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Core Keeper (Switch, Switch 2): all the updates (latest: Ver. 1.1.2.8 / Next: Ver. ???)

On this page, you will find all there is to know about the various updates for Core Keeper on Nintendo Switch and Nintendo Switch 2.

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Core Keeper – Ver. ??? (Void & Voltage)

  • Release date: January 28th 2025
  • Patch notes:

No patch notes available yet. This update brings the following to the game:

  • adds support for Nintendo Switch 2 Edition.
    • Upgraded and enhanced to utilize the power of Nintendo Switch 2, Core Keeper – Nintendo Switch 2 Edition features improved graphical fidelity and an increased framerate, targeting 60FPS alongside visual improvements to lighting, shadows, water quality and particle effects.
    • Core Keeper – Nintendo Switch 2 Edition also includes native co-op support for up to eight players, twice as many as the original Nintendo Switch version. Core Keeper players playing on the original Nintendo Switch will also be able to join eight-player co-op sessions when connecting to a session hosted by a player on Nintendo Switch 2.
  • Introducing a brand new biome to explore – Breaker’s Reach – along with new enemy types and the colossal new robo-boss S.A.H.A.B.A.R, the Void & Voltage Update expands the world of Core Keeper with explosive action, automation-themed equipment and destructive new weaponry.
  • Take the fight to the Void with the blazing new Flamethrower and powerful Minigun, while setting off on your path to creating the Advanced Automation Table, a crafting bench that introduces multiple new tools to streamline life in the underground.
  • Enhance your farm with the Robot Farm Arm and Seed Extractor Machine, grab loot with the Item Collector, and engineer fully automated systems with the Conveyor Belt Splitter, Shredder, Incinerator, Critter Catcher and much, much more, in a massive new update coming for free to all Core Keeper players.

  • Additional notes: none
  • Source: Pugstorm PR (01/12/2025)

Core Keeper – Ver. ???

  • Release date: TBA
  • Patch notes:

Bug Fixes

  • Fixed a bug where only the first new character created in a session had their appearance randomized by default.
  • It is no longer possible to avoid paying the full crafting cost for parchment recipes by holding some required items in the mouse slot when the crafting animation finishes.
  • Fixed an issue where unmined ore might disappear when loading a world, especially in areas close to dungeons and other structures.
  • Boulders in the Crystal Meteor scene are no longer invisible.

  • Additional notes: none
  • Source: Pugstorm (Steam)

Core Keeper – Ver. 1.1.2.8

  • Release date: November 27th 2025
  • Patch notes:

Miscellaneous

  • Upgraded Unity engine from version 2022.3.62f2 to 6000.0.58f2.
  • Upgraded Unity Addressables package from version 1.22.3 to 2.7.3.

Bug Fixes

  • Fixed a bug where Floracadas would not drop any loot.
  • Fixed a potential crash caused by memory being deallocated prematurely when preparing to save the world.
  • Fixed a race condition that could cause memory to be accessed after it had been deallocated.
  • Upgraded Unity engine from version 6000.0.58f2 to 6000.0.59f2. This fixes a bug in the engine that could cause the game to crash from particle system memory becoming corrupted.

Core Keeper – Ver. 1.1.2.5

  • Release date: October 29th 2025
  • Patch notes:

Gameplay:

  • Dedicated servers now support joining by using IPv6 address.
  • Improved –ip arguments description on dedicated servers.
  • For clarity, changed GameID to Steam GameID when server provides the connection info to player to emphasize that it can only be used by Steam client to join.
  • Join-game menu’s Game ID field now allows the use of 0 in GameIDs
  • Ra-Akar’s homing projectiles now despawn when the boss is defeated.

Graphics:

  • Flower Vessel destructibles in Azeos’ Wilderness now correctly leave flower debris on the ground when destroyed.

Miscellaneous

  • Gravestone markers now visually appear over Waypoints and Portals on the map.
  • Added an “-activateallcontent” argument for dedicated server to automatically activate all available content bundles. If you include this argument in your startup script, you do not have to activate new content bundles individually when the game receives an update. See ARGUMENTS.txt for more information.
  • Reworded the Crossplay option in the gameplay settings to clarify that this only affects playing with PC players who bought the game on a different storefront. The game currently does not support crossplay between PC and consoles.

Performance

  • Fixed lag spikes that would sometimes happen when bosses temporarily went off-screen.
  • Improved how menus are initialized to reduce the game’s load time.
  • Fixed an issue that would cause a lag spike every time a new dungeon started generating. This issue was especially noticeable when starting a new world on a device with few cores.
  • Fixed a lag spike when connecting to a world using a new character.
  • Improved how the game finds converters, reducing the game’s load time.
  • Clients now receive and process animation triggers from the server in a worker thread job instead of on the main thread.

Bug fixes:

  • Fixed issue that caused connections not work if player cancels the join process immediately after starting.
  • Fixed memory leak when using Thai language.
  • Fixed discord causing crash at the start of the game.
  • Fixed dedicated server printing GameID twice to GameID.txt file.
  • Fixed dedicated server creating some files (GameID.txt, GameInfo.txt, CoreKeeperServerLog.txt) into the folder the game was launched from rather than the folder game exists in. Now the files should always be created to the game folder.
  • The map is no longer initially blank when opened at high zoom levels using a gamepad.
  • Poison Berry Walls’ explosions should now correctly apply the poison effect.
  • Fixed a bug where recipe slots would not highlight at the correct times during the in-game tutorial.
  • Gravestone markers can no longer prevent you from teleporting to a Waypoint or Portal.
  • Newly hatched pets that have been dropped on the ground are no longer deleted when the world is reloaded.
  • Fixed a bug where some Abiotic Factor loot was not dropping.
  • Closing the map using the “back” button on a gamepad no longer triggers offhand item effects.
  • Caveling Gardeners now pursue targets at a range that allows them to use their melee attack effectively.
  • Fishing in normal water in the Shimmering Frontier or Passage biomes no longer causes the player to get stuck when trying to pull up their catch.
  • Fixed a bug where the “caught fish” chat message did not appear if you immediately threw the hook back into the water while having a bait equipped.
  • Fixed a bug that sometimes prevented the Starlight Nautilus achievement from triggering.
  • Projectiles should no longer deal damage for extended periods after they’ve collided with environment.
  • Minions should now be correctly slowed by mold ground.
  • Moving during the Core Commander’s death animation no longer causes some particle effects to appear in the wrong location.
  • The skill tree selection SFX no longer has significantly lower volume than other UI sounds.
  • Getting disconnected from a server while a popup dialog is displayed no longer results in menus still being open in the background when returning to the main menu.
  • The minimap no longer stays visible in the main menu after getting disconnected from a server.
  • Pressing Cancel on the Join-Game screen immediately after starting to join no longer causes future join attempts to timeout.

  • Additional notes: none
  • Source: Pugstorm (Steam)

Core Keeper – Ver. 1.1.2.3

  • Release date: September 9th 2025
  • Patch notes:

Miscellaneous:

  • Fixed an issue that prevented some mods from loading correctly on non-Steam PC platforms.

Graphics:

  • Cattle Feeding Trays no longer clip into walls.

Performance:

  • When a world is loaded, the game now despawns some mobs if there are more than 500 mobs in a 4×4 area. This scenario can typically only occur if mob farms have been left unattended for an extended period.

Bug Fixes:

  • Robot Arms no longer leave invisible dropped items on the ground if they pick up items when the player is not nearby. This could previously cause severe performance problems if Robot Arms were left unattended for an extended period.
  • Fixed an issue where the Atlantean Worm sometimes created an extra map marker that wouldn’t follow the boss.
  • Pets can now appear on bridges.
  • Pets should now teleport to the player after a few seconds if there is no viable path due to a closed door.
  • Root plants no longer break with a single hit.
  • Dedicated servers using direct connections can now be joined using the servers IP, Port and Password
  • Dedicated servers now allow shorter game ids (15 characters)
  • Dedicated servers now notifies player during start-up if any issues were encountered

Core Keeper – Ver. 1.1.2.1

  • Release date: May 27th 2025
  • Patch notes:

Gameplay:

  • Adjusted Electro-Pest’s hitbox to correctly reflect its size.

Miscellaneous:

  • Fixed a few text and translation issues.

Graphics:

  • Smoke from Furnaces, Campfires and Cooking Pots will no longer be visually in front of other objects.
  • Adjusted the sprite of the grey coloured Drohmble Calf to correctly display an in-palette chest.
  • Emissive parts of the Glass Smelter will no longer be rendered in front of other objects.

Performance:

  • Improved performance of the sprite atlas packing, reducing the initial black screen while the game loads by several seconds.
  • Some systems that are only needed for mods are now disabled when no mods are installed. This improves the game’s initial load time.
  • Particle effects are now loaded in a more efficient manner at the start of the game.
  • Initializing fonts no longer causes excessive memory allocations at the start of the game.
  • Fixed a minor memory leak caused by plants.

Bug fixes:

  • Fixed an issue that could cause mouse input to get stuck.
  • Plants now continue to grow when no players are nearby.
  • Fixed an issue where the Earie’s Provoked Swarm talent and the Electro-Pet’s Territorial Fallout talent had been swapped. Pets already affected by this issue will also be automatically fixed when the save is loaded.
  • The “Beam Me Up” achievement now also triggers when teleporting from a Waypoint to a Portal.
  • Fixed an issue that could cause some ranged enemies to continue to walk towards their target even after entering their usual attack range.
  • Fixed a bug that caused some Orbital Turrets to only shoot one single laser beam without deploying their shield.
  • Fixed an issue that caused Core Sentries to be invisible.
  • Fixed an issue that caused Core Sentries’ projectiles to deal lingering damage after hitting a wall.
  • Removed the ability to spawn Nimruza, Queen of the Burrowed Sands by using a Nimruza Figurine in the Materializer.
  • Fixed an issue that caused Core Commander and Nimruza’s end dialogue to appear after respawning.
  • Fixed an issue that caused multiple copies of the Blast armor set pieces to drop from Locked Copper Chests.
  • Fixed an issue that caused unlocked Iron Chests to be fished up in The Forgotten Ruins instead of Locked Iron Chests.
  • Scrolling the UI settings menu screen in certain languages no longer results in settings being displayed outside the intended area.
  • Fixed an issue that could cause some Pets and Minions to not be able to go through doors.
  • Characters will now only be vulnerable after the screen fades back in when teleporting between Portals/Waypoints.
  • Fixed an issue that caused critters to “float” above water or pits when the ground beneath them was broken.
  • It is now possible to sleep when next to a Purple Slime or a Blue Slime.
  • Dodos now correctly drop meat when killed.
  • Health regeneration for non-boss enemies is now correctly interrupted when they take damage.
  • Life on hit effects should now work correctly against bosses.
  • Visual outline effects should now be correctly applied to enemies.
  • Minions should now follow movement commands even if recently stopped from a previous command.
  • Minions should no longer randomly stop when doing turns in their movement path.
  • Damage caused by the hydra boss’ scream attack should now be correctly blocked by walls.

  • Additional notes: none
  • Source: Pugstorm (Steam)

Core Keeper – Ver. 1.1.2

  • Release date: May 14th 2025
  • Patch notes:
Gameplay:
  • New Pet: Earie
  • New Decorative Items for Pets, craftable in the Loom:
    • Pet Bed
    • Naptree Nook
    • Woof Cabin
    • Perch Pole
  • New Weapon: Noxious Meteor Staff
  • New Offhand item: Scratched Stone
  • Cattle Color Variations: Cattle now come with coats in different colors. Cattle babies will typically inherit the coat of one of their parents, but there is a chance they will “mutate” and have a random coat color.
  • Breeding can now be toggled on/off for each individual cattle animal through a button in their information window.
  • The primary use for Tomes that summon ranged or melee minions now commands the spawned minions to go to a certain location or focus on a specific target.
  • It is now possible to use many tools while in Boats or Minecarts.
  • Readjusted the speed and lifespan of the projectiles fired by the Core Commander’s orbs to match intended behavior.
Other:
  • When hovering over an item, the game now highlights equipment slots that are compatible with that item.
  • When hovering over an equipment slot, the game now highlights items in the player’s inventory that can be equipped in that slot.
  • In the map UI, the cursor now snaps to nearby markers when using a gamepad, making interaction with them much easier.
  • Added a gameplay setting to disable RGB effects on Corsair iCUE devices. This setting is only available if you have a peripheral that supports these features.
  • The game now automatically restarts without mods if the game fails to load while at least one mod is enabled.
  • Scanners for the hydra bosses have been moved from the Ancient Hologram Pod to the Hydra Altar.
  • The explosive walls known as Poison Berry Wall and Molten Wall can now be crafted at the Laboratory Table.
  • Pets now occasionally move around even when the player is stationary.
  • The Lantern category has been added to the Creative Mode UI, which means Lanterns are now separate from the Offhand category.
  • Loot chests that appear after defeating Core Commander and Nimruza now spawn closer to their final explosions for better timing.
  • Fixed a few text and translation issues.
Graphics
  • Improved the visual effect for void attacks from Core Commander and Nimruza.
Game balance:
  • Hydra-summoning Wind Organs no longer cost gems; they now require area-appropriate ore bars.
  • Hydra boss gem drops now scale with the number of players in the world, increasing with party size.
  • Increased gem drops from Mimite enemies and Sun Crystal destructibles.
  • All worlds created in version 1.1.2 or later are now guaranteed to have at least three Ancient Battle Arenas.
  • The inventory size bonus from backpacks now scales with item level. Note that this does not affect pouches.
  • Rebalanced the boss health regeneration to be more consistent. All bosses will now regenerate back to full health over time when not in combat. No bosses will instantly heal back to full health if the player strays from the combat area.
  • Bosses that require a summoning item will now wait for their health to fully regenerate before they despawn if the player leaves the combat area.
Bug fixes:
  • Major rework of the code for the in-game map. This fixes a range of long-standing issues, including misaligned pixels, inconsistent behavior for some markers, and the map sometimes jittering back and forth when the player moves through the world.
  • Minions should no longer explode when the player changes loadouts while having the Desert Guardian set equipped.
  • Disconnections while the player’s inventory changes should no longer cause items to be lost when reconnecting to the same server.
  • The hovering text over Signs is now hidden when the in-game UI is disabled.
  • Navigating to the “Add all” button in the content menu using a gamepad may no longer cause the game to freeze.
  • Heal over time effects from sleeping should no longer be carried over to other worlds.
  • Using Garden Trowels without seeds should no longer cause durability loss.
  • The default cursor should now always be displayed when the inventory or map is open.
  • Fixed an issue that prevented players from using the gamepad’s directional buttons to navigate to the inventory hotbar.
  • Additional notes: none
  • Source: Pugstorm (Steam)

Core Keeper – Ver. ??? (Bags & Blasts)

  • Release date: March 10th 2025
  • Patch notes (highlights):
  • Oasis Sub-Biome – Discover the scorching sands of the Oasis, a brand-new sub-biome located within the Desert of Beginnings, complete with new resources, vegetation and the camel-like Drohmble.
  • Explosives Skill Tree & Grenade Weapon Type – With 8 new skills to master, the new Explosives skill tree provides a brand-new way to play Core Keeper via the new grenades weapon type.
  • New Bomb Types – Blast through cavern walls or defeat Core Keeper’s toughest enemies with brand-new bomb types to discover, including the powerful vacuum-creating Void Bomb and the multi-blast Blunder Bomb.
  • Inventory Overhaul – With the introduction of pouches, these handy new accessories provide efficient new ways to manage your inventory, with separate dedicated places to store resources and free up valuable inventory space. The new hotbar swapping feature also allows players to choose which inventory row appears in their hotbar, allowing quicker access to essential equipment, while quick stacking lets players easily sort items into nearby chests.
  • Supersized Boss Fight – Take on Nimruza, Queen of the Burrowed Sands, in this colossal fight against a supersized insect. Tackle Nimruza alone or buddy up with friends online in one of Core Keeper’s biggest boss fights yet.
  • Patch notes:
Gameplay:
  • New boss: Nimruza, Queen of the Burrowed Sands. Found in The Desert of Beginnings biome.
  • New cicada enemies added in Azeos Wilderness and in Nimruza’s dungeon.
  • New enemy variation of the Bomb Scarab. Found in Nimruza’s dungeon.
  • New sub-biome: Oasis. Found in The Desert of Beginnings biome.
  • New cattle: Drohmble.
  • Drohmbles roam in the Oasis and eat crops to produce Blasting Dung.
  • A total of over 35 new pieces of equipment, including armor, accessories, and weapons.
  • Added 4 new bombs:
  • Mouse Bomb;
  • Blunder Bomb;
  • Proximity Bomb;
  • Void Bomb.
  • Added new types of explosive throwable consumables: “Grenades”.
  • Grenade;
  • Stun Grenade;
  • Fire Grenade;
  • Poison Grenade;
  • Charm Grenade.
  • Added an “Explosives” skill tree with 8 new skills.
  • New inventory-management feature that can come in different sizes: Pouches.
  • Ore and Block Pouch;
  • Seed and Crop Pouch;
  • Fish Pouch;
  • Valuable Pouch.
  • Mage & Warlock playstyles have been expanded with new features as part of our ongoing improvements, with more to come in future updates.
  • New pet: Arcane Symbiote.
  • New multi-purpose weapon: Corrupted Meteor Staff
  • New offhand: Minion Detonator
  • Minions have been made more aggressive: they will now actively pursue and attack enemies.
  • New armor sets
  • Desert Guardian armor set
  • Lily Pad armor set
  • Blast armor set
  • Tassel armor set
  • New seed placement tool: Garden Trowel.
  • Added a Content tab to the World Info menu. In this menu, players can opt-in to add new content to their existing worlds created in 1.0 or later, even if doing so may overwrite already explored areas in these worlds. This can, for example, include new boss dungeons that appear in existing biomes. Worlds that don’t opt-in will not see any changes to already explored areas, but might miss out on some of the new content.
  • New hotbar swapping feature. The hotbar can be swapped to other rows in the inventory by clicking the new arrows to the left of the hotbar or using the shortcuts.
  • Quick stack to nearby chests has been added as a button to the player’s inventory UI. A shortcut can be used to quick stack items to all nearby chests while the UI is closed too.
  • New inventory item locking feature. Items in the player’s inventory can be locked using the new lock button in the player inventory UI. Locking an item will block it from being sorted and quick stacked.
  • New Workbenches:
  • Laboratory Table. Craftable in the Scarlet Workbench.
  • Pouch Workbench. Bought from the Bearded Merchant.
  • New biome-specific explosive wall variations.
  • 2 new paintable decorations:
  • Tapestry
  • Banner
  • 5 new achievements.
  • Floracadas are less aggressive towards players until they have been damaged.
  • It is now possible to break, pick up and place Cicada Burrows.
  • Minion Detonator’s description is now rewritten to reflect how it actually works, by avoiding the word explosion to not confuse it with explosion-type damage.
Other:
  • Added support for in-game Asian language input.
  • Reworked the World Info menu to use a tabbed layout instead of having world generation parameters as a separate popup menu. The Create World menu also uses a similar layout.
  • Added in-game hints to new characters if they haven’t completed basic tasks like crafting a torch within a few minutes of starting the game. The hints are automatically skipped if the player completes them before they are prompted, or if they reach certain milestones like defeating the first boss. They can also be disabled in the Gameplay settings.
  • Lowered visual rarity of secondary scanners.
  • Added a fallback “missing” icon when an inventory slot contains an invalid item, for example due to a bug or from uninstalling a mod. Previously, the slot would appear empty but still behave like it contained an item.
  • Dedicated server files now include an ARGUMENTS.txt file which describes the available command line arguments in more detail.
  • Added a -hashedworldseed flag to allow dedicated servers to set the hashed seed directly instead of using a string seed that is then hashed.
  • When a dedicated server generates a random seed, it now first generates a random-seed string, which is then hashed, instead of generating the hashed seed directly. This means dedicated server seeds now behave identically to the regular game client.
  • Added scroll bars to scrollable pages in the main menu.
  • All settings menus now automatically become scrollable if they contain too many options to fit in the available space.
  • The mouse scroll wheel can no longer be used to cycle through values in option menus, since this interacted with scrolling menus in unintuitive ways.
  • Restored the frame surrounding chat messages, which was unintentionally removed in 1.0.1.
  • Fixed a few text and translation issues.
Graphics:
  • Updated loot sprites for some backpacks with newer graphics.
  • The Geode Wall Display now correctly uses its unpainted look when placed, instead of the purple variant.
  • Updated certain buttons in the inventory to make them more distinct.
Audio:
  • Lowered the volume of the ambient sound effects of the Seasonal Merchant and the Rift Statue.
Game Balance:
  • Lowered the price of slime boss scanners.
  • Slightly increased the loot drop for Nilipedes and Clay Burrowers.
Performance:
  • Worlds are now compressed using Brotli instead of Gzip, which is significantly faster. The .gzip file extension is still used to avoid cloud sync issues.
  • The list of available converter types is now computed when the game boots and reused, instead of being recomputed every time a world is loaded.
  • The Join Game UI is now more responsive while preparing to establish the connection.
  • Fixed a rare lag spike caused by the world autosave sometimes being forced to run on the main thread on low performance machines.
  • Removed several cases where the main thread would wait for worker threads to finish the tile map update.
Bug Fixes:
  • Terrariums no longer visually swap contained critters when they come into view.
  • Fixed a frequently reported issue where mobs (most notably cattle) were loaded before non-moving objects, meaning they could escape from enclosures.
  • Added xterm as an alternative to gnome-terminal in the dedicated server launch script for Linux. This fixes an issue where the dedicated server would fail to launch when using the Steam Linux Runtime.
  • Fixed a bug that caused inconsistent spacing between objects when placing them while moving.
  • Fixed an issue that caused mobs spawned during boss fights to incorrectly drop loot even though they were not supposed to.
  • Fixed several custom scenes which contained invisible Abyss Trees.
  • The ingredient filter in the Cooking Pot’s cookbook is no longer limited to 40 ingredients.
  • The clickable area for ingredient filters in the Cooking Pot is now better aligned with the visible part of the icons.
  • Fixed an issue that caused Azeos’ Easter variant color to unintentionally be carried over to regular Azeos.
  • Added visible condition effects for Crystal Snails.
  • Pets and minions now correctly target the Hydra’s ice crystals.
  • Dropped items no longer combine with other items being picked up by different players.
  • Fixed an issue with bouncing projectiles colliding with wall corners, which would cause them to pass through the walls.
  • Bouncing projectiles now correctly bounce in PVP.
  • Piercing projectiles now correctly pierce in PVP.
  • The Hunger bar should no longer be displayed as empty when the Mana bar toggles on.
  • The damage text popup should now more correctly show damage after absorption.
  • The amount of ores dropped from the Crystal Snail is now more accurate to their lost health.
  • Bomb tick sounds should no longer be played once the bomb is destroyed.
  • Paint Brushes no longer attempt to paint objects with the same color.
  • Fixed an issue with the player’s sprite that happened when using a shield while holding another shield of the same type.
  • Fixed general misprediction issues for enemy attacks such as charging, that caused multiple damage numbers to appear.
  • When placing objects, the chosen rotation should now be saved when swapping items.
  • Fixed issue that locked a player’s movement when toggling guest mode for a user playing with a controller and holding an item.
  • Fixed an issue that caused the incorrect text to be shown when the player spoke to the Core during a specific interaction.
  • Fixed an issue that caused the Wooden Spike Traps to not show their spikes.
  • Fixed an issue that caused Stone Fence Gates to incorrectly be placed in certain scenes instead of Wood Fence Gates. This will only affect newly generated scenes.
  • Fixed an issue that caused watered Grass ground to be shown in the map as a different color than the normal Grass ground.
  • Fishing is now interrupted when removing or swapping baits in the Off-hand slot.
  • Previously, removing or swapping the bait at the final moments when fishing could cause the bait to not be consumed or non-bait offhand items to be consumed instead. The result of said action now is that no rewards are provided, and the bait isn’t consumed.
  • Additional notes: none
  • Source: Pugstorm PR (06/03/2025) / Pugstorm (Steam)

Core Keeper – Ver. 1.0.1

  • Release date: November 13th/14th 2024
  • Patch notes:
Gameplay:
  • Added 3 new minion tomes.
  • It’s now possible to resize the affected area of shovels, water cans, hoes, and of the Roofing Gadget.
  • Crafting stations can now pick up materials from chests within a 10-tile radius (chests no longer need to be directly next to the crafting station).
  • Mural doors (Melody, Worship, and Mold Doors) can now be destroyed.
  • Signs can now display text visually within the world, and players can toggle between visibility modes.
  • New Aquarium and Terrarium objects added for base decoration.
  • New loot chest for Malugaz added.
  • New Coral and Galaxite Doors added.
  • Workbenches are now salvageable.
  • There are now dungeons leading up to the fight against Azeos the Sky Titan, Omoroth the Sea Titan and Ra-Akar the Sand Titan.
  • Shift clicking items within the player inventory now moves them to the first available hotbar slot.
  • It’s now possible to equip gear and items directly from the hotbar.
  • Poison/Slippery Slime enemies now have neutral behavior and are no longer initially hostile.
  • The Proficient Jewelry Workbench now has the option to select the Jewelry Workbench in its UI to allow for crafting earlier tiered items.
  • The Distillery Table now has the option to select the Alchemist’s Table in its UI to allow for crafting earlier tiered items.
  • Added boss damage bonus to character stat window.
Other:
  • Wood Bridges are now hand-crafted items instead of being crafted in the Basic Workbench.
  • A message is now displayed to communicate when enemy difficulty is scaled after a new player joins the session.
  • The bottom wood root that gets attached to the Core when grown was moved one tile. It is now possible to plant it once again after it is broken.
  • The cursor now stays centred at the same world position when zooming in or out on the in-game map.
  • A simplified aim cursor now replaces the arrow when aiming with ranged weapons.
  • Added square and cross-shaped patterns for naturally-spawning explosive walls.
  • Minimap now shows nearby markers.
  • Creative UI is now enabled by default in Creative mode.
  • Added visual and sound effects when using permanent maximum health items for the first time to provide clear feedback when they are used.
  • Increased randomness of unique dungeon placement for different world seeds. For example, the Glurch arena should no longer always appear south-west of The Core.
  • The map biome title now updates quicker when moving between biomes that have already been encountered.
  • Fixed a few text and translation issues.
Graphics:
  • Wood Doors, Wood Fences, Wood Fence Gates and Robot Arms are now paintable.
  • It is now possible to rotate Mannequins.
  • Added visual cue for when minions are about to despawn.
  • Updated minion count icon.
  • Buckets now glow when carrying lava, sea water, or crystal water.
  • Updated Azeos the Sky Titan’s visuals.
Game Balance:
  • Rune Song sword rework:
  • Buffed: heal on hit from 3 to 10;
  • Added: 5% chance to gain a short 50% attack speed bonus;
  • A secondary use attack that creates a trail that does damage, with 25% chance to stun;
  • Removed: hp increase and chance to oneshot weak enemies.
  • Fishing bait recipes have been updated to include critters.
  • Adjusted spawn rate of Caveling Toilets in the Forgotten Ruins.
  • Slightly adjusted damage caused by Orbital Turrets in the Shimmering Frontier.
  • Slightly tweaked the amount of roots that naturally spawn in the world.
  • Slightly tweaked the amount of Sledge Hammers that would spawn in the Metropolis area.
  • Adjusted the prices of scanners and summoning items.
  • Worm enemies now leave walls a bit slower.
Performance:
  • Improved performance when initializing random number generators.
  • Improved performance on boss systems.
  • Reduced the number of empty entity archetypes that are created when the game loads. This improves performance when processing entities during runtime.
Bug Fixes
  • Fixed issue where the “Large Harvest” was not being applied properly.
  • Fixed gray lines weirdly placed on top of Easter Egg Lamps.
  • Fixed issue where some workbenches were showing the wrong rotation sprites.
  • Fixed issue where some painted Wood Stools sprites were slightly misaligned.
  • Fixed issue where the aggro range from Slime Bosses was a bit too small.
  • The hint text when writing on signs is now correctly disabled when the sign contains any text.
  • Fixed issue where minions would disappear before playing despawn animations.
  • Directly interacting with placed levers or circuits should now properly update the state of these items on the server.
  • Fixed & mitigated issues with colliders not getting enabled correctly around enemies after nearby spawns.
  • Fixed several cases where dungeons would spawn too close together and partially overwrite each other.
  • Fixed pedestals in a Temple scene in the Wilderness so that they’re generated with the correct amount of items.
  • The Crystal biome is now affected by the Ore Density world setting.
  • Fixed pushback on parry not working.
  • Chests that can float on water (Floating Titan’s Chest, Crydra Chest and Atlantean Worm Chest) are no longer misplaced for one frame when placed.
  • Boss summoning items are no longer lost if they are broken the moment before the boss spawns.
  • Minions should no longer be despawned as a result of other players spawning new minions.

How to download updates for Core Keeper for the Nintendo Switch and Nintendo Switch 2?

To download the updates for Core Keeper, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.