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Indie news (Apr. 26): Shovel Knight / Kamiko

Today’s Indie news: Specter of Torment update now available for Shovel Knight on Nintendo 3DS, but also…

  • Kamiko
  • Wii U Post-Mortem
  • NBA Playgrounds

Shovel Knight

Yesterday, the Specter of Torment update for the Nintendo 3DS version of Shovel Knight was finally released. However, there seems to be confusion regarding the update method: you can find more details on how to update on this page!

Long story short:

  • the stand-alone update on the Nintendo eShop is for the retail version, not the digital one;
  • the digital version needs to be updated via the gamepage for Shovel Knight: Treasure Trove (which is the updated version of the game: all owners get it automatically and for free, so don’t worry if it was only “Shovel Knight” when you bought it).

Speaking of Shovel Knight, here’s a trailer showcasing everything included in the Treasure Trove edition:

Finally, here’s the cover of the Shovel Knight: Official Design Works artbook, that Udon Entertainment will publish (with more details coming later this week):

Kamiko

Kamiko is the latest game from Skipmore and Kan-Kikuchi, creators of the Fairune games. It’s already available in Japan (in English to boot!), but it’s releasing tomorrow (April 27th) on the Nintendo eShop in Europe and North America.

Here’s the English version of the trailer and the teaser trailer:

NBA Playgrounds

On Monday, Saber Interactive shared one more screenshot for NBA Playgrounds, releasing next month on the Nintendo Switch (via the Nintendo eShop, obviously):

Wii U Post-Mortem

Last week, Pass The Controller published a pretty interesting “Wii U Post-Mortem”, where several indie developers talk about the Wii U, and their experience making games for it. Here’s the various Nindies swho shared their experience:

  • Jools Watsham (Renegade Kid)
  • Thomas Tyssoy (Rain Games)
  • Anchel Labena (Knapnok Games)
  • Rodrigue Deperron (Thunder Lotus)
  • Rhys Lewis (Squarehead Studios),
  • Asier Quesada and Arturo Monedero (Delirium Studios)

And here’s what they all talk about in this Wii U Post-Mortem:

  • What was the Wii U like to develop for? 
  • Were Nintendo helpful/encouraging of your project?
  • Did you ever worry about releasing a game on a console with such a small install base (comparatively speaking)?
  • What are your thoughts on the Wii U now its time has come to an end?
  • What are your thoughts on the Switch? Will you be developing games for it?

Click here to check it out!

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.

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