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Apex Legends (Switch, Switch 2): all the updates (latest: Winter Wipeout Event Hotfixes / Next: Ver. 28.0 – Season 28: Breach)

On this page, you will find all there is to know about the various updates for Apex Legends on Nintendo Switch and Nintendo Switch 2.

Archives: launch to December 2025.

Click here for more games and consoles updates!

Apex Legends – Ver. ??? (Season 30)

  • Release date: August 4th 2026
  • Patch notes:

No patch notes available yet.


  • Note for Nintendo Switch players:

  • Starting August 4, 2026 (Season 30), Apex Legends will no longer be playable on the Nintendo Switch system. – Until August 4, 2026, players can continue to jump into the action, earn rewards, and enjoy matches per usual.
  • Beginning August 4, 2026, in-game premium currency will no longer be available for purchase on Nintendo Switch, though any existing balances can still be used before August 4, 2026. Players can use any existing balances from Nintendo Switch on Nintendo Switch 2.
  • All players progress, purchases, and earnings are tied to their individual EA accounts. Everything that has been earned or purchased, including Apex Coins and cosmetics, will carry over to Nintendo Switch 2, even if you purchase Nintendo Switch 2 after August 4, 2026. Please note that in some regions, local laws require you to use digital currency within 180 days of purchase.
  • All the above only applies to Nintendo Switch and not Nintendo Switch 2.

  • Additional notes: none.
  • Source: Respawn

Apex Legends – Ver. ??? (Season 29)

  • Release date: TBA
  • Patch notes:

No patch notes available yet.


  • Note for Nintendo Switch players: this is the final Season on Nintendo Switch. Future season will be available exclusively on Nintendo Switch 2.

  • Additional notes: none.
  • Source: Respawn

Apex Legends – Ver. 28.0 (Season 28: Breach)

  • Release date: February 10th 2026
  • Patch notes:

BREACH OVERVIEW

Legends, it’s just about time for the newest season: Breach, so grab your squadmates and get ready! As with any new season, there’s plenty of new and exciting changes to look forward to! Breach adds Hardlight Mesh to Apex Legends, encouraging new breach-and-clear gameplay. Also, Fuse is getting a Rework, Catalyst and Bloodhound are getting updates, and we’re seeing the meta continue to shift towards close quarters combat with Marksman nerfs and Shotgun buffs! Plus, we think you’re going to like the changes to Knockdown Shields and Backpacks… So get ready to kick down the door on Apex Legends: BREACH.

For an overview of some of Breach’s key updates, check out our highlights blog from last week and for details on all seasonal changes, please read on!

HARDLIGHT MESH

A NEW ENTRY INTO THE WORLD – Hardlight

The Apex Games are evolving once again, adding new ways for players to move, engage, and fight. Legends will encounter Hardlight across windows in structures scattered throughout the world. Hardlight acts as destructible and breachable Windows. While Hardlight Meshes are intact they are translucent: allowing players to see through them, but they block projectiles and player movement. When broken or damaged, Hardlight Meshes rebuild after a lengthy delay.

Hardlight takes Damage from weapon fire, and increased Damage from specific weapon classes, Explosives, Melee, and Legends’ Abilities. Break Hardlight to breach into buildings creating new entries, and find new angles to lay down an assault on opponents.

Hardlight can be Rebuilt or Reinforced by Controller Legends. Reinforced Hardlight is much stronger than normal Hardlight meshes, taking more damage before breaking. Providing Controller Legends an opportunity to bunker down and delay enemy assaults.

Hardlight Details:

  • At Match Start: Hardlight Meshes are automatically spawned into the world at preset positions on various structures.
  • Hardlight Mesh defaults to 200 HP.
  • Hardlight takes increased damage from Explosives (8.5x), Shotguns (2.5x), Snipers (3.5x), and Legend Abilities (10.0x).
  • Hardlight takes damage from Ring.
  • Hardlight cannot repair, rebuild, or be Reinforced in Ring.
  • Upon Reinforce, Hardlight health total is set to 1250HP.
  • Hardlight cannot be rebuilt immediately after breaking. Rebuild Delay: 4 seconds
  • Controllers subject to a limit on the number of Reinforced Hardlights: Max 4 Reinforced Hardlights.
    • Reinforced Hardlight Decays when the original reinforcing player exceeds Reinforcement Limit.
    • Reinforced Hardlight Decays when there are no players nearby for an extended period of time.
    • When Reinforced Hardlight Decays, it returns to a standard Hardlight Mesh state it decays to baseline Health 200 HP.

We will be monitoring community feedback about Hardlight as the season progresses and making adjustments as necessary.

RANKED MATCHMAKING

We are implementing focused changes based on learnings from our previous matchmaking tests. Our previous end-of-season tests that restricted Masters (+Pred) players from matching below various Diamond ranks have led us to bake in these changes directly into each season. To provide the best possible matchmaking experience, we will be shifting the restrictions dynamically each season as Ranked populations naturally shift throughout the duration of the split. The timing of when these restrictions kick in, as well as exactly which Diamond ranks can match with Masters, will depend on when the population of those players is high enough to sustain good matchmaking. We will continue to provide additional updates throughout the coming season as we monitor and adjust.

AUDIO UPDATES

In Season 28, in response to community feedback, we’re taking it a step further by adding more audio customization options and giving you control. You can look forward to more granular customization options surrounding: Legend Dialogue, Ping Dialogue, and Announcer Dialogue. In Season 27 we added the Focused Mix to provide a more robust contextual in-game soundscape – we’re excited to continue down this path, providing you with even more options to use to customize your experience. In addition to other smaller changes, we’ve also split enemy and geo bullet impact audio in order to prioritize them independently, ensuring players always know when they’ve landed a shot.

28.0 PATCH NOTES

LEGENDS

FUSE

Dev Note: This old dog needed some new tricks. In particular, Fuse’s ultimate was seen as being too difficult to use and often unimpactful. The ult’s new behavior should make it easier to find effective use cases while cementing Fuse’s identity as mobile artillery. With the ultimate focused on clearing out large spaces, we wanted to focus the tactical on being quicker and easier to tag enemies. The reduced duration on Knuckle Cluster can also help you follow up on your own damage, particularly alongside his passive change. Knuckle Jumper replaces Knuckle Hustler as a movement option that feels more Fuse-y, with plenty of nuance to master the many ways to use it.

Abilities

  • Passive
    • Fuse is no longer slowed when taking explosive damage
  • Tactical
    • Faster weapon stow time when switching to the tactical
    • Flattened the trajectory to make tap-firing more accurate
    • Reduced delay before explosions start up (was 1.7s, now 1.0s)
    • Increased base damage (was 10, now 15)
    • Reduced the duration by 50%
  • Ultimate
    • Refreshed ultimate behavior.  Fires a mortar that explodes against the ground, then sprays out smaller bombs around its landing point.  When aiming down sights, the mortar can pierce cover up to 13m deep and deliver explosives to the other side.

Upgrades

  • Level 2
    • Pyro Techniques: Your ultimate will drop behind patches of fire for 8 seconds after the bombs explode
    • Knuckle Jumper: Jumping when next to your own Knuckle Clusters will give you an explosive boost (destroys the cluster afterwards).
  • Level 3
    • Reignition: Dealing explosive damage to enemies recharges your ultimate (for every 2 damage dealt, reduces cooldown by 1 second)
  • Removed Ring Master, Scar Tissue, and Knuckle Hustler

CATALYST

Dev note: Catalyst has needed help for a while, especially as other controllers have gotten buffs in the past few seasons. While the ultimate is generally well liked, the tactical needed some attention to help her compete; the bigger area and extra max trap lets you block off more territory. With a reduced activation time and two new upgrade options, you should have more options on how to deploy your spikes to distract and punish your opponents. We have some bigger changes in the works for her, but we feel this is enough to give Catalyst players more opportunities to shine. We will be actively looking for community feedback for how these changes feel, so Catalyst mains, get loud!

Abilities

  • Passive
    • Can now reinforce up to 4 doors (was 2)
  • Tactical
    • Flattened the trajectory, slightly lowered the pitch, and increased the overall range
    • Increased size by roughly 50%
    • Reduced the delay before spikes can deal damage (was 2s, now 1s)
    • Can now have 3 traps maximum (was 2)
    • Activation radius reduced by 20%
      • This is how close you have to be before the spikes stand up and the core is vulnerable
  • Ultimate
    • You can now toggle to deploy the ultimate horizontally
    • Length increased by 5m
    • The wall can now build up through standard doors, Lifeline’s D.O.C. Halo, and Gibraltar’s Dome of Protection.
    • Can now be placed on steeper angles
    • Reduced Dark Veil duration when enemies walk through (was 7s, now 5s)

Upgrades

  • Level 2
    • Hidden Spikes: The spike pool is now hidden to enemies while inactive
    • Sole Piercer: Spike traps activate 50% faster and deal 5 more damage per hit
  • Removed Sister Spikes and Long Veil

BLOODHOUND

Dev note: As the seasons have progressed, Bloodhound has found themselves outclassed by other Recon characters. The tactical and passive changes can help you track where enemy squads are while reducing distractions. Big quality of life changes to the ultimate, on top of the new upgrades, should make it easier to chain kills instead of getting quickly shut down as the fights get more intense. We intend to give them a bigger set of changes down the road, but we’re hoping this is enough to push the veteran Legend back towards relevance as we retool the kit.

Abilities

  • Passive
    • Enemies outside of 13m no longer block white ravens from spawning (Flock upgrade brought into base kit)
    • Clues more than 13m away no longer block White ravens (was ~50m)
  • Tactical
    • Total scan duration up to 4s (was 3s), full-body duration remains half the full scan duration (so now 2s, was 1.5s)
    • Reduced screen coloration during scan
    • Fewer clues will pop-up on screen when your tactical successfully scans an enemy
  • Ultimate:
    • Cooldown reduced to 2.5 minutes (was 4 minutes)
    • Activation time reduced by ~20%
    • After activation, the wider FOV gradually shifts back to your normal FOV
    • Knocks while your ultimate is active increase the duration by 5s (will always reset to 10s if below)
    • (Unchanged) Knocks while your ultimate is active resets your tactical duration
      • This has been active for a while but is now called out in the ability description

Upgrades

  • Level 2
    • Taste of Blood: Regen 50 health when getting a knock while your ultimate is active
    • Raven’s Flight: When activating your white ravens, they can ping enemies twice as far as normal
  • Level 3
    • Hunter’s Agility: Your tactical is faster to use and has -5s cooldown
    • Eye of the Allfather removed from level 2
  • Removed Raven’s Blessing, Flock, and Sighthound

CRYPTO

Dev Note: We wanted power coupling to add value for Crypto while actively piloting the drone and scanning enemies. But with the current version, it’s main impact is in refunding ult charge on EMP scan. To help refocus the upgrade, we changed the behavior so that it no longer gains ult charge on EMP scan. From data we also saw that the amount of ult charge gained from players was too generous so we’re taking the opportunity to bring that in line as well.

  • Prevent Power Coupling for 5s after EMP
  • Reduced charge gained from scanning players from 10 to 5

PATHFINDER

Dev Note: Grapple God is the runaway upgrade choice at level 3. We wanted to offer some more benefit to Feeling Zippy without a big refresh for Pathfinder so the choices are more compelling.

  • Feeling Zippy additionally increases allied movement speed on Energized Ziplines from 1000 -> 1350
  • Feeling Zippy additionally increases allied acceleration on Energized Ziplines from 700 -> 800

OCTANE

Dev Note: Daredevils time extension was letting Octane chain sequential fights longer than we’d like. As such we’re making an adjustment to the max time extension.

  • Max Duration extension reduced from 6s to 3s

WEAPONS

ANIMATIONS

New inspect animations

  • EVA 8
  • Peacekeeper
  • Sentinel

MARKSMAN WEAPONS

G7 Scout [Care Package]

  • Added Hop-up: Double Tap Trigger
  • Damage increased to 37 (was 36)
  • Increased rate of fire
  • Can be equipped with sniper optics

Bocek Compound Bow

  • Max damage decreased to 60 (was 65)
  • Max energized damage decreased to 50 (was 55)
  • Increased draw time

30-30 Repeater

  • Decreased base damage to 41 (was 43)
  • Decreased charged damage multiplier
  • Slightly increased charge time

Triple Take

  • Reduced rate of fire
  • Slightly increased choke time

PISTOL

P2020 [Floor Loot]

  • Removed Hop-Up: Kinetic Feeder
  • Damage decreased to 23 (was 25)
  • Reduced reload speed
  • Reduced rate of fire
  • Increased enhanced hipfire spread

SHOTGUNS

Dev Note: With Hardlight making its grand entrance into the Apex Games, it felt right for the Breach and Clear weapon class to make their way to the spotlight. Shotguns are getting a little love with some targeted updates and new hop-up additions.

Mastiff

  • Decreased pellets per blast to 5 (was 6)
  • Damage per pellet increased to 19 (was 16)
  • Adjusted blast pattern

EVA-8

  • Slightly increased rate of fire
  • Tightened blast pattern

LOCKED HOP-UPS

Dual Shell

  • 300 Locked Hop-Up Points to unlock
  • Added to: Mastiff and 30-30 Repeater

Hammerpoints

  • 500 Locked Hop-Up Points to unlock
  • Added to: P2020

Disruptors

  • 500 Locked Hop-Up Points to unlock
  • Added to: Peacekeeper

Gun Shield Generator

  • Removed from: Tripletake, Hemlok and R301

Graffiti Mod

  • Removed from: Volt and Mastiff
  • Added to: L-STAR and Longbow DMR

Double Tap Trigger

  • Added to: EVA-8

Turbocharger

  • Decreased points to unlock to 500 on the Devotion (was 600)

BALANCE UPDATES

Care Package Rotation

  • P2020 return to the floor (details below)
  • G7 Scout enters the Care Package (details below)

Gold Weapon Rotation

  • Sentinel, VK-47 Flatline, Peacekeeper, 30-30 Repeater, Akimbo P2020

Evo Changes

  • Reviving Teammates only provides full Evo (100 points) for the first 2 Revives per team per game. Each subsequent Revive will reward 25 less Evo until no Evo is rewarded.

Dev Note: At higher levels of play, we have observed players are intentionally getting knocked to set up Revives for excessive Evo gain. We’re activating a diminishing return on Revives to reduce the max Evo that can be farmed in this way. Don’t feed face for Evo, it does not pay dividends.

EQUIPMENT

Dev Note: We’re doing a little loot pool clean-up with this patch. Integrated Knockdown Shields not only keep your survivability consistent with Evo progression across the game, but it also means that when you are looting, you will be finding more desirable items in the loot pool. We’re actioning on community feedback and making changes to White Backpacks, giving players an easier looting ramp up in early game, and removing an item of negligible value in late game. Now, in their place, you’ll find more of what you want and start with more inventory space.

Knockdown Shields

  • Removed from loot pool.
  • Knockdown shield level is now tied to legend level.
    • i.e. Legend Level 1 = White Knockdown

Backpacks

  • White backpack removed from loot pool.
  • White backpack added to starter kit.

MAPS

Pubs & Ranked

  • Broken Moon
  • E-District
  • World’s Edge

Mixtape

  • 2/10/26 – 3/24/26 Map Rotation
    • TDM
      • Fragment, Skull Town, Zeus Station
    • CONTROL
      • Production Yard, Barometer, Lava Siphon
    • GUN RUN
      • Wattson Pylon, Monument, Skull Town

RANKED

Drop Zones disabled in Ranked

  • All Ranked matches return to the singular Dropship deploy, with Jump Masters leading your skydives into the BR, putting the game start back into your hands, Legends.

Dev Note: Drop Zones was a big change for Ranked, a way to bring fairer and faster starts to the Ranked experience. While we saw positive reactions and outcomes for some players, it was not a universal win for everyone. Some players felt that having randomly assigned Drop Zones deterred them from the playstyle they wanted and greatly impacted their match outcome. For now, returning to the big Dropship brings us back to known ground and puts full control back in your hands. We are still working out what the future looks like for Drop Zones, as part of the overall future of Ranked and competitive play.

Ranked Ladders (coming later this split)

Ranked Event 1 2/‌19/‌2026 2/‌22/‌2026
Ranked Event 2 2/‌26/‌2026 3/‌1/‌2026
Ranked Event 3 3/‌5/‌2026 3/‌8/‌2026
Ranked Event 4 3/‌12/‌2026 3/‌15/‌2026
Ranked Event 5 3/‌19/‌2026 3/‌22/‌2026
Ranked Event 6 4/‌2/‌2026 4/‌5/‌2026
Ranked Event 7 4/‌9/‌2026 4/‌12/‌2026
Ranked Event 8 4/‌16/‌2026 4/‌19/‌2026
Ranked Event 9 4/‌23/‌2026 4/‌26/‌2026
Ranked Event 10 4/‌30/‌2026 5/‌3/‌2026

WILDCARD

Wildcard

  • 2/10/26 – 3/10/26
  • Wildcard: Kings Canyon

Wild Cards

  • Wild Card Rotation
    • Here are the Wild Cards that will be available this season:
      • Chain Reaction
        • Damage is chained to additional enemies within an affected area
      • Crackerjack
        • Instantly reload weapon on knock
      • Extra Ordnance
        • The player gains the ability to carry +1 Ordnance
      • Fast Draw
        • Reload weapons and use shield cells faster
      • Get Up and Go
        • When a player revives a teammate, both receive a burst of speed
      • Good Doctor
        • Revive teammates with additional health and shields
      • Gren-Aid
        • Mark enemies damaged by your explosives
      • Love Potion
        • When using a consumable, nearby teammates receive the same health
      • Sent Packing
        • Explosions have increased knockback.
      • Smoke Out
        • Drop smoke cover when downed, smoke regens shields for self and teammates
      • Status Report
        • Reveal enemy locations on knock

Wildcard Respawning

  • When players die in quick succession, they will be more aggressively pushed further away from their previous death location and closer towards the center of the ring.

Dev Note: After parsing the data from Wildcard matches, we are seeing an emerging pattern that the majority of fights are happening in the same POI for a large portion of a Wildcard match. We hope that this change will slow down the rate at which players continue to re-land at a hot drop POI and allow for a bit more breathing room for players to reset.

Controller Legends

  • Controller Legends can now remotely pick up their deployed tacticals, just as they can in other game modes.

Dev Note: With Wildcard disabling all Class Perks, we observed this to be a massive QoL improvement for players and have now enabled this perk.

BOT ROYALE EVOLVED

  • Bot Royale has evolved, it is now a full BR experience mixing humans and Apex Bots.
  • Bot Royale Evolved lobbies will consist of 1-5 full human squads and 15-19 Apex Bots squads (20 squads total).
  • Bot Royale Evolved has a tighter matchmaking compared to Trios to make sure you have an opponent at your level. If we cannot find those, we backfill with bots.
  • Bot Royale Evolved has the same game length and ring tuning as Unranked BR (whereas the original Bot Royale had shorter matches) for a full BR experience.
  • XP gains are no longer capped, and the ability to progress your Challenges has been added!
  • Earning Badges is still restricted, and no stats will advance while playing this mode.

Dev Note: By designing a space with less pressure than Unranked, Ranked and Wildcard, we hope to provide a game mode that can be played for different use cases: Learning the game at your own pace, practice with a friend, warm-up before jumping into a more intense game mode, wind down after some high-intensity ranked games, etc. Regardless of what drives you to play Bot Royale Evolved, your time will be well spent and you will continue to progress towards Challenge and Account rewards.

APEX BOTS

  • New accuracy system
    •  that rewards players for moving and shooting. Stand still and their accuracy will increase!
  • New drop logic system
    • Apex Bots will distribute evenly across POIs, allowing the decision to hotdrop on you – the player!
  • Improved ring survival
    • Apex Bots have a better understanding of the ring, will rotate to safe areas and avoid fighting while in the ring.
  • Improved strafing
    • When in combat range, bots will strafe to avoid incoming damage
  • New Bot Loadout System
    • While Apex Bots will still loot, as they survive into further rounds their loadouts will improve with better attachments and better equipment. Making them a tougher target in further rounds.
  • Improved Squad Coherence
    • Apex Bot squads will no longer roam away from their squad, they’ll stick close to their squad leader to move as a group and attack as a group.

Dev Note: Improvements to Apex Bots are key to providing a fun and challenging experience for our lower-skilled players, as well as improving the overall matchmaking quality for unranked BR modes. We hope that you enjoy the new Apex Bots as we work to monitor, tune and improve their challenge profiles and their overall behaviours.

BUG FIXES

  • Bug fix for potential issues on Storm Point where the first Ring could spawn in playable space before closing for Round 1.
  • Fixed issue where the Power Booster Amp UI would be present even when you did not have the Amp equipped.
  • Fixed issue where Crate Weapons could lose their infinite ammo when using the Infinite Ammo Amp.
  • Fixed controller Legends not being able to remotely pick up their tactical in Wildcard
  • Fixed some effects not playing correctly on the reactive EVA-8 skin “Heart of Brimstone”

LEGENDS

  • Octane
    • Fixed FOV scaling issues with Stim Surge
    • Fixed Stim Surge sometimes lowering your speed
    • Fixed Stim Surge being used first if it was previously canceled with a mantle
    • Fixed a bug where Stim Surge would trigger automatically in a multitude of contexts
    • Fixed a bug where Daredevil could grant Battle Surge movement speed buff in addition to fast reloads
  • Valkyrie
    • Fixed the ultimate being blocked by a Trident and leaving the scan on permanently

QUALITY OF LIFE

  • Control
    • Weapons will no longer interrupt shooting, healing, or other actions when a player levels up.
      • Weapons will now seamlessly update in hand or in their inventory upon level up, matching the way it works in Wildcard.
      • The button prompt for manually upgrading a weapon has been removed, as the weapons will upgrade seamlessly.
  • Ballistic
    • Ballistic’s Sling will no longer interrupt shooting when the Sling weapon is being upgraded/downgraded as part of the Ultimate or when leveling up EVO.
  • Settings Menu
    • Gameplay menu options have been broken up and reorganized into 5 subcategories (Combat, Movement, HUD UI, Accessibility, Privacy) so they’re easier to find.
  • Added additional voicelines when pinging an Elite Weapon.
  • Respawn Beacon icons on the map and mini-map will now flash after they have been used by another team.

ENGINE

  • Improved graphics device selection when multiple are present on the system.
  • Added a user facing error message if the minimum spec Shader Model 6.0 is not supported, including a reminder that this is likely due to outdated drivers.

WISHLIST UPDATE

  • Certain Rare, Epic, and Legendary Apex Packs can now be upgraded to Wishlist-enabled packs.
  • Once these packs are upgraded, your Active Wishlist selections will influence the guaranteed item slot for these packs. All previous rarity drop rates and Apex Pack guarantee rules apply to the upgraded Wishlist pack.
  • Upgrade Apex Packs into Wishlist-enabled packs in the Pack Inventory Screen using Legend Tokens. The Upgrade button will only show for eligible packs and you can upgrade multiple at a time. If your Wishlist is Unavailable, pack upgrading is also unavailable.
  • The cost to upgrade is:
    • Rare Apex Pack: 1,500 Legend Tokens
    • Epic Apex Pack: 3,000 Legend Tokens
    • Legendary Apex Pack: 5,000 Legend Tokens

Apex Legends – Ver. ??? (Winter Wipeout Event Hotfixes)

  • Release date: see list below
  • Patch notes:

January 6th/7th

  • Crash tied to Wildcard Hoverboard fixed
  • Fixed Firing Range crash that occurs when many players join the range

January 14th/15th

Crypto:

  • Crypto’s drone is no longer displayed for a fraction of a second when deploying the drone on a zipline, balloon or Evac Tower.
  • The appropriate ultimate icon is now displayed while in Crypto’s drone view after selecting the Power Coupling upgrade.
  • Crypto’s hands no longer remain stuck in front of the camera after taking damage from a Caustic trap while in Drone view.
  • Players are no longer able to spam the drone entering animation.
  • Crypto’s Ult now appropriately charges from scanning enemies, even if they remain within the scan.

Octane:

  • Stim Surge’s animation now ends in alignment with the end of its effects – previously was misaligned when at low health with the Daredevil upgrade.
  • Stim Surge’s animation now ends in alignment with the end of its effects when taking damage in the ring.
  • Base Stim model no longer overlaps with the Stim Surge Syringe.
  • Players are no longer able to spam Octane’s tactical when riding ziplines or ziprails with akimbo weapons equipped.
  • Removed ghostly green bar that appeared when Octane performed two-handed actions while using Stim Surge.
  • When activating Stim Surge while climbing, the correct model is displayed and players will no longer be locked out of using Stim Surge.

Trident:

  • Increased the volume of approaching Trident – it should be much more difficult to be caught by surprise.
  • Caustics traps no longer attach to the Trident – it was way too deadly.
  • Valkyrie no longer gets stuck in ultimate animation when interrupted by a Trident.

New Player Pass:

  • Level up animation now display the correct level.

Various:

  • The post-game progress screen no longer displays old challenges.
  • Various fixes/adjustments to Switch 2 shadow/lighting.

January 23rd/24th

Octane

  • We have seen an organic drop in his pick rate since the mid season patch went live, which we expected, but that didn’t fall enough to a level we felt was healthy so that indicated some of the interactions of his new kit are unhealthy.
  • Reduced Swift Mend max healing from 9 to 6
  • Reduced Swift Mend min healing from 3 to 2

Horizon:

  • Horizon landed at a comfortable pick rate after her recent buffs, but when combined with Octane, the team comp has proven to be a bit squirrely.
    • Reduced max Newt Scoot time from 5 to 2.5
    • Reduced New Scoot max speed from 700 to 550

January 29th/30th

FIXED:

  • Octane’s Stim Surge will no longer auto-activate during various interactions

ADJUSTED:

  • Reduced Crypto’s Ult charge gain from 10 to 5 to avoid the ability to consistently chain together Ults
  • Crypto will not be able to gain Ult Charge from Power Coupling for 5 seconds after EMP.

  • Additional notes: none.
  • Source: Respawn

Apex Legends – Ver. ??? (Winter Wipeout Event)

  • Release date: January 5th 2025
  • Patch notes:

Winter Wipeout Event

Suit up and hit the slopes, the Winter Wipeout Event is live!

Carve across Olympus on new Hoverboards, unleash new Wild Cards, and check out big Legend updates for Octane, Crypto, and Newcastle.

The Winter Wipeout Event runs from January 6-27. (*Please note: after the event ends, items will continue to be available in the shop until 2/10)

WILDCARD: HOVERBOARDS & MORE

Drop into Wildcard and shred Olympus with new Hoverboards! Carve across cover, wall-ride out of danger, and throw down tricks mid-air for sweet, sweet EVO rewards.

Start the match with a Hoverboard in your Survival Item slot, and keep it through every respawn, adding mobility to every fight. The hoverboard includes a bunch of abilities, including aerial tricks for EVO rewards, wall riding, and a ramming attack!

Here’s everything your shiny new Hoverboard can do:

  • Double Jump – Tap jump while midair to jump again!
  • Wall Ride – Ride on any vertical surface as long as you maintain a high enough speed. Jump off the wall to perform a Wall Ride trick.
  • High Fall – Hit the ground from a massive drop and gain even more speed.
  • Zipline Jump – Mount a zipline while on the hoverboard to move even quicker. Jump off of any zipline and get a boost of speed in any direction.
  • EVO Combos – The more tricks you perform in quick succession, the higher your evo reward is. We are definitely judging your style.
  • Ramming Speed – If you are going fast enough, you can ram enemy opponents to damage them. More speed means more damage and knockback.
  • Slides – Slide to preserve more momentum and take sharper turns. Even more effective when going down slopes.
  • Dealing heavy damage to enemies riding a hoverboard will kick them off of it.

NEW WILD CARDS

Bury the competition with new Wild Cards:

  • Brain Freeze – Headshots do additional damage and greatly slow opponents.
  • Love Potion – When using a consumable, nearby teammates receive the same health.
  • Protective Launch – When taking any jump pad, players gain a small shield regen.

And some existing Wild Cards are staying in rotation:

  • Go-Go Ammo
  • Fast Draw
  • Burning Rubber
  • Speedy Charge
  • Stowed Reload
  • Extra Zippy
  • The Quick and the Dead
  • Get Up and Go
  • Drone Support
  • Smoke Out

LEGEND UPDATES

Three Legends are getting a major facelift!

Go full speed demon with Octane’s improved passive healing and reworked Stim ability, become the ghost in the machine with Crypto’s stealthy firmware update, and pull off even more clutch revives with buffs to Newcastle.

EVENT ITEMS

Channel your winter sports aesthetic with Legendary Skins for Bloodhound, Alter, Fuse, Mad Maggie, Gibraltar, and Newcastle, plus matching weapons, all available as possible drops in Winter Wipeout Event Packs.

Horizon ventures into the void of space and wields the power of a quasar with the new Apex Stellaris Prestige Skin and Finisher animation.

All items will be available in exchange for Apex Coins or Crafting Metals and may also drop in Winter Wipeout Event Packs† for the duration of the event. Each Winter Wipeout Event Pack contains one event item and two standard items, and there are no duplicates of event items in these packs.

REWARD SHOP

Earn Glint throughout the event to unlock Winter Wipeout items from the Reward Shop. Earn up to 1750 Glint per day by completing daily event challenges, then check out the Winter Wipeout Reward Shop to redeem them for rewards, including an Epic Wattson Skin, Event Packs, and more. Offerings will rotate halfway through the event.

STORE TAB

Explore the limited-time Winter Wipeout Event Store to directly purchase or craft any Legendary Character Skins from the Event until February 10.

PATCH NOTES

BALANCE UPDATES

Active Gold Weapon Rotation

We cycle our gold weapons between releases to keep the loot pool feeling fresh and to showcase weapon changes. This season the rotation includes the R-301 and Rampage to highlight their balance updates and the Triple Take to celebrate its return to floor loot at the start of the season.

  • R-99 SMG, R-301 Carbine, Mastiff Shotgun, Triple Take, and Rampage LMG

GAME UPDATES

Respawn Beacons

Dev Note: Over the years we have worked towards making respawning more accessible in the BR. We feel like this change will address a major pain point that has been felt in the respawning loop, “Why is the closest respawn beacon on the other side of the map?” Mobile Respawn Beacons remain unchanged (single use).

  • Map placed Respawn Beacons can now be used once per team (previously once per game).
Extended Supply Bins & Weapon Supply Bins

Dev Note: We previously increased the spawn rate of extended & weapon supply bins when we removed the icons from the map so that they still felt consistent. Now that the icons have returned, we are seeing a few too many, so we are bringing that number back down.

  • Reduced the spawn rate of extended and weapon supply bins.

LEGENDS

OCTANE

We did not forget! Since his release, movement in Apex Legends has become more dynamic with dashes, jumps, glides and jets. Octane needed something special to be the “run and gun” icon that he is meant to be. As Octane is a risk taking adrenaline chaser, we did not want to just throw away his health cost either. Instead we wanted to add a payoff by enabling his abilities to be stronger the less health he has. Octane is all about going fast and living dangerously – so go get ’em Octane mains!

Passive
  • Swift Mend now heals more the less HP you have.
    • Swift Mend base healing increased from 1.5 HPS to 3.0 HPS
    • Swift Mend max healing heals for 9 HPS
TACTICAL – STIM SURGE
  • Added a new ability for Octane Stim Surge: If Octane uses his tactical again, while stim is already active, he uses a new mixture which grants him Fortified, triggers Swift Mend, and allows Swift Mend to continue healing through damage.
  • Stim Surge lasts 6s
  • Costs 0 HP to use
  • Reapplies Stim effect for entire duration
  • Has a 20s cooldown but does not put Stim on cooldown
  • Fortified reduces damage by 15% and grants immunity to bullet slow
  • Players can hold tac button to automatically buffer Stim Surge

Dev Note: It’s very easy for Octane to run into danger faster than he should. Stim Surge gives Octane more agency to survive in those situations so he can hold W confidently.

TACTICAL – STIM
  • While stimmed, Octane can sprint and use consumables.
  • Reduce the time before Octane can reuse his Stim from 1.8s to 0.7s
  • Stim speed increased by 5%

Dev Note: Going slow is for everyone else, not Octane. Healing while sprinting lets Octane maintain his tempo at the cost of consumables and gives him elusiveness in close quarter fights.

ULTIMATE
  • Incorporated Mad Hops and Aerial Agility into the base kit.
    • JumpPad now has two charges
    • JumpPad has improved handling when double jumping
  • JumpPads are useable immediately after hitting the ground
UPGRADES

Four new upgrades to replace all the base upgrades

  • Thick Skin: Stim costs 10 less health to use
  • Squad Rush: Everyone who uses your JumpPad gains Stim on land
  • Daredevil: Gain fast reload on shield cracks and increase Stim Surge duration the less HP you have
  • Triple Jump: Gain a third jump from JumpPads

Dev Notes: Octane was previously a fairly selfish pick. With the Ultimate changes, Squad Rush and Triple Jump, Octane can flex into strong team-wide mobility for coordinated teams comps.

NEWCASTLE

Newcastle is in an interesting spot right now. He’s chosen rarely in matchmaking but in ALGS, he is a top tier Legend. We wanted to make him more enticing without making him over powered in coordinated play. By incorporating all his speed upgrades into his base kit, it opened up space to create new upgrades that give him stronger rez plays. It felt right that in a season where the OG pub stomper Octane is coming back that a “pub savior” be around to protect the team.

PASSIVE
  • Incorporate Heroes Hustle into base kit
    • Movement speed penalty reduced from 25% to 75%
TACTICAL
  • Incorporate Swift Shield into base kit
    • Movement speed increased from 160 to 250
UPGRADES

Two new upgrades to replace Swift Shield and Heroes Hustle

  • Stronghold moves down to replace Heroes Hustle
  • Ready To Rumble: Reviving a player auto loads Newcastle’s weapons and triggers full regen. (Replaces Swift Shield)
  • Defensive Line: Tactical and Revive Shield knocks back enemies once (Replaces Stronghold)

CRYPTO

Crypto’s pick rate tells us he’s in a spot where he needs our attention. There were many quality of life buffs we found to make him feel better, help him catch up to his squad, and give him more play potential.

PASSIVE
  • Crypto gains long range Threat Vision while piloting his drone
  • Satellite Imagery incorporated into base kit
    • Increase duration of scan by 1.5s
    • Receive a short scan on EMP

Dev Note: We wanted to emphasize Crypto’s recon class while actively piloting his drone. Information is very valuable so with more scans and callouts, we are hoping your team will appreciate you being in the drone more.

TACTICAL
  • Reduced time to launch drone from 1.3 to 0.7s
  • Reduced time to renter drone from 0.4 to 0.2s
  • Reduced animation frame that Crypto renters drone from 7 to 2
  • Drone can collect EVO Harvesters
  • Crypto can now enter and exit drone while using Ziplines
  • Off the Grid Incorporated into base kit
    • Crypto cloaks while piloting his drone

Dev Note: With these changes Crypto should have less “dead time” where he is either locked out of his drone or stuck in it. It should feel more seamless to enter and exit your drone making it less cumbersome overall. Lastly, giving Crypto more freedom to enter the drone, and incorporating Off the Grid into the base kit, unlocks some pretty sneaky tech for him!

UPGRADES

Two new upgrades to replace Off the Grid and Satellite Imagery.

  • Ally.MoveTo(): Crypto can Trailblaze to all allies. (Replaces Off the Grid)
  • Power Coupling: Crypto gains Ultimate charge from using scan beacons and scanning enemies with his drone (Replaces Satellite Imagery)

REVENANT

Small adjustment to Revenant so that victims have a little more time to react to being cracked before an ulted up Rev lands them.

TACTICAL
  • Increased max charge duration from 1.3 to 1.7s
ULTIMATE
  • Increased Ult time 2.0 to 2.2s (10% slower to deploy)

LOOT & ATTACHMENTS

AMPS

Infinite Ammo

Dev Note: Infinite Ammo was underused compared to its counterparts, so we are giving it some love to bring it into the conversation.

  • Infinite Ammo Amp now applies to Care Package weapons

WEAPONS

AR

The R-301 and the Flatline are the bread and butter of Apex weaponry. And for a long time, that was all anyone ordered. After a while, though, we all want some spice. So while R-301 and Flatine have remained classics, other weapons have become more powerful and eclipsed them. These changes to the R-301 and Flatine, while small, should get them back on the menu.

VK-47 Flatline
  • Damage increased to 20 (was 19)
R-301 Carbine
  • Damage increased to 15 (was 14)

LMG

Rampage

The Rampage Revved state drained a tad fast when not firing. This change should allow you to hold that charge a little longer while you get to the fight.

  • Increased energize duration to 120 seconds (was 90 seconds)
  • Total number of shots while Revved slightly increased
LSTAR
  • Increased initial projectile size
  • Increased projectile size over distance

PISTOL

RE-45 Burst
  • Improved recoil
  • Increased projectile size at close range

SHOTGUN

Mozambique
  • Increased projectile size at close range

SMG

The adjustment to the burst delay last season hit the Prowler a little harder than intended, so we are rolling that back. Additionally, we feel the reward for unlocking the Selectfire Receiver just doesn’t hit quite hard enough, so we are boosting the weapon’s power while using Selectfire.

Prowler PDW
  • Decreased burst delay
  • Damage increased to 17 while using Selectfire (was 16)

MAPS

Olympus

We’ve been monitoring your feedback on Olympus, and have found several opportunities for targeted QOL improvements. Players experiencing FPS drops on Olympus should see improvements in this update. We’ve also heard your feedback around Elysium’s new location creating a forced contest with Somers University, and are investigating a solution for a future release.

  • Adjusted collision on pipes at Gravity Engine for smoother movement
  • Adjusted arsenal placement at Somers University
  • Adjusted arsenal placement at Gravity Engine and added additional arsenal
  • Added arsenal to Elysium
  • Adjusted ramps at the MAZE zipline exits for smoother interactions with movement tech
  • Increased amount of loot at center of Somers University
  • Added additional cover and loot on the upper platforms at Dockyard
  • Added additional ziplines to reach the upper platforms at Dockyard
  • Added beacon and ring console to Stabilizer
  • Fixed inaccurate floor collision at the outer bridge at Stabilizer
  • Optimized performance in several areas of the map
  • Added and adjusted cover in several areas of the map
  • Adjusted the Ranked drop zone location for Turbine to drop players inside the POI instead of the exterior

Pubs

  •  Olympus
  •  Storm Point
  •  Kings Canyon
Ranked
  • Olympus
  • Storm Point
  • E-District
Mixtape
  • 1/6/26 – 2/9/26
    • TDM: Skull Town, Thunderdome, Fragment, Estates
    • Control: Barometer, Labs, Thunderdome, Lava Siphon
    • Gun Run: Wattson Pylon, Skull Town, Zeus, Thunderdome

WILDCARD

1/27/26 – 2/9/26

  • Olympus Wildcard Winter
  • Active Wild Cards
    • Extra Ordnance
    • Drone Support
    • Smoke Out
    • High Velocity
    • Status Report
    • Speedy Charge
    • Recharger
    • Fast Draw
    • Monstrous Strength

RANKED

Ranked Ladders (coming later this split)
Ranked Ladder Start Date End Date
Ranked Ladder 6 12/‌25/‌2025 12/‌28/‌2025
Ranked Ladder 7 1/‌1/‌2026 1/‌4/‌2026
Ranked Ladder 8 1/‌8/‌2026 1/‌11/‌2026
Ranked Ladder 9 1/‌15/‌2026 1/‌18/‌2026
Ranked Ladder 10 1/‌22/‌2026 1/‌25/‌2026
Ranked Ladder 11 1/‌29/‌2026 2/‌1/‌2026
Ranked Ladder 12 2/‌5/‌2026 2/‌8/‌2026

BUG FIXES

  • Fixed an issue where weapons without a Gun Shield Generator hop-up could get a shield
  • Fixed some inconsistencies with Heirloom holster speeds
  • Fixed supports having to go through a mobile respawn pickup animation before entering their teammates deathbox

LEGENDS

  • Mad Maggie
    • The Fortified buff from Mad Maggie’s Wrecking Ball repulsors now reduces some other types of damage (like explosive damage) to match how it works on characters who naturally have Fortified.
    • When using the Wrecking Ball’s repulsors, we no longer show a “Fortified” hint when characters who are naturally Fortified (since they were not given additional damage reduction).
  • Valkyrie
    • Fixed issue where tactical could be interrupted by melee
  • Vantage:
    •  Fixed the tactical range finder (blue dot surrounding the crosshair) not working

QUALITY OF LIFE

  • Inbox Update
    • We are adding to the usual gifting messages in your Inbox
    • Inbox will now include:
      • Anti-cheat update messages
      • Messages for login rewards or grants
      • Urgent message communication on bugs / updates for impacted players
    • In the future we’ll be moving other pop-up reward messages to the inbox as well (e.g., EA Play rewards, Twitch Drops, etc.)
    • With the improved Inbox
      • There will be more context on why certain items were received
      • Items received can be viewed and equipped from the Inbox
      • Messages automatically delete after 30 days

AUDIO

  • Fixed a bug that prevented the dedicated ‘landing’ sound from playing when an enemy hits the ground after using an Octane Jumppad.
  • Fixed a high pitch ringing sound that could be heard around Phase Driver on Olympus

How to download updates for Apex Legends on Nintendo Switch and Nintendo Switch 2?

To download the updates for Apex Legends, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.