform from being unpackaged.
  • Fixed an issue where the tooltip that shows while holding the cursor over the Museum didn’t include the Museum icon.
  • Fixed an issue where the Galastropod collection could still be activated on a Display Case Platform if the displayed shells were consumed for research directly from the Display Case.

Miscellaneous

  • Fixed an issue that would mistakenly pop up the “Completed Megatech” message every time you enter the main menu for players who own the Megatech DLC.
  • Fixed an issue where Nubcap seeds could grow into Conepod plants.
  • Fixed an issue preventing platforms from attaching to the surface of the Unidentified Satellite and Sun Room.
  • Fixed an issue where Hydrazine Canisters slotted into a Shuttle’s Oxygenator slot would not refuel Hydrazine Thrusters if they were set to Enable Output.
  • Fixed an issue where players could get stuck indefinitely when trying to load into a game on dedicated servers.
  • Fixed an issue that could cause Wheezeweed vegetation to rapidly flicker in and out of view when approached.
  • Fixed an issue where packaged Melodic Mushrooms didn’t display the correct icon.
  • Fixed an issue where the Mega-Mini Training Shuttle could display a placeholder hologram in Creative Mode when selecting it in the research catalogue or while being printed.
  • Fixed an issue where the Power settings UI in a Custom Game’s configuration menu within the Astropedia would be slidable instead of static.
  • Fixed an infinite oxygen exploit.

Legacy Issues

  • Implemented a fix for a legacy issue where placing two or more Proximity Repeaters close to each other could prevent non-host players from rejoining a multiplayer game.
  • Implemented a fix for a legacy issue that could cause some players to not receive their final set of rewards for completing the Glitchwalkers final story mission.
  • Fixed a legacy issue where resources produced by a Portable Smelter that would later get moved over to an open slot would be missing their tooltip.
  • Fixed a legacy issue where the main menu’s right-side panel would still show the Glitchwalkers DLC as “Not Owned” after buying the DLC.
  • Fixed a legacy issue where part of the Shelter handle was missing when seen through the opened hatch door window.

IMPROVEMENTS

  • Changed the functionality of the Biodome’s Mega Oxygenator so that its benefit now scales with the number of living plants planted within. A full Biodome will now provide a 100% reduction to the planet-wide suffocation rate. Plants planted in Biodome Expansions will also contribute to this scaling, but it cannot exceed 100%.
  • Updated Icon Signs so that now all icons will be mirrored on either side, so now you can use the arrow icons to give directions no matter where you look at them from.
  • Changed how Display Case Platforms work so that you can now stack perks with multiples of the same collection. The associated collection perk will have its effect increased for each active full collection, but the effect will have diminishing returns, with each new collection providing half the benefit of the last one.
  • Added the power consumption rates to tooltips for Display Case Platforms with full collections.
  • Added collision to the yellow railings around the edges of the Orbital Platform for added safety, but you can still jump over them.
  • Made changes to how Megastructures get placed down so that they now clear all foliage and debris, making them easier to deploy.
  • Made improvements to the UI of the Megastructure Component Printer’s Control Panel.
  • Added new icons for packaged Megatech items.
  • Changed the color of the Megatech icon next to save files to be light blue instead of the previous magenta.
  • Made various animation improvements.

KNOWN ISSUES

The following issues were identified late into the review process for this update and will be addressed in our next patch in April.

  • In multiplayer, when a player places a Walkway post and then quick stows it to their backpack, collision will remain for non-host players. This can be reset by saving and reloading.
  • The Simulated Aquarium is no longer showing in the Research Catalog, preventing players from unlocking it or placing it down in Creative Mode unless through the use of a Small Printer Cheat Plinth. If you’ve already unlocked it, then it can still be printed as normal.

Astroneer – Ver. ??? (Megatech DLC)

  • Release date: February 25th/26th 2026 (Europe, Japan, North America) / March 5th 2026 (South Korea)
  • Patch notes (Megatech):

Megatech DLC

Those who bought the new expansion and completed the pre-requisite missions will be welcomed by a new Mission in their log, where a new virtual assistant by the name of Beepy will walk you through the steps to unlock the exciting new Megastructures technology of Megatech! Give this guide a look to ensure you’ve progressed enough to get started.

  • New Mission lines have been added to guide Astroneers through unlocking all of the new Megastructures.

New Megastructures

The following three Megastructures are exclusive to the DLC.

Orbital Platform: Space-based observation and science platform developed by the Vastar Infrastructure Research Institute. A Megastructure that can be launched to orbit a planet of choice, offering a vast ring-shaped build space with special conveniences and the MEGA-Mini Asteroid at its center. You only get one, so choose wisely, it’s not an easy thing to move around. Features:

  • Gravity: This remains consistent throughout the top side of the platform, even when you jump onto the Asteroid. Walking off the edge will result in falling into space, but you’ll be safely recovered and placed right back.
  • Power & Oxygen: The orbital platform contains its own oxygen supply, so no tethers are needed here. As for power, you’ll need to provide that, but there are convenient cable ports through the whole platform to help distribute power.
  • Megaception: With a few limitations, you can build other Megastructures on top of the Orbital Platform, as long as you build it on the ring itself. Just keep in mind that some Megastructures are limited to either just one or one per planet.
  • Orbital Relocation: You can spend Astronium as fuel in order to move the Orbital Station into orbit of another planet if you change your mind.
  • MEGA-Mini Asteroid: An Asteroid of pure soil that can be infinitely reshaped into one of various shapes: Asteroid in two different variants, Sphere, Donut, Flat Platform, Resin and Compound.
  • Upgrade Stages: Upgrading the Orbital Platform to Stage 2 adds a Megastructure Component Printer. Stage 3 unlocks free flight on the Orbital Platform, even in Adventure Mode.
  • Megastructure Component Printer: A Stage 2 Orbital Platform will have the ability to print Construction Anchor Landing Pads and its associated Mega Module, the Mega-Terrain Platform.

Orbital Platform Mega-Modules:

  • Mega-Terrain Platforms: Can be placed on the edge of the Orbital Platform or another Mega-Terrain Platform to extend the edge with flat platforms made of terrain.

Biodome: A peaceful place to plant and harvest plants. Automate the process and gain planetary buffs. Only one per planet. Features:

  • Seed Harvest: Biodome harvests are a bit different compared to what you get out in the wild. Instead of Organic, you can harvest Seeds from most regular plantable plants in the Biodome (excluding hazardous plants, LTE Plants and Fractal Roses). Plants will require more care and attention, but their yields will be greater. Seeds are a resource that plays into one of the Museum’s Donation Station rewards.
  • Rare Drops: There’s a small chance for harvested plants in the Biodome to drop extra goodies for you to discover. Only the newly added seeds are capable of this (more info on the new seeds further down in the free content section).
  • Upgrade Stages: Upgrading the Biodome to Stage 2 adds the Mega-Grow Lamp, which boosts plant growth rate within the Biodome. Stage 3 adds a Megastructure Component Printer.
  • Megastructure Component Printer: A Stage 3 Biodome will have the ability to print its associated Mega Modules, listed below.

Biodome Mega-Modules:

  • Auto-Planter: Automatically plants seeds in the Biodome from canisters attached to it.
  • Auto-Fertilizer: Automatically applies fertilizer to plants in the Biodome periodically. Fertilized plants retain the “fully grown” state longer. Uses Organic.
  • Auto-Harvester: Automatically harvests plants in the Biodome. Prioritizes fully grown plants. Harvested items will fill attached storage canisters if available.
  • Biodome Expansion: Expands the biodome with more planting space and an additional Mega Module slot. Up to five of these can be added.
  • Resource Pod: Allows the installation of canisters on the Biodome to grant it storage options for automation operations like harvesting and planting.
  • Mega Oxygenator: Provides a planet-wide buff that slows down suffocation rate.

Museum: A Megastructure that provides rewards in exchange for donations of resource nuggets, power, bytes, and seeds. The advanced model of the Museum also allows Astroneers to display collections of items in themed groups for rewards. You only get one, so think twice before you place it. Features:

  • Donation Stations: Donate spare Research Bytes, Power, Resources, and Seeds that can unlock valuable and unique rewards as you reach their milestones. Holographic displays at the center will grow to display your donations.
  • Donation Perks: Reaching the final milestone for each donation station provides helpful perks that boost your Astroneer kit. Each active perk consumes 5 U/s, and the boosts will decrease in effectiveness proportionally if underpowered.
    • Research Bytes grant increased Backpack power recharge speed.
    • Power grants increased Backpack power capacity.
    • Resources grant increased Terrain Tool drill speed.
    • Seeds grant increased Backpack oxygen tank capacity.
  • Collection Perks: Place your collections into themed Displays in order to unlock unique perks. Only one type of collection can be held on a single themed Display Case Platform with a full collection, otherwise items will be dropped from their Cases. Each active perk consumes 5 U/s, and the boosts they provide will decrease in effectiveness proportionally if underpowered.
    • A full collection of LRDs grants increased soil use efficiency.
    • A full collection of Composite Resources grants increased effectiveness against hard terrain.
    • A full collection of Hazardous and Harvestable Seeds grants increased run speed.
    • A full collection of Mutant Plant Seeds grants increased jump height.
    • A full collection of Galastropod Shells grants increased rover speed.
    • A full collection of Medium Research Items grants increased research speed.
    • A full collection of Chess Pieces grants increased print speed.
  • Upgrade Stages: Upgrading the Museum to Stage 2 unlocks the ability to display collections of items in themed groups for unique perks.
  • Megastructure Component Printer: A Stage 2 Museum will have the ability to print its associated Mega Modules, listed below.

Museum Mega-Modules:

  • Display Case Platform: Can be placed on terrain around the Museum and connected back to it with Walkways. Fill with appropriate collection items to gain access to the Display Case’s reward. You’ll be able to toggle Collection Perks on and off for full collections on a Platform by interacting with it.
  • Display Cases: Offering a place to display your collection of curios and oddities, you can print a Display Case for small items or a Case for medium items, which can be slotted on to the Display Case Platform.

DLC Rewards

Each Megastructure has its own Mission line with its own rewards:

  • Orbital Platform: Launching the Stage 1 Package for this Megastructure will reward you with the “Cosmopolitan” palette, shown above.
  • Biodome: Planting and successfully harvesting your first plant on a Stage 2 Biodome will reward you with the “Under the Sun” hat, shown above. Completing the Mission line will also unlock the whimsical Melodic Mushroom, which plays a tone when activated or bumped into it.
  • Museum: Completing the final milestone for all four of the Museum’s Donation Stations will reward you with the “Tableau” visor, shown above.
  • All Megatech Missions: Completing all Megatech Missions will reward you with the “Haywire” mask, shown above.

Deluxe Edition Cosmetics

Those who purchase the ASTRONEER: Megatech – Deluxe Cosmetic Pack will unlock the following set of cosmetics:

  • Jewel Case Palette
  • En-Ambered Visor
  • Gear Shift Mask (With rotating gears!)

Megatech Free Update

All ASTRONEER players will gain access to the following new content.

  • The initial Megatech Missions that walk you through building the Distribution Launch System and subsequent Missions to build the Intermodal Terminal will be available for all players.

New Megastructures

The following two Megastructures are included in the Free Megatech Update.

Intermodal Terminal: An interplanetary transportation facility where cargo from trains can be transferred to automated shuttles, allowing for the automation of moving resources between planets. Only one per planet, including the Orbital Platform. Features:

  • Landing Pads: Labeled A, B, and C, each pad has its own control panel, allowing you to set its respective shuttle “Loading Mode”, an “Automation Mode” in case you want to set it to manual, and a “Destination”. A shuttle launching from one pad will land on another under the same letter label.
  • Integrated Rail Stations: Each Pad has its own attached rail with automation controls for loading and unloading resources to their respective shuttles. No auto-arms needed; resources will be moved until they fill up their available space.
  • Fueling: Each Pad has an integrated Large Fluid & Soil Canister slot for holding Hydrazine to refuel your Shuttle’s Hydrazine Thrusters.

Distribution Launch System (DLS): A Megastructure that enables the construction of other Megastructures via Construction Anchors it can launch to locations near and far. You only get one, so think twice before you place it. Features:

  • Construction Anchors: A deployable Megastructure construction kit. These are launched from the DLS to anywhere in the system that you want to build a Megastructure in. Once deployed they unfold into a Mega-Printer Platform.
    • Mega-Printer Platform: Platform for the Mega-Printer Drones. Provide canisters of resources on platform slots for Drone Printing to commence on the site marked by the Construction Anchor. They will only initiate once all resources are provided.
  • Megastructure Component Printer: The DLS already comes fitted with its own printer in order to be able to print Construction Anchors Landing Pads.
    • Construction Anchor Landing Pad: Destination for Construction Anchors. Place at the desired location and activate a button to call a Construction Anchor from the DLS.

Megatech Rewards

Completing the Megatech Missions associated with the DLS and Intermodal Terminal, included in the Free Update, will grant the following rewards.

  • *DLS: Completing these Missions will reward you with the “Pardon Our Dust” Hat, shown above.
  • Intermodal Terminal: Completing these Missions will reward you with the plans for printing the Mega-Mini Training Shuttle, a personal shuttle that consumes less fuel at the expense of lacking any cargo capacity.
  • Mega-Deconstructor: Unlocked after printing the DLS. Destroys Megastructures and Mega-Printer Platforms. WARNING: Resources not refunded.

New Items

The following items have been added to the base game, unlockable in the traditional way through research.

  • Tether Dropper: Deploys tethers from storage slots at regular intervals.
  • Icon Sign: Small Drillable Item. Choose an icon to display from icon collection in item’s list. It has almost 30 different icons to choose from.
  • Large Gas Canister: Holds more than a substantial amount of gas.
  • Large Fluid & Soil Canister: Holds more than a substantial amount of fluid or soil.
  • Walkways: Creates and extends walkways that transfer power and oxygen. Can tunnel through terrain like rail posts.
  • New Decoration Items: A set of 7 new decorative items that can be used to spruce up your base. These include:
    • Snow Globe: Small slot Decorative Item. A space souvenir.
    • Ship in a Bottle: Small slot Decorative Item. How did they get that in there?
    • Model Planet: Small slot Decorative Item. It’s like a planet, but smaller. It can be cycled to change its appearance to that of any of the 7 different planets in the game, excluding Aeoluz.
    • Robo Bonsai: Small slot Decorative Item. A soothing simulation of a plant that glows and grows over time.
    • Lava Lamp: Small slot Decorative Item. Can change colors and effects for more groovy results. Cycle to change colors to either yellow, green, or magenta.
    • Helmet Lava Lamp: Small slot Decorative Item. When arts and crafts time goes too far and spare helmets are lying around. It can be cycled to change colors to either yellow, green, or magenta.
    • Simulated Aquarium: Medium slot Decorative Item. Now with Robo Fish! No water required.

New Features & Changes

The following changes and additions have been added to the base game.

  • New Plantable Plants: A set of 7 new plants you can grow and harvest have been added to the game. These are best suited to the Biodome but can also be planted normally. The new plants include: Nubcap (Glacio), Arctichoke (Glacio), Bubbulb (Desolo), Dewtrunk (Atrox), Conepod (Calidor), Hornstalk (Vesania), and Finwheel (Sylva).
  • Encumbrance walk speed has increased. This means you’ll generally walk a bit faster while carrying a large object.
  • EXO Chips and Seeds have been added to the list of resources that can be contained in Resource Canisters.
  • Train stations can now be set to pull items off of trains based on size tier.

UI Changes

The UI for the game’s Main Menu has undergone some small changes.

  • The Main Menu UI has had the Quit button moved to a separate panel on the right of the screen. This right-side panel has two new tabs for showing the News Widget and another for listing Players in Session.

Engine Upgrade

The game has undergone an engine upgrade. This is a necessary part of maintaining parity across multiple platforms.


  • Patch notes (Ver. 1.37.4):

BUG FIXES

Megastructures

DLS:

  • Fixed an issue that could prevent printing a Construction Anchor Landing Pad from the DLS Mega Component Printer if resources were slotted in the output slots.
  • Fixed an issue with the DLS where slotting an Orbital Platform package into its launch tube, exiting the game, and reentering would display the launch tube’s status light as green when it should be blue.

Intermodal Terminal:

  • Fixed an issue where the integrated fuel canisters of the Intermodal Terminal would not be removed and become non-interactable when destroying the Intermodal Terminal with a Mega-Deconstructor. Any previously leftover canisters can be removed by destroying them with Dynamite.
  • Fixed an issue that could cause shuttles on the Intermodal Terminal to become duplicated in multiplayer games.
  • Fixed an issue where client players on dedicated servers might not be able to interact with and use the Intermodal Terminal as intended.
  • Fixed an issue that would cause shuttles to lose launch functionality after placing them on the Intermodal Terminal, entering & exiting them, and removing them from the Intermodal Terminal.

Orbital Platform:

  • Fixed a couple of issues where plants that were planted on to the soil of the Orbital Platform’s Mega-Terrain Platforms could not be dug up and would persist when removing the Mega-Terrain Platform module.
  • Fixed an issue where saving and exiting while in mid-flight on a stage 3 Orbital Platform would disable and prevent flight upon reloading the game.
  • Fixed an issue that would cause plants that aren’t fully grown and planted on to the soil of the Orbital Platform’s Mega-Terrain Platforms to teleport away when dug up.
  • Fixed an issue with a gap in the floor of the Orbital Platform that players could fall through.
  • Fixed an issue where increasing the flight speed in Creative Mode would not apply to flight on the stage 3 Orbital Platform.
  • Fixed an issue where teleporting too many items that fell off the side of the Orbital Platform could get stuck in the air and burst into multiple directions when attempting to retrieve any of them.

Biodome:

  • Fixed an issue where Nubcap plants wouldn’t drop Mega Seeds when harvested in the Biodome.
  • Fixed an issue where a Biodome’s Auto Harvester could place harvested items into a fixed space in the air in the middle of Biodome Expansions.

Museum:

  • Fixed an issue preventing Display Case Platforms from being repackaged.

Construction Anchors:

  • Fixed an issue where there was missing text in the tooltip for the Construction Anchor’s deployment button.
  • Fixed an issue preventing players from exiting a Construction Anchor’s control panel by hitting the escape key on their keyboards.
  • Fixed an issue where players could interfere with resources being used by a Mega-Printer Platform while printing.
  • Made some improvements to multiplayer experience with Construction Anchors.

Miscellaneous

  • Corrected the storage capacity of pre-existing Large Fluid & Soil Canisters and Large Gas Canisters to match the new increased values introduced with Hotfix 3.
    • Note: If this doesn’t show correctly at first, then reloading your save file should display it correctly. Trying to store or withdraw items from the canister might also work. 
  • Fixed an issue where gravity wasn’t working properly for items in the Sun Room or the Unidentified Satellite.
  • Fixed an issue where a partially loaded world could be seen briefly when loading into a save file or saving and exiting.
  • Fixed an issue where all save files on dedicated servers would have the Glitchwalkers icon next to them.
  • Fixed an issue causing players to be kicked out of dedicated servers when attempting to claim a mission reward if they didn’t own the Glitchwalkers DLC.
  • Fixed an issue where it would fail to show the Megatech DLC as being owned on the starting Main Menu’s right-side panel for players on Xbox and the Xbox PC App.
  • Fixed an issue where storing Conepod seeds into any container would return them as Nubcap seeds when withdrawn.
  • Fixed the animation and sound effects that play for unpackaging a Construction Anchor.
  • Fixed a typo in the unlock description for the Haywire mask cosmetic.
  • Fixed additional game crash instances.

IMPROVEMENTS

  • Made improvements to the eligibility of compatible items for the Museum’s Display Case collection. For example:
    • Now, any different mineral researchable item per planet will count towards the Medium Research Item collection.
    • Note A: The collection tooltip might not display the updated new list of compatible items right away. If this is the case, try removing the Display Cases and placing them back on.
    • Note B: Some pre-existing collections might now have more of certain items than needed. If collections aren’t registering correctly, try removing the collection items and placing them back on as requested by the tooltip.
  • Added locking functionality to the Museum’s Display Case Platforms.
  • Made some tweaks and improvements to the sounds, colors and interactions of the Musical Mushroom, including the ability to activate them with target pins.
  • Updated the visuals of wilted plants and added a pulsating effect for fully grown plants in the Biodome.
  • Made additional improvements and added polish to some Megatech art assets, including power visualization for megastructures, adding collision where it was missing, animation improvements, and more.

Astroneer – Ver. ??? (Hotfix)

  • Release date: July 30th/31st 2025
  • Patch notes:

No patch notes available. This update brings the following to the game:

  • bug fixes.

Astroneer – Ver. 1.34.38.0 (Elevated Update)

  • Release date: June 17th/18th 2025
  • Patch notes:

New Content

Large Battery

The Large Battery is a new tier of Battery which can hold up to 8,192U and outputs 25U/s. Power anything you want!

  • Bytes: 16,000
  • Recipe: Lithium x2, Zinc x1
  • Printer: Medium

Stacked Platforms (Small & Medium)

Going up! The advent of Stacked Platforms ushers in a new era of verticality and compact organization for Astroneers everywhere. Stacked Platforms are comprised of a top and bottom “bunk,” allowing them to hold twice as much as standard platforms in the same amount of horizontal space. The top bunk will dynamically adjust to the height of items on the bottom bunk.

Small Stacked Platform

  • Bytes: 500
  • Recipe: Resin x2
  • Printer: Small

Medium Stacked Platform

  • Bytes: 500
  • Recipe: Resin x3
  • Printer: Medium

Print Filters (Small, Medium, and Large)

Astroneers have often desired some kind of sorting/filtering system for Printers. Slot any Printer into an appropriately sized Print Filter and that dream is a reality! Print Filters can be customized to only show/hide certain crafting categories. Remove entire sections from the Printers’ UI with the click of a button! You can also put smaller printers on the larger filters to filter multiple printers at once!

Small Print Filter

  • Bytes: 500
  • Recipe: Resin x1
  • Printer: Backpack

Medium Print Filter

  • Bytes: 500
  • Recipe: Resin x2
  • Printer: Small

Large Print Filter

  • Bytes: 500
  • Recipe: Resin x3
  • Printer: Medium

Store items

Dryad Set

  • Visor: Verdant Vision
  • Palette: Fey Out Loud
  • Hat: Buck Up

Bugs

The following bugs have been fixed as of version 1.34.38.0…

  • [AS-19253] Adjusted the Custom Games option “Disable Platforms” so its text no longer runs off the screen
  • [AS-19669, 22122, 22123] Custom Games crashes introduced by Aeoluz biomes
  • [AS-22090, 22157, 22158, 22159] Added/removed several items in the incorrect Catalogues/Plinths
  • [AS-22106] Adjusted size of Mask “Respir-8” on Tundra Suit
  • [AS-22141] Players could not join base game Dedicated Servers without owning Glitchwalkers DLC
  • [AS-22179] Changing the game language would cause the MOTD widget image to change to the fullscreen image

Astroneer – Ver. ??? (Aeoluz Unlocked)

  • Release date: February 26th/27th 2025
  • Patch notes:

UPDATES

CUSTOM GAME SUPPORT
Glitchwalkers DLC now supports Custom Game options. Once you complete base game requirements and jump through the portal, this will unlock the ability to start Aeoluz saves using Custom Game settings. While this supports existing settings, it also adds DLC specific toggles for turning off firewalls, turning off storms, and setting a starting Virus Protection level which will also unlock hacked catalogs, giving you a more “vanilla” experience. When in the Aeoluz menu, choose the Custom Games option to start modifying your experience, you can still unlock rewards and experience the narrative no matter what settings you choose!

  • Glitchwalkers DLC is now compatible with custom games!
  • Added options to toggle Storms on and off
  • Added options to toggle Firewalls on and off
  • Added options to set the starting Virus Protection level
  • Keeps existing Custom Game functionality like modifying the planet, biomes, etc

DEDICATED SERVER SUPPORT 

  • Glitchwalkers DLC content is now playable on dedicated servers! Load a save or start a new session from the Aeoluz system on a hosted or home based server. NOTE: For regular multiplayer sessions, only the host needs to own the DLC. For dedicated servers that are on the Aeoluz system, all players must own the DLC.

AEOLUZ ASTROPEDIA PAGE 

  • After lots of feedback, we have added a added a brand new Aeoluz-specific Astropedia page that will help you locate resources within your Glitchwalkers DLC saves.

MISC UPDATES

  • Added a toggle in the menu to turn off base game storms
  • On the Glitchwalkers main menu page, the text now reads “Start a new Glitchwalkers Adventure Game” and “Start a new Glitchwalkers Creative Game” to reduce confusion when you’re starting a new DLC save file
  • We’ve added some new cosmetics! Here’s a preview of the Funguy Bundle, coming to the Exo Outfitters soon!
  • Since it is our 1.0 birthday, we (finally) have added Anniversary Item Mk VI to the in-game store! Grab it in the next 30 days so you can celebrate with us.

BUGFIXES 

We fixed bugs across both the base game and Glitchwalkers, including crashfixes and some multiplayer bugs reported from you all, here is a non exhaustive list:

  • Dedicated Server | Players sometimes start new game in the Core
  • D-cipher | Consumes storm data past point of maxed out protection level
  • Large Rover Seat B | Collision on Large Rover Seat B does not match the model
  • Icons | Ruby D-Cipher | Icons on packaged tools have reversed colors from other packaged objects in game
  • Localization | D-Cipher | Header “Storm Protection Level” is overflowing UI in some languages
  • Multiplayer | Vault | When Client leaves and reenters relevance correctly slotted vault puzzle pieces are no longer lit up
  • Vaults | Vault lights revert to yellow when player saves and loads while a vault key is slotted correctly
  • Multiplayer | Vaults | Vault does not replay animation when client reclaims rootkit
  • Multiplayer | Vaults | Vault does not replay animation when client reclaims rootkit
  • Multiplayer | Vaults | Lights on Vault start out green for clients
  • Multiplayer | Solved Vault reanimates when client leaves and re-enters relevance
  • Astropedia | Resource Hologram tooltips on Natural Resources and Gases have an interact that opens the astropedia showing base game resource locations

Astroneer – Ver. 1.32.19.0

  • Release date: January 15th/16th 2025
  • Patch notes:
UPDATES:
  • Storm Power Behaviors | Storms add to the natural wind value at any location, scaling up near the eye of the storm.  Solar power scales down near the eye of the storm. Power gameplay added to storms! Harvest lots of wind or get less solar power depending on your location within said storm.
  • Glitchwalkers Catalog Adjustments | All platforms will be unlocked with the first rootkit instead of the second rootkit. That means players can land and immediately start building a base!
  • Glitchwalkers Resource Adjustments | Added to Laterite in the Toxic Forest biome. We also plan to add it to other biomes underground to help players who want to live down there. This should cut down on trips up to the surface just for laterite.
  • Added a new Astropedia entry for the Glitchwalkers DLC, providing players with an overview of Aeoluz and key information to help them navigate the challenges ahead. This quick reference guide appears as a pop-up upon arrival at Aeoluz.
BUGFIXES:
  • Various crashfixes, including a specific crash on save load

Astroneer – Ver. ??? (Glitchwalkers)

  • Release date: December 10th/11th 2024
  • Patch notes:

Feature Updates

QUICK NOTE: While we are adding a DLC with a new planet and storyline with its own progression, most of the new content (Storms, New Module, New Resources, etc.) are also coming to the base game, free to all players. There is also a mission chain with new story in the base game that leads players to the expansion. Also, players who have purchased the DLC can invite anyone to their save, regardless if they own the DLC or not. More on that in the multiplayer section!
THE GLITCHWALKERS EXPANSION

ANOTHER NOTE: There is required base game progress to get into this expansion. Once players have completed the mission “A Core Concept” in any save, a new mission called “Is This Thing On?” will become available in the Mission Log. Frank has been working hard at restoring comms and needs your help! If you have already completed “A Core Concept”, the new mission should activate as soon as you load in.
This new mission chain must be completed before you can load into the new level! Once it is done and the cutscene plays, you should be in a new menu, and you can drop down to the new planet.

BEWARE, BEYOND THIS POINT CONTAINS SOME SPOILERS FOR THE DLC
A New Planet – Aeoluz (DLC Exclusive)

The Aeoluz System is currently home to one planet, Aeoluz, featuring brand new biomes, dangerous terrain, unique points of interest, and new mechanics. It is the biggest planet we have ever created and contains 8 brand new biomes for you to explore! Caves have been completely overhauled as well, including Bl!tz’s planet wide Firewalls that you must take down to delve deeper.

Planet Aeoluz is unlike anything in the Sylva System, custom designed by Bl!tZ to torture and torment her fellow crewmates.

Aeoluz also contains brand new ambient music spread across the many biomes on it’s surface and underground.
Glitched + Hacked Storms

(Available in the base game and the DLC)

Glitched Storms appear in the base game. These are not the storms of Astroneer’s Early Access days! Glitched Storms can be found on any planet in the base game except for the starting planet, Sylva. Glitched Storms will appear on your compass and add gameplay in the form of a new challenge to overcome and puzzles to solve. Track them down before they dissapear and resurface in a new spot on the planet!

Hacked Storms can be found on Aeoluz in the DLC. These storms are more dangerous than Glitched Storms in the Sylva System, and require more work to overcome. The new game loop includes working with Frank to gather data to build up your storm protection for multiple different storm types.
New Mission Chain and Lore

The Glitchwalkers Update contains brand new missions in both the base game and the expansion as well as lore items and narrative delivered both on planet and in brand new cutscenes.

New Modules, POI’s and Items

Ruby Module – A new module that collects storm data from Hot Spots inside storms. These Hot Spots manifest as small digital twisters inside storm zones. Place RUBY on a Platform or Vehicle with adequate power near a Hot Spot to start collecting data.
The Vault Finder – A printable item that helps players track a nearby Data Vault. Place on one of your aux slots on the top of your backpack and let it guide you. Use your compass to help find the nearest one, but understand, Aeoluz is a big planet so if you aren’t getting a ping, explore more!

EXO Data Vaults – Special items placed by Frank to help players. Located using a Vault Finder. Activate by completing the exposed circuits on the sides, then plunder them for Frank tech, Rootkits.

Rootkits – Obtained from an EXO Vault. Allows players to gain system access without detection.

D-Cipher Module – Uses Rootkits to apply storm protection and uses storm data generate Counterhack Keys which are essential to repairing Hacked Gateway Chambers.

Storm Data Nuggets – Gathered from RUBY, these storm specific nuggets are used to improve your storm protection at the D-Cipher. Also very valuable as research in the Research Module!!!!

Hacked Gateway Chambers Bl!tz has tapped into the Gateway Network, hacking Gateway Chambers. Gather enough Data to give to Frank so he can produce a counterhack that will allow you to repair and power up these broken gateways.

Frank’s Shelter – This shelter has been modified to serve as a one stop shop for safety and counterhacking. It contains an integrated RTG and full T2 slots to increase its storage capacity. (We hope to make this a reward for completing the Glitchwalkers storyline so you can print these in the base game at a later date.)

New Progression Mechanics

When you land on Aeoluz, it becomes clear that Bl!tz is actively trying to stop you from reaching them and stopping their plan. They have reset and hacked your catalog, and only Frank can assist you in getting your valuable technology back. Players will need to use RUBY to gather Storm Data, increase their Storm Protection, and repair the Hacked Gateway Chambers that Bl!tz is using to enact their plan. Even the planet’s design is specifically crafted by Bl!tz to stop players from reaching these Chambers and her Lair. Take down her firewalls so you can delve deeper into the planet.

New Characters

[NAME REDACTED], aka Bl!tZ – A skilled hacker with a mysterious past, Bl!tZ has breached the ATP, bringing chaos to the simulation with her disruptive Glitch Storms.

Frank Capiano – The ESS Elysium’s Head of Maintenance. Frank is an ally providing critical guidance and tools to counteract Bl!tZ’s effects on the system. His knowledge and support are vital to navigating the challenges ahead, surviving Aeoluz, and defeating Bl!tZ! Check out his manual attached to the starting shelter on Aeoluz.

Rewards

Upon completing the DLC content missions, players will be awarded with:

  • Suit: HackerSuit
  • Palette: Coded Couture
  • Visor: Eternal Review

Multiplayer in Astroneer: Glitchwalkers

Players can work together to gather resources, collect storm data, and tackle expansion-specific challenges like navigating Hacked Storms and activating gateways.

Players who do not own the Glitchwalkers expansion can join a multiplayer game hosted by someone who does, allowing them to explore the new content and planet alongside the host.

Players who do not own the expansion will not receive rewards exclusive to Glitchwalkers, but they can still participate in missions, experience the story, and explore.

Dedicated server support and custom games will not be available at launch but are actively in development.
What’s new in the Base Game?

As mentioned earlier, all players have a brand-new mission line available, even if they do not purchase the DLC! A bunch of the new content (Storms, RUBY, Storm Data Nuggets, etc.) are also coming to the base game, free to all players.

Astroneer – Ver. 1.31.76.0 (Roadtrip Update)

  • Release date: August 28th 2024 (North America) / August 29th 2024 (Europe, Japan)
  • Patch notes:
Feature Updates:
New Missions

Alert: New Structures Detected!

  • Missions have been added to guide curious Astroneers to new discoveries.
  • Recruits must complete the following missions in preparation for this new endeavor:
    • G. desolo: Verification
New Schematics

Upon collecting requested Data Circuits, two new schematics will be unlocked

  • Extra Large Resource Canister
    • Recipe: 1 Diamond, 1 EXO Chip, 2 Nanocarbon Alloy
    • Printer: Large
  • Large Rover Seat B
    • Recipe: 2 Plastic, 1 Compound
    • Printer: Medium
Miscellaneous
  • Adjustments have been made to the Tapper. Most organic production rates have been slowed. This should leave a bit more breathing room for other power production methods in the early-to-mid game
  • Tooltip updates for certain items
  • Experimental: Save File Repair Settings
    • These settings can be used when saved files cannot be loaded.
    • WARNING: These settings will DELETE certain items from the save in an attempt to make them able to load
    • More about these settings can be found here.
Bugs:

The following bugs have been fixed as of version 1.31.76.0

  • AS-18105: In multiplayer during Rail Missions the host’s performance degrades when a client joins when certain Rail Missions are active
  • AS-19640: Clients in a Multiplayer session do not receive the PUM-KN Shelter from the Fall LTE
  • AS-19502: Backpack Aux Slot does not autopull next bundle of Power Extenders when auto-connecting the the last extender in a bundle
  • AS-19639: The PUM-KN shelter hologram in the catalog is missing mouse collision
  • AS-19998: The full screen Message of the Day image is poor quality and squished
  • AS-20202: The Breakdown Event item tooltips still list printers and say they can be sent via Exo Request Platform Recovery Rocket after the event is over
  • AS-20204: The EXO Recovery Platform does not drop packaged Resource Canisters on launch and consumes/loses them
  • AS-20210: The Exo Request Platform’s progress bar in Control Panel does not match expected values during Repeating Stage in the Summer Event
  • AS-20511: Several items when drilled into non-terrain will not properly slot into the backpack when quick stowed

How to download updates for Astroneer on Nintendo Switch?

To download the updates for Astroneer, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.