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Absolum (Switch, Switch 2): all the updates (latest: Nintendo Switch 2 Edition)

On this page, you will find all there is to know about the various updates for Absolum on Nintendo Switch and Nintendo Switch 2.

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Absolum – Ver. ??? (Nintendo Switch 2 Edition)

  • Release date: September 17th 2026
  • Patch notes:

The Nintendo Switch 2 Edition is now available as a free upgrade pack (Europe, North America, etc.) or paid upgrade pack (Japan, some Asian countries).


  • Additional notes: none
  • Source: game

Absolum – Ver. ???

  • Release date: ???
  • Patch notes:

Changes

  • The Corrupted Biomes modifier is now available by default when you unlock Mystic Ordeals – meaning you don’t have to unlock Custom ordeals to disable them. The Boss Rush modifier also unlocks right away.
  • You can now take TWO players into Raken’s Tutorial – play nicely with each other, now… 
  • The Campfire Craft ability has been upgraded – because the powerful Ritual upgrading has become the Meta, we’re making sure all options give you a great boost
  • Quick Restart now helps you get back into the fight quickly – in the run information screen, Rebels can now jump straight back to the Hub or quickly restart a new run with the same parameters (you’ll need to have the crystals to re-purchase Trinkets or Inspirations, and it will let you know what that cost is)
  • Companion Re-Spawning – when they fall into a pit, companions will now respawn like the player does, reappearing at the player’s location to fight the good fight once again!
  • Corrupted Biomes are visible on the map from the start – allowing you to plan accordingly from the very beginning of your journey
  • Additional dash canceling – available now for Galandra’s last hit of Sword Flurry, Karl’s ground Skill, Throw mastery and Ironhead Rush, Brome’s Mana Burst, and Cider’s ground skill when held

Fixes

  • Copying and pasting a Custom Ordeal code will now give the same parameters (as intended)
  • We’ve fixed an issue that prevented triggering of multiple ritual effects while performing several (chained) Necrotic Waves – Necrotic Wave can now be canceled by any move after an initial period
  • The Interloper now correctly progresses to phase 2 regardless of enemy life modifiers
  • Multiple crash fixes, including one when using Critical Toolbox + Mowing Dash where the number of projectiles per dash action has been limited to avoid gaining more projectiles than the game can handle
  • Azra’s camera issues are now resolved
  • Mynasthar Flask Ultimate triggers now correctly use the Ultimate count
  • Hearthroots no longer offer Craft or Meditate options within the Dead Tree ordeal
  • Gong of Audacity is now working as intended
  • Corrupted Biomes will no longer spawn in multiplayer unless both players have unlocked them
  • Runic Saddle and Past Echo will no longer spawn usable elite mounts
  • Enemies will no longer spawn out of bounds in the Bathhouse or Castle Keep (previously happening due to enemy multipliers set at high values)
  • Morta Mima can no longer be injured by Chrono Lock when she shouldn’t (and we’ve made sure her Phase 3 is working as intended)
  • Azra will now properly progress to Phase 2 even when defeated quickly
  • The Tinker Blade now correctly pierces through enemies
  • Inspirations are now correctly shared in two-player
  • Bandit Chief attack freeze timing has been corrected
  • Inspirations are no longer shared between players
  • We’ve fixed some issues where player could die even with assist mode set to 0 damage taken
  • Training Grounds marked as Corrupted Regions on the map will now actually be Corrupted Regions
  • Music will no longer reset between transitions
  • The Goblin Taunt sound effect will now correctly follow the global volume control
  • Brome will no longer be duplicated when meeting him for the first time
  • When corrupted, the Armory level will now have the correct purple arrow at the entrance
  • The upper-center door on Asterios will now give rituals as intended, even when corrupted (obviously accounting for player’s modifications)
  • Ignoring the Merchant in Crater’s Edge will no longer cause a softlock
  • Rituals are now correctly highlighted even when on a mount
  • Gnoll traps will now correctly activate, reducing bugs caused by failed triggers
  • Player Two will now correctly contribute to Wisshelm’s missions in local co-op
  • Brome’s Telekinesis throwables are no longer lost when breaking level destroyables
  • Gadgets summoned by a converted Cider the Scarecrow (using Infinity Mirror) will no longer hit the player or summoned companions. In addition, converted Exiles will no longer die immediately after conversion.
  • Morta Mima and Hagen’s bone attacks are now telegraphed correctly
  • Elite Mushroom Mercenary charge attacks are now working as intended
  • We’ve fixed clash inconsistencies during The Big Fight™
  • Brome’s aerial strike now correctly triggers the Burning Strike effect.
  • We’ve fixed a softlock possible after defeating the Tutorial boss
  • Allies are now able to use mounts, and all characters can correctly mount mounts while on stairs
  • Azra Troopers’ swing attack detector has been adjusted to connect properly, and Troopers without a shield no longer use Elite Trooper moves
  • Proximity Sparks can no longer trap the Rampart-area Dragon into an infinite loop
  • Time Mox now applies to weakening lock
  • Entering the ship’s cabin while on a mount will now work correctly on the first try
  • We’ve fixed the pushback numbers for the upgraded Wave Arcana ritual
  • The Gnoll Trap area no longer breaks when you have high movement speed.

Arcana Tweaks

  • Karl’s Firestorm bullet has an additional hit, closer to the blunderbuss, and Javelin has an improved hitbox
  • Galandra’s Reaper Cyclone does more damage, and Dark Helix has more maneuverability
  • Brome’s Energy Ball casting time is faster, with increased area of effect and damage.

Tweaks and Balancing

  • Jaroba’s Beast fight rebalanced to ensure it doesn’t drag with Enemy Life modifiers
  • The Legion Ordeal now spawns fewer Elite enemies
  • Corrupted Biomes have been balanced, reducing difficulty in Grandery while buffing it in Jaroba, Yeldrim, and Asterios
  • Mushroom companions’ failed throw frequency has been reduced
  • The Twisted Horror’s laser attack duration and cooldown have been tweaked to give you a chance
  • Fiery Ring has been balanced, reducing height but increasing impact
  • The Rising Drill attack’s invincible frames have been extended to the whole move
  • Karl’s Headbutt and Rocket Dwarf can now earn Mana
  • The Lizard King and Azra’s Dive Attack can now be clashed
  • The Underking no longer follows up after being clashed
  • Prices for Mother’s Grace and Spark of Power have been lowered
  • Corrupted Regions can no longer spawn on unavoidable paths, and the default number of Corrupted Regions within Grandery is now 1
  • Blazing Trail damage has been buffed
  • Non-boss Dead Guardians life has been reduced
  • Elite enemy life multiplier has been slightly reduced
  • Cider’s Vortex Grip range has been improved
  • Dark Karl boss has been balanced
  • Karl and Cider’s mana gain from Ultimates has been balanced.
  • Crush tip is now included in the museum

  • Additional notes: none
  • Source: Dotemu (Steam)

Absolum – Ver. ???

  • Release date: ???
  • Patch notes:

No patch notes available. This update brings the following to the game:

  • adds full crossplatform multiplayer

  • Additional notes: none
  • Source: Dotemu (Steam)

Absolum – Ver. 1.1 (Threads of Fate)

  • Release date: February 12th/13th 2026
  • Patch notes (highlights):

  • All-new Mystic Ordeal challenges – Rebels can now work with Maugis to add new modifiers to your run. Change how the fight goes, and go up against various pre-set ordeals such as Boss Run, Horde Mode, Multiplayer Trials, and more! Too easy? We know our Rebels like a challenge. If that sounds too easy, you can also create your own Mystic Ordeals and share these with friends and the wider rebellion!
  • A twist in the tale with Corrupted Biomes – We’ve upgraded the Rifts system to deliver Corrupted Biomes, random areas which will be visible at the start of each run. Attack them to upgrade your challenge and attain improved rewards, or avoid them and stick to the safety of the known.
  • New ways to colour your adventure – with new skins and emote options for each of our four Rebel Heroes
  • Upgraded mounts – bringing new, improved abilities and harder-hitting punishment against the hordes of the Crimson Order

  • Patch notes:

New Features

  • The all-new Mystic Ordeals

    • Maugis’ pre-set Mystic Ordeals added (run modifiers to add bespoke challenges)
    • Rebels can also create their own challenges
  • Corrupted Biomes added 

    • Available after defeating Azra – visible at the start of each run
    • Replacing the previous Rifts system
  • Mystic Ordeals can increase or decrease the number of Corrupted Biomes
  • Rebels’ complete stats are now accessible from the Soul Tree
  • A new devilish ambush has been set up by the Goblins in the Forest
  • A new arena has been added to the Versus mode in the Hub
  • We’ve also added new Soul Tree rewards, which will be available after completing a Mystic Ordeal:
    • New emotes
    • A selection of Inspirations for run starts
    • Elite mounts
    • New Skins

Bug Fixes

  • The Chicken is no longer targetable by enemies
  • All attacks improved with a Ritual of Time should now correctly spawn a Past Echo
  • Some trinkets are now flagged as “unique” (only one allowed per character). 
  • Fixed the display of “OverLife” value if the Ladle trinket is sold while having extra health
  • The “Jungle Ambush” event should now happen consistently if a player has the related Quest and reaches the dedicated region
  • Fixed an issue with Past Remnant scaling incorrectly with Time Mox
  • The movement speed buff given by Necromancers charmed with the Mirror trinket will now last for the correct duration
  • All of Uchawi’s greeting sentences should now be played correctly
  • The Twin Horror bosses now have a portrait
  • Fixed a bug affecting Azra’s fight music
  • Duplicated Throwables can no longer be picked up from the floor 
  • Fixed a softlock happening during the first encounter with Vikhana in the Hub
  • Fixed a softlock happening during the Azra phase 2 transition in multiplayer 
  • Mounts will now get fatigue correctly when hitting The Beast
  • Fixed an exploit allowing infinite overpressure 
  • Fixed the portraits of enemies coming through corrupted rifts
  • Yeldrim’s destroyables should now correctly award loot
  • All companions should now follow the player who hired them
  • Thorn Finisher no longer procs on Multi-target Hits
  • The Goblin Champion in Mist Forest is now notably smarter in his pathing
  • Fixed a bug for which Dash could not be canceled with Jump
  • The Interloper now has a shadow
  • Tutorial Clutshrooms now correctly stop their attacks when they hit 
  • Fixed a freeze that could happen when having the Bandit Queen as an ally 
  • Crustacean enemies will now react correctly when their attacks are deflected

Balancing and Optimisation

  • Lowered Mana gains from all sources 
  • Lowered Cursed Luck’s Luck gain per HP lost ratio
  • Lucky Charm is now a Rare trinket 
  • Zafari’s mission can now be completed on the first boat run
  • Tweaked Bone Armor’s scaling to make it stronger at the start 
  • The Young Fan in the Arena now always awards an Epic Trinket 
  • The Museum Lore system has been revamped with more informations
  • Horror companions can now be walked through like other summons 
  • Proximity Sparks now despawn at the end of a fight
  • Lowered the chance of chests spawning on Ritual of Chaos procs
  • Getting a Spark of Power before Maugis introduces Ultimate moves will now award a throwable star. Shiny!
  • Thorn Dagger’s base damage decreased
  • Splash Bubble size decreased
  • Cyclone jump now gives the possibility to jump cancel moves according to the ritual level – strikes at level 1, skills at level 2, and Arcana at level 3

UI / UX Alterations

  • Damage numbers can now be toggled on from the Options menu
  • Throwables can now be set to be thrown on Forward + Interact input to avoid wasting them on interactions by mistake
  • The player’s accrued Soul Tree bonuses can now be viewed from the Soul Tree menu
  • Added FX on some of Galandra’s Arcanas 
  • Post-run map now hides the paths not visited
  • Updated UI for Versus mode
  • Added missing NPC portraits
  • Quest items will no longer appear in the inventory
  • Improved transparency of Tornadoes from the Ritual of Wind
  • Improved transparency of Brome’s Arcanas 
  • Player indicators will now be hidden when emoting
  • Added a new introduction for Assist mode 
  • The “hit” and “crit” symbols are now more distinguishable on ritual crystals
  • The Online shrine will give a visual cue when there are players looking for matchmaking 
  • The Underking’s track had its mixing updated and now slaps even more (Thanks, Mick!)

Hero Tweaks

  • Brome

    • Ultimate clones can’t trigger Past Echoes anymore
    • Controlled Grab now works with rituals affecting throws
    • Decreased Drill Rush’s damage; raised its startup and recovery times 
    • Projectile Dispel now spawns projectiles even when clashing into a non-projectile attack
    • Increased Sigil of Hate’s damage
    • Telekinesis now has a limit of 30 throwables at a time
    • Telekinesis throwables can now be destroyed, deal damage on rotation, and get picked up faster
  • Galandra

    • Sword Flurry’s third strike now does more damage and has less recovery
    • Impale now has an improved hitbox and travels further 
    • Burial Smash is now more controllable and has less recovery time
    • Burial Smash now works with rituals affecting throws
    • Reaper Cyclone’s damage has been decreased
    • Missed Revenge Claw damage has been increased
    • Charged Sword’s damage has been increased
    • Charged Sword’s hitbox has been widened
  • Karl

    • Ultimate ability now deals more damage
    • Shrapnel Bullet now stuns more consistently 
    • Hot Casings’ damage has been decreased
    • Javelin Bullet now sticks to walls longer
    • Dragonbreath Bullet now spawns fewer shells
    • Karl can now change direction while performing Dragonbreath Bullet
  • Cider

    • Ultimate ability now deals more damage
    • Rising Drill’s hitbox has been improved
    • Recycle will now award less mana per gadget
    • Duplicator now works with grenades

Region Changes

  • Grandery 

    • Beach – The Spectral Dragon’s region is no longer guaranteed at each run
    • Beach – Defeating the Spectral Dragon now rewards a huge gold pack in addition to the classic end-level Ritual
    • Cave – The Mushtroll encounter is no longer guaranteed at each run
    • Cave – Replaced the Mushtroll’s Ritual reward with an Inspiration
  • Asterios

    • Marketplace – Ritual Shop in Asterios Marketplace now properly remembers what was selling when a player gets back to the main market square
    • Marketplace – Resurrection Token price lowered to 600 gold
  • Yeldrim

    • Darktown now looks way more lively.

Enemy Alterations

  • Decreased the Underking’s life pool
  • Decreased all enemies’ life pool in multiplayer
  • Decreased the health of the Lizard King’s bubble
  • Ruzgar has now received an invitation to the ball at the Cultist Mansion
  • The Interloper’s hands can’t be Elite anymore
  • Enemies that counter throws will do so more slowly 
  • The Spectral Dragon now deals more damage 
  • Alberich’s meteors now also cause pushback
  • Drones can now be grabbed
  • Decreased The Dead Guardians’ damage and health
  • Gnolls will now taunt you during fights. Make sure to punish them accordingly.
  • Decaying Plants’ health has been decreased
  • Reduced the active frames on the Kretch’s smash attack 
  • Dragons will now stand up faster after having been grounded

  • Additional notes: none
  • Source: Dotemu (Steam) / Dotemu PR (27/01/2026)

Absolum – Ver. 1.0.3

  • Release date: October 30th/31st 2025
  • Patch notes:

  • We have fixed a soft-lock where Azra knocking companions off screen would hinder transitions 
  • Fixed a soft-lock where counter-clashing Azra explosions would lead to an infinite clash loop
  • Fixed an issue where overpressuring would lead to infinite overpressure
  • We’ve stopped adding chamomile and lavender to the Chicken feed (and so they will now enrage as intended)
  • Fixed a transition issue in the Mowlai Village to prevent out-of-bounds issues
  • We’ve fixed the visual issue where save slots would not reach 100% (the issue here was just the display – no content was actually locked)
  • We’ve also given all companions a pep talk to boost their bravery – meaning they can no longer be dismissed by Morta Mima
  • We’ve also fixed an exploit centred around Brome’s ultimate and the Chaos Past Echo ritual

  • Additional notes: none
  • Source: Dotemu (Steam)

Absolum – Ver. 1.0.2

  • Release date: October 8th/9th/16th 2025
  • Patch notes:

No patch notes available. This update brings the following to the game:

  • Fixes issue causing the game to crash after a player dies or completes the game, preventing any further progress.
    • This issue only appears to impact players with either a save file of 25 hours or more of playtime, or roughly 60 completed runs.

  • Additional notes: “v02 r34048M” should appear in bottom left corner of the screen when booting up the game after updating.
  • Source: Dotemu PR (01/10/2025) / Dotemu PR (08/10/2025)

How to download updates for Absolum on Nintendo Switch and Nintendo Switch 2?

To download the updates for Absolum, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.