F1 Manager 2024 (Switch): all the updates (latest: Ver. 1.11)
On this page, you will find all there is to know about the various updates for F1 Manager 2024 on Nintendo Switch.
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F1 Manager 2024 – Ver. 1.11
- Release date: February 25th 2025
- Patch notes:
New Features
NEW – Customise A Season
- Expanded customisation and season setup options, including:
- Edit all 10 teams’ driver and staff lineups
- Set all 10 teams’ starting balance
- Set all 10 teams’ facilities and car performance starting levels
- Take control of any team in Create-A-Team mode
NEW – Create A Driver
- Create your own drivers and staff
- Set their biographical info and staff attributes
NEW – Race Calendar Customisation
- Adjust the race calendar at the start of a new save
- Move or remove (to a minimum of 8) races in the schedule
- Choose which races have a sprint weekend
NEW – Rules & Regulations Customisation
- Adjust the rules and regulations, including points allocations schemes
NEW – Calendar Randomisation
- Optionally randomise the race calendar between seasons for a renewed challenge
NEW – Track Evolution
- Enhanced the simulation of rubber on track and grip levels – and the impact on lap times – during and across qualifying sessions
NEW – Driver Rating Updates
- OVR rating adjustments made to some young drivers (new saves only)
NEW – Nationalities
- Generated and created drivers and staff now represented with a nationality
- Custom teams can now be given a nationality
Stability & Performance
- Various stability & performance improvements
- Resolved virtual keyboard stopping appearing after quickly entering and exiting a text box (Switch only)
Bug Fixes
Create A Team
- Leclerc and Sainz will no longer be shown on Team Branding screen when default drivers are left unchanged in Create A Team
- Resolved inability to see which are active sponsors in decal editor
- Welcome Email will no longer display incorrect contract data having started Create A Team game with vacant seats
Contracts & Hiring
- Breakout multiplier lower limit set to x0.5
- When terminating a driver or staff member’s contract, the ‘Cost to Terminate Contract’ will no longer display an incorrect value
- Addressed blank response when offering a contract with an immediate deadline on first day of race weekend
- Revised UI in contract negotiation screen
Finance & Sponsorship
- Resolved starting balance not updating when changing engine manufacturer during End of Season flow
- Addressed some Engagement Activities not contributing to the Engagement Target after the first season
- Engagement Activities will no longer be available for facilities the user does not have
- Resolved Spending Breakdown screen not displaying any Incoming or Outgoing data for Sponsors
Team Management
- Resolved Mentality level being displayed inconsistently between some screens
- “Biggest Issue” feedback will no longer show an incorrect number of staff with same opinion
- Driver Development emails will no longer show a blank sender
Race Weekend
- Addressed AI reluctance to send cars out in qualifying when track changes from wet to dry
- Resolved incorrect finish position displayed on post-race Driver Performance screen
- Track Rubber will no longer drop significantly after a red flag
- Bahrain race weekend dates have been updated
- Cars will no longer go through the barrier after collision on Baku’s main straight
- Resolved driver panel not highlighting when focused for an affiliate being used in FP1
- ‘Very Low’ Track Rubber status will no longer show in green
Race Replay
- Re-applied missing audio in Brazil Race Moment (PS4 only)
- Added missing Race Moment descriptions
- Resolved discrepancies in Las Vegas Starting Grid
- Stroll & Bottas grid positions
- Tyre allocations
- Season performance data
Presentation & Navigation
- Various localisation improvements
- Adjusted driver numbers for rookie drivers
- Resolved WDC not reverting to previous race number when no longer reigning champion
- Added a donut chart to the marketability tooltip
- Updated dialogue text for Theo Pourchaire to remove a grammar mistake
- Reduced the clipping seen on Mercedes drivers hands when using T-cam
- Double-digit driver numbers will no longer be cut off when present on a McLaren
- Resolved incorrect results being displayed in Grand Prix section of F2/F3 standings
- Resolved ‘Scout for Replacement’ button in expiring Sporting Director contract email incorrectly linking to Head of Aero staff
- Reworked the game navigation to return the player to Staff rather than the Driver menu after signing a Race Engineer via the latter
- Addressed code showing in text on ‘Staff Survey’ email when language set to Italian.
- Added ‘Development Focus’ to the details tab on top level Driver screen
- Moved descriptive text on the top level Driver screen into a secondary tooltip
- Resolved ‘Time’ column displaying incorrectly when using stepper to view results for each F2/F3 session
- Additional notes: none.
- Source: Frontier
F1 Manager 2024 – Ver. 1.10
- Release date: December 4th 2024
- Patch notes:
Pit Lane Starts
- Fixed pit lane start persisting across sessions after breaking Parc Ferme multiple times within the same session
- Fixed the blank driver panel after breaking Parc Ferme during Q2
- Removed the possibility of continuing to Q2 after breaking Parc Ferme in Q1
Powertrain Payments
- Fixed powertrain costs continuing to be paid annually rather than monthly
- Fixed incorrect ‘Starting Balance’ values not matching the End of Season flow
Contracts & Hiring
- Fixed costs to break contract being charged for contract renewals
- Improved contract negotiation UI to display more relevant information in the ‘Current Contract’ panel
- Fixed the incorrect order of items in Contract Proposals
Race Weekend
- Fixed fastest lap being awarded to driver finishing P11
- Fixed cars not returning to pits when managing Qualifying
- Additional notes: none.
- Source: Frontier
F1 Manager 2024 – Ver. 1.9
- Release date: November 18th 2024
- Patch notes:
New Pit Lane Starts
- Pit lane starts now fully supported for player and AI teams based on real-world regulations
- Principals will be prompted before making a change that break Parc fermé rules and incur a pit lane start
New Driver Development
- Principals can now focus drivers into three new distinct areas of development in order to use their skills to benefit your team
- This is also applicable to affiliate drivers, giving extra reason and purpose to make use of affiliate positions
New Team Suitability
- Added new “Team Suitability” rating uncovered when scouting staff and drivers to help inform hiring decisions
- The rating consider a variety of factors and results are dynamic dependent on the context
New Contract Rumours
- Added new email content providing insight into negotiations and hiring happening elsewhere on the grid
Stability & Performance
- Prevented saves reaching critical file size, leading to corruption (console only)
- In cases where there is a risk of save file corruption, additional protections have been implemented. The option to ‘Restart Season’ will be removed in order to mitigate this risk.
- Fixed crash that could occur during processing
- Fixed crash that could occur when confirming sponsor plans in quick succession
- Fixed crash that could occur at the end of the Australian GP during a long play session
- Improved performance when team HQ background is present (Nintendo Switch Only)
Updated Powertrain Costs
- Updated powertrain cost balance
- Changed powertain payment structure to monthly from annual
- Updated finances screen to accurately reflect costs
Finances
- Fixed occurrence of mandatory activities not paying out at the end of the sponsor period
- Fixed occurrence of DHL Fastest Pit Stop prize money not being paid
- Fixed occurrence of cost to break contracts not being charged
- Updated Finances help screen to reflect monthly payment structure for board and prize money
Contracts & Hiring
- Fixed Hamilton not going to Ferrari at the start of Season 2
- Added positive and negative opinion considerations to the driver and staff contract negotiation process
- Updated email content when player staff/drivers are approached by other teams
- Fixed counter offer reminder email not sending when counter offer is received and left unresponded on day of deadline
- Fixed Staff Changes email displaying incorrect contract info
- Fixed Accepted Contract email displaying incorrect cost to hire
- Fixed Team Roster Update email including incorrect contract info
- Fixed Staff Poached emails displaying contract length as 0
- Fixed incorrectly displayed affiliate contract length in Affiliates Overview panel
- Fixed incorrect or missing cost to break contract for immediate start dates
- Fixed the empty reaction window when a contract offer results in a negative reaction
Team Management
- Fixed ‘One for the Future’ achievement not being awarded after signing an affiliate with an offer deadline of 7 days
- Improved AI regulation voting logic
- Fixed issue preventing player continuing with their current team after selecting to switch team having not been fired
- Fixed Car Performance Overall Ranking not aligning with individual attribute rankings
- Fixed engineers not returning after Design Centre fire dilemma
- Fixed engineer increase not applying correctly after Design Centre Improvement email
- Fixed “Best Driver Position” in End of Season Board Review not considering drivers who left during the season
- Fixed board attending grand prix after selecting ‘Deny’ in ‘Board Attendance at Grand Prix’ email
- Fixed issue where an affiliate driver could be selected for both cars
Race Weekend
- Players will now see the Results page after simulating a Sprint session
- Fixed cars not attempting to unlap themselves during a race
- Fixed incorrect classification of drivers who DNF on the last lap ahead of other lapped cars
- Fixed driver and constructor standings shown during race weekend not including previous sprint race points
- Fixed ‘DRS Enabled’ notification displaying at beginning of practise & qualifying sessions in wet track conditions
- Fixed driver entering pit at end of flying lap when taking manual control during qualifying
- Fixed fastest lap being awarded to a driver who retires on lap 1
- Fixed Track Acclimitisation resetting to 0% after loading a mid-session save
- Fixed loss of focus when navigating to the ‘Car Set Up’ during Qualifying
- Fixed timing tower losing coloured border after opening menus during a yellow or red flag event
- Fixed the data view snapping to top when scrolling down during a race
- Fixed affiliate drivers having no position shown in their Driver Panel after setting lap times in practise
- Fixed full screen map briefly showing blurry textures
- Fixed rear lights on cars not turning on during a race
- Fixed cars sometimes appearing to not touch the track
- Fixed Create-A-Team cars clipping through safety car
Circuits
- Albert Park: Fixed cars driving over the kerb on pit entry
- Austin: Adjusted cars’ speed out of pit lane and into turn 1
- Hermanos Rodriguez: Fixed missing and incorrectly positioned cars in team garages
- Las Vegas: Fixed incorrectly placed 2nd DRS Zone
- Monaco: Fixed rare instance of safety car blocking pit exit
- Shanghai: Fixed incorrect pit lane marker
- Suzuka Fixed possibility of cars going through the barrier on Turn 2
Create a Team
- Improved balance when randomising generated staff when beginning a new ‘Create a Team’ career
- Fixed car livery model colour not being consistent with colour selected in UI
- Fixed incorrect starting budget being displayed for ‘Your Story’ origin
- Fixed incorrectly categorised livery sponsors
- Removed duplicate ‘Team Name’ header from the Team Branding menu
- Removed ‘Undo’ button when no changes present to undo
Presentation
- Fixed Charles Leclerc’s career history not showing for 2022 and 2023
- Fixed Jack Doohan’s career history not showing for 2022
- Fixed Ayumu Iwasa’s career history not showing for 2022
- Fixed incorrect race distance listed for Las Vegas and Qatar in the Circuits screen
- Fixed the monthly affiliates development email not showing affiliates signed in the previous season
- Fixed missing text in Design Centre Improvement email
- Fixed the Seasons Remaining value showing ‘-1’ in the Mid-Season Board Review
- Fixing ‘Engine Cooling’ not being displayed as a Negative Effect of sidepod and chassis damage
- Improved logic prompting notifications in UI
- Fixed cancelled projects still incrementing the part number
- Various UI improvements to the Facilities screen
- Various corrections to strings and formatting
- Updated Race Replay difficulty indicators
- Additional notes: none.
- Source: Frontier
F1 Manager 2024 – Ver. 1.8
- Release date: October 14th 2024 (North America, Europe, Japan)
- Patch notes:
Stability & Performance
- Improved game performance during wet weather
- Fixed UI softlock that could occur during race
Staff, Contracts & Hiring
- Fixed staff and facility effects not returning to normal at end of sponsorship engagement period
- Fixed drivers or staff with agreed future contracts being poached by another team when entering a new season
- Fixed drivers or staff being poached shortly after stating that they had no intention of leaving
- Fixed AI teams making contract offers to drivers or staff they have already agreed a future contract with
- Fixed AI teams leaving driver or staff positions vacant at the start of second season
- Fixed breakout clauses not being paid for poached drivers or staff
- Increased likelihood of AI teams promoting affiliates into vacant positions
- Fixed ‘Driver/Staff Changes’ email not displaying future contracts
- Fixed cases of AI teams replacing drivers already on long-term contracts
Race Weekend
- Improved driver confidence balance
- Fixed out laps being timed during qualifying sessions
- Fixed background animation in race prep screen running at x16 speed
- Fixed ‘Grand Slam’ achievement not being awarded correctly
- Fixed missing track textures at Marina Bay
Drivers
- Fixed both drivers being assigned to the same car at the start of a new season
- Fixed email dilemma proposing investment in another teams’ affiliate driver
- Fixed Team Roster Update email showing duplicate drivers
Create a Team
- Fixed front wing sponsor slot projecting decals onto the side of the nose cone
- Additional notes: none.
- Source: Frontier
F1 Manager 2024 – Ver. 1.7
- Release date: September 9th 2024 (North America, Europe, Japan)
- Patch notes:
Mentality
- Rebalanced impact and duration of events on Mentality
- Fixed overall Mentality rating not always refreshing immediately after changes
- Fixed Mentality causes being displayed inconsistently between profile and Mentality Hub
- Fixed issue where ‘Mentoring’ showed as a Mentality factor when no affiliates were present
Drivers
- Added new affiliate drivers to starting database (this will require starting a new save file)
- Hamda al Qubaisi
- Amna al Qubaisi
- Emely de Heus
- Tuukka Taponen
- Corrected spelling of Franco Colapinto
Car Development
- Adjusted AI teams’ starting expertise (this will require starting a new save file)
- Adjusted AI teams’ car starting ratings (this will require starting a new save file)
- Improved balance of AI car development
- Improved mechanical fault balance for powertrain parts in good condition
- Fixed inaccurate ERS durability rating on Car Analysis screen
- Fixed inconsistent display of powertrain percentages
- Fixed development options being disabled when following email link
Staff, Contracts & Hiring
- Fixed Scouts or Engineers remaining unavailable to use after sponsorship engagement activity has expired
- Fixed issue where affiliate signed in first season could not drive in FP1 in future season
- Fixed issue where contract could not be renegotiated from staff profile screen after acknowledging contract email
- Fixed contract length being displayed as one year longer than it should in emails
- Fixed previous offer ‘Bonus Threshold’ being displayed incorrectly in counter offer
- Fixed free agent contract showing ’empty’ season contract state
- Fixed hired driver for future seasons scouting information being listed as ‘Expired’
- Improved AI poaching logic
- Improved AI affiliate hiring logic
Sponsorship & Finance
- Fixed newly created teams spending more money on initial startup than real teams (this will require starting a new save file)
- Fixed engagement target payouts not being received in second season
- Fixed some sponsor activities providing no engagement gains during first sponsor period of second season
- Improved AI financial decision making
- Fixed AI teams offering extreme salaries and starting bonuses
- Improved accuracy of car development finances area in cost cap
- Restyled icons on sponsor plan screen
- Improved balance of sponsors’ preferred activities
- Fixed sponsor logos disappearing from UI when saving/loading on day of negotiation
- Improved balance of factors contributing to Team Marketability
- Fixed ‘Balanced’ sponsor package having Race Day icon and colouring during negotiation
Create A Team
- Fixed Create A Team decal options list missing icons in Livery Editor
- Fixed team branding showroom lighting level darkening when re-entering
- Improved ease of sponsor decal placement on driver gloves
- Fixed delay to sponsor logos appearing on negotiations screens in Create A Team mode
- Fixed created team garage appearing with Ferrari branding at Yas Marina
- Fixed placement of drivers feet on livery podium
Race Weekend
- Reduced lap time delta between slowest and fastest cars in managed races
- Fixed powertrain penalties being applied in Sprint Session when new powertrain is bought and fitted before Sprint Qualifying
- Fixed tyre compound allocations at Albert Park and Hermanos Rodriguez
- Improved balance of incidents at Jeddah
- Improved balance of starting engine temperatures
- Fixed car retirement replays showing no or incorrect car when selected
- Adjusted DRS zone placements
- Fixed empty grandstands at Jeddah
- Added night-time icons in weekend overview menu
- Fixed every pit stop on post-race report screen being highlighted as positive
- Fixed Sprint Qualifying results being empty when loading save made on Sprint preparation screen
- Fixed Driver Preparation goal progress and value in bar not matching
- (NEW) Added ability to minimise driver panels during a race
- (NEW) Added ability to hide UI entirely when paused within a race
- Fixed pixelated shadows appearing at Zandvoort
- Fixed floating steward at Yas Marina
- Fixed misplace shadowing at Bahrain
- Fixed overly dark lighting that could occur after loading mid-session save
- Medical car now includes a doctor
- Fixed empty grandstand at Silverstone (Nintendo Switch only)
Audio & Team Comms
- Fixed John Howard calling everyone ‘Pierre’
- Fixed incorrect reference to Oscar Piastri finishing 19th
- Improved frequency balance of “(driver) has DRS” teams comms
- Fixed incorrect voice lines when loading into Australian GP
- Fixed onboard engine sounds breaking when saving game whilst in helicam
- Fixed a couple of incorrect voice allocations for some engineers & drivers
- Fixed a number of issues with incorrect driver names being used in certain conversations
- Fixed a number of other team comms issues causing incorrect lines to trigger
- Fixed crackling audio that could sound when changing camera focus (Nintendo Switch only)
Race Replay
- Adjusted difficulty ratings for Race Replays
- Fixed driver podium positions displaying as “undefined”
- Fixed Monaco Race Moment race duration
- Fixed Race Replay loading incorrect constructor
- Fixed drivers inheriting race suits from career save in Race Replay mode
Stability
- Fixed issue where cars could freeze on track
- Fixed crash that could occur during processing
- Fixed crash that could occur when advancing into second season
- Fixed crash that could occur during a red flag
- Fixed crash that could occur when selecting to watch a crash replay involving multiple cars and an affiliate driver
- Fixed crash that could occur when backing out of sponsorship screen into finances screen
- Fixed softlock that could occur when interacting with Steam Overlay during race cinematics
- Fixed crash that could occur when loading into race (Nintendo Switch only)
Performance
- Improved overall game processing speed
- Improved performance during race weekend (Nintendo Switch only)
- Improved performance during career setup (Nintendo Switch only)(this will require starting a new save file)
Localisation
- Added Traditional Chinese translated text
Fixes
- Fixed wheels disappearing after a pit stop
- Fixed staff survey email including AI teams affiliate drivers
F1 Manager 2024 – Ver. 1.5
- Release date: August 13th 2024 (North America, Europe, Japan)
- Patch notes:
Stability
- Various crash & stability fixes
- Fixed softlock when selecting ‘Compare Staff’ on vacant staff member profile
Team Management
- Reduced mentality impact on attributes
Car Development
- Fixed AI starting races with major powertrain faults
- Improved AI assignment of engineers; increasing simultaneous projects in progress
- Improved AI utilisation of CFD and wind tunnel allocation
- Adjusted start dates for AI research projects
Sponsorship
- Fixed secondary sponsor payments not being received
- Reduced financial penalty for not meeting engagement targets
- Fixed inconsistencies in UI presentation of sponsorship payments
Race Weekend
- Fixed strategy being reset when changes made to Pace Mode within Driver Options
- Fixed drivers sometimes becoming stuck in garage after a red flag during qualifying
- Additional notes: none.
- Source: Frontier
F1 Manager 2024 – Ver. 1.4
- Release date: August 6th 2024 (North America, Europe, Japan)
- Patch notes:
Team Management
- Fixed contract counter offers not being received
- Fixed AI teams developing the same car parts through the season
- Fixed a Switch-only crash that could occur at start of Las Vegas Grand Prix weeke
Stability
- Fixed a crash that could occur when changing and saving liveries in quick succession
- Fixed a crash that could occur when randomising team branding elements
Create A Team
- Fixed salaries for generated drivers being too high
Race Weekend
- Updated Williams steering wheel to represent 2024 model
- Fixed instances of incorrectly applied grid penalties when changing powertrain parts
- Fixed team comms referencing traffic incorrectly during qualifying
User Interface
- Fixed UI lock that could occur when selecting car parts via Rules and Regulations screen
- Additional notes: none.
- Source: Frontier
F1 Manager 2024 – Ver. 1.3
- Release date: July 25th 2024 (North America, Europe, Japan)
- Patch notes:
Stability
- Fixed crash during processing
- Fixed crash during race
- Fixed crash when navigating menus
- Fixed FPS issues when finishing a race
- Fixed season progression from being blocked
- General performance improvements
- Fixed Switch-only crash that could occur when starting new Create A Team save
Create A Team
- Added ability to use custom logo as a decal
Balance
- Adjusted balance of mentality changes
- Adjusted staff progression rates
- Adjusted mechanical faults frequency
- Fixed AI teams struggling to remain competitive during a season
- Fixed some generated staff having ratings of 0
Race Weekend
- Fixed autosave points not being correctly triggered during race weekend
- Improved track textures
- Fixed wheel decals not showing correctly
- Fixed audio stuttering
- Fixed team garage not using Create A Team custom colours
- Fixed incorrect driver being shown in cinematics
- Fixed significant culling visible in heli cam
- Fixed some team comms being incorrectly triggered
Team Management
- Fixed too few secondary sponsors being available during sponsor negotiations
- Fixed being unable to renew affiliate contracts for next season
- Fixed AI not hiring or retaining affiliate drivers
- Fixed player not being notified when staff member is poached
- Fixed Team Principal rating appearing as 0
- Fixed strategy times not updating when edited
Presentation
- Various localisation fixes
- Various UI improvements
- Fixed staff rating increase fanfares not playing
- Improved presentation of Haas driver suits in UI
- Fixed decal editing being unavailable when first competing sponsor negotiations
- Fixed the ‘Browse’ button not functioning on Deluxe Liveries that have not been purchased in the Create-A-Team set-up flow
- Fixed translations in Race Replay buttons
- Fixed translations for “Show UI” button
- Fixed some generated staff having no picture
- Additional notes: if you started playing before this update was released, it’s highly recommended you start a new save file to avoid any issues.
- Source: Frontier
How to download updates for F1 Manager 2024 for the Nintendo Switch?
To download the updates for F1 Manager 2024, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.