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The Battle of Polytopia (Switch): all the updates (latest: 2025 Balance Pass)

On this page, you will find all there is to know about the various updates for The Battle of Polytopia on Nintendo Switch.

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The Battle of Polytopia – Ver. ??? (2025 Balance Pass)

  • Release date: September 1st 2025
  • Patch notes:

Without further ado, here’s the changes:

* Ai-Mo now starts with Philosophy instead of Meditation, and a Mind Bender to go with it
* Extra starting Stars for some tribes to help them out:
* Xin-xi begins with 7 Stars
* Oumaji begins with 6 Stars ( that’s not a typo, they begin with 6)
* Hoodrick begins with 7 Stars
* Quetzali begins with 7 Stars
* Yădakk begins with 7 Stars
* Luxidoor begins with 2 Stars in addition to their upgraded Capital (to match their wealth)
* All other tribes begin with 5 Stars
* Tech can be researched “backwards,” so Vengir can go from Smithery to Mining without Climbing
* Forges can be built on Forests
* Temples give 100p per level of growth instead of 50p
* Cost of “Burn Forest” down to 3*
* Polytaur cost up to 3*
* Cost of new Embassies begins cheaper, but increases based on the number of Embassies you have

Polaris changes:
* Corrected Glide ability to give 1 extra move (instead of double)
* Adjusted Skate ability so Battle Sled only has 3 movement on ice (instead of 4)
* Ice Fortress now has Escape and Static
* Ice Archers get 1 attack

General changes:
* Multiplayer should not fall back to “60 days” turn time limit
* Multiplayer should not fall back to “Perfection” game mode
* Solaris Crater stays a Crater when an opponent takes over territory
* Solaris Lava Bank stays a Lava Bank when an opponent takes over territory


  • Additional notes: none.
  • Source: Midjiwan

The Battle of Polytopia – Ver. ??? (Weekly Challenges Update)

  • Release date: June 8th 2025
  • Patch notes:

What are these “Weak Challenges?
Haha, no, “Weekly”, as in, every week we’ll be giving all players the exact same seed to play with in this all-new single-player challenge! After you’ve played 5 regular games, you’ll be able to jump into Weekly Challenges. There, we give everyone the same landmass, same tribe, same opponents, etc, and you’ll have the entire week to get the highest score you can! You’ll only get one chance to play it per day, so that’s 7 total tries!

But why would I want to play the same thing over and over again?

Bragging rights? Personal accomplishment? Oh, yeah, LEAGUES!

There are 4 leagues that you can join based on how well you did in the previous week.
When you first play Weekly Challenges, you’re placed in the Entry League. After you leave it, you’ll never be able to demote back to it. After that, there’s Bronze -> Silver -> Gold Leagues as well! Every week, the top 1/3rd of players will move up a League, the bottom 1/3rd of players will move down a League, and the final 1/3rd keeps their spot. Don’t worry, you won’t be demoted if you don’t play for a week, this only applies if you attempted a Weekly Challenge. What happens if you get top 1/3rd in Gold League? You get to wait for us to realize that we should have probably added more Leagues….

Everyone will still use the same seed and settings regardless of League, but the difficulty of the bots will be adjusted per League, starting with Easy in Entry and ending with Crazy in Gold.

What else should I know about Weekly Challenges?

You do not need to own the tribe or skin that you’re playing with in a Weekly Challenge. Think of it like, a sneak-preview of what a tribe or skin is like.
To keep things fast and to encourage quick maximization of points, we’ve reduced all Weekly Challenge matches to 20 turns. Normal games are untouched.
You’ll see this little symbol telling you that a new Weekly Challenge has started, but only if you played the week before.


  • Additional notes: none.
  • Source: Midjiwan

The Battle of Polytopia – Ver. ??? (Patch of the Ocean)

  • Release date: March 14th 2024
  • Patch notes:

– Removed Aqua Crop and Aqua Farms
– Tech tree: moved Fishing to become the first tech in that branch and it includes Port improvement
– Simplified Markets: 1* for each level of each nearby production building. Removed doubling for ports. New graphics.
– Markets are capped at level 8
– Tech tree: moved ‘Burn Forest’ to Construction, and ‘Destroy’ to Chivalry
– Cheaper bridges, now 5*
– Lower Starfish income, now 8*
– Lower Bomber attack value, 3 instead of 4
– Allow bridges to be built even if one of the tiles are in fog
– Added shorelines to hint if a bridge can be placed on a water tile that leads into the fog
– Get Veteran Rammer instead of Bomber from water ruins
– Score bonus for opponent count is lower in Perfection game mode
– Temples grow quicker, reduced from 3 turns→2
– Improved AI, better at picking what unit to train, better at improving cities
– Lighthouses always start covered in fog, even if it is close to your capital
– Fixed crash when starting a game from a notification


  • Additional notes: none.
  • Source: Midjiwan (Steam)

The Battle of Polytopia – Ver. ???

  • Release date: February 2nd 2024 (North America, Europe) / February 3rd 2024 (Japan)
  • Patch notes:
  • Adds multiplayer support.
Path of the Ocean
New Philosophy

No, not the Tech, we mean we’ve changed how we view the game’s naval aspects and the role they play in the game as a whole. As part of this, we’ve swapped the positions of the Sailing and Fishing Techs, as well as reduced the cost of the Port to 7*, making it easier to get on the water earlier. We want players to not be locked behind some very expensive techs and buildings, and felt it’d be much better if “going naval” was an easier experience and good way to start expanding.

We’ve also added Fish resources to Oceans, as well as added the new Aqua Crop resource, so that growth on the Oceans isn’t so punishing since we’ve reduced the Population gained from Ports from 2 to 1.

New Units
Raft

Replacing the Boat, the Raft is the new baseline unit you get when you place a unit onto a Port. It has no attack, a movement of 2, and can be upgraded into the other naval units in friendly territory.

Scout

Unlocked at Fishing, this fragile naval unit has the Scout ability, allowing it to see 2 tiles away! It also has a range of 2, and excels at putting pressure on enemy Bombers, which we’ll discuss in a moment.

Rammer

Unlocked at the new Aquaculture Tech (which replaces “Whaling”), Rammers are tough, robust melee ships that are designed to close the distance to enemy Scouts. They’re also really good for sieging an enemy costal city.

Bomber

Unlocked at Navigation, Bombers are long-range bombardment ships, able to to use Splash damage to injure groups of units at once. Of course, this comes at a cost, as they’re slow and don’t have Dash, forcing them to wait a turn to set up before they can fire. They’re also good at removing hordes of enemy Rammers, despite not being able to deal retaliation damage.

Juggernaut

The Juggernaut isn’t a standard naval unit, but what you get if you put a Giant onto a Port (since they’re too big for Rafts). The Juggernaut will deal damage to all adjacent tiles every time it moves due to its Stomp ability, and this will even happen if it disembarks. Much like Bombers, though, it can’t deal retaliation damage, so you’ll need to keep them defended.

New Aquatic Resources
Aqua Crop

Much like their land-based equivalents, Aqua Crops can be turned into Aqua Farms after you’ve researched Aquaculture, gaining 2 Population at the cost of 5*.

Starfish

The source of the Stars that Polytopians use as currency, Starfish have replaced Whales. They function similarly, but with some differences – Starfish need to have a unit on their tile in order to to be harvested for 10*, and they can be harvested in neutral or enemy territory, making it a race to get them all! You’ll be able to harvest Starfish with the Navigation Tech.

New Buildings
Bridges

The Roads Tech now allows you to build Bridges across 1-tile water gaps between landmasses. Now you can use them to cross those little rivers that might show up, allowing for a sneak attack or easier expansion. They cost 7* and can’t be placed diagonally.

Market

With cheaper, easier-to-get Ports, we took the opportunity to re-design the Custom House. They’ve been transformed into the Market, which will level up and gain +2* for each unique Sawmill, Windmill, and Forge adjacent to it. Its Star income will be doubled if it’s next to a Port, granting you a maximum of +12* if you’ve managed to get a Sawmill, a Windmill, a Forge, and a Port next to it. We did this because we didn’t want the Market to only be useful on water-based maps, and now it can be used on all map types! We also wanted to encourage some clever city planning in order maximize Star income, so you’ve gotta plan a little more.

Lighthouse

Unlike the other two buildings, the Lighthouse isn’t built, but found. In each of the 4 corners of the map, you can find one of these, and finding them all will give you the Explorer Task (which was changed from “Explore all tiles” to “Find all Lighthouses”). Finding a Lighthouse will also grant your Capital 1 Population for free and add your color as a tier, so the Lighthouse will grow with every tribe that finds it.

New Maps
Continents

A common complaint was how poor the Continents map was, so we’ve decided to overhaul it! You’ll now find rivers separating some landmasses (which are good for Bridges), or you might find maps where everyone gets their own continent, or maybe even find maps where everyone’s equally spread on a few landmasses. There’s a lot of variety in what you will find, and we hope it spruces up the gameplay around both land and water!

Pangea

Pangea is a new map type that is summarized as “a single landmass surrounded by water”. Like a fusion of Drylands and Continents, we expect Pangea to have a lot of fighting in the middle, while also providing you options for sieging cities on the coasts. Both Continents and Pangea maps will try to prioritize putting capitals on the coast, meaning you’ll have to watch both land and water when trying to defend.

The Specials

These new philosophies and units have forced us to make some changes to the Special tribes as well. We’d like to point out that we’re not done with adjusting these tribes and plan to give each of them a more proper rework in the near future, but for now, we’ve had to adjust them to bring them to this new baseline so they can play with the new features.

So, without further ado, let’s look at what’s changed for each of them.

Aquarion

Aquarion, getting some love in the first time in forever, has gotten some very interesting changes in order to get them on the water faster, as well as to specialize them a little more for the water..

  • Aquarion now begins with the Riding Tech and an Amphibian
  • Crabs now have 2 movement and 5 Defense
  • Tridentions now have 10HP
  • Amphibians, Tridentions, and Crabs now don’t get a movement bonus from Roads
Elyrion

Elyrion doesn’t really get any adjustments in this patch, but due to the game losing Whales, they lose the Navalon (which astute readers probably noticed in the picture earlier), which has been completely removed from the game. Much like the other Specials, they’ll get a rework in the near future, so don’t be sad for too long.

  • Elyrion loses access to the Navalon, but is able to harvest Starfish like any other tribe
Polaris

Our icy friends have gotten the most dramatic changes of any Special tribe in this patch, Since the Regular tribes get access to the water much faster, we had to ensure that the Polaris could keep up, and decided to give the Mooni Auto-Freeze, so it will freeze adjacent tiles (and units) by simply moving. In order to ensure that this isn’t too strong, the units of all the other tribes can now break ice after moving, creating a more dynamic push-and-pull for ice spread.

  • Mooni gain AutoFreeze, but now have 1 Defense and lose the power to manually Freeze
  • Gaami defense moved to 3, instead of 4
  • The Frostwork tech replace Fishing, which allows for Mooni & Outpost
  • Ice Fishing replaces Aquaculture, allowing for harvesting Fish
  • Battle Sleds are now in Sledding, which replaces Sailing
  • Ice Fortresses are in Polar Warfare, which also allows for harvesting Starfish
  • The Ice Bank now makes +2 stars for each level instead of +3 stars
Cymanti

Cymanti hasn’t gotten much in the way of changes, but some things were rearranged for them, such as putting the Raychi in Pescetism, their equivalent to Fishing. We’ll be taking a look at them in the near future, so don’t worry.

  • Hydrology replaces Sailing, allowing for earlier Algae
  • Raychi are now in Pescetism, which replaces Fishing
  • Cymanti’s “Fishing” tech now replaces Aquaculture, granting the power to harvest fish. We know it’s confusing.
  • Oceanology grants the ability to harvest Starfish
  • Exida now has 2 movement and creep
Other Changes

Here’s all the other small balance and design changes that don’t directly correspond to the main focuses of the update.

  • Swordsman no longer has “Fortify” ability
  • Lumber Hut costs 3 stars
  • Roads cost 3 stars
  • Parks give +1 star per turn
  • Network Task unlocks automatically when connecting your first city
  • Explorer Task unlocks automatically when you find your first Lighthouse
  • Improved AI
  • Killing a unit with a Cloak will ensure that a Dagger will spawn in the city
Changelog:
General
  • Sailing and Fishing techs swapped place
  • Ports now cost 7 stars and give 1 population
  • Ships can only upgrade in friendly territory
  • All normal ship types are replaced
  • Sailing gets Ocean movement and Scout ship
  • New tech: Aquaculture (replaces Whaling) which adds Aqua Farms and Rammer ships
  • Aqua farms that improve Aqua Crop resource
  • Navigation get Bomber ship and ability to gather stars from Starfish resource (replace Whales)
  • Bridge building (7 stars) in Roads lets you connect two land masses
  • Market (replace Customs House) gives 2 stars for each unique type of production building nearby (Windmill, Sawmill or Forge). Income is doubled if next to a Port.
  • Windmills also grow from Aqua Farms
  • New Pangea map type
  • Improved Continents map type
  • Giants turn into Juggernauts when embarking
  • Find 4 Lighthouses for Explorer task (instead of revealing the whole map)
  • Finding a Lighthouse gives 1 population to your capital
New Naval Units:
  • Raft (replaces Boat) – defenseless transport
  • Scout – fast and fragile exploration vessel
  • Rammer – sturdy naval melee ship
  • Bomber – Slow but powerful long range destroyer
  • Juggernaut – Powerful and inflexible melee ship with area damage
New Resources:
  • Starfish – Replaces Whales. Must have a unit on it to harvest it for 10 stars, even in neutral or enemy territory
  • Aqua Crop – make farms on water
Aquarion:
  • Start with riding and an Amphibian
  • Crab get 2 movement on water and improved defense
  • Tridentions now have 10hp
  • Amphibious units can no longer use roads
Polaris:
  • Autofreeze Moonies with reduced defense
  • Gaami defense now 3 (was 4)
  • The Frostwork tech replace Fishing, which allows for Mooni & Outpost
  • Ice Fishing replaces Aquaculture, allowing for harvesting Fish
  • Battle Sleds are now in Sledding, which replaces Fishing
  • Ice Fortresses are in Polar Warfare, which also allows for harvesting Starfish
  • The Ice Bank now makes +2 stars for each level instead of +3 stars
Cymanti:
  • Hydrology replaces Sailing, allowing for earlier Algae
  • Raychi are now in Pescetism, which replaces Fishing
  • Cymanti’s “Fishing” tech now replaces Aquaculture, granting the power to harvest fish.
  • Oceanology grants the ability to harvest Starfish
  • Exida now has 2 movement and Creep
General Changes:
  • Swordsman no longer has Fortify ability
  • Lumber hut costs 3 stars
  • Roads cost 3 stars
  • Parks give +1 star per turn
  • Network task unlock automatically when connecting your first city
  • Explorer task unlock automatically when finding a Lighthouse
  • Improved AI
  • Killing a unit with a Cloak will ensure that a Dagger will spawn in the city

The Battle of Polytopia – Ver. 2.7.0.10791

  • Release date: June 30th 2023 (North America, Europe, Japan)
  • Patch notes:
  • Adds leaderboards
  • Adds support for Skin Packs
  • Reward popup clarity fixes
  • News items displays in a grid on wider screens
  • Don’t show stars in result screen for creative games
  • Glory shows correct winner head
  • Various UI tweaks & Bugfixes
  • Additional notes: none.
  • Source: Midjiwan (Steam) / Midjiwan PR (30/06/2023)

How to download updates for The Battle of Polytopia on Nintendo Switch?

To download the updates for The Battle of Polytopia, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.