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Dragon Quest XI: scenario is now complete, development update

It’s been a while since we last heard about Dragon Quest XI: Sugiarashi Toki o Motomete, and unfortunately, it looks like it will be a while before we get anything concrete. Today, during a presentation at CEDEC 2016 (with highlights translated by Gematsu), Yuji Horii talked a bit about the development of the game, and what he said makes it clear the game is nowhere near finished.

He explains that the game’s story is finally complete, and that they’re now implementing everything (maps, scenarios, etc.) into the game proper. At the moment, you can get an impression of what everything will be like, but details are still being filled out.

Yesterday, Yuj Horii and Yosuke Saito had a pretty lenghty meeting yesterday (about 5-6 hours). During 3 hours, they did a check for an episode, which involved response speed. Once this was approved, they implemented it in the 3D mode of the Nintendo 3DS version. After that, it will be applied to the 2D mode of the Nintendo 3DS versions, and finally to the PS4 version. Talking of that version, they also did some battle checks for it.

During the meeting, they also discussed various ideas, but we don’t know which ones.

Finally, Yuji Horii confirmed two things:

  • Dragon Quest XI will have a casino
  • Dragon Quest XI will feature the Spell of Restoration, used as password-based save system in Dragon Quest I and II. Unfortunately, we don’t know what it will be used for.

Dragon Quest XI: Sugiarashi Toki o Motomete (3DS, NX) will be released next year in Japan.

Source: Game Watch
Translation by: Gematsu

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.

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