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Spy Drops (Switch): all the updates

On this page, you will find all there is to know about the various updates for Spy Drops on Nintendo Switch.

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Spy Drops – Ver. ???

  • Release date: TBA
  • Patch notes:

Ver. 1.1.1

  • AI voices have been replaced by real actors
  • You have now the option to scout the area by moving the camera with the right stick/mouse
  • The camera no longer zooms in, if there is a blocking element a “pierce” shader will display the inner parts
  • You can now strafe left and right  in the first-person view
  • The melee combat is now faster, orientates automatically on hit and also you can manually rotate in between attacks
  • Default controls are now closer to the original MGS1 (check the controls in the options menu and reset to default settings if you made any changes)
  • Enemies that didn’t trigger the alarm will now be more prone to visit the location where the alarm was triggered
  • The alarm status time will increase now more if a soldier keeps seeing you
  • If you hit now a soldier that detected you (while the eye icon is displayed) it will increase the allowed time before they rise the alarm, allowing you to KO soldiers easily before the raise the alarm
  • Soldiers can now hit you more easily while in melee attack, the higher the difficulty the more likely they will hit you during melee
  • Soldiers will knock you down on close attack
  • The menus can now be controlled with the DPAD, this affects how you quick assign items in the menus (now you have to hold the RT button and then press the corresponding directional button)
  • The items menu now opens with the one of the middle buttons (Back, Select, “-“, Share, etc…) and can be closed with B, also the options menu opens with the other middle button.
  • Wall hugging now stays fixed on the frontal camera unless is a tight space
  • Added an extra explanation for targets in the mission description pop-up at the beginning of each mission
  • Smoothed out the Dreamcatcher camera transition
  • Robots can now be taken down with melee attacks
  • Enemy arrows are now displayed when using the Drone
  • Drone activation and deactivation is a toggle, no need to hold the button
  • Added an icon that represents the target and the distance on Drone missions when operating one in a Drone Mission Type
  • Audio HUD slider turns red when making noise over the threshold enemies can hear
  • Returning to the mission screen from the options menu is now on hold instead of on double-tap
  • On caught if you are back to the wall, it will be automatically released
  • You can now hide yourself or soldiers in Dumpsters during the alarm state provided you are in an area far from your last known location.
  • When back to the wall now is more difficult for a soldier to spot you if they just pass by
  • The running animation is now more stable
  • Lasers have now a shader
  • Fixed: Drone turning camera doesn’t change based on sensitivity
  • Fixed: Ripley could pick up active grenades
  • Fixed: restore default controls window could be occluded on gamepad
  • Fixed: if crawling over a ledge, the crawling animation might be stuck and prevent falling damage
  • Fixed: sometimes lasers would not disappear on explosion
  • Fixed: The Intel extraction points have been reduced on scripted missions to prevent jumping from scripted-to-scripted mission
  • Fixed: when skipping lines in the mission screen the faces might not be correct
  • Fixed: in a drone mission picking up the document, throwing it and picking it up again could cause the document to stay graphically permanent
  • Fixed: pathfinding error on soldiers going through open hangar doors
  • Fixed: tutorials in the options menu won’t auto scroll to the last text
  • Fixed: when starting a new mission, the Voice Audio might not be set at the settings menu
Ver. 1.2.6
  • New Standalone mode
  • Wall-hugging button has not been detached from Sprint and assigned to the Sneak Button (R1/R/RB/Ctrl by default) – You can also hold the Sneak button while walking to make sure you walk below the sound detection speed.
  • Wall-hugging response time after getting back to the wall is faster (provided you are not between 2 walls)
  • Detached some actions so the can be remapped to other buttons:
    • “Strafe Left” and “Strafe Right”: For strafing, by default the Triggers
    • “Drone Fwd” and “Drone Back”: For operating the drone, by default the Triggers
    • “Detonate”: To detonate explosives, by default “L1, L, LB, Shift”
  • Minimap now renders different as to avoid missing certain thin walls on some positions
  • CCTV cameras are now activated/deactivated on toggle (instead of holding)
  • Soldiers now will raise the alarm when shot by the CCTV
  • Bots now raise the warning alarm if they see a dead body
  • Running animation has been updated
  • Fixed: Cameras and turrets markers were not rotating according to their view
  • Fixed: Sneak Walk animation won’t loop correctly
  • Fixed: “not possible to hide” message stays on screen
  • Fixed: bots would not wake up stunt soldiers
  • Fixed: if you get more than 60 intel points, the game should clamp it to avoid jumping two scripted missions
  • Fixed: if a soldier was a target of a snapshot mission, could have its AI behavior disabled
  • Fixed: soldiers might enter a short walking patrol loop
  • Fixed: button description on the VS mode was displaying tags
  • Fixed: while some items are equipped you are not able to strafe
  • Fixed: Leaning while using the right stick to move the overhead camera/map makes the camera freak out and aim at a random direction.
  • Fixed: On game over screen, D-PAD doesn’t work.
  • Fixed: some elements like Hangar Doors or certain columns were missing the pierce shader
  • Fixed: mine in pROOM_B02_exit_01 too high to dismantle
  • Fixed: Shooting a CCTV camera from another can cause a soft lock.
  • Fixed: if another camera is around while you are currently hacking a CCTV, if that camera gets destroyed and you try to connect to it while still hacking the original it might create a soft lock (similar issue could happen when shooting bots)
  • Fixed: in vs mode the pierce shader nor the minimap would render properly
  • Fixed: the sound when buying items has been lowered
  • Fixed: multiple buying sounds would play at the beginning of the level if you carry many items
  • Fixed: modify the drop uniform hint to mention the requirement to be dead

How to download updates for Spy Drops on Nintendo Switch?

To download the updates for Spy Drops, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.