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Demonschool (Switch): all the updates (latest: Ver. 1.0.373 / Next: Ver. ???)

On this page, you will find all there is to know about the various updates for Demonschool on Nintendo Switch.

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Demonschool – Ver. ???

  • Release date: TBA
  • Patch notes:

Updates

  • Added New Game+ mode
  • Added a dialogue history log (finally!)
  • Added in full overworld mouse movement
  • Added the Pretzel store
  • Added Friendship dialogues around the clubhouse
  • Week 0: Updated character acting & SFX on Monday
  • Week 1: Updated dialogue portrait, animation timings, added more vfx and sound fx throughout the week.
  • Week 2: Updated dialogue portrait, animation timings, added more vfx and sound fx throughout the week.
  • Week 4: Corrected typos
  • Week 5: Updated character acting
  • Week 7: Updated character acting & SFX during Thursday Night, Friday Evening
  • Week 8: Updated background extras to fix some dialogue displaying too early in the week. Updated some Character acting
  • Wk11 extras dialogue, and position edits
  • Endings: Improved fadeout effect used on most endings
  • Grammar pass on all weeks and npc lines (outside of clubhouse)
  • Primrose Connections: Updated some portraits
  • Aina Connections: Updated availability & character acting
  • Namako Connections: Updated availability & character acting
  • Pangxie Connections: Updated availability & character acting
  • Ti Connections: Updated some character acting
  • Destin Connections: Updated some character acting & availability
  • Knute Connections: Updated some character acting & availability
  • Ocean Connections: Updated some character acting
  • Varka Connections: Updated some character acting & availability
  • Connections: Corrected typos in Aina, Destin, Jem & Knute’s connection quests.
  • Optimised gangster sprite atlases

Fixes

  • Fixed characters with only 3 levels of relationship ending on “Friend” rather than “Soulmate”
  • Week 2: Tuesday Night and Friday Evening – moved quest start triggers so they are easier to activate
  • Week 2: Fixed map location availability during the week
  • Week 4: Wednesday Evening – Fixed the gangster in the harbour not being interactable
  • Fixed the south exit in the Town Alley not being visible during the riot state
  • Fixed a full-screen flash when opening the newspaper
  • Fixed an exploit in Beetle Racing
  • Fixed softlock if you cheat and win/lose at the Beetle Race at the same time
  • made big buttons on the party invite screen for minigames mouse-clickable
  • Fixed some mouse interaction issues when equipping techniques in the profile menu
  • Made the error screen work with mouse
  • Improved the clubhouse style selection screen’s mouse interactions
  • Fixed background glitching caused by selecting Planner or Profile from the tab buttons with a mouse whilst on the map screen
  • Fixed the map screen sometimes breaking overworld lighting
  • Fixed selection sound playing when it shouldn’t be in dialogues
  • Fixed Faye able to walk through a wall on the rightmost side of Bunker Room #10
  • Fixed layering issue in the Mansion Entrance, where you could see characters clip through the stairs
  • Fixed clipping into pipes in the bunker hospital
  • Fixed the cancel button (escape/b/circle) not selecting exit on the main menu after navigating to a different sub menu
  • Improved default screen resolution detection
  • Fixed a rare crash when primrose is missing in the clubhouse

Battle

  • Aina: Fixed some availability/unlock issues during week 7
  • Fixed a crash to title when performing a phaser move that both hits something impassable and pulls a target into the crowd in Harbour crowd battles
  • Fix for an error kicking the player back to title when doing a multi-target knockback attack against a stunned enemy and then attacking and killing that same enemy with another character if that enemy has no death animation (e.g. Unfinished Being)
  • Updated Ganger AI: gangsters will still attack desks, but not explosives, which would damage them
  • Fixed grunts clipping through the floor in the Queen boss battle
  • Fixed exception during the boiler boss lava column attack when the team is wiped but faye has Immortal equipped
  • Fixed incorrect Game Over when Faye has an Immortal equipped and dies with no surviving teammates on her side in a double field battle
  • Henk items crushed by the skeleton finger attack now show the proper death effect instead of a blood geyser
  • Henk items are now affected by boiler boss lava waves
  • Henk items are now affected by lamprey boss push attack and can properly fall into death pits
  • Fixed Henk receiving 1 healing when placing an item when Self Heal is not equipped

Demonschool – Ver. 1.0.373

  • Release date: November 21st/22nd 2025
  • Patch notes:

Updates

  • Updated to Unity 6000.0.61f1
  • Improved loading times during new week transitions
  • Spanish Localisation: Joined Notifications now correctly use the correct plural
  • Updated SFX & music in some endings
  • Updated ambience sfx all over the game
  • Added ‘Colours’ option to the accessibility menu, which has some alternative colour profiles for battle tiles that may help colour-blind players
  • Made more camera movements respect the screenshake accessibility setting
  • Updated localisation tables
  • Unlocked the Rock Paper Scissors minigame, available every weekend from wk7
  • Updated availability times for karaoke, cooking, rock paper scissors, and guess the face
  • Updated extras in the school hallway (weekends, wk6-1)
  • Guess the Face and Rock Paper Scissors now gain +0.5 relationship points
  • There is now an error message displayed when softlock detection returns a player to the main menu after an unexpected error is caught

Fixes

  • Fixed potential softlock in dog petting on week 1 & 0
  • Store – fixed Oh Deer item being hidden
  • Fixed performance issues in the abandoned school rooftop on Switch
  • Fixed incorrect camera mode when starting the Spear Beast boss battle
  • Fixed low framerate in Spear Beast boss on Switch
  • Fixed low framerate in the Clubhouse on Switch
  • Improved animator related performance overhead in battles.
  • Improved character blob shadow performance overhead
  • Fixed date font on the new day transition changing during the transition out
  • Fixed text alignment issues on the ‘New Week’ transition screen
  • Fixed generic battle transition sometimes not reapplying correct camera settings when it finishes (improves performance post-battles on Switch)
  • Story flag animator now correctly keeps track of camera states and returns to the original state – fixes some performance issues on switch
  • Fixed Namako potentially getting stuck in the clubhouse when she is controllable
  • Fixed Knute in RPS
  • When dialogue auto-advance is enabled, skip input presses are now correctly ignored
  • Fixed the new week transition not fading in
  • Save buttons now correctly show bunker room numbers
  • Fixed characters that only have 3 connection levels having a black relationship bar when they are fully maxed out, and not a yellow bar
  • Fixed dialogue option button initial selection logic. Pressing up/left/right selects the top/middle/bottom button as intended. Now handles all button arrangements correctly
  • Karaoke & Cooking are now repeatable on failure
  • Fixed some world props sometimes not being visible after returning from activities
  • Fixed the quiz results screen showing the wrong number of opals & credits when finishing a quiz
  • Fixed the sky in Mountain Stream, which was jittering when the camera moved
  • Fixed scripting errors in the town square fountain dialy task

Battle

  • Can’t Find My Shoes Part 3 battle to be a set layout instead of randomised, to ensure the first wave of enemies aren’t too far away to reach in one turn
  • Fixed damage numbers not properly showing up in battles in the regular town square location
  • Fixed – At some point, we added a 50% chance for Faye’s Immortal technique to revive on top of a demon, killing it. The regular revive does a check to make sure she revives on the correct side of a double-field battle, but the demon-crushing revive didn’t have that check, and so had a chance to put Faye on the wrong side.
  • When Mercy attacks a boss with Unfathomable equipped and full health, it no longer causes a desync between the plan and action phase
  • Attacks with Cross Slash equipped now only cause the attacking student to catch fire if the first target is burning (i.e. the target they directly physically hit) and not burning targets from the X-shaped slash area. This also fixes a desync between the plan and action phase
  • If a desync bug causes the action phase to be skipped in a boss fight, bosses will no longer regain all the health they lost that turn
  • Fix for null reference when previewing Kestrel’s special against an immovable enemy
  • Fix for the error when using Kestrel’s special with Cross Slash equipped against an immovable enemy
  • explosive/resurrecting possessed student fix – Fix for potential messiness with demon reactions when an exploding student detonates on a resurrecting student
  • Boiler: Exploding Possessed Students can no longer destroy boiler boss valves with their explosion
  • Fix for Immortal technique not properly reviving Faye if she was overkilled (e.g., had 1 HP remaining and was hit for 2 damage). Also made the camera properly focus on her revive in double-field battles
  • Fix for error when hitting a tether chain with Ti’s special attack
  • Fix for plan/action phase desync when knocking a resurrecting demon into an obstacle
  • Various fixes for errors when using Namako’s or Kestrel’s specials again immovable enemies with or without movable enemies also targeted

Known Issues

  • Talking to some NPCs may crash the game to the main menu when the Switch Console is set to a language that uses commas to separate numbers with decimal points (for example, if your language uses 1,5 instead of 1.5 – this will affect your system). This will be fixed in the next patch. As a workaround, please set your Nintendo Switch’s system language to English.
  • The animated into cinematic may play back with stutters on Switch 2 consoles

How to download updates for Demonschool on Nintendo Switch?

To download the updates for Demonschool, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.