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SteamWorld Dig 2: official interview from Nintendo

A few days ago, Nintendo published an official interview with Julius Guldbog of Image & Form, about SteamWorld Dig 2. The interview doesn’t reveal anything really new about the game itself (it’s probably too early for any reveal), but it still makes for a pretty interesting read!

The interview goes over various topics, such as why Image & Form decided to go back to SteamWorld Dig after making three original games in the SteamWorld universe, what they learned since they released SteamWorld Dig and how they used it for SteamWorld Dig 2, how the capabilities of the Nintendo Switch have helped them improve the game, how HD Rumble is being used, and more.

Here’s an excerpt:

Gameplay-wise, one awesome thing about the first SteamWorld Dig was that it was procedurally generated. Which means that major parts of the game are different every time you start a new save file. We had some of that in SteamWorld Heist as well. All ships are generated before you start a mission, so every mission plays slightly differently. The reason we had that from the start was because we had very limited resources for level design. So procedural generation made a lot of sense. Now that we’re more people, and have two full-time level designers, we can create a beautiful handcrafted world with more challenges, puzzle caves, little tricks and traps everywhere. Stuff procedural generation wouldn’t allow, basically.

Click here to check out the full interview!

SteamWorld Dig 2 (Switch) comes out this Summer in Europe and North America.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.

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